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1 | --[[ | |
2 | Demonstration of remove_item bug | |
3 | --]] | |
4 | ||
5 | minetest.register_node("testmod:test", { | |
6 | - | minetest.register_node("tricorder:test", { |
6 | + | |
7 | groups = { snappy = 3 }, | |
8 | on_use=function(itemstack, user, pointed_thing) | |
9 | -- READ THE DOCS!!! | |
10 | -- inv=minetest.get_inventory({type="player",name=user:get_player_name()}) | |
11 | -- inv:remove_item("main",ItemStack("testmod:test")) | |
12 | - | -- inv:remove_item("main",ItemStack("tricorder:test")) |
12 | + | |
13 | end, | |
14 | }) | |
15 | ||
16 | --[[ | |
17 | To see the bug save this as the init.lua of a mod, then in game do /giveme testmod:test 20 | |
18 | It should be that upon left click a single "test" item is removed from player inv. | |
19 | But that does not happen unless there is a stack of the "test" item at some point AFTER the player's currently selected inventory slot. | |
20 | --]] |