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SmokeDelsin

flow

Jul 22nd, 2015
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  1. local plr=game.Players.LocalPlayer
  2. local mouse=plr:GetMouse()
  3. local char=plr.Character
  4.  
  5. local C=0
  6. local KK={}
  7. coroutine.wrap(function()
  8. while wait(0) do
  9. local part=Instance.new("Part",char)
  10. local emitter=Instance.new("ParticleEmitter",Part)
  11. part.FormFactor='Custom'
  12. part.Transparency=0.5
  13. part.Size=Vector3.new(3.5,0.1,3.5)
  14. part.TopSurface='Smooth'
  15. part.BrickColor = BrickColor.new(C==0 and 'Bright blue')
  16. part.Anchored=true
  17. game.Debris:AddItem(part,0.5)
  18. if KK['q'] then
  19. part.CanCollide=false
  20. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  21. elseif KK['e'] then
  22. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  23. end
  24. wait(0)
  25. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  26.  
  27. end
  28. end)()
  29.  
  30. mouse.KeyDown:connect(function(K)
  31. KK[K]=true
  32. if KK['y'] then
  33. C=C==0 and 1 or 0
  34. end
  35. end)
  36. --hi
  37. mouse.KeyUp:connect(function(K)
  38. KK[K]=false
  39. end)
  40. --------------------------------------------------------------------------------------------
  41. wait(3.1)
  42. local plr=game.Players.LocalPlayer
  43. local mouse=plr:GetMouse()
  44. local char=plr.Character
  45.  
  46. local C=0
  47. local KK={}
  48. coroutine.wrap(function()
  49. while wait(0) do
  50. local part=Instance.new("Part",char)
  51. local emitter=Instance.new("ParticleEmitter",Part)
  52. part.FormFactor='Custom'
  53. part.Transparency=0.5
  54. part.Size=Vector3.new(3.5,0.1,3.5)
  55. part.TopSurface='Smooth'
  56. part.BrickColor = BrickColor.new(C==0 and 'Bright red')
  57. part.Anchored=true
  58. game.Debris:AddItem(part,0.5)
  59. if KK['q'] then
  60. part.CanCollide=false
  61. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  62. elseif KK['e'] then
  63. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  64. end
  65. wait(0)
  66. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  67.  
  68. end
  69. end)()
  70.  
  71. mouse.KeyDown:connect(function(K)
  72. KK[K]=true
  73. if KK['y'] then
  74. C=C==0 and 1 or 0
  75. end
  76. end)
  77. --hi
  78. mouse.KeyUp:connect(function(K)
  79. KK[K]=false
  80. end)
  81. --------------------------------------------------------------------------
  82. wait(6.2)
  83. local plr=game.Players.LocalPlayer
  84. local mouse=plr:GetMouse()
  85. local char=plr.Character
  86.  
  87. local C=0
  88. local KK={}
  89. coroutine.wrap(function()
  90. while wait(0) do
  91. local part=Instance.new("Part",char)
  92. local emitter=Instance.new("ParticleEmitter",Part)
  93. part.FormFactor='Custom'
  94. part.Transparency=0.5
  95. part.Size=Vector3.new(3.5,0.1,3.5)
  96. part.TopSurface='Smooth'
  97. part.BrickColor = BrickColor.new(C==0 and 'Bright green')
  98. part.Anchored=true
  99. game.Debris:AddItem(part,0.5)
  100. if KK['q'] then
  101. part.CanCollide=false
  102. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  103. elseif KK['e'] then
  104. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  105. end
  106. wait(0)
  107. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  108.  
  109. end
  110. end)()
  111.  
  112. mouse.KeyDown:connect(function(K)
  113. KK[K]=true
  114. if KK['y'] then
  115. C=C==0 and 1 or 0
  116. end
  117. end)
  118. --hi
  119. mouse.KeyUp:connect(function(K)
  120. KK[K]=false
  121. end)
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