View difference between Paste ID: Bd225St0 and awSEKKWU
SHOW: | | - or go back to the newest paste.
1
---IS THIS A JOJO SCRIPT?!?!!?!?
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4
---Happy halloween
5
---Last script probably
6
7
---I couldnt make a GUI cuz im lazy so
8
-----KEYDOWNS------
9
--- E(Hold) - OverHeaven Ora Barrages
10
--- R - OverHeaven Strong Hit
11
--- T - OverHeaven Blast
12
--- F - TimeStop
13
--- Z(Can be Spammed) - Stand Jump
14
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
15
------This is a Play Fair script(None of that one shot stuff)
16
17
--https://github.com/Mokiros/roblox-FE-compatibility
18
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
19
local Player,game,owner = owner,game
20
local RealPlayer = Player
21
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
22
23
--[[
24
25
wait(0.1)
26
local Player = game.Players.LocalPlayer
27
local Character = Player.Character
28
local Humanoid = Character.Humanoid
29
local Mouse = Player:GetMouse()
30
local LeftArm = Character["Left Arm"]
31
local RightArm = Character["Right Arm"]
32
local LeftLeg = Character["Left Leg"]
33
local RightLeg = Character["Right Leg"]
34
local Head = Character.Head
35
local Torso = Character.Torso
36
local Camera = game.Workspace.CurrentCamera
37
local RootPart = Character.HumanoidRootPart
38
local RootJoint = RootPart.RootJoint
39
local Pause = false
40
local attack = false
41
local Change = false
42
local DDZ = false
43
local LOL = false
44
local Anim = 'Idle'
45
local attacktype = 1
46
local delays = false
47
local play = true
48
local Time = 7
49
local targetted = nil
50
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
51
local velocity = RootPart.Velocity.y
52
local sine = 0
53
local change = 1
54
local D = false
55
Loop = false
56
local DD = false
57
local doe = 0
58
local Create = LoadLibrary("RbxUtility").Create
59
local Stand = Instance.new("Model",Character)
60
Stand.Name = "Stand"
61
local ST = Instance.new("Part",Stand)
62
ST.Size = Vector3.new(2,2,1)
63
ST.BrickColor = BrickColor.new("White")
64
ST.CanCollide = false
65
local ST2 = Instance.new("SpecialMesh",ST)
66
ST2.MeshId = "rbxasset://fonts/torso.mesh"
67
ST2.Scale = Vector3.new(1,1,1)
68
local ST3 = Instance.new("Weld",ST)
69
ST3.Part0 = RootPart
70
ST3.Part1 = ST
71
ST3.C0 = CFrame.new(0,0,0)
72
local SH = Instance.new("Part",Stand)
73
SH.Size = Vector3.new(1.25,1.25,1.25)
74
SH.CanCollide = false
75
SH.BrickColor = BrickColor.new("White")
76
local SH2 = Instance.new("SpecialMesh",SH)
77
SH2.MeshType = "Head"
78
SH2.Scale = Vector3.new(1,1,1)
79
local SH2 = Instance.new("Weld",SH)
80
SH2.Part0 = ST
81
SH2.Part1 = SH
82
SH2.C0 = CFrame.new(0,1.5,0)
83
local SRA = Instance.new("Part",Stand)
84
SRA.Size = Vector3.new(1,2,1)
85
SRA.CanCollide = false
86
SRA.BrickColor = BrickColor.new("White")
87
local SRA2 = Instance.new("SpecialMesh",SRA)
88
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
89
SRA2.Scale = Vector3.new(1,1,1)
90
local SRA3 = Instance.new("Weld",SRA)
91
SRA3.Part0 = ST
92
SRA3.Part1 = SRA
93
SRA3.C0 = CFrame.new(1.5,0,0)
94
local SLA = Instance.new("Part",Stand)
95
SLA.Size = Vector3.new(1,2,1)
96
SLA.CanCollide = false
97
SLA.BrickColor = BrickColor.new("White")
98
local SLA2 = Instance.new("SpecialMesh",SLA)
99
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
100
SLA2.Scale = Vector3.new(1,1,1)
101
local SLA3 = Instance.new("Weld",SLA)
102
SLA3.Part0 = ST
103
SLA3.Part1 = SLA
104
SLA3.C0 = CFrame.new(-1.5,0,0)
105
local SRL = Instance.new("Part",Stand)
106
SRL.Size = Vector3.new(1,2,1)
107
SRL.CanCollide = false
108
SRL.BrickColor = BrickColor.new("White")
109
local SRL2 = Instance.new("SpecialMesh",SRL)
110
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
111
SRL2.Scale = Vector3.new(1,1,1)
112
local SRL3 = Instance.new("Weld",SRL)
113
SRL3.Part0 = ST
114
SRL3.Part1 = SRL
115
SRL3.C0 = CFrame.new(0.5,-2,0)
116
local SLL = Instance.new("Part",Stand)
117
SLL.Size = Vector3.new(1,2,1)
118
SLL.CanCollide = false
119
SLL.BrickColor = BrickColor.new("White")
120
local SLL2 = Instance.new("SpecialMesh",SLL)
121
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
122
SLL2.Scale = Vector3.new(1,1,1)
123
local SLL3 = Instance.new("Weld",SLL)
124
SLL3.Part0 = ST
125
SLL3.Part1 = SLL
126
SLL3.C0 = CFrame.new(-0.5,-2,0)
127
local FlA = Instance.new("ParticleEmitter",SRA)
128
FlA.Texture = "rbxassetid://263837009"
129
FlA.Size = NumberSequence.new(0.6)
130
FlA.Rotation = NumberRange.new(-100, 100)
131
FlA.RotSpeed = NumberRange.new(-200, 200)
132
FlA.Transparency = NumberSequence.new(0,1)
133
FlA.Speed = NumberRange.new(0.1)
134
FlA.ZOffset = -0.1
135
FlA.Lifetime = NumberRange.new(1)
136
FlA.Rate = 1111
137
FlA.LockedToPart = true
138
FlA.LightEmission = 1
139
FlA.VelocitySpread = 12121
140
local ZZA = Instance.new("ParticleEmitter",SRA)
141
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
142
ZZA.Size = NumberSequence.new(0.005)
143
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
144
ZZA.RotSpeed = NumberRange.new(-200, 200)
145
ZZA.Transparency = NumberSequence.new(0.7)
146
ZZA.Lifetime = NumberRange.new(1)
147
ZZA.Speed = NumberRange.new(0.48)
148
ZZA.Rate = 1231231
149
ZZA.ZOffset = 0.1
150
ZZA.LockedToPart = true
151
ZZA.LightEmission = 1e9
152
ZZA.LightInfluence = 1e9
153
local FlA1 = Instance.new("ParticleEmitter",SLA)
154
FlA1.Texture = "rbxassetid://263837009"
155
FlA1.Size = NumberSequence.new(0.6)
156
FlA1.Rotation = NumberRange.new(-100, 100)
157
FlA1.RotSpeed = NumberRange.new(-200, 200)
158
FlA1.Transparency = NumberSequence.new(0,1)
159
FlA1.Speed = NumberRange.new(0.1)
160
FlA1.ZOffset = -0.1
161
FlA1.Lifetime = NumberRange.new(1)
162
FlA1.Rate = 1111
163
FlA1.LockedToPart = true
164
FlA1.LightEmission = 1
165
FlA1.VelocitySpread = 12121
166
local ZZA1 = Instance.new("ParticleEmitter",SLA)
167
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
168
ZZA1.Size = NumberSequence.new(0.005)
169
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
170
ZZA1.RotSpeed = NumberRange.new(-200, 200)
171
ZZA1.Transparency = NumberSequence.new(0.7)
172
ZZA1.Lifetime = NumberRange.new(1)
173
ZZA1.Speed = NumberRange.new(0.48)
174
ZZA1.Rate = 1231231
175
ZZA1.ZOffset = 0.1
176
ZZA1.LockedToPart = true
177
ZZA1.LightEmission = 1e9
178
ZZA1.LightInfluence = 1e9
179
local FlA2 = Instance.new("ParticleEmitter",ST)
180
FlA2.Texture = "rbxassetid://263837009"
181
FlA2.Size = NumberSequence.new(0.6)
182
FlA2.Rotation = NumberRange.new(-100, 100)
183
FlA2.RotSpeed = NumberRange.new(-200, 200)
184
FlA2.Transparency = NumberSequence.new(0,1)
185
FlA2.Speed = NumberRange.new(0.1)
186
FlA2.ZOffset = -0.1
187
FlA2.Lifetime = NumberRange.new(1)
188
FlA2.Rate = 1111
189
FlA2.LockedToPart = true
190
FlA2.LightEmission = 1
191
FlA2.VelocitySpread = 12121
192
local ZZA2 = Instance.new("ParticleEmitter",ST)
193
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
194
ZZA2.Size = NumberSequence.new(0.005)
195
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
196
ZZA2.RotSpeed = NumberRange.new(-200, 200)
197
ZZA2.Transparency = NumberSequence.new(0.7)
198
ZZA2.Lifetime = NumberRange.new(1)
199
ZZA2.Speed = NumberRange.new(0.48)
200
ZZA2.Rate = 1231231
201
ZZA2.ZOffset = 0.1
202
ZZA2.LockedToPart = true
203
ZZA2.LightEmission = 1e9
204
ZZA2.LightInfluence = 1e9
205
local FlA3 = Instance.new("ParticleEmitter",SRL)
206
FlA3.Texture = "rbxassetid://263837009"
207
FlA3.Size = NumberSequence.new(0.6)
208
FlA3.Rotation = NumberRange.new(-100, 100)
209
FlA3.RotSpeed = NumberRange.new(-200, 200)
210
FlA3.Transparency = NumberSequence.new(0,1)
211
FlA3.Speed = NumberRange.new(0.1)
212
FlA3.ZOffset = -0.1
213
FlA3.Lifetime = NumberRange.new(1)
214
FlA3.Rate = 1111
215
FlA3.LockedToPart = true
216
FlA3.LightEmission = 1
217
FlA3.VelocitySpread = 12121
218
local ZZA3 = Instance.new("ParticleEmitter",SRL)
219
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
220
ZZA3.Size = NumberSequence.new(0.005)
221
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
222
ZZA3.RotSpeed = NumberRange.new(-200, 200)
223
ZZA3.Transparency = NumberSequence.new(0.7)
224
ZZA3.Lifetime = NumberRange.new(1)
225
ZZA3.Speed = NumberRange.new(0.48)
226
ZZA3.Rate = 1231231
227
ZZA3.ZOffset = 0.1
228
ZZA3.LockedToPart = true
229
ZZA3.LightEmission = 1e9
230
ZZA3.LightInfluence = 1e9
231
local FlA4 = Instance.new("ParticleEmitter",SLL)
232
FlA4.Texture = "rbxassetid://263837009"
233
FlA4.Size = NumberSequence.new(0.6)
234
FlA4.Rotation = NumberRange.new(-100, 100)
235
FlA4.RotSpeed = NumberRange.new(-200, 200)
236
FlA4.Transparency = NumberSequence.new(0,1)
237
FlA4.Speed = NumberRange.new(0.1)
238
FlA4.ZOffset = -0.1
239
FlA4.Lifetime = NumberRange.new(1)
240
FlA4.Rate = 1111
241
FlA4.LockedToPart = true
242
FlA4.LightEmission = 1
243
FlA4.VelocitySpread = 12121
244
local ZZA4 = Instance.new("ParticleEmitter",SLL)
245
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
246
ZZA4.Size = NumberSequence.new(0.005)
247
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
248
ZZA4.RotSpeed = NumberRange.new(-200, 200)
249
ZZA4.Transparency = NumberSequence.new(0.7)
250
ZZA4.Lifetime = NumberRange.new(1)
251
ZZA4.Speed = NumberRange.new(0.48)
252
ZZA4.Rate = 1231231
253
ZZA4.ZOffset = 0.1
254
ZZA4.LockedToPart = true
255
ZZA4.LightEmission = 1e9
256
ZZA4.LightInfluence = 1e9
257
local FlA5 = Instance.new("ParticleEmitter",SH)
258
FlA5.Texture = "rbxassetid://263837009"
259
FlA5.Size = NumberSequence.new(0.6)
260
FlA5.Rotation = NumberRange.new(-100, 100)
261
FlA5.RotSpeed = NumberRange.new(-200, 200)
262
FlA5.Transparency = NumberSequence.new(0,1)
263
FlA5.Speed = NumberRange.new(0.1)
264
FlA5.ZOffset = -0.1
265
FlA5.Lifetime = NumberRange.new(1)
266
FlA5.Rate = 20
267
FlA5.LockedToPart = true
268
FlA5.LightEmission = 1
269
FlA5.VelocitySpread = 12121
270
local ZZA5 = Instance.new("ParticleEmitter",SH)
271
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
272
ZZA5.Size = NumberSequence.new(0.005)
273
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
274
ZZA5.RotSpeed = NumberRange.new(-200, 200)
275
ZZA5.Transparency = NumberSequence.new(0.7)
276
ZZA5.Lifetime = NumberRange.new(1)
277
ZZA5.Speed = NumberRange.new(0.48)
278
ZZA5.Rate = 1231233
279
ZZA5.ZOffset = 0.1
280
ZZA5.LockedToPart = true
281
ZZA5.LightEmission = 1e9
282
ZZA5.LightInfluence = 1e9
283
FlA.Enabled = false
284
FlA1.Enabled = false
285
FlA2.Enabled = false
286
FlA3.Enabled = false
287
FlA4.Enabled = false
288
FlA5.Enabled = false
289
ZZA.Enabled= false
290
ZZA1.Enabled = false
291
ZZA2.Enabled = false
292
ZZA3.Enabled = false
293
ZZA4.Enabled = false
294
ZZA5.Enabled = false
295
local Face = Instance.new("Decal",SH)
296
Face.Face = "Front"
297
Face.Texture = "rbxassetid://1692604813"
298
local StarH = Instance.new("Part",Stand)
299
StarH.BrickColor = BrickColor.new("Institutional white")
300
StarH.CanCollide = false
301
local StarH2 = Instance.new("SpecialMesh",StarH)
302
StarH2.MeshId = "rbxassetid://874044556"
303
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
304
local StarH3 = Instance.new("Weld",StarH)
305
StarH3.Part0 = SH
306
StarH3.Part1 = StarH
307
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
308
local Scarf = Instance.new("Part",Stand)
309
Scarf.BrickColor = BrickColor.new("Pastel yellow")
310
Scarf.CanCollide = false
311
local Scarf2 = Instance.new("SpecialMesh",Scarf)
312
Scarf2.MeshId = "rbxassetid://873798502"
313
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
314
local Scarf3 = Instance.new("Weld",Scarf)
315
Scarf3.Part0 = SH
316
Scarf3.Part1 = Scarf
317
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
318
local Clot = Instance.new("Part",Stand)
319
Clot.BrickColor = BrickColor.new("Pastel yellow")
320
Clot.CanCollide = false
321
local Clot2 = Instance.new("SpecialMesh",Clot)
322
Clot2.MeshId = "rbxassetid://874045262"
323
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
324
local Clot3 = Instance.new("Weld",Clot)
325
Clot3.Part0 = ST
326
Clot3.Part1 = Clot
327
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
328
local BClot = Instance.new("Part",Stand)
329
BClot.BrickColor = BrickColor.new("Pastel yellow")
330
BClot.CanCollide = false
331
local BClot2 = Instance.new("SpecialMesh",BClot)
332
BClot2.MeshId = "rbxassetid://874045262"
333
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
334
local BClot3 = Instance.new("Weld",BClot)
335
BClot3.Part0 = ST
336
BClot3.Part1 = BClot
337
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
338
local Shoulder = Instance.new("Part",Stand)
339
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
340
Shoulder.CanCollide = false
341
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
342
Shoulder2.MeshId = "rbxassetid://874040321"
343
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
344
local Shoulder3 = Instance.new("Weld",Shoulder)
345
Shoulder3.Part0 = SRA
346
Shoulder3.Part1 = Shoulder
347
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
348
local OtShoulder = Instance.new("Part",Stand)
349
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
350
OtShoulder.CanCollide = false
351
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
352
OtShoulder2.MeshId = "rbxassetid://874040321"
353
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
354
local OtShoulder3 = Instance.new("Weld",OtShoulder)
355
OtShoulder3.Part0 = SLA
356
OtShoulder3.Part1 = OtShoulder
357
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
358
local Abs = Instance.new("Part",Stand)
359
Abs.BrickColor = BrickColor.new("Institutional white")
360
Abs.CanCollide = false
361
local Abs2 = Instance.new("SpecialMesh",Abs)
362
Abs2.MeshId = "rbxassetid://958074736"
363
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
364
local Abs3 = Instance.new("Weld",Abs)
365
Abs3.Part0 = ST
366
Abs3.Part1 = Abs
367
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
368
Humanoid.Animator.Parent = nil
369
Character.Animate.Parent = nil
370
mas = Instance.new("Model",game:GetService("Lighting"))
371
WeldConstraint0 = Instance.new("WeldConstraint")
372
WeldConstraint1 = Instance.new("WeldConstraint")
373
WeldConstraint2 = Instance.new("WeldConstraint")
374
WeldConstraint3 = Instance.new("WeldConstraint")
375
WeldConstraint4 = Instance.new("WeldConstraint")
376
WeldConstraint5 = Instance.new("WeldConstraint")
377
WeldConstraint6 = Instance.new("WeldConstraint")
378
WeldConstraint7 = Instance.new("WeldConstraint")
379
WeldConstraint8 = Instance.new("WeldConstraint")
380
WeldConstraint9 = Instance.new("WeldConstraint")
381
WeldConstraint10 = Instance.new("WeldConstraint")
382
WeldConstraint11 = Instance.new("WeldConstraint")
383
WeldConstraint12 = Instance.new("WeldConstraint")
384
WeldConstraint13 = Instance.new("WeldConstraint")
385
Part14 = Instance.new("Part")
386
Part15 = Instance.new("Part")
387
WeldConstraint16 = Instance.new("WeldConstraint")
388
WeldConstraint17 = Instance.new("WeldConstraint")
389
WeldConstraint18 = Instance.new("WeldConstraint")
390
WeldConstraint19 = Instance.new("WeldConstraint")
391
WeldConstraint20 = Instance.new("WeldConstraint")
392
WeldConstraint21 = Instance.new("WeldConstraint")
393
WeldConstraint22 = Instance.new("WeldConstraint")
394
WeldConstraint23 = Instance.new("WeldConstraint")
395
WeldConstraint24 = Instance.new("WeldConstraint")
396
WeldConstraint25 = Instance.new("WeldConstraint")
397
WeldConstraint26 = Instance.new("WeldConstraint")
398
WeldConstraint27 = Instance.new("WeldConstraint")
399
WeldConstraint28 = Instance.new("WeldConstraint")
400
WeldConstraint29 = Instance.new("WeldConstraint")
401
Part30 = Instance.new("Part")
402
Part31 = Instance.new("Part")
403
Part32 = Instance.new("Part")
404
Part33 = Instance.new("Part")
405
Part34 = Instance.new("Part")
406
Part35 = Instance.new("Part")
407
Part36 = Instance.new("Part")
408
Part37 = Instance.new("Part")
409
Part38 = Instance.new("Part")
410
Part39 = Instance.new("Part")
411
Part40 = Instance.new("Part")
412
Part41 = Instance.new("Part")
413
Part42 = Instance.new("Part")
414
WeldConstraint20.Parent = Part15
415
WeldConstraint20.Part0 = Part15
416
WeldConstraint20.Part1 = Part33
417
WeldConstraint22.Parent = Part15
418
WeldConstraint22.Part0 = Part15
419
WeldConstraint22.Part1 = Part35
420
WeldConstraint21.Parent = Part15
421
WeldConstraint21.Part0 = Part15
422
WeldConstraint21.Part1 = Part34
423
WeldConstraint23.Parent = Part15
424
WeldConstraint23.Part0 = Part15
425
WeldConstraint23.Part1 = Part36
426
WeldConstraint24.Parent = Part15
427
WeldConstraint24.Part0 = Part15
428
WeldConstraint24.Part1 = Part37
429
WeldConstraint25.Parent = Part15
430
WeldConstraint25.Part0 = Part15
431
WeldConstraint25.Part1 = Part38
432
WeldConstraint26.Parent = Part15
433
WeldConstraint26.Part0 = Part15
434
WeldConstraint26.Part1 = Part39
435
WeldConstraint27.Parent = Part15
436
WeldConstraint27.Part0 = Part15
437
WeldConstraint27.Part1 = Part40
438
WeldConstraint29.Parent = Part15
439
WeldConstraint29.Part0 = Part15
440
WeldConstraint29.Part1 = Part42
441
WeldConstraint28.Parent = Part15
442
WeldConstraint28.Part0 = Part15
443
WeldConstraint28.Part1 = Part41
444
WeldConstraint16.Parent = Part15
445
WeldConstraint16.Part0 = Part15
446
WeldConstraint16.Part1 = Part14
447
WeldConstraint17.Parent = Part15
448
WeldConstraint17.Part0 = Part15
449
WeldConstraint17.Part1 = Part30
450
WeldConstraint18.Parent = Part15
451
WeldConstraint18.Part0 = Part15
452
WeldConstraint18.Part1 = Part31
453
WeldConstraint19.Parent = Part15
454
WeldConstraint19.Part0 = Part15
455
WeldConstraint19.Part1 = Part32
456
Part14.Name = "Glove"
457
Part14.Parent = mas
458
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
459
Part14.Orientation = Vector3.new(0, 178.389999, 0)
460
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
461
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
462
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
463
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
464
Part14.BottomSurface = Enum.SurfaceType.Smooth
465
Part14.BrickColor = BrickColor.new("Pastel yellow")
466
Part14.CanCollide = false
467
Part14.Material = Enum.Material.SmoothPlastic
468
Part14.TopSurface = Enum.SurfaceType.Smooth
469
Part14.brickColor = BrickColor.new("Pastel yellow")
470
Part15.Name = "LeftHandle"
471
Part15.Parent = mas
472
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
473
Part15.Orientation = Vector3.new(0, 179.73999, 0)
474
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
475
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
476
Part15.Color = Color3.new(1, 1, 0)
477
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
478
Part15.BottomSurface = Enum.SurfaceType.Smooth
479
Part15.BrickColor = BrickColor.new("New Yeller")
480
Part15.CanCollide = false
481
Part15.Material = Enum.Material.SmoothPlastic
482
Part15.TopSurface = Enum.SurfaceType.Smooth
483
Part15.brickColor = BrickColor.new("New Yeller")
484
Part15.Shape = Enum.PartType.Ball
485
WeldConstraint16.Parent = Part15
486
WeldConstraint16.Part0 = Part15
487
WeldConstraint16.Part1 = Part14
488
WeldConstraint17.Parent = Part15
489
WeldConstraint17.Part0 = Part15
490
WeldConstraint17.Part1 = Part30
491
WeldConstraint18.Parent = Part15
492
WeldConstraint18.Part0 = Part15
493
WeldConstraint18.Part1 = Part31
494
WeldConstraint19.Parent = Part15
495
WeldConstraint19.Part0 = Part15
496
WeldConstraint19.Part1 = Part32
497
WeldConstraint20.Parent = Part15
498
WeldConstraint20.Part0 = Part15
499
WeldConstraint20.Part1 = Part33
500
WeldConstraint21.Parent = Part15
501
WeldConstraint21.Part0 = Part15
502
WeldConstraint21.Part1 = Part34
503
WeldConstraint22.Parent = Part15
504
WeldConstraint22.Part0 = Part15
505
WeldConstraint22.Part1 = Part35
506
WeldConstraint23.Parent = Part15
507
WeldConstraint23.Part0 = Part15
508
WeldConstraint23.Part1 = Part36
509
WeldConstraint24.Parent = Part15
510
WeldConstraint24.Part0 = Part15
511
WeldConstraint24.Part1 = Part37
512
WeldConstraint25.Parent = Part15
513
WeldConstraint25.Part0 = Part15
514
WeldConstraint25.Part1 = Part38
515
WeldConstraint26.Parent = Part15
516
WeldConstraint26.Part0 = Part15
517
WeldConstraint26.Part1 = Part39
518
WeldConstraint27.Parent = Part15
519
WeldConstraint27.Part0 = Part15
520
WeldConstraint27.Part1 = Part40
521
WeldConstraint28.Parent = Part15
522
WeldConstraint28.Part0 = Part15
523
WeldConstraint28.Part1 = Part41
524
WeldConstraint29.Parent = Part15
525
WeldConstraint29.Part0 = Part15
526
WeldConstraint29.Part1 = Part42
527
Part30.Parent = mas
528
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
529
Part30.Orientation = Vector3.new(0, 178.389999, 0)
530
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
531
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
532
Part30.Color = Color3.new(1, 1, 0)
533
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
534
Part30.BottomSurface = Enum.SurfaceType.Smooth
535
Part30.BrickColor = BrickColor.new("New Yeller")
536
Part30.CanCollide = false
537
Part30.Material = Enum.Material.SmoothPlastic
538
Part30.TopSurface = Enum.SurfaceType.Smooth
539
Part30.brickColor = BrickColor.new("New Yeller")
540
Part30.Shape = Enum.PartType.Ball
541
Part31.Parent = mas
542
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
543
Part31.Orientation = Vector3.new(0, 178.389999, 0)
544
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
545
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
546
Part31.Color = Color3.new(1, 1, 0)
547
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
548
Part31.BottomSurface = Enum.SurfaceType.Smooth
549
Part31.BrickColor = BrickColor.new("New Yeller")
550
Part31.CanCollide = false
551
Part31.Material = Enum.Material.SmoothPlastic
552
Part31.TopSurface = Enum.SurfaceType.Smooth
553
Part31.brickColor = BrickColor.new("New Yeller")
554
Part31.Shape = Enum.PartType.Ball
555
Part32.Parent = mas
556
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
557
Part32.Orientation = Vector3.new(0, 178.389999, 0)
558
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
559
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
560
Part32.Color = Color3.new(1, 1, 0)
561
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
562
Part32.BottomSurface = Enum.SurfaceType.Smooth
563
Part32.BrickColor = BrickColor.new("New Yeller")
564
Part32.CanCollide = false
565
Part32.Material = Enum.Material.SmoothPlastic
566
Part32.TopSurface = Enum.SurfaceType.Smooth
567
Part32.brickColor = BrickColor.new("New Yeller")
568
Part32.Shape = Enum.PartType.Ball
569
Part33.Parent = mas
570
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
571
Part33.Orientation = Vector3.new(0, 178.389999, 0)
572
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
573
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
574
Part33.Color = Color3.new(1, 1, 0)
575
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
576
Part33.BottomSurface = Enum.SurfaceType.Smooth
577
Part33.BrickColor = BrickColor.new("New Yeller")
578
Part33.CanCollide = false
579
Part33.Material = Enum.Material.SmoothPlastic
580
Part33.TopSurface = Enum.SurfaceType.Smooth
581
Part33.brickColor = BrickColor.new("New Yeller")
582
Part33.Shape = Enum.PartType.Ball
583
Part34.Parent = mas
584
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
585
Part34.Orientation = Vector3.new(0, 178.389999, 0)
586
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
587
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
588
Part34.Color = Color3.new(1, 1, 0)
589
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
590
Part34.BottomSurface = Enum.SurfaceType.Smooth
591
Part34.BrickColor = BrickColor.new("New Yeller")
592
Part34.CanCollide = false
593
Part34.Material = Enum.Material.SmoothPlastic
594
Part34.TopSurface = Enum.SurfaceType.Smooth
595
Part34.brickColor = BrickColor.new("New Yeller")
596
Part34.Shape = Enum.PartType.Ball
597
Part35.Parent = mas
598
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
599
Part35.Orientation = Vector3.new(0, 178.389999, 0)
600
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
601
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
602
Part35.Color = Color3.new(1, 1, 0)
603
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
604
Part35.BottomSurface = Enum.SurfaceType.Smooth
605
Part35.BrickColor = BrickColor.new("New Yeller")
606
Part35.CanCollide = false
607
Part35.Material = Enum.Material.SmoothPlastic
608
Part35.TopSurface = Enum.SurfaceType.Smooth
609
Part35.brickColor = BrickColor.new("New Yeller")
610
Part35.Shape = Enum.PartType.Ball
611
Part36.Parent = mas
612
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
613
Part36.Orientation = Vector3.new(0, 178.389999, 0)
614
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
615
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
616
Part36.Color = Color3.new(1, 1, 0)
617
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
618
Part36.BottomSurface = Enum.SurfaceType.Smooth
619
Part36.BrickColor = BrickColor.new("New Yeller")
620
Part36.CanCollide = false
621
Part36.Material = Enum.Material.SmoothPlastic
622
Part36.TopSurface = Enum.SurfaceType.Smooth
623
Part36.brickColor = BrickColor.new("New Yeller")
624
Part36.Shape = Enum.PartType.Ball
625
Part37.Parent = mas
626
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
627
Part37.Orientation = Vector3.new(0, 178.389999, 0)
628
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
629
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
630
Part37.Color = Color3.new(1, 1, 0)
631
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
632
Part37.BottomSurface = Enum.SurfaceType.Smooth
633
Part37.BrickColor = BrickColor.new("New Yeller")
634
Part37.CanCollide = false
635
Part37.Material = Enum.Material.SmoothPlastic
636
Part37.TopSurface = Enum.SurfaceType.Smooth
637
Part37.brickColor = BrickColor.new("New Yeller")
638
Part37.Shape = Enum.PartType.Ball
639
Part38.Parent = mas
640
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
641
Part38.Orientation = Vector3.new(0, 178.389999, 0)
642
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
643
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
644
Part38.Color = Color3.new(1, 1, 0)
645
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
646
Part38.BottomSurface = Enum.SurfaceType.Smooth
647
Part38.BrickColor = BrickColor.new("New Yeller")
648
Part38.CanCollide = false
649
Part38.Material = Enum.Material.SmoothPlastic
650
Part38.TopSurface = Enum.SurfaceType.Smooth
651
Part38.brickColor = BrickColor.new("New Yeller")
652
Part38.Shape = Enum.PartType.Ball
653
Part39.Parent = mas
654
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
655
Part39.Orientation = Vector3.new(0, 178.389999, 0)
656
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
657
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
658
Part39.Color = Color3.new(1, 1, 0)
659
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
660
Part39.BottomSurface = Enum.SurfaceType.Smooth
661
Part39.BrickColor = BrickColor.new("New Yeller")
662
Part39.CanCollide = false
663
Part39.Material = Enum.Material.SmoothPlastic
664
Part39.TopSurface = Enum.SurfaceType.Smooth
665
Part39.brickColor = BrickColor.new("New Yeller")
666
Part39.Shape = Enum.PartType.Ball
667
Part40.Parent = mas
668
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
669
Part40.Orientation = Vector3.new(0, 178.389999, 0)
670
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
671
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
672
Part40.Color = Color3.new(1, 1, 0)
673
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
674
Part40.BottomSurface = Enum.SurfaceType.Smooth
675
Part40.BrickColor = BrickColor.new("New Yeller")
676
Part40.CanCollide = false
677
Part40.Material = Enum.Material.SmoothPlastic
678
Part40.TopSurface = Enum.SurfaceType.Smooth
679
Part40.brickColor = BrickColor.new("New Yeller")
680
Part41.Parent = mas
681
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
682
Part41.Orientation = Vector3.new(0, 178.389999, 0)
683
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
684
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
685
Part41.Color = Color3.new(1, 1, 0)
686
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
687
Part41.BottomSurface = Enum.SurfaceType.Smooth
688
Part41.BrickColor = BrickColor.new("New Yeller")
689
Part41.CanCollide = false
690
Part41.Material = Enum.Material.SmoothPlastic
691
Part41.TopSurface = Enum.SurfaceType.Smooth
692
Part41.brickColor = BrickColor.new("New Yeller")
693
Part42.Parent = mas
694
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
695
Part42.Orientation = Vector3.new(0, 179.73999, 0)
696
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
697
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
698
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
699
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
700
Part42.BottomSurface = Enum.SurfaceType.Smooth
701
Part42.BrickColor = BrickColor.new("Institutional white")
702
Part42.CanCollide = false
703
Part42.Material = Enum.Material.SmoothPlastic
704
Part42.TopSurface = Enum.SurfaceType.Smooth
705
Part42.brickColor = BrickColor.new("Institutional white")
706
for i,v in pairs(mas:GetChildren()) do
707
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
708
	pcall(function() v:MakeJoints() end)
709
end
710
local Wld = Instance.new("Weld",Part15)
711
Wld.Part0 = SLA
712
Wld.Part1 = Part15
713
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
714
mas2 = Instance.new("Model",game:GetService("Lighting"))
715
WeldConstraint0 = Instance.new("WeldConstraint")
716
WeldConstraint1 = Instance.new("WeldConstraint")
717
WeldConstraint2 = Instance.new("WeldConstraint")
718
WeldConstraint3 = Instance.new("WeldConstraint")
719
WeldConstraint4 = Instance.new("WeldConstraint")
720
WeldConstraint5 = Instance.new("WeldConstraint")
721
WeldConstraint6 = Instance.new("WeldConstraint")
722
WeldConstraint7 = Instance.new("WeldConstraint")
723
WeldConstraint8 = Instance.new("WeldConstraint")
724
WeldConstraint9 = Instance.new("WeldConstraint")
725
WeldConstraint10 = Instance.new("WeldConstraint")
726
WeldConstraint11 = Instance.new("WeldConstraint")
727
WeldConstraint12 = Instance.new("WeldConstraint")
728
WeldConstraint13 = Instance.new("WeldConstraint")
729
Part14 = Instance.new("Part")
730
Part15 = Instance.new("Part")
731
WeldConstraint16 = Instance.new("WeldConstraint")
732
WeldConstraint17 = Instance.new("WeldConstraint")
733
WeldConstraint18 = Instance.new("WeldConstraint")
734
WeldConstraint19 = Instance.new("WeldConstraint")
735
WeldConstraint20 = Instance.new("WeldConstraint")
736
WeldConstraint21 = Instance.new("WeldConstraint")
737
WeldConstraint22 = Instance.new("WeldConstraint")
738
WeldConstraint23 = Instance.new("WeldConstraint")
739
WeldConstraint24 = Instance.new("WeldConstraint")
740
WeldConstraint25 = Instance.new("WeldConstraint")
741
WeldConstraint26 = Instance.new("WeldConstraint")
742
WeldConstraint27 = Instance.new("WeldConstraint")
743
WeldConstraint28 = Instance.new("WeldConstraint")
744
WeldConstraint29 = Instance.new("WeldConstraint")
745
Part30 = Instance.new("Part")
746
Part31 = Instance.new("Part")
747
Part32 = Instance.new("Part")
748
Part33 = Instance.new("Part")
749
Part34 = Instance.new("Part")
750
Part35 = Instance.new("Part")
751
Part36 = Instance.new("Part")
752
Part37 = Instance.new("Part")
753
Part38 = Instance.new("Part")
754
Part39 = Instance.new("Part")
755
Part40 = Instance.new("Part")
756
Part41 = Instance.new("Part")
757
Part42 = Instance.new("Part")
758
WeldConstraint20.Parent = Part15
759
WeldConstraint20.Part0 = Part15
760
WeldConstraint20.Part1 = Part33
761
WeldConstraint22.Parent = Part15
762
WeldConstraint22.Part0 = Part15
763
WeldConstraint22.Part1 = Part35
764
WeldConstraint21.Parent = Part15
765
WeldConstraint21.Part0 = Part15
766
WeldConstraint21.Part1 = Part34
767
WeldConstraint23.Parent = Part15
768
WeldConstraint23.Part0 = Part15
769
WeldConstraint23.Part1 = Part36
770
WeldConstraint24.Parent = Part15
771
WeldConstraint24.Part0 = Part15
772
WeldConstraint24.Part1 = Part37
773
WeldConstraint25.Parent = Part15
774
WeldConstraint25.Part0 = Part15
775
WeldConstraint25.Part1 = Part38
776
WeldConstraint26.Parent = Part15
777
WeldConstraint26.Part0 = Part15
778
WeldConstraint26.Part1 = Part39
779
WeldConstraint27.Parent = Part15
780
WeldConstraint27.Part0 = Part15
781
WeldConstraint27.Part1 = Part40
782
WeldConstraint29.Parent = Part15
783
WeldConstraint29.Part0 = Part15
784
WeldConstraint29.Part1 = Part42
785
WeldConstraint28.Parent = Part15
786
WeldConstraint28.Part0 = Part15
787
WeldConstraint28.Part1 = Part41
788
WeldConstraint16.Parent = Part15
789
WeldConstraint16.Part0 = Part15
790
WeldConstraint16.Part1 = Part14
791
WeldConstraint17.Parent = Part15
792
WeldConstraint17.Part0 = Part15
793
WeldConstraint17.Part1 = Part30
794
WeldConstraint18.Parent = Part15
795
WeldConstraint18.Part0 = Part15
796
WeldConstraint18.Part1 = Part31
797
WeldConstraint19.Parent = Part15
798
WeldConstraint19.Part0 = Part15
799
WeldConstraint19.Part1 = Part32
800
Part14.Name = "Glove"
801
Part14.Parent = mas2
802
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
803
Part14.Orientation = Vector3.new(0, 178.389999, 0)
804
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
805
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
806
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
807
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
808
Part14.BottomSurface = Enum.SurfaceType.Smooth
809
Part14.BrickColor = BrickColor.new("Pastel yellow")
810
Part14.CanCollide = false
811
Part14.Material = Enum.Material.SmoothPlastic
812
Part14.TopSurface = Enum.SurfaceType.Smooth
813
Part14.brickColor = BrickColor.new("Pastel yellow")
814
Part15.Name = "LeftHandle"
815
Part15.Parent = mas2
816
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
817
Part15.Orientation = Vector3.new(0, 179.73999, 0)
818
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
819
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
820
Part15.Color = Color3.new(1, 1, 0)
821
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
822
Part15.BottomSurface = Enum.SurfaceType.Smooth
823
Part15.BrickColor = BrickColor.new("New Yeller")
824
Part15.CanCollide = false
825
Part15.Material = Enum.Material.SmoothPlastic
826
Part15.TopSurface = Enum.SurfaceType.Smooth
827
Part15.brickColor = BrickColor.new("New Yeller")
828
Part15.Shape = Enum.PartType.Ball
829
WeldConstraint16.Parent = Part15
830
WeldConstraint16.Part0 = Part15
831
WeldConstraint16.Part1 = Part14
832
WeldConstraint17.Parent = Part15
833
WeldConstraint17.Part0 = Part15
834
WeldConstraint17.Part1 = Part30
835
WeldConstraint18.Parent = Part15
836
WeldConstraint18.Part0 = Part15
837
WeldConstraint18.Part1 = Part31
838
WeldConstraint19.Parent = Part15
839
WeldConstraint19.Part0 = Part15
840
WeldConstraint19.Part1 = Part32
841
WeldConstraint20.Parent = Part15
842
WeldConstraint20.Part0 = Part15
843
WeldConstraint20.Part1 = Part33
844
WeldConstraint21.Parent = Part15
845
WeldConstraint21.Part0 = Part15
846
WeldConstraint21.Part1 = Part34
847
WeldConstraint22.Parent = Part15
848
WeldConstraint22.Part0 = Part15
849
WeldConstraint22.Part1 = Part35
850
WeldConstraint23.Parent = Part15
851
WeldConstraint23.Part0 = Part15
852
WeldConstraint23.Part1 = Part36
853
WeldConstraint24.Parent = Part15
854
WeldConstraint24.Part0 = Part15
855
WeldConstraint24.Part1 = Part37
856
WeldConstraint25.Parent = Part15
857
WeldConstraint25.Part0 = Part15
858
WeldConstraint25.Part1 = Part38
859
WeldConstraint26.Parent = Part15
860
WeldConstraint26.Part0 = Part15
861
WeldConstraint26.Part1 = Part39
862
WeldConstraint27.Parent = Part15
863
WeldConstraint27.Part0 = Part15
864
WeldConstraint27.Part1 = Part40
865
WeldConstraint28.Parent = Part15
866
WeldConstraint28.Part0 = Part15
867
WeldConstraint28.Part1 = Part41
868
WeldConstraint29.Parent = Part15
869
WeldConstraint29.Part0 = Part15
870
WeldConstraint29.Part1 = Part42
871
Part30.Parent = mas2
872
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
873
Part30.Orientation = Vector3.new(0, 178.389999, 0)
874
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
875
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
876
Part30.Color = Color3.new(1, 1, 0)
877
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
878
Part30.BottomSurface = Enum.SurfaceType.Smooth
879
Part30.BrickColor = BrickColor.new("New Yeller")
880
Part30.CanCollide = false
881
Part30.Material = Enum.Material.SmoothPlastic
882
Part30.TopSurface = Enum.SurfaceType.Smooth
883
Part30.brickColor = BrickColor.new("New Yeller")
884
Part30.Shape = Enum.PartType.Ball
885
Part31.Parent = mas2
886
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
887
Part31.Orientation = Vector3.new(0, 178.389999, 0)
888
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
889
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
890
Part31.Color = Color3.new(1, 1, 0)
891
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
892
Part31.BottomSurface = Enum.SurfaceType.Smooth
893
Part31.BrickColor = BrickColor.new("New Yeller")
894
Part31.CanCollide = false
895
Part31.Material = Enum.Material.SmoothPlastic
896
Part31.TopSurface = Enum.SurfaceType.Smooth
897
Part31.brickColor = BrickColor.new("New Yeller")
898
Part31.Shape = Enum.PartType.Ball
899
Part32.Parent = mas2
900
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
901
Part32.Orientation = Vector3.new(0, 178.389999, 0)
902
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
903
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
904
Part32.Color = Color3.new(1, 1, 0)
905
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
906
Part32.BottomSurface = Enum.SurfaceType.Smooth
907
Part32.BrickColor = BrickColor.new("New Yeller")
908
Part32.CanCollide = false
909
Part32.Material = Enum.Material.SmoothPlastic
910
Part32.TopSurface = Enum.SurfaceType.Smooth
911
Part32.brickColor = BrickColor.new("New Yeller")
912
Part32.Shape = Enum.PartType.Ball
913
Part33.Parent = mas2
914
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
915
Part33.Orientation = Vector3.new(0, 178.389999, 0)
916
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
917
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
918
Part33.Color = Color3.new(1, 1, 0)
919
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
920
Part33.BottomSurface = Enum.SurfaceType.Smooth
921
Part33.BrickColor = BrickColor.new("New Yeller")
922
Part33.CanCollide = false
923
Part33.Material = Enum.Material.SmoothPlastic
924
Part33.TopSurface = Enum.SurfaceType.Smooth
925
Part33.brickColor = BrickColor.new("New Yeller")
926
Part33.Shape = Enum.PartType.Ball
927
Part34.Parent = mas2
928
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
929
Part34.Orientation = Vector3.new(0, 178.389999, 0)
930
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
931
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
932
Part34.Color = Color3.new(1, 1, 0)
933
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
934
Part34.BottomSurface = Enum.SurfaceType.Smooth
935
Part34.BrickColor = BrickColor.new("New Yeller")
936
Part34.CanCollide = false
937
Part34.Material = Enum.Material.SmoothPlastic
938
Part34.TopSurface = Enum.SurfaceType.Smooth
939
Part34.brickColor = BrickColor.new("New Yeller")
940
Part34.Shape = Enum.PartType.Ball
941
Part35.Parent = mas2
942
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
943
Part35.Orientation = Vector3.new(0, 178.389999, 0)
944
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
945
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
946
Part35.Color = Color3.new(1, 1, 0)
947
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
948
Part35.BottomSurface = Enum.SurfaceType.Smooth
949
Part35.BrickColor = BrickColor.new("New Yeller")
950
Part35.CanCollide = false
951
Part35.Material = Enum.Material.SmoothPlastic
952
Part35.TopSurface = Enum.SurfaceType.Smooth
953
Part35.brickColor = BrickColor.new("New Yeller")
954
Part35.Shape = Enum.PartType.Ball
955
Part36.Parent = mas2
956
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
957
Part36.Orientation = Vector3.new(0, 178.389999, 0)
958
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
959
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
960
Part36.Color = Color3.new(1, 1, 0)
961
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
962
Part36.BottomSurface = Enum.SurfaceType.Smooth
963
Part36.BrickColor = BrickColor.new("New Yeller")
964
Part36.CanCollide = false
965
Part36.Material = Enum.Material.SmoothPlastic
966
Part36.TopSurface = Enum.SurfaceType.Smooth
967
Part36.brickColor = BrickColor.new("New Yeller")
968
Part36.Shape = Enum.PartType.Ball
969
Part37.Parent = mas2
970
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
971
Part37.Orientation = Vector3.new(0, 178.389999, 0)
972
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
973
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
974
Part37.Color = Color3.new(1, 1, 0)
975
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
976
Part37.BottomSurface = Enum.SurfaceType.Smooth
977
Part37.BrickColor = BrickColor.new("New Yeller")
978
Part37.CanCollide = false
979
Part37.Material = Enum.Material.SmoothPlastic
980
Part37.TopSurface = Enum.SurfaceType.Smooth
981
Part37.brickColor = BrickColor.new("New Yeller")
982
Part37.Shape = Enum.PartType.Ball
983
Part38.Parent = mas2
984
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
985
Part38.Orientation = Vector3.new(0, 178.389999, 0)
986
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
987
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
988
Part38.Color = Color3.new(1, 1, 0)
989
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
990
Part38.BottomSurface = Enum.SurfaceType.Smooth
991
Part38.BrickColor = BrickColor.new("New Yeller")
992
Part38.CanCollide = false
993
Part38.Material = Enum.Material.SmoothPlastic
994
Part38.TopSurface = Enum.SurfaceType.Smooth
995
Part38.brickColor = BrickColor.new("New Yeller")
996
Part38.Shape = Enum.PartType.Ball
997
Part39.Parent = mas2
998
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
999
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1000
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1001
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1002
Part39.Color = Color3.new(1, 1, 0)
1003
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1004
Part39.BottomSurface = Enum.SurfaceType.Smooth
1005
Part39.BrickColor = BrickColor.new("New Yeller")
1006
Part39.CanCollide = false
1007
Part39.Material = Enum.Material.SmoothPlastic
1008
Part39.TopSurface = Enum.SurfaceType.Smooth
1009
Part39.brickColor = BrickColor.new("New Yeller")
1010
Part39.Shape = Enum.PartType.Ball
1011
Part40.Parent = mas2
1012
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1013
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1014
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1015
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1016
Part40.Color = Color3.new(1, 1, 0)
1017
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1018
Part40.BottomSurface = Enum.SurfaceType.Smooth
1019
Part40.BrickColor = BrickColor.new("New Yeller")
1020
Part40.CanCollide = false
1021
Part40.Material = Enum.Material.SmoothPlastic
1022
Part40.TopSurface = Enum.SurfaceType.Smooth
1023
Part40.brickColor = BrickColor.new("New Yeller")
1024
Part41.Parent = mas2
1025
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1026
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1027
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1028
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1029
Part41.Color = Color3.new(1, 1, 0)
1030
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1031
Part41.BottomSurface = Enum.SurfaceType.Smooth
1032
Part41.BrickColor = BrickColor.new("New Yeller")
1033
Part41.CanCollide = false
1034
Part41.Material = Enum.Material.SmoothPlastic
1035
Part41.TopSurface = Enum.SurfaceType.Smooth
1036
Part41.brickColor = BrickColor.new("New Yeller")
1037
Part42.Parent = mas2
1038
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1039
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1040
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1041
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1042
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1043
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1044
Part42.BottomSurface = Enum.SurfaceType.Smooth
1045
Part42.BrickColor = BrickColor.new("Institutional white")
1046
Part42.CanCollide = false
1047
Part42.Material = Enum.Material.SmoothPlastic
1048
Part42.TopSurface = Enum.SurfaceType.Smooth
1049
Part42.brickColor = BrickColor.new("Institutional white")
1050
for i,v in pairs(mas2:GetChildren()) do
1051
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1052
	pcall(function() v:MakeJoints() end)
1053
end
1054
local Wld = Instance.new("Weld",Part15)
1055
Wld.Part0 = SRA
1056
Wld.Part1 = Part15
1057
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1058
for i,v in pairs(mas:children()) do
1059
    if v:IsA("Part") then
1060
        v.Transparency = 1
1061
    end
1062
end
1063
for i,v in pairs(Character.Stand:children()) do
1064
    if v:IsA("Part") then
1065
        v.Transparency = 1
1066
		Face.Transparency = 1
1067
    end
1068
end
1069
local newMotor = function(part0, part1, c0, c1)
1070
	local w = Create('Motor'){
1071
		Parent = part0,
1072
		Part0 = part0,
1073
		Part1 = part1,
1074
		C0 = c0,
1075
		C1 = c1,
1076
	}
1077
	return w
1078
end
1079
function clerp(a, b, t)
1080
	return a:lerp(b, t)
1081
end
1082
1083
coroutine.resume(coroutine.create(function()
1084
while true do
1085
	Humanoid.Health = Humanoid.Health + 1.7
1086
	game:GetService("RunService").RenderStepped:wait()
1087
end
1088
end))
1089
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1090
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1091
1092
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1093
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1094
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1095
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1096
RootJoint.C1 = CFrame.new(0, 0, 0)
1097
RootJoint.C0 = CFrame.new(0, 0, 0)
1098
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1099
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1100
1101
local rarmc1 = RW.C1
1102
local larmc1 = LW.C1
1103
local rlegc1 = RH.C1
1104
local llegc1 = LH.C1
1105
1106
local resetc1 = false
1107
1108
function PlayAnimationFromTable(table, speed, bool)
1109
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1110
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1111
	RW.C0 = clerp(RW.C0, table[3], speed) 
1112
	LW.C0 = clerp(LW.C0, table[4], speed) 
1113
	RH.C0 = clerp(RH.C0, table[5], speed) 
1114
	LH.C0 = clerp(LH.C0, table[6], speed) 
1115
	if bool == true then
1116
		if resetc1 == false then
1117
			resetc1 = true
1118
			RootJoint.C1 = RootJoint.C1
1119
			Torso.Neck.C1 = Torso.Neck.C1
1120
			RW.C1 = rarmc1
1121
			LW.C1 = larmc1
1122
			RH.C1 = rlegc1
1123
			LH.C1 = llegc1
1124
		end
1125
	end
1126
end
1127
1128
ArtificialHB = Create("BindableEvent", script){
1129
	Parent = script,
1130
	Name = "Heartbeat",
1131
}
1132
1133
script:WaitForChild("Heartbeat")
1134
1135
frame = 1 / 30
1136
tf = 0
1137
allowframeloss = false
1138
tossremainder = false
1139
lastframe = tick()
1140
script.Heartbeat:Fire()
1141
1142
game:GetService("RunService").Heartbeat:connect(function(s, p)
1143
	tf = tf + s
1144
	if tf >= frame then
1145
		if allowframeloss then
1146
			script.Heartbeat:Fire()
1147
			lastframe = tick()
1148
		else
1149
			for i = 1, math.floor(tf / frame) do
1150
				script.Heartbeat:Fire()
1151
			end
1152
			lastframe = tick()
1153
		end
1154
		if tossremainder then
1155
			tf = 0
1156
		else
1157
			tf = tf - frame * math.floor(tf / frame)
1158
		end
1159
	end
1160
end)
1161
1162
function swait(num)
1163
	if num == 0 or num == nil then
1164
		ArtificialHB.Event:wait()
1165
	else
1166
		for i = 0, num do
1167
			ArtificialHB.Event:wait()
1168
		end
1169
	end
1170
end
1171
1172
1173
1174
Mouse.KeyDown:connect(function(key)
1175
	if key == "q" then
1176
		if Change == false then
1177
			Stand()
1178
			Change = true
1179
		elseif Change == true then
1180
			UnStand()
1181
			Change = false 
1182
		end
1183
	end
1184
end)
1185
1186
1187
function Stand()
1188
	if D == false then
1189
		D = true
1190
		Pause = true
1191
		for i = 0,0.1,0.1 do
1192
		swait()
1193
		PlayAnimationFromTable({
1194
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1195
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1196
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1197
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1198
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1199
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1200
		}, .5, false)
1201
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1202
		end
1203
		coroutine.resume(coroutine.create(function()
1204
		for i = 0,1.2,0.1 do
1205
		swait()
1206
		PlayAnimationFromTable({
1207
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1208
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1209
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1210
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1211
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1212
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1213
		}, .5, false)
1214
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1215
		end
1216
		Pause = false
1217
		end))
1218
		local Sound = Instance.new("Sound",ST)
1219
		Sound.Pitch = 1
1220
		Sound.Volume = 121
1221
		Sound.Looped = false
1222
		Sound.SoundId = "rbxassetid://463010917"
1223
		Sound:play()
1224
		coroutine.resume(coroutine.create(function()
1225
		for i,v in pairs(mas:children()) do
1226
		    if v:IsA("Part") then
1227
				coroutine.resume(coroutine.create(function()
1228
				v.Transparency = v.Transparency - 0.1
1229
				game:GetService("RunService").RenderStepped:wait()	
1230
				end))
1231
		        v.Transparency = 1
1232
		    end
1233
		end
1234
		end))
1235
		for i,v in pairs(Character.Stand:children()) do
1236
		    if v:IsA("Part") then
1237
				coroutine.resume(coroutine.create(function()
1238
				for i = 1,11 do
1239
		        v.Transparency = v.Transparency - 0.1
1240
				Face.Transparency = Face.Transparency - 0.1
1241
				game:GetService("RunService").RenderStepped:wait()
1242
				end
1243
				FlA.Enabled = true
1244
				FlA1.Enabled = true
1245
				FlA2.Enabled = true
1246
				FlA3.Enabled = true
1247
				FlA4.Enabled = true
1248
				FlA5.Enabled = true
1249
				ZZA.Enabled = true
1250
				ZZA1.Enabled = true
1251
				ZZA2.Enabled = true
1252
				ZZA3.Enabled = true
1253
				ZZA4.Enabled = true
1254
				ZZA5.Enabled = true
1255
				end))
1256
		    end
1257
		end
1258
		ZZZ = Mouse.KeyDown:connect(function(key)
1259
			if key == "t" then
1260
				Blast()
1261
			end
1262
			if key == "r" then
1263
				StrongOra()
1264
			end
1265
			if key == "e" then 
1266
				OHOra()
1267
			end
1268
			if key == "f" then
1269
				TimeStop()
1270
			end
1271
			if key == "z" then
1272
				Jump()
1273
			end
1274
		end)
1275
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1276
			if key == "e" then
1277
				Stop()
1278
			end
1279
		end)
1280
		wait(0.5)
1281
		D = false
1282
	end
1283
end
1284
1285
function Blast()
1286
	if D == false then 
1287
		D = true
1288
		Pause = true
1289
		for i = 0,1.2,0.1 do
1290
		swait()
1291
		PlayAnimationFromTable({
1292
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1293
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1294
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1295
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1296
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1297
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1298
		}, .5, false)
1299
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1300
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1301
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1302
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1303
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1304
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1305
		end
1306
		coroutine.resume(coroutine.create(function()
1307
		wait(0.7)
1308
		Pause = false
1309
		end))
1310
		local Bl = Instance.new("Part",workspace)
1311
		Bl.CanCollide = false
1312
		Bl.Material = "Neon"
1313
		Bl.Shape = "Ball"
1314
		Bl.Size = Vector3.new(20,20,20)
1315
		Bl.BrickColor = BrickColor.new("New Yeller")
1316
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1317
		local Fl = Instance.new("BodyVelocity",Bl)
1318
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1319
		Fl.Velocity = RootPart.CFrame.lookVector*160
1320
		local Ring = Instance.new("Part",RootPart)
1321
		Ring.Size = Vector3.new(1,1,1)
1322
		Ring.CanCollide = false
1323
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1324
		Ring.Anchored = true
1325
		Ring.BrickColor = BrickColor.new("Institutional white")
1326
		Ring.Transparency = 0
1327
		local Ring2 = Instance.new("SpecialMesh",Ring)
1328
		Ring2.MeshId = "rbxassetid://3270017"
1329
		Ring2.Scale = Vector3.new(1,1,0.1)
1330
		coroutine.resume(coroutine.create(function()
1331
		for i = 1,50 do
1332
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1333
			Ring.Transparency = Ring.Transparency + 0.07
1334
			game:GetService("RunService").RenderStepped:wait()
1335
		end
1336
		Ring:remove()
1337
		end))
1338
		Bl.Touched:connect(function(hit)
1339
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1340
				Bl:remove()
1341
				local S = Instance.new("Sound",hit.Parent.Head)
1342
				S.SoundId = "rbxassetid://539294959" 
1343
				S.Volume = 1
1344
				S.Looped = false
1345
				S:play()
1346
				hit.Parent.Humanoid:TakeDamage(60)
1347
				hit.Parent.Humanoid.WalkSpeed = 2
1348
				local Ef = Instance.new("Part",workspace)
1349
				Ef.Size = Vector3.new(1,1,1)
1350
				Ef.CanCollide = false
1351
				Ef.Shape = "Ball"
1352
				Ef.Material = "Neon"
1353
				Ef.BrickColor = BrickColor.new("New Yeller")
1354
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1355
				Ef.Anchored = true
1356
				local Ef2 = Instance.new("SpecialMesh",Ef)
1357
				Ef2.MeshType = "Sphere"
1358
				Ef2.Scale = Vector3.new(1,1,1)
1359
				coroutine.resume(coroutine.create(function()
1360
				for i = 1,6 do
1361
				local random = math.random(-4,4)
1362
				local random2 = math.random(-4,4)
1363
				local random3 = math.random(-4,4)
1364
				local Ring = Instance.new("Part",Ef)
1365
				Ring.Size = Vector3.new(1,1,1)
1366
				Ring.CanCollide = false
1367
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1368
				Ring.Anchored = true
1369
				Ring.BrickColor = BrickColor.new("Institutional white")
1370
				Ring.Transparency = 0
1371
				local Ring2 = Instance.new("SpecialMesh",Ring)
1372
				Ring2.MeshId = "rbxassetid://3270017"
1373
				Ring2.Scale = Vector3.new(1,1,0.1)
1374
				coroutine.resume(coroutine.create(function()
1375
				for i = 1,170 do
1376
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1377
					Ring.Transparency = Ring.Transparency + 0.01
1378
					game:GetService("RunService").RenderStepped:wait()
1379
				end
1380
				Ring:remove()
1381
				end))
1382
				end
1383
				end))
1384
				for i = 1,170 do
1385
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1386
					Ef.Transparency = Ef.Transparency + 0.01
1387
					game:GetService("RunService").RenderStepped:wait()
1388
				end
1389
				Ef:remove()
1390
			end
1391
		end)
1392
		wait(1.5)
1393
		D = false
1394
	end
1395
end
1396
1397
function Jump()
1398
	if DD == false then
1399
		DD = true
1400
		print("ASD")
1401
		local Bod = Instance.new("BodyPosition",RootPart)
1402
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1403
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1404
		local Ef = Instance.new("Part",workspace)
1405
		Ef.Size = Vector3.new(1,1,1)
1406
		Ef.CanCollide = false
1407
		Ef.Anchored = true
1408
		Ef.BrickColor = BrickColor.new("New Yeller")
1409
		Ef.Material = "Neon"
1410
		Ef.Shape = "Ball"
1411
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1412
		coroutine.resume(coroutine.create(function()
1413
		for i = 1,30 do
1414
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1415
			Ef.Transparency = Ef.Transparency + 0.07
1416
			game:GetService("RunService").RenderStepped:wait()
1417
		end
1418
		Ef:remove()
1419
		end))
1420
		wait(0.1)
1421
		Bod:remove()
1422
		wait(1)
1423
		DD = false
1424
	end
1425
end
1426
1427
function TimeStop()
1428
	if DDZ == false then
1429
		DDZ = true
1430
		local S = Instance.new("Sound",ST)
1431
		S.SoundId = "rbxassetid://1631612542"
1432
		S.Pitch = 1.2
1433
		S.Volume = 12312
1434
		S.Looped = false
1435
		S:play()
1436
		local Ef = Instance.new("Part",workspace)
1437
		Ef.Size = Vector3.new(1,1,1)
1438
		Ef.Material = "Neon"
1439
		Ef.BrickColor = BrickColor.new("White")
1440
		Ef.Transparency = 0.4
1441
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1442
		Ef.Anchored = true
1443
		Ef.CanCollide = false
1444
		Ef.Shape = "Ball"
1445
		local Ef2 = Instance.new("SpecialMesh",Ef)
1446
		Ef2.MeshType = "Sphere"
1447
		Ef2.Scale = Vector3.new(1,1,1)
1448
		coroutine.resume(coroutine.create(function()
1449
		for i = 1,70 do
1450
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1451
			game:GetService("RunService").RenderStepped:wait()
1452
		end
1453
		for i = 1,70 do
1454
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1455
			game:GetService("RunService").RenderStepped:wait()
1456
		end
1457
		Ef:remove()
1458
		end))
1459
		local HB = Instance.new("Part",workspace)
1460
		HB.CanCollide = false
1461
		HB.Anchored = true
1462
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1463
		HB.Size = Vector3.new(300,300,300)
1464
		HB.Transparency = 1
1465
		HB.Touched:connect(function(hit)
1466
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1467
				hit.Parent.Torso.Anchored = true
1468
				hit.Parent.Head.Anchored = true
1469
				hit.Parent["Right Arm"].Anchored = true
1470
				hit.Parent["Left Arm"].Anchored = true
1471
				hit.Parent["Right Leg"].Anchored = true
1472
				hit.Parent["Left Leg"].Anchored = true
1473
				wait(Time)
1474
				hit.Parent.Torso.Anchored = false
1475
				hit.Parent.Head.Anchored = false
1476
				hit.Parent["Right Arm"].Anchored = false
1477
				hit.Parent["Left Arm"].Anchored = false
1478
				hit.Parent["Right Leg"].Anchored = false
1479
				hit.Parent["Left Leg"].Anchored = false
1480
			end
1481
		end)
1482
		wait(32)
1483
		HB:remove()
1484
		DDZ = false
1485
	end
1486
end
1487
1488
function StrongOra()
1489
	if D == false then 
1490
		D = true
1491
		Pause = true
1492
		local HB = Instance.new("Part",SRA)
1493
		HB.CanCollide = false
1494
		HB.Transparency = 1
1495
		HB.Size = Vector3.new(1,1,1)
1496
		local HB2 = Instance.new("Weld",HB)
1497
		HB2.Part0 = SRA
1498
		HB2.Part1 = HB
1499
		HB2.C0 = CFrame.new(0,0,0)
1500
		HB.Touched:connect(function(hit)
1501
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1502
				HB:remove()
1503
				hit.Parent.Humanoid:TakeDamage(30)
1504
				hit.Parent.Humanoid.PlatformStand = true
1505
				local Ef = Instance.new("Part",workspace)
1506
				Ef.Size = Vector3.new(1,1,1)
1507
				Ef.CanCollide = false
1508
				Ef.Anchored = true
1509
				Ef.Shape = "Ball"
1510
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1511
				Ef.Material = "Neon"
1512
				Ef.BrickColor = BrickColor.new("White")
1513
				local Ef2 = Instance.new("SpecialMesh",Ef)
1514
				Ef2.MeshType = "Sphere"
1515
				Ef2.Scale = Vector3.new(1,1,1)
1516
				coroutine.resume(coroutine.create(function()
1517
				for i = 1,5 do
1518
				local random = math.random(-3,3)
1519
				local random2 = math.random(-3,3)
1520
				local random3 = math.random(-3,3)
1521
				local ZC = Instance.new("Part",workspace)
1522
				ZC.Size = Vector3.new(1,1,1)
1523
				ZC.CanCollide = false
1524
				ZC.Anchored = true
1525
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1526
				ZC.Shape = "Ball"
1527
				ZC.Material = "Neon"
1528
				ZC.BrickColor = BrickColor.new("New Yeller")
1529
				local ZC2 = Instance.new("SpecialMesh",ZC)
1530
				ZC2.MeshType = "Sphere"
1531
				ZC2.Scale = Vector3.new(1,1,1)
1532
				coroutine.resume(coroutine.create(function()
1533
				for i = 1,100 do
1534
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1535
					ZC.Transparency = ZC.Transparency + 0.03
1536
					game:GetService("RunService").RenderStepped:wait()
1537
				end
1538
				ZC:remove()
1539
				end))
1540
				end
1541
				end))
1542
				coroutine.resume(coroutine.create(function()
1543
				for i = 1,100 do
1544
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1545
					Ef.Transparency = Ef.Transparency + 0.03
1546
					game:GetService("RunService").RenderStepped:wait()
1547
				end
1548
				Ef:remove()
1549
				end))
1550
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1551
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1552
				Fl.velocity = RootPart.CFrame.lookVector*190
1553
				wait(0.3)
1554
				Fl:remove()
1555
				wait(0.5)
1556
				hit.Parent.Humanoid.PlatformStand = false
1557
			end
1558
		end)
1559
		for i = 0,0.5,0.1 do
1560
		swait()
1561
		PlayAnimationFromTable({
1562
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1563
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1564
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1565
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1566
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1567
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1568
		}, .5, false)
1569
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1570
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1571
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1572
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1573
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1574
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1575
		end
1576
		local Ora = Instance.new("Sound",ST)
1577
		Ora.SoundId = "rbxassetid://271120244"
1578
		Ora.Pitch = 1
1579
		Ora.Looped = false
1580
		Ora.Volume = 12312
1581
		Ora:play()
1582
		for i = 0,0.6,0.1 do
1583
		swait()
1584
		PlayAnimationFromTable({
1585
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1586
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1587
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1588
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1589
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1590
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1591
		}, .5, false)
1592
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1593
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1594
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1595
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1596
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1597
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1598
		end
1599
		coroutine.resume(coroutine.create(function()
1600
		wait(0.4)
1601
		HB:remove()
1602
		end))
1603
		Pause = false
1604
		wait(0.5)
1605
		D = false
1606
	end
1607
end
1608
function OHOra()
1609
	if D == false then
1610
		D = true
1611
		Pause = true
1612
		Loop = true
1613
		SoundZ = Instance.new("Sound",ST)
1614
		SoundZ.SoundId = "rbxassetid://791374350"
1615
		SoundZ.Volume = 2
1616
		SoundZ.Looped = true
1617
		SoundZ.Pitch = 0.95
1618
		SoundZ:play()
1619
		while Loop do
1620
			local HB = Instance.new("Part",SRA)
1621
			HB.CanCollide = false
1622
			HB.Transparency = 1
1623
			local HB2 = Instance.new("Weld",HB)
1624
			HB2.Part0 = SRA
1625
			HB2.Part1 = HB
1626
			HB2.C0 = CFrame.new(0,-1.1,0)
1627
			HB.Touched:connect(function(hit)
1628
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1629
					HB:remove()
1630
					hit.Parent.Humanoid:TakeDamage(1.5)
1631
					hit.Parent.Humanoid.WalkSpeed = 2
1632
					local random = math.random(-3,3)
1633
					local random2 = math.random(-3,3)
1634
					local random3 = math.random(-3,3)
1635
					local Ef = Instance.new("Part",workspace)
1636
					Ef.Size = Vector3.new(1,1,1)
1637
					Ef.CanCollide = false
1638
					Ef.Material = "Neon"
1639
					Ef.BrickColor = BrickColor.new("White")
1640
					Ef.Anchored = true
1641
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1642
					local Ef2 = Instance.new("SpecialMesh",Ef)
1643
					Ef2.MeshType = "Sphere"
1644
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1645
					local Part = Instance.new("Part",workspace)
1646
					Part.Size = Vector3.new(1,1,1)
1647
					Part.CanCollide = false
1648
					Part.BrickColor = BrickColor.new("New Yeller")
1649
					Part.Material = "Neon"
1650
					Part.Anchored = true
1651
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1652
					local Part2 = Instance.new("SpecialMesh",Part)
1653
					Part2.MeshType = "Sphere"
1654
					Part2.Scale = Vector3.new(1,1,1)
1655
					for i = 1,50 do
1656
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1657
						Part.Transparency = Part.Transparency + 0.07
1658
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1659
						Ef.Transparency = Ef.Transparency + 0.07
1660
						game:GetService("RunService").RenderStepped:wait()
1661
					end
1662
					Part:remove()
1663
					Ef:remove()
1664
					end
1665
			end)
1666
			for i = 0,0.15,0.1 do
1667
			swait()
1668
			PlayAnimationFromTable({
1669
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1670
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1671
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1672
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1673
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1674
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1675
			}, .5, false)
1676
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1677
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1678
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1679
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1680
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1681
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1682
			end
1683
			coroutine.resume(coroutine.create(function()
1684
				wait(1)
1685
				HB:remove()
1686
			end))
1687
			local CCB = Instance.new("Part",SRA)
1688
			CCB.CanCollide = false
1689
			CCB.Transparency = 1
1690
			local CCB2 = Instance.new("Weld",CCB)
1691
			CCB2.Part0 = SRA
1692
			CCB2.Part1 = CCB
1693
			CCB2.C0 = CFrame.new(0,-1.1,0)
1694
			CCB.Touched:connect(function(hit)
1695
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1696
					CCB:remove()
1697
					hit.Parent.Humanoid:TakeDamage(1.5)
1698
					hit.Parent.Humanoid.WalkSpeed = 2
1699
					local random = math.random(-3,3)
1700
					local random2 = math.random(-3,3)
1701
					local random3 = math.random(-3,3)
1702
					local Ef = Instance.new("Part",workspace)
1703
					Ef.Size = Vector3.new(1,1,1)
1704
					Ef.CanCollide = false
1705
					Ef.Material = "Neon"
1706
					Ef.BrickColor = BrickColor.new("White")
1707
					Ef.Anchored = true
1708
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1709
					local Ef2 = Instance.new("SpecialMesh",Ef)
1710
					Ef2.MeshType = "Sphere"
1711
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1712
					local Part = Instance.new("Part",workspace)
1713
					Part.Size = Vector3.new(1,1,1)
1714
					Part.CanCollide = false
1715
					Part.BrickColor = BrickColor.new("New Yeller")
1716
					Part.Material = "Neon"
1717
					Part.Anchored = true
1718
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1719
					local Part2 = Instance.new("SpecialMesh",Part)
1720
					Part2.MeshType = "Sphere"
1721
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1722
					for i = 1,50 do
1723
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1724
						Part.Transparency = Part.Transparency + 0.07
1725
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1726
						Ef.Transparency = Ef.Transparency + 0.07
1727
						game:GetService("RunService").RenderStepped:wait()
1728
					end
1729
					Part:remove()
1730
					Ef:remove()
1731
				end
1732
			end)
1733
			for i = 0,0.15,0.1 do
1734
			swait()
1735
			PlayAnimationFromTable({
1736
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1737
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1738
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1739
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1740
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1741
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1742
			}, .5, false)
1743
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1744
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1745
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1746
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1747
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1748
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1749
			end
1750
			coroutine.resume(coroutine.create(function()
1751
				wait(1)
1752
				CCB:remove()
1753
			end))
1754
			game:GetService("RunService").RenderStepped:wait()
1755
		end
1756
		wait(0.2)
1757
		D = false
1758
	end
1759
end
1760
1761
function Stop()
1762
	Pause = false
1763
	SoundZ:remove()
1764
	Loop = false
1765
end
1766
1767
function UnStand()
1768
	if D == false then
1769
		D = true
1770
		FlA.Enabled = false
1771
		FlA1.Enabled = false
1772
		FlA2.Enabled = false
1773
		FlA3.Enabled = false
1774
		FlA4.Enabled = false
1775
		FlA5.Enabled = false
1776
		ZZA.Enabled= false
1777
		ZZA1.Enabled = false
1778
		ZZA2.Enabled = false
1779
		ZZA3.Enabled = false
1780
		ZZA4.Enabled = false
1781
		ZZA5.Enabled = false
1782
		Pause = true
1783
		coroutine.resume(coroutine.create(function()
1784
		for i = 0,1.2,0.1 do
1785
		swait()
1786
		PlayAnimationFromTable({
1787
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1788
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1789
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1790
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1791
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1792
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1793
		}, .5, false)
1794
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1795
		end
1796
		Pause = false
1797
		ZZZ:disconnect()
1798
		ZZZ1:disconnect()
1799
		end))
1800
		for i,v in pairs(Character.Stand:children()) do
1801
		    if v:IsA("Part") then
1802
				coroutine.resume(coroutine.create(function()
1803
				for i = 1,11 do
1804
		        v.Transparency = v.Transparency + 0.1
1805
				Face.Transparency = Face.Transparency + 0.1
1806
				game:GetService("RunService").RenderStepped:wait()
1807
				end
1808
				end))
1809
		    end
1810
		end
1811
		wait(0.5)
1812
		D = false
1813
		
1814
	end
1815
end
1816
1817
1818
New = function(Object, Parent, Name, Data)
1819
	local Object = Instance.new(Object)
1820
	for Index, Value in pairs(Data or {}) do
1821
		Object[Index] = Value
1822
	end
1823
	Object.Parent = Parent
1824
	Object.Name = Name
1825
	return Object
1826
end
1827
function rayCast(Position, Direction, Range, Ignore)
1828
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1829
end 
1830
1831
1832
1833
1834
coroutine.wrap(function()
1835
while 1 do
1836
swait()
1837
if doe <= 360 then
1838
	doe = doe + 2
1839
else
1840
	doe = 0
1841
end
1842
end
1843
end)()
1844
while true do
1845
	swait()
1846
	for i, v in pairs(Character:GetChildren()) do
1847
		if v:IsA("Part") then
1848
			v.Material = "SmoothPlastic"
1849
		elseif v:IsA("Accessory") then
1850
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1851
		end
1852
	end
1853
1854
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1855
	velocity = RootPart.Velocity.y
1856
	sine = sine + change
1857
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1858
		if RootPart.Velocity.y > 1 and hit == nil then 
1859
			Anim = "Jump"
1860
			if Pause == false then
1861
		PlayAnimationFromTable({
1862
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
1863
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1864
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1865
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
1866
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1867
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1868
		}, .3, false)
1869
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1870
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1871
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1872
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1873
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1874
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1875
					end
1876
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1877
			Anim = "Fall"
1878
			if Pause == false then
1879
		PlayAnimationFromTable({
1880
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
1881
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1882
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1883
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
1884
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1885
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1886
		}, .3, false)
1887
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1888
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1889
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1890
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1891
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1892
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1893
					end
1894
		elseif Torsovelocity < 1 and hit ~= nil then
1895
			Anim = "Idle"
1896
			if Pause == false then
1897
				change = 1
1898
		PlayAnimationFromTable({
1899
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
1900
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
1901
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
1902
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
1903
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
1904
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
1905
		}, .3, false)
1906
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1907
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1908
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1909
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1910
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1911
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
1912
			end
1913
		elseif Torsovelocity > 2 and hit ~= nil then
1914
			Anim = "Walk"
1915
			if Pause == false then
1916
		PlayAnimationFromTable({		
1917
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
1918
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
1919
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
1920
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
1921
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
1922
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
1923
		}, .3, false)
1924
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1925
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1926
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1927
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1928
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1929
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
1930
			end
1931
		end
1932
end