SHOW:
|
|
- or go back to the newest paste.
1 | local plr=game.Players.LocalPlayer | |
2 | local mouse=plr:GetMouse() | |
3 | local char=plr.Character | |
4 | ||
5 | local C=0 | |
6 | local KK={} | |
7 | coroutine.wrap(function() | |
8 | while wait(0) do | |
9 | local part=Instance.new("Part",char) | |
10 | local emitter=Instance.new("ParticleEmitter",Part) | |
11 | part.FormFactor='Custom' | |
12 | part.Transparency=0.5 | |
13 | part.Size=Vector3.new(3.5,0.1,3.5) | |
14 | part.TopSurface='Smooth' | |
15 | part.BrickColor = BrickColor.new(C==0 and 'Bright blue') | |
16 | part.Anchored=true | |
17 | game.Debris:AddItem(part,0.5) | |
18 | if KK['q'] then | |
19 | part.CanCollide=false | |
20 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
21 | elseif KK['e'] then | |
22 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
23 | end | |
24 | wait(0) | |
25 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
26 | ||
27 | end | |
28 | end)() | |
29 | ||
30 | mouse.KeyDown:connect(function(K) | |
31 | KK[K]=true | |
32 | if KK['y'] then | |
33 | C=C==0 and 1 or 0 | |
34 | end | |
35 | end) | |
36 | --hi | |
37 | mouse.KeyUp:connect(function(K) | |
38 | KK[K]=false | |
39 | end) | |
40 | -------------------------------------------------------------------------------------------- | |
41 | - | wait(3.1) |
41 | + | |
42 | local mouse=plr:GetMouse() | |
43 | local char=plr.Character | |
44 | ||
45 | local C=0 | |
46 | local KK={} | |
47 | coroutine.wrap(function() | |
48 | while wait(0) do | |
49 | local part=Instance.new("Part",char) | |
50 | local emitter=Instance.new("ParticleEmitter",Part) | |
51 | part.FormFactor='Custom' | |
52 | part.Transparency=0.5 | |
53 | part.Size=Vector3.new(3.5,0.1,3.5) | |
54 | part.TopSurface='Smooth' | |
55 | part.BrickColor = BrickColor.new(C==0 and 'Bright red') | |
56 | part.Anchored=true | |
57 | game.Debris:AddItem(part,0.5) | |
58 | if KK['q'] then | |
59 | part.CanCollide=false | |
60 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
61 | elseif KK['e'] then | |
62 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
63 | end | |
64 | wait(0) | |
65 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
66 | ||
67 | end | |
68 | end)() | |
69 | ||
70 | mouse.KeyDown:connect(function(K) | |
71 | KK[K]=true | |
72 | if KK['y'] then | |
73 | C=C==0 and 1 or 0 | |
74 | end | |
75 | end) | |
76 | --hi | |
77 | mouse.KeyUp:connect(function(K) | |
78 | KK[K]=false | |
79 | end) | |
80 | -------------------------------------------------------------------------- | |
81 | local plr=game.Players.LocalPlayer | |
82 | - | wait(6.2) |
82 | + | |
83 | local char=plr.Character | |
84 | ||
85 | local C=0 | |
86 | local KK={} | |
87 | coroutine.wrap(function() | |
88 | while wait(0) do | |
89 | local part=Instance.new("Part",char) | |
90 | local emitter=Instance.new("ParticleEmitter",Part) | |
91 | part.FormFactor='Custom' | |
92 | part.Transparency=0.5 | |
93 | part.Size=Vector3.new(3.5,0.1,3.5) | |
94 | part.TopSurface='Smooth' | |
95 | part.BrickColor = BrickColor.new(C==0 and 'Bright green') | |
96 | part.Anchored=true | |
97 | game.Debris:AddItem(part,0.5) | |
98 | if KK['q'] then | |
99 | part.CanCollide=false | |
100 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
101 | elseif KK['e'] then | |
102 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
103 | end | |
104 | wait(0) | |
105 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
106 | ||
107 | end | |
108 | end)() | |
109 | ||
110 | mouse.KeyDown:connect(function(K) | |
111 | KK[K]=true | |
112 | if KK['y'] then | |
113 | C=C==0 and 1 or 0 | |
114 | end | |
115 | end) | |
116 | --hi | |
117 | mouse.KeyUp:connect(function(K) | |
118 | KK[K]=false | |
119 | end) |