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VoidScriptPlayer

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May 24th, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. ----God of shapes created by Father_Heaven
  9. --using shackluster scripts--
  10. --More added by XDavodioX--
  11. --That includes--
  12. --Name
  13. --Smite
  14. --The Gui
  15. --Teleport
  16.  
  17.  
  18.  
  19. function sandbox(var,func)
  20. local env = getfenv(func)
  21. local newenv = setmetatable({},{
  22. __index = function(self,k)
  23. if k=="script" then
  24. return var
  25. else
  26. return env[k]
  27. end
  28. end,
  29. })
  30. setfenv(func,newenv)
  31. return func
  32. end
  33. function NS(...)
  34. local tab = {...}
  35. local fat = {}
  36. for i = 1, #tab do
  37. local v = tab[i]
  38. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  39. end
  40. return NumberSequence.new(fat);
  41. end
  42.  
  43. cors = {}
  44. mas = Instance.new("Model",game:GetService("Lighting"))
  45. ParticleEmitter0 = Instance.new("ParticleEmitter")
  46. ParticleEmitter1 = Instance.new("ParticleEmitter")
  47. ParticleEmitter2 = Instance.new("ParticleEmitter")
  48. ParticleEmitter0.Name = "Flames"
  49. ParticleEmitter0.Parent = mas
  50. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  51. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  52. ParticleEmitter0.Enabled = false
  53. ParticleEmitter0.LightEmission = 1
  54. ParticleEmitter0.LightInfluence = 1
  55. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  56. ParticleEmitter0.ZOffset = 1
  57. ParticleEmitter0.Size = NumberSequence.new(10,0)
  58. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  59. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  60. ParticleEmitter0.Rate = 9999
  61. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  62. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  63. ParticleEmitter0.VelocitySpread = 25
  64. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  65. ParticleEmitter1.Name = "Death"
  66. ParticleEmitter1.Parent = mas
  67. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  68. ParticleEmitter1.Enabled = false
  69. ParticleEmitter1.LightEmission = 0.75
  70. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  71. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  72. ParticleEmitter1.ZOffset = 0.5
  73. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  74. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  75. ParticleEmitter1.Drag = 5
  76. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  77. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  78. ParticleEmitter1.Rate = 999
  79. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  80. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  81. ParticleEmitter1.VelocitySpread = 360
  82. ParticleEmitter2.Name = "Wing"
  83. ParticleEmitter2.Parent = mas
  84. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  85. ParticleEmitter2.Enabled = false
  86. ParticleEmitter2.LightEmission = 1
  87. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  88. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  89. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  90. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  91. ParticleEmitter2.LockedToPart = true
  92. ParticleEmitter2.Rate = 300
  93.  
  94. for i,v in pairs(mas:GetChildren()) do
  95. v.Parent = script
  96. pcall(function() v:MakeJoints() end)
  97. end
  98. mas:Destroy()
  99. for i,v in pairs(cors) do
  100. spawn(function()
  101. pcall(v)
  102. end)
  103. end
  104.  
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111. function onKeyPress(inputObject, gameProcessedEvent)
  112. if inputObject.KeyCode == Enum.KeyCode.L then
  113.  
  114.  
  115. local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end
  116.  
  117.  
  118. end
  119.  
  120.  
  121.  
  122.  
  123.  
  124.  
  125.  
  126. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  127.  
  128.  
  129.  
  130.  
  131.  
  132.  
  133.  
  134.  
  135. Player = game:GetService("Players").LocalPlayer
  136. Character = Player.Character
  137.  
  138.  
  139.  
  140. Torso = Character["Torso"]
  141. Head = Character["Head"]
  142. RightArm = Character["Right Arm"]
  143. LeftArm = Character["Left Arm"]
  144. RightLeg = Character["Right Leg"]
  145. LeftLeg = Character["Left Leg"]
  146. Neck = Torso["Neck"]
  147.  
  148. wait(1)
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155. local createstuff = function()
  156. local stuff = Instance.new("Model")
  157.  
  158. local ParticleBox = Instance.new("Part")
  159.  
  160.  
  161. stuff.Name = "Stuff"
  162. stuff.Parent = workspace
  163.  
  164. ParticleBox.Size = Vector3.new(10, 10, 10)
  165. ParticleBox.BottomSurface = Enum.SurfaceType.Smooth
  166. ParticleBox.Material = Enum.Material.SmoothPlastic
  167. ParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  168. ParticleBox.BrickColor = BrickColor.new("Really black")
  169. ParticleBox.TopSurface = Enum.SurfaceType.Smooth
  170. ParticleBox.Name = "ParticleBox"
  171. ParticleBox.Parent = stuff
  172. ParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7)
  173. ParticleBox.Transparency = 1
  174.  
  175. local headness = Instance.new("Part")
  176. headness.Parent = stuff
  177. headness.Name = ("headness")
  178. headness.Size = Vector3.new(2,1,1)
  179. headness.Transparency = 0.5
  180. headness.Material = ("Neon")
  181. headness.BrickColor = BrickColor.new("Navy blue")
  182. headness.CanCollide = false
  183.  
  184.  
  185. local Blockhead = Instance.new("BlockMesh")
  186. Blockhead.Name = ("Blockhead")
  187. Blockhead.Offset = Vector3.new(0,-0.45,0)
  188. Blockhead.Scale = Vector3.new(0.56,1.1,1.1)
  189. Blockhead.Parent = stuff
  190.  
  191. local MajesticGlow = Instance.new("PointLight")
  192. MajesticGlow.Color = Color3.new(6/225,6/255,159/255)
  193. MajesticGlow.Range = 25
  194. MajesticGlow.Shadows = false
  195. MajesticGlow.Brightness = 1
  196. MajesticGlow.Name = ("MajesticGlow")
  197. MajesticGlow.Parent = stuff
  198.  
  199.  
  200.  
  201. for i,v in pairs(stuff:GetChildren()) do
  202. v.Parent = script
  203. end
  204. end
  205.  
  206. createstuff()
  207.  
  208.  
  209. wait(1)
  210.  
  211. Player = game:GetService("Players").LocalPlayer
  212. PlayerGui = Player.PlayerGui
  213. Cam = workspace.CurrentCamera
  214. Backpack = Player.Backpack
  215. Character = Player.Character
  216. Humanoid = Character.Humanoid
  217. Mouse = Player:GetMouse()
  218. RootPart = Character["HumanoidRootPart"]
  219. Torso = Character["Torso"]
  220. Head = Character["Head"]
  221. RightArm = Character["Right Arm"]
  222. LeftArm = Character["Left Arm"]
  223. RightLeg = Character["Right Leg"]
  224. LeftLeg = Character["Left Leg"]
  225. RootJoint = RootPart["RootJoint"]
  226. Neck = Torso["Neck"]
  227. RightShoulder = Torso["Right Shoulder"]
  228. LeftShoulder = Torso["Left Shoulder"]
  229. RightHip = Torso["Right Hip"]
  230. LeftHip = Torso["Left Hip"]
  231. local sick = Instance.new("Sound",Character)
  232. Player_Size = 1
  233.  
  234. IT = Instance.new
  235. CF = CFrame.new
  236. VT = Vector3.new
  237. RAD = math.rad
  238. C3 = Color3.new
  239. UD2 = UDim2.new
  240. BRICKC = BrickColor.new
  241. ANGLES = CFrame.Angles
  242. EULER = CFrame.fromEulerAnglesXYZ
  243. COS = math.cos
  244. ACOS = math.acos
  245. SIN = math.sin
  246. ASIN = math.asin
  247. ABS = math.abs
  248. MRANDOM = math.random
  249. FLOOR = math.floor
  250.  
  251. Animation_Speed = 3
  252. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  253. local Speed = 35
  254. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  255. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  256. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  257. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  258. local DAMAGEMULTIPLIER = 1
  259. local ANIM = "Idle"
  260. local ATTACK = false
  261. local EQUIPPED = false
  262. local HOLD = false
  263. local COMBO = 1
  264. local Rooted = false
  265. local SINE = 0
  266. local KEYHOLD = false
  267. local CHANGE = 2 / Animation_Speed
  268. local WALKINGANIM = false
  269. local VALUE1 = false
  270. local VALUE2 = false
  271. local ROBLOXIDLEANIMATION = IT("Animation")
  272. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  273. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  274. --ROBLOXIDLEANIMATION.Parent = Humanoid
  275. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  276. WEAPONGUI.Name = "Weapon GUI"
  277. local Effects = IT("Folder", Character)
  278. Effects.Name = "Effects"
  279.  
  280. local SKILLTEXTCOLOR = C3(0,1,0)
  281.  
  282.  
  283. local remember = coroutine.wrap(function()
  284. while true do
  285.  
  286. for _, c in pairs(Character:GetChildren()) do
  287. if c:IsA("Folder") then
  288. Effects = c
  289.  
  290.  
  291.  
  292.  
  293. end
  294.  
  295.  
  296.  
  297. end
  298.  
  299.  
  300.  
  301.  
  302. wait()
  303. end
  304.  
  305. end)
  306.  
  307. remember()
  308.  
  309.  
  310.  
  311.  
  312. local ANIMATOR = Humanoid.Animator
  313. local ANIMATE = Character.Animate
  314. local UNANCHOR = true
  315. local PLAYSONG = true
  316. local EXTRATRANS = 0
  317.  
  318. --//=================================\\
  319. --\\=================================//
  320.  
  321.  
  322. --//=================================\\
  323. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  324. --\\=================================//
  325.  
  326. ArtificialHB = Instance.new("BindableEvent", script)
  327. ArtificialHB.Name = "ArtificialHB"
  328.  
  329. script:WaitForChild("ArtificialHB")
  330.  
  331. frame = Frame_Speed
  332. tf = 0
  333. allowframeloss = false
  334. tossremainder = false
  335. lastframe = tick()
  336. script.ArtificialHB:Fire()
  337.  
  338. game:GetService("RunService").Heartbeat:connect(function(s, p)
  339. tf = tf + s
  340. if tf >= frame then
  341. if allowframeloss then
  342. script.ArtificialHB:Fire()
  343. lastframe = tick()
  344. else
  345. for i = 1, math.floor(tf / frame) do
  346. script.ArtificialHB:Fire()
  347. end
  348. lastframe = tick()
  349. end
  350. if tossremainder then
  351. tf = 0
  352. else
  353. tf = tf - frame * math.floor(tf / frame)
  354. end
  355. end
  356. end)
  357.  
  358. --//=================================\\
  359. --|| Nameing crep ||
  360. --\\=================================//
  361.  
  362.  
  363. m = game.Players.LocalPlayer
  364. char = m.Character
  365. local txt = Instance.new("BillboardGui", char)
  366. txt.Adornee = char.Head
  367. txt.Name = "_status"
  368. txt.Size = UDim2.new(2, 0, 1.2, 0)
  369. txt.StudsOffset = Vector3.new(-9, 8, 0)
  370. local text = Instance.new("TextLabel", txt)
  371. text.Size = UDim2.new(10, 0, 7, 0)
  372. text.FontSize = "Size24"
  373. text.TextScaled = true
  374. text.TextTransparency = 0
  375. text.BackgroundTransparency = 1
  376. text.TextTransparency = 0
  377. text.TextStrokeTransparency = 1
  378. text.Font = "Arcade"
  379. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  380. v = Instance.new("Part")
  381. v.Name = "ColorBrick"
  382. v.Parent = m.Character
  383. v.FormFactor = "Symmetric"
  384. v.Anchored = true
  385. v.CanCollide = false
  386. v.BottomSurface = "Smooth"
  387. v.TopSurface = "Smooth"
  388. v.Size = Vector3.new(10, 5, 3)
  389. v.Transparency = 1
  390. v.CFrame = char.Torso.CFrame
  391. v.BrickColor = BrickColor.new("Really black")
  392. v.Transparency = 1
  393. v.Shape = "Block"
  394. spawn(function()
  395. local TweenService = game:GetService("TweenService")
  396. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  397. local Int = 0
  398. while wait(0.5) do
  399. if Int == #Colours then Int = 0 end
  400. Int = Int+1
  401. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  402. end
  403. end)
  404. text.Text = "God of Shapes"
  405.  
  406.  
  407. --//=================================\\
  408. --|| SOME FUNCTIONS
  409. --\\=================================//
  410.  
  411. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  412. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  413. end
  414.  
  415. function PositiveAngle(NUMBER)
  416. if NUMBER >= 0 then
  417. NUMBER = 0
  418. end
  419. return NUMBER
  420. end
  421.  
  422. function NegativeAngle(NUMBER)
  423. if NUMBER <= 0 then
  424. NUMBER = 0
  425. end
  426. return NUMBER
  427. end
  428.  
  429. function Swait(NUMBER)
  430. if NUMBER == 0 or NUMBER == nil then
  431. ArtificialHB.Event:wait()
  432. else
  433. for i = 1, NUMBER do
  434. ArtificialHB.Event:wait()
  435. end
  436. end
  437. end
  438.  
  439. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  440. local NEWMESH = IT(MESH)
  441. if MESH == "SpecialMesh" then
  442. NEWMESH.MeshType = MESHTYPE
  443. if MESHID ~= "nil" and MESHID ~= "" then
  444. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  445. end
  446. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  447. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  448. end
  449. end
  450. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  451. NEWMESH.Scale = SCALE
  452. NEWMESH.Parent = PARENT
  453. return NEWMESH
  454. end
  455.  
  456.  
  457.  
  458. local function weldBetween(a, b)
  459. local weldd = Instance.new("ManualWeld")
  460. weldd.Part0 = a
  461. weldd.Part1 = b
  462. weldd.C0 = CFrame.new()
  463. weldd.C1 = b.CFrame:inverse() * a.CFrame
  464. weldd.Parent = a
  465. return weldd
  466. end
  467.  
  468.  
  469. function QuaternionFromCFrame(cf)
  470. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  471. local trace = m00 + m11 + m22
  472. if trace > 0 then
  473. local s = math.sqrt(1 + trace)
  474. local recip = 0.5 / s
  475. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  476. else
  477. local i = 0
  478. if m11 > m00 then
  479. i = 1
  480. end
  481. if m22 > (i == 0 and m00 or m11) then
  482. i = 2
  483. end
  484. if i == 0 then
  485. local s = math.sqrt(m00 - m11 - m22 + 1)
  486. local recip = 0.5 / s
  487. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  488. elseif i == 1 then
  489. local s = math.sqrt(m11 - m22 - m00 + 1)
  490. local recip = 0.5 / s
  491. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  492. elseif i == 2 then
  493. local s = math.sqrt(m22 - m00 - m11 + 1)
  494. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  495. end
  496. end
  497. end
  498.  
  499. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  500. local xs, ys, zs = x + x, y + y, z + z
  501. local wx, wy, wz = w * xs, w * ys, w * zs
  502. local xx = x * xs
  503. local xy = x * ys
  504. local xz = x * zs
  505. local yy = y * ys
  506. local yz = y * zs
  507. local zz = z * zs
  508. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  509. end
  510.  
  511. function QuaternionSlerp(a, b, t)
  512. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  513. local startInterp, finishInterp;
  514. if cosTheta >= 0.0001 then
  515. if (1 - cosTheta) > 0.0001 then
  516. local theta = ACOS(cosTheta)
  517. local invSinTheta = 1 / SIN(theta)
  518. startInterp = SIN((1 - t) * theta) * invSinTheta
  519. finishInterp = SIN(t * theta) * invSinTheta
  520. else
  521. startInterp = 1 - t
  522. finishInterp = t
  523. end
  524. else
  525. if (1 + cosTheta) > 0.0001 then
  526. local theta = ACOS(-cosTheta)
  527. local invSinTheta = 1 / SIN(theta)
  528. startInterp = SIN((t - 1) * theta) * invSinTheta
  529. finishInterp = SIN(t * theta) * invSinTheta
  530. else
  531. startInterp = t - 1
  532. finishInterp = t
  533. end
  534. end
  535. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  536. end
  537.  
  538. function Clerp(a, b, t)
  539. local qa = {QuaternionFromCFrame(a)}
  540. local qb = {QuaternionFromCFrame(b)}
  541. local ax, ay, az = a.x, a.y, a.z
  542. local bx, by, bz = b.x, b.y, b.z
  543. local _t = 1 - t
  544. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  545. end
  546.  
  547. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  548. local frame = IT("Frame")
  549. frame.BackgroundTransparency = TRANSPARENCY
  550. frame.BorderSizePixel = BORDERSIZEPIXEL
  551. frame.Position = POSITION
  552. frame.Size = SIZE
  553. frame.BackgroundColor3 = COLOR
  554. frame.BorderColor3 = BORDERCOLOR
  555. frame.Name = NAME
  556. frame.Parent = PARENT
  557. return frame
  558. end
  559.  
  560. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  561. local label = IT("TextLabel")
  562. label.BackgroundTransparency = 1
  563. label.Size = UD2(1, 0, 1, 0)
  564. label.Position = UD2(0, 0, 0, 0)
  565. label.TextColor3 = TEXTCOLOR
  566. label.TextStrokeTransparency = STROKETRANSPARENCY
  567. label.TextTransparency = TRANSPARENCY
  568. label.FontSize = TEXTFONTSIZE
  569. label.Font = TEXTFONT
  570. label.BorderSizePixel = BORDERSIZEPIXEL
  571. label.TextScaled = false
  572. label.Text = TEXT
  573. label.Name = NAME
  574. label.Parent = PARENT
  575. return label
  576. end
  577.  
  578. function NoOutlines(PART)
  579. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  580. end
  581.  
  582. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  583. local NEWWELD = IT(TYPE)
  584. NEWWELD.Part0 = PART0
  585. NEWWELD.Part1 = PART1
  586. NEWWELD.C0 = C0
  587. NEWWELD.C1 = C1
  588. NEWWELD.Parent = PARENT
  589. return NEWWELD
  590. end
  591.  
  592. local S = IT("Sound")
  593. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  594. local NEWSOUND = nil
  595. coroutine.resume(coroutine.create(function()
  596. NEWSOUND = S:Clone()
  597. NEWSOUND.Parent = PARENT
  598. NEWSOUND.Volume = VOLUME
  599. NEWSOUND.Pitch = PITCH
  600. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  601. NEWSOUND:play()
  602. if DOESLOOP == true then
  603. NEWSOUND.Looped = true
  604. else
  605. repeat wait(1) until NEWSOUND.Playing == false
  606. NEWSOUND:remove()
  607. end
  608. end))
  609. return NEWSOUND
  610. end
  611.  
  612. function CFrameFromTopBack(at, top, back)
  613. local right = top:Cross(back)
  614. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  615. end
  616.  
  617. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  618. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  619. local mesh = IT("SpecialMesh",wave)
  620. mesh.MeshType = "FileMesh"
  621. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  622. mesh.Scale = SIZE
  623. mesh.Offset = VT(0,0,-SIZE.X/8)
  624. wave.CFrame = CFRAME
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, WAIT do
  627. Swait()
  628. mesh.Scale = mesh.Scale + GROW
  629. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  630. if DOESROT == true then
  631. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  632. end
  633. wave.Transparency = wave.Transparency + (0.5/WAIT)
  634. if wave.Transparency > 0.99 then
  635. wave:remove()
  636. end
  637. end
  638. end))
  639. end
  640.  
  641. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  642. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  643. local mesh = IT("SpecialMesh",wave)
  644. mesh.MeshType = "FileMesh"
  645. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  646. mesh.Scale = SIZE
  647. mesh.Offset = VT(0,0,-SIZE.X/8)
  648. wave.CFrame = CFRAME
  649. coroutine.resume(coroutine.create(function(PART)
  650. for i = 1, WAIT do
  651. Swait()
  652. mesh.Scale = mesh.Scale + GROW
  653. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  654. if DOESROT == true then
  655. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  656. end
  657. wave.Transparency = wave.Transparency + (0.5/WAIT)
  658. if wave.Transparency > 0.99 then
  659. wave:remove()
  660. end
  661. end
  662. end))
  663. end
  664.  
  665. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  666. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  667. local mesh = IT("SpecialMesh",wave)
  668. mesh.MeshType = "FileMesh"
  669. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  670. mesh.Scale = SIZE
  671. wave.CFrame = CFRAME
  672. coroutine.resume(coroutine.create(function(PART)
  673. for i = 1, WAIT do
  674. Swait()
  675. mesh.Scale = mesh.Scale + GROW
  676. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  677. if DOESROT == true then
  678. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  679. end
  680. wave.Transparency = wave.Transparency + (0.5/WAIT)
  681. if wave.Transparency > 0.99 then
  682. wave:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  689. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  690. local mesh = IT("SpecialMesh",wave)
  691. mesh.MeshType = "Sphere"
  692. mesh.Scale = SIZE
  693. mesh.Offset = VT(0,0,0)
  694. wave.CFrame = CFRAME
  695. coroutine.resume(coroutine.create(function(PART)
  696. for i = 1, WAIT do
  697. Swait()
  698. mesh.Scale = mesh.Scale + GROW
  699. wave.Transparency = wave.Transparency + (1/WAIT)
  700. if wave.Transparency > 0.99 then
  701. wave:remove()
  702. end
  703. end
  704. end))
  705. end
  706.  
  707.  
  708. -------------------------------------------
  709. ------------------------------------------------
  710.  
  711. ------------------------------------------------------------------------------------------------------------------------------
  712.  
  713.  
  714.  
  715.  
  716.  
  717.  
  718. local headness = script.headness
  719. headness.Parent = Character
  720. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  721. weldBetween(Head,headness)
  722.  
  723. local Blockhead = script.Blockhead
  724. Blockhead.Parent = headness
  725.  
  726.  
  727.  
  728. for _, c in pairs(Character:GetChildren()) do
  729.  
  730. if c:IsA("BasePart") then
  731. if c:FindFirstChildOfClass("ParticleEmitter") then
  732. c:Remove()
  733. end
  734. if c == Head then
  735. if c:FindFirstChild("face") then
  736. c.face:remove()
  737. end
  738. end
  739. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic"then
  740. c:remove()
  741. end
  742. end
  743. local BODY = {}
  744. for _, c in pairs(Character:GetDescendants()) do
  745. if c:IsA("BasePart") and c.Name ~= "Handle" then
  746. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  747. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  748.  
  749. end
  750.  
  751. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  752.  
  753. elseif c:IsA("JointInstance") then
  754. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  755. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  756. c:remove()
  757.  
  758. end
  759.  
  760.  
  761. end
  762.  
  763. for e = 1, #BODY do
  764. if BODY[e] ~= nil then
  765. local STUFF = BODY[e]
  766. local PART = STUFF[1]
  767. local PARENT = STUFF[2]
  768. local MATERIAL = STUFF[3]
  769. local COLOR = STUFF[4]
  770. local TRANSPARENCY = STUFF[5]
  771. if PART.ClassName == "Part" and PART ~= RootPart then
  772. PART.Material = MATERIAL
  773. PART.Color = COLOR
  774. PART.Transparency = TRANSPARENCY
  775. end
  776. PART.AncestryChanged:Connect(function()
  777. PART.Parent = PARENT
  778. end)
  779. end
  780. end
  781. function refit()
  782.  
  783.  
  784. Character.Parent = workspace
  785. for e = 1, #BODY do
  786. if BODY[e] ~= nil then
  787. local STUFF = BODY[e]
  788. local PART = STUFF[1]
  789. local PARENT = STUFF[2]
  790. local MATERIAL = STUFF[3]
  791. local COLOR = STUFF[4]
  792. local TRANSPARENCY = STUFF[5]
  793. if PART:IsA("BasePart") and PART ~= RootPart then
  794.  
  795. end
  796.  
  797. if PART.Parent ~= PARENT then
  798. Humanoid:remove()
  799. PART.Parent = PARENT
  800. Humanoid = IT("Humanoid",Character)
  801. end
  802.  
  803. end
  804. end
  805. end
  806.  
  807. Humanoid.Died:connect(function()
  808. for _, c in pairs(Character:GetChildren()) do
  809. c:Remove()
  810. local headness = script.headness
  811. headness.Parent = Character
  812. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  813. weldBetween(headness,Head)
  814.  
  815. local Blockhead = script.Blockhead
  816. Blockhead.Parent = headness
  817. end
  818. refit()
  819. createstuff()
  820. end)
  821.  
  822. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  823. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  824. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  825. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  826. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  827. --local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  828. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  829.  
  830. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Change to Cube", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 1")
  831. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Change to Explosion", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 2")
  832. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 3")
  833. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[F] Rainbow Smite", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text4")
  834. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] Rainbow Nuke (NOT WORKING UGH)", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text5")
  835. --local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[] ", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text6")
  836. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Cube of Rainbow", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text7")
  837.  
  838. spawn(function()
  839. local TweenService = game:GetService("TweenService")
  840. local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  841. local Intt = 0
  842. while wait(0.5) do
  843. if Intt == #Colourss then Intt = 0 end
  844. Intt = Intt+1
  845. TweenService:Create(SKILL7TEXT,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  846. end
  847. end)
  848.  
  849. spawn(function()
  850. local TweenService = game:GetService("TweenService")
  851. local Coloursss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  852. local Inttt = 0
  853. while wait(0.5) do
  854. if Inttt == #Coloursss then Inttt = 0 end
  855. Inttt = Inttt+1
  856. TweenService:Create(SKILL4TEXT,TweenInfo.new(1),{TextColor3 = Coloursss[Inttt]}):Play()
  857. end
  858. end)
  859.  
  860. --spawn(function()
  861. --local TweenService = game:GetService("TweenService")
  862. --local Clourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  863. --local Itt = 0
  864. --while wait(0.5) do
  865. -- --if Itt == #Clourss then Itt = 0 end
  866. -- --Itt = Itt+1
  867. -- --TweenService:Create(SKILL5TEXT,TweenInfo.new(1),{TextColor3 = Clourss[Itt]}):Play()
  868. --end
  869. --end)
  870.  
  871. spawn(function()
  872. local TweenService = game:GetService("TweenService")
  873. local Clouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  874. local Itlt = 0
  875. while wait(0.5) do
  876. if Itlt == #Clouurss then Itlt = 0 end
  877. Itlt = Itlt+1
  878. TweenService:Create(SKILL1TEXT,TweenInfo.new(1),{TextColor3 = Clouurss[Itlt]}):Play()
  879. end
  880. end)
  881.  
  882. spawn(function()
  883. local TweenService = game:GetService("TweenService")
  884. local Cloouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  885. local Ixtlt = 0
  886. while wait(0.5) do
  887. if Ixtlt == #Cloouurss then Ixtlt = 0 end
  888. Ixtlt = Ixtlt+1
  889. TweenService:Create(SKILL2TEXT,TweenInfo.new(1),{TextColor3 = Cloouurss[Ixtlt]}):Play()
  890. end
  891. end)
  892.  
  893. spawn(function()
  894. local TweenService = game:GetService("TweenService")
  895. local Cllouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  896. local Itplt = 0
  897. while wait(0.5) do
  898. if Itplt == #Cllouurss then Itplt = 0 end
  899. Itplt = Itplt+1
  900. TweenService:Create(SKILL3TEXT,TweenInfo.new(1),{TextColor3 = Cllouurss[Itplt]}):Play()
  901. end
  902. end)
  903.  
  904. local r = 255
  905. local g = 0
  906. local b = 0
  907.  
  908. local random3 = coroutine.wrap(function()
  909. while true do
  910.  
  911. for i = 0, 254/5 do
  912. Swait()
  913.  
  914. g = g + 5
  915. end
  916. for i = 0, 254/5 do
  917. Swait()
  918.  
  919. r = r - 5
  920. end
  921. for i = 0, 254/5 do
  922. Swait()
  923. b = b + 5
  924. end
  925. for i = 0, 254/5 do
  926. Swait()
  927. g = g - 5
  928. end
  929. for i = 0, 254/5 do
  930. Swait()
  931. r = r + 5
  932. end
  933. for i = 0, 254/5 do
  934. Swait()
  935. b = b - 5
  936. end
  937.  
  938.  
  939.  
  940. Swait()
  941.  
  942.  
  943.  
  944.  
  945.  
  946.  
  947.  
  948.  
  949. end
  950.  
  951. end)
  952. random3()
  953. local r1 = r
  954. local g1 = g
  955. local b1 = b
  956.  
  957. local RainbowEffect = coroutine.wrap(function()
  958. while true do
  959. Swait()
  960. r1 = r
  961. g1 = g
  962. b1 = b
  963.  
  964. end
  965.  
  966. end)
  967.  
  968.  
  969. function WACKYEFFECT(Table)
  970.  
  971. local TYPE = Table.EffectType or "Sphere"
  972. local SIZE = Table.Size or VT(1, 1, 1)
  973. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  974. local TRANSPARENCY = Table.Transparency or 0
  975. local ENDTRANSPARENCY = Table.Transparency2 or 1
  976. local CFRAME = Table.CFrame or Torso.CFrame
  977. local MOVEDIRECTION = Table.MoveToPos or nil
  978. local ROTATION1 = Table.RotationX or 0
  979. local ROTATION2 = Table.RotationY or 0
  980. local ROTATION3 = Table.RotationZ or 0
  981. local MATERIAL = Table.Material or "Neon"
  982. local COLOR = Table.Color or C3(r1/255,g1/255, b1/255)
  983.  
  984.  
  985. RainbowEffect()
  986. local TIME = Table.Time or 45
  987. local SOUNDID = Table.SoundID or nil
  988. local SOUNDPITCH = Table.SoundPitch or nil
  989. local SOUNDVOLUME = Table.SoundVolume or nil
  990. coroutine.resume(coroutine.create(function()
  991.  
  992.  
  993. local PLAYSSOUND = false
  994. local SOUND
  995. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  996. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  997. PLAYSSOUND = true
  998. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  999. end
  1000.  
  1001. local colorss = coroutine.wrap(function()
  1002. for i = 0,50,1 do
  1003.  
  1004. Swait()
  1005.  
  1006. EFFECT.Color = Color3.new(r1/255,g1/255, b1/255)
  1007. end
  1008. end)
  1009. colorss()
  1010. local MSH
  1011. if TYPE == "Sphere" then
  1012. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1013. elseif TYPE == "Block" then
  1014. MSH = IT("BlockMesh", EFFECT)
  1015. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  1016. elseif TYPE == "Wave" then
  1017. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1018. elseif TYPE == "Ring" then
  1019. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1020. elseif TYPE == "Slash" then
  1021. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1022. elseif TYPE == "Round Slash" then
  1023. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1024. elseif TYPE == "Swirl" then
  1025. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1026. elseif TYPE == "Skull" then
  1027. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1028. elseif TYPE == "Crystal" then
  1029. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1030. end
  1031. if MSH ~= nil then
  1032. local MOVESPEED
  1033. if MOVEDIRECTION ~= nil then
  1034. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1035. end
  1036. local GROWTH = SIZE - ENDSIZE
  1037. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1038. if TYPE == "Block" then
  1039. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1040. else
  1041. EFFECT.CFrame = CFRAME
  1042. end
  1043. for LOOP = 1, TIME + 1 do
  1044. Swait()
  1045.  
  1046. MSH.Scale = MSH.Scale - GROWTH / TIME
  1047. if TYPE == "Wave" then
  1048. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1049. end
  1050. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1051. if TYPE == "Block" then
  1052. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1053. else
  1054. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1055. end
  1056. if MOVEDIRECTION ~= nil then
  1057. local ORI = EFFECT.Orientation
  1058. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1059. EFFECT.Orientation = ORI
  1060. end
  1061. end
  1062. if PLAYSSOUND == false then
  1063. EFFECT:remove()
  1064. else
  1065. repeat
  1066. Swait()
  1067. until SOUND.Playing == false
  1068. EFFECT:remove()
  1069. end
  1070. elseif PLAYSSOUND == false then
  1071. EFFECT:remove()
  1072. else
  1073. repeat
  1074. Swait()
  1075. until SOUND.Playing == false
  1076. EFFECT:remove()
  1077. end
  1078. end))
  1079. end
  1080.  
  1081. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1082. local NEWMESH = IT(MESH)
  1083. if MESH == "SpecialMesh" then
  1084. NEWMESH.MeshType = MESHTYPE
  1085. if MESHID ~= "nil" and MESHID ~= "" then
  1086. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1087. end
  1088. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1089. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1090. end
  1091. end
  1092. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1093. NEWMESH.Scale = SCALE
  1094. NEWMESH.Parent = PARENT
  1095. return NEWMESH
  1096. end
  1097. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1098. local NEWPART = IT("Part")
  1099. NEWPART.formFactor = FORMFACTOR
  1100. NEWPART.Reflectance = REFLECTANCE
  1101. NEWPART.Transparency = TRANSPARENCY
  1102. NEWPART.CanCollide = false
  1103. NEWPART.Locked = true
  1104. NEWPART.Anchored = true
  1105. if ANCHOR == false then
  1106. NEWPART.Anchored = false
  1107. end
  1108. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1109. NEWPART.Name = NAME
  1110. NEWPART.Size = SIZE
  1111. NEWPART.Position = Torso.Position
  1112. NEWPART.Material = MATERIAL
  1113. NEWPART:BreakJoints()
  1114. NEWPART.Parent = PARENT
  1115. return NEWPART
  1116. end
  1117.  
  1118. local DParticles = script.Death
  1119. DParticles:remove()
  1120. DParticles.Name = "ArchangelDeathParticles"
  1121.  
  1122. function MakeForm(PART, TYPE)
  1123. if TYPE == "Cyl" then
  1124. local MSH = IT("CylinderMesh", PART)
  1125. elseif TYPE == "Ball" then
  1126. local MSH = IT("SpecialMesh", PART)
  1127. MSH.MeshType = "Sphere"
  1128. elseif TYPE == "Wedge" then
  1129. local MSH = IT("SpecialMesh", PART)
  1130. MSH.MeshType = "Wedge"
  1131. end
  1132. end
  1133. Debris = game:GetService("Debris")
  1134.  
  1135. local DECAL = IT("Decal")
  1136. function MakeRing()
  1137. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  1138. local MSH = IT("BlockMesh", RING)
  1139. local TOP = DECAL:Clone()
  1140. local BOTTOM = DECAL:Clone()
  1141. TOP.Parent = RING
  1142. BOTTOM.Parent = RING
  1143. TOP.Face = "Top"
  1144. BOTTOM.Face = "Bottom"
  1145. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  1146. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  1147. local function REMOVE()
  1148. coroutine.resume(coroutine.create(function()
  1149. local SIZE = MSH.Scale.X
  1150. for i = 1, 35 do
  1151. Swait()
  1152. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1153. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1154. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1155. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1156. end
  1157. RING:remove()
  1158. end))
  1159. end
  1160. return RING, MSH, REMOVE
  1161. end
  1162.  
  1163. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1164. local TORSO = Torso
  1165. local HUM = Humanoid
  1166. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1167. coroutine.wrap(function()
  1168. VT = Vector3.new
  1169. MRANDOM = math.random
  1170. local A = TIME
  1171. local B = INTENSITY
  1172. local C = true
  1173. local HUMANOID = Humanoid
  1174. local TIMER = A or 35
  1175. local SHAKE = B or 5
  1176. local FADE = C or true
  1177. if HUMANOID then
  1178. local FADER = SHAKE / TIMER
  1179. for i = 1, TIMER do
  1180. wait()
  1181. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1182. end
  1183. HUMANOID.CameraOffset = VT(0, 0, 0)
  1184. end
  1185.  
  1186. end)()
  1187. end
  1188. end
  1189.  
  1190. function KillChildren(v)
  1191. v:BreakJoints()
  1192. for _, c in pairs(v:GetChildren()) do
  1193. if c:IsA("BasePart") then
  1194. if c.Transparency < 1 then
  1195. if c:FindFirstChildOfClass("Decal") then
  1196. c:FindFirstChildOfClass("Decal"):remove()
  1197. end
  1198. particles(c)
  1199. c.PE.Enabled = true
  1200. c.Parent = Effects
  1201. c.CanCollide = false
  1202. c.Material = "Neon"
  1203. c.Color = C3(1,1,1)
  1204. c.Transparency = 1
  1205. local grav = Instance.new("BodyPosition",c)
  1206. grav.P = 20000
  1207. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1208. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1209. grav.Name = "GravityForce"
  1210. coroutine.resume(coroutine.create(function()
  1211. for i = 1, 20 do
  1212. Swait()
  1213. c.Transparency = c.Transparency + 1/20
  1214. end
  1215. c.PE.Enabled = false
  1216. Debris:AddItem(c,2)
  1217. end))
  1218. end
  1219. end
  1220. end
  1221. end
  1222.  
  1223. function killnearest(position,range,maxstrength)
  1224. for i,v in ipairs(workspace:GetChildren()) do
  1225. local body = v:GetChildren()
  1226. for part = 1, #body do
  1227. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1228. if(body[part].Position - position).Magnitude < range then
  1229. if v.ClassName == "Model" then
  1230. v:BreakJoints()
  1231. end
  1232. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1233. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1234. end
  1235. end
  1236. end
  1237. if v.ClassName == "Part" then
  1238. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1239. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1240. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1241. end
  1242. end
  1243. end
  1244. end
  1245.  
  1246. function ApplyAoE(POSITION, RANGE)
  1247. local PARTS = {}
  1248. for index, CHILD in pairs(workspace:GetDescendants()) do
  1249. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1250. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1251. if HUM then
  1252. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1253. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1254. CHILD:BreakJoints()
  1255. for index, PART in pairs(CHILD:GetChildren()) do
  1256. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  1257. local P = DParticles:Clone()
  1258.  
  1259. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  1260.  
  1261. table.insert(PARTS, {PART, P})
  1262. end
  1263. end
  1264. end
  1265. end
  1266. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  1267. local FOLDER = IT("Folder", CHILD)
  1268. FOLDER.Name = "ewdfrfgrwefd"
  1269. local P = DParticles:Clone()
  1270.  
  1271. CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  1272.  
  1273.  
  1274. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  1275. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  1276. table.insert(PARTS, {CHILD, P})
  1277. end
  1278. end
  1279. coroutine.resume(coroutine.create(function()
  1280. if #PARTS > 0 then
  1281. for i = 1, 85 do
  1282. Swait()
  1283. for E = 1, #PARTS do
  1284. local F = PARTS[E]
  1285. local A = F[1]
  1286. local B = F[2]
  1287. A.Transparency = A.Transparency + 0.011764705882352941
  1288. B.Rate = math.ceil(B.Rate * 1.2)
  1289. for index, E in pairs(A:GetChildren()) do
  1290.  
  1291. end
  1292. end
  1293. end
  1294. for E = 1, #PARTS do
  1295. local F = PARTS[E]
  1296. local A = F[1]
  1297. local B = F[2]
  1298. B.Enabled = false
  1299. Debris:AddItem(A, 3)
  1300. end
  1301. end
  1302. end))
  1303. end
  1304.  
  1305. function AntiTimeStop()
  1306. for _, c in pairs(Character:GetChildren()) do
  1307. if c:IsA("Part") and c ~= RootPart then
  1308. c.Anchored = false
  1309. end
  1310. end
  1311. if UNANCHOR == true then
  1312. RootPart.Anchored = false
  1313. else
  1314. RootPart.Anchored = true
  1315. end
  1316. end
  1317.  
  1318. Humanoid.Changed:connect(function(Jump)
  1319. if Jump == "Jump" and (Disable_Jump == true) then
  1320. Humanoid.Jump = false
  1321. end
  1322.  
  1323.  
  1324. end)
  1325.  
  1326.  
  1327. local cR=255
  1328. local cG=0
  1329. local cB=0
  1330. local flg5=1 local omgidk=1
  1331. local add=7.5
  1332. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1333. if omgidk>10000 then omgidk=0 end
  1334. omgidk=omgidk+1
  1335. if cR>=255 then flg5=1 end
  1336. if cG>=255 then flg5=2 end
  1337. if cB>=255 then flg5=3 end
  1338. if flg5==1 then cR=cR-add cG=cG+add end
  1339. if flg5==2 then cG=cG-add cB=cB+add end
  1340. if flg5==3 then cB=cB-add cR=cR+add end
  1341. color=Color3.fromRGB(cR,cG,cB)
  1342. end)
  1343.  
  1344. --------------------------------------------------\\\\
  1345. -- ATTACKS ||||
  1346. --------------------------------------------------////
  1347.  
  1348. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1349. coroutine.resume(coroutine.create(function()
  1350. local METEOR = IT("Model",Effects)
  1351. METEOR.Name = "Meteorite"
  1352. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1353. METEOR.PrimaryPart = CENTER
  1354. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1355. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1356. for i = 1, 15 do
  1357. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1358. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1359. end
  1360. if ISDEBREE ~= true then
  1361. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1362. else
  1363. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1364. end
  1365. local IMPACT = false
  1366. CreateSound(463593339, CENTER, 10, 0.6)
  1367. if SIZE >= 3.5 then
  1368. for i = 1, MRANDOM(3,7) do
  1369. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1370. end
  1371. end
  1372. for i = 1, 200 do
  1373. Swait()
  1374. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1375. if HITFLOOR == nil then
  1376. local ORI = CENTER.Orientation
  1377. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1378. else
  1379. if HITFLOOR.Anchored == true then
  1380. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1381. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1382. end
  1383. IMPACT = true
  1384. break
  1385. end
  1386. end
  1387. if IMPACT == true then
  1388. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1389. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1390. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1391. ApplyAoE(CENTER.Position,30*SIZE)
  1392. end
  1393. METEOR:remove()
  1394. end))
  1395. end
  1396.  
  1397. function SpawnSmite(POS)
  1398. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1399. local EMITPOS = HITPOS
  1400. if HITFLOOR ~= nil then
  1401. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1402. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1403. EMITPOS = HITPOS
  1404. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1405. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1406. EMITPOS = HITPOS
  1407. end
  1408. end
  1409. if HITFLOOR ~= nil then
  1410. ApplyAoE(EMITPOS,10)
  1411. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5})
  1412. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1413. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1414. for i = 1, 5 do
  1415. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1416. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5})
  1417. end
  1418. end
  1419. end
  1420.  
  1421. function Meteor()
  1422. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1423. if DIST > 180 then
  1424. DIST = 180
  1425. end
  1426. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1427. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1428. if HITFLOOR then
  1429. local POS = HITPOS
  1430. ATTACK = true
  1431. Rooted = true
  1432. local WARPED = false
  1433. local SMASHED = false
  1434. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1435. coroutine.resume(coroutine.create(function()
  1436. repeat
  1437. Swait()
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. until WARPED == true
  1445. repeat
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. until SMASHED == true
  1454. repeat
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. until ATTACK == false
  1463. end))
  1464. VALUE1 = true
  1465. CreateSound(233856115, Torso, 5, 1.6, false)
  1466. for i = 1, 25 do
  1467. Swait()
  1468. for _, c in pairs(Character:GetChildren()) do
  1469. if c.ClassName == "Part" then
  1470. c.Transparency = c.Transparency + 1/25
  1471. end
  1472. end
  1473. for _, c in pairs(Weapon:GetChildren()) do
  1474. if c.ClassName == "Part" then
  1475. c.Transparency = c.Transparency + 1/25
  1476. end
  1477. end
  1478. end
  1479. UNANCHOR = false
  1480. RootPart.Anchored = true
  1481. RootPart.Velocity = VT(0,0,0)
  1482. local ROOTPOS = RootPart.Position
  1483. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1484. WARPED = true
  1485. for i = 1, 25 do
  1486. Swait()
  1487. for _, c in pairs(Character:GetChildren()) do
  1488. if c.ClassName == "Part" then
  1489. c.Transparency = c.Transparency - 0/25
  1490. end
  1491. end
  1492. for _, c in pairs(Weapon:GetChildren()) do
  1493. if c.ClassName == "Part" then
  1494. c.Transparency = c.Transparency - 1/25
  1495. end
  1496. end
  1497. end
  1498. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Color3.fromRGB(cR,cG,cB)", "Part", VT(0,0,0))
  1499. SHELL.CFrame = RootPart.CFrame
  1500. MakeForm(SHELL,"Ball")
  1501. CreateSound(402981977, SHELL, 5, 1.6, false)
  1502. for i = 1, 10 do
  1503. Swait()
  1504. SHELL.Transparency = SHELL.Transparency - 0
  1505. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1506. end
  1507. for i = 1, math.ceil(75/2) do
  1508. Swait()
  1509. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1510. SHELL.CFrame = CF(RootPart.Position)
  1511. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1512. end
  1513. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1514. SHELL.CFrame = CF(RootPart.Position)
  1515. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1516. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1517. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1518. for i = 1, 5 do
  1519. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1520. end
  1521. SHELL:remove()
  1522. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1523. SMASHED = true
  1524. wait(1)
  1525. VALUE1 = false
  1526. UNANCHOR = true
  1527. ATTACK = false
  1528. Rooted = false
  1529. end
  1530. end
  1531.  
  1532.  
  1533. function Click()
  1534. ATTACK = true
  1535. Rooted = false
  1536. local HIT = nil
  1537. OFFSET = -45
  1538. for i=0, 1, 0.1 / Animation_Speed do
  1539. Swait()
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1542. end
  1543. OFFSET = 45
  1544. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1545. PUNCH.CanCollide = true
  1546. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1547. TAUNT = true
  1548. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1549. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1550. HIT = hit.Parent
  1551. end
  1552. end)
  1553. for i=0, 0.3, 0.1 / Animation_Speed do
  1554. Swait()
  1555. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1556. if HIT ~= nil then
  1557. break
  1558. end
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1562. end
  1563. PUNCH:remove()
  1564. TOUCH:disconnect()
  1565. if HIT ~= nil then
  1566. for _, c in pairs(HIT:GetChildren()) do
  1567. if c:IsA("BasePart") then
  1568. c.Anchored = true
  1569. end
  1570. end
  1571. Rooted = true
  1572. CreateSound(649634100, Torso, 10, 0.8)
  1573. CreateSound(1368573150, RightArm, 3, 1.5)
  1574. for i=0, 0.6, 0.1 / Animation_Speed do
  1575. Swait()
  1576. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1580. end
  1581. for _, c in pairs(HIT:GetChildren()) do
  1582. if c:IsA("BasePart") then
  1583. c.Anchored = false
  1584. end
  1585. end
  1586. KillChildren(HIT)
  1587. end
  1588. OFFSET = 0
  1589. ATTACK = false
  1590. Rooted = false
  1591. TAUNT = false
  1592. end
  1593.  
  1594. function Boom()
  1595. Rooted = true
  1596. ATTACK = true
  1597. Character:BreakJoints()
  1598. local Explosion = IT("Explosion",Effects)
  1599. Explosion.Position = HandlePart.Position
  1600. Explosion.BlastPressure = 5000000
  1601. local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0))
  1602. PRT.CanCollide = false
  1603. PRT.CFrame = CF(HandlePart.Position)
  1604. Debris:AddItem(PRT,10)
  1605. CreateSound("2248511", Effects, 10, 0.2)
  1606. MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6))
  1607. MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6))
  1608. MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5))
  1609. MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5))
  1610. CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5))
  1611. CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6))
  1612. CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3))
  1613. for i = 1, 250 do
  1614. Swait()
  1615. killnearest(PRT.Position,750000,75)
  1616. end
  1617. ATTACK = false
  1618. Rooted = false
  1619. end
  1620.  
  1621. function Dismantle()
  1622.  
  1623. local model = Instance.new("Model")
  1624. model.Parent = workspace
  1625. model.Name = math.random(-10000,10000)
  1626.  
  1627.  
  1628. local Spawner = Instance.new("Part")
  1629. Spawner.Name = "12qwaszx"
  1630. Spawner.CFrame = (Mouse.Hit)
  1631. Spawner.Anchored = true
  1632. Spawner.Size = Vector3.new(0,0,0)
  1633. Spawner.Transparency = 1
  1634. Spawner.Parent = workspace
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640. local Box = Instance.new("Part")
  1641. Box.Position = (Spawner.Position)
  1642. Box.CanCollide = false
  1643. Box.Transparency = 0.5
  1644. Box.Size = Vector3.new(20,20,20)
  1645. Box.Anchored = true
  1646. Box.Material = "Neon"
  1647. Box.Parent = model
  1648.  
  1649. local selection = Instance.new("SelectionBox")
  1650. selection.Parent = Box
  1651. selection.Adornee = Box
  1652. selection.LineThickness = 1
  1653.  
  1654.  
  1655. local face1 = Instance.new("Part")
  1656. face1.Size = Vector3.new(2,20,20)
  1657. face1.Transparency = 1
  1658. face1.CFrame = (Spawner.CFrame)
  1659. face1.Anchored = true
  1660. face1.Parent = model
  1661. face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1662. face1.Material = "Neon"
  1663.  
  1664. local face2 = Instance.new("Part")
  1665. face2.Size = Vector3.new(2,20,20)
  1666. face2.Transparency = 1
  1667. face2.CFrame = (Spawner.CFrame)
  1668. face2.Anchored = true
  1669. face2.Parent = model
  1670. face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1671. face2.Material = "Neon"
  1672.  
  1673. local face3 = Instance.new("Part")
  1674. face3.Size = Vector3.new(20,20,2)
  1675. face3.Transparency = 1
  1676. face3.CFrame = (Spawner.CFrame)
  1677. face3.Anchored = true
  1678. face3.Parent = model
  1679. face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1680. face3.Material = "Neon"
  1681.  
  1682. local face4 = Instance.new("Part")
  1683. face4.Size = Vector3.new(20,20,2)
  1684. face4.Transparency = 1
  1685. face4.CFrame = (Spawner.CFrame)
  1686. face4.Anchored = true
  1687. face4.Parent = model
  1688. face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1689. face4.Material = "Neon"
  1690.  
  1691. local face5 = Instance.new("Part")
  1692. face5.Size = Vector3.new(20,2,20)
  1693. face5.Transparency = 1
  1694. face5.CFrame = (Spawner.CFrame)
  1695. face5.Anchored = true
  1696. face5.Parent = model
  1697. face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1698. face5.Material = "Neon"
  1699.  
  1700. local face6 = Instance.new("Part")
  1701. face6.Size = Vector3.new(20,2,20)
  1702. face6.Transparency = 1
  1703. face6.CFrame = (Spawner.CFrame)
  1704. face6.Anchored = true
  1705. face6.Parent = model
  1706. face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1707. face6.Material = "Neon"
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716.  
  1717. model.PrimaryPart = Spawner
  1718.  
  1719.  
  1720.  
  1721.  
  1722. local RainbowEffect = coroutine.wrap(function()
  1723.  
  1724. while true do
  1725. Swait()
  1726. Box.Color = Color3.new(r/255,g/255,b/255)
  1727.  
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733.  
  1734. selection.Color3 = Color3.new(r/255,g/255,b/255)
  1735.  
  1736. end
  1737. end)
  1738.  
  1739. RainbowEffect()
  1740. local e = 0
  1741.  
  1742.  
  1743. local killing = false
  1744.  
  1745. if killing == false then
  1746. function onTouched(part)
  1747.  
  1748.  
  1749. local hit = part
  1750. hit.CFrame = CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y, Spawner.CFrame.Z)
  1751.  
  1752. end
  1753. else
  1754.  
  1755. end
  1756.  
  1757.  
  1758.  
  1759.  
  1760.  
  1761.  
  1762.  
  1763.  
  1764. Box.Touched:connect(onTouched)
  1765.  
  1766.  
  1767. local spin = coroutine.wrap(function()
  1768. while true do
  1769. e = e + 0.01
  1770. model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y ,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) )
  1771. Swait()
  1772. end
  1773.  
  1774. end)
  1775.  
  1776. spin()
  1777. local moveup = coroutine.wrap(function()
  1778. local p = 0
  1779.  
  1780.  
  1781.  
  1782. for i = 0,0.7,0.01 do
  1783. Swait()
  1784. p = p+0.01
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790. model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y + p,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) )
  1791.  
  1792.  
  1793.  
  1794. end
  1795.  
  1796.  
  1797.  
  1798. end)
  1799.  
  1800.  
  1801.  
  1802. moveup()
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809. wait(1)
  1810.  
  1811. local FLASH = coroutine.wrap(function()
  1812. local p = 1
  1813.  
  1814.  
  1815.  
  1816. for i = 0,0.7,0.01 do
  1817. Swait()
  1818. p = p-0.01
  1819.  
  1820.  
  1821. face1.Transparency = p
  1822. face2.Transparency = p
  1823. face3.Transparency = p
  1824. face4.Transparency = p
  1825. face5.Transparency = p
  1826. face6.Transparency = p
  1827. end
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833. end)
  1834.  
  1835. local sound = Instance.new("Sound")
  1836. sound.Parent = Box
  1837. sound.SoundId = "rbxassetid://1996663666"
  1838. sound.EmitterSize = 100
  1839. sound.MaxDistance = 1000
  1840. sound.TimePosition = 0
  1841. sound:Play()
  1842. sound.Volume = 5
  1843.  
  1844.  
  1845.  
  1846. FLASH()
  1847. wait(2)
  1848.  
  1849. sound:Pause()
  1850.  
  1851. local sound2 = Instance.new("Sound")
  1852. sound2.Parent = Box
  1853. sound2.SoundId = "rbxassetid://178452241"
  1854. sound2.EmitterSize = 100
  1855. sound2.MaxDistance = 1000
  1856. sound2.TimePosition = 0
  1857. sound2:Play()
  1858. sound2.Volume = 10
  1859.  
  1860. local LIGHTNING = coroutine.wrap(function()
  1861. local p = 0
  1862. for i = 0,1,0.01 do
  1863. Swait()
  1864. face1.Transparency = p
  1865. face2.Transparency = p
  1866. face3.Transparency = p
  1867. face4.Transparency = p
  1868. face5.Transparency = p
  1869. face6.Transparency = p
  1870. p = p+0.08
  1871. end
  1872.  
  1873.  
  1874.  
  1875. end)
  1876.  
  1877. LIGHTNING()
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883. function onTouched(part)
  1884.  
  1885.  
  1886. local hit = part
  1887.  
  1888.  
  1889.  
  1890.  
  1891. local dismantle2 = coroutine.wrap(function()
  1892. for i = 0,2,0.01 do
  1893.  
  1894.  
  1895. Swait()
  1896.  
  1897.  
  1898.  
  1899. hit.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  1900.  
  1901.  
  1902.  
  1903. end
  1904.  
  1905. end)
  1906. dismantle2()
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918. end
  1919.  
  1920. Box.Touched:connect(onTouched)
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928.  
  1929.  
  1930.  
  1931.  
  1932.  
  1933. wait()
  1934. local DISAPPER = coroutine.wrap(function()
  1935. local p = 0
  1936. for i = 0,2,0.01 do
  1937. Swait()
  1938. face1.Transparency = face1.Transparency + p
  1939. face2.Transparency = face1.Transparency + p
  1940. face3.Transparency = face1.Transparency + p
  1941. face4.Transparency = face1.Transparency + p
  1942. face5.Transparency = face1.Transparency + p
  1943. face6.Transparency = face1.Transparency + p
  1944. Box.Transparency = p
  1945. selection.Transparency = p
  1946. p = p+0.01
  1947. end
  1948.  
  1949.  
  1950.  
  1951. end)
  1952. DISAPPER()
  1953.  
  1954. wait(2)
  1955.  
  1956. model:Remove()
  1957. end
  1958.  
  1959.  
  1960.  
  1961. -----------------------------------------------------------------------------------------------------
  1962.  
  1963. function implode()
  1964.  
  1965.  
  1966.  
  1967. end
  1968.  
  1969.  
  1970.  
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976.  
  1977.  
  1978.  
  1979.  
  1980.  
  1981.  
  1982.  
  1983.  
  1984.  
  1985.  
  1986. function Smite()
  1987.  
  1988. local spawner = Instance.new("Part")
  1989. spawner.Parent = workspace
  1990. spawner.Transparency = 1
  1991. spawner.CFrame = (Mouse.Hit)
  1992. spawner.Size = Vector3.new(0,0,0)
  1993. spawner.Anchored = true
  1994.  
  1995. local suck = Instance.new("Part")
  1996. suck.Transparency = 0
  1997. suck.CFrame = (spawner.CFrame)
  1998. suck.Size = Vector3.new(70,70,70)
  1999. suck.Material = "Neon"
  2000. suck.Anchored = true
  2001. suck.CanCollide = false
  2002. suck.Shape = "Ball"
  2003. suck.Parent = workspace
  2004.  
  2005. local colors = coroutine.wrap(function()
  2006. for i = 1,55 do
  2007. Swait()
  2008.  
  2009.  
  2010.  
  2011. suck.Color = Color3.new(r/255,g/255,b/255)
  2012. end
  2013.  
  2014.  
  2015. end)
  2016.  
  2017. colors()
  2018.  
  2019.  
  2020. local fade = coroutine.wrap(function()
  2021.  
  2022. local p = 0
  2023.  
  2024. for i = 1,55 do
  2025.  
  2026.  
  2027. suck.Transparency = p
  2028. p = p+0.02
  2029. Swait()
  2030. end
  2031.  
  2032.  
  2033.  
  2034. end)
  2035.  
  2036. fade()
  2037.  
  2038.  
  2039.  
  2040.  
  2041. local size = coroutine.wrap(function()
  2042.  
  2043. local p = 70
  2044.  
  2045. for i = 1,55 do
  2046.  
  2047.  
  2048.  
  2049.  
  2050. suck.Size = Vector3.new(p,p,p)
  2051. p = p - 1
  2052.  
  2053. Swait()
  2054. end
  2055.  
  2056.  
  2057.  
  2058. end)
  2059.  
  2060. size()
  2061.  
  2062. local move = coroutine.wrap(function()
  2063. for i = 1,55 do
  2064. Swait()
  2065.  
  2066. suck.CFrame = (spawner.CFrame)
  2067.  
  2068.  
  2069. end
  2070.  
  2071. end)
  2072.  
  2073. move()
  2074.  
  2075. function onTouched(part)
  2076. local hit = part
  2077.  
  2078. if hit:FindFirstChild("BodyPosition") then
  2079. else
  2080.  
  2081. local blackhole1 = coroutine.wrap(function()
  2082. local pull = Instance.new("BodyPosition")
  2083. pull.position = suck.Position
  2084. pull.Parent = hit
  2085. pull.P = 10000000000
  2086. pull.MaxForce = Vector3.new(10000,10000,10000)
  2087. wait(2)
  2088. pull:Remove()
  2089.  
  2090. end)
  2091. blackhole1()
  2092. end
  2093.  
  2094. end
  2095.  
  2096. suck.Touched:connect(onTouched)
  2097.  
  2098. wait(1)
  2099. suck:Remove()
  2100.  
  2101. local death = Instance.new("Part")
  2102.  
  2103. local boooom = coroutine.wrap(function()
  2104. Swait()
  2105.  
  2106. local bang = Instance.new("Explosion")
  2107.  
  2108. bang.BlastPressure = math.huge
  2109. bang.BlastRadius = 20
  2110. bang.DestroyJointRadiusPercent = 100
  2111. bang.Position = (spawner.Position)
  2112. bang.Visible = false
  2113. bang.Parent = spawner
  2114.  
  2115. local sound2 = Instance.new("Sound")
  2116. sound2.Parent = spawner
  2117. sound2.SoundId = "rbxassetid://168586586"
  2118. sound2.EmitterSize = 100
  2119. sound2.MaxDistance = 1000
  2120. sound2.TimePosition = 0
  2121. sound2:Play()
  2122. sound2.Volume = 10
  2123.  
  2124. death.Parent = workspace
  2125. death.Transparency = 1
  2126. death.CFrame = (spawner.CFrame)
  2127. death.Size = Vector3.new(20,20,20)
  2128.  
  2129. death.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  2130.  
  2131. local size = coroutine.wrap(function()
  2132.  
  2133. local p = 20
  2134.  
  2135. for i = 1,55 do
  2136.  
  2137.  
  2138.  
  2139. death.CFrame = (spawner.CFrame)
  2140. death.Size = Vector3.new(p,p,p)
  2141. p = p + 1
  2142.  
  2143. Swait()
  2144. end
  2145.  
  2146.  
  2147.  
  2148. end)
  2149.  
  2150. size()
  2151.  
  2152.  
  2153. bang.Parent = spawner
  2154.  
  2155. end)
  2156.  
  2157. boooom()
  2158.  
  2159. local RING, MESH, DELET = MakeRing()
  2160. local POS = spawner.Position
  2161. RING.CFrame = CF(spawner.Position + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), spawner.Position) * ANGLES(RAD(90), RAD(0), RAD(0))
  2162.  
  2163. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2164.  
  2165. if HITFLOOR then
  2166.  
  2167. local DIST = (RING.Position - HITPOS).Magnitude
  2168.  
  2169. for i = 1, 5 do
  2170. WACKYEFFECT({
  2171. EffectType = "Wave",
  2172. Size = VT(25, 0, 25),
  2173. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2174. Transparency = 0,
  2175. Transparency2 = 1,
  2176. CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2177. MoveToPos = nil,
  2178. RotationX = 0,
  2179. RotationY = 3,
  2180. RotationZ = 0,
  2181. Material = "Neon",
  2182.  
  2183. Color = C3(r1/255, g1/255, b1/255),
  2184. SoundID = nil,
  2185. SoundPitch = nil,
  2186. SoundVolume = nil
  2187. })
  2188. WACKYEFFECT({
  2189. EffectType = "Round Slash",
  2190. Size = VT(3, 0, 3) / 13,
  2191. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2192. Transparency = 0,
  2193. Transparency2 = 1,
  2194. CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2195. MoveToPos = nil,
  2196. RotationX = 0,
  2197. RotationY = 0,
  2198. RotationZ = 0,
  2199. Material = "Neon",
  2200. Color = C3(r1/255, g1/255, b1/255),
  2201. SoundID = nil,
  2202. SoundPitch = nil,
  2203. SoundVolume = nil
  2204. })
  2205. WACKYEFFECT({
  2206. Time = 35,
  2207. EffectType = "Sphere",
  2208. Size = VT(22, 22, 22),
  2209. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2210. Transparency = 0,
  2211. Transparency2 = 1,
  2212. CFrame = CF(spawner.Position),
  2213. MoveToPos = nil,
  2214. RotationX = 0,
  2215. RotationY = 0,
  2216. RotationZ = 0,
  2217. Material = "Neon",
  2218.  
  2219. Color = C3(r1/255, g1/255, b1/255),
  2220. SoundID = 459523898,
  2221. SoundPitch = MRANDOM(9, 12) / 10,
  2222. SoundVolume = 10
  2223. })
  2224. end
  2225. SHAKECAM(spawner.Position, 100, 8, 15)
  2226. ApplyAoE(spawner.Position, 50)
  2227.  
  2228.  
  2229.  
  2230.  
  2231.  
  2232.  
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240.  
  2241.  
  2242.  
  2243. for i = 1, 25 do
  2244. Swait()
  2245.  
  2246. end
  2247.  
  2248. end
  2249.  
  2250. wait(0.2)
  2251.  
  2252. death:Remove()
  2253. DELET()
  2254. wait(2)
  2255. spawner:Remove()
  2256.  
  2257. end
  2258.  
  2259.  
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267.  
  2268.  
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280.  
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295. v = 0
  2296.  
  2297.  
  2298. function onKeyPress(inputObject, gameProcessedEvent)
  2299. if inputObject.KeyCode == Enum.KeyCode.E then
  2300. v = 0
  2301. SKILL7TEXT.Text = "[CLICK] Cube of Rainbow"
  2302. end
  2303. end
  2304.  
  2305. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  2306.  
  2307.  
  2308. function onKeyPress(inputObject, gameProcessedEvent)
  2309. if inputObject.KeyCode == Enum.KeyCode.R then
  2310. v = 1
  2311. SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow"
  2312. end
  2313. end
  2314. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  2315.  
  2316.  
  2317. Mouse.Button1Down:connect(function()
  2318.  
  2319.  
  2320.  
  2321. if v == 0 then
  2322. Dismantle()
  2323.  
  2324. end
  2325.  
  2326. if v == 1 then
  2327. implode()
  2328. Smite()
  2329. end
  2330.  
  2331. end)
  2332.  
  2333. Mouse.KeyDown:connect(function(key)
  2334. if key == "f" then
  2335. SpawnSmite(Mouse.Hit.p)
  2336. end
  2337. if Key == "z" then
  2338. Smite()
  2339. end
  2340. if Key == "x" then
  2341. implode()
  2342. end
  2343. if Key == "c" then
  2344. Dismantle()
  2345. end
  2346. if key == "q" then
  2347. local pos = RootPart.Position
  2348. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  2349. end
  2350. if Key == "g" then
  2351. Boom()
  2352. end
  2353. end)
  2354.  
  2355.  
  2356. function onKeyPress(inputObject, gameProcessedEvent)
  2357. if inputObject.KeyCode == Enum.KeyCode.P then
  2358.  
  2359. for _, c in pairs(Character:GetChildren()) do
  2360. c:Remove()
  2361. createstuff()
  2362. headness.Parent = Character
  2363. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  2364. weldBetween(headness,Head)
  2365. txt.Adornee = BlockHead
  2366.  
  2367.  
  2368. end
  2369.  
  2370. sick.SoundId = "rbxassetid://556122490"
  2371. sick.Looped = true
  2372. sick.Pitch = 1
  2373. sick.Volume = 2
  2374. sick.Parent = Effects
  2375. sick.Playing = PLAYSONG
  2376.  
  2377. local Effects = IT("Folder", Character)
  2378. Effects.Name = "Effects"
  2379.  
  2380. local Effects = IT("Folder", Character)
  2381. Effects.Name = "Effects"
  2382. local deathpart = Instance.new("Part")
  2383. deathpart.Parent = game.Workspace
  2384. deathpart.CFrame = (Torso.CFrame)
  2385. deathpart.Anchored = true
  2386. deathpart.Size = Vector3.new(2,2,2)
  2387. deathpart.Material = ("Neon")
  2388. deathpart.CanCollide = false
  2389. deathpart.Transparency = 0
  2390. deathpart.Shape = "Ball"
  2391.  
  2392.  
  2393. local stoptime = coroutine.wrap(function()
  2394.  
  2395. local p = 2
  2396.  
  2397.  
  2398.  
  2399. for i = 1,10,0.1 do
  2400.  
  2401. deathpart.CFrame = (Torso.CFrame)
  2402.  
  2403. deathpart.Color = Color3.new(r/255,g/255,b/255)
  2404. deathpart.Size = Vector3.new(p,p,p)
  2405. Blockhead.Parent = headness
  2406.  
  2407. p = p+2
  2408. Swait()
  2409. end
  2410.  
  2411.  
  2412.  
  2413. end)
  2414.  
  2415. stoptime()
  2416.  
  2417. ------------------------------------------
  2418.  
  2419.  
  2420.  
  2421.  
  2422. local stoptime = coroutine.wrap(function()
  2423.  
  2424. local p = 2
  2425.  
  2426.  
  2427.  
  2428. for i = 1,10,0.1 do
  2429.  
  2430.  
  2431.  
  2432.  
  2433.  
  2434. deathpart.Transparency = p/30
  2435.  
  2436. p = p+1
  2437. Swait()
  2438. end
  2439.  
  2440.  
  2441.  
  2442. end)
  2443.  
  2444. stoptime()
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451.  
  2452.  
  2453.  
  2454.  
  2455.  
  2456.  
  2457. wait(1)
  2458.  
  2459. deathpart:Remove()
  2460.  
  2461.  
  2462. end
  2463.  
  2464.  
  2465.  
  2466. end
  2467.  
  2468. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  2469.  
  2470.  
  2471.  
  2472.  
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479. local random4 = coroutine.wrap(function()
  2480. while true do
  2481.  
  2482. RightArm.Color = Color3.new(r/255,g/255,b/255)
  2483. LeftArm.Color = Color3.new(r/255,g/255,b/255)
  2484. RightLeg.Color = Color3.new(r/255,g/255,b/255)
  2485. LeftLeg.Color = Color3.new(r/255,g/255,b/255)
  2486. headness.Color = Color3.new(r/255,g/255,b/255)
  2487. Torso.Color = Color3.new(r/255,g/255,b/255)
  2488. headness.Transparency = 0.5
  2489. RootPart.Transparency = 1
  2490.  
  2491.  
  2492. Swait()
  2493. end
  2494. end)
  2495.  
  2496. random4()
  2497.  
  2498. while true do
  2499.  
  2500.  
  2501. RightArm.Transparency = 0.3
  2502. LeftArm.Transparency = 0.3
  2503. RightLeg.Transparency = 0.3
  2504. LeftLeg.Transparency = 0.3
  2505. Torso.Transparency = 0.3
  2506. Head.Transparency = 1
  2507. RightArm.Material = ("Neon")
  2508. LeftArm.Material = ("Neon")
  2509. LeftLeg.Material = ("Neon")
  2510. RightLeg.Material = ("Neon")
  2511. Torso.Material = ("Neon")
  2512. Head.Material = ("Neon")
  2513. headness.Material = ("Neon")
  2514.  
  2515.  
  2516. function fix()
  2517.  
  2518. if Head.Size ~= Vector3.new(2,1,1)then
  2519. Head.Size = Vector3.new(1,1,1)
  2520. end
  2521.  
  2522.  
  2523. if RightArm.Size ~= Vector3.new(1,2,1)then
  2524. RightArm.Size = Vector3.new(1,2,1)
  2525. end
  2526.  
  2527.  
  2528. if LeftArm.Size ~= Vector3.new(1,2,1)then
  2529. LeftArm.Size = Vector3.new(1,2,1)
  2530. end
  2531.  
  2532. if RightLeg.Size ~= Vector3.new(1,2,1)then
  2533. RightLeg.Size = Vector3.new(1,2,1)
  2534. end
  2535.  
  2536. if LeftArm.Size ~= Vector3.new(1,2,1)then
  2537. LeftArm.Size = Vector3.new(1,2,1)
  2538. end
  2539.  
  2540. if Torso.Size ~= Vector3.new(2,2,1)then
  2541. Torso.Size = Vector3.new(2,2,1)
  2542. end
  2543. end
  2544.  
  2545.  
  2546.  
  2547. Swait()
  2548.  
  2549. script.Parent = WEAPONGUI
  2550. ANIMATE.Parent = nil
  2551. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2552. v:Stop();
  2553. end
  2554. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2555. Humanoid = IT("Humanoid",Character)
  2556. end
  2557.  
  2558. SINE = SINE + CHANGE
  2559. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2560. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2561. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2562. local WALKSPEEDVALUE = 4
  2563.  
  2564. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2565. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2566. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2567. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2568. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2569. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2570. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2571. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2572. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. end
  2575. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2576. ANIM = "Jump"
  2577. if ATTACK == false then
  2578. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2584. end
  2585. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2586. ANIM = "Fall"
  2587. if ATTACK == false then
  2588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. end
  2595. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2596. ANIM = "Idle"
  2597. if ATTACK == false then
  2598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2604. end
  2605. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2606. ANIM = "Walk"
  2607. if ATTACK == false then
  2608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2612. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2614. end
  2615. end
  2616. for _, c in pairs(Character:GetChildren()) do
  2617. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "SelectionBox" or c.Name == "Body Colors" then
  2618. c:remove()
  2619. end
  2620. end
  2621. AntiTimeStop()
  2622. fix()
  2623.  
  2624. Humanoid.MaxHealth = 10e10
  2625. Humanoid.Health = 10e10
  2626.  
  2627.  
  2628.  
  2629.  
  2630. if Rooted == false then
  2631. Disable_Jump = false
  2632. Humanoid.WalkSpeed = Speed
  2633. elseif Rooted == true then
  2634. Disable_Jump = true
  2635. Humanoid.WalkSpeed = 0
  2636. end
  2637.  
  2638.  
  2639. --1383666704
  2640. sick.SoundId = "rbxassetid://556122490"
  2641. sick.Looped = true
  2642. sick.Pitch = 1
  2643. sick.Volume = 2
  2644. sick.Parent = Effects
  2645. sick.Playing = PLAYSONG
  2646. Humanoid.PlatformStand = false
  2647. Humanoid.Name = "the god of shapes"
  2648. refit()
  2649.  
  2650. for _, c in pairs(Character:GetChildren()) do
  2651. if c:IsA("BasePart") and ATTACK == false then
  2652. for _, e in pairs(c:GetChildren()) do
  2653. if e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ParticleEmitter") or e:IsA("Fire") or e:IsA("Smoke") or e:IsA("SelectionBox") or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  2654. e:remove()
  2655. end
  2656. end
  2657. end
  2658. end
  2659. end
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