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- /**
- * ExileClient_util_playerEquipment_add
- *
- * Exile Mod
- * www.exilemod.com
- * © 2015 Exile Mod Team
- *
- * Arma_3_AServer > mpmissions > Exile.Altis > config.cpp search for "class CfgExileCustomCode"
- *
- * Add this overwrite: ExileClient_util_playerEquipment_add = "custom\rockets\ExileClient_util_playerEquipment_add.sqf"; // Rocket launcher fix
- *
- * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
- * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
- */
- private["_player","_itemClassName","_bulletCount","_itemInformation","_itemCategory","_itemType","_added","_compatibleWeaponItems"];
- _player = _this select 0;
- _itemClassName = toLower (_this select 1);
- _bulletCount = [_this, 2, -1] call BIS_fnc_param;
- _itemInformation = [_itemClassName] call BIS_fnc_itemType;
- _itemCategory = _itemInformation select 0;
- _itemType = _itemInformation select 1;
- _added = false;
- if (_itemCategory isEqualTo "Magazine") then
- {
- {
- if !(_x isEqualTo "") then
- {
- switch (_forEachIndex) do
- {
- case 0:
- {
- if ((primaryWeaponMagazine _player) isEqualTo []) then
- {
- _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems;
- if (_itemClassName in _compatibleWeaponItems) then
- {
- if (_bulletCount isEqualTo -1) then
- {
- _player addPrimaryWeaponItem _itemClassName;
- }
- else
- {
- _player addWeaponItem [_x, [_itemClassName, _bulletCount]];
- };
- _added = true;
- };
- };
- };
- case 1:
- {
- if ((secondaryWeaponMagazine _player) isEqualTo []) then
- {
- _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems;
- if (_itemClassName in _compatibleWeaponItems) then
- {
- if (_bulletCount isEqualTo -1) then
- {
- _player addSecondaryWeaponItem _itemClassName;
- }
- else
- {
- _player addWeaponItem [_x, [_itemClassName, _bulletCount]];
- };
- _added = true;
- };
- };
- };
- case 2:
- {
- if ((handgunMagazine _player) isEqualTo []) then
- {
- _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems;
- if (_itemClassName in _compatibleWeaponItems) then
- {
- if (_bulletCount isEqualTo -1) then
- {
- _player addHandgunItem _itemClassName;
- }
- else
- {
- _player addWeaponItem [_x, [_itemClassName, _bulletCount]];
- };
- _added = true;
- };
- };
- };
- };
- };
- if (_added) exitWith {};
- }
- forEach [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
- }
- else
- {
- switch (_itemType) do
- {
- case "AssaultRifle",
- case "Rifle",
- case "SniperRifle",
- case "SubmachineGun",
- case "MachineGun",
- case "Launcher",
- case "RocketLauncher",
- case "MissileLauncher",
- case "GrenadeLauncher":
- {
- _player addWeaponGlobal _itemClassName;
- _added = true;
- };
- case "Handgun":
- {
- _player addWeaponGlobal _itemClassName;
- _added = true;
- };
- case "LaserDesignator",
- case "Throw",
- case "Binocular":
- {
- _player addWeaponGlobal _itemClassName;
- _added = true;
- };
- case "GPS",
- case "Map",
- case "Radio",
- case "UAVTerminal",
- case "Watch",
- case "Compass",
- case "NVGoggles",
- case "Glasses":
- {
- _player linkItem _itemClassName;
- _added = true;
- };
- case "Headgear": { _player addHeadgear _itemClassName; _added = true; };
- case "Backpack": { _player addBackpackGlobal _itemClassName; _added = true; };
- case "Uniform": { _player forceAddUniform _itemClassName; _added = true; };
- case "Vest": { _player addVest _itemClassName; _added = true; };
- case "AccessorySights",
- case "AccessoryPointer",
- case "AccessoryMuzzle",
- case "AccessoryBipod":
- {
- {
- if !(_x isEqualTo "") then
- {
- _compatibleWeaponItems = _x call ExileClient_util_gear_getCompatibleWeaponItems;
- if (_itemClassName in _compatibleWeaponItems) exitWith
- {
- switch (_forEachIndex) do
- {
- case 0: { _player addPrimaryWeaponItem _itemClassName; _added = true; };
- case 1: { _player addSecondaryWeaponItem _itemClassName; _added = true; };
- case 2: { _player addHandgunItem _itemClassName; _added = true; };
- };
- };
- };
- if (_added) exitWith {};
- }
- forEach [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
- };
- };
- };
- _added
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