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| 1 | local combat = createCombatObject() | |
| 2 | setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) | |
| 3 | setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 18) | |
| 4 | - | setCombatParam(combat, COMBAT_PARAM_EFFECT, 49) |
| 4 | + | |
| 5 | ||
| 6 | ||
| 7 | - | combat_arr = {
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| 7 | + | |
| 8 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 8 | + | |
| 9 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 9 | + | local pos = getThingPos(cid) |
| 10 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 10 | + | local posy = {x = pos.x, y = pos.y - 1, z = pos.z}
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| 11 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 11 | + | local posy2 = {x = pos.x, y = pos.y + 1, z = pos.z}
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| 12 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 12 | + | local posx = {x = pos.x - 1, y = pos.y, z = pos.z}
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| 13 | - | {0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0},
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| 13 | + | |
| 14 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 14 | + | doSendDistanceShoot(posy, getThingPos(getCreatureTarget(cid)), 18) |
| 15 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 15 | + | doSendDistanceShoot(posy2 getThingPos(getCreatureTarget(cid)), 18) |
| 16 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 16 | + | doSendDistanceShoot(posx, getThingPos(getCreatureTarget(cid)), 18) |
| 17 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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| 17 | + | |
| 18 | - | {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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| 18 | + | |
| 19 | - | } |
| 19 | + |