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Nov 23rd, 2017
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  1. idle fight
  2. accuracy -> 10% more acc per level, 39% more cost per level, more acc = more hits, later more hits = more HP
  3. speed -> 5 more speed per level, 44% more cost per level, you attack every second if filled, 400% fill per sec is 4x damage
  4. damage reduction -> 10 more damage reduction, 57.66x price per leve, less damage = live longer = more damage dealt
  5. drops to 5 reduction per level after 50%
  6. damage -> 17% more damage per level, 40% more cost per level, more damage = faster progress
  7. health -> 20% more HP per level, 40% more cost per level, more health = die slower = more damage
  8. Block -> 10% more block per level, 39% more cost per level, get hit less = don't die
  9. intensity -> 1 more % bonus from focus per level, 39% more cost per level, more damage dodge and hit?
  10. focus -> 5.8x cost, 3.3 secodns more time per click, extra time makes no sense something like 60%?, idle longer or something
  11.  
  12. swiftness and sharpness are great sharpness is better after level 80
  13. lucrative helps more early, advanced placement is useful after a few resets
  14. agile and rounded, if you win a fight with full HP it's worth 2 so agile might be better
  15. blood blade
  16.  
  17. counter -> +6% avoid +4% counter chance, +0.5 cost per level, avoid is nice
  18. riposte -> +2% riposte chance +2% HP +2% speed, +0.5 cost per level, speed is nice
  19. Combo -> +2% combo Chance, +4% accuracy, +0.5 cost per level, accuracy is nice
  20. berserk -> +1% berserk chance, +0.1 second berserk duration, +5 effect (base 150), +0.5 cost per level, only activates when hit
  21. Critical Chance -> +2% crit chance, + 0.5 cost per level, more damage is good
  22. Critical Power -> +10 crit damage (base 200), +0.5 cost per level, more damage is good
  23. Nimbleness -> +1 avoidance% per stack, +0.5 cost per level (every time you get hit you gain more avoidance), gettinng hit less is good
  24. profit -> auto upgrade spend amount +2%, 10 bonus gold (base 100), +0.5 cost per level, more gold = more upgrades
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