carlosname

Untitled

Sep 30th, 2019
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. --https://github.com/Mokiros/roblox-FE-compatibility
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  22.  
  23. --[[
  24.  
  25. wait(0.1)
  26. local Player = game.Players.LocalPlayer
  27. local Character = Player.Character
  28. local Humanoid = Character.Humanoid
  29. local Mouse = Player:GetMouse()
  30. local LeftArm = Character["Left Arm"]
  31. local RightArm = Character["Right Arm"]
  32. local LeftLeg = Character["Left Leg"]
  33. local RightLeg = Character["Right Leg"]
  34. local Head = Character.Head
  35. local Torso = Character.Torso
  36. local Camera = game.Workspace.CurrentCamera
  37. local RootPart = Character.HumanoidRootPart
  38. local RootJoint = RootPart.RootJoint
  39. local Pause = false
  40. local attack = false
  41. local Change = false
  42. local DDZ = false
  43. local LOL = false
  44. local Anim = 'Idle'
  45. local attacktype = 1
  46. local delays = false
  47. local play = true
  48. local Time = 7
  49. local targetted = nil
  50. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  51. local velocity = RootPart.Velocity.y
  52. local sine = 0
  53. local change = 1
  54. local D = false
  55. Loop = false
  56. local DD = false
  57. local doe = 0
  58. local Create = LoadLibrary("RbxUtility").Create
  59. local Stand = Instance.new("Model",Character)
  60. Stand.Name = "Stand"
  61. local ST = Instance.new("Part",Stand)
  62. ST.Size = Vector3.new(2,2,1)
  63. ST.BrickColor = BrickColor.new("White")
  64. ST.CanCollide = false
  65. local ST2 = Instance.new("SpecialMesh",ST)
  66. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  67. ST2.Scale = Vector3.new(1,1,1)
  68. local ST3 = Instance.new("Weld",ST)
  69. ST3.Part0 = RootPart
  70. ST3.Part1 = ST
  71. ST3.C0 = CFrame.new(0,0,0)
  72. local SH = Instance.new("Part",Stand)
  73. SH.Size = Vector3.new(1.25,1.25,1.25)
  74. SH.CanCollide = false
  75. SH.BrickColor = BrickColor.new("White")
  76. local SH2 = Instance.new("SpecialMesh",SH)
  77. SH2.MeshType = "Head"
  78. SH2.Scale = Vector3.new(1,1,1)
  79. local SH2 = Instance.new("Weld",SH)
  80. SH2.Part0 = ST
  81. SH2.Part1 = SH
  82. SH2.C0 = CFrame.new(0,1.5,0)
  83. local SRA = Instance.new("Part",Stand)
  84. SRA.Size = Vector3.new(1,2,1)
  85. SRA.CanCollide = false
  86. SRA.BrickColor = BrickColor.new("White")
  87. local SRA2 = Instance.new("SpecialMesh",SRA)
  88. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  89. SRA2.Scale = Vector3.new(1,1,1)
  90. local SRA3 = Instance.new("Weld",SRA)
  91. SRA3.Part0 = ST
  92. SRA3.Part1 = SRA
  93. SRA3.C0 = CFrame.new(1.5,0,0)
  94. local SLA = Instance.new("Part",Stand)
  95. SLA.Size = Vector3.new(1,2,1)
  96. SLA.CanCollide = false
  97. SLA.BrickColor = BrickColor.new("White")
  98. local SLA2 = Instance.new("SpecialMesh",SLA)
  99. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  100. SLA2.Scale = Vector3.new(1,1,1)
  101. local SLA3 = Instance.new("Weld",SLA)
  102. SLA3.Part0 = ST
  103. SLA3.Part1 = SLA
  104. SLA3.C0 = CFrame.new(-1.5,0,0)
  105. local SRL = Instance.new("Part",Stand)
  106. SRL.Size = Vector3.new(1,2,1)
  107. SRL.CanCollide = false
  108. SRL.BrickColor = BrickColor.new("White")
  109. local SRL2 = Instance.new("SpecialMesh",SRL)
  110. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  111. SRL2.Scale = Vector3.new(1,1,1)
  112. local SRL3 = Instance.new("Weld",SRL)
  113. SRL3.Part0 = ST
  114. SRL3.Part1 = SRL
  115. SRL3.C0 = CFrame.new(0.5,-2,0)
  116. local SLL = Instance.new("Part",Stand)
  117. SLL.Size = Vector3.new(1,2,1)
  118. SLL.CanCollide = false
  119. SLL.BrickColor = BrickColor.new("White")
  120. local SLL2 = Instance.new("SpecialMesh",SLL)
  121. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  122. SLL2.Scale = Vector3.new(1,1,1)
  123. local SLL3 = Instance.new("Weld",SLL)
  124. SLL3.Part0 = ST
  125. SLL3.Part1 = SLL
  126. SLL3.C0 = CFrame.new(-0.5,-2,0)
  127. local FlA = Instance.new("ParticleEmitter",SRA)
  128. FlA.Texture = "rbxassetid://263837009"
  129. FlA.Size = NumberSequence.new(0.6)
  130. FlA.Rotation = NumberRange.new(-100, 100)
  131. FlA.RotSpeed = NumberRange.new(-200, 200)
  132. FlA.Transparency = NumberSequence.new(0,1)
  133. FlA.Speed = NumberRange.new(0.1)
  134. FlA.ZOffset = -0.1
  135. FlA.Lifetime = NumberRange.new(1)
  136. FlA.Rate = 1111
  137. FlA.LockedToPart = true
  138. FlA.LightEmission = 1
  139. FlA.VelocitySpread = 12121
  140. local ZZA = Instance.new("ParticleEmitter",SRA)
  141. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  142. ZZA.Size = NumberSequence.new(0.005)
  143. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  144. ZZA.RotSpeed = NumberRange.new(-200, 200)
  145. ZZA.Transparency = NumberSequence.new(0.7)
  146. ZZA.Lifetime = NumberRange.new(1)
  147. ZZA.Speed = NumberRange.new(0.48)
  148. ZZA.Rate = 1231231
  149. ZZA.ZOffset = 0.1
  150. ZZA.LockedToPart = true
  151. ZZA.LightEmission = 1e9
  152. ZZA.LightInfluence = 1e9
  153. local FlA1 = Instance.new("ParticleEmitter",SLA)
  154. FlA1.Texture = "rbxassetid://263837009"
  155. FlA1.Size = NumberSequence.new(0.6)
  156. FlA1.Rotation = NumberRange.new(-100, 100)
  157. FlA1.RotSpeed = NumberRange.new(-200, 200)
  158. FlA1.Transparency = NumberSequence.new(0,1)
  159. FlA1.Speed = NumberRange.new(0.1)
  160. FlA1.ZOffset = -0.1
  161. FlA1.Lifetime = NumberRange.new(1)
  162. FlA1.Rate = 1111
  163. FlA1.LockedToPart = true
  164. FlA1.LightEmission = 1
  165. FlA1.VelocitySpread = 12121
  166. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  167. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  168. ZZA1.Size = NumberSequence.new(0.005)
  169. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  170. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  171. ZZA1.Transparency = NumberSequence.new(0.7)
  172. ZZA1.Lifetime = NumberRange.new(1)
  173. ZZA1.Speed = NumberRange.new(0.48)
  174. ZZA1.Rate = 1231231
  175. ZZA1.ZOffset = 0.1
  176. ZZA1.LockedToPart = true
  177. ZZA1.LightEmission = 1e9
  178. ZZA1.LightInfluence = 1e9
  179. local FlA2 = Instance.new("ParticleEmitter",ST)
  180. FlA2.Texture = "rbxassetid://263837009"
  181. FlA2.Size = NumberSequence.new(0.6)
  182. FlA2.Rotation = NumberRange.new(-100, 100)
  183. FlA2.RotSpeed = NumberRange.new(-200, 200)
  184. FlA2.Transparency = NumberSequence.new(0,1)
  185. FlA2.Speed = NumberRange.new(0.1)
  186. FlA2.ZOffset = -0.1
  187. FlA2.Lifetime = NumberRange.new(1)
  188. FlA2.Rate = 1111
  189. FlA2.LockedToPart = true
  190. FlA2.LightEmission = 1
  191. FlA2.VelocitySpread = 12121
  192. local ZZA2 = Instance.new("ParticleEmitter",ST)
  193. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  194. ZZA2.Size = NumberSequence.new(0.005)
  195. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  196. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  197. ZZA2.Transparency = NumberSequence.new(0.7)
  198. ZZA2.Lifetime = NumberRange.new(1)
  199. ZZA2.Speed = NumberRange.new(0.48)
  200. ZZA2.Rate = 1231231
  201. ZZA2.ZOffset = 0.1
  202. ZZA2.LockedToPart = true
  203. ZZA2.LightEmission = 1e9
  204. ZZA2.LightInfluence = 1e9
  205. local FlA3 = Instance.new("ParticleEmitter",SRL)
  206. FlA3.Texture = "rbxassetid://263837009"
  207. FlA3.Size = NumberSequence.new(0.6)
  208. FlA3.Rotation = NumberRange.new(-100, 100)
  209. FlA3.RotSpeed = NumberRange.new(-200, 200)
  210. FlA3.Transparency = NumberSequence.new(0,1)
  211. FlA3.Speed = NumberRange.new(0.1)
  212. FlA3.ZOffset = -0.1
  213. FlA3.Lifetime = NumberRange.new(1)
  214. FlA3.Rate = 1111
  215. FlA3.LockedToPart = true
  216. FlA3.LightEmission = 1
  217. FlA3.VelocitySpread = 12121
  218. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  219. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  220. ZZA3.Size = NumberSequence.new(0.005)
  221. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  222. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  223. ZZA3.Transparency = NumberSequence.new(0.7)
  224. ZZA3.Lifetime = NumberRange.new(1)
  225. ZZA3.Speed = NumberRange.new(0.48)
  226. ZZA3.Rate = 1231231
  227. ZZA3.ZOffset = 0.1
  228. ZZA3.LockedToPart = true
  229. ZZA3.LightEmission = 1e9
  230. ZZA3.LightInfluence = 1e9
  231. local FlA4 = Instance.new("ParticleEmitter",SLL)
  232. FlA4.Texture = "rbxassetid://263837009"
  233. FlA4.Size = NumberSequence.new(0.6)
  234. FlA4.Rotation = NumberRange.new(-100, 100)
  235. FlA4.RotSpeed = NumberRange.new(-200, 200)
  236. FlA4.Transparency = NumberSequence.new(0,1)
  237. FlA4.Speed = NumberRange.new(0.1)
  238. FlA4.ZOffset = -0.1
  239. FlA4.Lifetime = NumberRange.new(1)
  240. FlA4.Rate = 1111
  241. FlA4.LockedToPart = true
  242. FlA4.LightEmission = 1
  243. FlA4.VelocitySpread = 12121
  244. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  245. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  246. ZZA4.Size = NumberSequence.new(0.005)
  247. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  248. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  249. ZZA4.Transparency = NumberSequence.new(0.7)
  250. ZZA4.Lifetime = NumberRange.new(1)
  251. ZZA4.Speed = NumberRange.new(0.48)
  252. ZZA4.Rate = 1231231
  253. ZZA4.ZOffset = 0.1
  254. ZZA4.LockedToPart = true
  255. ZZA4.LightEmission = 1e9
  256. ZZA4.LightInfluence = 1e9
  257. local FlA5 = Instance.new("ParticleEmitter",SH)
  258. FlA5.Texture = "rbxassetid://263837009"
  259. FlA5.Size = NumberSequence.new(0.6)
  260. FlA5.Rotation = NumberRange.new(-100, 100)
  261. FlA5.RotSpeed = NumberRange.new(-200, 200)
  262. FlA5.Transparency = NumberSequence.new(0,1)
  263. FlA5.Speed = NumberRange.new(0.1)
  264. FlA5.ZOffset = -0.1
  265. FlA5.Lifetime = NumberRange.new(1)
  266. FlA5.Rate = 20
  267. FlA5.LockedToPart = true
  268. FlA5.LightEmission = 1
  269. FlA5.VelocitySpread = 12121
  270. local ZZA5 = Instance.new("ParticleEmitter",SH)
  271. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  272. ZZA5.Size = NumberSequence.new(0.005)
  273. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  274. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  275. ZZA5.Transparency = NumberSequence.new(0.7)
  276. ZZA5.Lifetime = NumberRange.new(1)
  277. ZZA5.Speed = NumberRange.new(0.48)
  278. ZZA5.Rate = 1231233
  279. ZZA5.ZOffset = 0.1
  280. ZZA5.LockedToPart = true
  281. ZZA5.LightEmission = 1e9
  282. ZZA5.LightInfluence = 1e9
  283. FlA.Enabled = false
  284. FlA1.Enabled = false
  285. FlA2.Enabled = false
  286. FlA3.Enabled = false
  287. FlA4.Enabled = false
  288. FlA5.Enabled = false
  289. ZZA.Enabled= false
  290. ZZA1.Enabled = false
  291. ZZA2.Enabled = false
  292. ZZA3.Enabled = false
  293. ZZA4.Enabled = false
  294. ZZA5.Enabled = false
  295. local Face = Instance.new("Decal",SH)
  296. Face.Face = "Front"
  297. Face.Texture = "rbxassetid://1692604813"
  298. local StarH = Instance.new("Part",Stand)
  299. StarH.BrickColor = BrickColor.new("Institutional white")
  300. StarH.CanCollide = false
  301. local StarH2 = Instance.new("SpecialMesh",StarH)
  302. StarH2.MeshId = "rbxassetid://874044556"
  303. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  304. local StarH3 = Instance.new("Weld",StarH)
  305. StarH3.Part0 = SH
  306. StarH3.Part1 = StarH
  307. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  308. local Scarf = Instance.new("Part",Stand)
  309. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  310. Scarf.CanCollide = false
  311. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  312. Scarf2.MeshId = "rbxassetid://873798502"
  313. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  314. local Scarf3 = Instance.new("Weld",Scarf)
  315. Scarf3.Part0 = SH
  316. Scarf3.Part1 = Scarf
  317. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  318. local Clot = Instance.new("Part",Stand)
  319. Clot.BrickColor = BrickColor.new("Pastel yellow")
  320. Clot.CanCollide = false
  321. local Clot2 = Instance.new("SpecialMesh",Clot)
  322. Clot2.MeshId = "rbxassetid://874045262"
  323. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  324. local Clot3 = Instance.new("Weld",Clot)
  325. Clot3.Part0 = ST
  326. Clot3.Part1 = Clot
  327. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  328. local BClot = Instance.new("Part",Stand)
  329. BClot.BrickColor = BrickColor.new("Pastel yellow")
  330. BClot.CanCollide = false
  331. local BClot2 = Instance.new("SpecialMesh",BClot)
  332. BClot2.MeshId = "rbxassetid://874045262"
  333. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  334. local BClot3 = Instance.new("Weld",BClot)
  335. BClot3.Part0 = ST
  336. BClot3.Part1 = BClot
  337. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  338. local Shoulder = Instance.new("Part",Stand)
  339. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  340. Shoulder.CanCollide = false
  341. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  342. Shoulder2.MeshId = "rbxassetid://874040321"
  343. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  344. local Shoulder3 = Instance.new("Weld",Shoulder)
  345. Shoulder3.Part0 = SRA
  346. Shoulder3.Part1 = Shoulder
  347. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  348. local OtShoulder = Instance.new("Part",Stand)
  349. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  350. OtShoulder.CanCollide = false
  351. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  352. OtShoulder2.MeshId = "rbxassetid://874040321"
  353. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  354. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  355. OtShoulder3.Part0 = SLA
  356. OtShoulder3.Part1 = OtShoulder
  357. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  358. local Abs = Instance.new("Part",Stand)
  359. Abs.BrickColor = BrickColor.new("Institutional white")
  360. Abs.CanCollide = false
  361. local Abs2 = Instance.new("SpecialMesh",Abs)
  362. Abs2.MeshId = "rbxassetid://958074736"
  363. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  364. local Abs3 = Instance.new("Weld",Abs)
  365. Abs3.Part0 = ST
  366. Abs3.Part1 = Abs
  367. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  368. Humanoid.Animator.Parent = nil
  369. Character.Animate.Parent = nil
  370. mas = Instance.new("Model",game:GetService("Lighting"))
  371. WeldConstraint0 = Instance.new("WeldConstraint")
  372. WeldConstraint1 = Instance.new("WeldConstraint")
  373. WeldConstraint2 = Instance.new("WeldConstraint")
  374. WeldConstraint3 = Instance.new("WeldConstraint")
  375. WeldConstraint4 = Instance.new("WeldConstraint")
  376. WeldConstraint5 = Instance.new("WeldConstraint")
  377. WeldConstraint6 = Instance.new("WeldConstraint")
  378. WeldConstraint7 = Instance.new("WeldConstraint")
  379. WeldConstraint8 = Instance.new("WeldConstraint")
  380. WeldConstraint9 = Instance.new("WeldConstraint")
  381. WeldConstraint10 = Instance.new("WeldConstraint")
  382. WeldConstraint11 = Instance.new("WeldConstraint")
  383. WeldConstraint12 = Instance.new("WeldConstraint")
  384. WeldConstraint13 = Instance.new("WeldConstraint")
  385. Part14 = Instance.new("Part")
  386. Part15 = Instance.new("Part")
  387. WeldConstraint16 = Instance.new("WeldConstraint")
  388. WeldConstraint17 = Instance.new("WeldConstraint")
  389. WeldConstraint18 = Instance.new("WeldConstraint")
  390. WeldConstraint19 = Instance.new("WeldConstraint")
  391. WeldConstraint20 = Instance.new("WeldConstraint")
  392. WeldConstraint21 = Instance.new("WeldConstraint")
  393. WeldConstraint22 = Instance.new("WeldConstraint")
  394. WeldConstraint23 = Instance.new("WeldConstraint")
  395. WeldConstraint24 = Instance.new("WeldConstraint")
  396. WeldConstraint25 = Instance.new("WeldConstraint")
  397. WeldConstraint26 = Instance.new("WeldConstraint")
  398. WeldConstraint27 = Instance.new("WeldConstraint")
  399. WeldConstraint28 = Instance.new("WeldConstraint")
  400. WeldConstraint29 = Instance.new("WeldConstraint")
  401. Part30 = Instance.new("Part")
  402. Part31 = Instance.new("Part")
  403. Part32 = Instance.new("Part")
  404. Part33 = Instance.new("Part")
  405. Part34 = Instance.new("Part")
  406. Part35 = Instance.new("Part")
  407. Part36 = Instance.new("Part")
  408. Part37 = Instance.new("Part")
  409. Part38 = Instance.new("Part")
  410. Part39 = Instance.new("Part")
  411. Part40 = Instance.new("Part")
  412. Part41 = Instance.new("Part")
  413. Part42 = Instance.new("Part")
  414. WeldConstraint20.Parent = Part15
  415. WeldConstraint20.Part0 = Part15
  416. WeldConstraint20.Part1 = Part33
  417. WeldConstraint22.Parent = Part15
  418. WeldConstraint22.Part0 = Part15
  419. WeldConstraint22.Part1 = Part35
  420. WeldConstraint21.Parent = Part15
  421. WeldConstraint21.Part0 = Part15
  422. WeldConstraint21.Part1 = Part34
  423. WeldConstraint23.Parent = Part15
  424. WeldConstraint23.Part0 = Part15
  425. WeldConstraint23.Part1 = Part36
  426. WeldConstraint24.Parent = Part15
  427. WeldConstraint24.Part0 = Part15
  428. WeldConstraint24.Part1 = Part37
  429. WeldConstraint25.Parent = Part15
  430. WeldConstraint25.Part0 = Part15
  431. WeldConstraint25.Part1 = Part38
  432. WeldConstraint26.Parent = Part15
  433. WeldConstraint26.Part0 = Part15
  434. WeldConstraint26.Part1 = Part39
  435. WeldConstraint27.Parent = Part15
  436. WeldConstraint27.Part0 = Part15
  437. WeldConstraint27.Part1 = Part40
  438. WeldConstraint29.Parent = Part15
  439. WeldConstraint29.Part0 = Part15
  440. WeldConstraint29.Part1 = Part42
  441. WeldConstraint28.Parent = Part15
  442. WeldConstraint28.Part0 = Part15
  443. WeldConstraint28.Part1 = Part41
  444. WeldConstraint16.Parent = Part15
  445. WeldConstraint16.Part0 = Part15
  446. WeldConstraint16.Part1 = Part14
  447. WeldConstraint17.Parent = Part15
  448. WeldConstraint17.Part0 = Part15
  449. WeldConstraint17.Part1 = Part30
  450. WeldConstraint18.Parent = Part15
  451. WeldConstraint18.Part0 = Part15
  452. WeldConstraint18.Part1 = Part31
  453. WeldConstraint19.Parent = Part15
  454. WeldConstraint19.Part0 = Part15
  455. WeldConstraint19.Part1 = Part32
  456. Part14.Name = "Glove"
  457. Part14.Parent = mas
  458. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  459. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  460. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  461. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  462. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  463. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  464. Part14.BottomSurface = Enum.SurfaceType.Smooth
  465. Part14.BrickColor = BrickColor.new("Pastel yellow")
  466. Part14.CanCollide = false
  467. Part14.Material = Enum.Material.SmoothPlastic
  468. Part14.TopSurface = Enum.SurfaceType.Smooth
  469. Part14.brickColor = BrickColor.new("Pastel yellow")
  470. Part15.Name = "LeftHandle"
  471. Part15.Parent = mas
  472. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  473. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  474. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  475. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  476. Part15.Color = Color3.new(1, 1, 0)
  477. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  478. Part15.BottomSurface = Enum.SurfaceType.Smooth
  479. Part15.BrickColor = BrickColor.new("New Yeller")
  480. Part15.CanCollide = false
  481. Part15.Material = Enum.Material.SmoothPlastic
  482. Part15.TopSurface = Enum.SurfaceType.Smooth
  483. Part15.brickColor = BrickColor.new("New Yeller")
  484. Part15.Shape = Enum.PartType.Ball
  485. WeldConstraint16.Parent = Part15
  486. WeldConstraint16.Part0 = Part15
  487. WeldConstraint16.Part1 = Part14
  488. WeldConstraint17.Parent = Part15
  489. WeldConstraint17.Part0 = Part15
  490. WeldConstraint17.Part1 = Part30
  491. WeldConstraint18.Parent = Part15
  492. WeldConstraint18.Part0 = Part15
  493. WeldConstraint18.Part1 = Part31
  494. WeldConstraint19.Parent = Part15
  495. WeldConstraint19.Part0 = Part15
  496. WeldConstraint19.Part1 = Part32
  497. WeldConstraint20.Parent = Part15
  498. WeldConstraint20.Part0 = Part15
  499. WeldConstraint20.Part1 = Part33
  500. WeldConstraint21.Parent = Part15
  501. WeldConstraint21.Part0 = Part15
  502. WeldConstraint21.Part1 = Part34
  503. WeldConstraint22.Parent = Part15
  504. WeldConstraint22.Part0 = Part15
  505. WeldConstraint22.Part1 = Part35
  506. WeldConstraint23.Parent = Part15
  507. WeldConstraint23.Part0 = Part15
  508. WeldConstraint23.Part1 = Part36
  509. WeldConstraint24.Parent = Part15
  510. WeldConstraint24.Part0 = Part15
  511. WeldConstraint24.Part1 = Part37
  512. WeldConstraint25.Parent = Part15
  513. WeldConstraint25.Part0 = Part15
  514. WeldConstraint25.Part1 = Part38
  515. WeldConstraint26.Parent = Part15
  516. WeldConstraint26.Part0 = Part15
  517. WeldConstraint26.Part1 = Part39
  518. WeldConstraint27.Parent = Part15
  519. WeldConstraint27.Part0 = Part15
  520. WeldConstraint27.Part1 = Part40
  521. WeldConstraint28.Parent = Part15
  522. WeldConstraint28.Part0 = Part15
  523. WeldConstraint28.Part1 = Part41
  524. WeldConstraint29.Parent = Part15
  525. WeldConstraint29.Part0 = Part15
  526. WeldConstraint29.Part1 = Part42
  527. Part30.Parent = mas
  528. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  529. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  530. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  531. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  532. Part30.Color = Color3.new(1, 1, 0)
  533. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  534. Part30.BottomSurface = Enum.SurfaceType.Smooth
  535. Part30.BrickColor = BrickColor.new("New Yeller")
  536. Part30.CanCollide = false
  537. Part30.Material = Enum.Material.SmoothPlastic
  538. Part30.TopSurface = Enum.SurfaceType.Smooth
  539. Part30.brickColor = BrickColor.new("New Yeller")
  540. Part30.Shape = Enum.PartType.Ball
  541. Part31.Parent = mas
  542. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  543. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  544. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  545. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  546. Part31.Color = Color3.new(1, 1, 0)
  547. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  548. Part31.BottomSurface = Enum.SurfaceType.Smooth
  549. Part31.BrickColor = BrickColor.new("New Yeller")
  550. Part31.CanCollide = false
  551. Part31.Material = Enum.Material.SmoothPlastic
  552. Part31.TopSurface = Enum.SurfaceType.Smooth
  553. Part31.brickColor = BrickColor.new("New Yeller")
  554. Part31.Shape = Enum.PartType.Ball
  555. Part32.Parent = mas
  556. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  557. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  558. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  559. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  560. Part32.Color = Color3.new(1, 1, 0)
  561. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  562. Part32.BottomSurface = Enum.SurfaceType.Smooth
  563. Part32.BrickColor = BrickColor.new("New Yeller")
  564. Part32.CanCollide = false
  565. Part32.Material = Enum.Material.SmoothPlastic
  566. Part32.TopSurface = Enum.SurfaceType.Smooth
  567. Part32.brickColor = BrickColor.new("New Yeller")
  568. Part32.Shape = Enum.PartType.Ball
  569. Part33.Parent = mas
  570. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  571. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  572. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  573. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  574. Part33.Color = Color3.new(1, 1, 0)
  575. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  576. Part33.BottomSurface = Enum.SurfaceType.Smooth
  577. Part33.BrickColor = BrickColor.new("New Yeller")
  578. Part33.CanCollide = false
  579. Part33.Material = Enum.Material.SmoothPlastic
  580. Part33.TopSurface = Enum.SurfaceType.Smooth
  581. Part33.brickColor = BrickColor.new("New Yeller")
  582. Part33.Shape = Enum.PartType.Ball
  583. Part34.Parent = mas
  584. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  585. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  586. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  587. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  588. Part34.Color = Color3.new(1, 1, 0)
  589. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  590. Part34.BottomSurface = Enum.SurfaceType.Smooth
  591. Part34.BrickColor = BrickColor.new("New Yeller")
  592. Part34.CanCollide = false
  593. Part34.Material = Enum.Material.SmoothPlastic
  594. Part34.TopSurface = Enum.SurfaceType.Smooth
  595. Part34.brickColor = BrickColor.new("New Yeller")
  596. Part34.Shape = Enum.PartType.Ball
  597. Part35.Parent = mas
  598. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  599. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  600. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  601. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  602. Part35.Color = Color3.new(1, 1, 0)
  603. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  604. Part35.BottomSurface = Enum.SurfaceType.Smooth
  605. Part35.BrickColor = BrickColor.new("New Yeller")
  606. Part35.CanCollide = false
  607. Part35.Material = Enum.Material.SmoothPlastic
  608. Part35.TopSurface = Enum.SurfaceType.Smooth
  609. Part35.brickColor = BrickColor.new("New Yeller")
  610. Part35.Shape = Enum.PartType.Ball
  611. Part36.Parent = mas
  612. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  613. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  614. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  615. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  616. Part36.Color = Color3.new(1, 1, 0)
  617. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  618. Part36.BottomSurface = Enum.SurfaceType.Smooth
  619. Part36.BrickColor = BrickColor.new("New Yeller")
  620. Part36.CanCollide = false
  621. Part36.Material = Enum.Material.SmoothPlastic
  622. Part36.TopSurface = Enum.SurfaceType.Smooth
  623. Part36.brickColor = BrickColor.new("New Yeller")
  624. Part36.Shape = Enum.PartType.Ball
  625. Part37.Parent = mas
  626. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  627. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  628. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  629. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  630. Part37.Color = Color3.new(1, 1, 0)
  631. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  632. Part37.BottomSurface = Enum.SurfaceType.Smooth
  633. Part37.BrickColor = BrickColor.new("New Yeller")
  634. Part37.CanCollide = false
  635. Part37.Material = Enum.Material.SmoothPlastic
  636. Part37.TopSurface = Enum.SurfaceType.Smooth
  637. Part37.brickColor = BrickColor.new("New Yeller")
  638. Part37.Shape = Enum.PartType.Ball
  639. Part38.Parent = mas
  640. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  641. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  642. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  643. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  644. Part38.Color = Color3.new(1, 1, 0)
  645. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  646. Part38.BottomSurface = Enum.SurfaceType.Smooth
  647. Part38.BrickColor = BrickColor.new("New Yeller")
  648. Part38.CanCollide = false
  649. Part38.Material = Enum.Material.SmoothPlastic
  650. Part38.TopSurface = Enum.SurfaceType.Smooth
  651. Part38.brickColor = BrickColor.new("New Yeller")
  652. Part38.Shape = Enum.PartType.Ball
  653. Part39.Parent = mas
  654. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  655. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  656. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  657. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  658. Part39.Color = Color3.new(1, 1, 0)
  659. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  660. Part39.BottomSurface = Enum.SurfaceType.Smooth
  661. Part39.BrickColor = BrickColor.new("New Yeller")
  662. Part39.CanCollide = false
  663. Part39.Material = Enum.Material.SmoothPlastic
  664. Part39.TopSurface = Enum.SurfaceType.Smooth
  665. Part39.brickColor = BrickColor.new("New Yeller")
  666. Part39.Shape = Enum.PartType.Ball
  667. Part40.Parent = mas
  668. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  669. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  670. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  671. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  672. Part40.Color = Color3.new(1, 1, 0)
  673. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  674. Part40.BottomSurface = Enum.SurfaceType.Smooth
  675. Part40.BrickColor = BrickColor.new("New Yeller")
  676. Part40.CanCollide = false
  677. Part40.Material = Enum.Material.SmoothPlastic
  678. Part40.TopSurface = Enum.SurfaceType.Smooth
  679. Part40.brickColor = BrickColor.new("New Yeller")
  680. Part41.Parent = mas
  681. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  682. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  683. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  684. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  685. Part41.Color = Color3.new(1, 1, 0)
  686. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  687. Part41.BottomSurface = Enum.SurfaceType.Smooth
  688. Part41.BrickColor = BrickColor.new("New Yeller")
  689. Part41.CanCollide = false
  690. Part41.Material = Enum.Material.SmoothPlastic
  691. Part41.TopSurface = Enum.SurfaceType.Smooth
  692. Part41.brickColor = BrickColor.new("New Yeller")
  693. Part42.Parent = mas
  694. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  695. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  696. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  697. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  698. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  699. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  700. Part42.BottomSurface = Enum.SurfaceType.Smooth
  701. Part42.BrickColor = BrickColor.new("Institutional white")
  702. Part42.CanCollide = false
  703. Part42.Material = Enum.Material.SmoothPlastic
  704. Part42.TopSurface = Enum.SurfaceType.Smooth
  705. Part42.brickColor = BrickColor.new("Institutional white")
  706. for i,v in pairs(mas:GetChildren()) do
  707. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  708. pcall(function() v:MakeJoints() end)
  709. end
  710. local Wld = Instance.new("Weld",Part15)
  711. Wld.Part0 = SLA
  712. Wld.Part1 = Part15
  713. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  714. mas2 = Instance.new("Model",game:GetService("Lighting"))
  715. WeldConstraint0 = Instance.new("WeldConstraint")
  716. WeldConstraint1 = Instance.new("WeldConstraint")
  717. WeldConstraint2 = Instance.new("WeldConstraint")
  718. WeldConstraint3 = Instance.new("WeldConstraint")
  719. WeldConstraint4 = Instance.new("WeldConstraint")
  720. WeldConstraint5 = Instance.new("WeldConstraint")
  721. WeldConstraint6 = Instance.new("WeldConstraint")
  722. WeldConstraint7 = Instance.new("WeldConstraint")
  723. WeldConstraint8 = Instance.new("WeldConstraint")
  724. WeldConstraint9 = Instance.new("WeldConstraint")
  725. WeldConstraint10 = Instance.new("WeldConstraint")
  726. WeldConstraint11 = Instance.new("WeldConstraint")
  727. WeldConstraint12 = Instance.new("WeldConstraint")
  728. WeldConstraint13 = Instance.new("WeldConstraint")
  729. Part14 = Instance.new("Part")
  730. Part15 = Instance.new("Part")
  731. WeldConstraint16 = Instance.new("WeldConstraint")
  732. WeldConstraint17 = Instance.new("WeldConstraint")
  733. WeldConstraint18 = Instance.new("WeldConstraint")
  734. WeldConstraint19 = Instance.new("WeldConstraint")
  735. WeldConstraint20 = Instance.new("WeldConstraint")
  736. WeldConstraint21 = Instance.new("WeldConstraint")
  737. WeldConstraint22 = Instance.new("WeldConstraint")
  738. WeldConstraint23 = Instance.new("WeldConstraint")
  739. WeldConstraint24 = Instance.new("WeldConstraint")
  740. WeldConstraint25 = Instance.new("WeldConstraint")
  741. WeldConstraint26 = Instance.new("WeldConstraint")
  742. WeldConstraint27 = Instance.new("WeldConstraint")
  743. WeldConstraint28 = Instance.new("WeldConstraint")
  744. WeldConstraint29 = Instance.new("WeldConstraint")
  745. Part30 = Instance.new("Part")
  746. Part31 = Instance.new("Part")
  747. Part32 = Instance.new("Part")
  748. Part33 = Instance.new("Part")
  749. Part34 = Instance.new("Part")
  750. Part35 = Instance.new("Part")
  751. Part36 = Instance.new("Part")
  752. Part37 = Instance.new("Part")
  753. Part38 = Instance.new("Part")
  754. Part39 = Instance.new("Part")
  755. Part40 = Instance.new("Part")
  756. Part41 = Instance.new("Part")
  757. Part42 = Instance.new("Part")
  758. WeldConstraint20.Parent = Part15
  759. WeldConstraint20.Part0 = Part15
  760. WeldConstraint20.Part1 = Part33
  761. WeldConstraint22.Parent = Part15
  762. WeldConstraint22.Part0 = Part15
  763. WeldConstraint22.Part1 = Part35
  764. WeldConstraint21.Parent = Part15
  765. WeldConstraint21.Part0 = Part15
  766. WeldConstraint21.Part1 = Part34
  767. WeldConstraint23.Parent = Part15
  768. WeldConstraint23.Part0 = Part15
  769. WeldConstraint23.Part1 = Part36
  770. WeldConstraint24.Parent = Part15
  771. WeldConstraint24.Part0 = Part15
  772. WeldConstraint24.Part1 = Part37
  773. WeldConstraint25.Parent = Part15
  774. WeldConstraint25.Part0 = Part15
  775. WeldConstraint25.Part1 = Part38
  776. WeldConstraint26.Parent = Part15
  777. WeldConstraint26.Part0 = Part15
  778. WeldConstraint26.Part1 = Part39
  779. WeldConstraint27.Parent = Part15
  780. WeldConstraint27.Part0 = Part15
  781. WeldConstraint27.Part1 = Part40
  782. WeldConstraint29.Parent = Part15
  783. WeldConstraint29.Part0 = Part15
  784. WeldConstraint29.Part1 = Part42
  785. WeldConstraint28.Parent = Part15
  786. WeldConstraint28.Part0 = Part15
  787. WeldConstraint28.Part1 = Part41
  788. WeldConstraint16.Parent = Part15
  789. WeldConstraint16.Part0 = Part15
  790. WeldConstraint16.Part1 = Part14
  791. WeldConstraint17.Parent = Part15
  792. WeldConstraint17.Part0 = Part15
  793. WeldConstraint17.Part1 = Part30
  794. WeldConstraint18.Parent = Part15
  795. WeldConstraint18.Part0 = Part15
  796. WeldConstraint18.Part1 = Part31
  797. WeldConstraint19.Parent = Part15
  798. WeldConstraint19.Part0 = Part15
  799. WeldConstraint19.Part1 = Part32
  800. Part14.Name = "Glove"
  801. Part14.Parent = mas2
  802. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  803. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  804. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  805. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  806. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  807. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  808. Part14.BottomSurface = Enum.SurfaceType.Smooth
  809. Part14.BrickColor = BrickColor.new("Pastel yellow")
  810. Part14.CanCollide = false
  811. Part14.Material = Enum.Material.SmoothPlastic
  812. Part14.TopSurface = Enum.SurfaceType.Smooth
  813. Part14.brickColor = BrickColor.new("Pastel yellow")
  814. Part15.Name = "LeftHandle"
  815. Part15.Parent = mas2
  816. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  817. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  818. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  819. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  820. Part15.Color = Color3.new(1, 1, 0)
  821. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  822. Part15.BottomSurface = Enum.SurfaceType.Smooth
  823. Part15.BrickColor = BrickColor.new("New Yeller")
  824. Part15.CanCollide = false
  825. Part15.Material = Enum.Material.SmoothPlastic
  826. Part15.TopSurface = Enum.SurfaceType.Smooth
  827. Part15.brickColor = BrickColor.new("New Yeller")
  828. Part15.Shape = Enum.PartType.Ball
  829. WeldConstraint16.Parent = Part15
  830. WeldConstraint16.Part0 = Part15
  831. WeldConstraint16.Part1 = Part14
  832. WeldConstraint17.Parent = Part15
  833. WeldConstraint17.Part0 = Part15
  834. WeldConstraint17.Part1 = Part30
  835. WeldConstraint18.Parent = Part15
  836. WeldConstraint18.Part0 = Part15
  837. WeldConstraint18.Part1 = Part31
  838. WeldConstraint19.Parent = Part15
  839. WeldConstraint19.Part0 = Part15
  840. WeldConstraint19.Part1 = Part32
  841. WeldConstraint20.Parent = Part15
  842. WeldConstraint20.Part0 = Part15
  843. WeldConstraint20.Part1 = Part33
  844. WeldConstraint21.Parent = Part15
  845. WeldConstraint21.Part0 = Part15
  846. WeldConstraint21.Part1 = Part34
  847. WeldConstraint22.Parent = Part15
  848. WeldConstraint22.Part0 = Part15
  849. WeldConstraint22.Part1 = Part35
  850. WeldConstraint23.Parent = Part15
  851. WeldConstraint23.Part0 = Part15
  852. WeldConstraint23.Part1 = Part36
  853. WeldConstraint24.Parent = Part15
  854. WeldConstraint24.Part0 = Part15
  855. WeldConstraint24.Part1 = Part37
  856. WeldConstraint25.Parent = Part15
  857. WeldConstraint25.Part0 = Part15
  858. WeldConstraint25.Part1 = Part38
  859. WeldConstraint26.Parent = Part15
  860. WeldConstraint26.Part0 = Part15
  861. WeldConstraint26.Part1 = Part39
  862. WeldConstraint27.Parent = Part15
  863. WeldConstraint27.Part0 = Part15
  864. WeldConstraint27.Part1 = Part40
  865. WeldConstraint28.Parent = Part15
  866. WeldConstraint28.Part0 = Part15
  867. WeldConstraint28.Part1 = Part41
  868. WeldConstraint29.Parent = Part15
  869. WeldConstraint29.Part0 = Part15
  870. WeldConstraint29.Part1 = Part42
  871. Part30.Parent = mas2
  872. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  873. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  874. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  875. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  876. Part30.Color = Color3.new(1, 1, 0)
  877. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  878. Part30.BottomSurface = Enum.SurfaceType.Smooth
  879. Part30.BrickColor = BrickColor.new("New Yeller")
  880. Part30.CanCollide = false
  881. Part30.Material = Enum.Material.SmoothPlastic
  882. Part30.TopSurface = Enum.SurfaceType.Smooth
  883. Part30.brickColor = BrickColor.new("New Yeller")
  884. Part30.Shape = Enum.PartType.Ball
  885. Part31.Parent = mas2
  886. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  887. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  888. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  889. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  890. Part31.Color = Color3.new(1, 1, 0)
  891. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  892. Part31.BottomSurface = Enum.SurfaceType.Smooth
  893. Part31.BrickColor = BrickColor.new("New Yeller")
  894. Part31.CanCollide = false
  895. Part31.Material = Enum.Material.SmoothPlastic
  896. Part31.TopSurface = Enum.SurfaceType.Smooth
  897. Part31.brickColor = BrickColor.new("New Yeller")
  898. Part31.Shape = Enum.PartType.Ball
  899. Part32.Parent = mas2
  900. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  901. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  902. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  903. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  904. Part32.Color = Color3.new(1, 1, 0)
  905. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  906. Part32.BottomSurface = Enum.SurfaceType.Smooth
  907. Part32.BrickColor = BrickColor.new("New Yeller")
  908. Part32.CanCollide = false
  909. Part32.Material = Enum.Material.SmoothPlastic
  910. Part32.TopSurface = Enum.SurfaceType.Smooth
  911. Part32.brickColor = BrickColor.new("New Yeller")
  912. Part32.Shape = Enum.PartType.Ball
  913. Part33.Parent = mas2
  914. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  915. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  916. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  917. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  918. Part33.Color = Color3.new(1, 1, 0)
  919. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  920. Part33.BottomSurface = Enum.SurfaceType.Smooth
  921. Part33.BrickColor = BrickColor.new("New Yeller")
  922. Part33.CanCollide = false
  923. Part33.Material = Enum.Material.SmoothPlastic
  924. Part33.TopSurface = Enum.SurfaceType.Smooth
  925. Part33.brickColor = BrickColor.new("New Yeller")
  926. Part33.Shape = Enum.PartType.Ball
  927. Part34.Parent = mas2
  928. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  929. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  930. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  931. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  932. Part34.Color = Color3.new(1, 1, 0)
  933. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  934. Part34.BottomSurface = Enum.SurfaceType.Smooth
  935. Part34.BrickColor = BrickColor.new("New Yeller")
  936. Part34.CanCollide = false
  937. Part34.Material = Enum.Material.SmoothPlastic
  938. Part34.TopSurface = Enum.SurfaceType.Smooth
  939. Part34.brickColor = BrickColor.new("New Yeller")
  940. Part34.Shape = Enum.PartType.Ball
  941. Part35.Parent = mas2
  942. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  943. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  944. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  945. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  946. Part35.Color = Color3.new(1, 1, 0)
  947. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  948. Part35.BottomSurface = Enum.SurfaceType.Smooth
  949. Part35.BrickColor = BrickColor.new("New Yeller")
  950. Part35.CanCollide = false
  951. Part35.Material = Enum.Material.SmoothPlastic
  952. Part35.TopSurface = Enum.SurfaceType.Smooth
  953. Part35.brickColor = BrickColor.new("New Yeller")
  954. Part35.Shape = Enum.PartType.Ball
  955. Part36.Parent = mas2
  956. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  957. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  958. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  959. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  960. Part36.Color = Color3.new(1, 1, 0)
  961. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  962. Part36.BottomSurface = Enum.SurfaceType.Smooth
  963. Part36.BrickColor = BrickColor.new("New Yeller")
  964. Part36.CanCollide = false
  965. Part36.Material = Enum.Material.SmoothPlastic
  966. Part36.TopSurface = Enum.SurfaceType.Smooth
  967. Part36.brickColor = BrickColor.new("New Yeller")
  968. Part36.Shape = Enum.PartType.Ball
  969. Part37.Parent = mas2
  970. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  971. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  972. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  973. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  974. Part37.Color = Color3.new(1, 1, 0)
  975. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  976. Part37.BottomSurface = Enum.SurfaceType.Smooth
  977. Part37.BrickColor = BrickColor.new("New Yeller")
  978. Part37.CanCollide = false
  979. Part37.Material = Enum.Material.SmoothPlastic
  980. Part37.TopSurface = Enum.SurfaceType.Smooth
  981. Part37.brickColor = BrickColor.new("New Yeller")
  982. Part37.Shape = Enum.PartType.Ball
  983. Part38.Parent = mas2
  984. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  985. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  986. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  987. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  988. Part38.Color = Color3.new(1, 1, 0)
  989. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  990. Part38.BottomSurface = Enum.SurfaceType.Smooth
  991. Part38.BrickColor = BrickColor.new("New Yeller")
  992. Part38.CanCollide = false
  993. Part38.Material = Enum.Material.SmoothPlastic
  994. Part38.TopSurface = Enum.SurfaceType.Smooth
  995. Part38.brickColor = BrickColor.new("New Yeller")
  996. Part38.Shape = Enum.PartType.Ball
  997. Part39.Parent = mas2
  998. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  999. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1000. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1001. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1002. Part39.Color = Color3.new(1, 1, 0)
  1003. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1004. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1005. Part39.BrickColor = BrickColor.new("New Yeller")
  1006. Part39.CanCollide = false
  1007. Part39.Material = Enum.Material.SmoothPlastic
  1008. Part39.TopSurface = Enum.SurfaceType.Smooth
  1009. Part39.brickColor = BrickColor.new("New Yeller")
  1010. Part39.Shape = Enum.PartType.Ball
  1011. Part40.Parent = mas2
  1012. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1013. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1014. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1015. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1016. Part40.Color = Color3.new(1, 1, 0)
  1017. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1018. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part40.BrickColor = BrickColor.new("New Yeller")
  1020. Part40.CanCollide = false
  1021. Part40.Material = Enum.Material.SmoothPlastic
  1022. Part40.TopSurface = Enum.SurfaceType.Smooth
  1023. Part40.brickColor = BrickColor.new("New Yeller")
  1024. Part41.Parent = mas2
  1025. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1026. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1027. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1028. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1029. Part41.Color = Color3.new(1, 1, 0)
  1030. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1031. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1032. Part41.BrickColor = BrickColor.new("New Yeller")
  1033. Part41.CanCollide = false
  1034. Part41.Material = Enum.Material.SmoothPlastic
  1035. Part41.TopSurface = Enum.SurfaceType.Smooth
  1036. Part41.brickColor = BrickColor.new("New Yeller")
  1037. Part42.Parent = mas2
  1038. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1039. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1040. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1041. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1042. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1043. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1044. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1045. Part42.BrickColor = BrickColor.new("Institutional white")
  1046. Part42.CanCollide = false
  1047. Part42.Material = Enum.Material.SmoothPlastic
  1048. Part42.TopSurface = Enum.SurfaceType.Smooth
  1049. Part42.brickColor = BrickColor.new("Institutional white")
  1050. for i,v in pairs(mas2:GetChildren()) do
  1051. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1052. pcall(function() v:MakeJoints() end)
  1053. end
  1054. local Wld = Instance.new("Weld",Part15)
  1055. Wld.Part0 = SRA
  1056. Wld.Part1 = Part15
  1057. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1058. for i,v in pairs(mas:children()) do
  1059. if v:IsA("Part") then
  1060. v.Transparency = 1
  1061. end
  1062. end
  1063. for i,v in pairs(Character.Stand:children()) do
  1064. if v:IsA("Part") then
  1065. v.Transparency = 1
  1066. Face.Transparency = 1
  1067. end
  1068. end
  1069. local newMotor = function(part0, part1, c0, c1)
  1070. local w = Create('Motor'){
  1071. Parent = part0,
  1072. Part0 = part0,
  1073. Part1 = part1,
  1074. C0 = c0,
  1075. C1 = c1,
  1076. }
  1077. return w
  1078. end
  1079. function clerp(a, b, t)
  1080. return a:lerp(b, t)
  1081. end
  1082.  
  1083. coroutine.resume(coroutine.create(function()
  1084. while true do
  1085. Humanoid.Health = Humanoid.Health + 1.7
  1086. game:GetService("RunService").RenderStepped:wait()
  1087. end
  1088. end))
  1089. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1090. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1091.  
  1092. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1093. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1094. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1095. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1096. RootJoint.C1 = CFrame.new(0, 0, 0)
  1097. RootJoint.C0 = CFrame.new(0, 0, 0)
  1098. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1099. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1100.  
  1101. local rarmc1 = RW.C1
  1102. local larmc1 = LW.C1
  1103. local rlegc1 = RH.C1
  1104. local llegc1 = LH.C1
  1105.  
  1106. local resetc1 = false
  1107.  
  1108. function PlayAnimationFromTable(table, speed, bool)
  1109. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1110. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1111. RW.C0 = clerp(RW.C0, table[3], speed)
  1112. LW.C0 = clerp(LW.C0, table[4], speed)
  1113. RH.C0 = clerp(RH.C0, table[5], speed)
  1114. LH.C0 = clerp(LH.C0, table[6], speed)
  1115. if bool == true then
  1116. if resetc1 == false then
  1117. resetc1 = true
  1118. RootJoint.C1 = RootJoint.C1
  1119. Torso.Neck.C1 = Torso.Neck.C1
  1120. RW.C1 = rarmc1
  1121. LW.C1 = larmc1
  1122. RH.C1 = rlegc1
  1123. LH.C1 = llegc1
  1124. end
  1125. end
  1126. end
  1127.  
  1128. ArtificialHB = Create("BindableEvent", script){
  1129. Parent = script,
  1130. Name = "Heartbeat",
  1131. }
  1132.  
  1133. script:WaitForChild("Heartbeat")
  1134.  
  1135. frame = 1 / 30
  1136. tf = 0
  1137. allowframeloss = false
  1138. tossremainder = false
  1139. lastframe = tick()
  1140. script.Heartbeat:Fire()
  1141.  
  1142. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1143. tf = tf + s
  1144. if tf >= frame then
  1145. if allowframeloss then
  1146. script.Heartbeat:Fire()
  1147. lastframe = tick()
  1148. else
  1149. for i = 1, math.floor(tf / frame) do
  1150. script.Heartbeat:Fire()
  1151. end
  1152. lastframe = tick()
  1153. end
  1154. if tossremainder then
  1155. tf = 0
  1156. else
  1157. tf = tf - frame * math.floor(tf / frame)
  1158. end
  1159. end
  1160. end)
  1161.  
  1162. function swait(num)
  1163. if num == 0 or num == nil then
  1164. ArtificialHB.Event:wait()
  1165. else
  1166. for i = 0, num do
  1167. ArtificialHB.Event:wait()
  1168. end
  1169. end
  1170. end
  1171.  
  1172.  
  1173.  
  1174. Mouse.KeyDown:connect(function(key)
  1175. if key == "q" then
  1176. if Change == false then
  1177. Stand()
  1178. Change = true
  1179. elseif Change == true then
  1180. UnStand()
  1181. Change = false
  1182. end
  1183. end
  1184. end)
  1185.  
  1186.  
  1187. function Stand()
  1188. if D == false then
  1189. D = true
  1190. Pause = true
  1191. for i = 0,0.1,0.1 do
  1192. swait()
  1193. PlayAnimationFromTable({
  1194. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1197. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. }, .5, false)
  1201. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1202. end
  1203. coroutine.resume(coroutine.create(function()
  1204. for i = 0,1.2,0.1 do
  1205. swait()
  1206. PlayAnimationFromTable({
  1207. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1208. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1209. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1210. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1211. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1212. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1213. }, .5, false)
  1214. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1215. end
  1216. Pause = false
  1217. end))
  1218. local Sound = Instance.new("Sound",ST)
  1219. Sound.Pitch = 1
  1220. Sound.Volume = 121
  1221. Sound.Looped = false
  1222. Sound.SoundId = "rbxassetid://463010917"
  1223. Sound:play()
  1224. coroutine.resume(coroutine.create(function()
  1225. for i,v in pairs(mas:children()) do
  1226. if v:IsA("Part") then
  1227. coroutine.resume(coroutine.create(function()
  1228. v.Transparency = v.Transparency - 0.1
  1229. game:GetService("RunService").RenderStepped:wait()
  1230. end))
  1231. v.Transparency = 1
  1232. end
  1233. end
  1234. end))
  1235. for i,v in pairs(Character.Stand:children()) do
  1236. if v:IsA("Part") then
  1237. coroutine.resume(coroutine.create(function()
  1238. for i = 1,11 do
  1239. v.Transparency = v.Transparency - 0.1
  1240. Face.Transparency = Face.Transparency - 0.1
  1241. game:GetService("RunService").RenderStepped:wait()
  1242. end
  1243. FlA.Enabled = true
  1244. FlA1.Enabled = true
  1245. FlA2.Enabled = true
  1246. FlA3.Enabled = true
  1247. FlA4.Enabled = true
  1248. FlA5.Enabled = true
  1249. ZZA.Enabled = true
  1250. ZZA1.Enabled = true
  1251. ZZA2.Enabled = true
  1252. ZZA3.Enabled = true
  1253. ZZA4.Enabled = true
  1254. ZZA5.Enabled = true
  1255. end))
  1256. end
  1257. end
  1258. ZZZ = Mouse.KeyDown:connect(function(key)
  1259. if key == "t" then
  1260. Blast()
  1261. end
  1262. if key == "r" then
  1263. StrongOra()
  1264. end
  1265. if key == "e" then
  1266. OHOra()
  1267. end
  1268. if key == "f" then
  1269. TimeStop()
  1270. end
  1271. if key == "z" then
  1272. Jump()
  1273. end
  1274. end)
  1275. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1276. if key == "e" then
  1277. Stop()
  1278. end
  1279. end)
  1280. wait(0.5)
  1281. D = false
  1282. end
  1283. end
  1284.  
  1285. function Blast()
  1286. if D == false then
  1287. D = true
  1288. Pause = true
  1289. for i = 0,1.2,0.1 do
  1290. swait()
  1291. PlayAnimationFromTable({
  1292. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1295. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. }, .5, false)
  1299. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1300. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1301. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1302. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1303. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1304. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1305. end
  1306. coroutine.resume(coroutine.create(function()
  1307. wait(0.7)
  1308. Pause = false
  1309. end))
  1310. local Bl = Instance.new("Part",workspace)
  1311. Bl.CanCollide = false
  1312. Bl.Material = "Neon"
  1313. Bl.Shape = "Ball"
  1314. Bl.Size = Vector3.new(20,20,20)
  1315. Bl.BrickColor = BrickColor.new("New Yeller")
  1316. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1317. local Fl = Instance.new("BodyVelocity",Bl)
  1318. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1319. Fl.Velocity = RootPart.CFrame.lookVector*160
  1320. local Ring = Instance.new("Part",RootPart)
  1321. Ring.Size = Vector3.new(1,1,1)
  1322. Ring.CanCollide = false
  1323. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1324. Ring.Anchored = true
  1325. Ring.BrickColor = BrickColor.new("Institutional white")
  1326. Ring.Transparency = 0
  1327. local Ring2 = Instance.new("SpecialMesh",Ring)
  1328. Ring2.MeshId = "rbxassetid://3270017"
  1329. Ring2.Scale = Vector3.new(1,1,0.1)
  1330. coroutine.resume(coroutine.create(function()
  1331. for i = 1,50 do
  1332. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1333. Ring.Transparency = Ring.Transparency + 0.07
  1334. game:GetService("RunService").RenderStepped:wait()
  1335. end
  1336. Ring:remove()
  1337. end))
  1338. Bl.Touched:connect(function(hit)
  1339. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1340. Bl:remove()
  1341. local S = Instance.new("Sound",hit.Parent.Head)
  1342. S.SoundId = "rbxassetid://539294959"
  1343. S.Volume = 1
  1344. S.Looped = false
  1345. S:play()
  1346. hit.Parent.Humanoid:TakeDamage(60)
  1347. hit.Parent.Humanoid.WalkSpeed = 2
  1348. local Ef = Instance.new("Part",workspace)
  1349. Ef.Size = Vector3.new(1,1,1)
  1350. Ef.CanCollide = false
  1351. Ef.Shape = "Ball"
  1352. Ef.Material = "Neon"
  1353. Ef.BrickColor = BrickColor.new("New Yeller")
  1354. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1355. Ef.Anchored = true
  1356. local Ef2 = Instance.new("SpecialMesh",Ef)
  1357. Ef2.MeshType = "Sphere"
  1358. Ef2.Scale = Vector3.new(1,1,1)
  1359. coroutine.resume(coroutine.create(function()
  1360. for i = 1,6 do
  1361. local random = math.random(-4,4)
  1362. local random2 = math.random(-4,4)
  1363. local random3 = math.random(-4,4)
  1364. local Ring = Instance.new("Part",Ef)
  1365. Ring.Size = Vector3.new(1,1,1)
  1366. Ring.CanCollide = false
  1367. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1368. Ring.Anchored = true
  1369. Ring.BrickColor = BrickColor.new("Institutional white")
  1370. Ring.Transparency = 0
  1371. local Ring2 = Instance.new("SpecialMesh",Ring)
  1372. Ring2.MeshId = "rbxassetid://3270017"
  1373. Ring2.Scale = Vector3.new(1,1,0.1)
  1374. coroutine.resume(coroutine.create(function()
  1375. for i = 1,170 do
  1376. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1377. Ring.Transparency = Ring.Transparency + 0.01
  1378. game:GetService("RunService").RenderStepped:wait()
  1379. end
  1380. Ring:remove()
  1381. end))
  1382. end
  1383. end))
  1384. for i = 1,170 do
  1385. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1386. Ef.Transparency = Ef.Transparency + 0.01
  1387. game:GetService("RunService").RenderStepped:wait()
  1388. end
  1389. Ef:remove()
  1390. end
  1391. end)
  1392. wait(1.5)
  1393. D = false
  1394. end
  1395. end
  1396.  
  1397. function Jump()
  1398. if DD == false then
  1399. DD = true
  1400. print("ASD")
  1401. local Bod = Instance.new("BodyPosition",RootPart)
  1402. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1403. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1404. local Ef = Instance.new("Part",workspace)
  1405. Ef.Size = Vector3.new(1,1,1)
  1406. Ef.CanCollide = false
  1407. Ef.Anchored = true
  1408. Ef.BrickColor = BrickColor.new("New Yeller")
  1409. Ef.Material = "Neon"
  1410. Ef.Shape = "Ball"
  1411. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1412. coroutine.resume(coroutine.create(function()
  1413. for i = 1,30 do
  1414. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1415. Ef.Transparency = Ef.Transparency + 0.07
  1416. game:GetService("RunService").RenderStepped:wait()
  1417. end
  1418. Ef:remove()
  1419. end))
  1420. wait(0.1)
  1421. Bod:remove()
  1422. wait(1)
  1423. DD = false
  1424. end
  1425. end
  1426.  
  1427. function TimeStop()
  1428. if DDZ == false then
  1429. DDZ = true
  1430. local S = Instance.new("Sound",ST)
  1431. S.SoundId = "rbxassetid://1631612542"
  1432. S.Pitch = 1.2
  1433. S.Volume = 12312
  1434. S.Looped = false
  1435. S:play()
  1436. local Ef = Instance.new("Part",workspace)
  1437. Ef.Size = Vector3.new(1,1,1)
  1438. Ef.Material = "Neon"
  1439. Ef.BrickColor = BrickColor.new("White")
  1440. Ef.Transparency = 0.4
  1441. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1442. Ef.Anchored = true
  1443. Ef.CanCollide = false
  1444. Ef.Shape = "Ball"
  1445. local Ef2 = Instance.new("SpecialMesh",Ef)
  1446. Ef2.MeshType = "Sphere"
  1447. Ef2.Scale = Vector3.new(1,1,1)
  1448. coroutine.resume(coroutine.create(function()
  1449. for i = 1,70 do
  1450. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1451. game:GetService("RunService").RenderStepped:wait()
  1452. end
  1453. for i = 1,70 do
  1454. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1455. game:GetService("RunService").RenderStepped:wait()
  1456. end
  1457. Ef:remove()
  1458. end))
  1459. local HB = Instance.new("Part",workspace)
  1460. HB.CanCollide = false
  1461. HB.Anchored = true
  1462. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1463. HB.Size = Vector3.new(300,300,300)
  1464. HB.Transparency = 1
  1465. HB.Touched:connect(function(hit)
  1466. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1467. hit.Parent.Torso.Anchored = true
  1468. hit.Parent.Head.Anchored = true
  1469. hit.Parent["Right Arm"].Anchored = true
  1470. hit.Parent["Left Arm"].Anchored = true
  1471. hit.Parent["Right Leg"].Anchored = true
  1472. hit.Parent["Left Leg"].Anchored = true
  1473. wait(Time)
  1474. hit.Parent.Torso.Anchored = false
  1475. hit.Parent.Head.Anchored = false
  1476. hit.Parent["Right Arm"].Anchored = false
  1477. hit.Parent["Left Arm"].Anchored = false
  1478. hit.Parent["Right Leg"].Anchored = false
  1479. hit.Parent["Left Leg"].Anchored = false
  1480. end
  1481. end)
  1482. wait(32)
  1483. HB:remove()
  1484. DDZ = false
  1485. end
  1486. end
  1487.  
  1488. function StrongOra()
  1489. if D == false then
  1490. D = true
  1491. Pause = true
  1492. local HB = Instance.new("Part",SRA)
  1493. HB.CanCollide = false
  1494. HB.Transparency = 1
  1495. HB.Size = Vector3.new(1,1,1)
  1496. local HB2 = Instance.new("Weld",HB)
  1497. HB2.Part0 = SRA
  1498. HB2.Part1 = HB
  1499. HB2.C0 = CFrame.new(0,0,0)
  1500. HB.Touched:connect(function(hit)
  1501. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1502. HB:remove()
  1503. hit.Parent.Humanoid:TakeDamage(30)
  1504. hit.Parent.Humanoid.PlatformStand = true
  1505. local Ef = Instance.new("Part",workspace)
  1506. Ef.Size = Vector3.new(1,1,1)
  1507. Ef.CanCollide = false
  1508. Ef.Anchored = true
  1509. Ef.Shape = "Ball"
  1510. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1511. Ef.Material = "Neon"
  1512. Ef.BrickColor = BrickColor.new("White")
  1513. local Ef2 = Instance.new("SpecialMesh",Ef)
  1514. Ef2.MeshType = "Sphere"
  1515. Ef2.Scale = Vector3.new(1,1,1)
  1516. coroutine.resume(coroutine.create(function()
  1517. for i = 1,5 do
  1518. local random = math.random(-3,3)
  1519. local random2 = math.random(-3,3)
  1520. local random3 = math.random(-3,3)
  1521. local ZC = Instance.new("Part",workspace)
  1522. ZC.Size = Vector3.new(1,1,1)
  1523. ZC.CanCollide = false
  1524. ZC.Anchored = true
  1525. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1526. ZC.Shape = "Ball"
  1527. ZC.Material = "Neon"
  1528. ZC.BrickColor = BrickColor.new("New Yeller")
  1529. local ZC2 = Instance.new("SpecialMesh",ZC)
  1530. ZC2.MeshType = "Sphere"
  1531. ZC2.Scale = Vector3.new(1,1,1)
  1532. coroutine.resume(coroutine.create(function()
  1533. for i = 1,100 do
  1534. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1535. ZC.Transparency = ZC.Transparency + 0.03
  1536. game:GetService("RunService").RenderStepped:wait()
  1537. end
  1538. ZC:remove()
  1539. end))
  1540. end
  1541. end))
  1542. coroutine.resume(coroutine.create(function()
  1543. for i = 1,100 do
  1544. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1545. Ef.Transparency = Ef.Transparency + 0.03
  1546. game:GetService("RunService").RenderStepped:wait()
  1547. end
  1548. Ef:remove()
  1549. end))
  1550. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1551. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1552. Fl.velocity = RootPart.CFrame.lookVector*190
  1553. wait(0.3)
  1554. Fl:remove()
  1555. wait(0.5)
  1556. hit.Parent.Humanoid.PlatformStand = false
  1557. end
  1558. end)
  1559. for i = 0,0.5,0.1 do
  1560. swait()
  1561. PlayAnimationFromTable({
  1562. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1563. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1564. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1565. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1566. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1567. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1568. }, .5, false)
  1569. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1570. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1571. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1572. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1573. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1574. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1575. end
  1576. local Ora = Instance.new("Sound",ST)
  1577. Ora.SoundId = "rbxassetid://271120244"
  1578. Ora.Pitch = 1
  1579. Ora.Looped = false
  1580. Ora.Volume = 12312
  1581. Ora:play()
  1582. for i = 0,0.6,0.1 do
  1583. swait()
  1584. PlayAnimationFromTable({
  1585. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1586. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1587. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1588. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1589. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1590. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1591. }, .5, false)
  1592. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1593. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1594. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1595. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1596. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1597. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1598. end
  1599. coroutine.resume(coroutine.create(function()
  1600. wait(0.4)
  1601. HB:remove()
  1602. end))
  1603. Pause = false
  1604. wait(0.5)
  1605. D = false
  1606. end
  1607. end
  1608. function OHOra()
  1609. if D == false then
  1610. D = true
  1611. Pause = true
  1612. Loop = true
  1613. SoundZ = Instance.new("Sound",ST)
  1614. SoundZ.SoundId = "rbxassetid://791374350"
  1615. SoundZ.Volume = 2
  1616. SoundZ.Looped = true
  1617. SoundZ.Pitch = 0.95
  1618. SoundZ:play()
  1619. while Loop do
  1620. local HB = Instance.new("Part",SRA)
  1621. HB.CanCollide = false
  1622. HB.Transparency = 1
  1623. local HB2 = Instance.new("Weld",HB)
  1624. HB2.Part0 = SRA
  1625. HB2.Part1 = HB
  1626. HB2.C0 = CFrame.new(0,-1.1,0)
  1627. HB.Touched:connect(function(hit)
  1628. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1629. HB:remove()
  1630. hit.Parent.Humanoid:TakeDamage(1.5)
  1631. hit.Parent.Humanoid.WalkSpeed = 2
  1632. local random = math.random(-3,3)
  1633. local random2 = math.random(-3,3)
  1634. local random3 = math.random(-3,3)
  1635. local Ef = Instance.new("Part",workspace)
  1636. Ef.Size = Vector3.new(1,1,1)
  1637. Ef.CanCollide = false
  1638. Ef.Material = "Neon"
  1639. Ef.BrickColor = BrickColor.new("White")
  1640. Ef.Anchored = true
  1641. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1642. local Ef2 = Instance.new("SpecialMesh",Ef)
  1643. Ef2.MeshType = "Sphere"
  1644. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1645. local Part = Instance.new("Part",workspace)
  1646. Part.Size = Vector3.new(1,1,1)
  1647. Part.CanCollide = false
  1648. Part.BrickColor = BrickColor.new("New Yeller")
  1649. Part.Material = "Neon"
  1650. Part.Anchored = true
  1651. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1652. local Part2 = Instance.new("SpecialMesh",Part)
  1653. Part2.MeshType = "Sphere"
  1654. Part2.Scale = Vector3.new(1,1,1)
  1655. for i = 1,50 do
  1656. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1657. Part.Transparency = Part.Transparency + 0.07
  1658. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1659. Ef.Transparency = Ef.Transparency + 0.07
  1660. game:GetService("RunService").RenderStepped:wait()
  1661. end
  1662. Part:remove()
  1663. Ef:remove()
  1664. end
  1665. end)
  1666. for i = 0,0.15,0.1 do
  1667. swait()
  1668. PlayAnimationFromTable({
  1669. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1670. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1671. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1672. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1673. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1674. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1675. }, .5, false)
  1676. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1677. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1678. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1679. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1680. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1681. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1682. end
  1683. coroutine.resume(coroutine.create(function()
  1684. wait(1)
  1685. HB:remove()
  1686. end))
  1687. local CCB = Instance.new("Part",SRA)
  1688. CCB.CanCollide = false
  1689. CCB.Transparency = 1
  1690. local CCB2 = Instance.new("Weld",CCB)
  1691. CCB2.Part0 = SRA
  1692. CCB2.Part1 = CCB
  1693. CCB2.C0 = CFrame.new(0,-1.1,0)
  1694. CCB.Touched:connect(function(hit)
  1695. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1696. CCB:remove()
  1697. hit.Parent.Humanoid:TakeDamage(1.5)
  1698. hit.Parent.Humanoid.WalkSpeed = 2
  1699. local random = math.random(-3,3)
  1700. local random2 = math.random(-3,3)
  1701. local random3 = math.random(-3,3)
  1702. local Ef = Instance.new("Part",workspace)
  1703. Ef.Size = Vector3.new(1,1,1)
  1704. Ef.CanCollide = false
  1705. Ef.Material = "Neon"
  1706. Ef.BrickColor = BrickColor.new("White")
  1707. Ef.Anchored = true
  1708. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1709. local Ef2 = Instance.new("SpecialMesh",Ef)
  1710. Ef2.MeshType = "Sphere"
  1711. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1712. local Part = Instance.new("Part",workspace)
  1713. Part.Size = Vector3.new(1,1,1)
  1714. Part.CanCollide = false
  1715. Part.BrickColor = BrickColor.new("New Yeller")
  1716. Part.Material = "Neon"
  1717. Part.Anchored = true
  1718. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1719. local Part2 = Instance.new("SpecialMesh",Part)
  1720. Part2.MeshType = "Sphere"
  1721. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1722. for i = 1,50 do
  1723. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1724. Part.Transparency = Part.Transparency + 0.07
  1725. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1726. Ef.Transparency = Ef.Transparency + 0.07
  1727. game:GetService("RunService").RenderStepped:wait()
  1728. end
  1729. Part:remove()
  1730. Ef:remove()
  1731. end
  1732. end)
  1733. for i = 0,0.15,0.1 do
  1734. swait()
  1735. PlayAnimationFromTable({
  1736. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1737. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1738. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1739. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1740. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1741. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1742. }, .5, false)
  1743. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1744. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1745. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1746. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1747. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1748. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1749. end
  1750. coroutine.resume(coroutine.create(function()
  1751. wait(1)
  1752. CCB:remove()
  1753. end))
  1754. game:GetService("RunService").RenderStepped:wait()
  1755. end
  1756. wait(0.2)
  1757. D = false
  1758. end
  1759. end
  1760.  
  1761. function Stop()
  1762. Pause = false
  1763. SoundZ:remove()
  1764. Loop = false
  1765. end
  1766.  
  1767. function UnStand()
  1768. if D == false then
  1769. D = true
  1770. FlA.Enabled = false
  1771. FlA1.Enabled = false
  1772. FlA2.Enabled = false
  1773. FlA3.Enabled = false
  1774. FlA4.Enabled = false
  1775. FlA5.Enabled = false
  1776. ZZA.Enabled= false
  1777. ZZA1.Enabled = false
  1778. ZZA2.Enabled = false
  1779. ZZA3.Enabled = false
  1780. ZZA4.Enabled = false
  1781. ZZA5.Enabled = false
  1782. Pause = true
  1783. coroutine.resume(coroutine.create(function()
  1784. for i = 0,1.2,0.1 do
  1785. swait()
  1786. PlayAnimationFromTable({
  1787. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1790. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793. }, .5, false)
  1794. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1795. end
  1796. Pause = false
  1797. ZZZ:disconnect()
  1798. ZZZ1:disconnect()
  1799. end))
  1800. for i,v in pairs(Character.Stand:children()) do
  1801. if v:IsA("Part") then
  1802. coroutine.resume(coroutine.create(function()
  1803. for i = 1,11 do
  1804. v.Transparency = v.Transparency + 0.1
  1805. Face.Transparency = Face.Transparency + 0.1
  1806. game:GetService("RunService").RenderStepped:wait()
  1807. end
  1808. end))
  1809. end
  1810. end
  1811. wait(0.5)
  1812. D = false
  1813.  
  1814. end
  1815. end
  1816.  
  1817.  
  1818. New = function(Object, Parent, Name, Data)
  1819. local Object = Instance.new(Object)
  1820. for Index, Value in pairs(Data or {}) do
  1821. Object[Index] = Value
  1822. end
  1823. Object.Parent = Parent
  1824. Object.Name = Name
  1825. return Object
  1826. end
  1827. function rayCast(Position, Direction, Range, Ignore)
  1828. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1829. end
  1830.  
  1831.  
  1832.  
  1833.  
  1834. coroutine.wrap(function()
  1835. while 1 do
  1836. swait()
  1837. if doe <= 360 then
  1838. doe = doe + 2
  1839. else
  1840. doe = 0
  1841. end
  1842. end
  1843. end)()
  1844. while true do
  1845. swait()
  1846. for i, v in pairs(Character:GetChildren()) do
  1847. if v:IsA("Part") then
  1848. v.Material = "SmoothPlastic"
  1849. elseif v:IsA("Accessory") then
  1850. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1851. end
  1852. end
  1853.  
  1854. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1855. velocity = RootPart.Velocity.y
  1856. sine = sine + change
  1857. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1858. if RootPart.Velocity.y > 1 and hit == nil then
  1859. Anim = "Jump"
  1860. if Pause == false then
  1861. PlayAnimationFromTable({
  1862. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1863. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1864. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1865. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1866. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1867. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1868. }, .3, false)
  1869. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1870. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1871. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1872. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1873. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1874. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1875. end
  1876. elseif RootPart.Velocity.y < -1 and hit == nil then
  1877. Anim = "Fall"
  1878. if Pause == false then
  1879. PlayAnimationFromTable({
  1880. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1881. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1882. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1883. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1884. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1885. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1886. }, .3, false)
  1887. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1888. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1889. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1890. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1891. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1892. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1893. end
  1894. elseif Torsovelocity < 1 and hit ~= nil then
  1895. Anim = "Idle"
  1896. if Pause == false then
  1897. change = 1
  1898. PlayAnimationFromTable({
  1899. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1900. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1901. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1902. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1903. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1904. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1905. }, .3, false)
  1906. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1907. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1908. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1909. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1910. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1911. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1912. end
  1913. elseif Torsovelocity > 2 and hit ~= nil then
  1914. Anim = "Walk"
  1915. if Pause == false then
  1916. PlayAnimationFromTable({
  1917. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1918. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1919. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  1920. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  1921. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1922. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1923. }, .3, false)
  1924. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1925. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1926. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1927. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1928. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1929. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1930. end
  1931. end
  1932. end
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