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- variables:
- {sb.%player%.kills} = 0
- {sb.%player%.deaths} = 0
- on death:
- victim is a player
- attacker is a player
- add 1 to {sb.%victim%.deaths}
- add 1 to {sb.%attacker%.kills}
- command /meukd:
- trigger:
- send "&aMatou: %{sb.%player%.kills}%"
- send "&cMorreu: %{sb.%player%.deaths}%"
- command /resetkd [<offlineplayer>]:
- aliases: rkd
- permission: resetkd.use
- trigger:
- if arg 1 is set:
- set {sb.%arg 1%.kills} to 0
- set {sb.%arg 1%.deaths} to 0
- send "&aVoce resetou o kd do player: %arg 1%"
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