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- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------------------------
- wait(3.1)
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright red')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
- --------------------------------------------------------------------------
- wait(6.2)
- local plr=game.Players.LocalPlayer
- local mouse=plr:GetMouse()
- local char=plr.Character
- local C=0
- local KK={}
- coroutine.wrap(function()
- while wait(0) do
- local part=Instance.new("Part",char)
- local emitter=Instance.new("ParticleEmitter",Part)
- part.FormFactor='Custom'
- part.Transparency=0.5
- part.Size=Vector3.new(3.5,0.1,3.5)
- part.TopSurface='Smooth'
- part.BrickColor = BrickColor.new(C==0 and 'Bright green')
- part.Anchored=true
- game.Debris:AddItem(part,0.5)
- if KK['q'] then
- part.CanCollide=false
- char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
- elseif KK['e'] then
- char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
- end
- wait(0)
- part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
- end
- end)()
- mouse.KeyDown:connect(function(K)
- KK[K]=true
- if KK['y'] then
- C=C==0 and 1 or 0
- end
- end)
- --hi
- mouse.KeyUp:connect(function(K)
- KK[K]=false
- end)
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