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Godofadmin1337

Shadow Blade Edit FE

Sep 6th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. Player=game:GetService("Players").LocalPlayer
  138. Character=Player.Character
  139. PlayerGui=Player.PlayerGui
  140. Backpack=Player.Backpack
  141. Torso=Character.Torso
  142. Head=Character.Head
  143. Humanoid=Character.Humanoid
  144. LeftArm=Character["Left Arm"]
  145. LeftLeg=Character["Left Leg"]
  146. RightArm=Character["Right Arm"]
  147. RightLeg=Character["Right Leg"]
  148. cam=game.Workspace.CurrentCamera
  149. LS=Torso["Left Shoulder"]
  150. LH=Torso["Left Hip"]
  151. RS=Torso["Right Shoulder"]
  152. RH=Torso["Right Hip"]
  153. Face = Head.face
  154. Neck=Torso.Neck
  155. it=Instance.new
  156. attacktype=1
  157. vt=Vector3.new
  158. cf=CFrame.new
  159. script.Name = "MagicBlade"
  160. euler=CFrame.fromEulerAnglesXYZ
  161. angles=CFrame.Angles
  162. cloaked=false
  163. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  164. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  165. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  166. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  167. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  168. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  169. RootPart=Character.HumanoidRootPart
  170. RootJoint=RootPart.RootJoint
  171. RootCF=euler(-1.57,0,3.14)
  172. attack = false
  173. bounce=false
  174. cooldown=false
  175. deeznuts=false
  176. attackdebounce = false
  177. deb=false
  178. equipped=true
  179. hand=false
  180. MMouse=nil
  181. combo=0
  182. mana=0
  183. trispeed=.2
  184. attackmode='none'
  185. local idle=0
  186. local Anim="Idle"
  187. local Effects={}
  188. local gun=false
  189. local shoot=false
  190. player=nil
  191. mana=0
  192. cam = workspace.CurrentCamera
  193. ZTarget = nil
  194. RocketTarget = nil
  195. local m = Instance.new("Model",Character)
  196. m.Name = "WeaponModelz"
  197.  
  198. local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
  199. mouse=Player:GetMouse()
  200. --save shoulders
  201. RSH, LSH=nil, nil
  202. --welds
  203. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  204. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  205. LH=Torso["Left Hip"]
  206. RH=Torso["Right Hip"]
  207. TorsoColor=Torso.BrickColor
  208. function NoOutline(Part)
  209. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  210. end
  211. player=Player
  212. ch=Character
  213. RSH=ch.Torso["Right Shoulder"]
  214. LSH=ch.Torso["Left Shoulder"]
  215. --
  216. RSH.Parent=nil
  217. LSH.Parent=nil
  218. --
  219. RW.Name="Right Shoulder"
  220. RW.Part0=ch.Torso
  221. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  222. RW.C1=cf(0, 0.5, 0)
  223. RW.Part1=ch["Right Arm"]
  224. RW.Parent=ch.Torso
  225. --
  226. LW.Name="Left Shoulder"
  227. LW.Part0=ch.Torso
  228. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  229. LW.C1=cf(0, 0.5, 0)
  230. LW.Part1=ch["Left Arm"]
  231. LW.Parent=ch.Torso
  232.  
  233. function swait(num)
  234. if num==0 or num==nil then
  235. game:service'RunService'.Heartbeat:wait(0)
  236. else
  237. for i=0,num do
  238. game:service'RunService'.Heartbeat:wait(0)
  239. end
  240. end
  241. end
  242.  
  243. function nooutline(part)
  244. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  245. end
  246.  
  247. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  248. local fp=it("Part")
  249. fp.formFactor=formfactor
  250. fp.Parent=parent
  251. fp.Reflectance=reflectance
  252. fp.Transparency=transparency
  253. fp.CanCollide=false
  254. fp.Locked=true
  255. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  256. fp.Name=name
  257. fp.Size=size
  258. fp.Position=Character.Torso.Position
  259. nooutline(fp)
  260. fp.Material=material
  261. fp:BreakJoints()
  262. return fp
  263. end
  264.  
  265. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  266. local fp = it("Part")
  267. fp.formFactor = formfactor
  268. fp.Parent = parent
  269. fp.Reflectance = reflectance
  270. fp.Transparency = transparency
  271. fp.CanCollide = false
  272. fp.Locked=true
  273. fp.BrickColor = brickcolor
  274. fp.Name = name
  275. fp.Size = size
  276. fp.Position = EffectPart.Position
  277. NoOutline(fp)
  278. fp.Material="Neon"
  279. fp:BreakJoints()
  280. return fp
  281. end
  282.  
  283. function wweld(parent,part0,part1,c0)
  284. local weld=it("Weld")
  285. weld.Parent=parent
  286. weld.Part0=part0
  287. weld.Part1=part1
  288. weld.C0=c0
  289. return weld
  290. end
  291.  
  292. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  293. local mesh=it(Mesh)
  294. mesh.Parent=part
  295. if Mesh=="SpecialMesh" then
  296. mesh.MeshType=meshtype
  297. mesh.MeshId=meshid
  298. end
  299. mesh.Offset=offset
  300. mesh.Scale=scale
  301. return mesh
  302. end
  303.  
  304. function decal(part,face,texture,transparency,shiny,specular,name)
  305. local d=it("Decal",part)
  306. d.Shiny=shiny
  307. d.Face=face
  308. d.Specular=specular
  309. d.Transparency=transparency
  310. d.Texture=texture
  311. d.Name=name
  312. return d
  313. end
  314.  
  315. function weld(parent,part0,part1,c0,c1)
  316. local weld=it("Weld")
  317. weld.Parent=parent
  318. weld.Part0=part0
  319. weld.Part1=part1
  320. weld.C0=c0
  321. weld.C1=c1
  322. return weld
  323. end
  324.  
  325. Humanoid.Name = "Noctis"
  326. local SH = Instance.new("Sound")
  327. local list = {}
  328.  
  329. so = function(id,par,vol,pit)
  330. coroutine.resume(coroutine.create(function()
  331. local sou = SH:clone() sou.Parent = par or workspace
  332. sou.Volume=vol
  333. sou.Pitch=pit or 1
  334. sou.SoundId=id
  335. sou:play()
  336. game:GetService("Debris"):AddItem(sou,15)
  337. end))
  338. end
  339.  
  340. function clerp(a,b,t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1-t
  346. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5/s
  355. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  356. else
  357. local i = 0
  358. if m11 > m00 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00-m11-m22+1)
  366. local recip = 0.5/s
  367. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11-m22-m00+1)
  370. local recip = 0.5/s
  371. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22-m00-m11+1)
  374. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  375. end
  376. end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w*xs, w*ys, w*zs
  382. local xx = x*xs
  383. local xy = x*ys
  384. local xz = x*zs
  385. local yy = y*ys
  386. local yz = y*zs
  387. local zz = z*zs
  388. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  393. local startInterp, finishInterp;
  394. if cosTheta >= 0.0001 then
  395. if (1 - cosTheta) > 0.0001 then
  396. local theta = math.acos(cosTheta)
  397. local invSinTheta = 1/math.sin(theta)
  398. startInterp = math.sin((1-t)*theta)*invSinTheta
  399. finishInterp = math.sin(t*theta)*invSinTheta
  400. else
  401. startInterp = 1-t
  402. finishInterp = t
  403. end
  404. else
  405. if (1+cosTheta) > 0.0001 then
  406. local theta = math.acos(-cosTheta)
  407. local invSinTheta = 1/math.sin(theta)
  408. startInterp = math.sin((t-1)*theta)*invSinTheta
  409. finishInterp = math.sin(t*theta)*invSinTheta
  410. else
  411. startInterp = t-1
  412. finishInterp = t
  413. end
  414. end
  415. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  416. end
  417.  
  418. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  419. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  420. end
  421.  
  422. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  423. if hit.Parent==nil then
  424. return
  425. end
  426. local h=hit.Parent:FindFirstChild("Humanoid")
  427. for _,v in pairs(hit.Parent:children()) do
  428. if v:IsA("Humanoid") then
  429. h=v
  430. end
  431. end
  432. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  433. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  434. end
  435. if hit.Parent.className=="Hat" then
  436. hit=hit.Parent.Parent:findFirstChild("Head")
  437. end
  438. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  439. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  440. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  441. return
  442. end]]
  443. -- hs(hit,1.2)
  444. local c=Instance.new("ObjectValue")
  445. c.Name="creator"
  446. c.Value=game:service("Players").LocalPlayer
  447. c.Parent=h
  448. game:GetService("Debris"):AddItem(c,.5)
  449. local Damage=math.random(minim,maxim)
  450. -- h:TakeDamage(Damage)
  451. local blocked=false
  452. local block=hit.Parent:findFirstChild("Block")
  453. if block~=nil then
  454. print(block.className)
  455. if block.className=="NumberValue" then
  456. if block.Value>0 then
  457. blocked=true
  458. if decreaseblock==nil then
  459. block.Value=block.Value-1
  460. end
  461. end
  462. end
  463. if block.className=="IntValue" then
  464. if block.Value>0 then
  465. blocked=true
  466. if decreaseblock~=nil then
  467. block.Value=block.Value-1
  468. end
  469. end
  470. end
  471. end
  472. if blocked==false then
  473. -- h:TakeDamage(Damage)
  474. h.Health=h.Health-Damage
  475. ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  476. else
  477. h.Health=h.Health-(Damage/2)
  478. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  479. end
  480. if Type=="Knockdown" then
  481. local hum=hit.Parent.Humanoid
  482. hum.PlatformStand=true
  483. coroutine.resume(coroutine.create(function(HHumanoid)
  484. swait(1)
  485. HHumanoid.PlatformStand=false
  486. end),hum)
  487. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  488. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  489. local bodvol=Instance.new("BodyVelocity")
  490. bodvol.velocity=angle*knockback
  491. bodvol.P=5000
  492. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  493. bodvol.Parent=hit
  494. local rl=Instance.new("BodyAngularVelocity")
  495. rl.P=3000
  496. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  497. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  498. rl.Parent=hit
  499. game:GetService("Debris"):AddItem(bodvol,.5)
  500. game:GetService("Debris"):AddItem(rl,.5)
  501. elseif Type=="Normal" then
  502. local vp=Instance.new("BodyVelocity")
  503. vp.P=500
  504. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  505. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  506. if KnockbackType==1 then
  507. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  508. elseif KnockbackType==2 then
  509. vp.velocity=Property.CFrame.lookVector*knockback
  510. end
  511. if knockback>0 then
  512. vp.Parent=hit.Parent.Torso
  513. end
  514. game:GetService("Debris"):AddItem(vp,.5)
  515. elseif Type=="Up" then
  516. local bodyVelocity=Instance.new("BodyVelocity")
  517. bodyVelocity.velocity=vt(0,60,0)
  518. bodyVelocity.P=5000
  519. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  520. bodyVelocity.Parent=hit
  521. game:GetService("Debris"):AddItem(bodyVelocity,1)
  522. local rl=Instance.new("BodyAngularVelocity")
  523. rl.P=3000
  524. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  525. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  526. rl.Parent=hit
  527. game:GetService("Debris"):AddItem(rl,.5)
  528. elseif Type=="Snare" then
  529. local bp=Instance.new("BodyPosition")
  530. bp.P=2000
  531. bp.D=100
  532. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  533. bp.position=hit.Parent.Torso.Position
  534. bp.Parent=hit.Parent.Torso
  535. game:GetService("Debris"):AddItem(bp,1)
  536. elseif Type=="Target" then
  537. local Targetting = false
  538. if Targetting==false then
  539. ZTarget=hit.Parent.Torso
  540. coroutine.resume(coroutine.create(function(Part)
  541. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  542. swait(5)
  543. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  544. end),ZTarget)
  545. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  546. local targetgui=Instance.new("BillboardGui")
  547. targetgui.Parent=ZTarget
  548. targetgui.Size=UDim2.new(10,100,10,100)
  549. local targ=Instance.new("ImageLabel")
  550. targ.Parent=targetgui
  551. targ.BackgroundTransparency=1
  552. targ.Image="rbxassetid://4834067"
  553. targ.Size=UDim2.new(1,0,1,0)
  554. cam.CameraType="Scriptable"
  555. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  556. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  557. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  558. Targetting=true
  559. RocketTarget=ZTarget
  560. for i=1,Property do
  561. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  562. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  563. swait()
  564. end
  565. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  566. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  567. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  568. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  569. end
  570. Targetting=false
  571. RocketTarget=nil
  572. targetgui.Parent=nil
  573. cam.CameraType="Custom"
  574. end
  575. end
  576. c=Instance.new("ObjectValue")
  577. c.Name="creator"
  578. c.Value=Player
  579. c.Parent=h
  580. game:GetService("Debris"):AddItem(c,.5)
  581. end
  582. end
  583.  
  584.  
  585. function ShowDamage(Pos, Text, Time, Color)
  586. local Rate = (1 / 30)
  587. local Pos = (Pos or Vector3.new(0, 0, 0))
  588. local Text = (Text or "")
  589. local Time = (Time or 2)
  590. local Color = (Color or Color3.new(1, 0, 0))
  591. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  592. EffectPart.Anchored = true
  593. local BillboardGui = Instance.new("BillboardGui")
  594. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  595. BillboardGui.Adornee = EffectPart
  596. local TextLabel = Instance.new("TextLabel")
  597. TextLabel.BackgroundTransparency = 1
  598. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  599. TextLabel.Text = Text
  600. TextLabel.TextColor3 = Color
  601. TextLabel.TextScaled = true
  602. TextLabel.Font = Enum.Font.ArialBold
  603. TextLabel.Parent = BillboardGui
  604. BillboardGui.Parent = EffectPart
  605. game.Debris:AddItem(EffectPart, (Time + 0.1))
  606. EffectPart.Parent = game:GetService("Workspace")
  607. Delay(0, function()
  608. local Frames = (Time / Rate)
  609. for Frame = 1, Frames do
  610. wait(Rate)
  611. local Percent = (Frame / Frames)
  612. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  613. TextLabel.TextTransparency = Percent
  614. end
  615. if EffectPart and EffectPart.Parent then
  616. EffectPart:Destroy()
  617. end
  618. end)
  619. end
  620.  
  621. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  622. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  623. handleweld.Name = "MagicWeld"
  624. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  625. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  626. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  627. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  628. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  629. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  630. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  631. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  632. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  633. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  634. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  635. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  636. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  637. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  638. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  639. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  640. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  641. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  642. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  643. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  644. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  645. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  646. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  647. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  648. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  649. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  650. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  651. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  652. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  653. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  654. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  655. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  656. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  657. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  658. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  659. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  660. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  661. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  662. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  663. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  664. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  665. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  666. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  667. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  668. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  669. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  670. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  671. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  672. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  673. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  674. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  675. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  676. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  677. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  678. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  679. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  680. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  681. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  682. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  683. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  684. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  685. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  686. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  687. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  688. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  689. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  690. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  691. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  692. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  693. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  694. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  695. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  696. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  697. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  698. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  699. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  700. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  701. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  702. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  703. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  704. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  705. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  706. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  707. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  708. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  709. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  710.  
  711. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
  712. local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
  713. local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
  714. local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  715. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  716. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  717.  
  718. DarkRiftF=function(par)
  719. while lol == true do
  720. wait()
  721. local PWN={}
  722. for _,v in pairs(game.Workspace:children()) do
  723. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  724. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  725. table.insert(PWN,v.Torso)
  726. end
  727. end
  728. end
  729. for _,t in pairs(PWN) do
  730. local targ=par.Position-t.Position
  731. local Mag=targ.magnitude
  732. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  733. if Mag<=30 then
  734. t.Parent.Humanoid:TakeDamage(.5)
  735. local rl=Instance.new("BodyAngularVelocity")
  736. rl.P=3000
  737. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  738. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  739. rl.Parent=t
  740. game:GetService("Debris"):AddItem(rl,.1)
  741. end
  742. if Mag<=20 then
  743. t.Parent.Humanoid:TakeDamage(.1)
  744. else
  745. local vl=Instance.new("BodyVelocity")
  746. vl.P=3000
  747. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  748. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  749. vl.Parent=t
  750. game:GetService("Debris"):AddItem(vl,.1)
  751. end
  752. end
  753. end
  754. wait(.08)
  755. end
  756. end
  757.  
  758. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  759. local msh1 = Instance.new("BlockMesh")
  760. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  761. local S=Instance.new("Part")
  762. S.Name="Effect"
  763. S.Material="Neon"
  764. S.formFactor=0
  765. S.Size=Vector3.new(x1,y1,z1)
  766. S.BrickColor=color
  767. S.Reflectance = 0
  768. S.TopSurface=0
  769. S.BottomSurface=0
  770. S.Transparency=0
  771. S.Anchored=false
  772. S.CanCollide=false
  773. S.CFrame=part.CFrame
  774. S.Parent=game.Workspace
  775. msh1.Parent = S
  776. local W=Instance.new("Weld")
  777. W.Parent=S
  778. W.Part0=S
  779. W.Part1=part
  780. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  781. W.Parent=nil
  782. S.Anchored=true
  783. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  784. end
  785.  
  786. local function BlackHole(parent,cframe)
  787. local effectsmsh = Instance.new("SpecialMesh")
  788. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  789. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  790. effectsmsh.Scale = Vector3.new(3,3,3)
  791. local effectsg = Instance.new("Part")
  792. effectsg.formFactor = 3
  793. effectsg.CanCollide = false
  794. effectsg.Name = "Effect"
  795. effectsg.Locked = true
  796. effectsg.Transparency = 1
  797. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  798. effectsg.Parent = parent
  799. effectsg.BrickColor = BrickColor.new("Cyan")
  800. effectsg.Material="Neon"
  801. coroutine.resume(coroutine.create(function(Part,Mesh)
  802. local Mesh = Instance.new("SpecialMesh")
  803. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  804. Mesh.MeshType = "Sphere"
  805. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  806. Part=Instance.new("Part")
  807. Part.Name="Effect"
  808. Part.formFactor=0
  809. Part.Size=Vector3.new(1,1,1)
  810. Part.BrickColor=BrickColor.new("Cyan")
  811. Part.Material="Neon"
  812. Part.Reflectance = 0
  813. Part.TopSurface=0
  814. Part.BottomSurface=0
  815. Part.Transparency=0
  816. Part.Anchored=true
  817. NoOutline(Part)
  818. Part.CanCollide=false
  819. Part.CFrame=cframe
  820. Part.Parent=parent
  821. Mesh.Parent = Part
  822. lol=true
  823. coroutine.resume(coroutine.create(function()
  824. DarkRiftF(Part)
  825. end))
  826. for i=0,200 do
  827. wait()
  828. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan"))
  829. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  830. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  831. end
  832. local fff=200
  833. for i=0,100 do
  834. wait()
  835. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan"))
  836. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  837. end
  838. for i=0,1,0.05 do
  839. wait()
  840. Part.Transparency=Part.Transparency+0.05
  841. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  842. end
  843. lol=false
  844. Part.Parent=nil
  845. end),nil,nil)
  846. end
  847.  
  848. function makeShockwave(height,color,speed,range,pulse)
  849. local range = range or 2000
  850. local p = Instance.new("Part")
  851. p.Anchored = true
  852. p.CanCollide = false
  853. p.FormFactor = "Custom"
  854. p.BrickColor = color
  855. p.Parent = workspace
  856. local m = Instance.new("SpecialMesh",p)
  857. m.MeshId = "rbxassetid://3270017"
  858. local estimateSurvival = math.floor(range/speed) * 0.03
  859. game:GetService("Debris"):AddItem(p,estimateSurvival)
  860. Spawn(function ()
  861. for i = 1,range,speed do
  862. p.Transparency = 1-math.min(0.5,3-(i/500))
  863. m.Scale = Vector3.new(i,i,i*height)
  864. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  865. wait()
  866. end
  867. p:Destroy()
  868. end)
  869. end
  870.  
  871. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  872. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  873. prt.Anchored=true
  874. prt.CFrame=cframe
  875. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  876. game:GetService("Debris"):AddItem(prt,2)
  877. coroutine.resume(coroutine.create(function(Part,Mesh)
  878. for i=0,2,delay do
  879. wait()
  880. Part.CFrame=Part.CFrame
  881. Part.Transparency=i
  882. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  883. end
  884. Part.Parent=nil
  885. end),prt,msh)
  886. end
  887.  
  888. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  889. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  890. prt.Anchored=true
  891. prt.CFrame=cframe
  892. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  893. game:GetService("Debris"):AddItem(prt,5)
  894. coroutine.resume(coroutine.create(function(Part,Mesh)
  895. for i=0,1,delay do
  896. wait()
  897. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  898. Part.Transparency=i
  899. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  900. end
  901. Part.Parent=nil
  902. end),prt,msh)
  903. end
  904.  
  905. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  906. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  907. if Type~=2 then
  908. prt.Anchored=true
  909. end
  910. prt.CFrame=cframe
  911. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  912. game:GetService("Debris"):AddItem(prt,5)
  913. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  914. local wld=nil
  915. if dur==2 then
  916. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  917. end
  918. for i=0,1,delay do
  919. swait()
  920. if dur==1 then
  921. Part.CFrame=Part.CFrame
  922. elseif dur==2 then
  923. wld.C0=cframe
  924. end
  925. Part.Transparency=i
  926. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  927. end
  928. Part.Parent=nil
  929. end),prt,msh,Type)
  930. end
  931.  
  932. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  933. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  934. prt.Anchored=true
  935. prt.CFrame=cframe
  936. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  937. game:GetService("Debris"):AddItem(prt,5)
  938. coroutine.resume(coroutine.create(function(Part,Mesh)
  939. for i=0,1,delay do
  940. swait()
  941. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  942. Part.Transparency=i
  943. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  944. end
  945. Part.Parent=nil
  946. end),prt,msh)
  947. end
  948.  
  949. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  950. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  951. prt.Anchored=true
  952. prt.CFrame=cframe
  953. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  954. game:GetService("Debris"):AddItem(prt,5)
  955. coroutine.resume(coroutine.create(function(Part,Mesh)
  956. for i=0,1,delay do
  957. wait()
  958. Part.CFrame=Part.CFrame
  959. Part.Transparency=i
  960. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  961. end
  962. Part.Parent=nil
  963. end),prt,msh)
  964. end
  965.  
  966. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  967. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  968. prt.Anchored=true
  969. prt.CFrame=cframe
  970. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  971. game:GetService("Debris"):AddItem(prt,5)
  972. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  973. end
  974.  
  975. function Blast(parent)
  976. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  977. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  978. end
  979.  
  980. function ChargeBall(parent,t)
  981. local counter=0
  982. local size=1
  983. for i=0,t,1 do
  984. swait()
  985. counter=counter+1
  986. if counter%10==0 then
  987. if size==3 then
  988. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  989. elseif size==2 then
  990. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  991. end
  992. end
  993. if counter%5==0 then
  994. if size==1 then
  995. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  996. elseif size==2 then
  997. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  998. elseif size==3 then
  999. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1000. end
  1001. end
  1002. end
  1003. end
  1004.  
  1005. function ChargeBall2(parent,t)
  1006. local counter=0
  1007. local size=1
  1008. for i=0,t,1 do
  1009. swait()
  1010. counter=counter+1
  1011. if counter%10==0 then
  1012. if size==3 then
  1013. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1014. elseif size==2 then
  1015. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1016. end
  1017. end
  1018. if counter%5==0 then
  1019. if size==1 then
  1020. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1021. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1022. elseif size==2 then
  1023. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1024. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1025. elseif size==3 then
  1026. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1027. MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1034. for _,c in pairs(workspace:children()) do
  1035. local hum=c:findFirstChild("Humanoid")
  1036. if hum~=nil then
  1037. local head=c:findFirstChild("Torso")
  1038. if head~=nil then
  1039. local targ=head.Position-Part.Position
  1040. local mag=targ.magnitude
  1041. if mag<=dis and c.Name~=Character.Name then
  1042. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048.  
  1049. function computeDirection(vec)
  1050. local lenSquared = vec.magnitude * vec.magnitude
  1051. local invSqrt = 1 / math.sqrt(lenSquared)
  1052. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1053. end
  1054.  
  1055. function attackone()
  1056. attack = true
  1057. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1058. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  1059. local fx=Hitbox.Touched:connect(function(part)
  1060. local human=part.Parent:findFirstChild("Humanoid")
  1061. if human~=nil and bounce==false then
  1062. bounce=true
  1063. local rndm=math.random(1,#hitsounds)
  1064. local r=rndm
  1065. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1066. end
  1067. end)
  1068. for i = 0,1,0.25 do
  1069. swait()
  1070. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
  1071. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
  1072. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1073. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1074. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1075. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1076. end
  1077. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  1078. for i = 0,1,0.5 do
  1079. swait()
  1080. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1081. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1082. local h = 5
  1083. scfr = blcf
  1084. elseif not scfr then
  1085. scfr = blcf
  1086. end
  1087. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
  1088. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
  1089. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  1090. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  1091. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
  1092. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
  1093. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  1094. end
  1095. attack = false
  1096. bounce=false
  1097. scfr=nil
  1098. fx:disconnect()
  1099. con:disconnect()
  1100. end
  1101.  
  1102. function attacktwo()
  1103. attack=true
  1104. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1105. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  1106. local fx=Hitbox.Touched:connect(function(part)
  1107. local human=part.Parent:findFirstChild("Humanoid")
  1108. if human~=nil and bounce==false then
  1109. bounce=true
  1110. local rndm=math.random(1,#hitsounds)
  1111. local r=rndm
  1112. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1113. end
  1114. end)
  1115. for i=0,1,.25 do
  1116. swait()
  1117. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  1118. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
  1119. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  1120. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  1121. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1122. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
  1123. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  1124. end
  1125. so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
  1126. for i = 0,1,0.5 do
  1127. swait()
  1128. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1129. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1130. local h = 5
  1131. scfr = blcf
  1132. elseif not scfr then
  1133. scfr = blcf
  1134. end
  1135. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
  1136. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
  1137. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
  1138. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
  1139. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
  1140. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
  1141. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1142. end
  1143. scfr=nil
  1144. attack=false
  1145. bounce=false
  1146. con:disconnect()
  1147. fx:disconnect()
  1148. end
  1149.  
  1150. function attackthree()
  1151. attack=true
  1152. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1153. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end)
  1154. local fx=Hitbox.Touched:connect(function(part)
  1155. local human=part.Parent:findFirstChild("Humanoid")
  1156. if human~=nil and bounce==false then
  1157. bounce=true
  1158. local rndm=math.random(1,#hitsounds)
  1159. local r=rndm
  1160. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1161. end
  1162. end)
  1163. for i=0,1,.25 do
  1164. swait()
  1165. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1166. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1167. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1169. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1170. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1171. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1172. end
  1173. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  1174. for i = 0,1,0.5 do
  1175. swait()
  1176. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1177. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1178. local h = 5
  1179. scfr = blcf
  1180. elseif not scfr then
  1181. scfr = blcf
  1182. end
  1183. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1184. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
  1186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1187. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1188. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1189. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1190. end
  1191. attack=false
  1192. bounce=false
  1193. scfr=nil
  1194. con:disconnect()
  1195. fx:disconnect()
  1196. end
  1197.  
  1198. function attackfour()
  1199. attack = true
  1200. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1201. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
  1202. local fx=Hitbox.Touched:connect(function(part)
  1203. local human=part.Parent:findFirstChild("Humanoid")
  1204. if human~=nil and bounce==false then
  1205. bounce=true
  1206. local rndm=math.random(1,#hitsounds)
  1207. local r=rndm
  1208. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1209. end
  1210. end)
  1211. for i = 0,1,0.25 do
  1212. swait()
  1213. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
  1214. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
  1215. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
  1216. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
  1217. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
  1218. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
  1219. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
  1220. end
  1221. so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
  1222. local v=it("BodyVelocity",Torso)
  1223. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1224. v.velocity=RootPart.CFrame.lookVector*50
  1225. for i = 0,1,0.5 do
  1226. swait()
  1227. local blcf = Hitbox.CFrame*cf(0,0,0)
  1228. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1229. local h = 5
  1230. scfr = blcf
  1231. elseif not scfr then
  1232. scfr = blcf
  1233. end
  1234. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
  1235. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
  1238. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
  1239. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
  1240. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
  1241. end
  1242. v.Parent=nil
  1243. scfr=nil
  1244. attack = false
  1245. bounce=false
  1246. con:disconnect()
  1247. fx:disconnect()
  1248. end
  1249.  
  1250. function Shockwave1(CFramez, Rangez)
  1251. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1252. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1253. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
  1254. Spawn(function ()
  1255. for i = 1,3 do
  1256. SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
  1257. Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
  1258. wait()
  1259. end
  1260. for i = 1,math.huge do
  1261. if Shock.Transparency >= 1 then break end
  1262. Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
  1263. SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
  1264. wait()
  1265. end
  1266. Shock:remove()
  1267. end)
  1268. end
  1269.  
  1270.  
  1271. function PortalStorm()
  1272. attack=true
  1273. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1274. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1275. MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
  1276. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
  1277. BV.maxForce = Vector3.new(0,math.huge,0)
  1278. for i2 = 1,10 do
  1279. Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
  1280. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
  1281. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1284. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1285. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1286. swait()
  1287. end
  1288. attack = false
  1289. bounce=false
  1290. scfr=nil
  1291. attack = false
  1292. end
  1293.  
  1294. function Spin()
  1295. attack=true
  1296. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1297. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1298. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
  1299. BV.maxForce = Vector3.new(0,math.huge,0)
  1300. for i2 = 1,25 do
  1301. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
  1302. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1303. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1304. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1305. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1306. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1307. MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
  1308. swait()
  1309. end
  1310. attack = false
  1311. bounce=false
  1312. scfr=nil
  1313. attack = false
  1314. end
  1315.  
  1316. function ProjectileStrike()
  1317. attack=true
  1318. for i=0,1,.25 do
  1319. swait()
  1320. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1321. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1322. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1323. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1324. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1325. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1326. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1327. end
  1328. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
  1329. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
  1330. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
  1331. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1332. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1333. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1334. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
  1335. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
  1336. so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
  1337. local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end)
  1338. for i = 0,1,0.1 do
  1339. swait()
  1340. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1341. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1344. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1345. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1346. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1347. end
  1348. attack=false
  1349. bounce=false
  1350. scfr=nil
  1351. con:disconnect()
  1352. end
  1353.  
  1354. function WorldBreaker()
  1355. attack=true
  1356. for i=0,1,.25 do
  1357. swait()
  1358. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1359. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1360. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1362. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1363. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1364. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1365. end
  1366. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
  1367. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
  1368. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
  1369. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  1370. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1371. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1372. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  1373. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
  1374. game.Debris:AddItem(Wave,5)
  1375. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
  1376. Wave.Touched:connect(function(hit)
  1377. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  1378. hit:remove()
  1379. end
  1380. end)
  1381. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1382. for i = 0,1,0.1 do
  1383. swait()
  1384. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1385. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1386. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1387. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1388. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1389. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1390. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1391. end
  1392. attack=false
  1393. bounce=false
  1394. scfr=nil
  1395. end
  1396.  
  1397. function SuperProjectile()
  1398. attack=true
  1399. for i=0,1,.25 do
  1400. swait()
  1401. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1402. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1403. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1405. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1406. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1407. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1408. end
  1409. for i2 = 1,3 do
  1410. for i = 1,12 do
  1411. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
  1412. game.Debris:AddItem(Wave,10)
  1413. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
  1414. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
  1415. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  1416. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1417. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1418. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  1419. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
  1420. Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
  1421. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
  1422. Wave.Touched:connect(function(hit)
  1423. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  1424. hit:remove()
  1425. end
  1426. end)
  1427. end
  1428. end
  1429. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1430. for i = 0,1,0.1 do
  1431. swait()
  1432. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1433. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1436. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1437. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1438. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1439. end
  1440. attack=false
  1441. bounce=false
  1442. scfr=nil
  1443. end
  1444.  
  1445.  
  1446. function ShockSpin(Partz,SM)
  1447. Spawn(function()
  1448. for i = 1,math.huge do
  1449. if Partz.Transparency >= 1 then break end
  1450. Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
  1451. SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
  1452. wait()
  1453. end
  1454. Partz:remove()
  1455. end)
  1456. end
  1457.  
  1458. function Shockwave2(Partz)
  1459. local W = 0
  1460. Spawn(function()
  1461. for i = 1,math.huge do
  1462. W = W + 1
  1463. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1464. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1465. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
  1466. ShockSpin(Shock,SM)
  1467. wait()
  1468. end
  1469. end)
  1470. end
  1471.  
  1472. function SuperProjectile2()
  1473. attack=true
  1474. for i=0,1,.25 do
  1475. swait()
  1476. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1477. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1480. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1481. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1482. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1483. end
  1484. local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
  1485. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
  1486. local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
  1487. Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end)
  1488. Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
  1489. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1490. for i = 0,1,0.1 do
  1491. swait()
  1492. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1493. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1494. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1496. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1497. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1498. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1499. end
  1500. attack=false
  1501. bounce=false
  1502. scfr=nil
  1503. end
  1504.  
  1505. function Warp()
  1506. for i=0,1,.25 do
  1507. swait()
  1508. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1509. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1512. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1513. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1514. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1515. end
  1516. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  1517. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  1518. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  1519. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  1520. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  1521. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  1522. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
  1523. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  1524. Trail.Enabled = false
  1525. for i, v in pairs(m:children()) do
  1526. if v.ClassName == "Part" then
  1527. if v.Transparency ~= 1 then
  1528. v.Transparency = 0.99
  1529. end
  1530. end
  1531. end
  1532. for i = 0,1,0.1 do
  1533. swait()
  1534. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1535. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1536. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1537. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1538. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1539. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1540. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1541. end
  1542. wait(0.05)
  1543. local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
  1544. Character.HumanoidRootPart.CFrame = Partzs.CFrame
  1545. Humanoid.Jump = true
  1546. WarpS:remove()
  1547. Trail.Enabled = true
  1548. for i, v in pairs(m:children()) do
  1549. if v.ClassName == "Part" then
  1550. if v.Transparency ~= 1 then
  1551. v.Transparency = 0
  1552. end
  1553. end
  1554. end
  1555. end
  1556.  
  1557. function NukeShockwaves(Size, CFramez)
  1558. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1559. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1560. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  1561. Spawn(function()
  1562. for i = 1,math.huge do
  1563. if Shock.Transparency >= 1 then break end
  1564. Shock.Transparency = Shock.Transparency + 0.025
  1565. wait()
  1566. end
  1567. end)
  1568. end
  1569.  
  1570. function NukeBlade()
  1571. for i=0,1,.25 do
  1572. swait()
  1573. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1574. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1575. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1577. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1578. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1579. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1580. end
  1581. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  1582. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  1583. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  1584. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  1585. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  1586. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  1587. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
  1588. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  1589. Trail.Enabled = false
  1590. for i, v in pairs(m:children()) do
  1591. if v.ClassName == "Part" then
  1592. if v.Transparency ~= 1 then
  1593. v.Transparency = 0.99
  1594. end
  1595. end
  1596. end
  1597. wait(0.02)
  1598. local Hit = false
  1599. Partzs.Touched:connect(function(Hit)
  1600. if Hit == true then return end
  1601. Hit = true
  1602. Partzs.Anchored = true
  1603. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  1604. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  1605. Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
  1606. local Pos = Shock.Position
  1607. for i = 1,3 do
  1608. local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
  1609. end
  1610. for i = 1,200 do
  1611. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  1612. NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
  1613. MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
  1614. wait()
  1615. end
  1616. for i = 1,30 do
  1617. Shock.Transparency = Shock.Transparency + 1/30
  1618. SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
  1619. wait()
  1620. end
  1621. end)
  1622. game.Debris:AddItem(WarpS,10)
  1623. for i = 0,1,0.1 do
  1624. swait()
  1625. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1626. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1627. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1628. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1629. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1630. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1631. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1632. end
  1633. wait(0.05)
  1634. Trail.Enabled = true
  1635. for i, v in pairs(m:children()) do
  1636. if v.ClassName == "Part" then
  1637. if v.Transparency ~= 1 then
  1638. v.Transparency = 0
  1639. end
  1640. end
  1641. end
  1642. end
  1643.  
  1644. attacktype=1
  1645. mouse.Button1Down:connect(function()
  1646. if attacktype==1 and attack==false then
  1647. attacktype=2
  1648. attackone()
  1649. elseif attacktype==2 and attack==false then
  1650. attacktype=3
  1651. attacktwo()
  1652. elseif attacktype==3 and attack==false then
  1653. attacktype=4
  1654. attackthree()
  1655. elseif attacktype==4 and attack==false then
  1656. attacktype=1
  1657. attackfour()
  1658. end
  1659. end)
  1660.  
  1661. mouse.KeyDown:connect(function(k)
  1662. k=k:lower()
  1663. if attack == false and k == 'e' then
  1664. Spin()
  1665. end
  1666. if attack == false and k == 'q' then
  1667. ProjectileStrike()
  1668. end
  1669. if attack == false and k == 'z' then
  1670. SuperProjectile()
  1671. end
  1672. if attack == false and k == 'x' then
  1673. SuperProjectile2()
  1674. end
  1675. if attack == false and k == 'c' then
  1676. NukeBlade()
  1677. end
  1678. if attack == false and k == 'v' then
  1679. Warp()
  1680. end
  1681. if attack == false and k == 'f'then
  1682. WorldBreaker()
  1683. end
  1684. if attack == false and k == 'r'then
  1685. PortalStorm()
  1686. end
  1687. end)
  1688.  
  1689.  
  1690. local sine = 0
  1691. local change = 1
  1692. local val = 0
  1693.  
  1694. while true do
  1695. swait()
  1696. for i, v in pairs(m:children()) do
  1697. if v.ClassName == "Part" then
  1698. v.Anchored = false
  1699. v.CanCollide = false
  1700. end
  1701. end
  1702. for i,v in pairs (Character:children()) do
  1703. if v.ClassName == "Part" then
  1704. v.Anchored = false
  1705. end
  1706. if v.ClassName == "Accessory" then
  1707. for i,v2 in pairs (v:children()) do
  1708. if v2.ClassName == "Part" then
  1709. v2.Anchored = false
  1710. end
  1711. end
  1712. end
  1713. end
  1714. sine = sine + change
  1715. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1716. local velderp=RootPart.Velocity.y
  1717. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1718. if equipped==true or equipped==false then
  1719. if attack==false then
  1720. idle=idle+1
  1721. else
  1722. idle=0
  1723. end
  1724. if idle>=500 then
  1725. if attack==false then
  1726. end
  1727. end
  1728. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1729. Anim="Jump"
  1730. if attack==false then
  1731. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1732. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1733. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1734. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1735. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1736. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1737. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1738. end
  1739. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1740. Anim="Fall"
  1741. if attack==false then
  1742. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1743. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1744. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1745. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1746. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1747. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1748. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1749. end
  1750. elseif torvel<1 and hitfloor~=nil then
  1751. Anim="Idle"
  1752. if attack==false then
  1753. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1754. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1755. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1756. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1757. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1758. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1759. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1760. end
  1761. elseif torvel>2 and hitfloor~=nil then
  1762. Anim="Walk"
  1763. if attack==false then
  1764. change=3
  1765. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1766. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1767. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1768. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1769. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1770. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1771. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1772. end
  1773. end
  1774. end
  1775. if #Effects>0 then
  1776. for e=1,#Effects do
  1777. if Effects[e]~=nil then
  1778. local Thing=Effects[e]
  1779. if Thing~=nil then
  1780. local Part=Thing[1]
  1781. local Mode=Thing[2]
  1782. local Delay=Thing[3]
  1783. local IncX=Thing[4]
  1784. local IncY=Thing[5]
  1785. local IncZ=Thing[6]
  1786. if Thing[1].Transparency<=1 then
  1787. if Thing[2]=="Block1" then
  1788. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1789. Mesh=Thing[1].Mesh
  1790. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1791. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1792. elseif Thing[2]=="Cylinder" then
  1793. Mesh=Thing[1].Mesh
  1794. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1795. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1796. elseif Thing[2]=="Blood" then
  1797. Mesh=Thing[7]
  1798. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1799. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1800. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1801. elseif Thing[2]=="Elec" then
  1802. Mesh=Thing[1].Mesh
  1803. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1804. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1805. elseif Thing[2]=="Disappear" then
  1806. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1807. end
  1808. else
  1809. Part.Parent=nil
  1810. table.remove(Effects,e)
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end
  1817.  
  1818. --[[game:GetService("RunService").RenderStepped:connect(function()
  1819. for i,v in pairs (ShockModel:children()) do
  1820. if v.Transparency == 1 then break end
  1821. v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
  1822. local SM = v:findFirstChild("Mesh")
  1823. SM.Scale = SM.Scale + Vector3.new(1,0,1)
  1824. end
  1825. end)]]
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