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a_timer

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Apr 17th, 2013
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  1. #define MAX_TIMERS 10
  2. #define TIMERS_UPDATE 100
  3.  
  4. forward TOnGameModeInit();
  5. forward UpdateTimers();
  6.  
  7. new TimerTime[MAX_TIMERS], TimerInterval[MAX_TIMERS], TimerRepeating[MAX_TIMERS];
  8. new TimerName[MAX_TIMERS][75];
  9.  
  10. public OnGameModeInit()
  11. {
  12.     SetTimer("UpdateTimers", TIMERS_UPDATE, 1);
  13.     return CallLocalFunction("TOnGameModeInit", "");
  14. }
  15.  
  16. public UpdateTimers()
  17. {
  18.     for(new A; A != MAX_TIMERS; A++)
  19.     {
  20.         if(!TimerTime[A]) continue;
  21.             if(TimerTime[A] <= GetTickCount())
  22.             {
  23.                     if(!TimerRepeating[A]) TimerTime[A] = 0;
  24.             else TimerTime[A] = GetTickCount()+TimerInterval[A];
  25.                     CallLocalFunction(TimerName[A], "");
  26.         }
  27.     }
  28.     return 1;
  29. }
  30.  
  31. stock TSetTimer(funcname[], interval, repeating)
  32. {
  33.     for(new A; A != MAX_TIMERS; A++)
  34.     {
  35.             if(TimerTime[A] != 0) continue;
  36.         strmid(TimerName[A], funcname, 0, strlen(funcname));
  37.         TimerInterval[A] = interval;
  38.         TimerTime[A] = GetTickCount()+interval;
  39.         TimerRepeating[A] = repeating;
  40.         return A;
  41.     }
  42.     return -1;
  43. }
  44.  
  45. stock KillTimerEx(timerid) TimerTime[timerid] = 0;
  46.  
  47. #define SetTimer TSetTimer
  48.  
  49. #if defined _ALS_OnGameModeInit
  50.     #undef OnGameModeInit
  51. #else
  52.     #define _ALS_OnGameModeInit
  53. #endif
  54. #define OnGameModeInit TOnGameModeInit
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