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Aug 8th, 2014
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  1. foreach (ParticleSystem p in rcsPitchPositiveParticles)
  2. {
  3. p.enableEmission = Input.GetKey(KeyCode.W);
  4. }
  5.  
  6. foreach (ParticleSystem p in rcsRollPositiveParticles)
  7. {
  8. p.enableEmission = Input.GetKey(KeyCode.Q);
  9. }
  10.  
  11. foreach (ParticleSystem p in rcsRollNegativeParticles)
  12. {
  13. p.enableEmission = Input.GetKey(KeyCode.E);
  14. }
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