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| 1 | --[[ | |
| 2 | Demonstration of remove_item bug | |
| 3 | --]] | |
| 4 | ||
| 5 | minetest.register_node("testmod:test", {
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| 6 | - | minetest.register_node("tricorder:test", {
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| 6 | + | |
| 7 | groups = { snappy = 3 },
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| 8 | on_use=function(itemstack, user, pointed_thing) | |
| 9 | -- READ THE DOCS!!! | |
| 10 | -- inv=minetest.get_inventory({type="player",name=user:get_player_name()})
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| 11 | -- inv:remove_item("main",ItemStack("testmod:test"))
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| 12 | - | -- inv:remove_item("main",ItemStack("tricorder:test"))
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| 12 | + | |
| 13 | end, | |
| 14 | }) | |
| 15 | ||
| 16 | --[[ | |
| 17 | To see the bug save this as the init.lua of a mod, then in game do /giveme testmod:test 20 | |
| 18 | It should be that upon left click a single "test" item is removed from player inv. | |
| 19 | But that does not happen unless there is a stack of the "test" item at some point AFTER the player's currently selected inventory slot. | |
| 20 | --]] |