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meninodapacocaII

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Mar 2nd, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. --3DG
  148. --three dimensional grapples
  149. function clerp(c1,c2,al)
  150. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  151. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  152. for i,v in pairs(com1) do
  153. com1[i] = v+(com2[i]-v)*al
  154. end
  155. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  156. end
  157.  
  158. plr = game:service'Players'.LocalPlayer
  159. plrgui = plr.PlayerGui
  160. char = plr.Character
  161. mouse = plr:GetMouse()
  162. humanoid = char:findFirstChild("Humanoid")
  163. torso = char:findFirstChild("Torso")
  164. head = char.Head
  165. ra = char:findFirstChild("Right Arm")
  166. la = char:findFirstChild("Left Arm")
  167. rl = char:findFirstChild("Right Leg")
  168. ll = char:findFirstChild("Left Leg")
  169. rs = torso:findFirstChild("Right Shoulder")
  170. ls = torso:findFirstChild("Left Shoulder")
  171. rh = torso:findFirstChild("Right Hip")
  172. lh = torso:findFirstChild("Left Hip")
  173. neck = torso:findFirstChild("Neck")
  174. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  175. rootpart = char:findFirstChild("HumanoidRootPart")
  176. camera = workspace.CurrentCamera
  177. anim = char:findFirstChild("Animate")
  178. if anim then
  179. anim:Destroy()
  180. end
  181.  
  182. local lal = Instance.new('Sound', head)
  183. lal.SoundId = "rbxassetid://145048800"
  184. lal.Volume = 1
  185. lal:play()
  186. game:service'Debris':AddItem(lal, 8)
  187.  
  188. local rm = Instance.new("Weld", torso)
  189. rm.C0 = CFrame.new(1.5, 0.5, 0)
  190. rm.C1 = CFrame.new(0, 0.5, 0)
  191. rm.Part0 = torso
  192. rm.Part1 = ra
  193. rm.Name = 'Right Shoulder'
  194.  
  195. local lm = Instance.new("Weld", torso)
  196. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  197. lm.C1 = CFrame.new(0, 0.5, 0)
  198. lm.Part0 = torso
  199. lm.Part1 = la
  200. lm.Name = 'Left Shoulder'
  201.  
  202. local rlegm = Instance.new("Weld", torso)
  203. rlegm.C0 = CFrame.new(0.5, -1, 0)
  204. rlegm.C1 = CFrame.new(0, 1, 0)
  205. rlegm.Part0 = torso
  206. rlegm.Part1 = rl
  207.  
  208. local llegm = Instance.new("Weld", torso)
  209. llegm.C0 = CFrame.new(-0.5, -1, 0)
  210. llegm.C1 = CFrame.new(0, 1, 0)
  211. llegm.Part0 = torso
  212. llegm.Part1 = ll
  213.  
  214. rj.C0 = CFrame.new()
  215. rj.C1 = CFrame.new()
  216.  
  217. neck.C0 = CFrame.new(0, 1, 0)
  218. neck.C1 = CFrame.new(0, -0.5, 0)
  219.  
  220.  
  221. local speed = 0.3
  222. local angle = 0
  223. local anglespeed = 1
  224. rsc0 = rm.C0
  225. lsc0 = lm.C0
  226. llc0 = llegm.C0
  227. rlc0 = rlegm.C0
  228. rootc0 = rj.C0
  229. neckc0 = neck.C0
  230.  
  231. model = Instance.new('Model', char)
  232. model.Name = '3DG'
  233. function Weld(part0,part1,c1,c0)
  234. local w = Instance.new('Weld', model)
  235. w.Part0 = part0
  236. w.Part1 = part1
  237. w.C0 = c0 or CFrame.new()
  238. w.C1 = c1 or CFrame.new()
  239. end
  240.  
  241. local BasePart = Instance.new('Part')
  242. BasePart.FormFactor = 'Custom'
  243. BasePart.Material = 'Neon'
  244. BasePart.CanCollide = false
  245. BasePart.Locked = true
  246. BasePart.TopSurface = 10
  247. BasePart.BottomSurface = 10
  248. BasePart.LeftSurface = 10
  249. BasePart.RightSurface = 10
  250. BasePart.FrontSurface = 10
  251. BasePart.BackSurface = 10
  252. BasePart:breakJoints()
  253.  
  254.  
  255. for i = 1,2 do
  256. local strap = BasePart:clone()
  257. strap.Size = Vector3.new(1.025,.2,1.025)
  258. strap.Parent = model
  259. strap.BrickColor = BrickColor.new()
  260. strap:BreakJoints()
  261. Weld(strap, la, CFrame.new(0, .1 - i/3,0))
  262. end
  263.  
  264. for i = 1,2 do
  265. local strap = BasePart:clone()
  266. strap.Size = Vector3.new(1.025,.2,1.025)
  267. strap.Parent = model
  268. strap.BrickColor = BrickColor.new()
  269. strap:BreakJoints()
  270. Weld(strap, ra, CFrame.new(0, .1 - i/3,0))
  271. end
  272.  
  273. local ropeStart = BasePart:clone()
  274. ropeStart.Size = Vector3.new(.2,1.75,.2)
  275. ropeStart.Parent = model
  276. ropeStart.BrickColor = BrickColor.new()
  277. ropeStart:BreakJoints()
  278. Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0))
  279. local ropeStart2 = BasePart:clone()
  280. ropeStart2.Size = Vector3.new(.2,1.75,.2)
  281. ropeStart2.Parent = model
  282. ropeStart2.BrickColor = BrickColor.new()
  283. ropeStart2:BreakJoints()
  284. Weld(ropeStart2, la, CFrame.new(.45, -.5, 0))
  285.  
  286. local ropeCont = BasePart:clone()
  287. ropeCont.Size = Vector3.new(.8,.2,.8)
  288. ropeCont.Parent = model
  289. ropeCont.BrickColor = BrickColor.new(199)
  290. ropeCont:BreakJoints()
  291. Instance.new('CylinderMesh', ropeCont)
  292. Weld(ropeCont, la, CFrame.new(.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
  293. local ropeCont2 = BasePart:clone()
  294. ropeCont2.Size = Vector3.new(.8,.2,.8)
  295. ropeCont2.Parent = model
  296. ropeCont2.BrickColor = BrickColor.new(199)
  297. ropeCont2:BreakJoints()
  298. Instance.new('CylinderMesh', ropeCont2)
  299. Weld(ropeCont2, ra, CFrame.new(-.5, .05, 0), CFrame.Angles(math.pi/2, math.pi/2, 0))
  300.  
  301. local GasTank = BasePart:clone()
  302. GasTank.Size = Vector3.new(.8,1.4,.8)
  303. GasTank.Parent = model
  304. GasTank.BrickColor = BrickColor.new(194)
  305. GasTank:BreakJoints()
  306. Instance.new('SpecialMesh', GasTank)
  307. Weld(GasTank, ra, CFrame.new(0, -.25, .5))
  308. local GasTank2 = BasePart:clone()
  309. GasTank2.Size = Vector3.new(.8,1.4,.8)
  310. GasTank2.Parent = model
  311. GasTank2.BrickColor = BrickColor.new(194)
  312. GasTank2:BreakJoints()
  313. Instance.new('SpecialMesh', GasTank2)
  314. Weld(GasTank2, la, CFrame.new(0, -.25, .5))
  315.  
  316. local pa = BasePart:clone()
  317. pa.BrickColor = BrickColor.new()
  318. pa.Anchored = true
  319. pa.Size = Vector3.new(.5,1,.5)
  320. local special = Instance.new('SpecialMesh', pa)
  321. special.MeshId = "rbxassetid://1033714"
  322. special.Scale = Vector3.new(.25,2,.25)
  323. local ropePA = BasePart:clone()
  324. ropePA.Parent = pa
  325. ropePA.Anchored = true
  326. ropePA.BrickColor = BrickColor.new'White'
  327. Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25)
  328.  
  329. local pa2 = BasePart:clone()
  330. pa2.BrickColor = BrickColor.new()
  331. pa2.Anchored = true
  332. pa2.Size = Vector3.new(.5,1,.5)
  333. local special = Instance.new('SpecialMesh', pa2)
  334. special.MeshId = "rbxassetid://1033714"
  335. special.Scale = Vector3.new(.25,2,.25)
  336. local ropePA2 = BasePart:clone()
  337. ropePA2.Parent = pa2
  338. ropePA2.Anchored = true
  339. ropePA2.BrickColor = BrickColor.new'White'
  340. Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25)
  341.  
  342. local pa3 = BasePart:clone()
  343. pa3.Transparency = 1
  344. pa3.Anchored = true
  345. pa3.Size = Vector3.new(2,2,2)
  346.  
  347. local torso3 = Instance.new('Part', char)
  348. torso3.Name = 'FakeTorsoForStuff'
  349. torso3.Size = torso.Size
  350. torso3.Transparency = 1
  351. torso3:breakJoints()
  352. Weld(torso3, torso)
  353.  
  354. Instance.new('PointLight', torso)
  355.  
  356. local jumpmode
  357.  
  358. local SGui = Instance.new('ScreenGui', plr.PlayerGui)
  359. local JumpButton = Instance.new('TextButton', SGui)
  360. JumpButton.BackgroundColor = BrickColor.new('Dark stone grey')
  361. JumpButton.BorderSizePixel = 4
  362. JumpButton.TextColor3 = Color3.new(1,1,1)
  363. JumpButton.BorderColor3 = Color3.new()
  364. JumpButton.TextStrokeTransparency = .5
  365. JumpButton.FontSize = 'Size12'
  366. JumpButton.Text = 'Thrust up when grappled'
  367. JumpButton.Size = UDim2.new(0, 250, 0, 50)
  368. JumpButton.Position = UDim2.new(1, -250, 1, -50)
  369. local OnOff = Instance.new('Frame', JumpButton)
  370. OnOff.BackgroundColor3 = Color3.new()
  371. OnOff.BorderSizePixel = 0
  372. OnOff.Size = UDim2.new(.8, 0, 0, 5)
  373. OnOff.Position = UDim2.new(.1, 0, 1, -10)
  374. JumpButton.MouseButton1Down:connect(function()
  375. jumpmode = not jumpmode
  376. if jumpmode then
  377. OnOff.BackgroundColor3 = Color3.new(0,1,0)
  378. else
  379. OnOff.BackgroundColor3 = Color3.new()
  380. end
  381. end)
  382.  
  383.  
  384.  
  385. local bodygyro = Instance.new('BodyGyro', torso)
  386. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  387. bodygyro.P = 10000
  388.  
  389. ro=Instance.new("RocketPropulsion",rootpart)
  390. ro.Name = 'RockatPropoolsun'
  391. ro.MaxSpeed=200
  392. ro.MaxThrust=8000
  393. ro.TurnP = 0
  394. ro.MaxTorque=Vector3.new(14e16,14e16,14e16)
  395.  
  396. ro2=Instance.new("RocketPropulsion",torso)
  397. ro2.Name = 'RockatPropoolsun2'
  398. ro2.MaxSpeed=200
  399. ro2.MaxThrust=8000
  400. ro2.TurnP = 0
  401. ro2.MaxTorque=Vector3.new(14e16,14e16,14e16)
  402. local run
  403. mouse.KeyDown:connect(function(k)
  404. if k:byte() == 48 then
  405. run = not run
  406. if run then
  407. humanoid.WalkSpeed = 22
  408. else
  409. humanoid.WalkSpeed = 16
  410. end
  411. end
  412. if k:byte() == 32 then
  413. if Grapple1 or Grapple2 then
  414. wait()
  415. humanoid.PlatformStand = true
  416. rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
  417. llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
  418. if pa3.Parent ~= nil then
  419. ro3:Fire()
  420. end
  421. if Grapple1 then
  422. ro:Fire()
  423. end
  424. if Grapple2 then
  425. ro2:Fire()
  426. end
  427. end
  428. end
  429. if k=="q" then
  430. local sound = Instance.new('Sound', head)
  431. sound.SoundId = "rbxassetid://160248505"
  432. sound.Pitch = 3+math.random()/3
  433. sound.Volume = .8
  434. sound:play()
  435. game:service'Debris':AddItem(sound,4)
  436. lm.Parent = torso
  437. pa.CFrame = la.CFrame
  438. local grapplepos = pa.Position
  439. local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
  440. local lastgrapplepos = pa.Position
  441. while wait() do
  442. lastgrapplepos = grapplepos
  443. grapplepos = grapplepos + grapplevelocity
  444. local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
  445. local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
  446. if (torso.Position - pa.Position).magnitude > 900 then
  447. pa.Parent = nil
  448. break
  449. end
  450. pa.Anchored = true
  451. pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
  452. pa.Parent = char
  453. if hit then
  454. local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ()
  455. local sound = Instance.new('Sound', head)
  456. sound.SoundId = "rbxassetid://146466021"
  457. sound.Pitch = 1.2+math.random()/3
  458. sound.Volume = .25
  459. sound:play()
  460. game:service'Debris':AddItem(sound,4)
  461. pa.Parent = char
  462. pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
  463. ro.Target=pa
  464. lm.Parent = torso
  465. local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  466. local hitz, enz = workspace:FindPartOnRay(ray, char)
  467. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  468. if hum then
  469. hum:TakeDamage(math.random(7,11))
  470. end
  471. local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  472. if hum then
  473. hum:TakeDamage(math.random(7,11))
  474. end
  475. if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
  476. ro:Fire()
  477. if jumpmode then
  478. humanoid.Jump = true
  479. end
  480. end
  481. Gweld = Instance.new("Weld", char)
  482. Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame)
  483. Gweld.Part0 = hit
  484. Gweld.Part1 = pa
  485. pa.Anchored = false
  486. Grapple1Hit = hit
  487. Grapple1 = true
  488. break
  489. end
  490. pa.Anchored = true
  491. pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
  492. end
  493. end
  494. if k=="e" then
  495. local sound = Instance.new('Sound', head)
  496. sound.SoundId = "rbxassetid://160248505"
  497. sound.Pitch = 3+math.random()/3
  498. sound.Volume = .8
  499. sound:play()
  500. game:service'Debris':AddItem(sound,4)
  501. pa2.CFrame = ra.CFrame
  502. rm.Parent = torso
  503. local grapplepos = pa2.Position
  504. local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
  505. local lastgrapplepos = pa2.Position
  506. while wait() do
  507. lastgrapplepos = grapplepos
  508. grapplepos = grapplepos + grapplevelocity
  509. local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
  510. local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
  511. if (torso.Position - pa2.Position).magnitude > 900 then
  512. pa2.Parent = nil
  513. break
  514. end
  515. pa2.Anchored = true
  516. pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
  517. pa2.Parent = char
  518. if hit then
  519. local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ()
  520. local sound = Instance.new('Sound', head)
  521. sound.SoundId = "rbxassetid://146466021"
  522. sound.Pitch = 1.2+math.random()/3
  523. sound.Volume = .25
  524. sound:play()
  525. game:service'Debris':AddItem(sound,4)
  526. pa2.Parent = char
  527. pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
  528. ro2.Target=pa2
  529. rm.Parent = torso
  530. local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  531. local hitz, enz = workspace:FindPartOnRay(ray, char)
  532. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  533. if hum then
  534. hum:TakeDamage(math.random(7,11))
  535. end
  536. local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  537. if hum then
  538. hum:TakeDamage(math.random(7,11))
  539. end
  540. if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
  541. if jumpmode then
  542. humanoid.Jump = true
  543. end
  544. ro2:Fire()
  545. end
  546. Gweld2 = Instance.new("Weld", char)
  547. Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame)
  548. Gweld2.Part0 = hit
  549. Gweld2.Part1 = pa2
  550. pa2.Anchored = false
  551. Grapple2Hit = hit
  552. Grapple2 = true
  553. break
  554. end
  555. pa2.Anchored = true
  556. pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
  557. end
  558. end
  559. end)
  560.  
  561. mouse.KeyUp:connect(function(k)
  562. if k=="q" then
  563. pcall(function() Gweld:remove() end)
  564. game:service'RunService'.RenderStepped:wait()
  565. pcall(function() pa.Parent = nil Grapple1 = false end)
  566. pcall(function() ro:Abort() end)
  567. game:service'RunService'.RenderStepped:wait()
  568. pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end)
  569. elseif k=="e" then
  570. pcall(function() Gweld2:remove() end)
  571. game:service'RunService'.RenderStepped:wait()
  572. pcall(function() pa2.Parent = nil Grapple2 = false end)
  573. pcall(function() ro2:Abort() end)
  574. game:service'RunService'.RenderStepped:wait()
  575. pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end)
  576. end
  577. end)
  578.  
  579.  
  580. local MidPointUsed = false
  581. local TorsoSmoke = Instance.new('Smoke', torso)
  582.  
  583.  
  584. game:service'RunService'.RenderStepped:connect(function()
  585. angle = (angle % 100) + anglespeed/10
  586. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  587. local rscf = rsc0
  588. local lscf = lsc0
  589. local rlcf = rlc0
  590. local llcf = llc0
  591. local rjcf = rootc0
  592. local ncf = neckc0
  593. for i,object in pairs(char:children()) do
  594. if object:IsA("Tool") then
  595. tool = true
  596. if not debounce then
  597. for x,value in pairs(object:children()) do
  598. if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
  599. debounce = true
  600. coroutine.wrap(function()
  601. slashing = true
  602. wait(.25)
  603. slashing = false
  604. debounce = false
  605. end)()
  606. value:Destroy()
  607. end
  608. end
  609. end
  610. elseif not object:IsA'Tool' then
  611. tool = false
  612. end
  613. end
  614. if not humanoid.PlatformStand then
  615. if humanoid.Sit == true then
  616. speed = 0.2
  617. anglespeed = 1/4
  618. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  619. rjcf = rootc0
  620. rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
  621. lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
  622. rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2))
  623. llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2))
  624. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
  625. anglespeed = 1/4
  626. speed = 0.2
  627. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0)
  628. rjcf = rootc0
  629. rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  630. lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  631. rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2))
  632. llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2))
  633. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
  634. anglespeed = 1.7
  635. speed = 0.25
  636. anglespeed = 2.2
  637. speed = 0.25
  638. ncf = neckc0 * CFrame.Angles(0, 0, 0)
  639. rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0)
  640. rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1))
  641. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1))
  642. rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5))
  643. llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5))
  644. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  645. local RotVelocityZ = torso.RotVelocity.Y
  646. if RotVelocityZ >= 15 then
  647. RotVelocityZ = 15
  648. elseif RotVelocityZ <= -15 then
  649. RotVelocityZ = -15
  650. end
  651. speed = 0.25
  652. anglespeed = 2.7
  653. ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045)
  654. rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
  655. lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
  656. rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045)
  657. rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  658. llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  659. end
  660. if tool then
  661. rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  662. if slashing then
  663. rscf = rsc0
  664. end
  665. end
  666. end
  667. if pa2.Parent == nil then
  668. rm.C0 = clerp(rm.C0,rscf,speed)
  669. end
  670. if pa.Parent == nil then
  671. lm.C0 = clerp(lm.C0,lscf,speed)
  672. end
  673. rj.C0 = clerp(rj.C0,rjcf,speed)
  674. neck.C0 = clerp(neck.C0,ncf,speed)
  675. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  676. llegm.C0 = clerp(llegm.C0,llcf,speed)
  677. end)
  678.  
  679.  
  680.  
  681. game:service'RunService'.RenderStepped:connect(function()
  682. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then
  683. TorsoSmoke.Enabled = true
  684. else
  685. TorsoSmoke.Enabled = false
  686. end
  687. local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0))
  688. local hitz, enz = workspace:FindPartOnRay(ray, char)
  689. if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then
  690. bodygyro.Parent = nil
  691. humanoid.PlatformStand = false
  692. end
  693. if pa.Parent ~= nil or Grapple1 then
  694. local size = (ropeStart2.Position-pa.Position).magnitude
  695. ropePA.Size = Vector3.new(.2, size, .2)
  696. ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
  697. lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0)
  698. else
  699. if not debounce and humanoid.PlatformStand then
  700. lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15)
  701. end
  702. end
  703. if pa2.Parent ~= nil or Grapple2 then
  704. local size = (ropeStart.Position-pa2.Position).magnitude
  705. ropePA2.Size = Vector3.new(.2, size, .2)
  706. ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
  707. rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0)
  708. else
  709. if not debounce and humanoid.PlatformStand then
  710. rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15)
  711. end
  712. end
  713. if Grapple1 and Grapple1Hit.Parent == nil then
  714. pcall(function() Gweld:remove() end)
  715. pa.Parent = nil
  716. Grapple1 = false
  717. ro:Abort()
  718. end
  719. if Grapple2 and Grapple2Hit.Parent == nil then
  720. pcall(function() Gweld2:remove() end)
  721. pa2.Parent = nil
  722. Grapple2 = false
  723. ro2:Abort()
  724. end
  725. if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then
  726. local distance = (pa.Position-pa2.Position).magnitude
  727. bodygyro.Parent = torso
  728. torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
  729. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
  730. pa3.Parent = char
  731. if distance <= .5 then
  732. pa3.CFrame = pa.CFrame
  733. elseif distance > .5 then
  734. pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2)
  735. end
  736. if not MidPointUsed then
  737. ro3=Instance.new("RocketPropulsion",torso3)
  738. ro3.Name = 'RockatPropoolsun3'
  739. ro3.MaxSpeed=250
  740. ro3.MaxThrust=16000
  741. ro3.TurnP = 0
  742. ro3.TurnD = 0
  743. ro3.MaxTorque=Vector3.new(14e16,14e16,14e16)
  744. if humanoid.PlatformStand or not hitz then
  745. ro:Abort()
  746. ro2:Abort()
  747. end
  748. ro3.Target = pa3
  749. if humanoid.PlatformStand or not hitz then
  750. ro3:Fire()
  751. end
  752. MidPointUsed = true
  753. end
  754. elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then
  755. pa3.Parent = nil
  756. MidPointUsed = false
  757. ro3:Abort()
  758. ro3:Destroy()
  759. if Grapple1 then
  760. ro:Fire()
  761. end
  762. if Grapple2 then
  763. ro2:Fire()
  764. end
  765. end
  766. if not Grapple1 then
  767. pcall(function() Gweld:remove() end)
  768. end
  769. if not Grapple2 then
  770. pcall(function() Gweld2:remove() end)
  771. end
  772. if (Grapple1 or Grapple2) and not hitz then
  773. bodygyro.Parent = torso
  774. humanoid.PlatformStand = true
  775. rlegm.Parent = torso
  776. llegm.Parent = torso
  777. lm.Parent = torso
  778. rm.Parent = torso
  779. rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
  780. llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
  781. end
  782. if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then
  783. bodygyro.Parent = torso
  784. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
  785. rlegm.Parent = torso
  786. llegm.Parent = torso
  787. rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
  788. llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
  789. end
  790. end)
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