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| 1 | Revelator Patch 1.04 Character changes: | |
| 2 | ||
| 3 | Universal change: | |
| 4 | Air blitz active time increased by 4 frames. | |
| 5 | Air blitz hurtbox (active area) increased downwards. | |
| 6 | ||
| 7 | Millia | |
| 8 | >6K : Increased leg hurtbox on frames 1-4 | |
| 9 | ||
| 10 | Potemkin | |
| 11 | >2P Hitbox and Hurtbox increased upwards. | |
| 12 | >j.K Damage increased from 22 to 24 | |
| 13 | >j.S Damage increased from 32 to 36 | |
| 14 | >j.HS Damage increased from 40 to 45 | |
| 15 | >j.D Damage increased from 45 to 50 | |
| 16 | >j.D now groundbounces on Counter Hit | |
| 17 | >Fixes a bug where Tension did not increase on Ground Throw. | |
| 18 | ||
| 19 | Axl Low | |
| 20 | >c.S Into 3P Gatling Added. | |
| 21 | >Fixed command grab bug where opponent would become inoperable. | |
| 22 | ||
| 23 | Venom | |
| 24 | >Increased hurbox on his wallsplat, extended upwards. | |
| 25 | ||
| 26 | Slayer | |
| 27 | >6K Landing Recovery reduced from 5 to 4 frames. | |
| 28 | >Helter Skelter throw invinicible 1f before landing | |
| 29 | ||
| 30 | Bedman | |
| 31 | >2K proration increased from 80% to 70% | |
| 32 | >Can't airthrow during Air Movement 2 (downwards). (Unsure on this one) | |
| 33 | ||
| 34 | Ramlethal | |
| 35 | >3K hurtbox reduced downwards. | |
| 36 | >Swordless f.S Gattling to Sword 2HS added. | |
| 37 | >Sword 2S Damage increased from 60 to 70. | |
| 38 | ||
| 39 | Sin Kiske | |
| 40 | >2K Proration changed from 80% to 70% | |
| 41 | >Crouching guard hurtbox reduced downwards. | |
| 42 | - | >Beak Driver 2f less recover. Charge Takes 2f longer. |
| 42 | + | >Beak Driver: 2f less recovery. Second hit has 2 more active frames. |
| 43 | ||
| 44 | Elphelt | |
| 45 | >Command Grab Proration changed from 70% to 60% | |
| 46 | ||
| 47 | Leo Whitefang | |
| 48 | >F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames. | |
| 49 | >5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames. | |
| 50 | ||
| 51 | Johnny | |
| 52 | >2K Prorate changed from 75% to 70%. | |
| 53 | >f.S Hurtbox extended downwards. | |
| 54 | >2S Startup increased by 1 frame (9 to 10) | |
| 55 | >2S hurtbox increased forwards. | |
| 56 | >6H hurtbox increased forwards. | |
| 57 | >Crouching guard hurtbox reduced downwards. | |
| 58 | >Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix) | |
| 59 | >Bugfix when treasure hunt hits Sign costume elphelt | |
| 60 | ||
| 61 | Jam | |
| 62 | >Ryujin (max level included) proration changed from 75% to 80%. | |
| 63 | >Air Ryujin Invulnerability reduced to only cover startup frames. | |
| 64 | >Max level Ryujin damage changed from 100 to 80, when cancelled from other specials.. | |
| 65 | ||
| 66 | Raven | |
| 67 | >Airdash hurtbox expanded downward | |
| 68 | >cr.K prorate from 90% to 80% | |
| 69 | >far. Standing S hurtbox increased forwards | |
| 70 | >j.P prorate changed from 100% to 90% | |
| 71 | ||
| 72 | Dizzy | |
| 73 | >2P proration changed from 70% to 80% | |
| 74 | >f.5S and 5H cancel window increased by 9 frames. | |
| 75 | >2H attack level increased from 2 to 4 | |
| 76 | >Charge Blitz now counters until the end of recovery (?) | |
| 77 | >236S and 236H hurtbox reduced downwards | |
| 78 | >421S, 421H, 236P and all fishes Tension gain increased by 50. | |
| 79 | >Aerial Fishes reduced recovery. Landing recovery removed. | |
| 80 | >Grounded S/H/D Fishes recovery reduced. | |
| 81 | >Bubble Pop hitbox increased. | |
| 82 | >K Bubble Horizontal travel speed increased. Recovery reduced by 1frame. | |
| 83 | >Burst Imperial Ray increased damage. |