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People and monsters alike fear you for what you are, and for good reason. Your spirit is voracious, it devours and melds with monsters. Whether it was by choice or some strange twist of fate, your spirit is no longer your own. The only way you can survive is to master it and all that comes with it… or you will be devoured from the inside out.
Health: 1d8+ constitution
Base Damage: 1d8
You start with these moves:
The Darkness Consumes:
Spite and Blood
Your soul is one of darkness, the malice of devoured monsters boils within you. You have a malice threshold equal to your wisdom. You can rest to get rid of any current malice but If the malice within you goes over your malice threshold, roll+wis:
There is a darkness that inhabits your soul. You have a Malice Limit equal to your Wisdom score; when you spend uninterrupted time (a few hours) fighting the monsters inside for control, reset your Malice to 0. This can be done in your sleep.
On a 10+: You retain complete control of your soul and lose malice equal to your wisdom.
On a 7-9: You fight for your soul and succeed but you are shaken by the ordeal. Lose malice equal to your wisdom but take -1 ongoing until you rest.
The Darkness Consumes
On a miss: The monsters within you erupt in power and cause something horrible to happen, the gm decides. After they have wreaked their havoc, they calm down and you lose malice equal to your wisdom.
When you have Malice equal to or more than your current Malice Limit, roll+Wis. On a 10+, you retain control of your soul and beat the monsters back - lose 1d6 Malice. On a 7-9, you fight for your soul and keep them at bay for now, but you are shaken - lose 1d6 Malice, but take -1 ongoing to The Darkness Consumes until you can fight the monsters inside you for control. On a miss, the monsters within you unleash their terrible powers and cause something horrible to happen - the GM will tell you what. After they have vented their anger, lose 1d6 Malice.
When a monster is defeated in battle and you decide to devour its soul, you may choose to take 1 special quality, weapon tag, or move from it. After you have chosen, add your choices to your list of powers. You may only hold onto 3 powers at a time, although you may remove old powers to make way for new ones
When you kill a monster that is deemed monstrous, you can devour its soul. If you do so, you can choose one of its creature moves, tags or special qualities to make your own, accessible while in your monstrous form.
You can only have up to three moves, tags or special qualities at any one time. If you would gain a new one, it replaces one existing monster ability of your choice.
You can raise your malice by 2 in order to enter a monstrous form and access your list of powers. You can use these powers to help with moves when applicable, when you do gain 1 malice and roll+2 when you use that move. You can revert to your normal form at any time.
The Monster Within
You can gain 2 Malice to enter a monstrous form. While in this form, your body is twisted and mutated into a chimeric horror composed of parts of the monsters whose souls you have devoured.
While you have learned how to adapt and augment your monstrous form, it was not always so. Choose up to 3 monsters with 12 HP or less, take 1 special quality, weapon tag, or move from each and then add your choices to your list of powers.
At any time while in this form, you can gain 1 Malice to use one of your monster abilities (moves, tags, or special qualities). Tags apply only to your next move using them, moves deal class damage, and special qualities last for a few minutes at most. You can activate multiple abilities at once. When you trigger a move by using an ability, roll+2 for that move.
The Darkness Inside
When you spend an hours exploring the depths of your soul, you can select up to three monsters that are deemed monstrous with 10+level HP and take 1 move, weapon tag, or special quality from each monster selected this way and add them to your list of abilities. Gain 1d4 malice for each ability you added to your ability list. When your character is first created, do this without gaining any malice.