carlosname

portal

May 11th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. --[[
  143. Script shared by ProFiGames KISS ME ]]
  144.  
  145. me = game.Players.LocalPlayer
  146.  
  147.  
  148. local h = Instance.new("HopperBin",me.Backpack)
  149. h.Name = "Portal"
  150. script.Parent = h
  151.  
  152.  
  153. bin = script.Parent
  154. mode = true
  155. hold = false
  156.  
  157. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  158. part.Parent = parent
  159. part.formFactor = form
  160. part.CanCollide = collide
  161. part.Transparency = tran
  162. part.Reflectance = ref
  163. part.Size = Vector3.new(x,y,z)
  164. part.BrickColor = BrickColor.new(color)
  165. part.TopSurface = 0
  166. part.BottomSurface = 0
  167. part.Anchored = anchor
  168. part:BreakJoints()
  169. end
  170.  
  171. function weld(w, p, p0, p1, a, b, c, x, y, z)
  172. w.Parent = p
  173. w.Part0 = p0
  174. w.Part1 = p1
  175. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  176. end
  177.  
  178. function mesh(mesh, parent, x, y, z, type)
  179. mesh.Parent = parent
  180. mesh.Scale = Vector3.new(x, y, z)
  181. mesh.MeshType = type
  182. end
  183.  
  184. out = false
  185. inn = false
  186.  
  187. function sel(mouse)
  188. local mk = nil
  189. local km = nil
  190. mouse.Button1Down:connect(function()
  191. if mode then
  192. if inn == false then
  193. inn = true
  194. mode = false
  195. hold = true
  196. local holdpos = mouse.Hit.p + Vector3.new(0,4,0)
  197. local portal = Instance.new("Model",workspace)
  198. portal.Name = "InPortal"
  199. local main = Instance.new("Part")
  200. prop(main, portal, false, 0.1, 0.1, 2.4, 2.4, 0.6, "Medium blue", true, "Custom")
  201. main.CFrame = CFrame.new(holdpos,mouse.Hit.p) * CFrame.new(0,3,0)
  202. local mes = Instance.new("SpecialMesh")
  203. mesh(mes,main,7,7,4,"FileMesh")
  204. mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
  205. local f = Instance.new("Fire",main)
  206. f.Size = 7
  207. f.Heat = 0
  208. f.Color = Color3.new(0.1,0.2,1)
  209. f.SecondaryColor = Color3.new(0.4,0.4,0.6)
  210. while hold do
  211. wait()
  212. main.CFrame = CFrame.new(holdpos,mouse.Hit.p)
  213. end
  214. mk = main
  215. end
  216. else
  217. if inn == true and out == false then
  218. out = true
  219. mode = true
  220. hold = true
  221. local holdpos = mouse.Hit.p + Vector3.new(0,4,0)
  222. local portal = Instance.new("Model",workspace)
  223. portal.Name = "OutPortal"
  224. local main = Instance.new("Part")
  225. prop(main, portal, false, 0.1, 0.1, 2.4, 2.4, 0.6, "Neon orange", true, "Custom")
  226. main.CFrame = CFrame.new(holdpos,mouse.Hit.p) * CFrame.new(0,3,0)
  227. local mes = Instance.new("SpecialMesh")
  228. mesh(mes,main,7,7,4,"FileMesh")
  229. mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
  230. local f = Instance.new("Fire",main)
  231. f.Size = 7
  232. f.Heat = 0
  233. f.Color = Color3.new(1,0.2,0.1)
  234. f.SecondaryColor = Color3.new(0.8,0.1,0.08)
  235. km = main
  236. hold = true
  237. while hold do
  238. wait()
  239. main.CFrame = CFrame.new(holdpos,mouse.Hit.p)
  240. end
  241. local tuch = true
  242. mk.Touched:connect(function(hit)
  243. local pla = game.Players:findFirstChild(hit.Parent.Name)
  244. if pla then
  245. if tuch then
  246. tuch = false
  247. local ff = Instance.new("Part")
  248. prop(ff,me.Character,false,1,0.2,2.3,2.3,1,"Medium blue",true,"Custom")
  249. local mag = (mk.Position - main.Position).magnitude
  250. ff.Size = Vector3.new(2.3,2.3,1)
  251. ff.CFrame = CFrame.new(mk.Position, main.Position) * CFrame.new(0,0,-mag/2)
  252. local mee = Instance.new("SpecialMesh",ff)
  253. mee.MeshType = "Brick"
  254. mee.Scale = Vector3.new(0.65,0.65,mag)
  255. for i=0.1, 1.1, 0.05 do
  256. mk.Transparency = i
  257. ff.Transparency = ff.Transparency - 0.04
  258. mee.Scale = Vector3.new(math.random(5,130)/100,math.random(5,130)/100,mag)
  259. wait()
  260. end
  261. pla.Character.Torso.CFrame = main.CFrame * CFrame.new(0,0,-3)
  262. for i=0.1,1.1,0.05 do
  263. main.Transparency = i
  264. ff.Transparency = ff.Transparency + 0.08
  265. mee.Scale = Vector3.new(math.random(30,120)/100,math.random(30,120)/100,mag)
  266. wait()
  267. end
  268. ff:remove()
  269. main:remove()
  270. mk:remove()
  271. mk = nil
  272. inn = false
  273. out = false
  274. end
  275. end
  276. end)
  277. end
  278. end
  279. end)
  280. mouse.Button1Up:connect(function()
  281. hold = false
  282. end)
  283. mouse.KeyDown:connect(function(key)
  284. key = key:lower()
  285. if (key == "q") then
  286. mode = true
  287. if mk ~= nil then
  288. mk:remove()
  289. mk = nil
  290. inn = false
  291. end
  292. if km ~= nil then
  293. km:remove()
  294. km = nil
  295. out = false
  296. end
  297. end
  298. end)
  299. end
  300.  
  301. bin.Selected:connect(sel)
  302.  
  303. --mediafire
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