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| 1 | /** | |
| 2 | * ExileClient_util_playerEquipment_add | |
| 3 | * | |
| 4 | * Exile Mod | |
| 5 | * www.exilemod.com | |
| 6 | * © 2015 Exile Mod Team | |
| 7 | * | |
| 8 | * Arma_3_AServer > mpmissions > Exile.Altis > config.cpp search for "class CfgExileCustomCode" | |
| 9 | * | |
| 10 | * Add this overwrite: ExileClient_util_playerEquipment_add = "custom\rockets\ExileClient_util_playerEquipment_add.sqf"; // Rocket launcher fix | |
| 11 | * | |
| 12 | * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | |
| 13 | * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. | |
| 14 | */ | |
| 15 | ||
| 16 | private["_player","_itemClassName","_bulletCount","_itemInformation","_itemCategory","_itemType","_added","_compatibleWeaponItems"]; | |
| 17 | _player = _this select 0; | |
| 18 | _itemClassName = toLower (_this select 1); | |
| 19 | _bulletCount = [_this, 2, -1] call BIS_fnc_param; | |
| 20 | _itemInformation = [_itemClassName] call BIS_fnc_itemType; | |
| 21 | _itemCategory = _itemInformation select 0; | |
| 22 | _itemType = _itemInformation select 1; | |
| 23 | _added = false; | |
| 24 | if (_itemCategory isEqualTo "Magazine") then | |
| 25 | {
| |
| 26 | {
| |
| 27 | if !(_x isEqualTo "") then | |
| 28 | {
| |
| 29 | switch (_forEachIndex) do | |
| 30 | {
| |
| 31 | case 0: | |
| 32 | {
| |
| 33 | if ((primaryWeaponMagazine _player) isEqualTo []) then | |
| 34 | {
| |
| 35 | _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; | |
| 36 | if (_itemClassName in _compatibleWeaponItems) then | |
| 37 | {
| |
| 38 | if (_bulletCount isEqualTo -1) then | |
| 39 | {
| |
| 40 | _player addPrimaryWeaponItem _itemClassName; | |
| 41 | } | |
| 42 | else | |
| 43 | {
| |
| 44 | _player addWeaponItem [_x, [_itemClassName, _bulletCount]]; | |
| 45 | }; | |
| 46 | _added = true; | |
| 47 | }; | |
| 48 | }; | |
| 49 | }; | |
| 50 | case 1: | |
| 51 | {
| |
| 52 | if ((secondaryWeaponMagazine _player) isEqualTo []) then | |
| 53 | {
| |
| 54 | _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; | |
| 55 | if (_itemClassName in _compatibleWeaponItems) then | |
| 56 | {
| |
| 57 | if (_bulletCount isEqualTo -1) then | |
| 58 | {
| |
| 59 | _player addSecondaryWeaponItem _itemClassName; | |
| 60 | } | |
| 61 | else | |
| 62 | {
| |
| 63 | _player addWeaponItem [_x, [_itemClassName, _bulletCount]]; | |
| 64 | }; | |
| 65 | _added = true; | |
| 66 | }; | |
| 67 | }; | |
| 68 | }; | |
| 69 | case 2: | |
| 70 | {
| |
| 71 | if ((handgunMagazine _player) isEqualTo []) then | |
| 72 | {
| |
| 73 | _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; | |
| 74 | if (_itemClassName in _compatibleWeaponItems) then | |
| 75 | {
| |
| 76 | if (_bulletCount isEqualTo -1) then | |
| 77 | {
| |
| 78 | _player addHandgunItem _itemClassName; | |
| 79 | } | |
| 80 | else | |
| 81 | {
| |
| 82 | _player addWeaponItem [_x, [_itemClassName, _bulletCount]]; | |
| 83 | }; | |
| 84 | _added = true; | |
| 85 | }; | |
| 86 | }; | |
| 87 | }; | |
| 88 | }; | |
| 89 | }; | |
| 90 | if (_added) exitWith {};
| |
| 91 | } | |
| 92 | forEach [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player]; | |
| 93 | } | |
| 94 | else | |
| 95 | {
| |
| 96 | switch (_itemType) do | |
| 97 | {
| |
| 98 | case "AssaultRifle", | |
| 99 | case "Rifle", | |
| 100 | case "SniperRifle", | |
| 101 | case "SubmachineGun", | |
| 102 | case "MachineGun", | |
| 103 | case "Launcher", | |
| 104 | case "RocketLauncher", | |
| 105 | case "MissileLauncher", | |
| 106 | case "GrenadeLauncher": | |
| 107 | {
| |
| 108 | _player addWeaponGlobal _itemClassName; | |
| 109 | _added = true; | |
| 110 | }; | |
| 111 | case "Handgun": | |
| 112 | {
| |
| 113 | _player addWeaponGlobal _itemClassName; | |
| 114 | _added = true; | |
| 115 | }; | |
| 116 | case "LaserDesignator", | |
| 117 | case "Throw", | |
| 118 | case "Binocular": | |
| 119 | {
| |
| 120 | _player addWeaponGlobal _itemClassName; | |
| 121 | _added = true; | |
| 122 | }; | |
| 123 | case "GPS", | |
| 124 | case "Map", | |
| 125 | case "Radio", | |
| 126 | case "UAVTerminal", | |
| 127 | case "Watch", | |
| 128 | case "Compass", | |
| 129 | case "NVGoggles", | |
| 130 | case "Glasses": | |
| 131 | {
| |
| 132 | _player linkItem _itemClassName; | |
| 133 | _added = true; | |
| 134 | }; | |
| 135 | case "Headgear": { _player addHeadgear _itemClassName; _added = true; };
| |
| 136 | case "Backpack": { _player addBackpackGlobal _itemClassName; _added = true; };
| |
| 137 | case "Uniform": { _player forceAddUniform _itemClassName; _added = true; };
| |
| 138 | case "Vest": { _player addVest _itemClassName; _added = true; };
| |
| 139 | case "AccessorySights", | |
| 140 | case "AccessoryPointer", | |
| 141 | case "AccessoryMuzzle", | |
| 142 | case "AccessoryBipod": | |
| 143 | {
| |
| 144 | {
| |
| 145 | if !(_x isEqualTo "") then | |
| 146 | {
| |
| 147 | _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems; | |
| 148 | if (_itemClassName in _compatibleWeaponItems) exitWith | |
| 149 | {
| |
| 150 | switch (_forEachIndex) do | |
| 151 | {
| |
| 152 | case 0: { _player addPrimaryWeaponItem _itemClassName; _added = true; };
| |
| 153 | case 1: { _player addSecondaryWeaponItem _itemClassName; _added = true; };
| |
| 154 | case 2: { _player addHandgunItem _itemClassName; _added = true; };
| |
| 155 | }; | |
| 156 | }; | |
| 157 | }; | |
| 158 | if (_added) exitWith {};
| |
| 159 | } | |
| 160 | forEach [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player]; | |
| 161 | }; | |
| 162 | }; | |
| 163 | }; | |
| 164 | _added |