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Revelator 1.04 Patch Character changes.

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Sep 28th, 2016
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  1. Revelator Patch 1.04 Character changes:
  2.  
  3. Universal change:
  4. Air blitz active time increased by 4 frames.
  5. Air blitz hurtbox (active area) increased downwards.
  6.  
  7. Millia
  8. >6K : Increased leg hurtbox on frames 1-4
  9.  
  10. Potemkin
  11. >2P Hitbox and Hurtbox increased upwards.
  12. >j.K Damage increased from 22 to 24
  13. >j.S Damage increased from 32 to 36
  14. >j.HS Damage increased from 40 to 45
  15. >j.D Damage increased from 45 to 50
  16. >j.D now groundbounces on Counter Hit
  17. >Fixes a bug where Tension did not increase on Ground Throw.
  18.  
  19. Axl Low
  20. >c.S Into 3P Gatling Added.
  21. >Fixed command grab bug where opponent would become inoperable.
  22.  
  23. Venom
  24. >Increased hurbox on his wallsplat, extended upwards.
  25.  
  26. Slayer
  27. >6K Landing Recovery reduced from 5 to 4 frames.
  28. >Helter Skelter throw invinicible 1f before landing
  29.  
  30. Bedman
  31. >2K proration increased from 80% to 70%
  32. >Can't airthrow during Air Movement 2 (downwards). (Unsure on this one)
  33.  
  34. Ramlethal
  35. >3K hurtbox reduced downwards.
  36. >Swordless f.S Gattling to Sword 2HS added.
  37. >Sword 2S Damage increased from 60 to 70.
  38.  
  39. Sin Kiske
  40. >2K Proration changed from 80% to 70%
  41. >Crouching guard hurtbox reduced downwards.
  42. >Beak Driver: 2f less recovery. Second hit has 2 more active frames.
  43.  
  44. Elphelt
  45. >Command Grab Proration changed from 70% to 60%
  46.  
  47. Leo Whitefang
  48. >F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames.
  49. >5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames.
  50.  
  51. Johnny
  52. >2K Prorate changed from 75% to 70%.
  53. >f.S Hurtbox extended downwards.
  54. >2S Startup increased by 1 frame (9 to 10)
  55. >2S hurtbox increased forwards.
  56. >6H hurtbox increased forwards.
  57. >Crouching guard hurtbox reduced downwards.
  58. >Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix)
  59. >Bugfix when treasure hunt hits Sign costume elphelt
  60.  
  61. Jam
  62. >Ryujin (max level included) proration changed from 75% to 80%.
  63. >Air Ryujin Invulnerability reduced to only cover startup frames.
  64. >Max level Ryujin damage changed from 100 to 80, when cancelled from other specials..
  65.  
  66. Raven
  67. >Airdash hurtbox expanded downward
  68. >cr.K prorate from 90% to 80%
  69. >far. Standing S hurtbox increased forwards
  70. >j.P prorate changed from 100% to 90%
  71.  
  72. Dizzy
  73. >2P proration changed from 70% to 80%
  74. >f.5S and 5H cancel window increased by 9 frames.
  75. >2H attack level increased from 2 to 4
  76. >Charge Blitz now counters until the end of recovery (?)
  77. >236S and 236H hurtbox reduced downwards
  78. >421S, 421H, 236P and all fishes Tension gain increased by 50.
  79. >Aerial Fishes reduced recovery. Landing recovery removed.
  80. >Grounded S/H/D Fishes recovery reduced.
  81. >Bubble Pop hitbox increased.
  82. >K Bubble Horizontal travel speed increased. Recovery reduced by 1frame.
  83. >Burst Imperial Ray increased damage.
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