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it unlocks many cool features!
- idle fight
- accuracy -> 10% more acc per level, 39% more cost per level, more acc = more hits, later more hits = more HP
- speed -> 5 more speed per level, 44% more cost per level, you attack every second if filled, 400% fill per sec is 4x damage
- damage reduction -> 10 more damage reduction, 57.66x price per leve, less damage = live longer = more damage dealt
- drops to 5 reduction per level after 50%
- damage -> 17% more damage per level, 40% more cost per level, more damage = faster progress
- health -> 20% more HP per level, 40% more cost per level, more health = die slower = more damage
- Block -> 10% more block per level, 39% more cost per level, get hit less = don't die
- intensity -> 1 more % bonus from focus per level, 39% more cost per level, more damage dodge and hit?
- focus -> 5.8x cost, 3.3 secodns more time per click, extra time makes no sense something like 60%?, idle longer or something
- swiftness and sharpness are great sharpness is better after level 80
- lucrative helps more early, advanced placement is useful after a few resets
- agile and rounded, if you win a fight with full HP it's worth 2 so agile might be better
- blood blade
- counter -> +6% avoid +4% counter chance, +0.5 cost per level, avoid is nice
- riposte -> +2% riposte chance +2% HP +2% speed, +0.5 cost per level, speed is nice
- Combo -> +2% combo Chance, +4% accuracy, +0.5 cost per level, accuracy is nice
- berserk -> +1% berserk chance, +0.1 second berserk duration, +5 effect (base 150), +0.5 cost per level, only activates when hit
- Critical Chance -> +2% crit chance, + 0.5 cost per level, more damage is good
- Critical Power -> +10 crit damage (base 200), +0.5 cost per level, more damage is good
- Nimbleness -> +1 avoidance% per stack, +0.5 cost per level (every time you get hit you gain more avoidance), gettinng hit less is good
- profit -> auto upgrade spend amount +2%, 10 bonus gold (base 100), +0.5 cost per level, more gold = more upgrades
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