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Revelator Patch 1.04 Character changes:
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Universal change:
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Air blitz active time increased by 4 frames.
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Air blitz hurtbox (active area) increased downwards.
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Millia
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>6K : Increased leg hurtbox on frames 1-4
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Potemkin
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>2P Hitbox and Hurtbox increased upwards.
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>j.K Damage increased from 22 to 24
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>j.S Damage increased from 32 to 36
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>j.HS Damage increased from 40 to 45
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>j.D Damage increased from 45 to 50
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>j.D now groundbounces on Counter Hit
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>Fixes a bug where Tension did not increase on Ground Throw.
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Axl Low
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>c.S Into 3P Gatling Added.
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>Fixed command grab bug where opponent would become inoperable. 
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Venom
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>Increased hurbox on his wallsplat, extended upwards.
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Slayer
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>6K Landing Recovery reduced from 5 to 4 frames.
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>Helter Skelter throw invinicible 1f before landing
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Bedman
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>2K proration increased from 80% to 70%
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>Can't airthrow during Air Movement 2 (downwards). (Unsure on this one)
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Ramlethal
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>3K hurtbox reduced downwards.
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>Swordless f.S Gattling to Sword 2HS added.
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>Sword 2S Damage increased from 60 to 70.
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Sin Kiske
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>2K Proration changed from 80% to 70%
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>Crouching guard hurtbox reduced downwards.
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>Beak Driver 2f less recover. Charge Takes 2f longer.
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>Beak Driver: 2f less recovery. Second hit has 2 more active frames.
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Elphelt
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>Command Grab Proration changed from 70% to 60%
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Leo Whitefang
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>F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames.
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>5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames.
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Johnny
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>2K Prorate changed from 75% to 70%.
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>f.S Hurtbox extended downwards.
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>2S Startup increased by 1 frame (9 to 10)
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>2S hurtbox increased forwards.
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>6H hurtbox increased forwards.
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>Crouching guard hurtbox reduced downwards.
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>Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix)
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>Bugfix when treasure hunt hits Sign costume elphelt
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Jam
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>Ryujin (max level included) proration changed from 75% to 80%.
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>Air Ryujin Invulnerability reduced to only cover startup frames.
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>Max level Ryujin damage changed from 100 to 80, when cancelled from other specials..
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Raven
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>Airdash hurtbox expanded downward
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>cr.K prorate from 90% to 80%
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>far. Standing S hurtbox increased forwards
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>j.P prorate changed from 100% to 90%
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Dizzy
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>2P proration changed from 70% to 80%
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>f.5S and 5H cancel window increased by 9 frames.
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>2H attack level increased from 2 to 4
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>Charge Blitz now counters until the end of recovery (?)
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>236S and 236H hurtbox reduced downwards
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>421S, 421H, 236P and all fishes Tension gain increased by 50.
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>Aerial Fishes reduced recovery. Landing recovery removed.
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>Grounded S/H/D Fishes recovery reduced.
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>Bubble Pop hitbox increased. 
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>K Bubble Horizontal travel speed increased. Recovery reduced by 1frame.
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>Burst Imperial Ray increased damage.