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1
idle fight
2
accuracy -> 10% more acc per level, 39% more cost per level, more acc = more hits, later more hits = more HP
3
speed -> 5 more speed per level, 44% more cost per level, you attack every second if filled, 400% fill per sec is 4x damage
4
damage reduction -> 10 more damage reduction, 57.66x price per leve, less damage = live longer = more damage dealt
5
drops to 5 reduction per level after 50%
6
damage -> 17% more damage per level, 40% more cost per level, more damage = faster progress
7
health -> 20% more HP per level, 40% more cost per level, more health = die slower = more damage
8
Block -> 10% more block per level, 39% more cost per level, get hit less = don't die
9
intensity -> 1 more % bonus from focus per level, 39% more cost per level, more damage dodge and hit?
10
focus -> 5.8x cost, 3.3 secodns more time per click, extra time makes no sense something like 60%?, idle longer or something
11
12-
swiftness and sharpness are great
12+
swiftness and sharpness are great sharpness is better after level 80
13
lucrative helps more early, advanced placement is useful after a few resets
14
agile and rounded, if you win a fight with full HP it's worth 2 so agile might be better
15
blood blade
16
17
counter -> +6% avoid +4% counter chance, +0.5 cost per level, avoid is nice
18
riposte -> +2% riposte chance +2% HP +2% speed, +0.5 cost per level, speed is nice
19
Combo -> +2% combo Chance, +4% accuracy,  +0.5 cost per level, accuracy is nice
20
berserk -> +1% berserk chance, +0.1 second berserk duration, +5 effect (base 150), +0.5 cost per level, only activates when hit
21
Critical Chance -> +2% crit chance, + 0.5 cost per level, more damage is good
22
Critical Power -> +10 crit damage (base 200), +0.5 cost per level, more damage is good
23
Nimbleness -> +1 avoidance% per stack, +0.5 cost per level (every time you get hit you gain more avoidance), gettinng hit less is good
24
profit -> auto upgrade spend amount +2%, 10 bonus gold (base 100), +0.5 cost per level, more gold = more upgrades