View difference between Paste ID: 9Ku3Bmt5 and am4v21bW
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1
options:
2-
	GZ : &6[&bGapZap&6] 
2+
	PG : &7[&2Poisoned&6Gapple&7] 
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	D : &cDisabled!
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	E : &cEnabled!
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	NS : &c/gapzap <enable/disable/toggle>
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	NS : &c/poisonedgapple <enable/disable/toggle>
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command /gapzap [<text>]:
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command /poisonedgapple [<text>]:
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	usage: /gapzap <enable/disable/toggle>
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	usage: /poisonedgapple <enable/disable/toggle>
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	permission: gapzap.admin
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	permission: poisonedgapple.admin
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	aliases: /pg
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	trigger:
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			message "{@GZ} {@NS}"
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			message "{@PG} {@NS}"
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			set {gapzap} to true
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			broadcast "{@GZ} {@E}"
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			set {poisonedgapple} to true
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			message "{@PG} {@E}"
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			set {gapzap} to false
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18-
			broadcast "{@GZ} {@D}"
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			set {poisonedgapple} to false
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			message "{@PG} {@D}"
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			if {gapzap} is true:
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21-
				set {gapzap} to false
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			if {poisonedgapple} is true:
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				broadcast "{@GZ} {@D}"
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				set {poisonedgapple} to false
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				message "{@PG} {@D}"
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			if {gapzap} is false:
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				set {gapzap} to true
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			if {poisonedgapple} is false:
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				broadcast "{@GZ} {@E}"
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				set {poisonedgapple} to true
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				message "{@PG} {@E}"
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				stop
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			message "{@GZ} {@NS}"
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			message "{@PG} {@NS}"
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on damage:
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	if {gapzap} is true:
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on consume of golden apple:
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		remove regeneration from victim
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	if {poisonedgapple} is true:
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		chance of 5%:
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			apply poison 2 to the player for 6 seconds
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37-
# Gamemode Idea by DrDiablon
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# Gamemode Idea by iLatios