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- local Weld4 = Instance.new("Weld", owner.Character.HumanoidRootPart)
- Weld4.Part0 = owner.Character.HumanoidRootPart
- Weld4.Part1 = owner.Character.Torso
- Weld4.Name = "HumanoidRootPartWeld"
- local tweenService = game:GetService("TweenService")
- while true do
- task.wait()
- if owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then
- spininfo = TweenInfo.new(0.25,Enum.EasingStyle.Linear)
- Spin1 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-120),0,0)})
- Spin2 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-240),0,0)})
- Spin3 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-360),0,0)})
- Spin1:Play()
- wait(0.25)
- Spin2:Play()
- wait(0.25)
- Spin3:Play()
- wait(0.25)
- end
- end
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