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- ; SML Overworld Tile Configuration File Format
- ; Revision 1, 3/4/2012
- [tile]
- type = static ; Static tiles use one frame, animated uses many
- id = 1 ; The tile's index
- name = SMB3 Grass Top Left ; The tile's name in the world editor
- source = \custom\staticTile.png
- rect = 16,16 ; The origin of the tile on the spritesheet
- size = 16,16 ; The size of the tile
- ; Animated tile config:
- [tile]
- type = animated
- id = 2
- name = SMB3 Water (64x64)
- source = \custom\animatedTile.png
- frames = 4 ; The number of frames for this tile
- rect = (32,32)(64,64)(128,128)(256,256) ; The first tile's position
- size = 16,16
- frametime = 10 ; time each frame is displayed in GameTime frames (normally 16.67 ms)
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