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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
152
print("animated by p00tp0t, converted and fixed by 123jl123")
153
warn("refit function (anti-death) and music added by adam222334II")
154
ArtificialHB = Instance.new("BindableEvent", script)
155
ArtificialHB.Name = "Heartbeat"
156
script:WaitForChild("Heartbeat")
157
158
Player = game:GetService("Players").LocalPlayer
159
PlayerGui = Player.PlayerGui
160
Cam = workspace.CurrentCamera
161
Backpack = Player.Backpack
162
Character = Player.Character
163
Humanoid = Character.Humanoid
164
Mouse = Player:GetMouse()
165
RootPart = Character["HumanoidRootPart"]
166
Torso = Character["Torso"]
167
Head = Character["Head"]
168
RightArm = Character["Right Arm"]
169
LeftArm = Character["Left Arm"]
170
RightLeg = Character["Right Leg"]
171
LeftLeg = Character["Left Leg"]
172
RootJoint = RootPart["RootJoint"]
173
Neck = Torso["Neck"]
174
RightShoulder = Torso["Right Shoulder"]
175
LeftShoulder = Torso["Left Shoulder"]
176
RightHip = Torso["Right Hip"]
177
LeftHip = Torso["Left Hip"]
178
179
Character = Player.Character
180
Humanoid = Character.Humanoid
181
182
local BODY = {}
183
for _, c in pairs(Character:GetDescendants()) do
184
	if c:IsA("BasePart") and c.Name ~= "Handle" then
185
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
186
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
187
		end
188
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
189
	elseif c:IsA("JointInstance") then
190
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
191
	end
192
end
193
194
function refit()
195
	Character.Parent = workspace
196
	for e = 1, #BODY do
197
		if BODY[e] ~= nil then
198
			local STUFF = BODY[e]
199
			local PART = STUFF[1]
200
			local PARENT = STUFF[2]
201
			local MATERIAL = STUFF[3]
202
			local COLOR = STUFF[4]
203
			local TRANSPARENCY = STUFF[5]
204
			--local SIZE = STUFF[6]
205
			local NAME = STUFF[7]
206
			if PART.ClassName == "Part" and PART ~= RootPart then
207
				PART.Material = MATERIAL
208
				PART.Transparency = TRANSPARENCY
209
				PART.Name = NAME
210
			end
211
			if PART.Parent ~= PARENT then
212
				Humanoid:remove()
213
				PART.Parent = PARENT
214
				Humanoid = IT("Humanoid",Character)
215
			end
216
		end
217
	end
218
end
219
220
Humanoid.Died:connect(function()
221
	           refit()
222
end)
223
224
Player = game:GetService("Players").LocalPlayer
225
PlayerGui = Player.PlayerGui
226
Cam = workspace.CurrentCamera
227
Backpack = Player.Backpack
228
Character = Player.Character
229
Humanoid = Character.Humanoid
230
Mouse = Player:GetMouse()
231
RootPart = Character["HumanoidRootPart"]
232
Torso = Character["Torso"]
233
Head = Character["Head"]
234
RightArm = Character["Right Arm"]
235
LeftArm = Character["Left Arm"]
236
RightLeg = Character["Right Leg"]
237
LeftLeg = Character["Left Leg"]
238
RootJoint = RootPart["RootJoint"]
239
Neck = Torso["Neck"]
240
RightShoulder = Torso["Right Shoulder"]
241
LeftShoulder = Torso["Left Shoulder"]
242
RightHip = Torso["Right Hip"]
243
LeftHip = Torso["Left Hip"]
244
local sick = Instance.new("Sound",Torso)
245
246
IT = Instance.new
247
CF = CFrame.new
248
VT = Vector3.new
249
RAD = math.rad
250
C3 = Color3.new
251
UD2 = UDim2.new
252
BRICKC = BrickColor.new
253
ANGLES = CFrame.Angles
254
EULER = CFrame.fromEulerAnglesXYZ
255
COS = math.cos
256
ACOS = math.acos
257
SIN = math.sin
258
ASIN = math.asin
259
ABS = math.abs
260
MRANDOM = math.random
261
FLOOR = math.floor
262
263
local Speed = 0.1
264
AnimationSpeed=.8
265
SmoothTime=2
266
267
function swait(num)
268
if num==0 or num==nil then
269
--if Stagger.Value==false or Stun.Value<=100 then
270
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
271
script.Heartbeat.Event:wait()
272
--end
273
else
274
for i=0,num do
275
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
276
script.Heartbeat.Event:wait()
277
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
278
break
279
end]]
280
end
281
end
282
end
283
script:WaitForChild("Heartbeat")
284
285
frame = 1/60
286
tf = 0
287
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
288
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
289
lastframe = tick()
290
script.Heartbeat:Fire() --ayy lmao
291
292
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
293
    tf = tf + s
294
    if tf >= frame then
295
        if allowframeloss then
296
            script.Heartbeat:Fire()
297
            lastframe=tick()
298
        else
299
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
300
            for i=1, math.floor(tf/frame) do
301
                script.Heartbeat:Fire()
302
            end
303
            lastframe=tick()
304
        end
305
        if tossremainder then
306
            tf = 0
307
        else
308
            tf = tf - frame * math.floor(tf/frame)
309
        end
310
    end
311
end)
312
313
Anim = {
314
	Properties = {
315
		Looping = true,
316
		Priority = Enum.AnimationPriority.Core
317
	},
318
	Keyframes = {
319
		[0] = {
320
			["HumanoidRootPart"] = {
321
				["Torso"] = {
322
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
323
					["Left Leg"] = {
324
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
325
					},
326
					["Right Leg"] = {
327
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
328
					},
329
					["Left Arm"] = {
330
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
331
					},
332
					["Right Arm"] = {
333
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
334
					},
335
					["Head"] = {
336
					},
337
				},
338
			},
339
		},
340
		[0.1] = {
341
			["HumanoidRootPart"] = {
342
				["Torso"] = {
343
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
344
					["Left Leg"] = {
345
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
346
					},
347
					["Right Leg"] = {
348
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
349
					},
350
					["Left Arm"] = {
351
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
352
					},
353
					["Right Arm"] = {
354
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
355
					},
356
				},
357
			},
358
		},
359
		[0.2] = {
360
			["HumanoidRootPart"] = {
361
				["Torso"] = {
362
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
363
					["Left Leg"] = {
364
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
365
					},
366
					["Right Leg"] = {
367
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
368
					},
369
					["Left Arm"] = {
370
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
371
					},
372
					["Right Arm"] = {
373
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
374
					},
375
				},
376
			},
377
		},
378
		[0.3] = {
379
			["HumanoidRootPart"] = {
380
				["Torso"] = {
381
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
382
					["Left Leg"] = {
383
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
384
					},
385
					["Right Leg"] = {
386
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
387
					},
388
					["Left Arm"] = {
389
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
390
					},
391
					["Right Arm"] = {
392
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
393
					},
394
				},
395
			},
396
		},
397
		[0.4] = {
398
			["HumanoidRootPart"] = {
399
				["Torso"] = {
400
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
401
					["Left Leg"] = {
402
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
403
					},
404
					["Right Leg"] = {
405
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
406
					},
407
					["Left Arm"] = {
408
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
409
					},
410
					["Right Arm"] = {
411
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
412
					},
413
				},
414
			},
415
		},
416
		[0.5] = {
417
			["HumanoidRootPart"] = {
418
				["Torso"] = {
419
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
420
					["Left Leg"] = {
421
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
422
					},
423
					["Right Leg"] = {
424
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
425
					},
426
					["Left Arm"] = {
427
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
428
					},
429
					["Right Arm"] = {
430
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
431
					},
432
				},
433
			},
434
		},
435
		[0.6] = {
436
			["HumanoidRootPart"] = {
437
				["Torso"] = {
438
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
439
					["Left Leg"] = {
440
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
441
					},
442
					["Right Leg"] = {
443
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
444
					},
445
					["Left Arm"] = {
446
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
447
					},
448
					["Right Arm"] = {
449
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
450
					},
451
				},
452
			},
453
		},
454
		[0.7] = {
455
			["HumanoidRootPart"] = {
456
				["Torso"] = {
457
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
458
					["Left Leg"] = {
459
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
460
					},
461
					["Right Leg"] = {
462
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
463
					},
464
					["Left Arm"] = {
465
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
466
					},
467
					["Right Arm"] = {
468
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
469
					},
470
				},
471
			},
472
		},
473
		[0.8] = {
474
			["HumanoidRootPart"] = {
475
				["Torso"] = {
476
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
477
					["Left Leg"] = {
478
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
479
					},
480
					["Left Arm"] = {
481
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
482
					},
483
					["Right Arm"] = {
484
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
485
					},
486
				},
487
			},
488
		},
489
		[0.9] = {
490
			["HumanoidRootPart"] = {
491
				["Torso"] = {
492
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
493
					["Left Leg"] = {
494
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
495
					},
496
					["Right Leg"] = {
497
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
498
					},
499
					["Left Arm"] = {
500
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
501
					},
502
					["Right Arm"] = {
503
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
504
					},
505
				},
506
			},
507
		},
508
		[1] = {
509
			["HumanoidRootPart"] = {
510
				["Torso"] = {
511
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
512
					["Left Leg"] = {
513
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
514
					},
515
					["Right Leg"] = {
516
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
517
					},
518
					["Left Arm"] = {
519
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
520
					},
521
					["Right Arm"] = {
522
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
523
					},
524
				},
525
			},
526
		},
527
		[1.1] = {
528
			["HumanoidRootPart"] = {
529
				["Torso"] = {
530
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
531
					["Left Leg"] = {
532
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
533
					},
534
					["Right Leg"] = {
535
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
536
					},
537
					["Left Arm"] = {
538
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
539
					},
540
					["Right Arm"] = {
541
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
542
					},
543
				},
544
			},
545
		},
546
		[1.15] = {
547
			["Torso"] = {
548
				["Right Arm"] = {
549
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
550
				},
551
			},
552
		},
553
		[1.2] = {
554
			["HumanoidRootPart"] = {
555
				["Torso"] = {
556
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
557
					["Left Leg"] = {
558
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
559
					},
560
					["Right Leg"] = {
561
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
562
					},
563
					["Left Arm"] = {
564
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
565
					},
566
					["Right Arm"] = {
567
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
568
					},
569
				},
570
			},
571
		},
572
		[1.3] = {
573
			["HumanoidRootPart"] = {
574
				["Torso"] = {
575
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
576
					["Left Leg"] = {
577
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
578
					},
579
					["Right Leg"] = {
580
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
581
					},
582
					["Left Arm"] = {
583
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
584
					},
585
					["Right Arm"] = {
586
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
587
					},
588
				},
589
			},
590
		},
591
		[1.35] = {
592
			["Torso"] = {
593
				["Left Leg"] = {
594
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
595
				},
596
				["Left Arm"] = {
597
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
598
				},
599
				["Right Arm"] = {
600
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
601
				},
602
			},
603
		},
604
		[1.4] = {
605
			["HumanoidRootPart"] = {
606
				["Torso"] = {
607
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
608
					["Left Leg"] = {
609
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
610
					},
611
					["Right Leg"] = {
612
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
613
					},
614
					["Left Arm"] = {
615
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
616
					},
617
					["Right Arm"] = {
618
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
619
					},
620
				},
621
			},
622
		},
623
		[1.45] = {
624
			["Torso"] = {
625
				["Left Arm"] = {
626
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
627
				},
628
			},
629
		},
630
		[1.5] = {
631
			["HumanoidRootPart"] = {
632
				["Torso"] = {
633
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
634
					["Left Leg"] = {
635
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
636
					},
637
					["Right Leg"] = {
638
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
639
					},
640
					["Left Arm"] = {
641
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
642
					},
643
					["Right Arm"] = {
644
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
645
					},
646
				},
647
			},
648
		},
649
		[1.6] = {
650
			["HumanoidRootPart"] = {
651
				["Torso"] = {
652
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
653
					["Left Leg"] = {
654
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
655
					},
656
					["Right Leg"] = {
657
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
658
					},
659
					["Left Arm"] = {
660
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
661
					},
662
					["Right Arm"] = {
663
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
664
					},
665
				},
666
			},
667
		},
668
		[1.7] = {
669
			["HumanoidRootPart"] = {
670
				["Torso"] = {
671
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
672
					["Left Leg"] = {
673
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
674
					},
675
					["Right Leg"] = {
676
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
677
					},
678
					["Left Arm"] = {
679
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
680
					},
681
					["Right Arm"] = {
682
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
683
					},
684
				},
685
			},
686
		},
687
		[1.8] = {
688
			["HumanoidRootPart"] = {
689
				["Torso"] = {
690
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
691
					["Left Leg"] = {
692
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
693
					},
694
					["Right Leg"] = {
695
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
696
					},
697
					["Left Arm"] = {
698
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
699
					},
700
					["Right Arm"] = {
701
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
702
					},
703
				},
704
			},
705
		},
706
		[1.9] = {
707
			["HumanoidRootPart"] = {
708
				["Torso"] = {
709
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
710
					["Left Leg"] = {
711
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
712
					},
713
					["Right Leg"] = {
714
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
715
					},
716
					["Left Arm"] = {
717
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
718
					},
719
					["Right Arm"] = {
720
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
721
					},
722
				},
723
			},
724
		},
725
		[2] = {
726
			["HumanoidRootPart"] = {
727
				["Torso"] = {
728
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
729
					["Left Leg"] = {
730
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
731
					},
732
					["Right Leg"] = {
733
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
734
					},
735
					["Left Arm"] = {
736
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
737
					},
738
					["Right Arm"] = {
739
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
740
					},
741
				},
742
			},
743
		},
744
		[2.1] = {
745
			["HumanoidRootPart"] = {
746
				["Torso"] = {
747
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
748
					["Left Leg"] = {
749
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
750
					},
751
					["Right Leg"] = {
752
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
753
					},
754
					["Left Arm"] = {
755
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
756
					},
757
					["Right Arm"] = {
758
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
759
					},
760
				},
761
			},
762
		},
763
		[2.2] = {
764
			["HumanoidRootPart"] = {
765
				["Torso"] = {
766
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
767
					["Left Leg"] = {
768
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
769
					},
770
					["Right Leg"] = {
771
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
772
					},
773
					["Left Arm"] = {
774
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
775
					},
776
					["Right Arm"] = {
777
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
778
					},
779
				},
780
			},
781
		},
782
		[2.3] = {
783
			["HumanoidRootPart"] = {
784
				["Torso"] = {
785
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
786
					["Left Leg"] = {
787
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
788
					},
789
					["Right Leg"] = {
790
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
791
					},
792
					["Left Arm"] = {
793
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
794
					},
795
					["Right Arm"] = {
796
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
797
					},
798
				},
799
			},
800
		},
801
		[2.4] = {
802
			["HumanoidRootPart"] = {
803
				["Torso"] = {
804
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
805
					["Left Leg"] = {
806
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
807
					},
808
					["Right Leg"] = {
809
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
810
					},
811
					["Left Arm"] = {
812
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
813
					},
814
					["Right Arm"] = {
815
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
816
					},
817
				},
818
			},
819
		},
820
		[2.5] = {
821
			["HumanoidRootPart"] = {
822
				["Torso"] = {
823
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
824
					["Left Leg"] = {
825
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
826
					},
827
					["Right Leg"] = {
828
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
829
					},
830
					["Left Arm"] = {
831
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
832
					},
833
					["Right Arm"] = {
834
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
835
					},
836
				},
837
			},
838
		},
839
		[2.6] = {
840
			["HumanoidRootPart"] = {
841
				["Torso"] = {
842
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
843
					["Left Leg"] = {
844
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
845
					},
846
					["Right Leg"] = {
847
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
848
					},
849
					["Left Arm"] = {
850
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
851
					},
852
					["Right Arm"] = {
853
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
854
					},
855
				},
856
			},
857
		},
858
		[2.7] = {
859
			["HumanoidRootPart"] = {
860
				["Torso"] = {
861
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
862
					["Left Leg"] = {
863
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
864
					},
865
					["Right Leg"] = {
866
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
867
					},
868
					["Left Arm"] = {
869
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
870
					},
871
					["Right Arm"] = {
872
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
873
					},
874
				},
875
			},
876
		},
877
		[2.8] = {
878
			["HumanoidRootPart"] = {
879
				["Torso"] = {
880
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
881
					["Left Leg"] = {
882
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
883
					},
884
					["Right Leg"] = {
885
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
886
					},
887
					["Left Arm"] = {
888
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
889
					},
890
					["Right Arm"] = {
891
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
892
					},
893
				},
894
			},
895
		},
896
		[2.9] = {
897
			["HumanoidRootPart"] = {
898
				["Torso"] = {
899
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
900
					["Left Leg"] = {
901
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
902
					},
903
					["Right Leg"] = {
904
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
905
					},
906
					["Left Arm"] = {
907
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
908
					},
909
					["Right Arm"] = {
910
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
911
					},
912
				},
913
			},
914
		},
915
		[3] = {
916
			["HumanoidRootPart"] = {
917
				["Torso"] = {
918
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
919
					["Left Leg"] = {
920
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
921
					},
922
					["Right Leg"] = {
923
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
924
					},
925
					["Left Arm"] = {
926
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
927
					},
928
					["Right Arm"] = {
929
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
930
					},
931
				},
932
			},
933
		},
934
		[3.1] = {
935
			["HumanoidRootPart"] = {
936
				["Torso"] = {
937
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
938
					["Left Leg"] = {
939
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
940
					},
941
					["Right Leg"] = {
942
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
943
					},
944
					["Left Arm"] = {
945
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
946
					},
947
					["Right Arm"] = {
948
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
949
					},
950
				},
951
			},
952
		},
953
		[3.2] = {
954
			["HumanoidRootPart"] = {
955
				["Torso"] = {
956
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
957
					["Left Leg"] = {
958
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
959
					},
960
					["Right Leg"] = {
961
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
962
					},
963
					["Left Arm"] = {
964
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
965
					},
966
					["Right Arm"] = {
967
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
968
					},
969
				},
970
			},
971
		},
972
		[3.3] = {
973
			["HumanoidRootPart"] = {
974
				["Torso"] = {
975
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
976
					["Left Leg"] = {
977
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
978
					},
979
					["Right Leg"] = {
980
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
981
					},
982
					["Left Arm"] = {
983
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
984
					},
985
					["Right Arm"] = {
986
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
987
					},
988
					["Head"] = {
989
					},
990
				},
991
			},
992
		},
993
		[3.35] = {
994
			["Torso"] = {
995
				["Left Arm"] = {
996
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
997
				},
998
				["Right Arm"] = {
999
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
1000
				},
1001
			},
1002
		},
1003
		[3.4] = {
1004
			["HumanoidRootPart"] = {
1005
				["Torso"] = {
1006
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
1007
					["Left Leg"] = {
1008
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
1009
					},
1010
					["Right Leg"] = {
1011
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
1012
					},
1013
					["Left Arm"] = {
1014
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
1015
					},
1016
					["Right Arm"] = {
1017
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
1018
					},
1019
				},
1020
			},
1021
		},
1022
		[3.5] = {
1023
			["HumanoidRootPart"] = {
1024
				["Torso"] = {
1025
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
1026
					["Left Leg"] = {
1027
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
1028
					},
1029
					["Right Leg"] = {
1030
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
1031
					},
1032
					["Left Arm"] = {
1033
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
1034
					},
1035
					["Right Arm"] = {
1036
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
1037
					},
1038
				},
1039
			},
1040
		},
1041
		[3.6] = {
1042
			["HumanoidRootPart"] = {
1043
				["Torso"] = {
1044
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
1045
					["Left Leg"] = {
1046
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
1047
					},
1048
					["Right Leg"] = {
1049
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
1050
					},
1051
					["Left Arm"] = {
1052
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
1053
					},
1054
					["Right Arm"] = {
1055
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
1056
					},
1057
				},
1058
			},
1059
		},
1060
		[3.7] = {
1061
			["HumanoidRootPart"] = {
1062
				["Torso"] = {
1063
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
1064
					["Left Leg"] = {
1065
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1066
					},
1067
					["Right Leg"] = {
1068
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1069
					},
1070
					["Left Arm"] = {
1071
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1072
					},
1073
					["Right Arm"] = {
1074
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1075
					},
1076
				},
1077
			},
1078
		},
1079
		[3.8] = {
1080
			["HumanoidRootPart"] = {
1081
				["Torso"] = {
1082
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1083
					["Left Leg"] = {
1084
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1085
					},
1086
					["Right Leg"] = {
1087
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1088
					},
1089
					["Left Arm"] = {
1090
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1091
					},
1092
					["Right Arm"] = {
1093
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1094
					},
1095
				},
1096
			},
1097
		},
1098
		[3.9] = {
1099
			["HumanoidRootPart"] = {
1100
				["Torso"] = {
1101
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1102
					["Left Leg"] = {
1103
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1104
					},
1105
					["Right Leg"] = {
1106
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1107
					},
1108
					["Left Arm"] = {
1109
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1110
					},
1111
					["Right Arm"] = {
1112
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1113
					},
1114
				},
1115
			},
1116
		},
1117
		[4] = {
1118
			["HumanoidRootPart"] = {
1119
				["Torso"] = {
1120
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1121
					["Left Leg"] = {
1122
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1123
					},
1124
					["Right Leg"] = {
1125
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1126
					},
1127
					["Left Arm"] = {
1128
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1129
					},
1130
					["Right Arm"] = {
1131
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1132
					},
1133
				},
1134
			},
1135
		},
1136
		[4.1] = {
1137
			["HumanoidRootPart"] = {
1138
				["Torso"] = {
1139
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1140
					["Left Leg"] = {
1141
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1142
					},
1143
					["Right Leg"] = {
1144
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1145
					},
1146
					["Left Arm"] = {
1147
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1148
					},
1149
					["Right Arm"] = {
1150
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1151
					},
1152
				},
1153
			},
1154
		},
1155
		[4.2] = {
1156
			["HumanoidRootPart"] = {
1157
				["Torso"] = {
1158
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1159
					["Left Leg"] = {
1160
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1161
					},
1162
					["Right Leg"] = {
1163
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1164
					},
1165
					["Left Arm"] = {
1166
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1167
					},
1168
					["Right Arm"] = {
1169
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1170
					},
1171
				},
1172
			},
1173
		},
1174
		[4.3] = {
1175
			["HumanoidRootPart"] = {
1176
				["Torso"] = {
1177
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1178
					["Left Leg"] = {
1179
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1180
					},
1181
					["Right Leg"] = {
1182
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1183
					},
1184
					["Left Arm"] = {
1185
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1186
					},
1187
					["Right Arm"] = {
1188
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1189
					},
1190
				},
1191
			},
1192
		},
1193
		[4.4] = {
1194
			["HumanoidRootPart"] = {
1195
				["Torso"] = {
1196
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1197
					["Left Leg"] = {
1198
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1199
					},
1200
					["Right Leg"] = {
1201
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1202
					},
1203
					["Left Arm"] = {
1204
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1205
					},
1206
					["Right Arm"] = {
1207
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1208
					},
1209
				},
1210
			},
1211
		},
1212
		[4.5] = {
1213
			["HumanoidRootPart"] = {
1214
				["Torso"] = {
1215
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1216
					["Left Leg"] = {
1217
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1218
					},
1219
					["Right Leg"] = {
1220
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1221
					},
1222
					["Left Arm"] = {
1223
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1224
					},
1225
					["Right Arm"] = {
1226
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1227
					},
1228
				},
1229
			},
1230
		},
1231
		[4.6] = {
1232
			["HumanoidRootPart"] = {
1233
				["Torso"] = {
1234
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1235
					["Left Leg"] = {
1236
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1237
					},
1238
					["Right Leg"] = {
1239
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1240
					},
1241
					["Left Arm"] = {
1242
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1243
					},
1244
					["Right Arm"] = {
1245
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1246
					},
1247
				},
1248
			},
1249
		},
1250
		[4.7] = {
1251
			["HumanoidRootPart"] = {
1252
				["Torso"] = {
1253
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1254
					["Left Leg"] = {
1255
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1256
					},
1257
					["Right Leg"] = {
1258
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1259
					},
1260
					["Left Arm"] = {
1261
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1262
					},
1263
					["Right Arm"] = {
1264
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1265
					},
1266
				},
1267
			},
1268
		},
1269
		[4.8] = {
1270
			["HumanoidRootPart"] = {
1271
				["Torso"] = {
1272
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1273
					["Left Leg"] = {
1274
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1275
					},
1276
					["Right Leg"] = {
1277
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1278
					},
1279
					["Left Arm"] = {
1280
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1281
					},
1282
					["Right Arm"] = {
1283
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1284
					},
1285
				},
1286
			},
1287
		},
1288
		[4.9] = {
1289
			["HumanoidRootPart"] = {
1290
				["Torso"] = {
1291
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1292
					["Left Leg"] = {
1293
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1294
					},
1295
					["Right Leg"] = {
1296
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1297
					},
1298
					["Left Arm"] = {
1299
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1300
					},
1301
					["Right Arm"] = {
1302
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1303
					},
1304
				},
1305
			},
1306
		},
1307
		[5] = {
1308
			["HumanoidRootPart"] = {
1309
				["Torso"] = {
1310
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1311
					["Left Leg"] = {
1312
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1313
					},
1314
					["Right Leg"] = {
1315
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1316
					},
1317
					["Left Arm"] = {
1318
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1319
					},
1320
					["Right Arm"] = {
1321
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1322
					},
1323
				},
1324
			},
1325
		},
1326
		[5.1] = {
1327
			["HumanoidRootPart"] = {
1328
				["Torso"] = {
1329
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1330
					["Left Leg"] = {
1331
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1332
					},
1333
					["Right Leg"] = {
1334
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1335
					},
1336
					["Left Arm"] = {
1337
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1338
					},
1339
					["Right Arm"] = {
1340
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1341
					},
1342
				},
1343
			},
1344
		},
1345
		[5.2] = {
1346
			["HumanoidRootPart"] = {
1347
				["Torso"] = {
1348
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1349
					["Left Leg"] = {
1350
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1351
					},
1352
					["Right Leg"] = {
1353
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1354
					},
1355
					["Left Arm"] = {
1356
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1357
					},
1358
					["Right Arm"] = {
1359
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1360
					},
1361
				},
1362
			},
1363
		},
1364
		[5.3] = {
1365
			["HumanoidRootPart"] = {
1366
				["Torso"] = {
1367
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1368
					["Left Leg"] = {
1369
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1370
					},
1371
					["Right Leg"] = {
1372
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1373
					},
1374
					["Left Arm"] = {
1375
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1376
					},
1377
					["Right Arm"] = {
1378
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1379
					},
1380
				},
1381
			},
1382
		},
1383
		[5.4] = {
1384
			["HumanoidRootPart"] = {
1385
				["Torso"] = {
1386
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1387
					["Left Leg"] = {
1388
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1389
					},
1390
					["Right Leg"] = {
1391
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1392
					},
1393
					["Left Arm"] = {
1394
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1395
					},
1396
					["Right Arm"] = {
1397
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1398
					},
1399
				},
1400
			},
1401
		},
1402
		[5.5] = {
1403
			["HumanoidRootPart"] = {
1404
				["Torso"] = {
1405
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1406
					["Left Leg"] = {
1407
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1408
					},
1409
					["Right Leg"] = {
1410
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1411
					},
1412
					["Left Arm"] = {
1413
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1414
					},
1415
					["Right Arm"] = {
1416
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1417
					},
1418
				},
1419
			},
1420
		},
1421
		[5.6] = {
1422
			["HumanoidRootPart"] = {
1423
				["Torso"] = {
1424
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1425
					["Left Leg"] = {
1426
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1427
					},
1428
					["Right Leg"] = {
1429
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1430
					},
1431
					["Left Arm"] = {
1432
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1433
					},
1434
					["Right Arm"] = {
1435
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1436
					},
1437
				},
1438
			},
1439
		},
1440
		[5.7] = {
1441
			["HumanoidRootPart"] = {
1442
				["Torso"] = {
1443
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1444
					["Left Leg"] = {
1445
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1446
					},
1447
					["Right Leg"] = {
1448
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1449
					},
1450
					["Left Arm"] = {
1451
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1452
					},
1453
					["Right Arm"] = {
1454
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1455
					},
1456
				},
1457
			},
1458
		},
1459
		[5.8] = {
1460
			["HumanoidRootPart"] = {
1461
				["Torso"] = {
1462
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1463
					["Left Leg"] = {
1464
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1465
					},
1466
					["Right Leg"] = {
1467
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1468
					},
1469
					["Left Arm"] = {
1470
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1471
					},
1472
					["Right Arm"] = {
1473
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1474
					},
1475
				},
1476
			},
1477
		},
1478
		[5.9] = {
1479
			["HumanoidRootPart"] = {
1480
				["Torso"] = {
1481
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1482
					["Left Leg"] = {
1483
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1484
					},
1485
					["Right Leg"] = {
1486
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1487
					},
1488
					["Left Arm"] = {
1489
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1490
					},
1491
					["Right Arm"] = {
1492
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1493
					},
1494
				},
1495
			},
1496
		},
1497
		[6] = {
1498
			["HumanoidRootPart"] = {
1499
				["Torso"] = {
1500
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1501
					["Left Leg"] = {
1502
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1503
					},
1504
					["Right Leg"] = {
1505
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1506
					},
1507
					["Left Arm"] = {
1508
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1509
					},
1510
					["Right Arm"] = {
1511
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1512
					},
1513
				},
1514
			},
1515
		},
1516
		[6.1] = {
1517
			["HumanoidRootPart"] = {
1518
				["Torso"] = {
1519
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1520
					["Left Leg"] = {
1521
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1522
					},
1523
					["Right Leg"] = {
1524
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1525
					},
1526
					["Left Arm"] = {
1527
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1528
					},
1529
					["Right Arm"] = {
1530
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1531
					},
1532
				},
1533
			},
1534
		},
1535
		[6.2] = {
1536
			["HumanoidRootPart"] = {
1537
				["Torso"] = {
1538
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1539
					["Left Leg"] = {
1540
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1541
					},
1542
					["Right Leg"] = {
1543
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1544
					},
1545
					["Left Arm"] = {
1546
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1547
					},
1548
					["Right Arm"] = {
1549
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1550
					},
1551
				},
1552
			},
1553
		},
1554
		[6.3] = {
1555
			["HumanoidRootPart"] = {
1556
				["Torso"] = {
1557
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1558
					["Left Leg"] = {
1559
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1560
					},
1561
					["Right Leg"] = {
1562
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1563
					},
1564
					["Left Arm"] = {
1565
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1566
					},
1567
					["Right Arm"] = {
1568
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1569
					},
1570
				},
1571
			},
1572
		},
1573
		[6.4] = {
1574
			["HumanoidRootPart"] = {
1575
				["Torso"] = {
1576
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1577
					["Left Leg"] = {
1578
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1579
					},
1580
					["Right Leg"] = {
1581
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1582
					},
1583
					["Left Arm"] = {
1584
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1585
					},
1586
					["Right Arm"] = {
1587
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1588
					},
1589
				},
1590
			},
1591
		},
1592
		[6.5] = {
1593
			["HumanoidRootPart"] = {
1594
				["Torso"] = {
1595
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1596
					["Left Leg"] = {
1597
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1598
					},
1599
					["Right Leg"] = {
1600
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1601
					},
1602
					["Left Arm"] = {
1603
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1604
					},
1605
					["Right Arm"] = {
1606
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1607
					},
1608
				},
1609
			},
1610
		},
1611
	}
1612
}
1613
1614
local number=0
1615
1616
LastTimeSetTotal=0
1617
local savec0 = {}
1618
1619
1620
GetAnimCF = function(limb,Time)
1621
	
1622
local GA = nil
1623
	coroutine.resume(coroutine.create(function()
1624
1625
if limb == "Torso" then
1626
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1627
else
1628
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1629
1630
end
1631
end))
1632
return GA
1633
end
1634
1635
1636
1637
local model = nil
1638
if owner ~= nil then 
1639
model = owner.Character
1640
else
1641
model = game:GetService("Players").localPlayer.Character
1642
end
1643
function GatherAllInstances(Parent)
1644
	local Instances = {}
1645
	local function GatherInstances(Parent)
1646
		for i, v in pairs(Parent:GetChildren()) do
1647
			GatherInstances(v)
1648
			table.insert(Instances, v)
1649
		end
1650
	end
1651
	GatherInstances(Parent)
1652
	return Instances
1653
end
1654
1655
1656
1657
1658
for i, v in pairs(GatherAllInstances(model)) do
1659
if v:IsA("BasePart") then 
1660
for i, v2 in pairs(GatherAllInstances(model)) do
1661
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1662
1663
local saveCF = v2.C0
1664
table.insert(savec0,{v2.Name,saveCF})
1665
1666-
 	sick.SoundId = "rbxassetid://1881895904"
1666+
1667
end
1668
end end
1669
1670
1671
1672
1673
RunAnim = function(Time)
1674
1675
1676
1677
1678
1679
	
1680
local speed = Time-LastTimeSetTotal
1681
1682
speed = speed*AnimationSpeed
1683
LastTimeSetTotal = Time	
1684
	
1685
	
1686
	
1687
	local doing = true
1688
	
1689
	coroutine.resume(coroutine.create(function()
1690
for i, v in pairs(GatherAllInstances(model)) do
1691
if v:IsA("BasePart") then 
1692
for i, v2 in pairs(GatherAllInstances(model)) do
1693
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1694
1695
--print(v.Name)
1696
local GotAnim = GetAnimCF(v.Name,Time)
1697
--print(GotAnim)
1698
local saveCF = nil
1699
	 for i,v3 in pairs(savec0) do 
1700
		if v2.name == v3[1] then
1701
			saveCF = v3[2]
1702
		end
1703
	end
1704
1705
--print(saveCF)
1706
1707
if GotAnim ~= nil and saveCF ~= nil then
1708
	
1709
	
1710
	coroutine.resume(coroutine.create(function()
1711
while doing == true do
1712
	swait()
1713
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1714
end
1715
1716
end))
1717
--v2.C0 = saveCF*GotAnim 
1718
1719
1720
end
1721
1722
	end
1723
1724
end
1725
end end
1726
1727
1728
end))
1729
wait(speed)
1730
doing = false
1731
end
1732
while true do
1733
RunAnim(0)	
1734
RunAnim(0.1)	
1735
RunAnim(0.2)
1736
RunAnim(0.3)
1737
RunAnim(0.4)
1738
RunAnim(0.5)
1739
RunAnim(0.6)
1740
RunAnim(0.7)
1741
RunAnim(0.8)
1742
RunAnim(0.9)
1743
RunAnim(1)
1744
-----------
1745
RunAnim(1.1)	
1746
RunAnim(1.15)
1747
RunAnim(1.2)	
1748
RunAnim(1.3)
1749
RunAnim(1.35)
1750
RunAnim(1.4)
1751
RunAnim(1.45)
1752
RunAnim(1.5)
1753
RunAnim(1.6)
1754
RunAnim(1.7)
1755
RunAnim(1.8)
1756
RunAnim(1.9)
1757
RunAnim(2)
1758
-----------
1759
1760
RunAnim(2.1)	
1761
RunAnim(2.2)
1762
RunAnim(2.3)
1763
RunAnim(2.4)
1764
RunAnim(2.5)
1765
RunAnim(2.6)
1766
RunAnim(2.7)
1767
RunAnim(2.8)
1768
RunAnim(2.9)
1769
RunAnim(3)
1770
-----------
1771
1772
RunAnim(3.1)	
1773
RunAnim(3.2)
1774
RunAnim(3.3)
1775
RunAnim(3.35)
1776
RunAnim(3.4)
1777
RunAnim(3.5)
1778
RunAnim(3.6)
1779
RunAnim(3.7)
1780
RunAnim(3.8)
1781
RunAnim(3.9)
1782
RunAnim(4)
1783
-----------
1784
1785
RunAnim(4.1)	
1786
RunAnim(4.2)
1787
RunAnim(4.3)
1788
RunAnim(4.4)
1789
RunAnim(4.5)
1790
RunAnim(4.6)
1791
RunAnim(4.7)
1792
RunAnim(4.8)
1793
RunAnim(4.9)
1794
RunAnim(5)
1795
-----------
1796
1797
RunAnim(5.1)	
1798
RunAnim(5.2)
1799
RunAnim(5.3)
1800
RunAnim(5.4)
1801
RunAnim(5.5)
1802
RunAnim(5.6)
1803
RunAnim(5.7)
1804
RunAnim(5.8)
1805
RunAnim(5.9)
1806
RunAnim(6)
1807
-----------
1808
	
1809
RunAnim(6.1)	
1810
RunAnim(6.2)
1811
RunAnim(6.3)
1812
RunAnim(6.4)
1813
RunAnim(6.5)
1814
LastTimeSetTotal = .1
1815
	Humanoid.MaxHealth = "inf"
1816
	Humanoid.Health = "inf"
1817
 	sick.SoundId = "rbxassetid://3573782357"
1818
	sick.Looped = true
1819
	sick.Pitch = 1
1820
	sick.Volume = 10
1821
	sick:Resume()
1822
	sick.Parent = Torso
1823
         refit()
1824
end
1825
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)