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The following glitches are ones that exist, but need confirming or a way to actually force it to happen. ;'s indicate comments about why there's a problem with the glitch. If you have any ideas on how to recreate these, please be sure to post!
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- The wings Yoshi receives from blue shells will sometimes disappear.
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; Why? Extended sprite limits, maybe?
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- Yoshi can glitch strangely sometimes from spawning?
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; See the second room of the fifth level of Kaizo 2. No idea why it happens there, though, but it's happened in other hacks as well. Not sure if it actually affects anything about Yoshi other than its graphics.
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; Not sure of the specifics behind this. Mister used it in his TSRP2 TAS at one point, though I can't find the exact moment he did. Seems like it would just involve not touching the floor as you warp, though that's more easily said than done.
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- Goal tapes in horizontal levels can sometimes act like a goal sphere in a vertical level?
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; See Kaizo 2's fifth level, again. No idea what caused it, possibly has to do with the reason Yoshi glitched out in the vertical level.
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; Seems like it's probably similar to far-away block duplication but I haven't seen anyone find a consistent method of doing it, and no one else seems to be sure, either. Admittedly not often useful so there's not much motivation.
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-If Mario spinjumps on a crushable sprite (such as a Goomba), and lands on the very edge of the sprite, he will just bounce off as if he normal-jumped it.
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; Not sure of the specifics behind this. Mister used it in his TSRP2 TAS at one point, though I can't find the exact moment he did. Notably, it can send Mario straight through solid walls, so it would be worth looking into.
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- Berries are incredibly glitchy in vertical levels.
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; Seems like it's probably similar to far-away block duplication but I haven't seen anyone find a consistent method of doing it, and no one else seems to be sure, either.
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- Dropping Yoshi in the corner of lava can occasionally fill all empty sprite slots with Koopas at (0,0)?
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; I've only had this happen once and have no idea of the requirements behind it. *shrugs*
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; Possibly related: https://twitter.com/Bruno_Visnadi/status/493534474299527168
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; Possibly also related: https://twitter.com/Kaizoman666/status/529054723517579264
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; ...and a few other randomly assorted cases I've run into over the years. Seems like it might have to do with erasing sprites.
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; Also probably related to the bullet-bill spawner version of the glitch, which is the only one consistently found to work. Guessing someone is going to need to actually look at the disassembly for this one.
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- Layer 2 can sometimes inherit its Y position from the previous level.
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; Similar to the inheriting X position glitch I guess, but I haven't found a consistent way to get it to work. It's known to occur in both Kaizo and What The Hell, though. Ex: https://www.youtube.com/watch?v=R0JQqki8rH4 , although in Kaizo it was to another horizontal level, rather than a vertical one.
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; And lastly, probably related to the bullet-bill spawner version of the glitch, which is the only one consistently found to work. Guessing someone is going to need to actually look at the disassembly for this one.
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And some unconfirmed glitches from the old list:
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G14) If you hold Left/Right, Up and X/Y after defeating Bowser then Mario will have an odd animation during the credits.
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; Obviously confirmed (also it's just up, pretty sure), but I'm not sure if its actually a "glitch". Would be probably possible to confirm by sifting through the actual code for the credits.
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Y39) If Yoshi is pulls an object into his mouth while falling offscreen (with Mario on him), jumping off Yoshi will glitch the object. Also, the game counts this as a new sprite, so the original sprite will respawn.
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Y39.1) If you do this glitch with a shell, the shell will appear beneath Yoshi for a frame and he will bounce off the shell. Also, the shell will still get pulled into Yoshi's mouth, doing a shell unstep. Because of this, it can be done as many times as you want.
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; The first part is confirmed and already on the list, but the subpart has issues. Mr_ confirmed it for me and sent me an SMV of it (http://goo.gl/8znSqm), but neither of us are sure how to consistently recreate it or if it's based on some sort of level rule (similar to items floating near the vertical screen barrier).
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O8) For some reason, rarely, if the level is set up correctly, jumping on a note block under an ON/OFF switch will cause you to teleport up and down
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; There was a video of this one, but it has since been removed, so I have no idea what this requires or what the actual effect is. Might have been related to the 16th screen glitch?
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; The first part is confirmed and already on the list, but the subpart has issues. Mr_ confirmed it for me and sent me an SMV of it (http://goo.gl/8znSqm), but neither of us are sure how to consistantly recreate it or if it's based on some sort of level rule (similar to items floating near the vertical screen barrier).
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; I don't understand what this means; it doesn't seem like you can spinjump off them or kill them again with a shell. I do seem to recall something like it, though, so it may be slot based or something.
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O34) Going very high above the screen (with a lakitu cloud) and then falling down might cause Mario's palette to get odd.
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; Is this at all plausible? No proof was provided with the original post, and it doesn't sound particularly likely.