Guest User

Project Uber

a guest
Aug 3rd, 2013
44
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Project Uber:
  2.  
  3. *ALL DREAM WORLD ABILITIES ARE RELEASED*
  4.  
  5. Combos:
  6. If these Pokemon are used together on a team, then you get the said added boost.
  7.  
  8. "Dog Trio"
  9. -Entei, Raikou, Suicune.
  10. If all three are used, you get 33% HP on switch in, and on swap out.
  11.  
  12. "Bird Trio"
  13. -Articuno, Zapdos, Moltres.
  14. If all three are used, you get a base stat increase in speed of 1.3x.
  15.  
  16. "Mew Combo"
  17. -Mew, Mewtwo.
  18. If both are used, you get a base stat increase in every stat of 1.1x.
  19.  
  20. "Regi Trio"
  21. -Regice, Regirock, Registeel.
  22. If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
  23.  
  24. "Fairy Pokemon"
  25. -Uxie, Azelf, Mespirit.
  26. If all three are used, you get a base stat increase in special attack of 1.3x.
  27.  
  28. "Creator's Choice Combo"
  29. -Celebi, Mew, Shaymin.
  30. If all three are used, you get Sketch as an egg move on all three Pokemon.
  31.  
  32. Ability Changes:
  33.  
  34. Forecast:
  35. -Now changes weather to whatever rock it is holding + Changes forme.
  36. (Heat Rock = Sunny Day)
  37. (Damp Rock = Rain Dance)
  38. (Icy Rock = Hail)
  39. (Smooth Rock = Sandstorm)
  40. -A Pokemon with Forecast gains 6% HP at the end of every turn, if it is the same type as the weather up.
  41.  
  42. Air Lock:
  43. Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
  44.  
  45. Snow Warning:
  46. The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  47.  
  48. Sand Stream:
  49. The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  50.  
  51. Drought:
  52. As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
  53.  
  54. Drizzle:
  55. As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
  56.  
  57. Arena Trap:
  58. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
  59.  
  60. Shadow Tag:
  61. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
  62.  
  63. Pressure:
  64. On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
  65.  
  66. Justified:
  67. Now grants a Dark immunity, as well as raising attack one stage.
  68.  
  69. Pokemon Changes:
  70.  
  71. Castform:
  72. -Base stats increase:
  73. 90 HP
  74. 90 ATK
  75. 90 DEF
  76. 90 SP. ATK
  77. 90 SP. DEF
  78. 90 SPE
  79. -If Weather Ball is used, Power is increased by 50.
  80. (100 Power in no weather)
  81. (150 Power in weather)
  82. -Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, Atk. / Sp. Atk. drop, based on the type of rock held. (Heat, Damp, Icy, Smooth, respectively.)
  83.  
  84. Dragonair:
  85. -Base stats increase:
  86. 84 HP
  87. 84 ATK
  88. 84 DEF
  89. 84 SP. ATK
  90. 84 SP. DEF
  91. 84 SPE
  92. -Now gets the move Reflect.
  93.  
  94. Abomasnow:
  95. -If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
  96. -Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
  97.  
  98. Ninetales:
  99. -Base stat increase:
  100. 73 HP
  101. 76 ATK
  102. 75 DEF
  103. 122 SP. ATK
  104. 100 SP. DEF
  105. 100 SPE
  106.  
  107. Politoed:
  108. -Base stats increase:
  109. 90 HP
  110. 75 ATK
  111. 75 DEF
  112. 115 SP. ATK
  113. 100 SP. DEF
  114. 95 SPE
  115.  
  116. Tyranitar:
  117. -Base stat increase:
  118. 100 HP
  119. 134 ATK
  120. 110 DEF
  121. 95 SP. ATK
  122. 100 SP. DEF
  123. 76 SPE
  124. -Now also gets the move Spikes.
  125.  
  126. Hippowdon:
  127. -Base stat increase:
  128. 108 HP
  129. 112 ATK
  130. 118 DEF
  131. 68 SP. ATK
  132. 87 SP. DEF
  133. 47 SPE
  134.  
  135. Wobbuffet:
  136. -Base stats increase:
  137. 190 HP
  138. 33 ATK
  139. 78 DEF
  140. 33 SP. ATK
  141. 78 SP. DEF
  142. 33 SPE
  143.  
  144. Gothitelle:
  145. -Base stats increase:
  146. 70 HP
  147. 55 ATK
  148. 95 DEF
  149. 105 SP. ATK
  150. 110 SP. DEF
  151. 85 SPE
  152.  
  153. Dugtrio:
  154. -Base stat increase:
  155. 35 HP
  156. 100 ATK
  157. 50 DEF
  158. 50 SP. ATK
  159. 70 SP. DEF
  160. 120 SPE
  161.  
  162. Absol:
  163. Base stat change:
  164. 65 HP
  165. 130 ATK
  166. 60 DEF
  167. 75 SP. ATK
  168. 60 SP. DEF
  169. 100 SPE
  170.  
  171. Aerodactyl:
  172. Base stat change:
  173. 80 HP
  174. 120 ATK
  175. 65 DEF
  176. 60 SP. ATK
  177. 75 SP. DEF
  178. 130 SPE
  179. -Now gets the move Head Smash.
  180.  
  181. Articuno:
  182. -Now gets the move Mean Look.
  183. -If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
  184.  
  185. Dusclops:
  186. Base stat change:
  187. 50 HP
  188. 70 ATK
  189. 130 DEF
  190. 60 SP. ATK
  191. 130 SP. DEF
  192. 25 SPE
  193. -Now gets the move Recover.
  194.  
  195. Dusknoir:
  196. Base stat changes:
  197. 65 HP
  198. 110 ATK
  199. 135 DEF
  200. 65 SP. ATK
  201. 135 SP. DEF
  202. 45 SPE
  203. -Now gets the move Recover.
  204.  
  205. Entei:
  206. Base stat changes:
  207. 115 HP
  208. 120 ATK
  209. 95 DEF
  210. 90 SP. ATK
  211. 85 SP. DEF
  212. 110 SPE
  213. -Now gets the move Swords Dance.
  214.  
  215. Kyurem:
  216. Base stat changes:
  217. 125 HP
  218. 130 ATK
  219. 100 DEF
  220. 130 SP. ATK
  221. 100 SP. DEF
  222. 95 SPE
  223. -Now gets the move Dragon Dance.
  224.  
  225. Moltres:
  226. Base stat changes:
  227. 130 HP
  228. 100 ATK
  229. 90 DEF
  230. 135 SP. ATK
  231. 85 SP. DEF
  232. 100 SPE
  233. -Now gets the move Blue Flare.
  234.  
  235. Raikou:
  236. Base stat changes:
  237. 90 HP
  238. 85 ATK
  239. 75 DEF
  240. 125 SP. ATK
  241. 100 SP. DEF
  242. 125 SPE
  243. -Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
  244. Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks.
  245.  
  246. Spiritomb:
  247. Base stat changes:
  248. 70 HP
  249. 92 ATK
  250. 108 DEF
  251. 92 SP. ATK
  252. 108 SP. DEF
  253. 35 SPE
  254. -If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
  255.  
  256. Suicune:
  257. Base stat changes:
  258. 110 HP
  259. 75 ATK
  260. 115 DEF
  261. 90 SP. ATK
  262. 115 SP. DEF
  263. 100 SPE
  264. -If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
  265.  
  266. Vespiquen:
  267. Base stat changes:
  268. 70 HP
  269. 80 ATK
  270. 102 DEF
  271. 80 SP. ATK
  272. 102 SP. DEF
  273. 85 SPE
  274.  
  275. Weavile:
  276. Base stat changes:
  277. 70 HP
  278. 120 ATK
  279. 65 DEF
  280. 120 SP. ATK
  281. 85 SP. DEF
  282. 145 SPE
  283. -Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
  284. -Now gets the move Sucker Punch.
  285.  
  286. Zapdos:
  287. Base stat changes:
  288. 90 HP
  289. 125 ATK
  290. 85 DEF
  291. 125 SP. ATK
  292. 90 SP. DEF
  293. 115 SPE
  294. -If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
  295. -If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
  296. -Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
  297.  
  298. Bisharp:
  299. Base stat changes:
  300. 80 HP
  301. 125 ATK
  302. 120 DEF
  303. 60 SP. ATK
  304. 85 SP. DEF
  305. 95 SPE
  306. -If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages.
  307. -Bisharp now gets the move Bullet Punch and Sharpen.
  308.  
  309. Wailord:
  310. Base stat changes:
  311. 180 HP
  312. 90 ATK
  313. 120 DEF
  314. 90 SP. ATK
  315. 120 SP. DEF
  316. 60 SPE
  317.  
  318. Uxie:
  319. Base stat changes:
  320. 75 HP
  321. 75 ATK
  322. 130 DEF
  323. 75 SP. ATK
  324. 130 SP. DEF
  325. 110 SPE
  326. -Now gets to use the move Cosmic Power.
  327. -If only Uxie uses Cosmic Power, there is a 50% chance of granting an extra stage of defense / sp. defense in both places.
  328. -Now gets to use the move Recover.
  329.  
  330. Azelf:
  331. Base stat changes:
  332. 75 HP
  333. 140 ATK
  334. 70 DEF
  335. 140 SP. ATK
  336. 70 SP. DEF
  337. 110 SPE
  338. -If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
  339.  
  340. Mespirit:
  341. Base stat changes:
  342. 105 HP
  343. 105 ATK
  344. 105 DEF
  345. 105 SP. ATK
  346. 105 SP. DEF
  347. 105 SPE
  348. -Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
  349. -Now gets to use the move Recover.
  350.  
  351. Regice:
  352. Base stat changes:
  353. 120 HP
  354. 50 ATK
  355. 120 DEF
  356. 100 SP. ATK
  357. 200 SP. DEF
  358. 50 SPE
  359. -Now gets the ability Poison Heal.
  360. -Now gets the move Recover.
  361.  
  362. Regirock:
  363. Base stat changes:
  364. 120 HP
  365. 100 ATK
  366. 200 DEF
  367. 50 SP. ATK
  368. 120 SP. DEF
  369. 50 SPE
  370. -Now gets the ability Poison Heal.
  371. -Now gets the move Recover.
  372.  
  373. Registeel:
  374. 150 HP
  375. 75 ATK
  376. 150 DEF
  377. 75 SP. ATK
  378. 150 SP. DEF
  379. 50 SPE
  380. -Now gets the ability Poison Heal.
  381. -Now gets the move Recover.
  382.  
  383. Celebi:
  384. Base stat changes:
  385. 140 HP
  386. 100 ATK
  387. 140 DEF
  388. 100 SP. ATK
  389. 140 SP. DEF
  390. 100 SPE
  391. -Now gets the ability Prankster.
  392.  
  393. Mew:
  394. Base stat changes:
  395. 100 HP
  396. 140 ATK
  397. 100 DEF
  398. 140 SP. ATK
  399. 100 SP. DEF
  400. 140 SPE
  401. -Now gets the ability Imposter.
  402.  
  403. Shaymin:
  404. Base stat changes:
  405. 120 HP
  406. 120 ATK
  407. 120 DEF
  408. 120 SP. ATK
  409. 120 SP. DEF
  410. 120 SPE
  411. -Now gets the ability Regenerator.
  412.  
  413. Move changes:
  414.  
  415. Avalanche:
  416. Now does 2x damage in the hail. (From 60 power to 120 power)
  417. -This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
  418.  
  419. Blue Flare:
  420. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  421.  
  422. Stealth Rock:
  423. Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
  424. Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
  425.  
  426. Spikes:
  427. Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
  428.  
  429. Glaciate:
  430. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  431. -Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
  432. -Glaciate is now a physical attack, rather than special.
  433.  
  434. Will-o-wisp:
  435. Now has 85% accuracy.
  436.  
  437. Defend Order:
  438. Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
  439.  
  440. Attack Order:
  441. Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
  442.  
  443. Heal Order:
  444. Now heals status, as well as it's previous effect of healing 50% of MAX HP.
  445.  
  446. Metronome:
  447. Now will use two random moves, rather than one.
  448.  
  449. Heal Block:
  450. The target can no longer heal, the duration goes from 5 turns to infinite, and the opponent can not switch out for 5 turns after being hit by the attack.
  451.  
  452. Defog:
  453. Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
  454.  
  455. Explosion / Selfdestruct:
  456. Now removes opponents substitute before exploding, and will hit Ghost types.
  457.  
  458. Item changes:
  459.  
  460. Iron Ball:
  461. No longer reduces your speed at all when held.
  462.  
  463. Life Orb:
  464. Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
  465.  
  466. Metronome:
  467. No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
Advertisement
Add Comment
Please, Sign In to add comment