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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 18)
- setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -8.10, -280, -8.40, -280)
- function onCastSpell(cid, var)
- local pos = getThingPos(cid)
- local posy = {x = pos.x, y = pos.y - 1, z = pos.z}
- local posy2 = {x = pos.x, y = pos.y + 1, z = pos.z}
- local posx = {x = pos.x - 1, y = pos.y, z = pos.z}
- doSendDistanceShoot(posy, getThingPos(getCreatureTarget(cid)), 18)
- doSendDistanceShoot(posy2 getThingPos(getCreatureTarget(cid)), 18)
- doSendDistanceShoot(posx, getThingPos(getCreatureTarget(cid)), 18)
- return doCombat(cid, combat, var)
- end
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