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1
-- This script has convert to FE by who i don't know?
2
3
-----------------------------------------------------
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.Character)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
 
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147
--3DG
148
--three dimensional grapples
149
function clerp(c1,c2,al)
150
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
151
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
152
    for i,v in pairs(com1) do 
153
        com1[i] = v+(com2[i]-v)*al
154
    end
155
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
156
end
157
158
plr = game:service'Players'.LocalPlayer
159
plrgui = plr.PlayerGui
160
char = plr.Character
161
mouse = plr:GetMouse()
162
humanoid = char:findFirstChild("Humanoid")
163
torso = char:findFirstChild("Torso")
164
head = char.Head
165
ra = char:findFirstChild("Right Arm")
166
la = char:findFirstChild("Left Arm")
167
rl = char:findFirstChild("Right Leg")
168
ll = char:findFirstChild("Left Leg")
169
rs = torso:findFirstChild("Right Shoulder")
170
ls = torso:findFirstChild("Left Shoulder")
171
rh = torso:findFirstChild("Right Hip")
172
lh = torso:findFirstChild("Left Hip")
173
neck = torso:findFirstChild("Neck")
174
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
175
rootpart = char:findFirstChild("HumanoidRootPart")
176
camera = workspace.CurrentCamera
177
anim = char:findFirstChild("Animate")
178
if anim then
179
anim:Destroy()
180
end
181
182
local lal = Instance.new('Sound', head)
183
lal.SoundId = "rbxassetid://145048800"
184
lal.Volume = 1
185
lal:play()
186
game:service'Debris':AddItem(lal, 8)
187
188
local rm = Instance.new("Weld", torso)
189
rm.C0 = CFrame.new(1.5, 0.5, 0)
190
rm.C1 = CFrame.new(0, 0.5, 0)
191
rm.Part0 = torso
192
rm.Part1 = ra
193
rm.Name = 'Right Shoulder'
194
195
local lm = Instance.new("Weld", torso)
196
lm.C0 = CFrame.new(-1.5, 0.5, 0)
197
lm.C1 = CFrame.new(0, 0.5, 0)
198
lm.Part0 = torso
199
lm.Part1 = la
200
lm.Name = 'Left Shoulder'
201
202
local rlegm = Instance.new("Weld", torso)
203
rlegm.C0 = CFrame.new(0.5, -1, 0)
204
rlegm.C1 = CFrame.new(0, 1, 0)
205
rlegm.Part0 = torso
206
rlegm.Part1 = rl
207
208
local llegm = Instance.new("Weld", torso)
209
llegm.C0 = CFrame.new(-0.5, -1, 0)
210
llegm.C1 = CFrame.new(0, 1, 0)
211
llegm.Part0 = torso
212
llegm.Part1 = ll
213
214
rj.C0 = CFrame.new()
215
rj.C1 = CFrame.new()
216
217
neck.C0 = CFrame.new(0, 1, 0)
218
neck.C1 = CFrame.new(0, -0.5, 0)
219
220
221
local speed = 0.3
222
local angle = 0
223
local anglespeed = 1
224
rsc0 = rm.C0
225
lsc0 = lm.C0
226
llc0 = llegm.C0
227
rlc0 = rlegm.C0
228
rootc0 = rj.C0
229
neckc0 = neck.C0
230
231
model = Instance.new('Model', char)
232
model.Name = '3DG'
233
function Weld(part0,part1,c1,c0)
234
	local w = Instance.new('Weld', model)
235
	w.Part0 = part0
236
	w.Part1 = part1
237
	w.C0 = c0 or CFrame.new()
238
	w.C1 = c1 or CFrame.new()
239
end
240
241
local BasePart = Instance.new('Part')
242
BasePart.FormFactor = 'Custom'
243
BasePart.Material = 'Neon'
244
BasePart.CanCollide = false
245
BasePart.Locked = true
246
BasePart.TopSurface = 10
247
BasePart.BottomSurface = 10
248
BasePart.LeftSurface = 10
249
BasePart.RightSurface = 10
250
BasePart.FrontSurface = 10
251
BasePart.BackSurface = 10
252
BasePart:breakJoints()
253
254
255
for i = 1,2 do
256
	local strap = BasePart:clone()
257
	strap.Size = Vector3.new(1.025,.2,1.025)
258
	strap.Parent = model
259
	strap.BrickColor = BrickColor.new()
260
    strap:BreakJoints()
261
	Weld(strap, la, CFrame.new(0, .1 - i/3,0))
262
end
263
264
for i = 1,2 do
265
	local strap = BasePart:clone()
266
	strap.Size = Vector3.new(1.025,.2,1.025)
267
	strap.Parent = model
268
	strap.BrickColor = BrickColor.new()
269
    strap:BreakJoints()
270
	Weld(strap, ra, CFrame.new(0, .1 - i/3,0))
271
end
272
273
local ropeStart = BasePart:clone()
274
    ropeStart.Size = Vector3.new(.2,1.75,.2)
275
    ropeStart.Parent = model
276
    ropeStart.BrickColor = BrickColor.new()
277
    ropeStart:BreakJoints()
278
    Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0))
279
local ropeStart2 = BasePart:clone()
280
    ropeStart2.Size = Vector3.new(.2,1.75,.2)
281
    ropeStart2.Parent = model
282
    ropeStart2.BrickColor = BrickColor.new()
283
    ropeStart2:BreakJoints()
284
    Weld(ropeStart2, la, CFrame.new(.45, -.5, 0))
285
286
    local ropeCont = BasePart:clone()
287
    ropeCont.Size = Vector3.new(.8,.2,.8)
288
    ropeCont.Parent = model
289
    ropeCont.BrickColor = BrickColor.new(199)
290
    ropeCont:BreakJoints()
291
    Instance.new('CylinderMesh', ropeCont)
292
    Weld(ropeCont, la, CFrame.new(.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
293
local ropeCont2 = BasePart:clone()
294
    ropeCont2.Size = Vector3.new(.8,.2,.8)
295
    ropeCont2.Parent = model
296
    ropeCont2.BrickColor = BrickColor.new(199)
297
    ropeCont2:BreakJoints()
298
    Instance.new('CylinderMesh', ropeCont2)
299
    Weld(ropeCont2, ra, CFrame.new(-.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
300
301
    local GasTank = BasePart:clone()
302
    GasTank.Size = Vector3.new(.8,1.4,.8)
303
    GasTank.Parent = model
304
    GasTank.BrickColor = BrickColor.new(194)
305
    GasTank:BreakJoints()
306
    Instance.new('SpecialMesh', GasTank)
307
    Weld(GasTank, ra, CFrame.new(0, -.25, .5))
308
local GasTank2 = BasePart:clone()
309
    GasTank2.Size = Vector3.new(.8,1.4,.8)
310
    GasTank2.Parent = model
311
    GasTank2.BrickColor = BrickColor.new(194)
312
    GasTank2:BreakJoints()
313
    Instance.new('SpecialMesh', GasTank2)
314
    Weld(GasTank2, la, CFrame.new(0, -.25, .5))
315
316
local pa = BasePart:clone()
317
pa.BrickColor = BrickColor.new()
318
pa.Anchored = true
319
pa.Size = Vector3.new(.5,1,.5)
320
local special = Instance.new('SpecialMesh', pa)
321
special.MeshId = "rbxassetid://1033714"
322
special.Scale = Vector3.new(.25,2,.25)
323
local ropePA = BasePart:clone()
324
ropePA.Parent = pa
325
ropePA.Anchored = true
326
ropePA.BrickColor = BrickColor.new'White'
327
Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25)
328
329
local pa2 = BasePart:clone()
330
pa2.BrickColor = BrickColor.new()
331
pa2.Anchored = true
332
pa2.Size = Vector3.new(.5,1,.5)
333
local special = Instance.new('SpecialMesh', pa2)
334
special.MeshId = "rbxassetid://1033714"
335
special.Scale = Vector3.new(.25,2,.25)
336
local ropePA2 = BasePart:clone()
337
ropePA2.Parent = pa2
338
ropePA2.Anchored = true
339
ropePA2.BrickColor = BrickColor.new'White'
340
Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25)
341
342
local pa3 = BasePart:clone()
343
pa3.Transparency = 1
344
pa3.Anchored = true
345
pa3.Size = Vector3.new(2,2,2)
346
347
local torso3 = Instance.new('Part', char)
348
torso3.Name = 'FakeTorsoForStuff'
349
torso3.Size = torso.Size
350
torso3.Transparency = 1
351
torso3:breakJoints()
352
Weld(torso3, torso)
353
354
Instance.new('PointLight', torso)
355
356
local jumpmode
357
358
local SGui = Instance.new('ScreenGui', plr.PlayerGui)
359
local JumpButton = Instance.new('TextButton', SGui)
360
JumpButton.BackgroundColor = BrickColor.new('Dark stone grey')
361
JumpButton.BorderSizePixel = 4
362
JumpButton.TextColor3 = Color3.new(1,1,1)
363
JumpButton.BorderColor3 = Color3.new()
364
JumpButton.TextStrokeTransparency = .5
365
JumpButton.FontSize = 'Size12'
366
JumpButton.Text = 'Thrust up when grappled'
367
JumpButton.Size = UDim2.new(0, 250, 0, 50)
368
JumpButton.Position = UDim2.new(1, -250, 1, -50)
369
local OnOff = Instance.new('Frame', JumpButton)
370
OnOff.BackgroundColor3 = Color3.new()
371
OnOff.BorderSizePixel = 0
372
OnOff.Size = UDim2.new(.8, 0, 0, 5)
373
OnOff.Position = UDim2.new(.1, 0, 1, -10)
374
JumpButton.MouseButton1Down:connect(function()
375
    jumpmode = not jumpmode
376
    if jumpmode then
377
        OnOff.BackgroundColor3 = Color3.new(0,1,0)
378
    else
379
        OnOff.BackgroundColor3 = Color3.new()
380
    end
381
end)
382
383
384
385
local bodygyro = Instance.new('BodyGyro', torso)
386
    bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
387
    bodygyro.P = 10000
388
389
        ro=Instance.new("RocketPropulsion",rootpart)
390
        ro.Name = 'RockatPropoolsun'
391
        ro.MaxSpeed=200
392
        ro.MaxThrust=8000
393
        ro.TurnP = 0
394
        ro.MaxTorque=Vector3.new(14e16,14e16,14e16)
395
396
        ro2=Instance.new("RocketPropulsion",torso)
397
        ro2.Name = 'RockatPropoolsun2'
398
        ro2.MaxSpeed=200
399
        ro2.MaxThrust=8000
400
        ro2.TurnP = 0
401
        ro2.MaxTorque=Vector3.new(14e16,14e16,14e16)
402
local run
403
mouse.KeyDown:connect(function(k)
404
    if k:byte() == 48 then
405
        run = not run
406
        if run then
407
            humanoid.WalkSpeed = 22
408
        else
409
            humanoid.WalkSpeed = 16
410
        end
411
    end
412
    if k:byte() == 32 then
413
        if Grapple1 or Grapple2 then
414
        wait()
415
        humanoid.PlatformStand = true
416
        rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
417
        llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
418
        if pa3.Parent ~= nil then
419
            ro3:Fire()
420
        end
421
        if Grapple1 then
422
            ro:Fire()
423
        end
424
        if Grapple2 then
425
            ro2:Fire()
426
        end
427
        end
428
    end
429
    if k=="q" then
430
        local sound = Instance.new('Sound', head)
431
        sound.SoundId = "rbxassetid://160248505"
432
        sound.Pitch = 3+math.random()/3
433
        sound.Volume = .8
434
        sound:play()
435
        game:service'Debris':AddItem(sound,4)
436
        lm.Parent = torso
437
        pa.CFrame = la.CFrame
438
            local grapplepos = pa.Position
439
            local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
440
            local lastgrapplepos = pa.Position 
441
            while wait() do
442
                lastgrapplepos = grapplepos 
443
                grapplepos = grapplepos + grapplevelocity
444
                local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
445
                local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
446
                if (torso.Position - pa.Position).magnitude > 900 then
447
                    pa.Parent = nil
448
                    break
449
                end
450
                pa.Anchored = true
451
                pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
452
                pa.Parent = char
453
                if hit then
454
                    local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ()
455
                    local sound = Instance.new('Sound', head)
456
                    sound.SoundId = "rbxassetid://146466021"
457
                    sound.Pitch = 1.2+math.random()/3
458
                    sound.Volume = .25
459
                    sound:play()
460
                    game:service'Debris':AddItem(sound,4)
461
                    pa.Parent = char
462
                    pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
463
                    ro.Target=pa
464
                    lm.Parent = torso
465
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
466
                    local hitz, enz = workspace:FindPartOnRay(ray, char)
467
                    local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
468
                    if hum then
469
                        hum:TakeDamage(math.random(7,11))
470
                    end
471
                    local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
472
                    if hum then
473
                        hum:TakeDamage(math.random(7,11))
474
                    end
475
                    if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
476
                        ro:Fire()
477
                        if jumpmode then
478
                            humanoid.Jump = true
479
                        end
480
                    end
481
                    Gweld = Instance.new("Weld", char)
482
                    Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame)
483
                    Gweld.Part0 = hit
484
                    Gweld.Part1 = pa
485
                    pa.Anchored = false
486
                    Grapple1Hit = hit
487
                    Grapple1 = true
488
                    break
489
                end
490
                pa.Anchored = true
491
                pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
492
            end
493
    end
494
    if k=="e" then
495
        local sound = Instance.new('Sound', head)
496
        sound.SoundId = "rbxassetid://160248505"
497
        sound.Pitch = 3+math.random()/3
498
        sound.Volume = .8
499
        sound:play()
500
        game:service'Debris':AddItem(sound,4)
501
            pa2.CFrame = ra.CFrame
502
            rm.Parent = torso
503
            local grapplepos = pa2.Position
504
            local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
505
            local lastgrapplepos = pa2.Position 
506
            while wait() do
507
                lastgrapplepos = grapplepos 
508
                grapplepos = grapplepos + grapplevelocity
509
                local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
510
                local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
511
                if (torso.Position - pa2.Position).magnitude > 900 then
512
                    pa2.Parent = nil
513
                    break
514
                end
515
                pa2.Anchored = true
516
                pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
517
                pa2.Parent = char
518
                if hit then
519
                    local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ()
520
                    local sound = Instance.new('Sound', head)
521
                    sound.SoundId = "rbxassetid://146466021"
522
                    sound.Pitch = 1.2+math.random()/3
523
                    sound.Volume = .25
524
                    sound:play()
525
                    game:service'Debris':AddItem(sound,4)
526
                    pa2.Parent = char
527
                    pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
528
                    ro2.Target=pa2
529
                    rm.Parent = torso
530
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
531
                    local hitz, enz = workspace:FindPartOnRay(ray, char)
532
                    local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
533
                    if hum then
534
                        hum:TakeDamage(math.random(7,11))
535
                    end
536
                    local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
537
                    if hum then
538
                        hum:TakeDamage(math.random(7,11))
539
                    end
540
                    if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
541
                        if jumpmode then
542
                            humanoid.Jump = true
543
                        end
544
                        ro2:Fire()
545
                    end
546
                    Gweld2 = Instance.new("Weld", char)
547
                    Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame)
548
                    Gweld2.Part0 = hit
549
                    Gweld2.Part1 = pa2
550
                    pa2.Anchored = false
551
                    Grapple2Hit = hit
552
                    Grapple2 = true
553
                    break
554
                end
555
                pa2.Anchored = true
556
                pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
557
            end
558
    end
559
end)
560
561
mouse.KeyUp:connect(function(k)
562
    if k=="q" then
563
        pcall(function() Gweld:remove() end)
564
        game:service'RunService'.RenderStepped:wait()
565
        pcall(function() pa.Parent = nil Grapple1 = false end)
566
        pcall(function() ro:Abort() end)
567
        game:service'RunService'.RenderStepped:wait()
568
        pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end)
569
    elseif k=="e" then
570
        pcall(function() Gweld2:remove() end)
571
        game:service'RunService'.RenderStepped:wait()
572
        pcall(function() pa2.Parent = nil Grapple2 = false end)
573
        pcall(function() ro2:Abort() end)
574
        game:service'RunService'.RenderStepped:wait()
575
        pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end)
576
    end
577
end)
578
579
580
local MidPointUsed = false
581
local TorsoSmoke = Instance.new('Smoke', torso)
582
583
584
game:service'RunService'.RenderStepped:connect(function()
585
        angle = (angle % 100) + anglespeed/10
586
        mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
587
        local rscf = rsc0
588
        local lscf = lsc0
589
        local rlcf = rlc0
590
        local llcf = llc0
591
        local rjcf = rootc0
592
        local ncf = neckc0
593
        for i,object in pairs(char:children()) do
594
            if object:IsA("Tool") then
595
                tool = true
596
                if not debounce then
597
                for x,value in pairs(object:children()) do
598
                    if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
599
                        debounce = true
600
                        coroutine.wrap(function()
601
                        slashing = true
602
                        wait(.25)
603
                        slashing = false
604
                        debounce = false
605
                    end)()
606
                    value:Destroy()
607
                    end
608
                end
609
                end
610
            elseif not object:IsA'Tool' then
611
                tool = false
612
            end
613
        end
614
        if not humanoid.PlatformStand then
615
            if humanoid.Sit == true then
616
                speed = 0.2
617
                anglespeed = 1/4
618
                        ncf = neckc0 * CFrame.Angles(0, 0, 0)
619
                        rjcf = rootc0
620
                        rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
621
                        lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
622
                        rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2))
623
                        llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2))
624
            elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
625
                    anglespeed = 1/4
626
                        speed = 0.2
627
                        ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0)
628
                        rjcf = rootc0
629
                        rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
630
                        lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
631
                        rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2))
632
                        llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2))
633
            elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
634
                        anglespeed = 1.7
635
                        speed = 0.25
636
                        anglespeed = 2.2
637
                        speed = 0.25
638
                        ncf = neckc0 * CFrame.Angles(0, 0, 0)
639
                        rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0)
640
                        rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1))
641
                        lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1))
642
                        rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5))
643
                        llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5))
644
            elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
645
                local RotVelocityZ = torso.RotVelocity.Y
646
                if RotVelocityZ >= 15 then
647
                    RotVelocityZ = 15
648
                elseif RotVelocityZ <= -15 then
649
                    RotVelocityZ = -15
650
                end
651
                    speed = 0.25
652
                    anglespeed = 2.7
653
                    ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045)
654
                    rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
655
                    lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
656
                    rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045)
657
                    rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
658
                    llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
659
            end
660
            if tool then
661
                rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
662
                if slashing then
663
                    rscf = rsc0
664
                end
665
            end
666
        end
667
    if pa2.Parent == nil then
668
    rm.C0 = clerp(rm.C0,rscf,speed)
669
    end
670
    if pa.Parent == nil then
671
    lm.C0 = clerp(lm.C0,lscf,speed)
672
    end
673
    rj.C0 = clerp(rj.C0,rjcf,speed)
674
    neck.C0 = clerp(neck.C0,ncf,speed)
675
    rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
676
    llegm.C0 = clerp(llegm.C0,llcf,speed)
677
end)
678
679
680
681
game:service'RunService'.RenderStepped:connect(function()
682
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then
683
        TorsoSmoke.Enabled = true
684
    else
685
        TorsoSmoke.Enabled = false
686
    end
687
    local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0))
688
    local hitz, enz = workspace:FindPartOnRay(ray, char)
689
    if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then
690
        bodygyro.Parent = nil
691
        humanoid.PlatformStand = false
692
    end
693
    if pa.Parent ~= nil or Grapple1 then
694
        local size = (ropeStart2.Position-pa.Position).magnitude
695
            ropePA.Size = Vector3.new(.2, size, .2) 
696
            ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
697
        lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0)
698
    else
699
        if not debounce and humanoid.PlatformStand then
700
            lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15)
701
        end
702
    end
703
    if pa2.Parent ~= nil or Grapple2 then
704
        local size = (ropeStart.Position-pa2.Position).magnitude
705
            ropePA2.Size = Vector3.new(.2, size, .2) 
706
            ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
707
        rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0)
708
    else
709
        if not debounce and humanoid.PlatformStand then
710
            rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15)
711
        end
712
    end
713
    if Grapple1 and Grapple1Hit.Parent == nil then
714
        pcall(function() Gweld:remove() end)
715
        pa.Parent = nil
716
        Grapple1 = false
717
        ro:Abort()
718
    end
719
    if Grapple2 and Grapple2Hit.Parent == nil then
720
        pcall(function() Gweld2:remove() end)
721
        pa2.Parent = nil
722
        Grapple2 = false
723
        ro2:Abort()
724
    end
725
    if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then
726
        local distance = (pa.Position-pa2.Position).magnitude
727
        bodygyro.Parent = torso
728
        torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
729
        bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
730
        pa3.Parent = char
731
            if distance <= .5 then
732
                pa3.CFrame = pa.CFrame
733
            elseif distance > .5 then
734
                pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2)
735
            end
736
        if not MidPointUsed then
737
        ro3=Instance.new("RocketPropulsion",torso3)
738
        ro3.Name = 'RockatPropoolsun3'
739
        ro3.MaxSpeed=250
740
        ro3.MaxThrust=16000
741
        ro3.TurnP = 0
742
        ro3.TurnD = 0
743
        ro3.MaxTorque=Vector3.new(14e16,14e16,14e16)
744
        if humanoid.PlatformStand or not hitz then
745
            ro:Abort()
746
            ro2:Abort()
747
        end
748
            ro3.Target = pa3
749
            if humanoid.PlatformStand or not hitz then
750
                ro3:Fire()
751
            end
752
            MidPointUsed = true
753
        end
754
    elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then
755
        pa3.Parent = nil
756
        MidPointUsed = false
757
        ro3:Abort()
758
        ro3:Destroy()
759
        if Grapple1 then
760
            ro:Fire()
761
        end
762
        if Grapple2 then
763
            ro2:Fire()
764
        end
765
    end
766
    if not Grapple1 then
767
        pcall(function() Gweld:remove() end)
768
    end
769
    if not Grapple2 then
770
        pcall(function() Gweld2:remove() end)
771
    end
772
    if (Grapple1 or Grapple2) and not hitz then
773
        bodygyro.Parent = torso
774
        humanoid.PlatformStand = true
775
        rlegm.Parent = torso
776
        llegm.Parent = torso
777
        lm.Parent = torso
778
        rm.Parent = torso
779
        rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
780
        llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
781
    end
782
    if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then
783
        bodygyro.Parent = torso
784
        bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
785
        rlegm.Parent = torso
786
        llegm.Parent = torso
787
        rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
788
        llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
789
    end
790
end)