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| 1 | local plr=game.Players.LocalPlayer | |
| 2 | local mouse=plr:GetMouse() | |
| 3 | local char=plr.Character | |
| 4 | ||
| 5 | local C=0 | |
| 6 | local KK={}
| |
| 7 | coroutine.wrap(function() | |
| 8 | while wait(0) do | |
| 9 | local part=Instance.new("Part",char)
| |
| 10 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 11 | part.FormFactor='Custom' | |
| 12 | part.Transparency=0.5 | |
| 13 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 14 | part.TopSurface='Smooth' | |
| 15 | part.BrickColor = BrickColor.new(C==0 and 'Bright blue') | |
| 16 | part.Anchored=true | |
| 17 | game.Debris:AddItem(part,0.5) | |
| 18 | if KK['q'] then | |
| 19 | part.CanCollide=false | |
| 20 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 21 | elseif KK['e'] then | |
| 22 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 23 | end | |
| 24 | wait(0) | |
| 25 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
| 26 | ||
| 27 | end | |
| 28 | end)() | |
| 29 | ||
| 30 | mouse.KeyDown:connect(function(K) | |
| 31 | KK[K]=true | |
| 32 | if KK['y'] then | |
| 33 | C=C==0 and 1 or 0 | |
| 34 | end | |
| 35 | end) | |
| 36 | --hi | |
| 37 | mouse.KeyUp:connect(function(K) | |
| 38 | KK[K]=false | |
| 39 | end) | |
| 40 | -------------------------------------------------------------------------------------------- | |
| 41 | - | wait(3.1) |
| 41 | + | |
| 42 | local mouse=plr:GetMouse() | |
| 43 | local char=plr.Character | |
| 44 | ||
| 45 | local C=0 | |
| 46 | local KK={}
| |
| 47 | coroutine.wrap(function() | |
| 48 | while wait(0) do | |
| 49 | local part=Instance.new("Part",char)
| |
| 50 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 51 | part.FormFactor='Custom' | |
| 52 | part.Transparency=0.5 | |
| 53 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 54 | part.TopSurface='Smooth' | |
| 55 | part.BrickColor = BrickColor.new(C==0 and 'Bright red') | |
| 56 | part.Anchored=true | |
| 57 | game.Debris:AddItem(part,0.5) | |
| 58 | if KK['q'] then | |
| 59 | part.CanCollide=false | |
| 60 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 61 | elseif KK['e'] then | |
| 62 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 63 | end | |
| 64 | wait(0) | |
| 65 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
| 66 | ||
| 67 | end | |
| 68 | end)() | |
| 69 | ||
| 70 | mouse.KeyDown:connect(function(K) | |
| 71 | KK[K]=true | |
| 72 | if KK['y'] then | |
| 73 | C=C==0 and 1 or 0 | |
| 74 | end | |
| 75 | end) | |
| 76 | --hi | |
| 77 | mouse.KeyUp:connect(function(K) | |
| 78 | KK[K]=false | |
| 79 | end) | |
| 80 | -------------------------------------------------------------------------- | |
| 81 | local plr=game.Players.LocalPlayer | |
| 82 | - | wait(6.2) |
| 82 | + | |
| 83 | local char=plr.Character | |
| 84 | ||
| 85 | local C=0 | |
| 86 | local KK={}
| |
| 87 | coroutine.wrap(function() | |
| 88 | while wait(0) do | |
| 89 | local part=Instance.new("Part",char)
| |
| 90 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 91 | part.FormFactor='Custom' | |
| 92 | part.Transparency=0.5 | |
| 93 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 94 | part.TopSurface='Smooth' | |
| 95 | part.BrickColor = BrickColor.new(C==0 and 'Bright green') | |
| 96 | part.Anchored=true | |
| 97 | game.Debris:AddItem(part,0.5) | |
| 98 | if KK['q'] then | |
| 99 | part.CanCollide=false | |
| 100 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 101 | elseif KK['e'] then | |
| 102 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 103 | end | |
| 104 | wait(0) | |
| 105 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
| 106 | ||
| 107 | end | |
| 108 | end)() | |
| 109 | ||
| 110 | mouse.KeyDown:connect(function(K) | |
| 111 | KK[K]=true | |
| 112 | if KK['y'] then | |
| 113 | C=C==0 and 1 or 0 | |
| 114 | end | |
| 115 | end) | |
| 116 | --hi | |
| 117 | mouse.KeyUp:connect(function(K) | |
| 118 | KK[K]=false | |
| 119 | end) |