View difference between Paste ID: 9mABtKrF and FvAnbfEF
SHOW: | | - or go back to the newest paste.
1
Project Uber:
2
3
*ALL DREAM WORLD ABILITIES ARE RELEASED*
4
5
Combos:
6
If these Pokemon are used together on a team, then you get the said added boost.
7
8
"Dog Trio"
9
-Entei, Raikou, Suicune.
10
If all three are used, you get 33% HP on switch in, and on swap out.
11
12
"Bird Trio"
13
-Articuno, Zapdos, Moltres.
14
If all three are used, you get a base stat increase in speed of 1.3x.
15
16
"Mew Combo"
17
-Mew, Mewtwo.
18
If both are used, you get a base stat increase in every stat of 1.1x.
19
20
"Regi Trio"
21
-Regice, Regirock, Registeel.
22
If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
23
24
"Fairy Pokemon"
25
-Uxie, Azelf, Mespirit.
26
If all three are used, you get a base stat increase in special attack of 1.3x.
27
28
"Creator's Choice Combo"
29
-Celebi, Mew, Shaymin.
30
If all three are used, you get Sketch as an egg move on all three Pokemon.
31
32
Ability Changes:
33
34
Forecast:
35
-Now changes weather to whatever rock it is holding + Changes forme.
36
(Heat Rock = Sunny Day)
37
(Damp Rock = Rain Dance)
38
(Icy Rock = Hail)
39
(Smooth Rock = Sandstorm)
40
-A Pokemon with Forecast gains 6% HP at the end of every turn, if it is the same type as the weather up.
41
42
Air Lock:
43
Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
44
45
Snow Warning:
46
The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
47
48
Sand Stream:
49
The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
50
51
Drought:
52
As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
53
54
Drizzle:
55
As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
56
57
Arena Trap:
58
As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
59
60
Shadow Tag:
61
As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
62
63
Pressure:
64
On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
65
66
Justified:
67
Now grants a Dark immunity, as well as raising attack one stage.
68
69
Pokemon Changes:
70
71
Castform:
72
-Base stats increase:
73
90 HP
74
90 ATK
75
90 DEF
76
90 SP. ATK
77
90 SP. DEF
78
90 SPE
79
-If Weather Ball is used, Power is increased by 50.
80
(100 Power in no weather)
81
(150 Power in weather)
82
-Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, Atk. / Sp. Atk. drop, based on the type of rock held. (Heat, Damp, Icy, Smooth, respectively.)
83
84
Dragonair:
85
-Base stats increase:
86
84 HP
87
84 ATK
88
84 DEF
89
84 SP. ATK
90
84 SP. DEF
91
84 SPE
92
-Now gets the move Reflect.
93
94
Abomasnow:
95
-If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
96
-Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
97
98
Ninetales:
99
-Base stat increase:
100
73 HP
101
76 ATK
102
75 DEF
103
122 SP. ATK
104
100 SP. DEF
105
100 SPE
106
107
Politoed:
108
-Base stats increase:
109
90 HP
110
75 ATK
111
75 DEF
112
115 SP. ATK
113
100 SP. DEF
114
95 SPE
115
116
Tyranitar:
117
-Base stat increase:
118
100 HP
119
134 ATK
120
110 DEF
121
95 SP. ATK
122
100 SP. DEF
123
76 SPE
124
-Now also gets the move Spikes.
125
126
Hippowdon:
127
-Base stat increase:
128
108 HP
129
112 ATK
130
118 DEF
131
68 SP. ATK
132
87 SP. DEF
133
47 SPE
134
135
Wobbuffet:
136-
Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
136+
137
190 HP
138
33 ATK
139
78 DEF
140
33 SP. ATK
141
78 SP. DEF
142
33 SPE
143
144
Gothitelle:
145
-Base stats increase:
146
70 HP
147
55 ATK
148
95 DEF
149
105 SP. ATK
150
110 SP. DEF
151
85 SPE
152
153
Dugtrio:
154
-Base stat increase:
155
35 HP
156
100 ATK
157
50 DEF
158
50 SP. ATK
159
70 SP. DEF
160
120 SPE
161
162
Absol:
163
Base stat change:
164
65 HP
165
130 ATK
166
60 DEF
167
75 SP. ATK
168
60 SP. DEF
169
100 SPE
170
171
Aerodactyl:
172
Base stat change:
173
80 HP
174
120 ATK
175
65 DEF
176
60 SP. ATK
177
75 SP. DEF
178
130 SPE
179
-Now gets the move Head Smash.
180
181
Articuno:
182
-Now gets the move Mean Look.
183
-If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
184
185
Dusclops:
186
Base stat change:
187
50 HP
188
70 ATK
189
130 DEF
190
60 SP. ATK
191
130 SP. DEF
192
25 SPE
193
-Now gets the move Recover.
194
195
Dusknoir:
196
Base stat changes:
197
65 HP
198
110 ATK
199
135 DEF
200
65 SP. ATK
201
135 SP. DEF
202
45 SPE
203
-Now gets the move Recover.
204
205
Entei:
206
Base stat changes:
207
115 HP
208
120 ATK
209
95 DEF
210
90 SP. ATK
211
85 SP. DEF
212
110 SPE
213
-Now gets the move Swords Dance.
214
215
Kyurem:
216
Base stat changes:
217
125 HP
218
130 ATK
219
100 DEF
220
130 SP. ATK
221
100 SP. DEF
222
95 SPE
223
-Now gets the move Dragon Dance.
224
225
Moltres:
226
Base stat changes:
227
130 HP
228
100 ATK
229
90 DEF
230
135 SP. ATK
231
85 SP. DEF
232
100 SPE
233
-Now gets the move Blue Flare.
234
235
Raikou:
236
Base stat changes:
237
90 HP
238
85 ATK
239
75 DEF
240
125 SP. ATK
241
100 SP. DEF
242
125 SPE
243
-Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
244
Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks. 
245
246
Spiritomb:
247
Base stat changes:
248
70 HP
249
92 ATK
250
108 DEF
251
92 SP. ATK
252
108 SP. DEF
253
35 SPE
254
-If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
255
256
Suicune:
257
Base stat changes:
258
110 HP
259
75 ATK
260
115 DEF
261
90 SP. ATK
262
115 SP. DEF
263
100 SPE
264
-If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
265
266
Vespiquen:
267
Base stat changes:
268
70 HP
269
80 ATK
270
102 DEF
271
80 SP. ATK
272
102 SP. DEF
273
85 SPE
274
275
Weavile:
276
Base stat changes:
277
70 HP
278
120 ATK
279
65 DEF
280
120 SP. ATK
281
85 SP. DEF
282
145 SPE
283
-Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
284
-Now gets the move Sucker Punch. 
285
286
Zapdos:
287
Base stat changes:
288
90 HP
289
125 ATK
290
85 DEF
291
125 SP. ATK
292
90 SP. DEF
293
115 SPE
294
-If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
295
-If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
296
-Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
297
298
Bisharp:
299
Base stat changes:
300
80 HP
301
125 ATK
302
120 DEF
303
60 SP. ATK
304
85 SP. DEF
305
95 SPE
306
-If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages. 
307
-Bisharp now gets the move Bullet Punch and Sharpen.
308
309
Wailord:
310
Base stat changes:
311
180 HP
312
90 ATK
313
120 DEF
314
90 SP. ATK
315
120 SP. DEF
316
60 SPE
317
318
Uxie:
319
Base stat changes:
320
75 HP
321
75 ATK
322
130 DEF
323
75 SP. ATK
324
130 SP. DEF
325
110 SPE
326
-Now gets to use the move Cosmic Power.
327
-If only Uxie uses Cosmic Power, there is a 50% chance of granting an extra stage of defense / sp. defense in both places.
328
-Now gets to use the move Recover.
329
330
Azelf:
331
Base stat changes:
332
75 HP
333
140 ATK
334
70 DEF
335
140 SP. ATK
336
70 SP. DEF
337
110 SPE
338
-If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
339
340
Mespirit:
341
Base stat changes:
342
105 HP
343
105 ATK
344
105 DEF
345
105 SP. ATK
346
105 SP. DEF
347
105 SPE
348
-Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
349
-Now gets to use the move Recover.
350
351
Regice:
352
Base stat changes:
353
120 HP
354
50 ATK
355
120 DEF
356
100 SP. ATK
357
200 SP. DEF
358
50 SPE
359
-Now gets the ability Poison Heal.
360
-Now gets the move Recover.
361
362
Regirock:
363
Base stat changes:
364
120 HP
365
100 ATK
366
200 DEF
367
50 SP. ATK
368
120 SP. DEF
369
50 SPE
370
-Now gets the ability Poison Heal.
371
-Now gets the move Recover.
372
373
Registeel:
374
150 HP
375
75 ATK
376
150 DEF
377
75 SP. ATK
378
150 SP. DEF
379
50 SPE
380
-Now gets the ability Poison Heal.
381
-Now gets the move Recover.
382
383
Celebi:
384
Base stat changes:
385
140 HP
386
100 ATK
387
140 DEF
388
100 SP. ATK
389
140 SP. DEF
390
100 SPE
391
-Now gets the ability Prankster.
392
393
Mew:
394
Base stat changes:
395
100 HP
396
140 ATK
397
100 DEF
398
140 SP. ATK
399
100 SP. DEF
400
140 SPE
401
-Now gets the ability Imposter.
402
403
Shaymin:
404
Base stat changes:
405
120 HP
406
120 ATK
407
120 DEF
408
120 SP. ATK
409
120 SP. DEF
410
120 SPE
411
-Now gets the ability Regenerator.
412
413
Move changes:
414
415
Avalanche:
416
Now does 2x damage in the hail. (From 60 power to 120 power)
417
-This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
418
419
Blue Flare:
420
Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
421
422
Stealth Rock:
423
Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
424
Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
425
426
Spikes:
427
Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
428
429
Glaciate:
430
Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.) 
431
-Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
432
-Glaciate is now a physical attack, rather than special.
433
434
Will-o-wisp:
435
Now has 85% accuracy.
436
437
Defend Order:
438
Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
439
440
Attack Order:
441
Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
442
443
Heal Order:
444
Now heals status, as well as it's previous effect of healing 50% of MAX HP.
445
446
Metronome:
447
Now will use two random moves, rather than one.
448
449
Heal Block:
450
The target can no longer heal, the duration goes from 5 turns to infinite, and the opponent can not switch out for 5 turns after being hit by the attack.
451
452
Defog:
453
Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
454
455
Explosion / Selfdestruct:
456
Now removes opponents substitute before exploding, and will hit Ghost types.
457
458
Item changes:
459
460
Iron Ball:
461
No longer reduces your speed at all when held.
462
463
Life Orb:
464
Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
465
466
Metronome:
467
No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)