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a guest Jul 15th, 2012 30 Never
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  1. --[[
  2. Demonstration of remove_item bug
  3. --]]
  4.  
  5. minetest.register_node("testmod:test", {
  6.         description = "test",
  7.         groups = { snappy = 3 },
  8.         on_use=function(itemstack, user, pointed_thing)
  9.         --    READ THE DOCS!!!
  10.         --    inv=minetest.get_inventory({type="player",name=user:get_player_name()})
  11.         --    inv:remove_item("main",ItemStack("testmod:test"))
  12.             itemstack:take_item(); return itemstack
  13.         end,
  14. })
  15.  
  16. --[[
  17. To see the bug save this as the init.lua of a mod, then in game do /giveme testmod:test 20
  18. It should be that upon left click a single "test" item is removed from player inv.
  19. But that does not happen unless there is a stack of the "test" item at some point AFTER the player's currently selected inventory slot.
  20. --]]
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