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            foreach (ParticleSystem p in rcsPitchPositiveParticles)
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            if (Input.GetKey(KeyCode.W))
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            {
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                p.enableEmission = Input.GetKey(KeyCode.W);
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                foreach (ParticleSystem p in rcsPitchPositiveParticles)
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            }
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                {
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                    p.enableEmission = true;
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            foreach (ParticleSystem p in rcsRollPositiveParticles)
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                }
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            }