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1-
-- Shadow Blade Edit by MappleGalexy(MapleGalaxy) --
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
-- I'll Fucking Find You --
2+
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
51
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
52
			end
53
			for _,t in pairs(CAS.Actions) do
54
				for _,k in pairs(t.Keys) do
55
					if k==io.KeyCode then
56
						t.Function(t.Name,io.UserInputState,io)
57
					end
58
				end
59
			end
60
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
	    end
63
	end)
64
	Event.Parent = NLS([==[
65
	local Player = game:GetService("Players").LocalPlayer
66
	local Event = script:WaitForChild("UserInput_Event")
67
	local Mouse = Player:GetMouse()
68
	local UIS = game:GetService("UserInputService")
69
	local input = function(io,a)
70
		if a then return end
71
		--Since InputObject is a client-side instance, we create and pass table instead
72
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
73
	end
74
	UIS.InputBegan:Connect(input)
75
	UIS.InputEnded:Connect(input)
76
	local h,t
77
	--Give the server mouse data 30 times every second, but only if the values changed
78
	--If player is not moving their mouse, client won't fire events
79
	while wait(1/30) do
80
		if h~=Mouse.Hit or t~=Mouse.Target then
81
			h,t=Mouse.Hit,Mouse.Target
82
			Event:FireServer({isMouse=true,Target=t,Hit=h})
83
		end
84
	end]==],Player.Character)
85
86
	----Sandboxed game object that allows the usage of client-side methods and services
87
	--Real game object
88
	local _rg = game
89
90
	--Metatable for fake service
91
	local fsmt = {
92
		__index = function(self,k)
93
			local s = rawget(self,"_RealService")
94
			if s then
95
				return typeof(s[k])=="function"
96
				and function(_,...)return s[k](s,...)end or s[k]
97
			end
98
		end,
99
		__newindex = function(self,k,v)
100
			local s = rawget(self,"_RealService")
101
			if s then s[k]=v end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return rawget(self,s) or _rg:GetService(s)
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
		RunService = FakeService({
120
			_btrs = {},
121
			RenderStepped = _rg:GetService("RunService").Heartbeat,
122
			BindToRenderStep = function(self,name,_,fun)
123
				self._btrs[name] = self.Heartbeat:Connect(fun)
124
			end,
125
			UnbindFromRenderStep = function(self,name)
126
				self._btrs[name]:Disconnect()
127
			end,
128
		},"RunService")
129
	}
130
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
131
	g.service = g.GetService
132
	FakeService(g,game)
133
	--Changing owner to fake player object to support owner:GetMouse()
134
	game,owner = g,g.Players.LocalPlayer
135
end
136
137
Player=game:GetService("Players").LocalPlayer
138
Character=Player.Character 
139
PlayerGui=Player.PlayerGui
140
Backpack=Player.Backpack 
141
Torso=Character.Torso 
142
Head=Character.Head 
143
Humanoid=Character.Humanoid
144
LeftArm=Character["Left Arm"] 
145
LeftLeg=Character["Left Leg"] 
146
RightArm=Character["Right Arm"] 
147
RightLeg=Character["Right Leg"] 
148
cam=game.Workspace.CurrentCamera
149
LS=Torso["Left Shoulder"] 
150
LH=Torso["Left Hip"] 
151
RS=Torso["Right Shoulder"] 
152
RH=Torso["Right Hip"] 
153
Face = Head.face
154
Neck=Torso.Neck
155
it=Instance.new
156
attacktype=1
157
vt=Vector3.new
158
cf=CFrame.new
159
script.Name = "MagicBlade"
160
euler=CFrame.fromEulerAnglesXYZ
161
angles=CFrame.Angles
162
cloaked=false
163
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
164
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
165
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
166
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
167
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
168
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
169
RootPart=Character.HumanoidRootPart
170
RootJoint=RootPart.RootJoint
171
RootCF=euler(-1.57,0,3.14)
172
attack = false 
173
bounce=false
174
cooldown=false
175
deeznuts=false
176
attackdebounce = false 
177
deb=false
178
equipped=true
179
hand=false
180
MMouse=nil
181
combo=0
182
mana=0
183
trispeed=.2
184
attackmode='none'
185
local idle=0
186
local Anim="Idle"
187
local Effects={}
188
local gun=false
189
local shoot=false
190
player=nil 
191
mana=0
192
cam = workspace.CurrentCamera
193
ZTarget = nil
194
RocketTarget = nil
195
local m = Instance.new("Model",Character)
196
m.Name = "WeaponModelz"
197
198
local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
199
mouse=Player:GetMouse()
200
--save shoulders 
201
RSH, LSH=nil, nil 
202
--welds 
203
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
204
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
205
LH=Torso["Left Hip"]
206
RH=Torso["Right Hip"]
207
TorsoColor=Torso.BrickColor
208
function NoOutline(Part)
209
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
210
end
211
player=Player 
212
ch=Character
213
RSH=ch.Torso["Right Shoulder"] 
214
LSH=ch.Torso["Left Shoulder"] 
215
-- 
216
RSH.Parent=nil 
217
LSH.Parent=nil 
218
-- 
219
RW.Name="Right Shoulder"
220
RW.Part0=ch.Torso 
221
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
222
RW.C1=cf(0, 0.5, 0) 
223
RW.Part1=ch["Right Arm"] 
224
RW.Parent=ch.Torso 
225
-- 
226
LW.Name="Left Shoulder"
227
LW.Part0=ch.Torso 
228
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
229
LW.C1=cf(0, 0.5, 0) 
230
LW.Part1=ch["Left Arm"] 
231
LW.Parent=ch.Torso 
232
233
	function swait(num)
234
    if num==0 or num==nil then
235
    game:service'RunService'.Heartbeat:wait(0)
236
    else
237
    for i=0,num do
238
    game:service'RunService'.Heartbeat:wait(0)
239
    end
240
    end
241
	end
242
	
243
	function nooutline(part)
244
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
245
	end
246
	
247
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
248
		local fp=it("Part")
249
		fp.formFactor=formfactor
250
		fp.Parent=parent
251
		fp.Reflectance=reflectance
252
		fp.Transparency=transparency
253
		fp.CanCollide=false
254
		fp.Locked=true
255
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
256
		fp.Name=name
257
		fp.Size=size
258
		fp.Position=Character.Torso.Position
259
		nooutline(fp)
260
		fp.Material=material
261
		fp:BreakJoints()
262
		return fp
263
	end
264
	
265
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
266
		local fp = it("Part")
267
		fp.formFactor = formfactor 
268
		fp.Parent = parent
269
		fp.Reflectance = reflectance
270
		fp.Transparency = transparency
271
		fp.CanCollide = false 
272
		fp.Locked=true
273
		fp.BrickColor = brickcolor
274
		fp.Name = name
275
		fp.Size = size
276
		fp.Position = EffectPart.Position 
277
		NoOutline(fp)
278
		fp.Material="Neon"
279
		fp:BreakJoints()
280
		return fp 
281
	end 
282
	
283
	function wweld(parent,part0,part1,c0)
284
		local weld=it("Weld") 
285
		weld.Parent=parent	
286
		weld.Part0=part0 
287
		weld.Part1=part1 
288
		weld.C0=c0
289
		return weld
290
	end
291
	
292
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
293
		local mesh=it(Mesh)
294
		mesh.Parent=part
295
		if Mesh=="SpecialMesh" then
296
			mesh.MeshType=meshtype
297
			mesh.MeshId=meshid
298
		end
299
		mesh.Offset=offset
300
		mesh.Scale=scale
301
		return mesh
302
	end
303
	
304
	function decal(part,face,texture,transparency,shiny,specular,name)
305
		local d=it("Decal",part)
306
		d.Shiny=shiny
307
		d.Face=face
308
		d.Specular=specular
309
		d.Transparency=transparency
310
		d.Texture=texture
311
		d.Name=name
312
		return d
313
	end
314
	
315
	function weld(parent,part0,part1,c0,c1)
316
		local weld=it("Weld")
317
		weld.Parent=parent
318
		weld.Part0=part0
319
		weld.Part1=part1
320
		weld.C0=c0
321
		weld.C1=c1
322
		return weld
323
	end
324
	
325
Humanoid.Name = "Noctis"
326
local SH = Instance.new("Sound")
327
local list = {}
328
	
329
so = function(id,par,vol,pit) 
330
coroutine.resume(coroutine.create(function()
331
local sou = SH:clone() sou.Parent = par or workspace
332
sou.Volume=vol
333
sou.Pitch=pit or 1
334
sou.SoundId=id
335
sou:play() 
336
game:GetService("Debris"):AddItem(sou,15)
337
end))
338
end
339
 
340
function clerp(a,b,t) 
341
local qa = {QuaternionFromCFrame(a)}
342
local qb = {QuaternionFromCFrame(b)} 
343
local ax, ay, az = a.x, a.y, a.z 
344
local bx, by, bz = b.x, b.y, b.z
345
local _t = 1-t
346
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
347
end 
348
 
349
function QuaternionFromCFrame(cf) 
350
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
351
local trace = m00 + m11 + m22 
352
if trace > 0 then 
353
local s = math.sqrt(1 + trace) 
354
local recip = 0.5/s 
355
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
356
else 
357
local i = 0 
358
if m11 > m00 then
359
i = 1
360
end
361
if m22 > (i == 0 and m00 or m11) then 
362
i = 2 
363
end 
364
if i == 0 then 
365
local s = math.sqrt(m00-m11-m22+1) 
366
local recip = 0.5/s 
367
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
368
elseif i == 1 then 
369
local s = math.sqrt(m11-m22-m00+1) 
370
local recip = 0.5/s 
371
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
372
elseif i == 2 then 
373
local s = math.sqrt(m22-m00-m11+1) 
374
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
375
end 
376
end 
377
end
378
 
379
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
380
local xs, ys, zs = x + x, y + y, z + z 
381
local wx, wy, wz = w*xs, w*ys, w*zs 
382
local xx = x*xs 
383
local xy = x*ys 
384
local xz = x*zs 
385
local yy = y*ys 
386
local yz = y*zs 
387
local zz = z*zs 
388
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
389
end
390
 
391
function QuaternionSlerp(a, b, t) 
392
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
393
local startInterp, finishInterp; 
394
if cosTheta >= 0.0001 then 
395
if (1 - cosTheta) > 0.0001 then 
396
local theta = math.acos(cosTheta) 
397
local invSinTheta = 1/math.sin(theta) 
398
startInterp = math.sin((1-t)*theta)*invSinTheta 
399
finishInterp = math.sin(t*theta)*invSinTheta  
400
else 
401
startInterp = 1-t 
402
finishInterp = t 
403
end 
404
else 
405
if (1+cosTheta) > 0.0001 then 
406
local theta = math.acos(-cosTheta) 
407
local invSinTheta = 1/math.sin(theta) 
408
startInterp = math.sin((t-1)*theta)*invSinTheta 
409
finishInterp = math.sin(t*theta)*invSinTheta 
410
else 
411
startInterp = t-1 
412
finishInterp = t 
413
end 
414
end 
415
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
416
end
417
418
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
419
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
420
end 
421
422
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
423
        if hit.Parent==nil then
424
                return
425
        end
426
        local h=hit.Parent:FindFirstChild("Humanoid")
427
        for _,v in pairs(hit.Parent:children()) do
428
        if v:IsA("Humanoid") then
429
        h=v
430
        end
431
        end
432
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
433
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
434
        end
435
        if hit.Parent.className=="Hat" then
436
        hit=hit.Parent.Parent:findFirstChild("Head")
437
        end
438
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
439
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
440
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
441
                        return
442
                end]]
443
--                        hs(hit,1.2) 
444
                        local c=Instance.new("ObjectValue")
445
                        c.Name="creator"
446
                        c.Value=game:service("Players").LocalPlayer
447
                        c.Parent=h
448
                        game:GetService("Debris"):AddItem(c,.5)
449
                local Damage=math.random(minim,maxim)
450
--                h:TakeDamage(Damage)
451
                local  blocked=false
452
                local  block=hit.Parent:findFirstChild("Block")
453
                if block~=nil then
454
                print(block.className)
455
                if block.className=="NumberValue" then
456
                if block.Value>0 then
457
                blocked=true
458
                if decreaseblock==nil then
459
                block.Value=block.Value-1
460
                end
461
                end
462
                end
463
                if block.className=="IntValue" then
464
                if block.Value>0 then
465
                blocked=true
466
                if decreaseblock~=nil then
467
                block.Value=block.Value-1
468
                end
469
                end
470
                end
471
                end
472
                if blocked==false then
473
--                h:TakeDamage(Damage)
474
                h.Health=h.Health-Damage
475
                ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
476
                else
477
                h.Health=h.Health-(Damage/2)
478
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
479
                end
480
                if Type=="Knockdown" then
481
                local hum=hit.Parent.Humanoid
482
hum.PlatformStand=true
483
coroutine.resume(coroutine.create(function(HHumanoid)
484
swait(1)
485
HHumanoid.PlatformStand=false
486
end),hum)
487
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
488
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
489
local bodvol=Instance.new("BodyVelocity")
490
bodvol.velocity=angle*knockback
491
bodvol.P=5000
492
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
493
bodvol.Parent=hit
494
local rl=Instance.new("BodyAngularVelocity")
495
rl.P=3000
496
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
497
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
498
rl.Parent=hit
499
game:GetService("Debris"):AddItem(bodvol,.5)
500
game:GetService("Debris"):AddItem(rl,.5)
501
                elseif Type=="Normal" then
502
                local vp=Instance.new("BodyVelocity")
503
                vp.P=500
504
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
505
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
506
                if KnockbackType==1 then
507
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
508
                elseif KnockbackType==2 then
509
                vp.velocity=Property.CFrame.lookVector*knockback
510
                end
511
                if knockback>0 then
512
                        vp.Parent=hit.Parent.Torso
513
                end
514
                game:GetService("Debris"):AddItem(vp,.5)
515
                elseif Type=="Up" then
516
                local bodyVelocity=Instance.new("BodyVelocity")
517
                bodyVelocity.velocity=vt(0,60,0)
518
                bodyVelocity.P=5000
519
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
520
                bodyVelocity.Parent=hit
521
                game:GetService("Debris"):AddItem(bodyVelocity,1)
522
                local rl=Instance.new("BodyAngularVelocity")
523
                rl.P=3000
524
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
525
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
526
                rl.Parent=hit
527
                game:GetService("Debris"):AddItem(rl,.5)
528
                elseif Type=="Snare" then
529
                local bp=Instance.new("BodyPosition")
530
                bp.P=2000
531
                bp.D=100
532
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
533
                bp.position=hit.Parent.Torso.Position
534
                bp.Parent=hit.Parent.Torso
535
                game:GetService("Debris"):AddItem(bp,1)
536
                elseif Type=="Target" then
537
	            local Targetting = false
538
                if Targetting==false then
539
                ZTarget=hit.Parent.Torso
540
                coroutine.resume(coroutine.create(function(Part) 
541
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
542
                swait(5)
543
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
544
                end),ZTarget)
545
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
546
                local  targetgui=Instance.new("BillboardGui")
547
                targetgui.Parent=ZTarget
548
                targetgui.Size=UDim2.new(10,100,10,100)
549
                local targ=Instance.new("ImageLabel")
550
                targ.Parent=targetgui
551
                targ.BackgroundTransparency=1
552
                targ.Image="rbxassetid://4834067"
553
                targ.Size=UDim2.new(1,0,1,0)
554
                cam.CameraType="Scriptable"
555
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
556
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
557
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
558
                Targetting=true
559
                RocketTarget=ZTarget
560
                for i=1,Property do
561
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
562
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
563
                swait()
564
                end
565
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
566
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
567
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
568
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
569
                end
570
                Targetting=false
571
                RocketTarget=nil
572
                targetgui.Parent=nil
573
                cam.CameraType="Custom"
574
                end
575
                end
576
                        c=Instance.new("ObjectValue")
577
                        c.Name="creator"
578
                        c.Value=Player
579
                        c.Parent=h
580
                        game:GetService("Debris"):AddItem(c,.5)
581
        end
582
end
583
584
585
function ShowDamage(Pos, Text, Time, Color)
586
	local Rate = (1 / 30)
587
	local Pos = (Pos or Vector3.new(0, 0, 0))
588
	local Text = (Text or "")
589
	local Time = (Time or 2)
590
	local Color = (Color or Color3.new(1, 0, 0))
591
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
592
	EffectPart.Anchored = true
593
	local BillboardGui = Instance.new("BillboardGui")
594
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
595
	BillboardGui.Adornee = EffectPart
596
	local TextLabel = Instance.new("TextLabel")
597
	TextLabel.BackgroundTransparency = 1
598
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
599
	TextLabel.Text = Text
600
	TextLabel.TextColor3 = Color
601
	TextLabel.TextScaled = true
602
	TextLabel.Font = Enum.Font.ArialBold
603
	TextLabel.Parent = BillboardGui
604
	BillboardGui.Parent = EffectPart
605
	game.Debris:AddItem(EffectPart, (Time + 0.1))
606
	EffectPart.Parent = game:GetService("Workspace")
607
	Delay(0, function()
608
		local Frames = (Time / Rate)
609
		for Frame = 1, Frames do
610
			wait(Rate)
611
			local Percent = (Frame / Frames)
612
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
613
			TextLabel.TextTransparency = Percent
614
		end
615
		if EffectPart and EffectPart.Parent then
616
			EffectPart:Destroy()
617
		end
618
	end)
619
end
620
621
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
622
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
623
handleweld.Name = "MagicWeld"
624
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
625
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
626
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
627
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
628
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
629
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
630
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
631
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
632
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
633
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
634
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
635
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
636
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
637
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
638
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
639
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
640
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
641
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
642
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
643
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
644
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
645
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
646
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
647
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
648
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
649
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
650
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
651
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
652
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
653
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
654
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
655
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
656
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
657
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
658
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
659
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
660
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
661
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
662
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
663
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
664
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
665
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
666
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
667
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
668
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
669
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
670
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
671
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
672
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
673
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
674
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
675
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
676
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
677
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
678
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
679
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
680
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
681
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
682
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
683
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
684
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
685
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
686
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
687
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
688
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
689
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
690
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
691
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
692
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
693
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
694
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
695
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
696
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
697
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
698
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
699
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
700
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
701
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
702
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
703
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
704
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
705
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
706
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
707
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
708
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
709
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
710
711
local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
712
local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
713
local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
714
local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
715
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
716
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
717
718
DarkRiftF=function(par)
719
while lol == true do 
720
wait() 
721
local PWN={}
722
for _,v in pairs(game.Workspace:children()) do
723
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
724
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
725
table.insert(PWN,v.Torso)
726
end
727
end
728
end
729
for _,t in pairs(PWN) do
730
local targ=par.Position-t.Position
731
local Mag=targ.magnitude
732
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
733
if Mag<=30 then
734
t.Parent.Humanoid:TakeDamage(.5)
735
local rl=Instance.new("BodyAngularVelocity")
736
rl.P=3000
737
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
738
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
739
rl.Parent=t
740
game:GetService("Debris"):AddItem(rl,.1)
741
end
742
if Mag<=20 then
743
t.Parent.Humanoid:TakeDamage(.1)
744
else
745
local vl=Instance.new("BodyVelocity")
746
vl.P=3000
747
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
748
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
749
vl.Parent=t
750
game:GetService("Debris"):AddItem(vl,.1)
751
end
752
end
753
end
754
wait(.08)
755
end
756
end
757
758
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
759
	local msh1 = Instance.new("BlockMesh") 
760
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
761
	local S=Instance.new("Part")
762
	S.Name="Effect"
763
	S.Material="Neon"
764
	S.formFactor=0
765
	S.Size=Vector3.new(x1,y1,z1)
766
	S.BrickColor=color
767
	S.Reflectance = 0
768
	S.TopSurface=0
769
	S.BottomSurface=0
770
	S.Transparency=0
771
	S.Anchored=false
772
	S.CanCollide=false
773
	S.CFrame=part.CFrame
774
	S.Parent=game.Workspace
775
	msh1.Parent = S
776
	local W=Instance.new("Weld")
777
	W.Parent=S
778
	W.Part0=S
779
	W.Part1=part
780
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
781
	W.Parent=nil
782
	S.Anchored=true
783
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
784
end 
785
786
local function BlackHole(parent,cframe)
787
local effectsmsh = Instance.new("SpecialMesh")
788
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
789
--effectsmsh.Scale = Vector3.new(1,1,2.5)
790
effectsmsh.Scale = Vector3.new(3,3,3)
791
local effectsg = Instance.new("Part")
792
effectsg.formFactor = 3
793
effectsg.CanCollide = false
794
effectsg.Name = "Effect"
795
effectsg.Locked = true
796
effectsg.Transparency = 1 
797
effectsg.Size = Vector3.new(0.2,0.2,0.2)
798
effectsg.Parent = parent
799
effectsg.BrickColor = BrickColor.new("Cyan")
800
effectsg.Material="Neon"
801
coroutine.resume(coroutine.create(function(Part,Mesh)
802
	local Mesh = Instance.new("SpecialMesh") 
803
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
804
	Mesh.MeshType = "Sphere" 
805
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
806
	Part=Instance.new("Part")
807
	Part.Name="Effect"
808
	Part.formFactor=0
809
	Part.Size=Vector3.new(1,1,1)
810
	Part.BrickColor=BrickColor.new("Cyan")
811
	Part.Material="Neon"
812
	Part.Reflectance = 0
813
	Part.TopSurface=0
814
	Part.BottomSurface=0
815
	Part.Transparency=0
816
	Part.Anchored=true
817
NoOutline(Part)	
818
	Part.CanCollide=false
819
	Part.CFrame=cframe
820
	Part.Parent=parent
821
	Mesh.Parent = Part
822
	lol=true
823
coroutine.resume(coroutine.create(function()
824
	DarkRiftF(Part)
825
end)) 
826
	for i=0,200 do
827
	wait()
828
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) 
829
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
830
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
831
	end
832
	local fff=200
833
	for i=0,100 do
834
	wait()
835
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) 
836
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
837
	end
838
	for i=0,1,0.05 do
839
	wait()
840
	Part.Transparency=Part.Transparency+0.05
841
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
842
	end
843
	lol=false
844
	Part.Parent=nil
845
end),nil,nil)
846
end
847
848
function makeShockwave(height,color,speed,range,pulse)
849
local range = range or 2000
850
local p = Instance.new("Part")
851
p.Anchored = true
852
p.CanCollide = false
853
p.FormFactor = "Custom"
854
p.BrickColor = color
855
p.Parent = workspace
856
local m = Instance.new("SpecialMesh",p)
857
m.MeshId = "rbxassetid://3270017"
858
local estimateSurvival = math.floor(range/speed) * 0.03
859
game:GetService("Debris"):AddItem(p,estimateSurvival)
860
Spawn(function ()
861
for i = 1,range,speed do
862
p.Transparency = 1-math.min(0.5,3-(i/500))
863
m.Scale = Vector3.new(i,i,i*height)
864
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
865
wait()
866
end
867
p:Destroy()
868
end)
869
end
870
871
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
872
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
873
prt.Anchored=true
874
prt.CFrame=cframe
875
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
876
game:GetService("Debris"):AddItem(prt,2)
877
coroutine.resume(coroutine.create(function(Part,Mesh) 
878
for i=0,2,delay do
879
wait()
880
Part.CFrame=Part.CFrame
881
Part.Transparency=i
882
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
883
end
884
Part.Parent=nil
885
end),prt,msh)
886
end
887
888
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
889
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
890
prt.Anchored=true
891
prt.CFrame=cframe
892
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
893
game:GetService("Debris"):AddItem(prt,5)
894
coroutine.resume(coroutine.create(function(Part,Mesh) 
895
for i=0,1,delay do
896
wait()
897
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
898
Part.Transparency=i
899
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
900
end
901
Part.Parent=nil
902
end),prt,msh)
903
end
904
905
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
906
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
907
if Type~=2 then
908
prt.Anchored=true
909
end
910
prt.CFrame=cframe
911
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
912
game:GetService("Debris"):AddItem(prt,5)
913
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
914
local wld=nil
915
if dur==2 then
916
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
917
end
918
for i=0,1,delay do
919
swait()
920
if dur==1 then
921
Part.CFrame=Part.CFrame
922
elseif dur==2 then
923
wld.C0=cframe
924
end
925
Part.Transparency=i
926
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
927
end
928
Part.Parent=nil
929
end),prt,msh,Type)
930
end
931
932
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
933
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
934
prt.Anchored=true
935
prt.CFrame=cframe
936
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
937
game:GetService("Debris"):AddItem(prt,5)
938
coroutine.resume(coroutine.create(function(Part,Mesh) 
939
for i=0,1,delay do
940
swait()
941
Part.CFrame=Part.CFrame*euler(0,0.7,0)
942
Part.Transparency=i
943
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
944
end
945
Part.Parent=nil
946
end),prt,msh)
947
end
948
949
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
950
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
951
prt.Anchored=true
952
prt.CFrame=cframe
953
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
954
game:GetService("Debris"):AddItem(prt,5)
955
coroutine.resume(coroutine.create(function(Part,Mesh) 
956
for i=0,1,delay do
957
wait()
958
Part.CFrame=Part.CFrame
959
Part.Transparency=i
960
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
961
end
962
Part.Parent=nil
963
end),prt,msh)
964
end 
965
966
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
967
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
968
prt.Anchored=true
969
prt.CFrame=cframe
970
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
971
game:GetService("Debris"):AddItem(prt,5)
972
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
973
end
974
975
function Blast(parent)
976
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
977
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
978
end
979
980
function ChargeBall(parent,t)
981
local counter=0
982
local size=1
983
for i=0,t,1 do
984
swait()
985
counter=counter+1
986
if counter%10==0 then
987
if size==3 then
988
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
989
elseif size==2 then
990
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
991
end
992
end
993
if counter%5==0 then
994
if size==1 then
995
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
996
elseif size==2 then
997
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
998
elseif size==3 then
999
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1000
end
1001
end
1002
end
1003
end
1004
1005
function ChargeBall2(parent,t)
1006
local counter=0
1007
local size=1
1008
for i=0,t,1 do
1009
swait()
1010
counter=counter+1
1011
if counter%10==0 then
1012
if size==3 then
1013
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1014
elseif size==2 then
1015
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1016
end
1017
end
1018
if counter%5==0 then
1019
if size==1 then
1020
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1021
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1022
elseif size==2 then
1023
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1024
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1025
elseif size==3 then
1026
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1027
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1028
end
1029
end
1030
end
1031
end
1032
1033
function MagniDamage(Part,dis,mind,maxd,force,knock)
1034
for _,c in pairs(workspace:children()) do
1035
local hum=c:findFirstChild("Humanoid")
1036
if hum~=nil then
1037
local head=c:findFirstChild("Torso")
1038
if head~=nil then
1039
local targ=head.Position-Part.Position
1040
local mag=targ.magnitude
1041
if mag<=dis and c.Name~=Character.Name then 
1042
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1043
end
1044
end
1045
end
1046
end
1047
end
1048
1049
function computeDirection(vec)
1050
local lenSquared = vec.magnitude * vec.magnitude
1051
local invSqrt = 1 / math.sqrt(lenSquared)
1052
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1053
end
1054
1055
function attackone()
1056
attack = true
1057
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1058
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) 
1059
local fx=Hitbox.Touched:connect(function(part)
1060
	local human=part.Parent:findFirstChild("Humanoid")
1061
	if human~=nil and bounce==false then
1062
		bounce=true
1063
		local rndm=math.random(1,#hitsounds)
1064
		local r=rndm
1065
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1066
	end
1067
end)
1068
for i = 0,1,0.25 do
1069
swait()
1070
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
1071
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
1072
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1073
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1074
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1075
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1076
end
1077
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1078
for i = 0,1,0.5 do
1079
swait()
1080
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1081
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1082
local h = 5
1083
scfr = blcf
1084
elseif not scfr then
1085
scfr = blcf
1086
end
1087
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
1088
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
1089
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1090
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1091
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
1092
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
1093
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1094
end
1095
attack = false
1096
bounce=false
1097
scfr=nil
1098
fx:disconnect()
1099
con:disconnect()
1100
end
1101
1102
function attacktwo()
1103
attack=true
1104
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1105
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
1106
local fx=Hitbox.Touched:connect(function(part)
1107
	local human=part.Parent:findFirstChild("Humanoid")
1108
	if human~=nil and bounce==false then
1109
		bounce=true
1110
		local rndm=math.random(1,#hitsounds)
1111
		local r=rndm
1112
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1113
	end
1114
end)
1115
for i=0,1,.25 do
1116
swait()
1117
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
1118
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
1119
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1120
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1121
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1122
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
1123
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1124
end
1125
so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
1126
for i = 0,1,0.5 do
1127
swait()
1128
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1129
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1130
local h = 5
1131
scfr = blcf
1132
elseif not scfr then
1133
scfr = blcf
1134
end
1135
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
1136
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
1137
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
1138
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
1139
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
1140
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
1141
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1142
end
1143
scfr=nil
1144
attack=false
1145
bounce=false
1146
con:disconnect()
1147
fx:disconnect()
1148
end
1149
1150
function attackthree()
1151
attack=true
1152
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1153
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) 
1154
local fx=Hitbox.Touched:connect(function(part)
1155
	local human=part.Parent:findFirstChild("Humanoid")
1156
	if human~=nil and bounce==false then
1157
		bounce=true
1158
		local rndm=math.random(1,#hitsounds)
1159
		local r=rndm
1160
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1161
	end
1162
end)
1163
for i=0,1,.25 do
1164
swait()
1165
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1166
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1167
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1168
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1169
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1170
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1171
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1172
end
1173
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1174
for i = 0,1,0.5 do
1175
swait()
1176
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1177
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1178
local h = 5
1179
scfr = blcf
1180
elseif not scfr then
1181
scfr = blcf
1182
end
1183
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1184
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1185
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
1186
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1187
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1188
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1189
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1190
end
1191
attack=false
1192
bounce=false
1193
scfr=nil
1194
con:disconnect()
1195
fx:disconnect()
1196
end
1197
1198
function attackfour()
1199
attack = true
1200
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1201
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
1202
local fx=Hitbox.Touched:connect(function(part)
1203
	local human=part.Parent:findFirstChild("Humanoid")
1204
	if human~=nil and bounce==false then
1205
		bounce=true
1206
		local rndm=math.random(1,#hitsounds)
1207
		local r=rndm
1208
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1209
	end
1210
end)
1211
for i = 0,1,0.25 do
1212
swait()
1213
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
1214
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
1215
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
1216
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
1217
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
1218
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
1219
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
1220
end
1221
so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
1222
local v=it("BodyVelocity",Torso)
1223
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1224
v.velocity=RootPart.CFrame.lookVector*50
1225
for i = 0,1,0.5 do
1226
swait()
1227
local blcf = Hitbox.CFrame*cf(0,0,0)
1228
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1229
local h = 5
1230
scfr = blcf
1231
elseif not scfr then
1232
scfr = blcf
1233
end
1234
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
1235
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
1236
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
1237
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
1238
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
1239
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
1240
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
1241
end
1242
v.Parent=nil
1243
scfr=nil
1244
attack = false
1245
bounce=false
1246
con:disconnect()
1247
fx:disconnect()
1248
end
1249
1250
function Shockwave1(CFramez, Rangez)
1251
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1252
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1253
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
1254
Spawn(function ()
1255
for i = 1,3 do
1256
SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
1257
Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
1258
wait()
1259
end
1260
for i = 1,math.huge do
1261
if Shock.Transparency >= 1 then break end
1262
Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
1263
SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
1264
wait()
1265
end
1266
Shock:remove()
1267
end)
1268
end
1269
1270
1271
function PortalStorm()
1272
attack=true
1273
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1274
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1275
MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
1276
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
1277
BV.maxForce = Vector3.new(0,math.huge,0)
1278
for i2 = 1,10 do
1279
Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
1280
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
1281
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1282
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1283
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1284
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1285
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1286
swait()
1287
end
1288
attack = false
1289
bounce=false
1290
scfr=nil
1291
attack = false
1292
end
1293
1294
function Spin()
1295
attack=true
1296
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1297
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1298
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
1299
BV.maxForce = Vector3.new(0,math.huge,0)
1300
for i2 = 1,25 do
1301
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
1302
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1303
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1304
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1305
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1306
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1307
MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
1308
swait()
1309
end
1310
attack = false
1311
bounce=false
1312
scfr=nil
1313
attack = false
1314
end
1315
1316
function ProjectileStrike()
1317
attack=true
1318
for i=0,1,.25 do
1319
swait()
1320
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1321
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1322
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1323
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1324
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1325
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1326
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1327
end
1328
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
1329
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
1330
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
1331
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1332
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1333
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1334
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
1335
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
1336
so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
1337
local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1338
for i = 0,1,0.1 do
1339
swait()
1340
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1341
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1342
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1343
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1344
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1345
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1346
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1347
end
1348
attack=false
1349
bounce=false
1350
scfr=nil
1351
con:disconnect()
1352
end
1353
1354
function WorldBreaker()
1355
attack=true
1356
for i=0,1,.25 do
1357
swait()
1358
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1359
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1360
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1361
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1362
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1363
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1364
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1365
end
1366
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
1367
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
1368
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
1369
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1370
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1371
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1372
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1373
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
1374
game.Debris:AddItem(Wave,5)
1375
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
1376
Wave.Touched:connect(function(hit) 
1377
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1378
hit:remove()
1379
end
1380
end) 
1381
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1382
for i = 0,1,0.1 do
1383
swait()
1384
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1385
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1386
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1387
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1388
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1389
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1390
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1391
end
1392
attack=false
1393
bounce=false
1394
scfr=nil
1395
end
1396
1397
function SuperProjectile()
1398
attack=true
1399
for i=0,1,.25 do
1400
swait()
1401
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1402
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1403
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1404
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1405
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1406
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1407
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1408
end
1409
for i2 = 1,3 do
1410
for i = 1,12 do
1411
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
1412
game.Debris:AddItem(Wave,10)
1413
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
1414
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
1415
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1416
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1417
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1418
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1419
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
1420
Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
1421
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
1422
Wave.Touched:connect(function(hit) 
1423
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1424
hit:remove()
1425
end
1426
end) 
1427
end
1428
end
1429
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1430
for i = 0,1,0.1 do
1431
swait()
1432
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1433
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1434
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1435
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1436
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1437
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1438
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1439
end
1440
attack=false
1441
bounce=false
1442
scfr=nil
1443
end
1444
1445
1446
function ShockSpin(Partz,SM)
1447
Spawn(function()
1448
for i = 1,math.huge do
1449
if Partz.Transparency >= 1 then break end
1450
Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
1451
SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
1452
wait()
1453
end
1454
Partz:remove()
1455
end)
1456
end
1457
1458
function Shockwave2(Partz)
1459
local W = 0
1460
Spawn(function()
1461
for i = 1,math.huge do
1462
W = W + 1
1463
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1464
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1465
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
1466
ShockSpin(Shock,SM)
1467
wait()
1468
end
1469
end)
1470
end
1471
1472
function SuperProjectile2()
1473
attack=true
1474
for i=0,1,.25 do
1475
swait()
1476
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1477
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1478
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1479
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1480
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1481
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1482
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1483
end
1484
local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
1485
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
1486
local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
1487
Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1488
Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
1489
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1490
for i = 0,1,0.1 do
1491
swait()
1492
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1493
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1494
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1495
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1496
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1497
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1498
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1499
end
1500
attack=false
1501
bounce=false
1502
scfr=nil
1503
end
1504
1505
function Warp()
1506
for i=0,1,.25 do
1507
swait()
1508
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1509
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1510
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1511
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1512
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1513
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1514
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1515
end
1516
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1517
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1518
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1519
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1520
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1521
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1522
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
1523
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1524
Trail.Enabled = false
1525
for i, v in pairs(m:children()) do
1526
if v.ClassName == "Part" then
1527
if v.Transparency ~= 1 then
1528
v.Transparency = 0.99
1529
end
1530
end
1531
end
1532
for i = 0,1,0.1 do
1533
swait()
1534
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1535
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1536
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1537
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1538
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1539
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1540
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1541
end
1542
wait(0.05)
1543
local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
1544
Character.HumanoidRootPart.CFrame = Partzs.CFrame
1545
Humanoid.Jump = true
1546
WarpS:remove()
1547
Trail.Enabled = true
1548
for i, v in pairs(m:children()) do
1549
if v.ClassName == "Part" then
1550
if v.Transparency ~= 1 then
1551
v.Transparency = 0
1552
end
1553
end
1554
end
1555
end
1556
1557
function NukeShockwaves(Size, CFramez)
1558
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1559
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1560
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
1561
Spawn(function()
1562
for i = 1,math.huge do
1563
if Shock.Transparency >= 1 then break end
1564
Shock.Transparency = Shock.Transparency + 0.025
1565
wait()
1566
end
1567
end)
1568
end
1569
1570
function NukeBlade()
1571
for i=0,1,.25 do
1572
swait()
1573
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1574
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1575
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1576
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1577
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1578
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1579
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1580
end
1581
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1582
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1583
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1584
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1585
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1586
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1587
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
1588
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1589
Trail.Enabled = false
1590
for i, v in pairs(m:children()) do
1591
if v.ClassName == "Part" then
1592
if v.Transparency ~= 1 then
1593
v.Transparency = 0.99
1594
end
1595
end
1596
end
1597
wait(0.02)
1598
local Hit = false
1599
Partzs.Touched:connect(function(Hit)
1600
if Hit == true then return end
1601
Hit = true
1602
Partzs.Anchored = true
1603
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
1604
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
1605
Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
1606
local Pos = Shock.Position
1607
for i = 1,3 do
1608
local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
1609
end
1610
for i = 1,200 do
1611
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
1612
NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
1613
MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
1614
wait()
1615
end
1616
for i = 1,30 do
1617
Shock.Transparency = Shock.Transparency + 1/30
1618
SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
1619
wait()
1620
end
1621
end)
1622
game.Debris:AddItem(WarpS,10)
1623
for i = 0,1,0.1 do
1624
swait()
1625
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1626
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1627
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1628
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1629
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1630
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1631
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1632
end
1633
wait(0.05)
1634
Trail.Enabled = true
1635
for i, v in pairs(m:children()) do
1636
if v.ClassName == "Part" then
1637
if v.Transparency ~= 1 then
1638
v.Transparency = 0
1639
end
1640
end
1641
end
1642
end
1643
1644
attacktype=1
1645
mouse.Button1Down:connect(function()
1646
if attacktype==1 and attack==false then
1647
attacktype=2
1648
attackone()
1649
elseif attacktype==2 and attack==false then
1650
attacktype=3
1651
attacktwo()
1652
elseif attacktype==3 and attack==false then
1653
attacktype=4
1654
attackthree()
1655
elseif attacktype==4 and attack==false then
1656
attacktype=1
1657
attackfour()
1658
end
1659
end)
1660
1661
mouse.KeyDown:connect(function(k)
1662
k=k:lower()
1663
if attack == false and k == 'e' then
1664
Spin()
1665
end
1666
if attack == false and k == 'q' then
1667
ProjectileStrike()
1668
end
1669
if attack == false and k == 'z' then
1670
SuperProjectile()
1671
end
1672
if attack == false and k == 'x' then
1673
SuperProjectile2()
1674
end
1675
if attack == false and k == 'c' then
1676
NukeBlade()
1677
end
1678
if attack == false and k == 'v' then
1679
Warp()
1680
end
1681
if attack == false and k == 'f'then
1682
WorldBreaker()
1683
end
1684
if attack == false and k == 'r'then
1685
PortalStorm()
1686
end
1687
end)
1688
1689
1690
local sine = 0
1691
local change = 1
1692
local val = 0
1693
1694
while true do
1695
swait()
1696
for i, v in pairs(m:children()) do
1697
if v.ClassName == "Part" then
1698
v.Anchored = false
1699
v.CanCollide = false
1700
end
1701
end
1702
for i,v in pairs (Character:children()) do
1703
if v.ClassName == "Part" then
1704
v.Anchored = false
1705
end
1706
if v.ClassName == "Accessory" then
1707
for i,v2 in pairs (v:children()) do
1708
if v2.ClassName == "Part" then
1709
v2.Anchored = false
1710
end
1711
end
1712
end
1713
end
1714
sine = sine + change
1715
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1716
local velderp=RootPart.Velocity.y
1717
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1718
if equipped==true or equipped==false then
1719
if attack==false then
1720
idle=idle+1
1721
else
1722
idle=0
1723
end
1724
if idle>=500 then
1725
if attack==false then
1726
end
1727
end
1728
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1729
Anim="Jump"
1730
if attack==false then
1731
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1732
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1733
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1734
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1735
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1736
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1737
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1738
end
1739
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1740
Anim="Fall"
1741
if attack==false then
1742
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1743
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1744
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1745
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1746
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1747
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1748
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1749
end
1750
elseif torvel<1 and hitfloor~=nil then
1751
Anim="Idle"
1752
if attack==false then
1753
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1754
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1755
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1756
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1757
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1758
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1759
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1760
end
1761
elseif torvel>2 and hitfloor~=nil then
1762
Anim="Walk"
1763
if attack==false then
1764
change=3
1765
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1766
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1767
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1768
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1769
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1770
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1771
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1772
end
1773
end
1774
end
1775
if #Effects>0 then
1776
for e=1,#Effects do
1777
if Effects[e]~=nil then
1778
local Thing=Effects[e]
1779
if Thing~=nil then
1780
local Part=Thing[1]
1781
local Mode=Thing[2]
1782
local Delay=Thing[3]
1783
local IncX=Thing[4]
1784
local IncY=Thing[5]
1785
local IncZ=Thing[6]
1786
if Thing[1].Transparency<=1 then
1787
if Thing[2]=="Block1" then
1788
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1789
Mesh=Thing[1].Mesh
1790
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1791
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1792
elseif Thing[2]=="Cylinder" then
1793
Mesh=Thing[1].Mesh
1794
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1795
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1796
elseif Thing[2]=="Blood" then
1797
Mesh=Thing[7]
1798
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1799
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1800
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1801
elseif Thing[2]=="Elec" then
1802
Mesh=Thing[1].Mesh
1803
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1804
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1805
elseif Thing[2]=="Disappear" then
1806
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1807
end
1808
else
1809
Part.Parent=nil
1810
table.remove(Effects,e)
1811
end
1812
end
1813
end
1814
end
1815
end
1816
end
1817
1818
--[[game:GetService("RunService").RenderStepped:connect(function()
1819
for i,v in pairs (ShockModel:children()) do
1820
if v.Transparency == 1 then break end
1821
v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
1822
local SM = v:findFirstChild("Mesh")
1823
SM.Scale = SM.Scale + Vector3.new(1,0,1)
1824
end
1825
end)]]