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#---------------------------------------------------------------------------------------------------------------
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# Script edited with Filtration - https://github.com/ben-wallis/Filtration
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# NeverSink's Indepth Loot Filter
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# VERSION 3.12 - Full Version
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#---------------------------------------------------------------------------------------------------------------
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    ItemLevel <= 66
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#
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    LinkedSockets >= 4
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# You can always find the latest version here:
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    SetBorderColor 255 0 255
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#	http://pastebin.com/Af00CbhA
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# Forum discussion thread. You can post question and feedback here:
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#	http://www.pathofexile.com/forum/view-thread/1246208/page/1
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    ItemLevel <= 66
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# Please use this thread for feedback, questions and suggestions
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    BaseType "Granite Flask" "Jade Flask" "Quicksilver Flask" "Sapphire Flask" "Topaz Flask" "Ruby Flask" "Quartz Flask" "Amethyst Flask"
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#
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    SetBorderColor 255 165 0
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#---------------------------------------------------------------------------------------------------------------
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# INSTALLATION:
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#---------------------------------------------------------------------------------------------------------------
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    ItemLevel <= 66
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#
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    Rarity = Normal
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# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
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    BaseType "Gavel" "Stone Hammer" "Rock Breaker"
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# 2) Paste the contents into a notepad/txt document anywhere on your PC
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    SetBorderColor 255 165 0
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# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
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# 3) Click File/Save As and select the following settings:
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# SAVE AS TYPE:	Select "All Files"
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    Class "Divination Card"
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# FILE NAME:	"NeverSink.filter" (Without the ")
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    SetTextColor 255 165 0
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# SAVE LOCATION:	C:/Users/Documents/My Games/Path of Exile
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# ENCODING (if available):	ANSI
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# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
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    Class "Jewel"
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#
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    SetBorderColor 255 0 53
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# IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
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# IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
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# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
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    ItemLevel >= 75
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#
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    Rarity <= Magic
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#---------------------------------------------------------------------------------------------------------------
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    Class "Rings" "Amulets" "Belts"
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# If you want to learn more about the syntax of item filters:
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    SetBorderColor 247 116 144
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# http://pathofexile.gamepedia.com/Item_filter_guide
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#---------------------------------------------------------------------------------------------------------------
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# DESIGN GOALS:
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    ItemLevel = 75
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#---------------------------------------------------------------------------------------------------------------
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    Rarity >= Rare
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# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
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    SetBorderColor 247 116 144
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# - Highlight and notify players when worthwhile items drop
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# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
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# - Provide light, scaling filtering during levelling
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    LinkedSockets >= 5
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# - Provide comprehensive and in-depth filtering during endgame play
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    SetTextColor 0 0 0
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# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
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    SetBackgroundColor 0 255 255
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# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
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# - Easy to use setup
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#---------------------------------------------------------------------------------------------------------------
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    Rarity >= Normal
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#COLORS:
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    BaseType "Fishing Rod" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb"
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#Most colors remain the same, I want the filter to be very intuitive
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    SetTextColor 255 0 0
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#However, some improvements are implemented to improve your general efficiency
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    SetBackgroundColor 255 255 255
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#1) Grey background items are usually vendor recipe material, such as:
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    PlayAlertSound 1 81
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#Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
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#2) Starting with ilvl 65 rares will be split into 4 categories:
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# Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
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    Rarity >= Normal
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# Good rares are high tier bases, less clunky and usually worth checking
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    BaseType "Orb of Alchemy" "Chaos Orb" "Orb of Scouring" "Orb of Fusing" "Orb of Regret" "Regal Orb" "Cartographer's Chisel" "Vaal Orb" "Gemcutter's Prism" "Blessed Orb" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Alteration" "Orb of Augmentation" "Orb of Transmutation"
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# Regular rares might end up being quite good, but usually are too clunky/average to be sellable
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    SetBorderColor 255 165 0
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# Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
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# Excellent rares are rare rings/belts/amulets and jewels
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#3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
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    Rarity = Normal
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#4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
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    BaseType "Desert Brigandine" "Sapphire Flask"
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#5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
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    SetTextColor 155 255 100
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#6) Green border items are chancing bases.
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#7) Higher tier currency has a different appearance to improve drop detection/priorization.
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#8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
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    Sockets = 6
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#You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
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    SetBorderColor 0 255 255
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#9) Divination cards have a different appearance. (purple/pink themed)
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#10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
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#---------------------------------------------------------------------------------------------------------------
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    Class "Currency" "Gem" "Maps" "Map Fragments" "Quest Items" "Stackable Currency"
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# LOOKUP AND QUICKJUMP TABLE
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    SetBorderColor 255 215 0
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#---------------------------------------------------------------------------------------------------------------
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# Select one of the strings below and use the search function
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# To jump to the section in the document
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    ItemLevel >= 84
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# (also use Notepad++ as a edit tool if you're not using it already)
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    Rarity <= Magic
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#
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    BaseType "Profane Wand" "Platinum Kris" "Sambar Sceptre" "Opal Wand" "Opal Sceptre"
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# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
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    SetTextColor 200 200 200
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# ALPHA-a # Talisman league!
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    SetBorderColor 38 209 22 200
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# 0000 # UTILITY AND JUST-IN-CASE
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# 0001 # LABYRINTH MATERIAL
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# 0100 # TOP TIER RARITY
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    ItemLevel >= 74
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# 0200 # UNIQUES AND MAPS
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    Rarity <= Magic
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# 0201 # UNIQUE TIER LIST
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    BaseType "Profane Wand" "Platinum Kris" "Sambar Sceptre" "Opal Wand" "Opal Sceptre"
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# 0202 # MAP TIER LIST
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# 0203 # MAP FRAGMENTS
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# 0300 # CURRENCY
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    ItemLevel = 83
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# 0301 # TOP TIER: DIVINE, EXALTED
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    Rarity <= Magic
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# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
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    BaseType "Gemini Claw" "Imperial Claw" "Terror Claw" "Imperial Skean" "Imbued Wand" "Tiger Hook" "Eternal Sword" "Jewelled Foil" "Vaal Rapier" "Behemoth Mace" "Harbinger Bow" "Imperial Staff" "Eclipse Staff" "Exquisite Blade" "Reaver Sword" "Fleshripper" "Vaal Axe" "Piledriver" "Coronal Maul" "Opal Sceptre"
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# 0303 # MEDIUM-LOW ORBS
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    SetBorderColor 38 209 22 200
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# 0304 # BOTTOM TIER: LOW ORB VARIATIONS
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# 0305 # DIVINATION CARD TIER LIST
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# 0306 # REST
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    ItemLevel >= 77
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# 0400 # SOCKET/LINK BASED stuff
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    Rarity <= Magic
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# 0500 # SKILL GEMS
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    BaseType "Gemini Claw" "Imperial Claw" "Terror Claw" "Imperial Skean" "Imbued Wand" "Tiger Hook" "Eternal Sword" "Jewelled Foil" "Vaal Rapier" "Behemoth Mace" "Harbinger Bow" "Imperial Staff" "Eclipse Staff" "Exquisite Blade" "Reaver Sword" "Fleshripper" "Vaal Axe" "Piledriver" "Coronal Maul" "Opal Sceptre"
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# 0600 # RARE ITEM HIGHLIGHTING
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    SetBorderColor 208 32 144
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# 060a # RARES SUITABLE FOR ENDGAME CRAFTING
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# 060b # RARE RINGS, AMULETS, JEWELS, BELTS
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# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
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    ItemLevel >= 73
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# 0601 # RARE DAGGERS
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    Rarity <= Magic
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# 0602 # RARE CLAWS
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    BaseType "Gemini Claw" "Imperial Claw" "Terror Claw" "Imperial Skean" "Imbued Wand" "Tiger Hook" "Eternal Sword" "Jewelled Foil" "Vaal Rapier" "Behemoth Mace" "Harbinger Bow" "Imperial Staff" "Eclipse Staff" "Exquisite Blade" "Reaver Sword" "Fleshripper" "Vaal Axe" "Piledriver" "Coronal Maul" "Opal Sceptre"
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# 0603 # RARE WANDS
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# 0604 # RARE SWORDS
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# 0605 # RARE AXES&MACES (1H)
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    ItemLevel >= 84
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# 0606 # RARE SCEPTRES
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    Rarity <= Magic
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# 0607 # RARE STAVES
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    BaseType "Astral Plate" "Titan Gauntlets" "Slink Boots" "Slink Gloves" "Titan Greaves" "Dragonscale Boots" "Dragonscale Gauntlets" "Royal Burgonet" "Lion Pelt" "Nightmare Bascinet" "Imperial Buckler" "Colossal Tower Shield"
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# 0608 # RARE TWO HAND SWORDS + MACES + AXES
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    SetBorderColor 38 209 22 200
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# 0609 # RARE BOWS
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# 0610 # RARE QUIVERS
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# 0611 # RARE GLOVES, HELMETS, BOOTS
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    ItemLevel >= 74
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# 0612 # RARE SHIELDS
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    Rarity <= Magic
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# 0613 # RARE BODY ARMOR
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    BaseType "Astral Plate" "Titan Gauntlets" "Slink Boots" "Slink Gloves" "Titan Greaves" "Dragonscale Boots" "Dragonscale Gauntlets" "Royal Burgonet" "Lion Pelt" "Nightmare Bascinet" "Imperial Buckler" "Colossal Tower Shield" "Spike-Point Arrow Quiver"
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# 0614 # RARES - LEVELING SPECIFIC RULES
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# 0615 # RARES - REMAINING RULES
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# 0700 # NORMAL AND MAGIC ITEM RULES
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    ItemLevel >= 84
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# 0701 # 83+ ITEM CRAFTING
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    Rarity <= Magic
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# 0702 # CHROMATIC ORB RECIPE ITEMS
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    BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Fossilized Spirit Shield" "Crusader Gloves" "Murder Mitts" "Crusader Boots" "Archon Kite Shield"
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# 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
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    SetBorderColor 38 209 22 200
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# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
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# 0705 # MAGIC RINGS, AMULETS, BELTS
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# 0706 # MAGIC JEWELS
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    ItemLevel >= 78
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# 0707 # CHISEL RECIPE ITEMS
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    Rarity <= Magic
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# 0708 # HIGH LEVEL 4+ LINKED ITEMS
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    BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Fossilized Spirit Shield" "Murder Mitts" "Crusader Boots" "Crusader Gloves"
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# 0709 # TOP BASES FOR CRAFTING
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    SetBorderColor 208 32 144
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# 0710 # MARAKETH WEAPONS
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# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
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# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
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    ItemLevel >= 75
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# 0800 # FLASKS
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    Rarity <= Magic
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# 0801 # HIDE OUTDATED FLASKS
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    BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Fossilized Spirit Shield" "Crusader Gloves" "Crusader Boots" "Archon Kite Shield" "Murder Mitts"
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# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
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# 0803 # FLASKS - Hybrid Flasks (Normal)
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# 0804 # FLASKS - Hybrid Flasks (Magic)
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    ItemLevel >= 60
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# 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
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    Rarity <= Magic
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# 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
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    Class "Rings" "Amulets" "Belts"
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# 0807 # SHOW WHATEVER FLASKS REMAIN
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# 0900 # LEVELING
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# 0901 # LEVELING HIGHLIGHT JEWELRY
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    ItemLevel = 1
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# 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
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    Rarity >= Rare
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# 0903 # HIGHLIGHT LEVELING LINKED GEAR
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# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
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# 0905 # LEVELING GENERAL RULES
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    SocketGroup "RGB"
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# 5000 # TEMP AND WIP ENTRIES
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    SetBorderColor 175 121 255
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# 5001 # WARBAND MODS - DEACTIVATED
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# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
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# XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
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    Rarity = Normal
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#
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    BaseType "Gavel" "Stone Hammer" "Rock Breaker"
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#---------------------------------------------------------------------------------------------------------------
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    SetBorderColor 255 255 119
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# STYLE DATA FOR EASY SEARCH AND REPLACE
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#---------------------------------------------------------------------------------------------------------------
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#
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    ItemLevel >= 75
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###GENERIC BORDER###
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    BaseType "Divine Life Flask" "Eternal Life Flask" "Hallowed Life Flask" "Quicksilver Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Ruby Flask" "Sapphire Flask"
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#	SetBorderColor 0 0 0
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#
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###TALISMAN STYLE###
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    BaseType "Divine Life Flask" "Eternal Life Flask" "Hallowed Life Flask" "Quicksilver Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Ruby Flask" "Sapphire Flask"
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#	SetBorderColor 109 200 130 255
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#
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###TOP RARITY STYLE###
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    ItemLevel >= 60
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#	SetBackgroundColor 255 255 255 255
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    Rarity <= Magic
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#
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###MEDIUM RARITY UNIQUE BG###
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#	SetBackgroundColor 175 96 37 255
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    Quality = 20
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#
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    Class "Body Armours" "Claws" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "Bows" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "One Hand Axes" "One Hand Maces" "Staves" "Daggers" "Sceptres"
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###HIGH CURRENCY STYLE###
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    SetTextColor 0 0 0
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#	SetBackgroundColor 213 159 15
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    SetBackgroundColor 184 218 242
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#
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    SetBorderColor 74 230 58
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###MEDIUM CURRENCY STYLE###
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#	SetTextColor 190 178 135 255
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#
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    Quality >= 1
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###DIVINATION CARD TIERS###
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    Rarity >= Normal
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#	T1:	SetTextColor 255 0 175
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    BaseType "Quicksilver Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quartz Flask" "Diamond Flask" "Amethyst Flask"
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#	T2:	SetBackgroundColor 235 15 200
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    SetTextColor 255 255 255
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#	T3: SetBackgroundColor 220 35 225
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    SetBackgroundColor 54 100 146
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#	T4:	SetBackgroundColor 200 50 250
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    SetBorderColor 74 230 58
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#	T5:	SetBackgroundColor 190 65 255
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#
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###83/84 CRAFTING BORDER###
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    Quality >= 1
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#	SetBorderColor 255 255 0 255
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    Rarity >= Normal
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#
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    Class "Life Flasks" "Mana Flasks" "Hybrid Flasks" "Utility Flasks"
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###REGAL RECIPE RARE INDICATOR###
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    SetTextColor 0 0 0
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#	SetTextColor 255 190 0
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    SetBackgroundColor 184 218 242
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#
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    SetBorderColor 74 230 58