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TheUnknownDiscord

walk

Nov 11th, 2021 (edited)
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  1. local Weld4 = Instance.new("Weld", owner.Character.HumanoidRootPart)
  2. Weld4.Part0 = owner.Character.HumanoidRootPart
  3. Weld4.Part1 = owner.Character.Torso
  4. Weld4.Name = "HumanoidRootPartWeld"
  5. local tweenService = game:GetService("TweenService")
  6. while true do
  7. task.wait()
  8. if owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then
  9. spininfo = TweenInfo.new(0.25,Enum.EasingStyle.Linear)
  10.  
  11. Spin1 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-120),0,0)})
  12. Spin2 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-240),0,0)})
  13. Spin3 = tweenService:Create(Weld4,spininfo,{C0 = Weld4.C0 * CFrame.Angles(math.rad(-360),0,0)})
  14. Spin1:Play()
  15. wait(0.25)
  16. Spin2:Play()
  17. wait(0.25)
  18. Spin3:Play()
  19. wait(0.25)
  20. end
  21. end
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