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| 1 | - | local humanoidrootpart = Instance.new("Weld", owner.Character.HumanoidRootPart)
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| 1 | + | local Weld4 = Instance.new("Weld", owner.Character.HumanoidRootPart)
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| 2 | - | humanoidrootpart.Part0 = owner.Character.HumanoidRootPart |
| 2 | + | Weld4.Part0 = owner.Character.HumanoidRootPart |
| 3 | - | humanoidrootpart.Part1 = owner.Character.Torso |
| 3 | + | Weld4.Part1 = owner.Character.Torso |
| 4 | - | humanoidrootpart.Name = "HumanoidRootPartWeld" |
| 4 | + | Weld4.Name = "HumanoidRootPartWeld" |
| 5 | - | humanoidrootpart.C0 = CFrame.Angles(0,0,math.rad(180)) |
| 5 | + | local tweenService = game:GetService("TweenService")
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| 6 | - | randomname = math.random(1,2) |
| 6 | + | while true do |
| 7 | - | if randomname == 1 then |
| 7 | + | task.wait() |
| 8 | - | owner.Character.Humanoid.DisplayName = "DinnerBone" |
| 8 | + | if owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then |
| 9 | - | elseif randomname == 2 then |
| 9 | + | spininfo = TweenInfo.new(0.25,Enum.EasingStyle.Linear) |
| 10 | - | owner.Character.Humanoid.DisplayName = "Grumm" |
| 10 | + | |
| 11 | Spin1 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-120),0,0)})
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| 12 | Spin2 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-240),0,0)})
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| 13 | Spin3 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-360),0,0)})
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| 14 | Spin1:Play() | |
| 15 | wait(0.25) | |
| 16 | Spin2:Play() | |
| 17 | wait(0.25) | |
| 18 | Spin3:Play() | |
| 19 | wait(0.25) | |
| 20 | end | |
| 21 | end |