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| 1 | -- Script Made By Huge_Nazo | |
| 2 | -- Converted By Huge_Nazo | |
| 3 | -- Help from, turbozester55, GeoMaster, and Vediiz | |
| 4 | -- If you stole or logged me or plan to use this without hugenazo's consent, please just say that hugenazo at least made this so they can know that im cool guy | |
| 5 | ||
| 6 | --[[ | |
| 7 | __ __ .__ | |
| 8 | / \ / \_____ ______________|__| ___________ | |
| 9 | \ \/\/ /\__ \\_ __ \_ __ \ |/ _ \_ __ \ | |
| 10 | \ / / __ \| | \/| | \/ ( <_> ) | \/ | |
| 11 | \__/\ / (____ /__| |__| |__|\____/|__| | |
| 12 | \/ \/ | |
| 13 | ||
| 14 | ___. .__ | |
| 15 | \_ |__ ___.__. | |__ __ __ ____ ____ ____ _____ ____________ | |
| 16 | | __ < | | | | \| | \/ ___\_/ __ \ / \\__ \ \___ / _ \ | |
| 17 | | \_\ \___ | | Y \ | / /_/ > ___/| | \/ __ \_/ ( <_> ) | |
| 18 | |___ / ____| |___| /____/\___ / \___ >___| (____ /_____ \____/ | |
| 19 | \/\/ \/ /_____/ \/ \/ \/ \/ | |
| 20 | ||
| 21 | --]] | |
| 22 | -- this script is also pretty edibale and stuff and pretty simple but | |
| 23 | -- still though just rember its made by hugenazo | |
| 24 | local plr = game.Players.LocalPlayer; repeat wait() until plr.Character | |
| 25 | local char = plr.Character | |
| 26 | local hume = char:WaitForChild("Humanoid")
| |
| 27 | local animS = char:WaitForChild("Animate")
| |
| 28 | local mouse = plr:GetMouse() | |
| 29 | -- | |
| 30 | local head = char:WaitForChild("Head")
| |
| 31 | local tors = char:WaitForChild("Torso")
| |
| 32 | local rarm = char:WaitForChild("Right Arm")
| |
| 33 | local larm = char:WaitForChild("Left Arm")
| |
| 34 | local rleg = char:WaitForChild("Right Leg")
| |
| 35 | local lleg = char:WaitForChild("Left Leg")
| |
| 36 | local hrp = char:WaitForChild("HumanoidRootPart")
| |
| 37 | -- | |
| 38 | local hw = tors:WaitForChild("Neck")
| |
| 39 | local tw = hrp:WaitForChild("RootJoint")
| |
| 40 | local raw = tors:WaitForChild("Right Shoulder")
| |
| 41 | local law = tors:WaitForChild("Left Shoulder")
| |
| 42 | local rlw = tors:WaitForChild("Right Hip")
| |
| 43 | local llw = tors:WaitForChild("Left Hip")
| |
| 44 | ||
| 45 | -- Globals -- | |
| 46 | ||
| 47 | local i_n = Instance.new | |
| 48 | local v3 = Vector3.new | |
| 49 | local cfn = CFrame.new | |
| 50 | local cfa = CFrame.Angles | |
| 51 | local cfe = CFrame.fromEulerAnglesXYZ | |
| 52 | local bcn = BrickColor.new | |
| 53 | local c3 = Color3.new | |
| 54 | local ud2 = UDim2.new | |
| 55 | ||
| 56 | function newC3(r, g, b) | |
| 57 | return c3(r/255, g/255, b/255) | |
| 58 | end | |
| 59 | ||
| 60 | function newPart(p, name, x, y, z, col, trans, ref, anc, cc, prnt) | |
| 61 | local part = i_n("Part", p)
| |
| 62 | part.Name = name | |
| 63 | part.Size = v3(x, y, z) | |
| 64 | part.BrickColor = col | |
| 65 | part.Reflectance = ref | |
| 66 | if col == BrickColor.new("Really black") then
| |
| 67 | part.Color = Color3.new(0,0,0) | |
| 68 | part.Material = Enum.Material.Neon | |
| 69 | part.Reflectance = 0 | |
| 70 | end | |
| 71 | part.Transparency = trans | |
| 72 | part.Anchored = anc | |
| 73 | part.CanCollide = cc | |
| 74 | part.Parent = prnt | |
| 75 | return part | |
| 76 | end | |
| 77 | ||
| 78 | function newWeld(a, b, c0, c1) | |
| 79 | local w = i_n("ManualWeld", a)
| |
| 80 | w.Part0 = a; w.Part1 = b | |
| 81 | if c0 then w.C0 = c0 end | |
| 82 | if c1 then w.C1 = c1 end | |
| 83 | return w | |
| 84 | end | |
| 85 | ||
| 86 | function newAnim(id) | |
| 87 | local anim = i_n("Animation")
| |
| 88 | anim.AnimationId = "http://www.roblox.com/asset/?id="..id | |
| 89 | anim = hume:LoadAnimation(anim) | |
| 90 | return anim | |
| 91 | end | |
| 92 | ||
| 93 | function newSound(id, p, vol, pit, loop, por) | |
| 94 | local s = i_n("Sound", p)
| |
| 95 | s.SoundId = "rbxassetid://"..id | |
| 96 | s.Volume = vol; s.Pitch = pit | |
| 97 | s.Looped = loop; s.PlayOnRemove = por | |
| 98 | return s | |
| 99 | end | |
| 100 | ||
| 101 | -- Global Variables -- | |
| 102 | local ogdefWS = 16 | |
| 103 | local defWS = 16 | |
| 104 | local bdmg = 20 | |
| 105 | local combostep = 1 | |
| 106 | local combowait = 2 | |
| 107 | local combotime = tick() | |
| 108 | ||
| 109 | local equipped = false | |
| 110 | local active = false | |
| 111 | local running = false | |
| 112 | local jumping = false | |
| 113 | local lwoverride = false | |
| 114 | local softoverride = false | |
| 115 | local wsoverride = false | |
| 116 | ||
| 117 | local pausedanims = {}
| |
| 118 | local bAttacks = {}
| |
| 119 | local bAbilities = {}
| |
| 120 | local abilities = {
| |
| 121 | {["name"] = "Guard",
| |
| 122 | ["cd"] = 6, | |
| 123 | ["ccd"] = 0, | |
| 124 | ["key"] = "E", | |
| 125 | ["ready"] = true, | |
| 126 | }, | |
| 127 | {["name"] = "Upper-cutter",
| |
| 128 | ["cd"] = 12, | |
| 129 | ["ccd"] = 0, | |
| 130 | ["key"] = "Z", | |
| 131 | ["ready"] = true, | |
| 132 | }, | |
| 133 | {["name"] = "Bash",
| |
| 134 | ["cd"] = 7, | |
| 135 | ["ccd"] = 0, | |
| 136 | ["key"] = "X", | |
| 137 | ["ready"] = true, | |
| 138 | }, | |
| 139 | {["name"] = "Enrage",
| |
| 140 | ["cd"] = 17, | |
| 141 | ["ccd"] = 0, | |
| 142 | ["key"] = "C", | |
| 143 | ["ready"] = true, | |
| 144 | }, | |
| 145 | {["name"] = "Piercing Lunge",
| |
| 146 | ["cd"] = 35, | |
| 147 | ["ccd"] = 0, | |
| 148 | ["key"] = "V", | |
| 149 | ["ready"] = true, | |
| 150 | } | |
| 151 | } | |
| 152 | ||
| 153 | ----- Instances ------ | |
| 154 | local bdmg = i_n("NumberValue", script);bdmg.Value = 10
| |
| 155 | local atkspd = i_n("NumberValue", script);atkspd.Value = 1
| |
| 156 | local atkrange = i_n("NumberValue", script);atkrange.Value = 3
| |
| 157 | local critc = i_n("NumberValue", script);critc.Value = 25
| |
| 158 | local cancastab = i_n("BoolValue", script);cancastab.Name = "CanCastAbilities";cancastab.Value = true
| |
| 159 | local rage = Instance.new("ParticleEmitter", script)
| |
| 160 | rage.Name = "rage" | |
| 161 | rage.Rate = (60) | |
| 162 | rage.Speed = NumberRange.new(0,0) | |
| 163 | rage.VelocitySpread = (0) | |
| 164 | rage.Transparency = NumberSequence.new(1,.2) | |
| 165 | rage.LightEmission = (1) | |
| 166 | rage.Acceleration = v3(0,50,0) | |
| 167 | rage.Lifetime = NumberRange.new(.145,.145) | |
| 168 | rage.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4),NumberSequenceKeypoint.new(1,5)})
| |
| 169 | rage.Texture = "rbxassetid://347730682" | |
| 170 | rage.Rotation = NumberRange.new(-15,15) | |
| 171 | rage.RotSpeed = NumberRange.new(-25,25) | |
| 172 | local color1 = Color3.new(1,0,0) | |
| 173 | local color2 = Color3.new(0.5,0,0) | |
| 174 | rage.Color = ColorSequence.new(color1,color2) | |
| 175 | rage.Enabled = false | |
| 176 | ||
| 177 | local ragelight = i_n("PointLight", script)
| |
| 178 | ragelight.Name = "ragelight" | |
| 179 | ragelight.Color = c3(1,.02,0) | |
| 180 | ragelight.Brightness = 2 | |
| 181 | ragelight.Range = 8 | |
| 182 | ragelight.Shadows = true | |
| 183 | ragelight.Enabled = false | |
| 184 | ||
| 185 | local Electricity = Instance.new("ParticleEmitter", script)
| |
| 186 | Electricity.Name = "Electricity" | |
| 187 | Electricity.Rate = (80) | |
| 188 | Electricity.Speed = NumberRange.new(0,0) | |
| 189 | Electricity.VelocitySpread = (0) | |
| 190 | Electricity.Transparency = NumberSequence.new(0,0) | |
| 191 | Electricity.LightEmission = (1) | |
| 192 | Electricity.Lifetime = NumberRange.new(0.075,0.075) | |
| 193 | Electricity.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,1.15)})
| |
| 194 | Electricity.Texture = "rbxassetid://347730682" | |
| 195 | Electricity.Rotation = NumberRange.new(-360,360) | |
| 196 | Electricity.RotSpeed = NumberRange.new(-25,25) | |
| 197 | local color1 = Color3.new(1,.8,0.1) | |
| 198 | local color2 = Color3.new(1,.8,0.1) | |
| 199 | Electricity.Color = ColorSequence.new(color1,color2) | |
| 200 | Electricity.Enabled = false | |
| 201 | ||
| 202 | local dfunc = {
| |
| 203 | function(hitHumanoid, damage, owner, crit) | |
| 204 | damage = math.huge | |
| 205 | if hitHumanoid == owner then return end | |
| 206 | local debris = game:GetService("Debris")
| |
| 207 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=hitHumanoid.Parent.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 208 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 209 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 210 | ||
| 211 | -- ======================================================================================== | |
| 212 | if damage <= -1 then -- player is being healed | |
| 213 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 214 | t.Text = "+"..( math.abs( math.floor((damage))).."") | |
| 215 | t.TextColor3=BrickColor.new("Lime green").Color
| |
| 216 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 217 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 218 | s.SoundId="rbxassetid://535405197" | |
| 219 | s.Volume = 1 | |
| 220 | s.Pitch = 1.15 | |
| 221 | s:Play() | |
| 222 | hitHumanoid:TakeDamage(damage) | |
| 223 | debris:AddItem(s,1) | |
| 224 | debris:AddItem(p,1.45) | |
| 225 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 226 | -- ======================================================================================== | |
| 227 | ||
| 228 | -- ======================================================================================== | |
| 229 | elseif hitHumanoid.Parent:FindFirstChild("ForceField") ~= nil or hitHumanoid.Parent:FindFirstChild("Blocking") then -- player is blocking attack or has forcefield
| |
| 230 | t:TweenPosition(UDim2.new(0,0,-0.1,0),'Out','Sine',2) | |
| 231 | t.Text = "Blocked!" | |
| 232 | t.TextColor3=BrickColor.new("Really blue").Color
| |
| 233 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 234 | g.Size=UDim2.new(25,0,25,0) | |
| 235 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 236 | s.SoundId="rbxassetid://135436314" | |
| 237 | s.Volume = 0.25 | |
| 238 | s.Pitch = 0.825 | |
| 239 | s:Play() | |
| 240 | debris:AddItem(s,1) | |
| 241 | debris:AddItem(p,.95) | |
| 242 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 243 | -- ======================================================================================== | |
| 244 | ||
| 245 | -- ======================================================================================== | |
| 246 | elseif damage <= 0 or hitHumanoid.Parent:FindFirstChild("Dodging") then -- player takes 0 damage therefore dodging the attack
| |
| 247 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 248 | t.Text = "Dodge!" | |
| 249 | t.TextColor3=BrickColor.new("Ghost grey").Color
| |
| 250 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 251 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 252 | s.SoundId="rbxasset://sounds/swoosh.wav" | |
| 253 | s.Volume = 1 | |
| 254 | s.Pitch = 2 | |
| 255 | s:Play() | |
| 256 | debris:AddItem(s,1) | |
| 257 | debris:AddItem(p,.85) | |
| 258 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 259 | -- ======================================================================================== | |
| 260 | ||
| 261 | -- ======================================================================================== | |
| 262 | elseif crit then -- player dealt critical strike | |
| 263 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 264 | t.Text = "-"..( math.abs( math.floor((damage))).."!") | |
| 265 | t.TextColor3=BrickColor.new("Deep orange").Color
| |
| 266 | t.TextStrokeColor3=BrickColor.new("Maroon").Color
| |
| 267 | t.ZIndex=3 | |
| 268 | local a=Instance.new("ImageLabel", t)
| |
| 269 | a.Size = UDim2.new(1,0,1,0) | |
| 270 | a.BackgroundTransparency = 1 | |
| 271 | a.Image = "rbxassetid://649624738" | |
| 272 | a.ImageColor3 = BrickColor.new("Deep orange").Color
| |
| 273 | a.ZIndex=2 | |
| 274 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 275 | s.SoundId="rbxassetid://488886309" | |
| 276 | s.Volume = 1 | |
| 277 | s.Pitch = 2.35 | |
| 278 | s:Play() | |
| 279 | hitHumanoid:TakeDamage(damage) | |
| 280 | debris:AddItem(s,1) | |
| 281 | debris:AddItem(p,.85) | |
| 282 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;a.ImageTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 283 | -- ======================================================================================== | |
| 284 | ||
| 285 | -- ======================================================================================== | |
| 286 | elseif hitHumanoid.Parent:FindFirstChild("ArmorBroken") then -- player dealt more damage to this unit (double damage)
| |
| 287 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 288 | t.Text = "-"..( math.abs( math.floor((damage*2))).."!") | |
| 289 | t.TextColor3=BrickColor.new("Royal purple").Color
| |
| 290 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 291 | t.ZIndex=2 | |
| 292 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 293 | s.SoundId="rbxassetid://488886309" | |
| 294 | s.Volume = 1 | |
| 295 | s.Pitch = 2 | |
| 296 | s:Play() | |
| 297 | hitHumanoid:TakeDamage(damage*2) | |
| 298 | debris:AddItem(s,1) | |
| 299 | debris:AddItem(p,.85) | |
| 300 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 301 | -- ======================================================================================== | |
| 302 | ||
| 303 | -- ======================================================================================== | |
| 304 | elseif hitHumanoid.Parent:FindFirstChild("GuardUp") then -- player is taking less damage (gets dealt less)
| |
| 305 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 306 | t.Text = "-"..( math.abs( math.floor((damage/2))).."") | |
| 307 | t.TextColor3=BrickColor.new("Bright blue").Color
| |
| 308 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 309 | t.ZIndex=2 | |
| 310 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 311 | s.SoundId="rbxassetid://199149338" | |
| 312 | s.Volume = 1 | |
| 313 | s.Pitch = 1.1 | |
| 314 | s:Play() | |
| 315 | hitHumanoid:TakeDamage(damage/2) | |
| 316 | debris:AddItem(s,1) | |
| 317 | debris:AddItem(p,.85) | |
| 318 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 319 | -- ======================================================================================== | |
| 320 | ||
| 321 | -- ======================================================================================== | |
| 322 | elseif damage >= (hitHumanoid.MaxHealth * .25) then -- player dealt high amount of damage | |
| 323 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1) | |
| 324 | t.Text = "-"..( math.abs( math.floor((damage))).." !") | |
| 325 | t.TextColor3=BrickColor.new("Really red").Color
| |
| 326 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 327 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 328 | s.SoundId="rbxassetid://199149137" | |
| 329 | s.Volume = 0.5 | |
| 330 | s.Pitch = 1.25 | |
| 331 | s:Play() | |
| 332 | hitHumanoid:TakeDamage(damage) | |
| 333 | debris:AddItem(s,1) | |
| 334 | debris:AddItem(p,1) | |
| 335 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 336 | -- ======================================================================================== | |
| 337 | ||
| 338 | -- ======================================================================================== | |
| 339 | else -- player takes normal damage | |
| 340 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 341 | t.Text = "-"..( math.abs( math.floor((damage)))) | |
| 342 | t.TextColor3=BrickColor.new("Bright yellow").Color
| |
| 343 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 344 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 345 | s.SoundId="rbxassetid://199149137" | |
| 346 | s.Volume = 0.5 | |
| 347 | s.Pitch = 1 | |
| 348 | s:Play() | |
| 349 | hitHumanoid:TakeDamage(damage) | |
| 350 | debris:AddItem(s,1) | |
| 351 | debris:AddItem(p,.95) | |
| 352 | spawn(function()for i = 0,1,.2 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 353 | end | |
| 354 | end | |
| 355 | } | |
| 356 | ||
| 357 | local weapon = i_n("Model", char);weapon.Name = "Weapon"
| |
| 358 | ||
| 359 | local handl = newPart(i_n("Part"),"Handle",0.51, 1.36, 0.51,BrickColor.new("Maroon"), 0, 0, false, false, weapon)
| |
| 360 | local newmesh = i_n("CylinderMesh",handl)
| |
| 361 | handl.CFrame = cfn(-4.4, 1.02, 4.4) | |
| 362 | ||
| 363 | local pommel = newPart(i_n("Part"),"Pommel",0.34, 0.34, 0.51,BrickColor.new("Crimson"), 0, 0, false, false, weapon)
| |
| 364 | local newmesh = i_n("SpecialMesh",pommel);newmesh.MeshType = "Torso"; newmesh.Scale = v3(2,1,1)
| |
| 365 | pommel.CFrame = cfn(-4.4, 0.17, 4.4) | |
| 366 | pommel.Rotation = v3(180, 90, 0) | |
| 367 | ||
| 368 | local bladetip = newPart(i_n("Part"),"BladeTip",0.2, 0.2, 0.85,BrickColor.new("Really black"), 0, .3, false, false, weapon)
| |
| 369 | local newmesh = i_n("SpecialMesh",bladetip);newmesh.MeshType = "FileMesh";newmesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" ;newmesh.Scale = v3(0.235, 1.7, 0.604)
| |
| 370 | bladetip.CFrame = cfn(-4.4, 5.44, 4.4) | |
| 371 | ||
| 372 | local grip = newPart(i_n("Part"),"Grip",0.51, 1.19, 0.51,BrickColor.new("Maroon"), 0, 0, false, false, weapon)
| |
| 373 | local newmesh = i_n("SpecialMesh",grip);newmesh.MeshType = "Head"; newmesh.Scale = v3(1.2,1,1.2)
| |
| 374 | grip.CFrame = cfn(-4.4, 1.02, 4.4) | |
| 375 | ||
| 376 | local frontblade = newPart(i_n("Part"),"Blade",0.85, 0.17, 3.4,BrickColor.new("Really black"), 0, .3, false, false, weapon)
| |
| 377 | local newmesh = i_n("SpecialMesh",frontblade);newmesh.MeshType = "Torso"
| |
| 378 | frontblade.CFrame = cfn(-4.315, 3.74, 4.4) | |
| 379 | frontblade.Rotation = v3(-90, 0, -90) | |
| 380 | ||
| 381 | local backblade = newPart(i_n("Part"),"Part",0.85, 0.17, 3.4,BrickColor.new("Really black"), 0, .3, false, false, weapon)
| |
| 382 | local newmesh = i_n("SpecialMesh",backblade);newmesh.MeshType = "Torso"
| |
| 383 | backblade.CFrame = cfn(-4.485, 3.74, 4.4) | |
| 384 | backblade.Rotation = v3(-90, 0, 90) | |
| 385 | ||
| 386 | local hilt1 = newPart(i_n("Part"),"Part",0.68, 0.34, 0.51,BrickColor.new("Maroon"), 0, 0, false, false, weapon)
| |
| 387 | local newmesh = i_n("SpecialMesh",hilt1);newmesh.MeshType = "Torso"; newmesh.Scale = v3(2,1,1)
| |
| 388 | hilt1.CFrame = cfn(-4.4, 1.87, 4.4) | |
| 389 | hilt1.Rotation = v3(180,90, 0) | |
| 390 | ||
| 391 | local hilt2 = newPart(i_n("Part"),"Part",1.02, 0.2, 0.37,BrickColor.new("Maroon"), 0, 0, false, false, weapon)
| |
| 392 | local newmesh = i_n("SpecialMesh",hilt2);newmesh.MeshType = "Torso"; newmesh.Scale = v3(2,1,1)
| |
| 393 | hilt2.CFrame = cfn(-4.4, 1.87, 4.4) | |
| 394 | hilt2.Rotation = v3(180, 90, 0) | |
| 395 | ||
| 396 | local pe = Instance.new("ParticleEmitter", frontblade)
| |
| 397 | pe.Name = "dark" | |
| 398 | local col1 = BrickColor.new("Really black").Color
| |
| 399 | local col2 = BrickColor.new("Maroon").Color
| |
| 400 | pe.Color = ColorSequence.new(col1, col2) | |
| 401 | pe.LightEmission = 0.5 | |
| 402 | pe.Lifetime = NumberRange.new(1.5) | |
| 403 | pe.Speed = NumberRange.new(0.5) | |
| 404 | pe.SpreadAngle = Vector2.new(360, 360) | |
| 405 | pe.RotSpeed = NumberRange.new(20) | |
| 406 | pe.Rotation = NumberRange.new(0,180) | |
| 407 | pe.VelocityInheritance = 0.5 | |
| 408 | pe.LockedToPart = true | |
| 409 | pe.Rate = 250 | |
| 410 | pe.Texture = "http://www.roblox.com/asset/?id=246400798" | |
| 411 | pe.Size = NumberSequence.new(0.5) | |
| 412 | pe.Transparency = NumberSequence.new({
| |
| 413 | NumberSequenceKeypoint.new(0, 0), | |
| 414 | NumberSequenceKeypoint.new(1, 1) | |
| 415 | }) | |
| 416 | ||
| 417 | function weld(x, y) | |
| 418 | if x == y then return end | |
| 419 | local CJ = CFrame.new(x.Position) | |
| 420 | local w = Instance.new("ManualWeld")
| |
| 421 | w.Part0 = x | |
| 422 | w.Part1 = y | |
| 423 | w.C0 = x.CFrame:inverse() * CJ | |
| 424 | w.C1 = y.CFrame:inverse() * CJ | |
| 425 | w.Parent = x | |
| 426 | return w | |
| 427 | end | |
| 428 | ||
| 429 | local model = weapon | |
| 430 | ||
| 431 | for _,v in pairs(model:GetChildren()) do | |
| 432 | if v:IsA("BasePart") then
| |
| 433 | weld(model.Handle, v) | |
| 434 | end end | |
| 435 | ||
| 436 | local handle = weapon:WaitForChild("Handle")
| |
| 437 | local idletrack = newAnim(180435571) | |
| 438 | ||
| 439 | ----- New Instances ------ | |
| 440 | ||
| 441 | local backweld = newWeld(tors, handle) | |
| 442 | backweld.C0 = cfn(1.5, 1.5, .5) * cfa(0, math.rad(90), 0) * cfa(math.rad(-135), 0, 0) | |
| 443 | ||
| 444 | local grip = newWeld(rarm, nil, cfn(0, -.7, 0) * cfa(math.rad(-90), 0, 0)) | |
| 445 | ||
| 446 | local equipS = newSound(211059653, handle, 1, 1, false, false) | |
| 447 | local uneqS = newSound(166196557, handle, 1, 1, false, false) | |
| 448 | ||
| 449 | local slash1 = newSound(199145841, handle, 1, 1, false, false) | |
| 450 | local slash2 = newSound(199145841, handle, 1, 1.2, false, false) | |
| 451 | local slash3 = newSound(356422588, handle, 1, 1, false, false) | |
| 452 | local slash3 = newSound(356422588, handle, 1, 1.2, false, false) | |
| 453 | ||
| 454 | local skill1 = newSound(231917758, handle, 1, .85, false, false) | |
| 455 | local skill2 = newSound(2767090, handle, 1, .85, false, false) | |
| 456 | local skill3 = newSound(662614920,handle,1,1,false,false) | |
| 457 | local skill4 = newSound(2101137,handle,1,.45,false,false) | |
| 458 | local skill42 = newSound(540358153,handle,1,.7,false,false) | |
| 459 | ||
| 460 | ----- Animation Defaults ------ | |
| 461 | ||
| 462 | local stand = {
| |
| 463 | ["head"] = hw.C0, | |
| 464 | ["tors"] = tw.C1, | |
| 465 | ["rarm"] = raw.C0, | |
| 466 | ["larm"] = law.C0, | |
| 467 | ["rleg"] = rlw.C0, | |
| 468 | ["lleg"] = llw.C0, | |
| 469 | ["grip0"] = grip.C0, | |
| 470 | ["grip1"] = grip.C1 | |
| 471 | } | |
| 472 | ||
| 473 | local neutral = {
| |
| 474 | ["head"] = stand.head * cfa(0, 0, math.rad(-10)), | |
| 475 | ["tors"] = stand.tors * cfa(0, 0, math.rad(-10)), | |
| 476 | ["rarm"] = stand.rarm * cfa(math.rad(-15), math.rad(-25), math.rad(-5)), | |
| 477 | ["larm"] = stand.larm * cfa(math.rad(-10), 0, 0), | |
| 478 | ["rleg"] = stand.rleg * cfa(0, math.rad(-24), 0), | |
| 479 | ["lleg"] = stand.lleg * cfa(0, math.rad(8), 0), | |
| 480 | ["grip0"] = stand.grip0, | |
| 481 | ["grip1"] = stand.grip1 | |
| 482 | } | |
| 483 | ||
| 484 | local run = {
| |
| 485 | ["head"] = stand.head * cfa(math.rad(8), 0, 0), | |
| 486 | ["tors"] = stand.tors, | |
| 487 | ["rarm"] = stand.rarm * cfa(math.rad(-20), math.rad(-15), math.rad(-5)), | |
| 488 | ["larm"] = stand.larm * cfa(math.rad(-15), math.rad(-10), math.rad(-5)), | |
| 489 | ["rleg"] = stand.rleg, | |
| 490 | ["lleg"] = stand.lleg, | |
| 491 | ["grip0"] = stand.grip0, | |
| 492 | ["grip1"] = stand.grip1 * cfa(math.rad(15), 0, 0) | |
| 493 | } | |
| 494 | ||
| 495 | local jump = {
| |
| 496 | ["head"] = stand.head * cfa(math.rad(-15), 0, 0), | |
| 497 | ["tors"] = stand.tors, | |
| 498 | ["rarm"] = stand.rarm * cfa(0, 0, math.rad(60)), | |
| 499 | ["larm"] = stand.larm * cfa(math.rad(-24), 0, 0), | |
| 500 | ["rleg"] = stand.rleg * cfn(.5, 0, 0) * cfa(0, 0, math.rad(-15)), | |
| 501 | ["lleg"] = stand.lleg * cfn(-1, 1, 0) * cfa(0, 0, math.rad(15)), | |
| 502 | ["grip0"] = stand.grip0, | |
| 503 | ["grip1"] = stand.grip1 | |
| 504 | } | |
| 505 | ||
| 506 | local fall = {
| |
| 507 | ["head"] = stand.head * cfa(math.rad(15), 0, 0), | |
| 508 | ["tors"] = stand.tors, | |
| 509 | ["rarm"] = stand.rarm * cfn(0, -.5, .2) * cfa(math.rad(-70), 0, 0), | |
| 510 | ["larm"] = stand.larm * cfn(0, -.5, .2) * cfa(math.rad(-70), 0, 0), | |
| 511 | ["rleg"] = stand.rleg * cfa(0, 0, math.rad(9)), | |
| 512 | ["lleg"] = stand.lleg * cfn(-1, 1, 0) * cfa(0, 0, math.rad(15)), | |
| 513 | ["grip0"] = stand.grip0, | |
| 514 | ["grip1"] = stand.grip1 | |
| 515 | } | |
| 516 | ||
| 517 | local stunned = {
| |
| 518 | ["head"] = stand.head, | |
| 519 | ["tors"] = stand.tors * cfn(0, -2.25, 0) *cfa(math.rad(90),0,0), | |
| 520 | ["rarm"] = stand.rarm * cfn(0, -.5, .2) * cfa(math.rad(-40), 0, 0), | |
| 521 | ["larm"] = stand.larm * cfn(0, -.5, .2) * cfa(math.rad(-40), 0, 0), | |
| 522 | ["rleg"] = stand.rleg * cfa(math.rad(-15), 0, 0), | |
| 523 | ["lleg"] = stand.lleg * cfa( math.rad(-15), 0, 0), | |
| 524 | ["grip0"] = stand.grip0, | |
| 525 | ["grip1"] = stand.grip1 * cfa(math.rad(90),0,0) | |
| 526 | } | |
| 527 | ------ Primary Functions ------ | |
| 528 | ||
| 529 | ||
| 530 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 531 | ArtificialHB.Name = "Heartbeat" | |
| 532 | ||
| 533 | script:WaitForChild("Heartbeat")
| |
| 534 | ||
| 535 | ||
| 536 | --credit to saz/nym for this pacemaker | |
| 537 | frame = 1 / 60 | |
| 538 | tf = 0 | |
| 539 | allowframeloss = false | |
| 540 | tossremainder = false | |
| 541 | lastframe = tick() | |
| 542 | script.Heartbeat:Fire() | |
| 543 | ||
| 544 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 545 | tf = tf + s | |
| 546 | if tf >= frame then | |
| 547 | if allowframeloss then | |
| 548 | script.Heartbeat:Fire() | |
| 549 | lastframe = tick() | |
| 550 | else | |
| 551 | for i = 1, math.floor(tf / frame) do | |
| 552 | script.Heartbeat:Fire() | |
| 553 | end | |
| 554 | lastframe = tick() | |
| 555 | end | |
| 556 | if tossremainder then | |
| 557 | tf = 0 | |
| 558 | else | |
| 559 | tf = tf - frame * math.floor(tf / frame) | |
| 560 | end | |
| 561 | end | |
| 562 | end) | |
| 563 | ||
| 564 | function swait(num) | |
| 565 | if num == 0 or num == nil then | |
| 566 | ArtificialHB.Event:wait() | |
| 567 | else | |
| 568 | for i = 0, num do | |
| 569 | ArtificialHB.Event:wait() | |
| 570 | end | |
| 571 | end | |
| 572 | end | |
| 573 | ||
| 574 | function stopAnims() | |
| 575 | pausedanims = {}
| |
| 576 | ||
| 577 | for _,v in pairs(hume:GetPlayingAnimationTracks()) do v:Stop() | |
| 578 | table.insert(pausedanims, v) | |
| 579 | end end | |
| 580 | ||
| 581 | function resumeAnims() | |
| 582 | for _,v in pairs(pausedanims) do v:Play() | |
| 583 | end end | |
| 584 | ||
| 585 | function resetJoints() | |
| 586 | hw.C0 = stand.head; tw.C1 = stand.tors | |
| 587 | raw.C0 = stand.rarm; law.C0 = stand.larm | |
| 588 | rlw.C0 = stand.rleg; llw.C0 = stand.lleg | |
| 589 | grip.C0 = stand.grip0; grip.C1 = stand.grip1 | |
| 590 | end | |
| 591 | ||
| 592 | function equip() | |
| 593 | local t = 15 | |
| 594 | animS.Disabled = true; stopAnims() | |
| 595 | resetJoints() | |
| 596 | ||
| 597 | for i = 1, t do swait() | |
| 598 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(0, 0, math.rad(172)), (i/t)/2) | |
| 599 | law.C0 = law.C0:lerp(neutral.larm, i/t) | |
| 600 | hw.C0 = hw.C0:lerp(neutral.head, i/t) | |
| 601 | tw.C1 = tw.C1:lerp(neutral.tors, i/t) | |
| 602 | end | |
| 603 | ||
| 604 | backweld.Part1 = nil; grip.Part1 = handle | |
| 605 | idletrack:Play(); equipS:Play() | |
| 606 | end | |
| 607 | ||
| 608 | function unequip() | |
| 609 | local t = 15 | |
| 610 | ||
| 611 | lwoverride = true | |
| 612 | ||
| 613 | for i = 1, t do swait() | |
| 614 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(0, 0, math.rad(172)), (i/t)/2) | |
| 615 | law.C0 = law.C0:lerp(stand.larm, i/t) | |
| 616 | hw.C0 = hw.C0:lerp(stand.head, i/t) | |
| 617 | tw.C1 = tw.C1:lerp(stand.tors, i/t) | |
| 618 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 619 | llw.C0 = llw.C0:lerp(stand.lleg, i/t) | |
| 620 | end | |
| 621 | ||
| 622 | uneqS:Play() | |
| 623 | grip.Part1 = nil; backweld.Part1 = handle | |
| 624 | idletrack:Stop(); animS.Disabled = false | |
| 625 | resetJoints(); resumeAnims() | |
| 626 | lwoverride = false | |
| 627 | end | |
| 628 | ||
| 629 | function checkPartMag(list, range) | |
| 630 | local targets = {}
| |
| 631 | ||
| 632 | for _,v in pairs(list) do | |
| 633 | for _,x in pairs(workspace:GetChildren()) do | |
| 634 | local vhume = x:FindFirstChild("Humanoid")
| |
| 635 | if vhume and vhume:IsA("Humanoid") then
| |
| 636 | for _,y in pairs(x:GetChildren()) do | |
| 637 | if y:IsA("BasePart") and (v.Position - y.Position).magnitude <= range
| |
| 638 | then table.insert(targets, x); break end | |
| 639 | end end end end | |
| 640 | ||
| 641 | return targets | |
| 642 | end | |
| 643 | ||
| 644 | ||
| 645 | function checkPartMag2(list, range) | |
| 646 | local targets = {}
| |
| 647 | ||
| 648 | for _,v in pairs(list) do | |
| 649 | for _,x in pairs(workspace:GetChildren()) do | |
| 650 | local vhume = x:FindFirstChild("Humanoid")
| |
| 651 | if vhume and vhume:IsA("Humanoid") then
| |
| 652 | for _,y in pairs(x:GetChildren()) do | |
| 653 | if y:IsA("BasePart") and (v.Position - y.Position).magnitude <= range
| |
| 654 | then table.insert(targets, x); break end | |
| 655 | end end end end | |
| 656 | ||
| 657 | return targets | |
| 658 | end | |
| 659 | ||
| 660 | function checkPosMag(pos, range) | |
| 661 | local targets = {}
| |
| 662 | ||
| 663 | for _,x in pairs(workspace:GetChildren()) do | |
| 664 | local vhume = x:FindFirstChild("Humanoid")
| |
| 665 | if vhume and vhume:IsA("Humanoid") then
| |
| 666 | for _,y in pairs(x:GetChildren()) do | |
| 667 | if y:IsA("BasePart") and (pos - y.Position).magnitude <= range
| |
| 668 | then table.insert(targets, x) | |
| 669 | print(x.Name) end | |
| 670 | end end end | |
| 671 | ||
| 672 | return targets | |
| 673 | end | |
| 674 | ||
| 675 | function rollTheDice(chance, min, max) | |
| 676 | local gen = math.random(min, max) | |
| 677 | return gen <= chance | |
| 678 | end | |
| 679 | ||
| 680 | function strike(targ, dmg, critchance) | |
| 681 | local moddmg = math.floor(dmg) | |
| 682 | local crit = false | |
| 683 | ||
| 684 | if targ == char then return end | |
| 685 | ||
| 686 | local vhume = targ:FindFirstChild("Humanoid")
| |
| 687 | if vhume and vhume:IsA("Humanoid") then
| |
| 688 | moddmg = math.ceil(moddmg * (math.random(75, 150)/100)) | |
| 689 | ||
| 690 | if rollTheDice(critchance, 1, 100) then | |
| 691 | moddmg = moddmg * 2; crit = true | |
| 692 | end | |
| 693 | ||
| 694 | dfunc[1](vhume, moddmg, hume, crit) | |
| 695 | end end | |
| 696 | ||
| 697 | function cooldown(num) | |
| 698 | local ab = abilities[num] | |
| 699 | local now = tick() | |
| 700 | ||
| 701 | spawn(function() | |
| 702 | ab.ready = false | |
| 703 | ab.ccd = ab.cd | |
| 704 | ||
| 705 | while ab.ccd > 0 do swait() | |
| 706 | ||
| 707 | repeat swait() until (tick()-now) >= 1 | |
| 708 | or ab.ccd <= 0 | |
| 709 | ||
| 710 | if ab.ccd > 0 then ab.ccd = ab.ccd - 2000; now = tick() | |
| 711 | else break | |
| 712 | end end | |
| 713 | ||
| 714 | ab.ready = true | |
| 715 | end) | |
| 716 | end | |
| 717 | ||
| 718 | function attack() | |
| 719 | if combostep >= #bAttacks then combostep = 1 | |
| 720 | else combostep = combostep + 1 end | |
| 721 | ||
| 722 | combotime = tick(); bAttacks[combostep]() | |
| 723 | ||
| 724 | softoverride = false; lwoverride = false | |
| 725 | wsoverride = false; hume.WalkSpeed = defWS | |
| 726 | end | |
| 727 | ||
| 728 | function cast(num) | |
| 729 | local ab = abilities[num] | |
| 730 | local func = bAbilities[num] | |
| 731 | ||
| 732 | if ab.ready and func then | |
| 733 | cooldown(num); func() | |
| 734 | end end | |
| 735 | ||
| 736 | function knockback(targ, power, time) | |
| 737 | local vtors = targ:FindFirstChild("Torso")
| |
| 738 | if vtors and vtors.Parent then | |
| 739 | local bv = i_n("BodyVelocity", vtors)
| |
| 740 | bv.MaxForce = v3(math.huge,math.huge,math.huge) | |
| 741 | bv.Velocity = vtors.CFrame.lookVector * power | |
| 742 | game:GetService("Debris"):AddItem(bv, time)
| |
| 743 | end end | |
| 744 | ||
| 745 | function checkStatus(targ, status) | |
| 746 | local val = targ:FindFirstChild(status) | |
| 747 | if val and val:IsA("BoolValue") then
| |
| 748 | return true | |
| 749 | else return false | |
| 750 | end end | |
| 751 | ||
| 752 | function canMove() | |
| 753 | if checkStatus(char, "Stun") | |
| 754 | or checkStatus(char, "Knockback") | |
| 755 | then return true | |
| 756 | else return false | |
| 757 | end end | |
| 758 | ||
| 759 | -- Basic Attacks -- | |
| 760 | ||
| 761 | bAttacks = {
| |
| 762 | ------------------ | |
| 763 | function() | |
| 764 | local t = math.ceil(15/atkspd.Value) | |
| 765 | local hitdb = {}
| |
| 766 | ||
| 767 | for i = 1, t do swait() | |
| 768 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(12)), i/t) | |
| 769 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(24)), i/t) | |
| 770 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, .5, 0) * cfa(math.rad(15), 0, math.rad(172)), i/t) | |
| 771 | law.C0 = law.C0:lerp(stand.larm * cfa(0, math.rad(-30), math.rad(-70)), i/t) | |
| 772 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 773 | ||
| 774 | if not running then softoverride = true | |
| 775 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 776 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 777 | end | |
| 778 | ||
| 779 | if not active or checkStatus(char, "Stun") then break end | |
| 780 | ||
| 781 | end | |
| 782 | ||
| 783 | if active then t = math.ceil(10/atkspd.Value); slash1:Play() | |
| 784 | ||
| 785 | for i = 1, t do swait() | |
| 786 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(-12)), i/t) | |
| 787 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-24)), i/t) | |
| 788 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -1) * cfa(math.rad(30), 0, math.rad(45)), i/t) | |
| 789 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-45), 0, math.rad(30)), i/t) | |
| 790 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(80), 0, 0), i/t) | |
| 791 | ||
| 792 | if not running then softoverride = true | |
| 793 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0) * cfa(0, math.rad(-24), 0), i/t) | |
| 794 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(15)), i/t) | |
| 795 | end | |
| 796 | ||
| 797 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 798 | if not hitdb[v] then hitdb[v] = true | |
| 799 | strike(v, bdmg.Value, critc.Value) | |
| 800 | end end | |
| 801 | ||
| 802 | if not active or checkStatus(char, "Stun") then break end | |
| 803 | ||
| 804 | end end | |
| 805 | end, | |
| 806 | ------------------ | |
| 807 | function() | |
| 808 | local t = math.ceil(15/atkspd.Value) | |
| 809 | local hitdb = {}
| |
| 810 | ||
| 811 | for i = 1, t do swait() | |
| 812 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(-22)), i/t) | |
| 813 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-45)), i/t) | |
| 814 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -1.8) * cfa(math.rad(-90), 0, math.rad(135)), i/t) | |
| 815 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), 0, math.rad(-30)), i/t) | |
| 816 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 817 | ||
| 818 | if not running then softoverride = true | |
| 819 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0), i/t) | |
| 820 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(30)), i/t) | |
| 821 | end | |
| 822 | ||
| 823 | if not active then break end | |
| 824 | end | |
| 825 | ||
| 826 | if active then t = math.ceil(10/atkspd.Value); slash2:Play() | |
| 827 | ||
| 828 | for i = 1, t do swait() | |
| 829 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(15)), i/t) | |
| 830 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(30)), i/t) | |
| 831 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, -.5, .5) * cfa(math.rad(-90), 0, 0), i/t) | |
| 832 | law.C0 = law.C0:lerp(stand.larm * cfn(0, 0, .2) * cfa(math.rad(-80), 0, math.rad(-15)), i/t) | |
| 833 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 834 | ||
| 835 | if not running then softoverride = true | |
| 836 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, math.rad(-30), 0), i/t) | |
| 837 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(30), 0), i/t) | |
| 838 | end | |
| 839 | ||
| 840 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 841 | if not hitdb[v] then hitdb[v] = true | |
| 842 | strike(v, bdmg.Value, critc.Value) | |
| 843 | end end | |
| 844 | ||
| 845 | if not active then break end | |
| 846 | end end | |
| 847 | end, | |
| 848 | ------------------ | |
| 849 | function() | |
| 850 | local t = math.ceil(15/atkspd.Value) | |
| 851 | local hitdb = {}
| |
| 852 | ||
| 853 | for i = 1, t do swait() | |
| 854 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(60)), i/t) | |
| 855 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(70)), i/t) | |
| 856 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(-30), math.rad(50), math.rad(-30)), i/t) | |
| 857 | law.C0 = law.C0:lerp(stand.larm * cfn(0, 0, -1.5) * cfa(math.rad(80), 0, math.rad(-30)), i/t) | |
| 858 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 859 | ||
| 860 | if not running then softoverride = true | |
| 861 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, 0, math.rad(-30)), i/t) | |
| 862 | llw.C0 = llw.C0:lerp(stand.lleg * cfn(-.8, 0, 0), i/t) | |
| 863 | end | |
| 864 | ||
| 865 | if not active then break end | |
| 866 | end | |
| 867 | ||
| 868 | if active then t = math.ceil(10/atkspd.Value); slash2:Play() | |
| 869 | ||
| 870 | for i = 1, t do swait() | |
| 871 | hw.C0 = hw.C0:lerp(stand.head, i/t) | |
| 872 | tw.C1 = tw.C1:lerp(stand.tors, i/t) | |
| 873 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -.5) * cfa(0, 0, math.rad(90)), i/t) | |
| 874 | law.C0 = law.C0:lerp(stand.larm * cfn(-.8, 0, -1.6) * cfa(0, math.rad(-30), math.rad(-90)), i/t) | |
| 875 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 876 | ||
| 877 | if not running then softoverride = true | |
| 878 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0), i/t) | |
| 879 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(30)), i/t) | |
| 880 | end | |
| 881 | ||
| 882 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 883 | if not hitdb[v] then hitdb[v] = true | |
| 884 | strike(v, bdmg.Value, critc.Value) | |
| 885 | end end | |
| 886 | ||
| 887 | if not active then break end | |
| 888 | end end | |
| 889 | end, | |
| 890 | ------------------ | |
| 891 | function() | |
| 892 | local t = math.ceil(10/atkspd.Value) | |
| 893 | local hitdb = {}
| |
| 894 | ||
| 895 | lwoverride = true | |
| 896 | wsoverride = true | |
| 897 | hume.WalkSpeed = 0 | |
| 898 | ||
| 899 | for i = 1, t do swait() | |
| 900 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(-22)), i/t) | |
| 901 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-45)), i/t) | |
| 902 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -1.8) * cfa(math.rad(-90), 0, math.rad(135)), i/t) | |
| 903 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), 0, math.rad(-30)), i/t) | |
| 904 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 905 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(1, 1, 0), i/t) | |
| 906 | llw.C0 = llw.C0:lerp(stand.lleg, i/t) | |
| 907 | ||
| 908 | if not active or checkStatus(char, "Stun") then break end | |
| 909 | ||
| 910 | end | |
| 911 | ||
| 912 | if active then t = math.ceil(40/atkspd.Value); slash3:Play() | |
| 913 | local angle = 0 | |
| 914 | ||
| 915 | for i = 1, t do swait() | |
| 916 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(15)), i/t) | |
| 917 | tw.C1 = stand.tors * cfa(0, 0, math.rad(750 * (i/t))) | |
| 918 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, -.5, .5) * cfa(math.rad(-90), 0, 0), i/t) | |
| 919 | law.C0 = law.C0:lerp(stand.larm * cfn(0, 0, .2) * cfa(math.rad(-80), 0, math.rad(-15)), i/t) | |
| 920 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 921 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(1, 1, 0), i/t) | |
| 922 | llw.C0 = llw.C0:lerp(stand.lleg, i/t) | |
| 923 | hrp.Velocity = hrp.CFrame.lookVector * 30 | |
| 924 | angle = angle + (750/t) | |
| 925 | ||
| 926 | if angle >= 330 and i~=t then slash3:Play(); angle = 0 | |
| 927 | end | |
| 928 | ||
| 929 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 930 | if not hitdb[v] then hitdb[v] = true; strike(v, bdmg.Value, critc.Value) | |
| 931 | spawn(function() wait(.15); hitdb[v] = false end) | |
| 932 | end end | |
| 933 | ||
| 934 | if not active then break end | |
| 935 | end end | |
| 936 | end, | |
| 937 | ------------------ | |
| 938 | } | |
| 939 | ||
| 940 | -- Abilities -- | |
| 941 | ||
| 942 | bAbilities = {
| |
| 943 | ||
| 944 | function(E) | |
| 945 | ||
| 946 | local t = 90 | |
| 947 | ||
| 948 | local b= i_n("BoolValue",char);b.Name="Blocking";game:GetService("Debris"):AddItem(b,1.65)
| |
| 949 | defWS = 8 | |
| 950 | ||
| 951 | for i = 1, t do swait() | |
| 952 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(17),0,0), i/t) | |
| 953 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 954 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(-15),0,math.rad(90)), i/t) | |
| 955 | law.C0 = law.C0:lerp(stand.larm * cfn(-.3,-0.25,-1.95) * cfa(math.rad(45),math.rad(-40), math.rad(-80)), i/t) | |
| 956 | grip.C1 = grip.C1:lerp(stand.grip1 * cfn(0.25,0,0)* cfa(0,math.rad(90), math.rad(-110)), i/t) | |
| 957 | ||
| 958 | if not running then softoverride = true | |
| 959 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 960 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 961 | end | |
| 962 | ||
| 963 | if not active or checkStatus(char, "Stun") then break end | |
| 964 | ||
| 965 | end | |
| 966 | defWS = ogdefWS | |
| 967 | ||
| 968 | end, | |
| 969 | ||
| 970 | function(Z) | |
| 971 | ||
| 972 | local t = 10 | |
| 973 | local hitdb = {}
| |
| 974 | local exp = coroutine.wrap(function() | |
| 975 | local Explosion = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Daisy orange"), 0.4, 0, true, false, workspace)
| |
| 976 | local Mesh = i_n("SpecialMesh",Explosion);Mesh.Scale=v3(4,0.75,4);Mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 977 | Explosion.CFrame = char.HumanoidRootPart.CFrame * cfn(0,-1.25,0)* cfa(math.rad(-180),0,0) | |
| 978 | repeat | |
| 979 | Mesh.Scale = Mesh.Scale + v3(.75,.175,.75) | |
| 980 | Explosion.Transparency = Explosion.Transparency + .05 | |
| 981 | swait() | |
| 982 | until Explosion.Transparency >= 1 | |
| 983 | Explosion:Destroy() | |
| 984 | end) | |
| 985 | ||
| 986 | for i = 1, t do swait() | |
| 987 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-15),0,0), i/t) | |
| 988 | tw.C1 = tw.C1:lerp(stand.tors * cfn(0,-.1,0) * cfa(math.rad(-25),0,0), i/t) | |
| 989 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(0, math.rad(21), math.rad(64)), i/t) | |
| 990 | law.C0 = law.C0:lerp(stand.larm * cfn(0,-.3,-1.45)* cfa(0, math.rad(-53), math.rad(-70)), i/t) | |
| 991 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-180), 0, 0), i/t) | |
| 992 | ||
| 993 | if not running then softoverride = true | |
| 994 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 995 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 996 | end | |
| 997 | ||
| 998 | if not active or checkStatus(char, "Stun") then break end | |
| 999 | ||
| 1000 | end | |
| 1001 | ||
| 1002 | local t = 25 | |
| 1003 | ||
| 1004 | defWS = 0 | |
| 1005 | lwoverride = true | |
| 1006 | wsoverride = true | |
| 1007 | skill1:Play() | |
| 1008 | exp() | |
| 1009 | local bv = i_n("BodyVelocity", char.HumanoidRootPart);bv.MaxForce=v3(math.huge,math.huge,math.huge);bv.Velocity=v3(0,95,0);game:GetService("Debris"):AddItem(bv,.075)
| |
| 1010 | for i = 1, t do swait() | |
| 1011 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-17),0,0), i/t) | |
| 1012 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1013 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, .5, 0) * cfa(0, math.rad(23), math.rad(172)), i/t) | |
| 1014 | law.C0 = law.C0:lerp(stand.larm * cfn(0,0,-1.45)* cfa(0, math.rad(-53), math.rad(-143)), i/t) | |
| 1015 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-180), 0, 0), i/t) | |
| 1016 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1017 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1018 | ||
| 1019 | for _,v in pairs(checkPartMag({weapon.Blade}, 6)) do
| |
| 1020 | if not hitdb[v] then hitdb[v] = true | |
| 1021 | strike(v, bdmg.Value + 5, 0) | |
| 1022 | if v.Name~=plr.Name then | |
| 1023 | local bv = i_n("BodyVelocity", v.Torso);bv.MaxForce=v3(math.huge,math.huge,math.huge);bv.Velocity=v3(0,85,0);game:GetService("Debris"):AddItem(bv,.1)
| |
| 1024 | end end end | |
| 1025 | ||
| 1026 | if not active or checkStatus(char, "Stun") then break end | |
| 1027 | ||
| 1028 | end | |
| 1029 | ||
| 1030 | defWS = ogdefWS | |
| 1031 | end, | |
| 1032 | ||
| 1033 | function(X) | |
| 1034 | ||
| 1035 | local t = 15 | |
| 1036 | local hitdb = {}
| |
| 1037 | lwoverride = true | |
| 1038 | wsoverride = true | |
| 1039 | defWS = 0 | |
| 1040 | ||
| 1041 | local exp = coroutine.wrap(function() | |
| 1042 | local Explosion = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Ghost grey"), .4, 0, true, false, workspace)
| |
| 1043 | local Mesh = i_n("SpecialMesh",Explosion);Mesh.Scale=v3(3,4,3);Mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 1044 | Explosion.CFrame = char.HumanoidRootPart.CFrame * cfa(math.rad(45),0,0) | |
| 1045 | local bv = i_n("BodyVelocity", hrp); bv.MaxForce = v3(math.huge,math.huge,math.huge);bv.Velocity = hrp.CFrame.lookVector * 60
| |
| 1046 | game:GetService("Debris"):AddItem(bv,.15)
| |
| 1047 | repeat | |
| 1048 | Mesh.Scale = Mesh.Scale + v3(.75,.25,.75) | |
| 1049 | Explosion.Transparency = Explosion.Transparency + .05 | |
| 1050 | swait() | |
| 1051 | until Explosion.Transparency >= 1 | |
| 1052 | Explosion:Destroy() | |
| 1053 | end) | |
| 1054 | ||
| 1055 | exp() | |
| 1056 | skill2:Play() | |
| 1057 | for i = 1, t do swait() | |
| 1058 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, math.rad(-10), math.rad(-90)), i/t) | |
| 1059 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-90)), i/t) | |
| 1060 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0,-0.35,0.45)* cfa(math.rad(-90),0,math.rad(90)), i/t) | |
| 1061 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-45),0,0), i/t) | |
| 1062 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-12),0,0), i/t) | |
| 1063 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(math.rad(12),0,0), i/t) | |
| 1064 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(math.rad(-18),0,0), i/t) | |
| 1065 | ||
| 1066 | --[[if not running then softoverride = true | |
| 1067 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1068 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1069 | end | |
| 1070 | --]] | |
| 1071 | for _,v in pairs(checkPartMag({weapon.Pommel}, 3)) do
| |
| 1072 | if not hitdb[v] then hitdb[v] = true | |
| 1073 | strike(v, bdmg.Value + 1.5, 0) | |
| 1074 | if v.Name~=plr.Name then | |
| 1075 | local bv =i_n("BoolValue", v);bv.Name = "ArmorBroken";game:GetService("Debris"):AddItem(bv,2)
| |
| 1076 | end | |
| 1077 | end end | |
| 1078 | ||
| 1079 | if not active or checkStatus(char, "Stun") then break end | |
| 1080 | ||
| 1081 | end | |
| 1082 | defWS = ogdefWS | |
| 1083 | end, | |
| 1084 | ||
| 1085 | function(C) | |
| 1086 | ||
| 1087 | local t = 20 | |
| 1088 | local hitdb = {}
| |
| 1089 | local exp = coroutine.wrap(function() | |
| 1090 | local Explosion = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Bright red"), 0, 0, true, false, workspace)
| |
| 1091 | local Mesh = i_n("SpecialMesh",Explosion);Mesh.Scale=v3(3,4,3);Mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 1092 | Explosion.CFrame = char.HumanoidRootPart.CFrame * cfn(0,-1.25,0)* cfa(0,0,0) | |
| 1093 | repeat | |
| 1094 | Mesh.Scale = Mesh.Scale + v3(.75,.25,.75) | |
| 1095 | Explosion.Transparency = Explosion.Transparency + .05 | |
| 1096 | swait() | |
| 1097 | until Explosion.Transparency >= 1 | |
| 1098 | Explosion:Destroy() | |
| 1099 | end) | |
| 1100 | ||
| 1101 | local atkspdbuf = coroutine.wrap(function() | |
| 1102 | atkspd.Value = atkspd.Value * 25^25*25 | |
| 1103 | critc.Value = critc.Value + 20 | |
| 1104 | local cln = script.rage:Clone() | |
| 1105 | cln.Parent = char.Torso | |
| 1106 | cln.Enabled = true | |
| 1107 | local cln2 = script.ragelight:Clone() | |
| 1108 | cln2.Parent = char.Torso | |
| 1109 | cln2.Enabled = true | |
| 1110 | defWS = defWS * 1.45 | |
| 1111 | wait(5.85) | |
| 1112 | cln.Enabled = false | |
| 1113 | wait(.15) | |
| 1114 | cln:Destroy() | |
| 1115 | cln2:Destroy() | |
| 1116 | defWS = ogdefWS | |
| 1117 | atkspd.Value = atkspd.Value / 1.1 | |
| 1118 | critc.Value = critc.Value - 1 | |
| 1119 | end) | |
| 1120 | ||
| 1121 | for i = 1, t do swait() | |
| 1122 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(12), 0, 0), i/t) | |
| 1123 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1124 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(30),math.rad(45),math.rad(90)), i/t) | |
| 1125 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(30),math.rad(-45),math.rad(-90)), i/t) | |
| 1126 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(0,0,0), i/t) | |
| 1127 | ||
| 1128 | if not running then softoverride = true | |
| 1129 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1130 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1131 | end | |
| 1132 | ||
| 1133 | if not active or checkStatus(char, "Stun") then break end | |
| 1134 | ||
| 1135 | end | |
| 1136 | ||
| 1137 | if active then skill3:Play();exp();atkspdbuf() | |
| 1138 | ||
| 1139 | for i = 1, t do swait() | |
| 1140 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-2), 0, 0), i/t) | |
| 1141 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1142 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(-0.5,-0.5,0) * cfa(math.rad(30),math.rad(45),math.rad(120)), i/t) | |
| 1143 | law.C0 = law.C0:lerp(stand.larm * cfn(0.5,-0.5,0) * cfa(math.rad(30),math.rad(-45),math.rad(-120)), i/t) | |
| 1144 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(0,0,0), i/t) | |
| 1145 | ||
| 1146 | if not running then softoverride = true | |
| 1147 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1148 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1149 | end | |
| 1150 | ||
| 1151 | if not active or checkStatus(char, "Stun") then break end | |
| 1152 | ||
| 1153 | end | |
| 1154 | ||
| 1155 | ||
| 1156 | end | |
| 1157 | end, | |
| 1158 | ||
| 1159 | function(V) | |
| 1160 | ||
| 1161 | lwoverride = true | |
| 1162 | wsoverride = true | |
| 1163 | defWS = 0 | |
| 1164 | local t = 120 | |
| 1165 | local hitdb = {}
| |
| 1166 | ||
| 1167 | local Trail = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Institutional white"), 1, 0, true, false, workspace);game:GetService("Debris"):AddItem(Trail,3)
| |
| 1168 | ||
| 1169 | local emitr = script.Electricity:Clone();emitr.Parent = weapon.Blade; emitr.Enabled = true; game:GetService("Debris"):AddItem(emitr,1.95)
| |
| 1170 | local bladtrail = coroutine.wrap(function() | |
| 1171 | Trail.Material = "Neon" | |
| 1172 | Trail.Size = v3(25, 0.5, 0.5) | |
| 1173 | Trail.Transparency = 0 | |
| 1174 | local Mesh = i_n("SpecialMesh",Trail);Mesh.Scale=v3(1,1,1);Mesh.MeshType = "Sphere"
| |
| 1175 | Trail.CFrame = char.HumanoidRootPart.CFrame * cfn(0,0,0)* cfa(0,math.rad(90),0) | |
| 1176 | local dumbtp = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Institutional white"), 1, 0, true, false, workspace);game:GetService("Debris"):AddItem(dumbtp,.1)
| |
| 1177 | dumbtp.CFrame = char.HumanoidRootPart.CFrame *cfn(0,0,-15) | |
| 1178 | char.HumanoidRootPart.CFrame = dumbtp.CFrame | |
| 1179 | repeat | |
| 1180 | Trail.Size = Trail.Size + v3(.125,.025,.025) | |
| 1181 | Trail.Transparency = Trail.Transparency + .025 | |
| 1182 | swait() | |
| 1183 | until Trail.Transparency >= 1 | |
| 1184 | Trail:Destroy() | |
| 1185 | end) | |
| 1186 | skill4:Play() | |
| 1187 | for i = 1, t do swait() | |
| 1188 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-22), 0, 0), i/t) | |
| 1189 | tw.C1 = tw.C1:lerp(stand.tors * cfn(0,0,0.65) *cfa(math.rad(-25), 0, 0), i/t) | |
| 1190 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(-85),0,math.rad(36)), i/t) | |
| 1191 | law.C0 = law.C0:lerp(stand.larm * cfn(-0.25,0.5,-1.85) *cfa(math.rad(90), 0, math.rad(-30)), i/t) | |
| 1192 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(30), 0, math.rad(20)), i/t) | |
| 1193 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.85, 1, 0) * cfa(0,0,math.rad(30)), i/t) | |
| 1194 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0,0,math.rad(15)), i/t) | |
| 1195 | ||
| 1196 | if not active or checkStatus(char, "Stun") then break end | |
| 1197 | ||
| 1198 | end | |
| 1199 | ||
| 1200 | local t = 15 | |
| 1201 | bladtrail() | |
| 1202 | skill42:Play() | |
| 1203 | ||
| 1204 | for i = 1, t do swait() | |
| 1205 | hw.C0 = hw.C0:lerp(stand.head, i/t) | |
| 1206 | tw.C1 = tw.C1:lerp(stand.tors, i/t) | |
| 1207 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -.5) * cfa(0, 0, math.rad(90)), i/t) | |
| 1208 | law.C0 = law.C0:lerp(stand.larm * cfn(-.8, 0, -1.6) * cfa(0, math.rad(-30), math.rad(-90)), i/t) | |
| 1209 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 1210 | ||
| 1211 | if not running then softoverride = true | |
| 1212 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0), i/t) | |
| 1213 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(30)), i/t) | |
| 1214 | end | |
| 1215 | ||
| 1216 | for _,v in pairs(checkPartMag({Trail}, 20)) do
| |
| 1217 | if not hitdb[v] then hitdb[v] = true | |
| 1218 | strike(v, bdmg.Value + 10, 0) | |
| 1219 | end end | |
| 1220 | ||
| 1221 | ||
| 1222 | if not active or checkStatus(char, "Stun") then break end | |
| 1223 | ||
| 1224 | end | |
| 1225 | ||
| 1226 | defWS = ogdefWS | |
| 1227 | end | |
| 1228 | ||
| 1229 | } | |
| 1230 | ||
| 1231 | -- coroutines | |
| 1232 | ---------------------------------------------- | |
| 1233 | ||
| 1234 | ---------------------------------------------- | |
| 1235 | local runmanage = spawn(function() | |
| 1236 | while true do swait() | |
| 1237 | ||
| 1238 | local tvel = (hrp.Velocity * v3(1, 0, 1)).magnitude | |
| 1239 | local groundcheck = Ray.new(hrp.Position, ((hrp.CFrame.p - Vector3.new(0, 1, 0)) - hrp.CFrame.p).unit * 4) | |
| 1240 | local hit = workspace:FindPartOnRay(groundcheck, char) | |
| 1241 | ||
| 1242 | if hit then | |
| 1243 | if jumping then jumping = false; end | |
| 1244 | else jumping = true | |
| 1245 | end | |
| 1246 | ||
| 1247 | if tvel > 2 then | |
| 1248 | ||
| 1249 | if not running then running = true; softoverride = false end | |
| 1250 | elseif running then running = false | |
| 1251 | end | |
| 1252 | ||
| 1253 | if (wsoverride or lwoverride) and not active then | |
| 1254 | wsoverride = false; lwoverride = false | |
| 1255 | end | |
| 1256 | ||
| 1257 | if not wsoverride then | |
| 1258 | hume.WalkSpeed = defWS | |
| 1259 | end end end) | |
| 1260 | ---------------------------------------------- | |
| 1261 | local runanim = spawn(function() | |
| 1262 | while true do swait() | |
| 1263 | local vtvel = math.abs(hrp.Velocity.Y) | |
| 1264 | local t = 20 | |
| 1265 | ||
| 1266 | if equipped and not active then | |
| 1267 | ||
| 1268 | if jumping then | |
| 1269 | ||
| 1270 | if hrp.Velocity.Y > 1 then for i = 1, t do swait() | |
| 1271 | raw.C0 = raw.C0:lerp(jump.rarm, (i/t)/2) | |
| 1272 | law.C0 = law.C0:lerp(jump.larm, (i/t)/2) | |
| 1273 | hw.C0 = hw.C0:lerp(jump.head, (i/t)/2) | |
| 1274 | tw.C1 = tw.C1:lerp(jump.tors, (i/t)/2) | |
| 1275 | grip.C1 = grip.C1:lerp(jump.grip1, (i/t)/2) | |
| 1276 | grip.C0 = grip.C0:lerp(jump.grip0, (i/t)/2) | |
| 1277 | if not jumping or active or hrp.Velocity.Y < 1 then | |
| 1278 | break end end | |
| 1279 | ||
| 1280 | else for i = 1, t do swait() | |
| 1281 | raw.C0 = raw.C0:lerp(fall.rarm, (i/t)/2) | |
| 1282 | law.C0 = law.C0:lerp(fall.larm, (i/t)/2) | |
| 1283 | hw.C0 = hw.C0:lerp(fall.head, (i/t)/2) | |
| 1284 | tw.C1 = tw.C1:lerp(fall.tors, (i/t)/2) | |
| 1285 | grip.C1 = grip.C1:lerp(fall.grip1, (i/t)/2) | |
| 1286 | grip.C0 = grip.C0:lerp(fall.grip0, (i/t)/2) | |
| 1287 | if not jumping or active or hrp.Velocity.Y > 1 then | |
| 1288 | break end end end | |
| 1289 | ||
| 1290 | elseif running then for i = 1, t do swait() | |
| 1291 | raw.C0 = raw.C0:lerp(run.rarm, (i/t)/2) | |
| 1292 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), math.rad(10), 0), (i/t)/2) | |
| 1293 | hw.C0 = hw.C0:lerp(run.head, (i/t)/2) | |
| 1294 | tw.C1 = tw.C1:lerp(run.tors, (i/t)/2) | |
| 1295 | grip.C1 = grip.C1:lerp(run.grip1, (i/t)/2) | |
| 1296 | grip.C0 = grip.C0:lerp(run.grip0, (i/t)/2) | |
| 1297 | if not running or jumping or active then break end | |
| 1298 | end | |
| 1299 | ||
| 1300 | for i = 1, t do swait() | |
| 1301 | raw.C0 = raw.C0:lerp(run.rarm, (i/t)/2) | |
| 1302 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), math.rad(10),0), (i/t)/2) | |
| 1303 | hw.C0 = hw.C0:lerp(run.head, (i/t)/2) | |
| 1304 | tw.C1 = tw.C1:lerp(run.tors, (i/t)/2) | |
| 1305 | grip.C1 = grip.C1:lerp(run.grip1, (i/t)/2) | |
| 1306 | grip.C0 = grip.C0:lerp(run.grip0, (i/t)/2) | |
| 1307 | if not running or jumping or active then break end | |
| 1308 | end | |
| 1309 | ||
| 1310 | else t = 60 | |
| 1311 | for i = 1, t do swait() | |
| 1312 | raw.C0 = raw.C0:lerp(neutral.rarm, i/t) | |
| 1313 | law.C0 = law.C0:lerp(neutral.larm, i/t) | |
| 1314 | hw.C0 = hw.C0:lerp(neutral.head, i/t) | |
| 1315 | tw.C1 = tw.C1:lerp(neutral.tors, i/t) | |
| 1316 | grip.C1 = grip.C1:lerp(neutral.grip1, (i/t)/2) | |
| 1317 | grip.C0 = grip.C0:lerp(neutral.grip0, (i/t)/2) | |
| 1318 | if running or jumping or active then break end | |
| 1319 | end end end end end) | |
| 1320 | ---------------------------------------------- | |
| 1321 | local legwalk = spawn(function() | |
| 1322 | while true do swait() | |
| 1323 | local t = math.ceil(300/hume.WalkSpeed) | |
| 1324 | local t2 = 20 | |
| 1325 | ||
| 1326 | if equipped and not (lwoverride or softoverride) then | |
| 1327 | ||
| 1328 | if jumping then | |
| 1329 | ||
| 1330 | if hrp.Velocity.Y > 1 then for i = 1, t2 do swait() | |
| 1331 | rlw.C0 = rlw.C0:lerp(jump.rleg, i/t2) | |
| 1332 | llw.C0 = llw.C0:lerp(jump.lleg, i/t2) | |
| 1333 | if not jumping or lwoverride or softoverride | |
| 1334 | or hrp.Velocity.Y < 1 then break end | |
| 1335 | end | |
| 1336 | ||
| 1337 | else for i = 1, t2 do swait() | |
| 1338 | rlw.C0 = rlw.C0:lerp(fall.rleg, i/t2) | |
| 1339 | llw.C0 = llw.C0:lerp(fall.lleg, i/t2) | |
| 1340 | if not jumping or lwoverride or softoverride | |
| 1341 | or hrp.Velocity.Y > 1 then break end | |
| 1342 | end end | |
| 1343 | ||
| 1344 | elseif running then for i = 1, t do swait() | |
| 1345 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, 0, math.rad(-40)), (i/t)/2) | |
| 1346 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(-40)), (i/t)/2) | |
| 1347 | if not running or jumping or lwoverride or softoverride then break end | |
| 1348 | end | |
| 1349 | ||
| 1350 | if running and not jumping then for i = 1, t do swait() | |
| 1351 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, 0, math.rad(40)), (i/t)/2) | |
| 1352 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(40)), (i/t)/2) | |
| 1353 | if not running or lwoverride or softoverride then break end | |
| 1354 | end end | |
| 1355 | ||
| 1356 | else for i = 1, t do swait() | |
| 1357 | rlw.C0 = rlw.C0:lerp(neutral.rleg, i/t) | |
| 1358 | llw.C0 = llw.C0:lerp(neutral.lleg, i/t) | |
| 1359 | if running or jumping or lwoverride or softoverride then break end | |
| 1360 | end end | |
| 1361 | ||
| 1362 | elseif not equipped then | |
| 1363 | rlw.C0 = stand.rleg; llw.C0 = stand.lleg | |
| 1364 | end end end) | |
| 1365 | ---------------------------------------------- | |
| 1366 | local combomanage = spawn(function() | |
| 1367 | while true do swait() | |
| 1368 | if (tick()-combotime)>=combowait | |
| 1369 | and not active then combostep = 0 | |
| 1370 | end end | |
| 1371 | end) | |
| 1372 | ---------------------------------------------- | |
| 1373 | -- Input Events | |
| 1374 | ||
| 1375 | mouse.Button1Down:connect(function() | |
| 1376 | if equipped and not active then active = true | |
| 1377 | attack(); active = false | |
| 1378 | end end) | |
| 1379 | ||
| 1380 | mouse.KeyDown:connect(function(key) | |
| 1381 | key = key:lower() | |
| 1382 | ||
| 1383 | for i,v in ipairs(abilities) do | |
| 1384 | if key == v.key:lower() then | |
| 1385 | if equipped and script.CanCastAbilities.Value == true and not active then | |
| 1386 | active = true; cast(i); active = false | |
| 1387 | end end end | |
| 1388 | ||
| 1389 | if key == "q" then | |
| 1390 | if not equipped then equipped = true; active = true | |
| 1391 | equip(); active = false | |
| 1392 | ||
| 1393 | else if not active then active = true | |
| 1394 | unequip(); active = false; equipped = false | |
| 1395 | end end end end) | |
| 1396 | ||
| 1397 | -- Arbitrary End Code -- | |
| 1398 | weapon.Parent = char | |
| 1399 | ||
| 1400 | while char:FindFirstChild("Silenced") ~= nil do
| |
| 1401 | script.CanCastAbilities.Value = false | |
| 1402 | wait(2) | |
| 1403 | script.CanCastAbilities.Value = true | |
| 1404 | end | |
| 1405 | ||
| 1406 | while true do -- stun | |
| 1407 | if char:FindFirstChild("Stunned") ~= nil then do
| |
| 1408 | defWS = 0; hume.JumpPower = 0 ;active = true | |
| 1409 | local stuntext = coroutine.wrap(function() | |
| 1410 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=char.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 1411 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 1412 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 1413 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 1414 | t.Text = "Stunned!" | |
| 1415 | t.TextColor3=c3(255,255,0) | |
| 1416 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 1417 | local s=Instance.new("Sound", char.Torso)
| |
| 1418 | s.SoundId="rbxassetid://2801263" | |
| 1419 | s.Volume = 1 | |
| 1420 | s.Pitch = 1.15 | |
| 1421 | s:Play() | |
| 1422 | game:GetService("Debris"):AddItem(s,1)
| |
| 1423 | game:GetService("Debris"):AddItem(p,1.45)
| |
| 1424 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 1425 | end) | |
| 1426 | stuntext() | |
| 1427 | local t = 110 | |
| 1428 | for i = 1, t do swait() | |
| 1429 | hw.C0 = hw.C0:lerp(stunned.head, i/t) | |
| 1430 | tw.C1 = tw.C1:lerp(stunned.tors , i/t) | |
| 1431 | raw.C0 = raw.C0:lerp(stunned.rarm , i/t) | |
| 1432 | law.C0 = law.C0:lerp(stunned.larm , i/t) | |
| 1433 | grip.C1 = grip.C1:lerp(stunned.grip1 , i/t) | |
| 1434 | ||
| 1435 | if not running then softoverride = true | |
| 1436 | rlw.C0 = rlw.C0:lerp(stunned.rleg, i/t) | |
| 1437 | llw.C0 = llw.C0:lerp(stunned.lleg, i/t) | |
| 1438 | if not active then break end | |
| 1439 | end | |
| 1440 | ||
| 1441 | end | |
| 1442 | defWS = ogdefWS; hume.JumpPower = 50 ;active = false | |
| 1443 | end | |
| 1444 | end | |
| 1445 | if char:FindFirstChild("Silenced") ~= nil then do
| |
| 1446 | script.CanCastAbilities.Value = false | |
| 1447 | local siltext = coroutine.wrap(function() | |
| 1448 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=char.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 1449 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 1450 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 1451 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 1452 | t.Text = "Silenced" | |
| 1453 | t.TextColor3=BrickColor.new("Eggplant").Color
| |
| 1454 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 1455 | local s=Instance.new("Sound", char.Torso)
| |
| 1456 | s.SoundId="rbxassetid://2785493" | |
| 1457 | s.Volume = 1 | |
| 1458 | s.Pitch = 1.2 | |
| 1459 | s:Play() | |
| 1460 | game:GetService("Debris"):AddItem(s,1)
| |
| 1461 | game:GetService("Debris"):AddItem(p,1.45)
| |
| 1462 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 1463 | end) | |
| 1464 | siltext() | |
| 1465 | wait(2.15) | |
| 1466 | script.CanCastAbilities.Value = true | |
| 1467 | end end | |
| 1468 | if char:FindFirstChild("Slowed") ~= nil then do
| |
| 1469 | defWS = defWS - 7 | |
| 1470 | local siltext = coroutine.wrap(function() | |
| 1471 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=char.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 1472 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 1473 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 1474 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 1475 | t.Text = "Slowed" | |
| 1476 | t.TextColor3=BrickColor.new("Ghost grey").Color
| |
| 1477 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 1478 | local s=Instance.new("Sound", char.Torso)
| |
| 1479 | s.SoundId="rbxassetid://2785493" | |
| 1480 | s.Volume = 1 | |
| 1481 | s.Pitch = .8 | |
| 1482 | s:Play() | |
| 1483 | game:GetService("Debris"):AddItem(s,1)
| |
| 1484 | game:GetService("Debris"):AddItem(p,1.45)
| |
| 1485 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 1486 | end) | |
| 1487 | siltext() | |
| 1488 | wait(2.15) | |
| 1489 | defWS = defWS + 7 | |
| 1490 | end end | |
| 1491 | swait() | |
| 1492 | end | |
| 1493 | ||
| 1494 | ||
| 1495 | -- script made by Huge_Nazo | |
| 1496 | -- gime credit if u use this idc if u do just at least when u go to show say someone cool made it |