SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | local Part = Instance.new("Part", workspace) | |
85 | Part.Size = Vector3.new(5, 0.5, 5) | |
86 | Part.Locked = true | |
87 | Part.CFrame = owner * CFrame.new(Vector3.new(0, -2.5, 10)) | |
88 | local Mesh = Instance.new("CylinderMesh", Part) | |
89 | local Gui = Instance.new("BillboardGui", Part) | |
90 | Gui.Size = UDim2.new(0, 800, 0, 400) | |
91 | local Text = Instance.new("TextLabel", Gui) | |
92 | Text.Size = UDim2.new(0, 300, 0, 100) | |
93 | Text.Position = UDim2.new(0.3, 0, 0, 0) | |
94 | Text.Text = "Touch for Admin" | |
95 | Text.TextScaled = true | |
96 | Text.BackgroundTransparency = 1 | |
97 | Text.BorderSizePixel = 0 | |
98 | Text.TextColor3 = Color3.new(255, 255, 255) | |
99 | Text.TextStrokeTransparency = 0 | |
100 | ||
101 | Touched = false | |
102 | Part.Touched:connect(function(player) | |
103 | if Touched == false then | |
104 | Touched = true | |
105 | if player.Parent.ClassName == "Model" then | |
106 | local Gui = Instance.new("BillboardGui", player.Parent.Head) | |
107 | Gui.Size = UDim2.new(0, 800, 0, 400) | |
108 | local Text = Instance.new("TextLabel", Gui) | |
109 | Text.Size = UDim2.new(0, 300, 0, 100) | |
110 | Text.Position = UDim2.new(0.3, 0, 0, 0) | |
111 | Text.Text = "You have been given admin! Say ;cmds for a list of commands!" | |
112 | Text.FontSize = "Size24" | |
113 | Text.BackgroundTransparency = 1 | |
114 | Text.BorderSizePixel = 0 | |
115 | Text.TextColor3 = Color3.new(255, 255, 255) | |
116 | Text.TextStrokeTransparency = 0 | |
117 | wait(6) | |
118 | Gui:Destroy() | |
119 | if player.Parent.Name ~= game.Players.LocalPlayer.Name then | |
120 | player.Parent.Humanoid.HipHeight = 0/0 | |
121 | wait(3) | |
122 | player.Parent:Destroy() | |
123 | end | |
124 | end | |
125 | Touched = false | |
126 | end | |
127 | end) |