SHOW:
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| 1 | variables: | |
| 2 | {sb.%player%.kills} = 0
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| 3 | {sb.%player%.deaths} = 0
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| 4 | ||
| 5 | on death: | |
| 6 | victim is a player | |
| 7 | attacker is a player | |
| 8 | add 1 to {sb.%victim%.deaths}
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| 9 | add 1 to {sb.%attacker%.kills}
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| 10 | ||
| 11 | command /meukd: | |
| 12 | trigger: | |
| 13 | send "&aMatou: %{sb.%player%.kills}%"
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| 14 | send "&cMorreu: %{sb.%player%.deaths}%"
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| 15 | ||
| 16 | - | command /resetkd <player>: |
| 16 | + | command /resetkd [<offlineplayer>]: |
| 17 | aliases: rkd | |
| 18 | permission: resetkd.use | |
| 19 | trigger: | |
| 20 | if arg 1 is set: | |
| 21 | - | set {sb.%player%.kills} to 0
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| 21 | + | set {sb.%arg 1%.kills} to 0
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| 22 | - | set {sb.%player%.deaths} to 0
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| 22 | + | set {sb.%arg 1%.deaths} to 0
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| 23 | send "&aVoce resetou o kd do player: %arg 1%" |