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"render": () =>
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        {
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            let pos = mp.players.at(0).getCoords(true);
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            mp.game.ui.setTextFont(4);
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            mp.game.ui.setTextScale(1*1.25, 1);
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            mp.game.ui.setTextColour(255, 255, 255, 255);
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            mp.game.ui.setTextWrap(0.0, 1.0);
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            mp.game.ui.setTextCentre(true);
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            mp.game.ui.setTextDropshadow(2, 2, 0, 0, 0);
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            mp.game.ui.setTextEdge(1, 0, 0, 0, 205);
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            mp.game.ui.setTextEntry(`position: ${pos.x} ${pos.y} ${pos.z}`);
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            mp.game.ui.addTextComponentSubstringPlayerName(`position?: ${pos.x} ${pos.y} ${pos.z}`);
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            mp.game.ui.drawText(50, 50);
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        }