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| 1 | ; SML Overworld Tile Configuration File Format | |
| 2 | ; Revision 1, 3/4/2012 | |
| 3 | [tile] | |
| 4 | type = static ; Static tiles use one frame, animated uses many | |
| 5 | - | id = 1 ; The tile's index |
| 5 | + | |
| 6 | source = \custom\staticTile.png | |
| 7 | rect = 16,16 ; The origin of the tile on the spritesheet | |
| 8 | size = 16,16 ; The size of the tile | |
| 9 | ||
| 10 | ; Animated tile config: | |
| 11 | [tile] | |
| 12 | type = animated | |
| 13 | name = SMB3 Water (64x64) | |
| 14 | - | id = 2 |
| 14 | + | |
| 15 | frames = 4 ; The number of frames for this tile | |
| 16 | rect = (32,32)(64,64)(128,128)(256,256) ; The first tile's position | |
| 17 | size = 16,16 | |
| 18 | frametime = 10 ; time each frame is displayed in GameTime frames (normally 16.67 ms) |