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smc_gamer

SML - World Tile Config rev. 3

Jul 9th, 2012
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  1. ; SML Overworld Tile Configuration File Format
  2. ; Revision 1, 3/4/2012
  3. [tile]
  4. type    = static ; Static tiles use one frame, animated uses many
  5. id  = 1 ; The tile's index
  6. name    = SMB3 Grass Top Left ; The tile's name in the world editor
  7. source  = \custom\staticTile.png
  8. rect    = 16,16 ; The origin of the tile on the spritesheet
  9. size    = 16,16 ; The size of the tile
  10.  
  11. ; Animated tile config:
  12. [tile]
  13. type        = animated
  14. id      = 2
  15. name        = SMB3 Water (64x64)
  16. source      = \custom\animatedTile.png
  17. frames      = 4 ; The number of frames for this tile
  18. rect        = (32,32)(64,64)(128,128)(256,256) ; The first tile's position
  19. size        = 16,16
  20. frametime   = 10 ; time each frame is displayed in GameTime frames (normally 16.67 ms)
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