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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
6-
if script.Parent.className ~= "HopperBin" then
6+
        local Bind = Instance.new("BindableEvent")
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h = Instance.new("HopperBin",me.Backpack)
7+
        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
18
            end;
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            __tostring = function() return "Connection" end;
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        })
21
        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
81
                    end;
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                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
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--[[                                              
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Script shared by ProFiGames KISS ME                                            ]]
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me = game.Players.LocalPlayer
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local h = Instance.new("HopperBin",me.Backpack)
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h.Name = "Portal"
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script.Parent = h
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bin = script.Parent
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mode = true
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hold = false
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function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
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part.Parent = parent
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part.formFactor = form
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part.CanCollide = collide
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part.Transparency = tran
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part.Reflectance = ref
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part.Size = Vector3.new(x,y,z)
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part.BrickColor = BrickColor.new(color)
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part.TopSurface = 0
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part.BottomSurface = 0
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part.Anchored = anchor
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part:BreakJoints()
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end
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function weld(w, p, p0, p1, a, b, c, x, y, z)
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w.Parent = p
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w.Part0 = p0
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w.Part1 = p1
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w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
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end
177
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function mesh(mesh, parent, x, y, z, type)
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mesh.Parent = parent
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mesh.Scale = Vector3.new(x, y, z)
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mesh.MeshType = type
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end
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out = false
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inn = false
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function sel(mouse)
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	local mk = nil
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	local km = nil
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	mouse.Button1Down:connect(function()
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		if mode then
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			if inn == false then
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			inn = true
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			mode = false
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			hold = true
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			local holdpos = mouse.Hit.p + Vector3.new(0,4,0)
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			local portal = Instance.new("Model",workspace)
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			portal.Name = "InPortal"
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			local main = Instance.new("Part")
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			prop(main, portal, false, 0.1, 0.1, 2.4, 2.4, 0.6, "Medium blue", true, "Custom")
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			main.CFrame = CFrame.new(holdpos,mouse.Hit.p) * CFrame.new(0,3,0)
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			local mes = Instance.new("SpecialMesh")
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			mesh(mes,main,7,7,4,"FileMesh")
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			mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
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			local f = Instance.new("Fire",main)
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			f.Size = 7
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			f.Heat = 0
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			f.Color = Color3.new(0.1,0.2,1)
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			f.SecondaryColor = Color3.new(0.4,0.4,0.6)
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			while hold do
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				wait()
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				main.CFrame = CFrame.new(holdpos,mouse.Hit.p)
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			end
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			mk = main
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			end
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		else
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			if inn == true and out == false then
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			out = true
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			mode = true
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			hold = true
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			local holdpos = mouse.Hit.p + Vector3.new(0,4,0)
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			local portal = Instance.new("Model",workspace)
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			portal.Name = "OutPortal"
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			local main = Instance.new("Part")
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			prop(main, portal, false, 0.1, 0.1, 2.4, 2.4, 0.6, "Neon orange", true, "Custom")
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			main.CFrame = CFrame.new(holdpos,mouse.Hit.p) * CFrame.new(0,3,0)
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			local mes = Instance.new("SpecialMesh")
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			mesh(mes,main,7,7,4,"FileMesh")
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			mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
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			local f = Instance.new("Fire",main)
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			f.Size = 7
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			f.Heat = 0
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			f.Color = Color3.new(1,0.2,0.1)
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			f.SecondaryColor = Color3.new(0.8,0.1,0.08)
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			km = main
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			hold = true
237
			while hold do
238
				wait()
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				main.CFrame = CFrame.new(holdpos,mouse.Hit.p)
240
			end
241
			local tuch = true
242
			mk.Touched:connect(function(hit)
243
				local pla = game.Players:findFirstChild(hit.Parent.Name)
244
				if pla then
245
					if tuch then
246
						tuch = false
247
						local ff = Instance.new("Part")
248
						prop(ff,me.Character,false,1,0.2,2.3,2.3,1,"Medium blue",true,"Custom")
249
						local mag = (mk.Position - main.Position).magnitude
250
						ff.Size = Vector3.new(2.3,2.3,1)
251
						ff.CFrame = CFrame.new(mk.Position, main.Position) * CFrame.new(0,0,-mag/2)
252
						local mee = Instance.new("SpecialMesh",ff)
253
						mee.MeshType = "Brick"
254
						mee.Scale = Vector3.new(0.65,0.65,mag)
255
						for i=0.1, 1.1, 0.05 do
256
							mk.Transparency = i
257
							ff.Transparency = ff.Transparency - 0.04
258
							mee.Scale = Vector3.new(math.random(5,130)/100,math.random(5,130)/100,mag)
259
							wait()
260
						end
261
						pla.Character.Torso.CFrame = main.CFrame * CFrame.new(0,0,-3)
262
						for i=0.1,1.1,0.05 do
263
							main.Transparency = i
264
							ff.Transparency = ff.Transparency + 0.08
265
							mee.Scale = Vector3.new(math.random(30,120)/100,math.random(30,120)/100,mag)
266
							wait()
267
						end
268
						ff:remove()
269
						main:remove()
270
						mk:remove()
271
						mk = nil
272
						inn = false
273
						out = false
274
					end
275
				end
276
			end)
277
			end
278
		end
279
	end)
280
	mouse.Button1Up:connect(function()
281
		hold = false
282
	end)
283
	mouse.KeyDown:connect(function(key)
284
		key = key:lower()
285
		if (key == "q") then
286
			mode = true
287
			if mk ~= nil then
288
				mk:remove()
289
				mk = nil
290
				inn = false
291
			end
292
			if km ~= nil then
293
				km:remove()
294
				km = nil
295
				out = false
296
			end
297
		end
298
	end)
299
end
300
301
bin.Selected:connect(sel)
302
303
--mediafire