carlosname

dance v4

Nov 5th, 2019
174
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. print("animated by p00tp0t, converted and fixed by 123jl123")
  153. warn("refit function (anti-death) and music added by adam222334II")
  154. ArtificialHB = Instance.new("BindableEvent", script)
  155. ArtificialHB.Name = "Heartbeat"
  156. script:WaitForChild("Heartbeat")
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178.  
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181.  
  182. local BODY = {}
  183. for _, c in pairs(Character:GetDescendants()) do
  184. if c:IsA("BasePart") and c.Name ~= "Handle" then
  185. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  186. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  187. end
  188. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  189. elseif c:IsA("JointInstance") then
  190. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  191. end
  192. end
  193.  
  194. function refit()
  195. Character.Parent = workspace
  196. for e = 1, #BODY do
  197. if BODY[e] ~= nil then
  198. local STUFF = BODY[e]
  199. local PART = STUFF[1]
  200. local PARENT = STUFF[2]
  201. local MATERIAL = STUFF[3]
  202. local COLOR = STUFF[4]
  203. local TRANSPARENCY = STUFF[5]
  204. --local SIZE = STUFF[6]
  205. local NAME = STUFF[7]
  206. if PART.ClassName == "Part" and PART ~= RootPart then
  207. PART.Material = MATERIAL
  208. PART.Transparency = TRANSPARENCY
  209. PART.Name = NAME
  210. end
  211. if PART.Parent ~= PARENT then
  212. Humanoid:remove()
  213. PART.Parent = PARENT
  214. Humanoid = IT("Humanoid",Character)
  215. end
  216. end
  217. end
  218. end
  219.  
  220. Humanoid.Died:connect(function()
  221. refit()
  222. end)
  223.  
  224. Player = game:GetService("Players").LocalPlayer
  225. PlayerGui = Player.PlayerGui
  226. Cam = workspace.CurrentCamera
  227. Backpack = Player.Backpack
  228. Character = Player.Character
  229. Humanoid = Character.Humanoid
  230. Mouse = Player:GetMouse()
  231. RootPart = Character["HumanoidRootPart"]
  232. Torso = Character["Torso"]
  233. Head = Character["Head"]
  234. RightArm = Character["Right Arm"]
  235. LeftArm = Character["Left Arm"]
  236. RightLeg = Character["Right Leg"]
  237. LeftLeg = Character["Left Leg"]
  238. RootJoint = RootPart["RootJoint"]
  239. Neck = Torso["Neck"]
  240. RightShoulder = Torso["Right Shoulder"]
  241. LeftShoulder = Torso["Left Shoulder"]
  242. RightHip = Torso["Right Hip"]
  243. LeftHip = Torso["Left Hip"]
  244. local sick = Instance.new("Sound",Torso)
  245.  
  246. IT = Instance.new
  247. CF = CFrame.new
  248. VT = Vector3.new
  249. RAD = math.rad
  250. C3 = Color3.new
  251. UD2 = UDim2.new
  252. BRICKC = BrickColor.new
  253. ANGLES = CFrame.Angles
  254. EULER = CFrame.fromEulerAnglesXYZ
  255. COS = math.cos
  256. ACOS = math.acos
  257. SIN = math.sin
  258. ASIN = math.asin
  259. ABS = math.abs
  260. MRANDOM = math.random
  261. FLOOR = math.floor
  262.  
  263. local Speed = 0.1
  264. AnimationSpeed=.8
  265. SmoothTime=2
  266.  
  267. function swait(num)
  268. if num==0 or num==nil then
  269. --if Stagger.Value==false or Stun.Value<=100 then
  270. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  271. script.Heartbeat.Event:wait()
  272. --end
  273. else
  274. for i=0,num do
  275. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  276. script.Heartbeat.Event:wait()
  277. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  278. break
  279. end]]
  280. end
  281. end
  282. end
  283. script:WaitForChild("Heartbeat")
  284.  
  285. frame = 1/60
  286. tf = 0
  287. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  288. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  289. lastframe = tick()
  290. script.Heartbeat:Fire() --ayy lmao
  291.  
  292. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  293. tf = tf + s
  294. if tf >= frame then
  295. if allowframeloss then
  296. script.Heartbeat:Fire()
  297. lastframe=tick()
  298. else
  299. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  300. for i=1, math.floor(tf/frame) do
  301. script.Heartbeat:Fire()
  302. end
  303. lastframe=tick()
  304. end
  305. if tossremainder then
  306. tf = 0
  307. else
  308. tf = tf - frame * math.floor(tf/frame)
  309. end
  310. end
  311. end)
  312.  
  313. Anim = {
  314. Properties = {
  315. Looping = true,
  316. Priority = Enum.AnimationPriority.Core
  317. },
  318. Keyframes = {
  319. [0] = {
  320. ["HumanoidRootPart"] = {
  321. ["Torso"] = {
  322. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  323. ["Left Leg"] = {
  324. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  325. },
  326. ["Right Leg"] = {
  327. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  328. },
  329. ["Left Arm"] = {
  330. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  331. },
  332. ["Right Arm"] = {
  333. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  334. },
  335. ["Head"] = {
  336. },
  337. },
  338. },
  339. },
  340. [0.1] = {
  341. ["HumanoidRootPart"] = {
  342. ["Torso"] = {
  343. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  344. ["Left Leg"] = {
  345. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  346. },
  347. ["Right Leg"] = {
  348. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  349. },
  350. ["Left Arm"] = {
  351. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  352. },
  353. ["Right Arm"] = {
  354. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  355. },
  356. },
  357. },
  358. },
  359. [0.2] = {
  360. ["HumanoidRootPart"] = {
  361. ["Torso"] = {
  362. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  363. ["Left Leg"] = {
  364. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  365. },
  366. ["Right Leg"] = {
  367. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  368. },
  369. ["Left Arm"] = {
  370. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  371. },
  372. ["Right Arm"] = {
  373. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  374. },
  375. },
  376. },
  377. },
  378. [0.3] = {
  379. ["HumanoidRootPart"] = {
  380. ["Torso"] = {
  381. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  382. ["Left Leg"] = {
  383. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  384. },
  385. ["Right Leg"] = {
  386. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  387. },
  388. ["Left Arm"] = {
  389. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  390. },
  391. ["Right Arm"] = {
  392. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  393. },
  394. },
  395. },
  396. },
  397. [0.4] = {
  398. ["HumanoidRootPart"] = {
  399. ["Torso"] = {
  400. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  401. ["Left Leg"] = {
  402. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  403. },
  404. ["Right Leg"] = {
  405. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  406. },
  407. ["Left Arm"] = {
  408. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  409. },
  410. ["Right Arm"] = {
  411. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  412. },
  413. },
  414. },
  415. },
  416. [0.5] = {
  417. ["HumanoidRootPart"] = {
  418. ["Torso"] = {
  419. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  420. ["Left Leg"] = {
  421. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  422. },
  423. ["Right Leg"] = {
  424. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  425. },
  426. ["Left Arm"] = {
  427. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  428. },
  429. ["Right Arm"] = {
  430. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  431. },
  432. },
  433. },
  434. },
  435. [0.6] = {
  436. ["HumanoidRootPart"] = {
  437. ["Torso"] = {
  438. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  439. ["Left Leg"] = {
  440. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  441. },
  442. ["Right Leg"] = {
  443. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  444. },
  445. ["Left Arm"] = {
  446. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  447. },
  448. ["Right Arm"] = {
  449. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  450. },
  451. },
  452. },
  453. },
  454. [0.7] = {
  455. ["HumanoidRootPart"] = {
  456. ["Torso"] = {
  457. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  458. ["Left Leg"] = {
  459. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  460. },
  461. ["Right Leg"] = {
  462. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  463. },
  464. ["Left Arm"] = {
  465. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  466. },
  467. ["Right Arm"] = {
  468. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  469. },
  470. },
  471. },
  472. },
  473. [0.8] = {
  474. ["HumanoidRootPart"] = {
  475. ["Torso"] = {
  476. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  477. ["Left Leg"] = {
  478. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  479. },
  480. ["Left Arm"] = {
  481. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  482. },
  483. ["Right Arm"] = {
  484. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  485. },
  486. },
  487. },
  488. },
  489. [0.9] = {
  490. ["HumanoidRootPart"] = {
  491. ["Torso"] = {
  492. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  493. ["Left Leg"] = {
  494. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  495. },
  496. ["Right Leg"] = {
  497. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  498. },
  499. ["Left Arm"] = {
  500. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  501. },
  502. ["Right Arm"] = {
  503. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  504. },
  505. },
  506. },
  507. },
  508. [1] = {
  509. ["HumanoidRootPart"] = {
  510. ["Torso"] = {
  511. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  512. ["Left Leg"] = {
  513. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  514. },
  515. ["Right Leg"] = {
  516. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  517. },
  518. ["Left Arm"] = {
  519. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  520. },
  521. ["Right Arm"] = {
  522. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  523. },
  524. },
  525. },
  526. },
  527. [1.1] = {
  528. ["HumanoidRootPart"] = {
  529. ["Torso"] = {
  530. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  531. ["Left Leg"] = {
  532. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  533. },
  534. ["Right Leg"] = {
  535. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  536. },
  537. ["Left Arm"] = {
  538. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  539. },
  540. ["Right Arm"] = {
  541. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  542. },
  543. },
  544. },
  545. },
  546. [1.15] = {
  547. ["Torso"] = {
  548. ["Right Arm"] = {
  549. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  550. },
  551. },
  552. },
  553. [1.2] = {
  554. ["HumanoidRootPart"] = {
  555. ["Torso"] = {
  556. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  557. ["Left Leg"] = {
  558. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  559. },
  560. ["Right Leg"] = {
  561. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  562. },
  563. ["Left Arm"] = {
  564. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  565. },
  566. ["Right Arm"] = {
  567. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  568. },
  569. },
  570. },
  571. },
  572. [1.3] = {
  573. ["HumanoidRootPart"] = {
  574. ["Torso"] = {
  575. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  576. ["Left Leg"] = {
  577. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  578. },
  579. ["Right Leg"] = {
  580. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  581. },
  582. ["Left Arm"] = {
  583. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  584. },
  585. ["Right Arm"] = {
  586. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  587. },
  588. },
  589. },
  590. },
  591. [1.35] = {
  592. ["Torso"] = {
  593. ["Left Leg"] = {
  594. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  595. },
  596. ["Left Arm"] = {
  597. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  598. },
  599. ["Right Arm"] = {
  600. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  601. },
  602. },
  603. },
  604. [1.4] = {
  605. ["HumanoidRootPart"] = {
  606. ["Torso"] = {
  607. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  608. ["Left Leg"] = {
  609. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  610. },
  611. ["Right Leg"] = {
  612. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  613. },
  614. ["Left Arm"] = {
  615. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  616. },
  617. ["Right Arm"] = {
  618. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  619. },
  620. },
  621. },
  622. },
  623. [1.45] = {
  624. ["Torso"] = {
  625. ["Left Arm"] = {
  626. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  627. },
  628. },
  629. },
  630. [1.5] = {
  631. ["HumanoidRootPart"] = {
  632. ["Torso"] = {
  633. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  634. ["Left Leg"] = {
  635. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  636. },
  637. ["Right Leg"] = {
  638. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  639. },
  640. ["Left Arm"] = {
  641. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  642. },
  643. ["Right Arm"] = {
  644. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  645. },
  646. },
  647. },
  648. },
  649. [1.6] = {
  650. ["HumanoidRootPart"] = {
  651. ["Torso"] = {
  652. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  653. ["Left Leg"] = {
  654. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  655. },
  656. ["Right Leg"] = {
  657. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  658. },
  659. ["Left Arm"] = {
  660. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  661. },
  662. ["Right Arm"] = {
  663. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  664. },
  665. },
  666. },
  667. },
  668. [1.7] = {
  669. ["HumanoidRootPart"] = {
  670. ["Torso"] = {
  671. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  672. ["Left Leg"] = {
  673. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  674. },
  675. ["Right Leg"] = {
  676. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  677. },
  678. ["Left Arm"] = {
  679. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  680. },
  681. ["Right Arm"] = {
  682. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  683. },
  684. },
  685. },
  686. },
  687. [1.8] = {
  688. ["HumanoidRootPart"] = {
  689. ["Torso"] = {
  690. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  691. ["Left Leg"] = {
  692. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  693. },
  694. ["Right Leg"] = {
  695. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  696. },
  697. ["Left Arm"] = {
  698. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  699. },
  700. ["Right Arm"] = {
  701. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  702. },
  703. },
  704. },
  705. },
  706. [1.9] = {
  707. ["HumanoidRootPart"] = {
  708. ["Torso"] = {
  709. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  710. ["Left Leg"] = {
  711. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  712. },
  713. ["Right Leg"] = {
  714. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  715. },
  716. ["Left Arm"] = {
  717. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  718. },
  719. ["Right Arm"] = {
  720. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  721. },
  722. },
  723. },
  724. },
  725. [2] = {
  726. ["HumanoidRootPart"] = {
  727. ["Torso"] = {
  728. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  729. ["Left Leg"] = {
  730. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  731. },
  732. ["Right Leg"] = {
  733. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  734. },
  735. ["Left Arm"] = {
  736. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  737. },
  738. ["Right Arm"] = {
  739. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  740. },
  741. },
  742. },
  743. },
  744. [2.1] = {
  745. ["HumanoidRootPart"] = {
  746. ["Torso"] = {
  747. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  748. ["Left Leg"] = {
  749. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  750. },
  751. ["Right Leg"] = {
  752. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  753. },
  754. ["Left Arm"] = {
  755. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  756. },
  757. ["Right Arm"] = {
  758. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  759. },
  760. },
  761. },
  762. },
  763. [2.2] = {
  764. ["HumanoidRootPart"] = {
  765. ["Torso"] = {
  766. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  767. ["Left Leg"] = {
  768. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  769. },
  770. ["Right Leg"] = {
  771. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  772. },
  773. ["Left Arm"] = {
  774. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  775. },
  776. ["Right Arm"] = {
  777. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  778. },
  779. },
  780. },
  781. },
  782. [2.3] = {
  783. ["HumanoidRootPart"] = {
  784. ["Torso"] = {
  785. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  786. ["Left Leg"] = {
  787. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  788. },
  789. ["Right Leg"] = {
  790. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  791. },
  792. ["Left Arm"] = {
  793. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  794. },
  795. ["Right Arm"] = {
  796. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  797. },
  798. },
  799. },
  800. },
  801. [2.4] = {
  802. ["HumanoidRootPart"] = {
  803. ["Torso"] = {
  804. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  805. ["Left Leg"] = {
  806. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  807. },
  808. ["Right Leg"] = {
  809. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  810. },
  811. ["Left Arm"] = {
  812. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  813. },
  814. ["Right Arm"] = {
  815. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  816. },
  817. },
  818. },
  819. },
  820. [2.5] = {
  821. ["HumanoidRootPart"] = {
  822. ["Torso"] = {
  823. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  824. ["Left Leg"] = {
  825. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  826. },
  827. ["Right Leg"] = {
  828. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  829. },
  830. ["Left Arm"] = {
  831. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  832. },
  833. ["Right Arm"] = {
  834. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  835. },
  836. },
  837. },
  838. },
  839. [2.6] = {
  840. ["HumanoidRootPart"] = {
  841. ["Torso"] = {
  842. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  843. ["Left Leg"] = {
  844. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  845. },
  846. ["Right Leg"] = {
  847. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  848. },
  849. ["Left Arm"] = {
  850. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  851. },
  852. ["Right Arm"] = {
  853. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  854. },
  855. },
  856. },
  857. },
  858. [2.7] = {
  859. ["HumanoidRootPart"] = {
  860. ["Torso"] = {
  861. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  862. ["Left Leg"] = {
  863. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  864. },
  865. ["Right Leg"] = {
  866. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  867. },
  868. ["Left Arm"] = {
  869. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  870. },
  871. ["Right Arm"] = {
  872. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  873. },
  874. },
  875. },
  876. },
  877. [2.8] = {
  878. ["HumanoidRootPart"] = {
  879. ["Torso"] = {
  880. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  881. ["Left Leg"] = {
  882. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  883. },
  884. ["Right Leg"] = {
  885. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  886. },
  887. ["Left Arm"] = {
  888. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  889. },
  890. ["Right Arm"] = {
  891. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  892. },
  893. },
  894. },
  895. },
  896. [2.9] = {
  897. ["HumanoidRootPart"] = {
  898. ["Torso"] = {
  899. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  900. ["Left Leg"] = {
  901. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  902. },
  903. ["Right Leg"] = {
  904. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  905. },
  906. ["Left Arm"] = {
  907. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  908. },
  909. ["Right Arm"] = {
  910. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  911. },
  912. },
  913. },
  914. },
  915. [3] = {
  916. ["HumanoidRootPart"] = {
  917. ["Torso"] = {
  918. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  919. ["Left Leg"] = {
  920. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  921. },
  922. ["Right Leg"] = {
  923. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  924. },
  925. ["Left Arm"] = {
  926. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  927. },
  928. ["Right Arm"] = {
  929. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  930. },
  931. },
  932. },
  933. },
  934. [3.1] = {
  935. ["HumanoidRootPart"] = {
  936. ["Torso"] = {
  937. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  938. ["Left Leg"] = {
  939. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  940. },
  941. ["Right Leg"] = {
  942. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  943. },
  944. ["Left Arm"] = {
  945. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  946. },
  947. ["Right Arm"] = {
  948. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  949. },
  950. },
  951. },
  952. },
  953. [3.2] = {
  954. ["HumanoidRootPart"] = {
  955. ["Torso"] = {
  956. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  957. ["Left Leg"] = {
  958. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  959. },
  960. ["Right Leg"] = {
  961. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  962. },
  963. ["Left Arm"] = {
  964. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  965. },
  966. ["Right Arm"] = {
  967. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  968. },
  969. },
  970. },
  971. },
  972. [3.3] = {
  973. ["HumanoidRootPart"] = {
  974. ["Torso"] = {
  975. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  976. ["Left Leg"] = {
  977. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  978. },
  979. ["Right Leg"] = {
  980. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  981. },
  982. ["Left Arm"] = {
  983. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  984. },
  985. ["Right Arm"] = {
  986. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  987. },
  988. ["Head"] = {
  989. },
  990. },
  991. },
  992. },
  993. [3.35] = {
  994. ["Torso"] = {
  995. ["Left Arm"] = {
  996. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  997. },
  998. ["Right Arm"] = {
  999. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1000. },
  1001. },
  1002. },
  1003. [3.4] = {
  1004. ["HumanoidRootPart"] = {
  1005. ["Torso"] = {
  1006. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1007. ["Left Leg"] = {
  1008. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1009. },
  1010. ["Right Leg"] = {
  1011. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1012. },
  1013. ["Left Arm"] = {
  1014. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1015. },
  1016. ["Right Arm"] = {
  1017. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1018. },
  1019. },
  1020. },
  1021. },
  1022. [3.5] = {
  1023. ["HumanoidRootPart"] = {
  1024. ["Torso"] = {
  1025. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1026. ["Left Leg"] = {
  1027. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1028. },
  1029. ["Right Leg"] = {
  1030. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1031. },
  1032. ["Left Arm"] = {
  1033. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1034. },
  1035. ["Right Arm"] = {
  1036. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1037. },
  1038. },
  1039. },
  1040. },
  1041. [3.6] = {
  1042. ["HumanoidRootPart"] = {
  1043. ["Torso"] = {
  1044. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1045. ["Left Leg"] = {
  1046. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1047. },
  1048. ["Right Leg"] = {
  1049. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1050. },
  1051. ["Left Arm"] = {
  1052. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1053. },
  1054. ["Right Arm"] = {
  1055. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1056. },
  1057. },
  1058. },
  1059. },
  1060. [3.7] = {
  1061. ["HumanoidRootPart"] = {
  1062. ["Torso"] = {
  1063. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1064. ["Left Leg"] = {
  1065. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1066. },
  1067. ["Right Leg"] = {
  1068. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1069. },
  1070. ["Left Arm"] = {
  1071. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1072. },
  1073. ["Right Arm"] = {
  1074. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1075. },
  1076. },
  1077. },
  1078. },
  1079. [3.8] = {
  1080. ["HumanoidRootPart"] = {
  1081. ["Torso"] = {
  1082. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1083. ["Left Leg"] = {
  1084. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1085. },
  1086. ["Right Leg"] = {
  1087. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1088. },
  1089. ["Left Arm"] = {
  1090. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1091. },
  1092. ["Right Arm"] = {
  1093. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1094. },
  1095. },
  1096. },
  1097. },
  1098. [3.9] = {
  1099. ["HumanoidRootPart"] = {
  1100. ["Torso"] = {
  1101. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1102. ["Left Leg"] = {
  1103. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1104. },
  1105. ["Right Leg"] = {
  1106. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1107. },
  1108. ["Left Arm"] = {
  1109. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1110. },
  1111. ["Right Arm"] = {
  1112. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1113. },
  1114. },
  1115. },
  1116. },
  1117. [4] = {
  1118. ["HumanoidRootPart"] = {
  1119. ["Torso"] = {
  1120. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1121. ["Left Leg"] = {
  1122. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1123. },
  1124. ["Right Leg"] = {
  1125. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1126. },
  1127. ["Left Arm"] = {
  1128. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1129. },
  1130. ["Right Arm"] = {
  1131. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1132. },
  1133. },
  1134. },
  1135. },
  1136. [4.1] = {
  1137. ["HumanoidRootPart"] = {
  1138. ["Torso"] = {
  1139. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1140. ["Left Leg"] = {
  1141. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1142. },
  1143. ["Right Leg"] = {
  1144. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1145. },
  1146. ["Left Arm"] = {
  1147. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1148. },
  1149. ["Right Arm"] = {
  1150. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1151. },
  1152. },
  1153. },
  1154. },
  1155. [4.2] = {
  1156. ["HumanoidRootPart"] = {
  1157. ["Torso"] = {
  1158. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1159. ["Left Leg"] = {
  1160. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1161. },
  1162. ["Right Leg"] = {
  1163. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1164. },
  1165. ["Left Arm"] = {
  1166. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1167. },
  1168. ["Right Arm"] = {
  1169. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1170. },
  1171. },
  1172. },
  1173. },
  1174. [4.3] = {
  1175. ["HumanoidRootPart"] = {
  1176. ["Torso"] = {
  1177. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1178. ["Left Leg"] = {
  1179. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1180. },
  1181. ["Right Leg"] = {
  1182. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1183. },
  1184. ["Left Arm"] = {
  1185. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1186. },
  1187. ["Right Arm"] = {
  1188. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1189. },
  1190. },
  1191. },
  1192. },
  1193. [4.4] = {
  1194. ["HumanoidRootPart"] = {
  1195. ["Torso"] = {
  1196. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1197. ["Left Leg"] = {
  1198. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1199. },
  1200. ["Right Leg"] = {
  1201. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1202. },
  1203. ["Left Arm"] = {
  1204. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1205. },
  1206. ["Right Arm"] = {
  1207. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1208. },
  1209. },
  1210. },
  1211. },
  1212. [4.5] = {
  1213. ["HumanoidRootPart"] = {
  1214. ["Torso"] = {
  1215. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1216. ["Left Leg"] = {
  1217. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1218. },
  1219. ["Right Leg"] = {
  1220. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1221. },
  1222. ["Left Arm"] = {
  1223. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1224. },
  1225. ["Right Arm"] = {
  1226. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1227. },
  1228. },
  1229. },
  1230. },
  1231. [4.6] = {
  1232. ["HumanoidRootPart"] = {
  1233. ["Torso"] = {
  1234. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1235. ["Left Leg"] = {
  1236. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1237. },
  1238. ["Right Leg"] = {
  1239. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1240. },
  1241. ["Left Arm"] = {
  1242. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1243. },
  1244. ["Right Arm"] = {
  1245. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1246. },
  1247. },
  1248. },
  1249. },
  1250. [4.7] = {
  1251. ["HumanoidRootPart"] = {
  1252. ["Torso"] = {
  1253. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1254. ["Left Leg"] = {
  1255. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1256. },
  1257. ["Right Leg"] = {
  1258. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1259. },
  1260. ["Left Arm"] = {
  1261. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1262. },
  1263. ["Right Arm"] = {
  1264. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1265. },
  1266. },
  1267. },
  1268. },
  1269. [4.8] = {
  1270. ["HumanoidRootPart"] = {
  1271. ["Torso"] = {
  1272. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1273. ["Left Leg"] = {
  1274. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1275. },
  1276. ["Right Leg"] = {
  1277. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1278. },
  1279. ["Left Arm"] = {
  1280. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1281. },
  1282. ["Right Arm"] = {
  1283. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1284. },
  1285. },
  1286. },
  1287. },
  1288. [4.9] = {
  1289. ["HumanoidRootPart"] = {
  1290. ["Torso"] = {
  1291. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1292. ["Left Leg"] = {
  1293. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1294. },
  1295. ["Right Leg"] = {
  1296. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1297. },
  1298. ["Left Arm"] = {
  1299. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1300. },
  1301. ["Right Arm"] = {
  1302. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1303. },
  1304. },
  1305. },
  1306. },
  1307. [5] = {
  1308. ["HumanoidRootPart"] = {
  1309. ["Torso"] = {
  1310. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1311. ["Left Leg"] = {
  1312. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1313. },
  1314. ["Right Leg"] = {
  1315. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1316. },
  1317. ["Left Arm"] = {
  1318. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1319. },
  1320. ["Right Arm"] = {
  1321. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1322. },
  1323. },
  1324. },
  1325. },
  1326. [5.1] = {
  1327. ["HumanoidRootPart"] = {
  1328. ["Torso"] = {
  1329. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1330. ["Left Leg"] = {
  1331. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1332. },
  1333. ["Right Leg"] = {
  1334. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1335. },
  1336. ["Left Arm"] = {
  1337. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1338. },
  1339. ["Right Arm"] = {
  1340. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1341. },
  1342. },
  1343. },
  1344. },
  1345. [5.2] = {
  1346. ["HumanoidRootPart"] = {
  1347. ["Torso"] = {
  1348. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1349. ["Left Leg"] = {
  1350. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1351. },
  1352. ["Right Leg"] = {
  1353. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1354. },
  1355. ["Left Arm"] = {
  1356. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1357. },
  1358. ["Right Arm"] = {
  1359. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1360. },
  1361. },
  1362. },
  1363. },
  1364. [5.3] = {
  1365. ["HumanoidRootPart"] = {
  1366. ["Torso"] = {
  1367. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1368. ["Left Leg"] = {
  1369. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1370. },
  1371. ["Right Leg"] = {
  1372. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1373. },
  1374. ["Left Arm"] = {
  1375. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1376. },
  1377. ["Right Arm"] = {
  1378. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1379. },
  1380. },
  1381. },
  1382. },
  1383. [5.4] = {
  1384. ["HumanoidRootPart"] = {
  1385. ["Torso"] = {
  1386. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1387. ["Left Leg"] = {
  1388. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1389. },
  1390. ["Right Leg"] = {
  1391. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1392. },
  1393. ["Left Arm"] = {
  1394. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1395. },
  1396. ["Right Arm"] = {
  1397. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1398. },
  1399. },
  1400. },
  1401. },
  1402. [5.5] = {
  1403. ["HumanoidRootPart"] = {
  1404. ["Torso"] = {
  1405. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1406. ["Left Leg"] = {
  1407. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1408. },
  1409. ["Right Leg"] = {
  1410. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1411. },
  1412. ["Left Arm"] = {
  1413. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1414. },
  1415. ["Right Arm"] = {
  1416. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1417. },
  1418. },
  1419. },
  1420. },
  1421. [5.6] = {
  1422. ["HumanoidRootPart"] = {
  1423. ["Torso"] = {
  1424. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1425. ["Left Leg"] = {
  1426. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1427. },
  1428. ["Right Leg"] = {
  1429. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1430. },
  1431. ["Left Arm"] = {
  1432. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1433. },
  1434. ["Right Arm"] = {
  1435. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1436. },
  1437. },
  1438. },
  1439. },
  1440. [5.7] = {
  1441. ["HumanoidRootPart"] = {
  1442. ["Torso"] = {
  1443. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1444. ["Left Leg"] = {
  1445. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1446. },
  1447. ["Right Leg"] = {
  1448. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1449. },
  1450. ["Left Arm"] = {
  1451. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1452. },
  1453. ["Right Arm"] = {
  1454. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1455. },
  1456. },
  1457. },
  1458. },
  1459. [5.8] = {
  1460. ["HumanoidRootPart"] = {
  1461. ["Torso"] = {
  1462. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1463. ["Left Leg"] = {
  1464. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1465. },
  1466. ["Right Leg"] = {
  1467. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1468. },
  1469. ["Left Arm"] = {
  1470. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1471. },
  1472. ["Right Arm"] = {
  1473. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1474. },
  1475. },
  1476. },
  1477. },
  1478. [5.9] = {
  1479. ["HumanoidRootPart"] = {
  1480. ["Torso"] = {
  1481. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1482. ["Left Leg"] = {
  1483. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1484. },
  1485. ["Right Leg"] = {
  1486. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1487. },
  1488. ["Left Arm"] = {
  1489. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1490. },
  1491. ["Right Arm"] = {
  1492. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1493. },
  1494. },
  1495. },
  1496. },
  1497. [6] = {
  1498. ["HumanoidRootPart"] = {
  1499. ["Torso"] = {
  1500. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1501. ["Left Leg"] = {
  1502. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1503. },
  1504. ["Right Leg"] = {
  1505. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1506. },
  1507. ["Left Arm"] = {
  1508. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1509. },
  1510. ["Right Arm"] = {
  1511. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1512. },
  1513. },
  1514. },
  1515. },
  1516. [6.1] = {
  1517. ["HumanoidRootPart"] = {
  1518. ["Torso"] = {
  1519. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1520. ["Left Leg"] = {
  1521. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1522. },
  1523. ["Right Leg"] = {
  1524. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1525. },
  1526. ["Left Arm"] = {
  1527. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1528. },
  1529. ["Right Arm"] = {
  1530. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1531. },
  1532. },
  1533. },
  1534. },
  1535. [6.2] = {
  1536. ["HumanoidRootPart"] = {
  1537. ["Torso"] = {
  1538. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1539. ["Left Leg"] = {
  1540. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1541. },
  1542. ["Right Leg"] = {
  1543. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1544. },
  1545. ["Left Arm"] = {
  1546. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1547. },
  1548. ["Right Arm"] = {
  1549. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1550. },
  1551. },
  1552. },
  1553. },
  1554. [6.3] = {
  1555. ["HumanoidRootPart"] = {
  1556. ["Torso"] = {
  1557. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1558. ["Left Leg"] = {
  1559. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1560. },
  1561. ["Right Leg"] = {
  1562. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1563. },
  1564. ["Left Arm"] = {
  1565. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1566. },
  1567. ["Right Arm"] = {
  1568. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1569. },
  1570. },
  1571. },
  1572. },
  1573. [6.4] = {
  1574. ["HumanoidRootPart"] = {
  1575. ["Torso"] = {
  1576. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1577. ["Left Leg"] = {
  1578. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1579. },
  1580. ["Right Leg"] = {
  1581. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1582. },
  1583. ["Left Arm"] = {
  1584. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1585. },
  1586. ["Right Arm"] = {
  1587. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1588. },
  1589. },
  1590. },
  1591. },
  1592. [6.5] = {
  1593. ["HumanoidRootPart"] = {
  1594. ["Torso"] = {
  1595. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1596. ["Left Leg"] = {
  1597. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1598. },
  1599. ["Right Leg"] = {
  1600. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1601. },
  1602. ["Left Arm"] = {
  1603. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1604. },
  1605. ["Right Arm"] = {
  1606. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1607. },
  1608. },
  1609. },
  1610. },
  1611. }
  1612. }
  1613.  
  1614. local number=0
  1615.  
  1616. LastTimeSetTotal=0
  1617. local savec0 = {}
  1618.  
  1619.  
  1620. GetAnimCF = function(limb,Time)
  1621.  
  1622. local GA = nil
  1623. coroutine.resume(coroutine.create(function()
  1624.  
  1625. if limb == "Torso" then
  1626. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1627. else
  1628. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1629.  
  1630. end
  1631. end))
  1632. return GA
  1633. end
  1634.  
  1635.  
  1636.  
  1637. local model = nil
  1638. if owner ~= nil then
  1639. model = owner.Character
  1640. else
  1641. model = game:GetService("Players").localPlayer.Character
  1642. end
  1643. function GatherAllInstances(Parent)
  1644. local Instances = {}
  1645. local function GatherInstances(Parent)
  1646. for i, v in pairs(Parent:GetChildren()) do
  1647. GatherInstances(v)
  1648. table.insert(Instances, v)
  1649. end
  1650. end
  1651. GatherInstances(Parent)
  1652. return Instances
  1653. end
  1654.  
  1655.  
  1656.  
  1657.  
  1658. for i, v in pairs(GatherAllInstances(model)) do
  1659. if v:IsA("BasePart") then
  1660. for i, v2 in pairs(GatherAllInstances(model)) do
  1661. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1662.  
  1663. local saveCF = v2.C0
  1664. table.insert(savec0,{v2.Name,saveCF})
  1665.  
  1666. end
  1667. end
  1668. end end
  1669.  
  1670.  
  1671.  
  1672.  
  1673. RunAnim = function(Time)
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679.  
  1680. local speed = Time-LastTimeSetTotal
  1681.  
  1682. speed = speed*AnimationSpeed
  1683. LastTimeSetTotal = Time
  1684.  
  1685.  
  1686.  
  1687. local doing = true
  1688.  
  1689. coroutine.resume(coroutine.create(function()
  1690. for i, v in pairs(GatherAllInstances(model)) do
  1691. if v:IsA("BasePart") then
  1692. for i, v2 in pairs(GatherAllInstances(model)) do
  1693. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1694.  
  1695. --print(v.Name)
  1696. local GotAnim = GetAnimCF(v.Name,Time)
  1697. --print(GotAnim)
  1698. local saveCF = nil
  1699. for i,v3 in pairs(savec0) do
  1700. if v2.name == v3[1] then
  1701. saveCF = v3[2]
  1702. end
  1703. end
  1704.  
  1705. --print(saveCF)
  1706.  
  1707. if GotAnim ~= nil and saveCF ~= nil then
  1708.  
  1709.  
  1710. coroutine.resume(coroutine.create(function()
  1711. while doing == true do
  1712. swait()
  1713. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1714. end
  1715.  
  1716. end))
  1717. --v2.C0 = saveCF*GotAnim
  1718.  
  1719.  
  1720. end
  1721.  
  1722. end
  1723.  
  1724. end
  1725. end end
  1726.  
  1727.  
  1728. end))
  1729. wait(speed)
  1730. doing = false
  1731. end
  1732. while true do
  1733. RunAnim(0)
  1734. RunAnim(0.1)
  1735. RunAnim(0.2)
  1736. RunAnim(0.3)
  1737. RunAnim(0.4)
  1738. RunAnim(0.5)
  1739. RunAnim(0.6)
  1740. RunAnim(0.7)
  1741. RunAnim(0.8)
  1742. RunAnim(0.9)
  1743. RunAnim(1)
  1744. -----------
  1745. RunAnim(1.1)
  1746. RunAnim(1.15)
  1747. RunAnim(1.2)
  1748. RunAnim(1.3)
  1749. RunAnim(1.35)
  1750. RunAnim(1.4)
  1751. RunAnim(1.45)
  1752. RunAnim(1.5)
  1753. RunAnim(1.6)
  1754. RunAnim(1.7)
  1755. RunAnim(1.8)
  1756. RunAnim(1.9)
  1757. RunAnim(2)
  1758. -----------
  1759.  
  1760. RunAnim(2.1)
  1761. RunAnim(2.2)
  1762. RunAnim(2.3)
  1763. RunAnim(2.4)
  1764. RunAnim(2.5)
  1765. RunAnim(2.6)
  1766. RunAnim(2.7)
  1767. RunAnim(2.8)
  1768. RunAnim(2.9)
  1769. RunAnim(3)
  1770. -----------
  1771.  
  1772. RunAnim(3.1)
  1773. RunAnim(3.2)
  1774. RunAnim(3.3)
  1775. RunAnim(3.35)
  1776. RunAnim(3.4)
  1777. RunAnim(3.5)
  1778. RunAnim(3.6)
  1779. RunAnim(3.7)
  1780. RunAnim(3.8)
  1781. RunAnim(3.9)
  1782. RunAnim(4)
  1783. -----------
  1784.  
  1785. RunAnim(4.1)
  1786. RunAnim(4.2)
  1787. RunAnim(4.3)
  1788. RunAnim(4.4)
  1789. RunAnim(4.5)
  1790. RunAnim(4.6)
  1791. RunAnim(4.7)
  1792. RunAnim(4.8)
  1793. RunAnim(4.9)
  1794. RunAnim(5)
  1795. -----------
  1796.  
  1797. RunAnim(5.1)
  1798. RunAnim(5.2)
  1799. RunAnim(5.3)
  1800. RunAnim(5.4)
  1801. RunAnim(5.5)
  1802. RunAnim(5.6)
  1803. RunAnim(5.7)
  1804. RunAnim(5.8)
  1805. RunAnim(5.9)
  1806. RunAnim(6)
  1807. -----------
  1808.  
  1809. RunAnim(6.1)
  1810. RunAnim(6.2)
  1811. RunAnim(6.3)
  1812. RunAnim(6.4)
  1813. RunAnim(6.5)
  1814. LastTimeSetTotal = .1
  1815. Humanoid.MaxHealth = "inf"
  1816. Humanoid.Health = "inf"
  1817. sick.SoundId = "rbxassetid://3573782357"
  1818. sick.Looped = true
  1819. sick.Pitch = 1
  1820. sick.Volume = 10
  1821. sick:Resume()
  1822. sick.Parent = Torso
  1823. refit()
  1824. end
  1825. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
Advertisement
Add Comment
Please, Sign In to add comment