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1 | #define MAX_TIMERS 10 | |
2 | - | #define TIMERS_UPDATE 100 |
2 | + | #define TIMERS_UPDATE 250 |
3 | #define INVALID_TIMER_ID (0xFFFF) | |
4 | - | forward TOnGameModeInit(); |
4 | + | |
5 | - | forward UpdateTimers(); |
5 | + | forward UpdateTimerss(); |
6 | ||
7 | - | new TimerTime[MAX_TIMERS], TimerInterval[MAX_TIMERS], TimerRepeating[MAX_TIMERS]; |
7 | + | enum TInfo |
8 | { | |
9 | TTime, | |
10 | - | public OnGameModeInit() |
10 | + | TInterval, |
11 | TRepeating | |
12 | - | SetTimer("UpdateTimers", TIMERS_UPDATE, 1); |
12 | + | }; |
13 | - | return CallLocalFunction("TOnGameModeInit", ""); |
13 | + | new TimerInfo[MAX_TIMERS][TInfo]; |
14 | new TimerName[MAX_TIMERS][75]; | |
15 | new StartTimers, UpdateTimersID; | |
16 | - | public UpdateTimers() |
16 | + | |
17 | public UpdateTimerss() | |
18 | { | |
19 | for(new A; A != MAX_TIMERS; A++) | |
20 | - | if(!TimerTime[A]) continue; |
20 | + | |
21 | - | if(TimerTime[A] <= GetTickCount()) |
21 | + | if(!TimerInfo[A][TTime]) continue; |
22 | if(TimerInfo[A][TTime] <= GetTickCount()) | |
23 | - | if(!TimerRepeating[A]) TimerTime[A] = 0; |
23 | + | |
24 | - | else TimerTime[A] = GetTickCount()+TimerInterval[A]; |
24 | + | if(!TimerInfo[A][TRepeating]) |
25 | { | |
26 | TimerInfo[A][TTime] = 0; | |
27 | if(!--StartTimers) KillTimer(UpdateTimersID); | |
28 | } | |
29 | else TimerInfo[A][TTime] = GetTickCount()+TimerInfo[A][TInterval]; | |
30 | CallLocalFunction(TimerName[A], ""); | |
31 | - | stock TSetTimer(funcname[], interval, repeating) |
31 | + | |
32 | } | |
33 | return 1; | |
34 | } | |
35 | - | if(TimerTime[A] != 0) continue; |
35 | + | |
36 | stock TSetTimer(const funcname[], interval, repeating) | |
37 | - | TimerInterval[A] = interval; |
37 | + | |
38 | - | TimerTime[A] = GetTickCount()+interval; |
38 | + | if(!StartTimers) UpdateTimersID = SetTimer("UpdateTimerss", TIMERS_UPDATE, 1); |
39 | - | TimerRepeating[A] = repeating; |
39 | + | |
40 | { | |
41 | if(TimerInfo[A][TTime] != 0) continue; | |
42 | - | return -1; |
42 | + | |
43 | TimerInfo[A][TInterval] = interval; | |
44 | TimerInfo[A][TTime] = GetTickCount()+interval; | |
45 | - | stock KillTimerEx(timerid) TimerTime[timerid] = 0; |
45 | + | TimerInfo[A][TRepeating] = repeating; |
46 | StartTimers++; | |
47 | - | #define SetTimer TSetTimer |
47 | + | |
48 | } | |
49 | - | #if defined _ALS_OnGameModeInit |
49 | + | return INVALID_TIMER_ID; |
50 | - | #undef OnGameModeInit |
50 | + | |
51 | - | #else |
51 | + | |
52 | - | #define _ALS_OnGameModeInit |
52 | + | stock TKillTimer(timerid) |
53 | - | #endif |
53 | + | |
54 | - | #define OnGameModeInit TOnGameModeInit |
54 | + | if(TimerInfo[timerid][TTime] != 0) |
55 | { | |
56 | TimerInfo[timerid][TTime] = 0; | |
57 | if(!--StartTimers) KillTimer(UpdateTimersID); | |
58 | } | |
59 | return 1; | |
60 | } |