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1 | --void Script bbuilder fe script converter V2 | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | ----God of shapes created by Father_Heaven | |
9 | --using shackluster scripts-- | |
10 | --More added by XDavodioX-- | |
11 | --That includes-- | |
12 | --Name | |
13 | --Smite | |
14 | --The Gui | |
15 | --Teleport | |
16 | ||
17 | ||
18 | ||
19 | function sandbox(var,func) | |
20 | local env = getfenv(func) | |
21 | local newenv = setmetatable({},{ | |
22 | __index = function(self,k) | |
23 | if k=="script" then | |
24 | return var | |
25 | else | |
26 | return env[k] | |
27 | end | |
28 | end, | |
29 | }) | |
30 | setfenv(func,newenv) | |
31 | return func | |
32 | end | |
33 | function NS(...) | |
34 | local tab = {...} | |
35 | local fat = {} | |
36 | for i = 1, #tab do | |
37 | local v = tab[i] | |
38 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
39 | end | |
40 | return NumberSequence.new(fat); | |
41 | end | |
42 | ||
43 | cors = {} | |
44 | mas = Instance.new("Model",game:GetService("Lighting")) | |
45 | ParticleEmitter0 = Instance.new("ParticleEmitter") | |
46 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
47 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
48 | ParticleEmitter0.Name = "Flames" | |
49 | ParticleEmitter0.Parent = mas | |
50 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
51 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
52 | ParticleEmitter0.Enabled = false | |
53 | ParticleEmitter0.LightEmission = 1 | |
54 | ParticleEmitter0.LightInfluence = 1 | |
55 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
56 | ParticleEmitter0.ZOffset = 1 | |
57 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
58 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
59 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
60 | ParticleEmitter0.Rate = 9999 | |
61 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
62 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
63 | ParticleEmitter0.VelocitySpread = 25 | |
64 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
65 | ParticleEmitter1.Name = "Death" | |
66 | ParticleEmitter1.Parent = mas | |
67 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
68 | ParticleEmitter1.Enabled = false | |
69 | ParticleEmitter1.LightEmission = 0.75 | |
70 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
71 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) | |
72 | ParticleEmitter1.ZOffset = 0.5 | |
73 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) | |
74 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
75 | ParticleEmitter1.Drag = 5 | |
76 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
77 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
78 | ParticleEmitter1.Rate = 999 | |
79 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
80 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
81 | ParticleEmitter1.VelocitySpread = 360 | |
82 | ParticleEmitter2.Name = "Wing" | |
83 | ParticleEmitter2.Parent = mas | |
84 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
85 | ParticleEmitter2.Enabled = false | |
86 | ParticleEmitter2.LightEmission = 1 | |
87 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
88 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) | |
89 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
90 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
91 | ParticleEmitter2.LockedToPart = true | |
92 | ParticleEmitter2.Rate = 300 | |
93 | ||
94 | for i,v in pairs(mas:GetChildren()) do | |
95 | v.Parent = script | |
96 | pcall(function() v:MakeJoints() end) | |
97 | end | |
98 | mas:Destroy() | |
99 | for i,v in pairs(cors) do | |
100 | spawn(function() | |
101 | pcall(v) | |
102 | end) | |
103 | end | |
104 | ||
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | ||
111 | function onKeyPress(inputObject, gameProcessedEvent) | |
112 | if inputObject.KeyCode == Enum.KeyCode.L then | |
113 | ||
114 | ||
115 | local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end | |
116 | ||
117 | ||
118 | end | |
119 | ||
120 | ||
121 | ||
122 | ||
123 | ||
124 | ||
125 | ||
126 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
127 | ||
128 | ||
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | Player = game:GetService("Players").LocalPlayer | |
136 | Character = Player.Character | |
137 | ||
138 | ||
139 | ||
140 | Torso = Character["Torso"] | |
141 | Head = Character["Head"] | |
142 | RightArm = Character["Right Arm"] | |
143 | LeftArm = Character["Left Arm"] | |
144 | RightLeg = Character["Right Leg"] | |
145 | LeftLeg = Character["Left Leg"] | |
146 | Neck = Torso["Neck"] | |
147 | ||
148 | wait(1) | |
149 | ||
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | local createstuff = function() | |
156 | local stuff = Instance.new("Model") | |
157 | ||
158 | local ParticleBox = Instance.new("Part") | |
159 | ||
160 | ||
161 | stuff.Name = "Stuff" | |
162 | stuff.Parent = workspace | |
163 | ||
164 | ParticleBox.Size = Vector3.new(10, 10, 10) | |
165 | ParticleBox.BottomSurface = Enum.SurfaceType.Smooth | |
166 | ParticleBox.Material = Enum.Material.SmoothPlastic | |
167 | ParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
168 | ParticleBox.BrickColor = BrickColor.new("Really black") | |
169 | ParticleBox.TopSurface = Enum.SurfaceType.Smooth | |
170 | ParticleBox.Name = "ParticleBox" | |
171 | ParticleBox.Parent = stuff | |
172 | ParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
173 | ParticleBox.Transparency = 1 | |
174 | ||
175 | local headness = Instance.new("Part") | |
176 | headness.Parent = stuff | |
177 | headness.Name = ("headness") | |
178 | headness.Size = Vector3.new(2,1,1) | |
179 | headness.Transparency = 0.5 | |
180 | headness.Material = ("Neon") | |
181 | headness.BrickColor = BrickColor.new("Navy blue") | |
182 | headness.CanCollide = false | |
183 | ||
184 | ||
185 | local Blockhead = Instance.new("BlockMesh") | |
186 | Blockhead.Name = ("Blockhead") | |
187 | Blockhead.Offset = Vector3.new(0,-0.45,0) | |
188 | Blockhead.Scale = Vector3.new(0.56,1.1,1.1) | |
189 | Blockhead.Parent = stuff | |
190 | ||
191 | local MajesticGlow = Instance.new("PointLight") | |
192 | MajesticGlow.Color = Color3.new(6/225,6/255,159/255) | |
193 | MajesticGlow.Range = 25 | |
194 | MajesticGlow.Shadows = false | |
195 | MajesticGlow.Brightness = 1 | |
196 | MajesticGlow.Name = ("MajesticGlow") | |
197 | MajesticGlow.Parent = stuff | |
198 | ||
199 | ||
200 | ||
201 | for i,v in pairs(stuff:GetChildren()) do | |
202 | v.Parent = script | |
203 | end | |
204 | end | |
205 | ||
206 | createstuff() | |
207 | ||
208 | ||
209 | wait(1) | |
210 | ||
211 | Player = game:GetService("Players").LocalPlayer | |
212 | PlayerGui = Player.PlayerGui | |
213 | Cam = workspace.CurrentCamera | |
214 | Backpack = Player.Backpack | |
215 | Character = Player.Character | |
216 | Humanoid = Character.Humanoid | |
217 | Mouse = Player:GetMouse() | |
218 | RootPart = Character["HumanoidRootPart"] | |
219 | Torso = Character["Torso"] | |
220 | Head = Character["Head"] | |
221 | RightArm = Character["Right Arm"] | |
222 | LeftArm = Character["Left Arm"] | |
223 | RightLeg = Character["Right Leg"] | |
224 | LeftLeg = Character["Left Leg"] | |
225 | RootJoint = RootPart["RootJoint"] | |
226 | Neck = Torso["Neck"] | |
227 | RightShoulder = Torso["Right Shoulder"] | |
228 | LeftShoulder = Torso["Left Shoulder"] | |
229 | RightHip = Torso["Right Hip"] | |
230 | LeftHip = Torso["Left Hip"] | |
231 | local sick = Instance.new("Sound",Character) | |
232 | Player_Size = 1 | |
233 | ||
234 | IT = Instance.new | |
235 | CF = CFrame.new | |
236 | VT = Vector3.new | |
237 | RAD = math.rad | |
238 | C3 = Color3.new | |
239 | UD2 = UDim2.new | |
240 | BRICKC = BrickColor.new | |
241 | ANGLES = CFrame.Angles | |
242 | EULER = CFrame.fromEulerAnglesXYZ | |
243 | COS = math.cos | |
244 | ACOS = math.acos | |
245 | SIN = math.sin | |
246 | ASIN = math.asin | |
247 | ABS = math.abs | |
248 | MRANDOM = math.random | |
249 | FLOOR = math.floor | |
250 | ||
251 | Animation_Speed = 3 | |
252 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
253 | local Speed = 35 | |
254 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
255 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
256 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
257 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
258 | local DAMAGEMULTIPLIER = 1 | |
259 | local ANIM = "Idle" | |
260 | local ATTACK = false | |
261 | local EQUIPPED = false | |
262 | local HOLD = false | |
263 | local COMBO = 1 | |
264 | local Rooted = false | |
265 | local SINE = 0 | |
266 | local KEYHOLD = false | |
267 | local CHANGE = 2 / Animation_Speed | |
268 | local WALKINGANIM = false | |
269 | local VALUE1 = false | |
270 | local VALUE2 = false | |
271 | local ROBLOXIDLEANIMATION = IT("Animation") | |
272 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
273 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
274 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
275 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
276 | WEAPONGUI.Name = "Weapon GUI" | |
277 | local Effects = IT("Folder", Character) | |
278 | Effects.Name = "Effects" | |
279 | ||
280 | local SKILLTEXTCOLOR = C3(0,1,0) | |
281 | ||
282 | ||
283 | local remember = coroutine.wrap(function() | |
284 | while true do | |
285 | ||
286 | for _, c in pairs(Character:GetChildren()) do | |
287 | if c:IsA("Folder") then | |
288 | Effects = c | |
289 | ||
290 | ||
291 | ||
292 | ||
293 | end | |
294 | ||
295 | ||
296 | ||
297 | end | |
298 | ||
299 | ||
300 | ||
301 | ||
302 | wait() | |
303 | end | |
304 | ||
305 | end) | |
306 | ||
307 | remember() | |
308 | ||
309 | ||
310 | ||
311 | ||
312 | local ANIMATOR = Humanoid.Animator | |
313 | local ANIMATE = Character.Animate | |
314 | local UNANCHOR = true | |
315 | local PLAYSONG = true | |
316 | local EXTRATRANS = 0 | |
317 | ||
318 | --//=================================\\ | |
319 | --\\=================================// | |
320 | ||
321 | ||
322 | --//=================================\\ | |
323 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
324 | --\\=================================// | |
325 | ||
326 | ArtificialHB = Instance.new("BindableEvent", script) | |
327 | ArtificialHB.Name = "ArtificialHB" | |
328 | ||
329 | script:WaitForChild("ArtificialHB") | |
330 | ||
331 | frame = Frame_Speed | |
332 | tf = 0 | |
333 | allowframeloss = false | |
334 | tossremainder = false | |
335 | lastframe = tick() | |
336 | script.ArtificialHB:Fire() | |
337 | ||
338 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
339 | tf = tf + s | |
340 | if tf >= frame then | |
341 | if allowframeloss then | |
342 | script.ArtificialHB:Fire() | |
343 | lastframe = tick() | |
344 | else | |
345 | for i = 1, math.floor(tf / frame) do | |
346 | script.ArtificialHB:Fire() | |
347 | end | |
348 | lastframe = tick() | |
349 | end | |
350 | if tossremainder then | |
351 | tf = 0 | |
352 | else | |
353 | tf = tf - frame * math.floor(tf / frame) | |
354 | end | |
355 | end | |
356 | end) | |
357 | ||
358 | --//=================================\\ | |
359 | --|| Nameing crep || | |
360 | --\\=================================// | |
361 | ||
362 | ||
363 | m = game.Players.LocalPlayer | |
364 | char = m.Character | |
365 | local txt = Instance.new("BillboardGui", char) | |
366 | txt.Adornee = char.Head | |
367 | txt.Name = "_status" | |
368 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
369 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
370 | local text = Instance.new("TextLabel", txt) | |
371 | text.Size = UDim2.new(10, 0, 7, 0) | |
372 | text.FontSize = "Size24" | |
373 | text.TextScaled = true | |
374 | text.TextTransparency = 0 | |
375 | text.BackgroundTransparency = 1 | |
376 | text.TextTransparency = 0 | |
377 | text.TextStrokeTransparency = 1 | |
378 | text.Font = "Arcade" | |
379 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
380 | v = Instance.new("Part") | |
381 | v.Name = "ColorBrick" | |
382 | v.Parent = m.Character | |
383 | v.FormFactor = "Symmetric" | |
384 | v.Anchored = true | |
385 | v.CanCollide = false | |
386 | v.BottomSurface = "Smooth" | |
387 | v.TopSurface = "Smooth" | |
388 | v.Size = Vector3.new(10, 5, 3) | |
389 | v.Transparency = 1 | |
390 | v.CFrame = char.Torso.CFrame | |
391 | v.BrickColor = BrickColor.new("Really black") | |
392 | v.Transparency = 1 | |
393 | v.Shape = "Block" | |
394 | spawn(function() | |
395 | local TweenService = game:GetService("TweenService") | |
396 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
397 | local Int = 0 | |
398 | while wait(0.5) do | |
399 | if Int == #Colours then Int = 0 end | |
400 | Int = Int+1 | |
401 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
402 | end | |
403 | end) | |
404 | text.Text = "God of Shapes" | |
405 | ||
406 | ||
407 | --//=================================\\ | |
408 | --|| SOME FUNCTIONS | |
409 | --\\=================================// | |
410 | ||
411 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
412 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
413 | end | |
414 | ||
415 | function PositiveAngle(NUMBER) | |
416 | if NUMBER >= 0 then | |
417 | NUMBER = 0 | |
418 | end | |
419 | return NUMBER | |
420 | end | |
421 | ||
422 | function NegativeAngle(NUMBER) | |
423 | if NUMBER <= 0 then | |
424 | NUMBER = 0 | |
425 | end | |
426 | return NUMBER | |
427 | end | |
428 | ||
429 | function Swait(NUMBER) | |
430 | if NUMBER == 0 or NUMBER == nil then | |
431 | ArtificialHB.Event:wait() | |
432 | else | |
433 | for i = 1, NUMBER do | |
434 | ArtificialHB.Event:wait() | |
435 | end | |
436 | end | |
437 | end | |
438 | ||
439 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
440 | local NEWMESH = IT(MESH) | |
441 | if MESH == "SpecialMesh" then | |
442 | NEWMESH.MeshType = MESHTYPE | |
443 | if MESHID ~= "nil" and MESHID ~= "" then | |
444 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
445 | end | |
446 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
447 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
448 | end | |
449 | end | |
450 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
451 | NEWMESH.Scale = SCALE | |
452 | NEWMESH.Parent = PARENT | |
453 | return NEWMESH | |
454 | end | |
455 | ||
456 | ||
457 | ||
458 | local function weldBetween(a, b) | |
459 | local weldd = Instance.new("ManualWeld") | |
460 | weldd.Part0 = a | |
461 | weldd.Part1 = b | |
462 | weldd.C0 = CFrame.new() | |
463 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
464 | weldd.Parent = a | |
465 | return weldd | |
466 | end | |
467 | ||
468 | ||
469 | function QuaternionFromCFrame(cf) | |
470 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
471 | local trace = m00 + m11 + m22 | |
472 | if trace > 0 then | |
473 | local s = math.sqrt(1 + trace) | |
474 | local recip = 0.5 / s | |
475 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
476 | else | |
477 | local i = 0 | |
478 | if m11 > m00 then | |
479 | i = 1 | |
480 | end | |
481 | if m22 > (i == 0 and m00 or m11) then | |
482 | i = 2 | |
483 | end | |
484 | if i == 0 then | |
485 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
486 | local recip = 0.5 / s | |
487 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
488 | elseif i == 1 then | |
489 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
490 | local recip = 0.5 / s | |
491 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
492 | elseif i == 2 then | |
493 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
494 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
495 | end | |
496 | end | |
497 | end | |
498 | ||
499 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
500 | local xs, ys, zs = x + x, y + y, z + z | |
501 | local wx, wy, wz = w * xs, w * ys, w * zs | |
502 | local xx = x * xs | |
503 | local xy = x * ys | |
504 | local xz = x * zs | |
505 | local yy = y * ys | |
506 | local yz = y * zs | |
507 | local zz = z * zs | |
508 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
509 | end | |
510 | ||
511 | function QuaternionSlerp(a, b, t) | |
512 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
513 | local startInterp, finishInterp; | |
514 | if cosTheta >= 0.0001 then | |
515 | if (1 - cosTheta) > 0.0001 then | |
516 | local theta = ACOS(cosTheta) | |
517 | local invSinTheta = 1 / SIN(theta) | |
518 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
519 | finishInterp = SIN(t * theta) * invSinTheta | |
520 | else | |
521 | startInterp = 1 - t | |
522 | finishInterp = t | |
523 | end | |
524 | else | |
525 | if (1 + cosTheta) > 0.0001 then | |
526 | local theta = ACOS(-cosTheta) | |
527 | local invSinTheta = 1 / SIN(theta) | |
528 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
529 | finishInterp = SIN(t * theta) * invSinTheta | |
530 | else | |
531 | startInterp = t - 1 | |
532 | finishInterp = t | |
533 | end | |
534 | end | |
535 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
536 | end | |
537 | ||
538 | function Clerp(a, b, t) | |
539 | local qa = {QuaternionFromCFrame(a)} | |
540 | local qb = {QuaternionFromCFrame(b)} | |
541 | local ax, ay, az = a.x, a.y, a.z | |
542 | local bx, by, bz = b.x, b.y, b.z | |
543 | local _t = 1 - t | |
544 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
545 | end | |
546 | ||
547 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
548 | local frame = IT("Frame") | |
549 | frame.BackgroundTransparency = TRANSPARENCY | |
550 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
551 | frame.Position = POSITION | |
552 | frame.Size = SIZE | |
553 | frame.BackgroundColor3 = COLOR | |
554 | frame.BorderColor3 = BORDERCOLOR | |
555 | frame.Name = NAME | |
556 | frame.Parent = PARENT | |
557 | return frame | |
558 | end | |
559 | ||
560 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
561 | local label = IT("TextLabel") | |
562 | label.BackgroundTransparency = 1 | |
563 | label.Size = UD2(1, 0, 1, 0) | |
564 | label.Position = UD2(0, 0, 0, 0) | |
565 | label.TextColor3 = TEXTCOLOR | |
566 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
567 | label.TextTransparency = TRANSPARENCY | |
568 | label.FontSize = TEXTFONTSIZE | |
569 | label.Font = TEXTFONT | |
570 | label.BorderSizePixel = BORDERSIZEPIXEL | |
571 | label.TextScaled = false | |
572 | label.Text = TEXT | |
573 | label.Name = NAME | |
574 | label.Parent = PARENT | |
575 | return label | |
576 | end | |
577 | ||
578 | function NoOutlines(PART) | |
579 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
580 | end | |
581 | ||
582 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
583 | local NEWWELD = IT(TYPE) | |
584 | NEWWELD.Part0 = PART0 | |
585 | NEWWELD.Part1 = PART1 | |
586 | NEWWELD.C0 = C0 | |
587 | NEWWELD.C1 = C1 | |
588 | NEWWELD.Parent = PARENT | |
589 | return NEWWELD | |
590 | end | |
591 | ||
592 | local S = IT("Sound") | |
593 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
594 | local NEWSOUND = nil | |
595 | coroutine.resume(coroutine.create(function() | |
596 | NEWSOUND = S:Clone() | |
597 | NEWSOUND.Parent = PARENT | |
598 | NEWSOUND.Volume = VOLUME | |
599 | NEWSOUND.Pitch = PITCH | |
600 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
601 | NEWSOUND:play() | |
602 | if DOESLOOP == true then | |
603 | NEWSOUND.Looped = true | |
604 | else | |
605 | repeat wait(1) until NEWSOUND.Playing == false | |
606 | NEWSOUND:remove() | |
607 | end | |
608 | end)) | |
609 | return NEWSOUND | |
610 | end | |
611 | ||
612 | function CFrameFromTopBack(at, top, back) | |
613 | local right = top:Cross(back) | |
614 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
615 | end | |
616 | ||
617 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
618 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
619 | local mesh = IT("SpecialMesh",wave) | |
620 | mesh.MeshType = "FileMesh" | |
621 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
622 | mesh.Scale = SIZE | |
623 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
624 | wave.CFrame = CFRAME | |
625 | coroutine.resume(coroutine.create(function(PART) | |
626 | for i = 1, WAIT do | |
627 | Swait() | |
628 | mesh.Scale = mesh.Scale + GROW | |
629 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
630 | if DOESROT == true then | |
631 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
632 | end | |
633 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
634 | if wave.Transparency > 0.99 then | |
635 | wave:remove() | |
636 | end | |
637 | end | |
638 | end)) | |
639 | end | |
640 | ||
641 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
642 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
643 | local mesh = IT("SpecialMesh",wave) | |
644 | mesh.MeshType = "FileMesh" | |
645 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
646 | mesh.Scale = SIZE | |
647 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
648 | wave.CFrame = CFRAME | |
649 | coroutine.resume(coroutine.create(function(PART) | |
650 | for i = 1, WAIT do | |
651 | Swait() | |
652 | mesh.Scale = mesh.Scale + GROW | |
653 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
654 | if DOESROT == true then | |
655 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
656 | end | |
657 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
658 | if wave.Transparency > 0.99 then | |
659 | wave:remove() | |
660 | end | |
661 | end | |
662 | end)) | |
663 | end | |
664 | ||
665 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
666 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
667 | local mesh = IT("SpecialMesh",wave) | |
668 | mesh.MeshType = "FileMesh" | |
669 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
670 | mesh.Scale = SIZE | |
671 | wave.CFrame = CFRAME | |
672 | coroutine.resume(coroutine.create(function(PART) | |
673 | for i = 1, WAIT do | |
674 | Swait() | |
675 | mesh.Scale = mesh.Scale + GROW | |
676 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
677 | if DOESROT == true then | |
678 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
679 | end | |
680 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
681 | if wave.Transparency > 0.99 then | |
682 | wave:remove() | |
683 | end | |
684 | end | |
685 | end)) | |
686 | end | |
687 | ||
688 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
689 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
690 | local mesh = IT("SpecialMesh",wave) | |
691 | mesh.MeshType = "Sphere" | |
692 | mesh.Scale = SIZE | |
693 | mesh.Offset = VT(0,0,0) | |
694 | wave.CFrame = CFRAME | |
695 | coroutine.resume(coroutine.create(function(PART) | |
696 | for i = 1, WAIT do | |
697 | Swait() | |
698 | mesh.Scale = mesh.Scale + GROW | |
699 | wave.Transparency = wave.Transparency + (1/WAIT) | |
700 | if wave.Transparency > 0.99 then | |
701 | wave:remove() | |
702 | end | |
703 | end | |
704 | end)) | |
705 | end | |
706 | ||
707 | ||
708 | ------------------------------------------- | |
709 | ------------------------------------------------ | |
710 | ||
711 | ------------------------------------------------------------------------------------------------------------------------------ | |
712 | ||
713 | ||
714 | ||
715 | ||
716 | ||
717 | ||
718 | local headness = script.headness | |
719 | headness.Parent = Character | |
720 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
721 | weldBetween(Head,headness) | |
722 | ||
723 | local Blockhead = script.Blockhead | |
724 | Blockhead.Parent = headness | |
725 | ||
726 | ||
727 | ||
728 | for _, c in pairs(Character:GetChildren()) do | |
729 | ||
730 | if c:IsA("BasePart") then | |
731 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
732 | c:Remove() | |
733 | end | |
734 | if c == Head then | |
735 | if c:FindFirstChild("face") then | |
736 | c.face:remove() | |
737 | end | |
738 | end | |
739 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic"then | |
740 | c:remove() | |
741 | end | |
742 | end | |
743 | local BODY = {} | |
744 | for _, c in pairs(Character:GetDescendants()) do | |
745 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
746 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
747 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
748 | ||
749 | end | |
750 | ||
751 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
752 | ||
753 | elseif c:IsA("JointInstance") then | |
754 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
755 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
756 | c:remove() | |
757 | ||
758 | end | |
759 | ||
760 | ||
761 | end | |
762 | ||
763 | for e = 1, #BODY do | |
764 | if BODY[e] ~= nil then | |
765 | local STUFF = BODY[e] | |
766 | local PART = STUFF[1] | |
767 | local PARENT = STUFF[2] | |
768 | local MATERIAL = STUFF[3] | |
769 | local COLOR = STUFF[4] | |
770 | local TRANSPARENCY = STUFF[5] | |
771 | if PART.ClassName == "Part" and PART ~= RootPart then | |
772 | PART.Material = MATERIAL | |
773 | PART.Color = COLOR | |
774 | PART.Transparency = TRANSPARENCY | |
775 | end | |
776 | PART.AncestryChanged:Connect(function() | |
777 | PART.Parent = PARENT | |
778 | end) | |
779 | end | |
780 | end | |
781 | function refit() | |
782 | ||
783 | ||
784 | Character.Parent = workspace | |
785 | for e = 1, #BODY do | |
786 | if BODY[e] ~= nil then | |
787 | local STUFF = BODY[e] | |
788 | local PART = STUFF[1] | |
789 | local PARENT = STUFF[2] | |
790 | local MATERIAL = STUFF[3] | |
791 | local COLOR = STUFF[4] | |
792 | local TRANSPARENCY = STUFF[5] | |
793 | if PART:IsA("BasePart") and PART ~= RootPart then | |
794 | ||
795 | end | |
796 | ||
797 | if PART.Parent ~= PARENT then | |
798 | Humanoid:remove() | |
799 | PART.Parent = PARENT | |
800 | Humanoid = IT("Humanoid",Character) | |
801 | end | |
802 | ||
803 | end | |
804 | end | |
805 | end | |
806 | ||
807 | Humanoid.Died:connect(function() | |
808 | for _, c in pairs(Character:GetChildren()) do | |
809 | c:Remove() | |
810 | local headness = script.headness | |
811 | headness.Parent = Character | |
812 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
813 | weldBetween(headness,Head) | |
814 | ||
815 | local Blockhead = script.Blockhead | |
816 | Blockhead.Parent = headness | |
817 | end | |
818 | refit() | |
819 | createstuff() | |
820 | end) | |
821 | ||
822 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
823 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
824 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
825 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
826 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
827 | --local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
828 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
829 | ||
830 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Change to Cube", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 1") | |
831 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Change to Explosion", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 2") | |
832 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 3") | |
833 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[F] Rainbow Smite", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text4") | |
834 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] Rainbow Nuke (NOT WORKING UGH)", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text5") | |
835 | --local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[] ", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text6") | |
836 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Cube of Rainbow", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text7") | |
837 | ||
838 | spawn(function() | |
839 | local TweenService = game:GetService("TweenService") | |
840 | local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
841 | local Intt = 0 | |
842 | while wait(0.5) do | |
843 | if Intt == #Colourss then Intt = 0 end | |
844 | Intt = Intt+1 | |
845 | TweenService:Create(SKILL7TEXT,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play() | |
846 | end | |
847 | end) | |
848 | ||
849 | spawn(function() | |
850 | local TweenService = game:GetService("TweenService") | |
851 | local Coloursss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
852 | local Inttt = 0 | |
853 | while wait(0.5) do | |
854 | if Inttt == #Coloursss then Inttt = 0 end | |
855 | Inttt = Inttt+1 | |
856 | TweenService:Create(SKILL4TEXT,TweenInfo.new(1),{TextColor3 = Coloursss[Inttt]}):Play() | |
857 | end | |
858 | end) | |
859 | ||
860 | --spawn(function() | |
861 | --local TweenService = game:GetService("TweenService") | |
862 | --local Clourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
863 | --local Itt = 0 | |
864 | --while wait(0.5) do | |
865 | -- --if Itt == #Clourss then Itt = 0 end | |
866 | -- --Itt = Itt+1 | |
867 | -- --TweenService:Create(SKILL5TEXT,TweenInfo.new(1),{TextColor3 = Clourss[Itt]}):Play() | |
868 | --end | |
869 | --end) | |
870 | ||
871 | spawn(function() | |
872 | local TweenService = game:GetService("TweenService") | |
873 | local Clouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
874 | local Itlt = 0 | |
875 | while wait(0.5) do | |
876 | if Itlt == #Clouurss then Itlt = 0 end | |
877 | Itlt = Itlt+1 | |
878 | TweenService:Create(SKILL1TEXT,TweenInfo.new(1),{TextColor3 = Clouurss[Itlt]}):Play() | |
879 | end | |
880 | end) | |
881 | ||
882 | spawn(function() | |
883 | local TweenService = game:GetService("TweenService") | |
884 | local Cloouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
885 | local Ixtlt = 0 | |
886 | while wait(0.5) do | |
887 | if Ixtlt == #Cloouurss then Ixtlt = 0 end | |
888 | Ixtlt = Ixtlt+1 | |
889 | TweenService:Create(SKILL2TEXT,TweenInfo.new(1),{TextColor3 = Cloouurss[Ixtlt]}):Play() | |
890 | end | |
891 | end) | |
892 | ||
893 | spawn(function() | |
894 | local TweenService = game:GetService("TweenService") | |
895 | local Cllouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
896 | local Itplt = 0 | |
897 | while wait(0.5) do | |
898 | if Itplt == #Cllouurss then Itplt = 0 end | |
899 | Itplt = Itplt+1 | |
900 | TweenService:Create(SKILL3TEXT,TweenInfo.new(1),{TextColor3 = Cllouurss[Itplt]}):Play() | |
901 | end | |
902 | end) | |
903 | ||
904 | local r = 255 | |
905 | local g = 0 | |
906 | local b = 0 | |
907 | ||
908 | local random3 = coroutine.wrap(function() | |
909 | while true do | |
910 | ||
911 | for i = 0, 254/5 do | |
912 | Swait() | |
913 | ||
914 | g = g + 5 | |
915 | end | |
916 | for i = 0, 254/5 do | |
917 | Swait() | |
918 | ||
919 | r = r - 5 | |
920 | end | |
921 | for i = 0, 254/5 do | |
922 | Swait() | |
923 | b = b + 5 | |
924 | end | |
925 | for i = 0, 254/5 do | |
926 | Swait() | |
927 | g = g - 5 | |
928 | end | |
929 | for i = 0, 254/5 do | |
930 | Swait() | |
931 | r = r + 5 | |
932 | end | |
933 | for i = 0, 254/5 do | |
934 | Swait() | |
935 | b = b - 5 | |
936 | end | |
937 | ||
938 | ||
939 | ||
940 | Swait() | |
941 | ||
942 | ||
943 | ||
944 | ||
945 | ||
946 | ||
947 | ||
948 | ||
949 | end | |
950 | ||
951 | end) | |
952 | random3() | |
953 | local r1 = r | |
954 | local g1 = g | |
955 | local b1 = b | |
956 | ||
957 | local RainbowEffect = coroutine.wrap(function() | |
958 | while true do | |
959 | Swait() | |
960 | r1 = r | |
961 | g1 = g | |
962 | b1 = b | |
963 | ||
964 | end | |
965 | ||
966 | end) | |
967 | ||
968 | ||
969 | function WACKYEFFECT(Table) | |
970 | ||
971 | local TYPE = Table.EffectType or "Sphere" | |
972 | local SIZE = Table.Size or VT(1, 1, 1) | |
973 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
974 | local TRANSPARENCY = Table.Transparency or 0 | |
975 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
976 | local CFRAME = Table.CFrame or Torso.CFrame | |
977 | local MOVEDIRECTION = Table.MoveToPos or nil | |
978 | local ROTATION1 = Table.RotationX or 0 | |
979 | local ROTATION2 = Table.RotationY or 0 | |
980 | local ROTATION3 = Table.RotationZ or 0 | |
981 | local MATERIAL = Table.Material or "Neon" | |
982 | local COLOR = Table.Color or C3(r1/255,g1/255, b1/255) | |
983 | ||
984 | ||
985 | RainbowEffect() | |
986 | local TIME = Table.Time or 45 | |
987 | local SOUNDID = Table.SoundID or nil | |
988 | local SOUNDPITCH = Table.SoundPitch or nil | |
989 | local SOUNDVOLUME = Table.SoundVolume or nil | |
990 | coroutine.resume(coroutine.create(function() | |
991 | ||
992 | ||
993 | local PLAYSSOUND = false | |
994 | local SOUND | |
995 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
996 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
997 | PLAYSSOUND = true | |
998 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
999 | end | |
1000 | ||
1001 | local colorss = coroutine.wrap(function() | |
1002 | for i = 0,50,1 do | |
1003 | ||
1004 | Swait() | |
1005 | ||
1006 | EFFECT.Color = Color3.new(r1/255,g1/255, b1/255) | |
1007 | end | |
1008 | end) | |
1009 | colorss() | |
1010 | local MSH | |
1011 | if TYPE == "Sphere" then | |
1012 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1013 | elseif TYPE == "Block" then | |
1014 | MSH = IT("BlockMesh", EFFECT) | |
1015 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
1016 | elseif TYPE == "Wave" then | |
1017 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1018 | elseif TYPE == "Ring" then | |
1019 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
1020 | elseif TYPE == "Slash" then | |
1021 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1022 | elseif TYPE == "Round Slash" then | |
1023 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1024 | elseif TYPE == "Swirl" then | |
1025 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
1026 | elseif TYPE == "Skull" then | |
1027 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
1028 | elseif TYPE == "Crystal" then | |
1029 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
1030 | end | |
1031 | if MSH ~= nil then | |
1032 | local MOVESPEED | |
1033 | if MOVEDIRECTION ~= nil then | |
1034 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
1035 | end | |
1036 | local GROWTH = SIZE - ENDSIZE | |
1037 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1038 | if TYPE == "Block" then | |
1039 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1040 | else | |
1041 | EFFECT.CFrame = CFRAME | |
1042 | end | |
1043 | for LOOP = 1, TIME + 1 do | |
1044 | Swait() | |
1045 | ||
1046 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
1047 | if TYPE == "Wave" then | |
1048 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
1049 | end | |
1050 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
1051 | if TYPE == "Block" then | |
1052 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1053 | else | |
1054 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
1055 | end | |
1056 | if MOVEDIRECTION ~= nil then | |
1057 | local ORI = EFFECT.Orientation | |
1058 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
1059 | EFFECT.Orientation = ORI | |
1060 | end | |
1061 | end | |
1062 | if PLAYSSOUND == false then | |
1063 | EFFECT:remove() | |
1064 | else | |
1065 | repeat | |
1066 | Swait() | |
1067 | until SOUND.Playing == false | |
1068 | EFFECT:remove() | |
1069 | end | |
1070 | elseif PLAYSSOUND == false then | |
1071 | EFFECT:remove() | |
1072 | else | |
1073 | repeat | |
1074 | Swait() | |
1075 | until SOUND.Playing == false | |
1076 | EFFECT:remove() | |
1077 | end | |
1078 | end)) | |
1079 | end | |
1080 | ||
1081 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1082 | local NEWMESH = IT(MESH) | |
1083 | if MESH == "SpecialMesh" then | |
1084 | NEWMESH.MeshType = MESHTYPE | |
1085 | if MESHID ~= "nil" and MESHID ~= "" then | |
1086 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
1087 | end | |
1088 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1089 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
1090 | end | |
1091 | end | |
1092 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1093 | NEWMESH.Scale = SCALE | |
1094 | NEWMESH.Parent = PARENT | |
1095 | return NEWMESH | |
1096 | end | |
1097 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1098 | local NEWPART = IT("Part") | |
1099 | NEWPART.formFactor = FORMFACTOR | |
1100 | NEWPART.Reflectance = REFLECTANCE | |
1101 | NEWPART.Transparency = TRANSPARENCY | |
1102 | NEWPART.CanCollide = false | |
1103 | NEWPART.Locked = true | |
1104 | NEWPART.Anchored = true | |
1105 | if ANCHOR == false then | |
1106 | NEWPART.Anchored = false | |
1107 | end | |
1108 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1109 | NEWPART.Name = NAME | |
1110 | NEWPART.Size = SIZE | |
1111 | NEWPART.Position = Torso.Position | |
1112 | NEWPART.Material = MATERIAL | |
1113 | NEWPART:BreakJoints() | |
1114 | NEWPART.Parent = PARENT | |
1115 | return NEWPART | |
1116 | end | |
1117 | ||
1118 | local DParticles = script.Death | |
1119 | DParticles:remove() | |
1120 | DParticles.Name = "ArchangelDeathParticles" | |
1121 | ||
1122 | function MakeForm(PART, TYPE) | |
1123 | if TYPE == "Cyl" then | |
1124 | local MSH = IT("CylinderMesh", PART) | |
1125 | elseif TYPE == "Ball" then | |
1126 | local MSH = IT("SpecialMesh", PART) | |
1127 | MSH.MeshType = "Sphere" | |
1128 | elseif TYPE == "Wedge" then | |
1129 | local MSH = IT("SpecialMesh", PART) | |
1130 | MSH.MeshType = "Wedge" | |
1131 | end | |
1132 | end | |
1133 | Debris = game:GetService("Debris") | |
1134 | ||
1135 | local DECAL = IT("Decal") | |
1136 | function MakeRing() | |
1137 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
1138 | local MSH = IT("BlockMesh", RING) | |
1139 | local TOP = DECAL:Clone() | |
1140 | local BOTTOM = DECAL:Clone() | |
1141 | TOP.Parent = RING | |
1142 | BOTTOM.Parent = RING | |
1143 | TOP.Face = "Top" | |
1144 | BOTTOM.Face = "Bottom" | |
1145 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1146 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1147 | local function REMOVE() | |
1148 | coroutine.resume(coroutine.create(function() | |
1149 | local SIZE = MSH.Scale.X | |
1150 | for i = 1, 35 do | |
1151 | Swait() | |
1152 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1153 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1154 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1155 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1156 | end | |
1157 | RING:remove() | |
1158 | end)) | |
1159 | end | |
1160 | return RING, MSH, REMOVE | |
1161 | end | |
1162 | ||
1163 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1164 | local TORSO = Torso | |
1165 | local HUM = Humanoid | |
1166 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1167 | coroutine.wrap(function() | |
1168 | VT = Vector3.new | |
1169 | MRANDOM = math.random | |
1170 | local A = TIME | |
1171 | local B = INTENSITY | |
1172 | local C = true | |
1173 | local HUMANOID = Humanoid | |
1174 | local TIMER = A or 35 | |
1175 | local SHAKE = B or 5 | |
1176 | local FADE = C or true | |
1177 | if HUMANOID then | |
1178 | local FADER = SHAKE / TIMER | |
1179 | for i = 1, TIMER do | |
1180 | wait() | |
1181 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1182 | end | |
1183 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1184 | end | |
1185 | ||
1186 | end)() | |
1187 | end | |
1188 | end | |
1189 | ||
1190 | function KillChildren(v) | |
1191 | v:BreakJoints() | |
1192 | for _, c in pairs(v:GetChildren()) do | |
1193 | if c:IsA("BasePart") then | |
1194 | if c.Transparency < 1 then | |
1195 | if c:FindFirstChildOfClass("Decal") then | |
1196 | c:FindFirstChildOfClass("Decal"):remove() | |
1197 | end | |
1198 | particles(c) | |
1199 | c.PE.Enabled = true | |
1200 | c.Parent = Effects | |
1201 | c.CanCollide = false | |
1202 | c.Material = "Neon" | |
1203 | c.Color = C3(1,1,1) | |
1204 | c.Transparency = 1 | |
1205 | local grav = Instance.new("BodyPosition",c) | |
1206 | grav.P = 20000 | |
1207 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1208 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1209 | grav.Name = "GravityForce" | |
1210 | coroutine.resume(coroutine.create(function() | |
1211 | for i = 1, 20 do | |
1212 | Swait() | |
1213 | c.Transparency = c.Transparency + 1/20 | |
1214 | end | |
1215 | c.PE.Enabled = false | |
1216 | Debris:AddItem(c,2) | |
1217 | end)) | |
1218 | end | |
1219 | end | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | function killnearest(position,range,maxstrength) | |
1224 | for i,v in ipairs(workspace:GetChildren()) do | |
1225 | local body = v:GetChildren() | |
1226 | for part = 1, #body do | |
1227 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1228 | if(body[part].Position - position).Magnitude < range then | |
1229 | if v.ClassName == "Model" then | |
1230 | v:BreakJoints() | |
1231 | end | |
1232 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1233 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1234 | end | |
1235 | end | |
1236 | end | |
1237 | if v.ClassName == "Part" then | |
1238 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1239 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1240 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | ||
1246 | function ApplyAoE(POSITION, RANGE) | |
1247 | local PARTS = {} | |
1248 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1249 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1250 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1251 | if HUM then | |
1252 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1253 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1254 | CHILD:BreakJoints() | |
1255 | for index, PART in pairs(CHILD:GetChildren()) do | |
1256 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
1257 | local P = DParticles:Clone() | |
1258 | ||
1259 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
1260 | ||
1261 | table.insert(PARTS, {PART, P}) | |
1262 | end | |
1263 | end | |
1264 | end | |
1265 | end | |
1266 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
1267 | local FOLDER = IT("Folder", CHILD) | |
1268 | FOLDER.Name = "ewdfrfgrwefd" | |
1269 | local P = DParticles:Clone() | |
1270 | ||
1271 | CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
1272 | ||
1273 | ||
1274 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
1275 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
1276 | table.insert(PARTS, {CHILD, P}) | |
1277 | end | |
1278 | end | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | if #PARTS > 0 then | |
1281 | for i = 1, 85 do | |
1282 | Swait() | |
1283 | for E = 1, #PARTS do | |
1284 | local F = PARTS[E] | |
1285 | local A = F[1] | |
1286 | local B = F[2] | |
1287 | A.Transparency = A.Transparency + 0.011764705882352941 | |
1288 | B.Rate = math.ceil(B.Rate * 1.2) | |
1289 | for index, E in pairs(A:GetChildren()) do | |
1290 | ||
1291 | end | |
1292 | end | |
1293 | end | |
1294 | for E = 1, #PARTS do | |
1295 | local F = PARTS[E] | |
1296 | local A = F[1] | |
1297 | local B = F[2] | |
1298 | B.Enabled = false | |
1299 | Debris:AddItem(A, 3) | |
1300 | end | |
1301 | end | |
1302 | end)) | |
1303 | end | |
1304 | ||
1305 | function AntiTimeStop() | |
1306 | for _, c in pairs(Character:GetChildren()) do | |
1307 | if c:IsA("Part") and c ~= RootPart then | |
1308 | c.Anchored = false | |
1309 | end | |
1310 | end | |
1311 | if UNANCHOR == true then | |
1312 | RootPart.Anchored = false | |
1313 | else | |
1314 | RootPart.Anchored = true | |
1315 | end | |
1316 | end | |
1317 | ||
1318 | Humanoid.Changed:connect(function(Jump) | |
1319 | if Jump == "Jump" and (Disable_Jump == true) then | |
1320 | Humanoid.Jump = false | |
1321 | end | |
1322 | ||
1323 | ||
1324 | end) | |
1325 | ||
1326 | ||
1327 | local cR=255 | |
1328 | local cG=0 | |
1329 | local cB=0 | |
1330 | local flg5=1 local omgidk=1 | |
1331 | local add=7.5 | |
1332 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
1333 | if omgidk>10000 then omgidk=0 end | |
1334 | omgidk=omgidk+1 | |
1335 | if cR>=255 then flg5=1 end | |
1336 | if cG>=255 then flg5=2 end | |
1337 | if cB>=255 then flg5=3 end | |
1338 | if flg5==1 then cR=cR-add cG=cG+add end | |
1339 | if flg5==2 then cG=cG-add cB=cB+add end | |
1340 | if flg5==3 then cB=cB-add cR=cR+add end | |
1341 | color=Color3.fromRGB(cR,cG,cB) | |
1342 | end) | |
1343 | ||
1344 | --------------------------------------------------\\\\ | |
1345 | -- ATTACKS |||| | |
1346 | --------------------------------------------------//// | |
1347 | ||
1348 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1349 | coroutine.resume(coroutine.create(function() | |
1350 | local METEOR = IT("Model",Effects) | |
1351 | METEOR.Name = "Meteorite" | |
1352 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1353 | METEOR.PrimaryPart = CENTER | |
1354 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1355 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1356 | for i = 1, 15 do | |
1357 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) | |
1358 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1359 | end | |
1360 | if ISDEBREE ~= true then | |
1361 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1362 | else | |
1363 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1364 | end | |
1365 | local IMPACT = false | |
1366 | CreateSound(463593339, CENTER, 10, 0.6) | |
1367 | if SIZE >= 3.5 then | |
1368 | for i = 1, MRANDOM(3,7) do | |
1369 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1370 | end | |
1371 | end | |
1372 | for i = 1, 200 do | |
1373 | Swait() | |
1374 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1375 | if HITFLOOR == nil then | |
1376 | local ORI = CENTER.Orientation | |
1377 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1378 | else | |
1379 | if HITFLOOR.Anchored == true then | |
1380 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1381 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1382 | end | |
1383 | IMPACT = true | |
1384 | break | |
1385 | end | |
1386 | end | |
1387 | if IMPACT == true then | |
1388 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1389 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1390 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1391 | ApplyAoE(CENTER.Position,30*SIZE) | |
1392 | end | |
1393 | METEOR:remove() | |
1394 | end)) | |
1395 | end | |
1396 | ||
1397 | function SpawnSmite(POS) | |
1398 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1399 | local EMITPOS = HITPOS | |
1400 | if HITFLOOR ~= nil then | |
1401 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1402 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1403 | EMITPOS = HITPOS | |
1404 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1405 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1406 | EMITPOS = HITPOS | |
1407 | end | |
1408 | end | |
1409 | if HITFLOOR ~= nil then | |
1410 | ApplyAoE(EMITPOS,10) | |
1411 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) | |
1412 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1413 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1414 | for i = 1, 5 do | |
1415 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1416 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | ||
1421 | function Meteor() | |
1422 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1423 | if DIST > 180 then | |
1424 | DIST = 180 | |
1425 | end | |
1426 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1427 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1428 | if HITFLOOR then | |
1429 | local POS = HITPOS | |
1430 | ATTACK = true | |
1431 | Rooted = true | |
1432 | local WARPED = false | |
1433 | local SMASHED = false | |
1434 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1435 | coroutine.resume(coroutine.create(function() | |
1436 | repeat | |
1437 | Swait() | |
1438 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1441 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1442 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1443 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | until WARPED == true | |
1445 | repeat | |
1446 | Swait() | |
1447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | until SMASHED == true | |
1454 | repeat | |
1455 | Swait() | |
1456 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1462 | until ATTACK == false | |
1463 | end)) | |
1464 | VALUE1 = true | |
1465 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1466 | for i = 1, 25 do | |
1467 | Swait() | |
1468 | for _, c in pairs(Character:GetChildren()) do | |
1469 | if c.ClassName == "Part" then | |
1470 | c.Transparency = c.Transparency + 1/25 | |
1471 | end | |
1472 | end | |
1473 | for _, c in pairs(Weapon:GetChildren()) do | |
1474 | if c.ClassName == "Part" then | |
1475 | c.Transparency = c.Transparency + 1/25 | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | UNANCHOR = false | |
1480 | RootPart.Anchored = true | |
1481 | RootPart.Velocity = VT(0,0,0) | |
1482 | local ROOTPOS = RootPart.Position | |
1483 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1484 | WARPED = true | |
1485 | for i = 1, 25 do | |
1486 | Swait() | |
1487 | for _, c in pairs(Character:GetChildren()) do | |
1488 | if c.ClassName == "Part" then | |
1489 | c.Transparency = c.Transparency - 0/25 | |
1490 | end | |
1491 | end | |
1492 | for _, c in pairs(Weapon:GetChildren()) do | |
1493 | if c.ClassName == "Part" then | |
1494 | c.Transparency = c.Transparency - 1/25 | |
1495 | end | |
1496 | end | |
1497 | end | |
1498 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Color3.fromRGB(cR,cG,cB)", "Part", VT(0,0,0)) | |
1499 | SHELL.CFrame = RootPart.CFrame | |
1500 | MakeForm(SHELL,"Ball") | |
1501 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1502 | for i = 1, 10 do | |
1503 | Swait() | |
1504 | SHELL.Transparency = SHELL.Transparency - 0 | |
1505 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1506 | end | |
1507 | for i = 1, math.ceil(75/2) do | |
1508 | Swait() | |
1509 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1510 | SHELL.CFrame = CF(RootPart.Position) | |
1511 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1512 | end | |
1513 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1514 | SHELL.CFrame = CF(RootPart.Position) | |
1515 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1516 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1517 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1518 | for i = 1, 5 do | |
1519 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1520 | end | |
1521 | SHELL:remove() | |
1522 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
1523 | SMASHED = true | |
1524 | wait(1) | |
1525 | VALUE1 = false | |
1526 | UNANCHOR = true | |
1527 | ATTACK = false | |
1528 | Rooted = false | |
1529 | end | |
1530 | end | |
1531 | ||
1532 | ||
1533 | function Click() | |
1534 | ATTACK = true | |
1535 | Rooted = false | |
1536 | local HIT = nil | |
1537 | OFFSET = -45 | |
1538 | for i=0, 1, 0.1 / Animation_Speed do | |
1539 | Swait() | |
1540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1542 | end | |
1543 | OFFSET = 45 | |
1544 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
1545 | PUNCH.CanCollide = true | |
1546 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
1547 | TAUNT = true | |
1548 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
1549 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1550 | HIT = hit.Parent | |
1551 | end | |
1552 | end) | |
1553 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1554 | Swait() | |
1555 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
1556 | if HIT ~= nil then | |
1557 | break | |
1558 | end | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1562 | end | |
1563 | PUNCH:remove() | |
1564 | TOUCH:disconnect() | |
1565 | if HIT ~= nil then | |
1566 | for _, c in pairs(HIT:GetChildren()) do | |
1567 | if c:IsA("BasePart") then | |
1568 | c.Anchored = true | |
1569 | end | |
1570 | end | |
1571 | Rooted = true | |
1572 | CreateSound(649634100, Torso, 10, 0.8) | |
1573 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1574 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1575 | Swait() | |
1576 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
1578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1580 | end | |
1581 | for _, c in pairs(HIT:GetChildren()) do | |
1582 | if c:IsA("BasePart") then | |
1583 | c.Anchored = false | |
1584 | end | |
1585 | end | |
1586 | KillChildren(HIT) | |
1587 | end | |
1588 | OFFSET = 0 | |
1589 | ATTACK = false | |
1590 | Rooted = false | |
1591 | TAUNT = false | |
1592 | end | |
1593 | ||
1594 | function Boom() | |
1595 | Rooted = true | |
1596 | ATTACK = true | |
1597 | Character:BreakJoints() | |
1598 | local Explosion = IT("Explosion",Effects) | |
1599 | Explosion.Position = HandlePart.Position | |
1600 | Explosion.BlastPressure = 5000000 | |
1601 | local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) | |
1602 | PRT.CanCollide = false | |
1603 | PRT.CFrame = CF(HandlePart.Position) | |
1604 | Debris:AddItem(PRT,10) | |
1605 | CreateSound("2248511", Effects, 10, 0.2) | |
1606 | MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) | |
1607 | MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) | |
1608 | MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) | |
1609 | MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) | |
1610 | CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) | |
1611 | CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) | |
1612 | CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) | |
1613 | for i = 1, 250 do | |
1614 | Swait() | |
1615 | killnearest(PRT.Position,750000,75) | |
1616 | end | |
1617 | ATTACK = false | |
1618 | Rooted = false | |
1619 | end | |
1620 | ||
1621 | function Dismantle() | |
1622 | ||
1623 | local model = Instance.new("Model") | |
1624 | model.Parent = workspace | |
1625 | model.Name = math.random(-10000,10000) | |
1626 | ||
1627 | ||
1628 | local Spawner = Instance.new("Part") | |
1629 | Spawner.Name = "12qwaszx" | |
1630 | Spawner.CFrame = (Mouse.Hit) | |
1631 | Spawner.Anchored = true | |
1632 | Spawner.Size = Vector3.new(0,0,0) | |
1633 | Spawner.Transparency = 1 | |
1634 | Spawner.Parent = workspace | |
1635 | ||
1636 | ||
1637 | ||
1638 | ||
1639 | ||
1640 | local Box = Instance.new("Part") | |
1641 | Box.Position = (Spawner.Position) | |
1642 | Box.CanCollide = false | |
1643 | Box.Transparency = 0.5 | |
1644 | Box.Size = Vector3.new(20,20,20) | |
1645 | Box.Anchored = true | |
1646 | Box.Material = "Neon" | |
1647 | Box.Parent = model | |
1648 | ||
1649 | local selection = Instance.new("SelectionBox") | |
1650 | selection.Parent = Box | |
1651 | selection.Adornee = Box | |
1652 | selection.LineThickness = 1 | |
1653 | ||
1654 | ||
1655 | local face1 = Instance.new("Part") | |
1656 | face1.Size = Vector3.new(2,20,20) | |
1657 | face1.Transparency = 1 | |
1658 | face1.CFrame = (Spawner.CFrame) | |
1659 | face1.Anchored = true | |
1660 | face1.Parent = model | |
1661 | face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1662 | face1.Material = "Neon" | |
1663 | ||
1664 | local face2 = Instance.new("Part") | |
1665 | face2.Size = Vector3.new(2,20,20) | |
1666 | face2.Transparency = 1 | |
1667 | face2.CFrame = (Spawner.CFrame) | |
1668 | face2.Anchored = true | |
1669 | face2.Parent = model | |
1670 | face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1671 | face2.Material = "Neon" | |
1672 | ||
1673 | local face3 = Instance.new("Part") | |
1674 | face3.Size = Vector3.new(20,20,2) | |
1675 | face3.Transparency = 1 | |
1676 | face3.CFrame = (Spawner.CFrame) | |
1677 | face3.Anchored = true | |
1678 | face3.Parent = model | |
1679 | face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1680 | face3.Material = "Neon" | |
1681 | ||
1682 | local face4 = Instance.new("Part") | |
1683 | face4.Size = Vector3.new(20,20,2) | |
1684 | face4.Transparency = 1 | |
1685 | face4.CFrame = (Spawner.CFrame) | |
1686 | face4.Anchored = true | |
1687 | face4.Parent = model | |
1688 | face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1689 | face4.Material = "Neon" | |
1690 | ||
1691 | local face5 = Instance.new("Part") | |
1692 | face5.Size = Vector3.new(20,2,20) | |
1693 | face5.Transparency = 1 | |
1694 | face5.CFrame = (Spawner.CFrame) | |
1695 | face5.Anchored = true | |
1696 | face5.Parent = model | |
1697 | face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1698 | face5.Material = "Neon" | |
1699 | ||
1700 | local face6 = Instance.new("Part") | |
1701 | face6.Size = Vector3.new(20,2,20) | |
1702 | face6.Transparency = 1 | |
1703 | face6.CFrame = (Spawner.CFrame) | |
1704 | face6.Anchored = true | |
1705 | face6.Parent = model | |
1706 | face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1707 | face6.Material = "Neon" | |
1708 | ||
1709 | ||
1710 | ||
1711 | ||
1712 | ||
1713 | ||
1714 | ||
1715 | ||
1716 | ||
1717 | model.PrimaryPart = Spawner | |
1718 | ||
1719 | ||
1720 | ||
1721 | ||
1722 | local RainbowEffect = coroutine.wrap(function() | |
1723 | ||
1724 | while true do | |
1725 | Swait() | |
1726 | Box.Color = Color3.new(r/255,g/255,b/255) | |
1727 | ||
1728 | ||
1729 | ||
1730 | ||
1731 | ||
1732 | ||
1733 | ||
1734 | selection.Color3 = Color3.new(r/255,g/255,b/255) | |
1735 | ||
1736 | end | |
1737 | end) | |
1738 | ||
1739 | RainbowEffect() | |
1740 | local e = 0 | |
1741 | ||
1742 | ||
1743 | local killing = false | |
1744 | ||
1745 | if killing == false then | |
1746 | function onTouched(part) | |
1747 | ||
1748 | ||
1749 | local hit = part | |
1750 | hit.CFrame = CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y, Spawner.CFrame.Z) | |
1751 | ||
1752 | end | |
1753 | else | |
1754 | ||
1755 | end | |
1756 | ||
1757 | ||
1758 | ||
1759 | ||
1760 | ||
1761 | ||
1762 | ||
1763 | ||
1764 | Box.Touched:connect(onTouched) | |
1765 | ||
1766 | ||
1767 | local spin = coroutine.wrap(function() | |
1768 | while true do | |
1769 | e = e + 0.01 | |
1770 | model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y ,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) ) | |
1771 | Swait() | |
1772 | end | |
1773 | ||
1774 | end) | |
1775 | ||
1776 | spin() | |
1777 | local moveup = coroutine.wrap(function() | |
1778 | local p = 0 | |
1779 | ||
1780 | ||
1781 | ||
1782 | for i = 0,0.7,0.01 do | |
1783 | Swait() | |
1784 | p = p+0.01 | |
1785 | ||
1786 | ||
1787 | ||
1788 | ||
1789 | ||
1790 | model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y + p,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) ) | |
1791 | ||
1792 | ||
1793 | ||
1794 | end | |
1795 | ||
1796 | ||
1797 | ||
1798 | end) | |
1799 | ||
1800 | ||
1801 | ||
1802 | moveup() | |
1803 | ||
1804 | ||
1805 | ||
1806 | ||
1807 | ||
1808 | ||
1809 | wait(1) | |
1810 | ||
1811 | local FLASH = coroutine.wrap(function() | |
1812 | local p = 1 | |
1813 | ||
1814 | ||
1815 | ||
1816 | for i = 0,0.7,0.01 do | |
1817 | Swait() | |
1818 | p = p-0.01 | |
1819 | ||
1820 | ||
1821 | face1.Transparency = p | |
1822 | face2.Transparency = p | |
1823 | face3.Transparency = p | |
1824 | face4.Transparency = p | |
1825 | face5.Transparency = p | |
1826 | face6.Transparency = p | |
1827 | end | |
1828 | ||
1829 | ||
1830 | ||
1831 | ||
1832 | ||
1833 | end) | |
1834 | ||
1835 | local sound = Instance.new("Sound") | |
1836 | sound.Parent = Box | |
1837 | sound.SoundId = "rbxassetid://1996663666" | |
1838 | sound.EmitterSize = 100 | |
1839 | sound.MaxDistance = 1000 | |
1840 | sound.TimePosition = 0 | |
1841 | sound:Play() | |
1842 | sound.Volume = 5 | |
1843 | ||
1844 | ||
1845 | ||
1846 | FLASH() | |
1847 | wait(2) | |
1848 | ||
1849 | sound:Pause() | |
1850 | ||
1851 | local sound2 = Instance.new("Sound") | |
1852 | sound2.Parent = Box | |
1853 | sound2.SoundId = "rbxassetid://178452241" | |
1854 | sound2.EmitterSize = 100 | |
1855 | sound2.MaxDistance = 1000 | |
1856 | sound2.TimePosition = 0 | |
1857 | sound2:Play() | |
1858 | sound2.Volume = 10 | |
1859 | ||
1860 | local LIGHTNING = coroutine.wrap(function() | |
1861 | local p = 0 | |
1862 | for i = 0,1,0.01 do | |
1863 | Swait() | |
1864 | face1.Transparency = p | |
1865 | face2.Transparency = p | |
1866 | face3.Transparency = p | |
1867 | face4.Transparency = p | |
1868 | face5.Transparency = p | |
1869 | face6.Transparency = p | |
1870 | p = p+0.08 | |
1871 | end | |
1872 | ||
1873 | ||
1874 | ||
1875 | end) | |
1876 | ||
1877 | LIGHTNING() | |
1878 | ||
1879 | ||
1880 | ||
1881 | ||
1882 | ||
1883 | function onTouched(part) | |
1884 | ||
1885 | ||
1886 | local hit = part | |
1887 | ||
1888 | ||
1889 | ||
1890 | ||
1891 | local dismantle2 = coroutine.wrap(function() | |
1892 | for i = 0,2,0.01 do | |
1893 | ||
1894 | ||
1895 | Swait() | |
1896 | ||
1897 | ||
1898 | ||
1899 | hit.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
1900 | ||
1901 | ||
1902 | ||
1903 | end | |
1904 | ||
1905 | end) | |
1906 | dismantle2() | |
1907 | ||
1908 | ||
1909 | ||
1910 | ||
1911 | ||
1912 | ||
1913 | ||
1914 | ||
1915 | ||
1916 | ||
1917 | ||
1918 | end | |
1919 | ||
1920 | Box.Touched:connect(onTouched) | |
1921 | ||
1922 | ||
1923 | ||
1924 | ||
1925 | ||
1926 | ||
1927 | ||
1928 | ||
1929 | ||
1930 | ||
1931 | ||
1932 | ||
1933 | wait() | |
1934 | local DISAPPER = coroutine.wrap(function() | |
1935 | local p = 0 | |
1936 | for i = 0,2,0.01 do | |
1937 | Swait() | |
1938 | face1.Transparency = face1.Transparency + p | |
1939 | face2.Transparency = face1.Transparency + p | |
1940 | face3.Transparency = face1.Transparency + p | |
1941 | face4.Transparency = face1.Transparency + p | |
1942 | face5.Transparency = face1.Transparency + p | |
1943 | face6.Transparency = face1.Transparency + p | |
1944 | Box.Transparency = p | |
1945 | selection.Transparency = p | |
1946 | p = p+0.01 | |
1947 | end | |
1948 | ||
1949 | ||
1950 | ||
1951 | end) | |
1952 | DISAPPER() | |
1953 | ||
1954 | wait(2) | |
1955 | ||
1956 | model:Remove() | |
1957 | end | |
1958 | ||
1959 | ||
1960 | ||
1961 | ----------------------------------------------------------------------------------------------------- | |
1962 | ||
1963 | function implode() | |
1964 | ||
1965 | ||
1966 | ||
1967 | end | |
1968 | ||
1969 | ||
1970 | ||
1971 | ||
1972 | ||
1973 | ||
1974 | ||
1975 | ||
1976 | ||
1977 | ||
1978 | ||
1979 | ||
1980 | ||
1981 | ||
1982 | ||
1983 | ||
1984 | ||
1985 | ||
1986 | function Smite() | |
1987 | ||
1988 | local spawner = Instance.new("Part") | |
1989 | spawner.Parent = workspace | |
1990 | spawner.Transparency = 1 | |
1991 | spawner.CFrame = (Mouse.Hit) | |
1992 | spawner.Size = Vector3.new(0,0,0) | |
1993 | spawner.Anchored = true | |
1994 | ||
1995 | local suck = Instance.new("Part") | |
1996 | suck.Transparency = 0 | |
1997 | suck.CFrame = (spawner.CFrame) | |
1998 | suck.Size = Vector3.new(70,70,70) | |
1999 | suck.Material = "Neon" | |
2000 | suck.Anchored = true | |
2001 | suck.CanCollide = false | |
2002 | suck.Shape = "Ball" | |
2003 | suck.Parent = workspace | |
2004 | ||
2005 | local colors = coroutine.wrap(function() | |
2006 | for i = 1,55 do | |
2007 | Swait() | |
2008 | ||
2009 | ||
2010 | ||
2011 | suck.Color = Color3.new(r/255,g/255,b/255) | |
2012 | end | |
2013 | ||
2014 | ||
2015 | end) | |
2016 | ||
2017 | colors() | |
2018 | ||
2019 | ||
2020 | local fade = coroutine.wrap(function() | |
2021 | ||
2022 | local p = 0 | |
2023 | ||
2024 | for i = 1,55 do | |
2025 | ||
2026 | ||
2027 | suck.Transparency = p | |
2028 | p = p+0.02 | |
2029 | Swait() | |
2030 | end | |
2031 | ||
2032 | ||
2033 | ||
2034 | end) | |
2035 | ||
2036 | fade() | |
2037 | ||
2038 | ||
2039 | ||
2040 | ||
2041 | local size = coroutine.wrap(function() | |
2042 | ||
2043 | local p = 70 | |
2044 | ||
2045 | for i = 1,55 do | |
2046 | ||
2047 | ||
2048 | ||
2049 | ||
2050 | suck.Size = Vector3.new(p,p,p) | |
2051 | p = p - 1 | |
2052 | ||
2053 | Swait() | |
2054 | end | |
2055 | ||
2056 | ||
2057 | ||
2058 | end) | |
2059 | ||
2060 | size() | |
2061 | ||
2062 | local move = coroutine.wrap(function() | |
2063 | for i = 1,55 do | |
2064 | Swait() | |
2065 | ||
2066 | suck.CFrame = (spawner.CFrame) | |
2067 | ||
2068 | ||
2069 | end | |
2070 | ||
2071 | end) | |
2072 | ||
2073 | move() | |
2074 | ||
2075 | function onTouched(part) | |
2076 | local hit = part | |
2077 | ||
2078 | if hit:FindFirstChild("BodyPosition") then | |
2079 | else | |
2080 | ||
2081 | local blackhole1 = coroutine.wrap(function() | |
2082 | local pull = Instance.new("BodyPosition") | |
2083 | pull.position = suck.Position | |
2084 | pull.Parent = hit | |
2085 | pull.P = 10000000000 | |
2086 | pull.MaxForce = Vector3.new(10000,10000,10000) | |
2087 | wait(2) | |
2088 | pull:Remove() | |
2089 | ||
2090 | end) | |
2091 | blackhole1() | |
2092 | end | |
2093 | ||
2094 | end | |
2095 | ||
2096 | suck.Touched:connect(onTouched) | |
2097 | ||
2098 | wait(1) | |
2099 | suck:Remove() | |
2100 | ||
2101 | local death = Instance.new("Part") | |
2102 | ||
2103 | local boooom = coroutine.wrap(function() | |
2104 | Swait() | |
2105 | ||
2106 | local bang = Instance.new("Explosion") | |
2107 | ||
2108 | bang.BlastPressure = math.huge | |
2109 | bang.BlastRadius = 20 | |
2110 | bang.DestroyJointRadiusPercent = 100 | |
2111 | bang.Position = (spawner.Position) | |
2112 | bang.Visible = false | |
2113 | bang.Parent = spawner | |
2114 | ||
2115 | local sound2 = Instance.new("Sound") | |
2116 | sound2.Parent = spawner | |
2117 | sound2.SoundId = "rbxassetid://168586586" | |
2118 | sound2.EmitterSize = 100 | |
2119 | sound2.MaxDistance = 1000 | |
2120 | sound2.TimePosition = 0 | |
2121 | sound2:Play() | |
2122 | sound2.Volume = 10 | |
2123 | ||
2124 | death.Parent = workspace | |
2125 | death.Transparency = 1 | |
2126 | death.CFrame = (spawner.CFrame) | |
2127 | death.Size = Vector3.new(20,20,20) | |
2128 | ||
2129 | death.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
2130 | ||
2131 | local size = coroutine.wrap(function() | |
2132 | ||
2133 | local p = 20 | |
2134 | ||
2135 | for i = 1,55 do | |
2136 | ||
2137 | ||
2138 | ||
2139 | death.CFrame = (spawner.CFrame) | |
2140 | death.Size = Vector3.new(p,p,p) | |
2141 | p = p + 1 | |
2142 | ||
2143 | Swait() | |
2144 | end | |
2145 | ||
2146 | ||
2147 | ||
2148 | end) | |
2149 | ||
2150 | size() | |
2151 | ||
2152 | ||
2153 | bang.Parent = spawner | |
2154 | ||
2155 | end) | |
2156 | ||
2157 | boooom() | |
2158 | ||
2159 | local RING, MESH, DELET = MakeRing() | |
2160 | local POS = spawner.Position | |
2161 | RING.CFrame = CF(spawner.Position + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), spawner.Position) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2162 | ||
2163 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
2164 | ||
2165 | if HITFLOOR then | |
2166 | ||
2167 | local DIST = (RING.Position - HITPOS).Magnitude | |
2168 | ||
2169 | for i = 1, 5 do | |
2170 | WACKYEFFECT({ | |
2171 | EffectType = "Wave", | |
2172 | Size = VT(25, 0, 25), | |
2173 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
2174 | Transparency = 0, | |
2175 | Transparency2 = 1, | |
2176 | CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2177 | MoveToPos = nil, | |
2178 | RotationX = 0, | |
2179 | RotationY = 3, | |
2180 | RotationZ = 0, | |
2181 | Material = "Neon", | |
2182 | ||
2183 | Color = C3(r1/255, g1/255, b1/255), | |
2184 | SoundID = nil, | |
2185 | SoundPitch = nil, | |
2186 | SoundVolume = nil | |
2187 | }) | |
2188 | WACKYEFFECT({ | |
2189 | EffectType = "Round Slash", | |
2190 | Size = VT(3, 0, 3) / 13, | |
2191 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
2192 | Transparency = 0, | |
2193 | Transparency2 = 1, | |
2194 | CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
2195 | MoveToPos = nil, | |
2196 | RotationX = 0, | |
2197 | RotationY = 0, | |
2198 | RotationZ = 0, | |
2199 | Material = "Neon", | |
2200 | Color = C3(r1/255, g1/255, b1/255), | |
2201 | SoundID = nil, | |
2202 | SoundPitch = nil, | |
2203 | SoundVolume = nil | |
2204 | }) | |
2205 | WACKYEFFECT({ | |
2206 | Time = 35, | |
2207 | EffectType = "Sphere", | |
2208 | Size = VT(22, 22, 22), | |
2209 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
2210 | Transparency = 0, | |
2211 | Transparency2 = 1, | |
2212 | CFrame = CF(spawner.Position), | |
2213 | MoveToPos = nil, | |
2214 | RotationX = 0, | |
2215 | RotationY = 0, | |
2216 | RotationZ = 0, | |
2217 | Material = "Neon", | |
2218 | ||
2219 | Color = C3(r1/255, g1/255, b1/255), | |
2220 | SoundID = 459523898, | |
2221 | SoundPitch = MRANDOM(9, 12) / 10, | |
2222 | SoundVolume = 10 | |
2223 | }) | |
2224 | end | |
2225 | SHAKECAM(spawner.Position, 100, 8, 15) | |
2226 | ApplyAoE(spawner.Position, 50) | |
2227 | ||
2228 | ||
2229 | ||
2230 | ||
2231 | ||
2232 | ||
2233 | ||
2234 | ||
2235 | ||
2236 | ||
2237 | ||
2238 | ||
2239 | ||
2240 | ||
2241 | ||
2242 | ||
2243 | for i = 1, 25 do | |
2244 | Swait() | |
2245 | ||
2246 | end | |
2247 | ||
2248 | end | |
2249 | ||
2250 | wait(0.2) | |
2251 | ||
2252 | death:Remove() | |
2253 | DELET() | |
2254 | wait(2) | |
2255 | spawner:Remove() | |
2256 | ||
2257 | end | |
2258 | ||
2259 | ||
2260 | ||
2261 | ||
2262 | ||
2263 | ||
2264 | ||
2265 | ||
2266 | ||
2267 | ||
2268 | ||
2269 | ||
2270 | ||
2271 | ||
2272 | ||
2273 | ||
2274 | ||
2275 | ||
2276 | ||
2277 | ||
2278 | ||
2279 | ||
2280 | ||
2281 | ||
2282 | ||
2283 | ||
2284 | ||
2285 | ||
2286 | ||
2287 | ||
2288 | ||
2289 | ||
2290 | ||
2291 | ||
2292 | ||
2293 | ||
2294 | ||
2295 | v = 0 | |
2296 | ||
2297 | ||
2298 | function onKeyPress(inputObject, gameProcessedEvent) | |
2299 | if inputObject.KeyCode == Enum.KeyCode.E then | |
2300 | v = 0 | |
2301 | SKILL7TEXT.Text = "[CLICK] Cube of Rainbow" | |
2302 | end | |
2303 | end | |
2304 | ||
2305 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2306 | ||
2307 | ||
2308 | function onKeyPress(inputObject, gameProcessedEvent) | |
2309 | if inputObject.KeyCode == Enum.KeyCode.R then | |
2310 | v = 1 | |
2311 | SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow" | |
2312 | end | |
2313 | end | |
2314 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2315 | ||
2316 | ||
2317 | Mouse.Button1Down:connect(function() | |
2318 | ||
2319 | ||
2320 | ||
2321 | if v == 0 then | |
2322 | Dismantle() | |
2323 | ||
2324 | end | |
2325 | ||
2326 | if v == 1 then | |
2327 | implode() | |
2328 | Smite() | |
2329 | end | |
2330 | ||
2331 | end) | |
2332 | ||
2333 | Mouse.KeyDown:connect(function(key) | |
2334 | if key == "f" then | |
2335 | SpawnSmite(Mouse.Hit.p) | |
2336 | end | |
2337 | if Key == "z" then | |
2338 | Smite() | |
2339 | end | |
2340 | if Key == "x" then | |
2341 | implode() | |
2342 | end | |
2343 | if Key == "c" then | |
2344 | Dismantle() | |
2345 | end | |
2346 | if key == "q" then | |
2347 | local pos = RootPart.Position | |
2348 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
2349 | end | |
2350 | if Key == "g" then | |
2351 | Boom() | |
2352 | end | |
2353 | end) | |
2354 | ||
2355 | ||
2356 | function onKeyPress(inputObject, gameProcessedEvent) | |
2357 | if inputObject.KeyCode == Enum.KeyCode.P then | |
2358 | ||
2359 | for _, c in pairs(Character:GetChildren()) do | |
2360 | c:Remove() | |
2361 | createstuff() | |
2362 | headness.Parent = Character | |
2363 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
2364 | weldBetween(headness,Head) | |
2365 | txt.Adornee = BlockHead | |
2366 | ||
2367 | ||
2368 | end | |
2369 | ||
2370 | sick.SoundId = "rbxassetid://556122490" | |
2371 | sick.Looped = true | |
2372 | sick.Pitch = 1 | |
2373 | sick.Volume = 2 | |
2374 | sick.Parent = Effects | |
2375 | sick.Playing = PLAYSONG | |
2376 | ||
2377 | local Effects = IT("Folder", Character) | |
2378 | Effects.Name = "Effects" | |
2379 | ||
2380 | local Effects = IT("Folder", Character) | |
2381 | Effects.Name = "Effects" | |
2382 | local deathpart = Instance.new("Part") | |
2383 | deathpart.Parent = game.Workspace | |
2384 | deathpart.CFrame = (Torso.CFrame) | |
2385 | deathpart.Anchored = true | |
2386 | deathpart.Size = Vector3.new(2,2,2) | |
2387 | deathpart.Material = ("Neon") | |
2388 | deathpart.CanCollide = false | |
2389 | deathpart.Transparency = 0 | |
2390 | deathpart.Shape = "Ball" | |
2391 | ||
2392 | ||
2393 | local stoptime = coroutine.wrap(function() | |
2394 | ||
2395 | local p = 2 | |
2396 | ||
2397 | ||
2398 | ||
2399 | for i = 1,10,0.1 do | |
2400 | ||
2401 | deathpart.CFrame = (Torso.CFrame) | |
2402 | ||
2403 | deathpart.Color = Color3.new(r/255,g/255,b/255) | |
2404 | deathpart.Size = Vector3.new(p,p,p) | |
2405 | Blockhead.Parent = headness | |
2406 | ||
2407 | p = p+2 | |
2408 | Swait() | |
2409 | end | |
2410 | ||
2411 | ||
2412 | ||
2413 | end) | |
2414 | ||
2415 | stoptime() | |
2416 | ||
2417 | ------------------------------------------ | |
2418 | ||
2419 | ||
2420 | ||
2421 | ||
2422 | local stoptime = coroutine.wrap(function() | |
2423 | ||
2424 | local p = 2 | |
2425 | ||
2426 | ||
2427 | ||
2428 | for i = 1,10,0.1 do | |
2429 | ||
2430 | ||
2431 | ||
2432 | ||
2433 | ||
2434 | deathpart.Transparency = p/30 | |
2435 | ||
2436 | p = p+1 | |
2437 | Swait() | |
2438 | end | |
2439 | ||
2440 | ||
2441 | ||
2442 | end) | |
2443 | ||
2444 | stoptime() | |
2445 | ||
2446 | ||
2447 | ||
2448 | ||
2449 | ||
2450 | ||
2451 | ||
2452 | ||
2453 | ||
2454 | ||
2455 | ||
2456 | ||
2457 | wait(1) | |
2458 | ||
2459 | deathpart:Remove() | |
2460 | ||
2461 | ||
2462 | end | |
2463 | ||
2464 | ||
2465 | ||
2466 | end | |
2467 | ||
2468 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2469 | ||
2470 | ||
2471 | ||
2472 | ||
2473 | ||
2474 | ||
2475 | ||
2476 | ||
2477 | ||
2478 | ||
2479 | local random4 = coroutine.wrap(function() | |
2480 | while true do | |
2481 | ||
2482 | RightArm.Color = Color3.new(r/255,g/255,b/255) | |
2483 | LeftArm.Color = Color3.new(r/255,g/255,b/255) | |
2484 | RightLeg.Color = Color3.new(r/255,g/255,b/255) | |
2485 | LeftLeg.Color = Color3.new(r/255,g/255,b/255) | |
2486 | headness.Color = Color3.new(r/255,g/255,b/255) | |
2487 | Torso.Color = Color3.new(r/255,g/255,b/255) | |
2488 | headness.Transparency = 0.5 | |
2489 | RootPart.Transparency = 1 | |
2490 | ||
2491 | ||
2492 | Swait() | |
2493 | end | |
2494 | end) | |
2495 | ||
2496 | random4() | |
2497 | ||
2498 | while true do | |
2499 | ||
2500 | ||
2501 | RightArm.Transparency = 0.3 | |
2502 | LeftArm.Transparency = 0.3 | |
2503 | RightLeg.Transparency = 0.3 | |
2504 | LeftLeg.Transparency = 0.3 | |
2505 | Torso.Transparency = 0.3 | |
2506 | Head.Transparency = 1 | |
2507 | RightArm.Material = ("Neon") | |
2508 | LeftArm.Material = ("Neon") | |
2509 | LeftLeg.Material = ("Neon") | |
2510 | RightLeg.Material = ("Neon") | |
2511 | Torso.Material = ("Neon") | |
2512 | Head.Material = ("Neon") | |
2513 | headness.Material = ("Neon") | |
2514 | ||
2515 | ||
2516 | function fix() | |
2517 | ||
2518 | if Head.Size ~= Vector3.new(2,1,1)then | |
2519 | Head.Size = Vector3.new(1,1,1) | |
2520 | end | |
2521 | ||
2522 | ||
2523 | if RightArm.Size ~= Vector3.new(1,2,1)then | |
2524 | RightArm.Size = Vector3.new(1,2,1) | |
2525 | end | |
2526 | ||
2527 | ||
2528 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
2529 | LeftArm.Size = Vector3.new(1,2,1) | |
2530 | end | |
2531 | ||
2532 | if RightLeg.Size ~= Vector3.new(1,2,1)then | |
2533 | RightLeg.Size = Vector3.new(1,2,1) | |
2534 | end | |
2535 | ||
2536 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
2537 | LeftArm.Size = Vector3.new(1,2,1) | |
2538 | end | |
2539 | ||
2540 | if Torso.Size ~= Vector3.new(2,2,1)then | |
2541 | Torso.Size = Vector3.new(2,2,1) | |
2542 | end | |
2543 | end | |
2544 | ||
2545 | ||
2546 | ||
2547 | Swait() | |
2548 | ||
2549 | script.Parent = WEAPONGUI | |
2550 | ANIMATE.Parent = nil | |
2551 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2552 | v:Stop(); | |
2553 | end | |
2554 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2555 | Humanoid = IT("Humanoid",Character) | |
2556 | end | |
2557 | ||
2558 | SINE = SINE + CHANGE | |
2559 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2560 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2561 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2562 | local WALKSPEEDVALUE = 4 | |
2563 | ||
2564 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
2565 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2566 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2567 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2568 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2569 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
2570 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2571 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2572 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2573 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2574 | end | |
2575 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2576 | ANIM = "Jump" | |
2577 | if ATTACK == false then | |
2578 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2584 | end | |
2585 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2586 | ANIM = "Fall" | |
2587 | if ATTACK == false then | |
2588 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2594 | end | |
2595 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2596 | ANIM = "Idle" | |
2597 | if ATTACK == false then | |
2598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2604 | end | |
2605 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2606 | ANIM = "Walk" | |
2607 | if ATTACK == false then | |
2608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2612 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2614 | end | |
2615 | end | |
2616 | for _, c in pairs(Character:GetChildren()) do | |
2617 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "SelectionBox" or c.Name == "Body Colors" then | |
2618 | c:remove() | |
2619 | end | |
2620 | end | |
2621 | AntiTimeStop() | |
2622 | fix() | |
2623 | ||
2624 | Humanoid.MaxHealth = 10e10 | |
2625 | Humanoid.Health = 10e10 | |
2626 | ||
2627 | ||
2628 | ||
2629 | ||
2630 | if Rooted == false then | |
2631 | Disable_Jump = false | |
2632 | Humanoid.WalkSpeed = Speed | |
2633 | elseif Rooted == true then | |
2634 | Disable_Jump = true | |
2635 | Humanoid.WalkSpeed = 0 | |
2636 | end | |
2637 | ||
2638 | ||
2639 | --1383666704 | |
2640 | sick.SoundId = "rbxassetid://556122490" | |
2641 | sick.Looped = true | |
2642 | sick.Pitch = 1 | |
2643 | sick.Volume = 2 | |
2644 | sick.Parent = Effects | |
2645 | sick.Playing = PLAYSONG | |
2646 | Humanoid.PlatformStand = false | |
2647 | Humanoid.Name = "the god of shapes" | |
2648 | refit() | |
2649 | ||
2650 | for _, c in pairs(Character:GetChildren()) do | |
2651 | if c:IsA("BasePart") and ATTACK == false then | |
2652 | for _, e in pairs(c:GetChildren()) do | |
2653 | if e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ParticleEmitter") or e:IsA("Fire") or e:IsA("Smoke") or e:IsA("SelectionBox") or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2654 | e:remove() | |
2655 | end | |
2656 | end | |
2657 | end | |
2658 | end | |
2659 | end |