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| 1 | #define MAX_TIMERS 10 | |
| 2 | - | #define TIMERS_UPDATE 100 |
| 2 | + | #define TIMERS_UPDATE 250 |
| 3 | #define INVALID_TIMER_ID (0xFFFF) | |
| 4 | - | forward TOnGameModeInit(); |
| 4 | + | |
| 5 | - | forward UpdateTimers(); |
| 5 | + | forward UpdateTimerss(); |
| 6 | ||
| 7 | - | new TimerTime[MAX_TIMERS], TimerInterval[MAX_TIMERS], TimerRepeating[MAX_TIMERS]; |
| 7 | + | enum TInfo |
| 8 | {
| |
| 9 | TTime, | |
| 10 | - | public OnGameModeInit() |
| 10 | + | TInterval, |
| 11 | TRepeating | |
| 12 | - | SetTimer("UpdateTimers", TIMERS_UPDATE, 1);
|
| 12 | + | }; |
| 13 | - | return CallLocalFunction("TOnGameModeInit", "");
|
| 13 | + | new TimerInfo[MAX_TIMERS][TInfo]; |
| 14 | new TimerName[MAX_TIMERS][75]; | |
| 15 | new StartTimers, UpdateTimersID; | |
| 16 | - | public UpdateTimers() |
| 16 | + | |
| 17 | public UpdateTimerss() | |
| 18 | {
| |
| 19 | for(new A; A != MAX_TIMERS; A++) | |
| 20 | - | if(!TimerTime[A]) continue; |
| 20 | + | |
| 21 | - | if(TimerTime[A] <= GetTickCount()) |
| 21 | + | if(!TimerInfo[A][TTime]) continue; |
| 22 | if(TimerInfo[A][TTime] <= GetTickCount()) | |
| 23 | - | if(!TimerRepeating[A]) TimerTime[A] = 0; |
| 23 | + | |
| 24 | - | else TimerTime[A] = GetTickCount()+TimerInterval[A]; |
| 24 | + | if(!TimerInfo[A][TRepeating]) |
| 25 | {
| |
| 26 | TimerInfo[A][TTime] = 0; | |
| 27 | if(!--StartTimers) KillTimer(UpdateTimersID); | |
| 28 | } | |
| 29 | else TimerInfo[A][TTime] = GetTickCount()+TimerInfo[A][TInterval]; | |
| 30 | CallLocalFunction(TimerName[A], ""); | |
| 31 | - | stock TSetTimer(funcname[], interval, repeating) |
| 31 | + | |
| 32 | } | |
| 33 | return 1; | |
| 34 | } | |
| 35 | - | if(TimerTime[A] != 0) continue; |
| 35 | + | |
| 36 | stock TSetTimer(const funcname[], interval, repeating) | |
| 37 | - | TimerInterval[A] = interval; |
| 37 | + | |
| 38 | - | TimerTime[A] = GetTickCount()+interval; |
| 38 | + | if(!StartTimers) UpdateTimersID = SetTimer("UpdateTimerss", TIMERS_UPDATE, 1);
|
| 39 | - | TimerRepeating[A] = repeating; |
| 39 | + | |
| 40 | {
| |
| 41 | if(TimerInfo[A][TTime] != 0) continue; | |
| 42 | - | return -1; |
| 42 | + | |
| 43 | TimerInfo[A][TInterval] = interval; | |
| 44 | TimerInfo[A][TTime] = GetTickCount()+interval; | |
| 45 | - | stock KillTimerEx(timerid) TimerTime[timerid] = 0; |
| 45 | + | TimerInfo[A][TRepeating] = repeating; |
| 46 | StartTimers++; | |
| 47 | - | #define SetTimer TSetTimer |
| 47 | + | |
| 48 | } | |
| 49 | - | #if defined _ALS_OnGameModeInit |
| 49 | + | return INVALID_TIMER_ID; |
| 50 | - | #undef OnGameModeInit |
| 50 | + | |
| 51 | - | #else |
| 51 | + | |
| 52 | - | #define _ALS_OnGameModeInit |
| 52 | + | stock TKillTimer(timerid) |
| 53 | - | #endif |
| 53 | + | |
| 54 | - | #define OnGameModeInit TOnGameModeInit |
| 54 | + | if(TimerInfo[timerid][TTime] != 0) |
| 55 | {
| |
| 56 | TimerInfo[timerid][TTime] = 0; | |
| 57 | if(!--StartTimers) KillTimer(UpdateTimersID); | |
| 58 | } | |
| 59 | return 1; | |
| 60 | } |