View difference between Paste ID: 8i9ESXae and 4s1TxmBV
SHOW: | | - or go back to the newest paste.
1-
commit d618983450d2dca4697d8df3d0595cb8ca3abf65
1+
   //Scripts/ICC: Gunship Battle -Achieve Handle
2-
Author: Dreadii <[email protected]>
2+
   UNTESTED PATCH//	
3-
Date:   Sat Jan 7 21:14:30 2012 +0100
3+
4
DELETE FROM `creature_template` WHERE (`entry`=50004);
5-
    Scripts/ICC: added gunship battle by CastielS and Vlad
5+
6-
    todo: fix achievement handling
6+
7
+
8-
diff --git a/sql/ChaosEMU/world/2012_01_07_world_gunship_battle.sql b/sql/ChaosEMU/world/2012_01_07_world_gunship_battle.sql
8+
9
+INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`) VALUES
10-
index 0000000..8e3c963
10+
11
+UPDATE `creature_template` SET `flags_extra` = 2 WHERE `entry` IN (50004, 50006);
12-
+++ b/sql/ChaosEMU/world/2012_01_07_world_gunship_battle.sql
12+
13-
@@ -0,0 +1,286 @@
13+
14-
+DELETE FROM `creature_template` WHERE (`entry`=50004);
14+
15
+UPDATE `creature_template` SET `faction_A` = 1801, `faction_H` = 1801, `baseattacktime` = 2000, `rangeattacktime` = 2000, `unit_flags` = 32832, `spell1` = 71339, `spell2` = 70161, `spell3` = 72539, `mechanic_immune_mask` = 73745 WHERE `entry` IN (36968, 38403, 38675, 38676);
16
+UPDATE `creature_template` SET `faction_A` = 1802, `faction_H` = 1802, `baseattacktime` = 2000, `rangeattacktime` = 2000, `unit_flags` = 32832, `spell1` = 71335, `spell2` = 70162, `spell3` = 72566, `mechanic_immune_mask` = 73745 WHERE `entry` IN (36969, 38408, 38689, 38690);
17
+
18
+-- Spawn fix for TDB GUIDs
19
+DELETE FROM `creature` WHERE `id`=37003;
20
+INSERT INTO `creature` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`modelid`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`,`npcflag`,`unit_flags`,`dynamicflags`) VALUES
21
+(200988, 37003, 631, 15, 1, 0, 0, -562.385, 2217.58, 199.969, 3.46228, 86400, 0, 0, 398434, 41690, 0, 0, 0, 0);
22
+DELETE FROM `creature` WHERE `id`=37026;
23
+INSERT INTO `creature` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`modelid`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`,`npcflag`,`unit_flags`,`dynamicflags`) VALUES
24
+(201020, 37026, 631, 15, 1, 0, 0, -571.091, 2219.71, 199.969, 5.06842, 86400, 0, 0, 269600, 91600, 0, 0, 0, 0);
25
+
26
+UPDATE `creature_template` SET `ScriptName` = 'npc_muradin_gunship' WHERE `entry` = 36948;
27
+UPDATE `creature_template` SET `ScriptName` = 'npc_saurfang_gunship' WHERE `entry` = 36939;
28
+UPDATE `creature_template` SET `ScriptName` = 'npc_zafod_boombox' WHERE `entry` = 37184;
29
+UPDATE `creature_template` SET `ScriptName` = 'npc_korkron_defender' WHERE `entry` = 37032;
30
+UPDATE `creature_template` SET `ScriptName` = 'npc_korkron_primalist' WHERE `entry` = 37030;
31
+UPDATE `creature_template` SET `ScriptName` = 'npc_skybreaker_vindicator' WHERE `entry` = 37003;
32
+UPDATE `creature_template` SET `ScriptName` = 'npc_skybreaker_protector' WHERE `entry` = 36998;
33
+UPDATE `creature_template` SET `ScriptName` = 'npc_icc_spire_frostwyrm' WHERE `entry` = 37230;
34
+UPDATE `creature_template` SET `ScriptName` = 'npc_korkron_axethrower_rifleman' WHERE `entry` = 36968;
35
+UPDATE `creature_template` SET `ScriptName` = 'npc_korkron_axethrower_rifleman' WHERE `entry` = 36969;
36
+UPDATE `creature_template` SET `ScriptName` = 'npc_mortar_soldier_or_rocketeer', AIName = '' WHERE `entry` = 36982;
37
+UPDATE `creature_template` SET `ScriptName` = 'npc_mortar_soldier_or_rocketeer', AIName = '' WHERE `entry` = 36978;
38
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_mage' WHERE `entry` = 37117;
39
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_mage' WHERE `entry` = 37116;
40
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_trigger' WHERE `entry` = 37547;
41
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_portal' WHERE `entry` = 37227;
42
+UPDATE `creature_template` SET `ScriptName` = 'npc_marine_or_reaver' WHERE `entry` = 36957;
43
+UPDATE `creature_template` SET `ScriptName` = 'npc_marine_or_reaver' WHERE `entry` = 36950;
44
+UPDATE `creature_template` SET `ScriptName` = 'npc_sergeant' WHERE `entry` = 36960;
45
+UPDATE `creature_template` SET `ScriptName` = 'npc_sergeant' WHERE `entry` = 36961;
46
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_skybreaker' WHERE `entry` = 37540;
47
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_orgrimmar' WHERE `entry` = 37215;
48
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_cannon' WHERE `entry` = 36838;
49
+UPDATE `creature_template` SET `ScriptName` = 'npc_gunship_cannon' WHERE `entry` = 36839;
50
+
51
+UPDATE `gameobject_template` SET `ScriptName` = 'transport_gunship' WHERE `entry` IN (201580, 201812);
52
+
53
+
54
+DELETE FROM `areatrigger_scripts` WHERE `entry` IN (5630, 5628);
55
+INSERT INTO `areatrigger_scripts` (`entry`,`ScriptName`) VALUES
56
+(5628,'at_icc_land_frostwyrm'),
57
+(5630,'at_icc_land_frostwyrm');
58
+
59
+-- SpellScripts
60
+DELETE FROM `spell_script_names` WHERE `spell_id` IN (70713, 68645, 69471, 69488, 69402, 70175, 71335, 71339);
61
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
62
+('70713', 'spell_icc_remove_rocket_pack'),
63
+('68645', 'spell_rocket_pack'),
64
+('69471', 'spell_gb_heat_drain'),
65
+('69488', 'spell_gb_overheat_drain'),
66
+('69402', 'spell_gb_incinerating_blast'),
67
+('70175', 'spell_gb_incinerating_blast'),
68
+('71335', 'spell_gb_burning_pitch'),
69
+('71339', 'spell_gb_burning_pitch');
70
+
71
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (69400, 70173, 69402, 70175, 70374, 70383, 72959);
72
+SET @ENTRYA := 37540;
73
+SET @ENTRYH := 37215;
74
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceEntry`, `ConditionTypeOrReference`, `ConditionValue1`, `ConditionValue2`) VALUES
75
+('13', '69400', '18', '1', @ENTRYA),
76
+('13', '70173', '18', '1', @ENTRYH),
77
+('13', '69402', '18', '1', @ENTRYA),
78
+('13', '70175', '18', '1', @ENTRYH),
79
+('13', '70374', '18', '1', @ENTRYA),
80
+('13', '70383', '18', '1', @ENTRYH),
81
+('13', '72959', '18', '1', 0);
82
+
83
+DELETE FROM transports WHERE entry IN (201580, 201581, 201811, 201812);
84
+DELETE FROM creature WHERE id IN (37230, 36838, 36839, 36948, 36939);
85
+DELETE FROM `creature_template_addon` WHERE (`entry`=37547);
86
+UPDATE `creature_template` SET `flags_extra` = 130 WHERE `entry` = 37547;
87
+
88
+UPDATE `creature_template` SET `exp` = 2, `VehicleId` = 554, `RegenHealth` = 0, `npcflag` = 16777216, `spell1` = 69399, `spell2` = 69401 WHERE entry = 36839;
89
+UPDATE `creature_template` SET `exp` = 2, `VehicleId` = 554, `RegenHealth` = 0, `npcflag` = 16777216, `spell1` = 70172, `spell2` = 70174 WHERE entry = 36838;
90
+REPLACE INTO `npc_spellclick_spells` (`npc_entry`, `spell_id`, `quest_start`, `cast_flags`) VALUES
91
+('36838', '46598', '0', '1'),
92
+('36839', '46598', '0', '1');
93
+
94
+DELETE FROM `creature_template_addon` WHERE `entry` IN (36838, 36839);
95
+INSERT INTO `creature_template_addon` (`entry`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES 
96
+(36838, 0, 0, 0, 1, 0, 69470),
97
+(36839, 0, 0, 0, 1, 0, 69470);
98
+
99
+UPDATE `creature_template` SET `difficulty_entry_1` = '38129',`difficulty_entry_2` = '38701', `difficulty_entry_3` = '38702' WHERE `entry` =37215;
100
+UPDATE `creature_template` SET `faction_A` = 35, `faction_H` = 35, `minlevel` = 83, `maxlevel` = 83, `unit_flags` = 4, `flags_extra` = 2, `modelid1` = 1126, `modelid2` = 11686 WHERE `entry` IN (37215, 38129, 38701, 38702, 37540, 38128, 38699, 38700);
101
+
102
+-- Add spell conditions for 69705 (Below Zero)
103
+SET @SPELL := 69705;
104
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=@SPELL;
105
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
106
+(13,0,@SPELL,0,18,1,36838,0,0,'','Gunship Battle - Spell 69705 (Below Zero) target creature 36838'),
107
+(13,0,@SPELL,0,18,1,36839,0,0,'','Gunship Battle - Spell 69705 (Below Zero) target creature 36839');
108
+
109
+
110
+-- Linked spells
111
+-- TODO Need more love
112
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 71193 AND `spell_effect` = -71188;
113
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 71195 AND `spell_effect` = -71193;
114
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 68645 AND `spell_effect` = 69193;
115
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 73077 AND `spell_effect` = 69188;
116
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 73077 AND `spell_effect` = 68721;
117
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 69193 AND `spell_effect` = 69192;
118
+INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
119
+(71193, -71188, 0, 'Gunship Battle - Veteran removes Experimented'),
120
+(71195, -71193, 0, 'Gunship Battle - Elite removes Veteran'),
121
+(73077, 69188, 2, 'Gunship Battle - Fix visual for Rocket Pack'),
122
+(68645, 69193, 0, 'Gunship Battle - Fix visual for Rocket Pack'),
123
+(69193, 69192, 0, 'Gunship Battle - Cast Rocket Burst when landing with Rocket Pack');
124
+
125
+-- Battle Standards Spells
126
+UPDATE `creature_template` SET `unit_flags` = 33554564, `flags_extra` = 2 WHERE `entry` IN (37044, 37041);
127
+UPDATE `creature_template` SET `faction_A` = 1801, `faction_H` = 1801 WHERE `entry` = 37044;
128
+UPDATE `creature_template` SET `faction_A` = 1802, `faction_H` = 1802 WHERE `entry` = 37041;
129
+DELETE FROM `creature_template_addon` WHERE `entry` IN (37044, 37041);
130
+SET @KORKRON := 37044; -- Kor'kron Battle Standard
131
+SET @SKYBREAKER := 37041; -- Skybreaker Battle Standard
132
+SET @HSPELL := 69809;
133
+SET @ASPELL := 69808;
134
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry` IN (@KORKRON, @SKYBREAKER);
135
+DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid` IN (@KORKRON, @SKYBREAKER);
136
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
137
+(@KORKRON ,0,0,0,25,0,100,1,0,0,0,0,11,@HSPELL,2,0,0,0,0,1,0,0,0,0,0,0,0, 'Kor''kron Battle Standard - On spawn & reset - Cast spell 69809'),
138
+(@SKYBREAKER,0,0,0,25,0,100,1,0,0,0,0,11,@ASPELL,2,0,0,0,0,1,0,0,0,0,0,0,0, 'Skybreaker Battle Standard - On spawn & reset - Cast spell 69808');
139
+
140
+
141
+REPLACE INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `comment`) VALUES
142
+(50004, 1, 0, 'Reavers, Sergeants, attack!.', 14, 0, 0, 0, 0, 17081, ''),
143
+(50004, 0, 0, 'This is not your battle, dwarf. Back down or we will be forced to destroy your ship.', 14, 0, 0, 0, 0, 17093, ''),
144
+(50006, 1, 0, 'Marines! Sergeants! Attack!', 14, 0, 0, 0, 0, 16956, ''),
145
+(50006, 0, 0, 'Move yer jalopy or well blow it out of the sky, orc! The Hordes got no business here!', 14, 0, 0, 0, 0, 16969, '');
146
+
147
+-- Texts
148
+SET @MURADIN := 36948;
149
+SET @OVERLORD := 36939;
150
+SET @PRIMALIST := 37030;
151
+SET @INVOKER := 37033;
152
+SET @DEFENDER := 37032;
153
+SET @VINDICATOR := 37003;
154
+SET @SORCERER := 37026;
155
+SET @PROTECTOR := 36998;
156
+SET @FROSTWYRM := 37230;
157
+SET @SOUNDID :=0;
158
+DELETE FROM `creature_text` WHERE `entry` IN (36948, 36939, 37030, 37033, 37032, 37003, 37026, 36998, 37230);
159
+INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
160
+(@MURADIN,  0, 0, 'Fire up the engines! We got a meetin'' with destiny, lads!', 14, 0, 100, 0, 0, 16962, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_0'),
161
+(@MURADIN,  1, 0, 'Hold on to yer hats!', 14, 0, 100, 0, 0, 16963, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_1'),
162
+(@MURADIN,  2, 0, 'What in the world is that? Grab me spyglass, crewman!', 14, 0, 100, 0, 0, 16964, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_2'),
163
+(@MURADIN,  3, 0, 'By me own beard! HORDE SAILIN'' IN FAST ''N HOT!', 14, 0, 100, 0, 0, 16965, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_3'),
164
+(@MURADIN,  4, 0, 'EVASIVE ACTION! MAN THE GUNS!', 14, 0, 100, 0, 0, 16966, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_4'),
165
+(@MURADIN,  5, 0, 'Cowardly dogs! Ye blindsided us!', 14, 0, 100, 0, 0, 16967, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_5'),
166
+(@MURADIN,  6, 0, 'Not me battle? I dunnae who ye? think ye are, mister, but I got a score to settle with Arthas and yer not gettin'' in me way! FIRE ALL GUNS! FIRE! FIRE!', 14, 0, 100, 0, 0, 16968, 'Muradin Bronzebeard - SAY_INTRO_ALLIANCE_7'),
167
+(@MURADIN,  7, 0, 'Move yer jalopy or we''ll blow it out of the sky, orc! The Horde''s got no business here!', 14, 0, 100, 0, 0, 16969, 'Muradin Bronzebeard - SAY_INTRO_HORDE_3'),
168
+(@MURADIN,  8, 0, 'What''s this then?! Ye won''t be takin'' this son o'' Ironforge''s vessel without a fight!.', 14, 0, 100, 0, 0, 16958, 'Muradin Bronzebeard - SAY_BOARDING_SKYBREAKER_1'),
169
+(@MURADIN,  9, 0, 'Marines, Sergeants, attack!', 14, 0, 100, 0, 0, 16956, 'Muradin Bronzebeard - SAY_BOARDING_ORGRIMS_HAMMER_0'),
170
+(@MURADIN, 10, 0, 'Riflemen, shoot faster!', 14, 0, 100, 0, 0, 16954, 'Muradin Bronzebeard - SAY_NEW_RIFLEMEN_SPAWNED'),
171
+(@MURADIN, 11, 0, 'Mortar team, reload!', 14, 0, 100, 0, 0, 16955, 'Muradin Bronzebeard - SAY_NEW_MORTAR_TEAM_SPAWNED'),
172
+(@MURADIN, 12, 0, 'We''re taking hull damage, get a sorcerer out here to shut down those cannons!', 14, 0, 100, 0, 0, 16957, 'Muradin Bronzebeard - SAY_NEW_MAGE_SPAWNED'),
173
+(@MURADIN, 13, 0, 'Don''t say I didn''t warn ya, scoundrels! Onward, brothers and sisters!', 14, 0, 100, 0, 0, 16959, 'Muradin Bronzebeard - SAY_ALLIANCE_VICTORY'),
174
+(@MURADIN, 14, 0, 'Captain Bartlett, get us out of here! We''re taken too much damage to stay afloat!', 14, 0, 100, 0, 0, 16960, 'Muradin Bronzebeard - SAY_ALLIANCE_DEFEAT'),
175
+(@OVERLORD, 0, 0, 'Rise up, sons and daughters of the Horde! Today we battle a hated enemy of the Horde! LOK''TAR OGAR!', 14, 0, 100, 0, 0, 17087, 'High Overlord Saurfang - SAY_INTRO_HORDE_0'),
176
+(@OVERLORD, 1, 0, 'Kor''kron, take us out!', 14, 0, 100, 0, 0, 17088, 'High Overlord Saurfang - SAY_INTRO_HORDE_1_1'),
177
+(@OVERLORD, 2, 0, 'What is that?! Something approaching in the distance!', 14, 0, 100, 0, 0, 17089, 'High Overlord Saurfang - SAY_INTRO_HORDE_1'),
178
+(@OVERLORD, 3, 0, 'ALLIANCE GUNSHIP! ALL HANDS ON DECK!', 14, 0, 100, 0, 0, 17090, 'High Overlord Saurfang - SAY_INTRO_HORDE_2'),
179
+(@OVERLORD, 4, 0, 'You will know our business soon! KOR''KRON, ANNIHILATE THEM!', 14, 0, 100, 0, 0, 17092, 'High Overlord Saurfang - SAY_INTRO_HORDE_4'),
180
+(@OVERLORD, 5, 0, 'Reavers, Sergeants, attack!', 14, 0, 100, 0, 0, 17081, 'High Overlord Saurfang - SAY_BOARDING_SKYBREAKER_0'),
181
+(@OVERLORD, 6, 0, 'You DARE board my ship? Your death will come swiftly.', 14, 0, 100, 0, 0, 17083, 'High Overlord Saurfang - SAY_BOARDING_ORGRIMS_HAMMER_1'),
182
+(@OVERLORD, 7, 0, 'Axethrowers, hurl faster!', 14, 0, 100, 0, 0, 17079, 'High Overlord Saurfang - SAY_NEW_AXETHROWER_SPAWNED'),
183
+(@OVERLORD, 8, 0, 'Rocketeers, reload!', 14, 0, 100, 0, 0, 17080, 'High Overlord Saurfang - SAY_NEW_ROCKETEERS_SPAWNED'),
184
+(@OVERLORD, 9, 0, 'We''re taking hull damage, get a battle-mage out here to shut down those cannons!', 14, 0, 100, 0, 0, 17082, 'High Overlord Saurfang - SAY_NEW_BATTLE_MAGE_SPAWNED'),
185
+(@OVERLORD, 10, 0, 'The Alliance falter. Onward to the Lich King!', 14, 0, 100, 0, 0, 17084, 'High Overlord Saurfang - SAY_HORDE_VICTORY'),
186
+(@OVERLORD, 11, 0, 'Damage control! Put those fires out! You haven''t seen the last of the Horde!', 14, 0, 100, 0, 0, 17085, 'High Overlord Saurfang - SAY_HORDE_DEFEAT'),
187
+(@OVERLORD, 12, 0, 'This is not your battle, dwarf. Back down or we will be forced to destroy your ship.', 14, 0, 100, 0, 0, 17093, 'High Overlord Saurfang - SAY_INTRO_ALLIANCE_6'),
188
+(@PRIMALIST,0, 0, 'Thank the spirits for you, brothers and sisters. The Skybreaker has already left. Quickly now, to Orgrim''s Hammer! If you leave soon, you may be able to catch them.', 12, 0, 100, 0, 0, @SOUNDID, 'Kor''kron Primalist - SAY_FIRST_SQUAD_RESCUED_HORDE_0'),
189
+(@INVOKER,  0, 0, 'This should be helpin''ya!', 12, 0, 100, 0, 0, @SOUNDID, 'Kor''kron Invoker - SAY_FIRST_SQUAD_RESCUED_HORDE_1'),
190
+(@INVOKER,  1, 0, '%s summons a Kor''kron Battle Standard.', 16, 0, 100, 0, 0, @SOUNDID, 'Kor''kron Invoker - SAY_SUMMON_BATTLE_STANDARD'),
191
+(@DEFENDER, 0, 0, 'Aka''Magosh, brave warriors. The alliance is in great number here.', 12, 0, 100, 0, 0, @SOUNDID, 'Kor''kron Defender - SAY_SECOND_SQUAD_RESCUED_HORDE_0'),
192
+(@DEFENDER, 1, 0, 'Captain Saurfang will be pleased to see you aboard Orgrim''s Hammer. Make haste, we will secure the area until you are ready for take-off.', 12, 0, 100, 0, 0, @SOUNDID, 'Kor''kron Defender - SAY_SECOND_SQUAD_RESCUED_HORDE_1'),
193
+(@DEFENDER, 2, 0, 'A screeching cry pierces the air above!',41, 0, 100, 0, 0, @SOUNDID, 'Frostwyrm - SAY_FROSTWYRM_SUMMON_0'),
194
+(@VINDICATOR, 0, 0, 'Thank goodness you arrived when you did, heroes. Orgrim''s Hammer has already left. Quickly now, to The Skybreaker! If you leave soon, you may be able to catch them.', 12, 0, 100, 0, 0, @SOUNDID, 'Skybreaker Vindicator - SAY_FIRST_SQUAD_RESCUED_ALLIANCE_0'),
195
+(@SORCERER, 0, 0, 'This ought to help!', 12, 0, 100, 0, 0, @SOUNDID, 'Skybreaker Sorcerer - SAY_FIRST_SQUAD_RESCUED_ALLIANCE_1'),
196
+(@SORCERER, 1, 0, '%s summons a Skybreaker Battle Standard.', 16, 0, 100, 0, 0, @SOUNDID, 'Skybreaker Sorcerer - SAY_SUMMON_BATTLE_STANDARD'),
197
+(@PROTECTOR,0, 0, 'You have my thanks. We were outnumbered until you arrived.', 12, 0, 100, 0, 0, @SOUNDID, 'Skybreaker Protector - SAY_SECOND_SQUAD_RESCUED_ALLIANCE_0'),
198
+(@PROTECTOR,1, 0, 'Captain Muradin is waiting aboard The Skybreaker. We''ll secure the area until you are ready for take off.', 12, 0, 100, 0, 0, @SOUNDID, 'Skybreaker Protector - SAY_SECOND_SQUAD_RESCUED_ALLIANCE_1'),
199
+(@PROTECTOR,2, 0, 'Skybreaker infantry, hold position!', 12, 0, 100, 0, 0, @SOUNDID, 'Skybreaker Protector - SAY_SECOND_SQUAD_RESCUED_ALLIANCE_2'),
200
+(@PROTECTOR,3, 0, 'A screeching cry pierces the air above!',41, 0, 100, 0, 0, @SOUNDID, 'Frostwyrm - SAY_FROSTWYRM_SUMMON_0'),
201
+(@FROSTWYRM,0, 0, 'A Spire Frostwyrm lands just before Orgrim''s Hammer.', 16, 0, 100, 0, 0, @SOUNDID, 'Frostwyrm - SAY_FROSTWYRM_LAND_H_1'),
202
+(@FROSTWYRM,1, 0, 'A Spire Frostwyrm lands just before The Skybreaker. ', 16, 0, 100, 0, 0, @SOUNDID, 'Frostwyrm - SAY_FROSTWYRM_LAND_A_2');
203
+
204
+-- Chests loot
205
+DELETE FROM `gameobject_loot_template` WHERE (`entry`=201872);
206
+INSERT INTO `gameobject_loot_template` VALUES 
207
+(201872, 49426, 100, 1, 0, 2, 2),
208
+(201872, 50340, 0, 1, 1, 1, 1),
209
+(201872, 50787, 0, 1, 1, 1, 1),
210
+(201872, 50788, 0, 1, 1, 1, 1),
211
+(201872, 50789, 0, 1, 2, 1, 1),
212
+(201872, 50790, 0, 1, 2, 1, 1),
213
+(201872, 50791, 0, 1, 1, 1, 1),
214
+(201872, 50792, 0, 1, 2, 1, 1),
215
+(201872, 50793, 0, 1, 1, 1, 1),
216
+(201872, 50794, 0, 1, 1, 1, 1),
217
+(201872, 50795, 0, 1, 2, 1, 1),
218
+(201872, 50796, 0, 1, 2, 1, 1),
219
+(201872, 50797, 0, 1, 2, 1, 1);
220
+
221
+DELETE FROM `gameobject_loot_template` WHERE (`entry`=201873);
222
+INSERT INTO `gameobject_loot_template` VALUES 
223
+(201873, 49426, 100, 1, 0, 2, 2),
224
+(201873, 49908, 10, 1, 0, 1, 1),
225
+(201873, 49998, 0, 1, 1, 1, 1),
226
+(201873, 49999, 0, 1, 2, 1, 1),
227
+(201873, 50000, 0, 1, 2, 1, 1),
228
+(201873, 50001, 0, 1, 3, 1, 1),
229
+(201873, 50002, 0, 1, 2, 1, 1),
230
+(201873, 50003, 0, 1, 3, 1, 1),
231
+(201873, 50005, 0, 1, 1, 1, 1),
232
+(201873, 50006, 0, 1, 3, 1, 1),
233
+(201873, 50008, 0, 1, 1, 1, 1),
234
+(201873, 50009, 0, 1, 3, 1, 1),
235
+(201873, 50010, 0, 1, 2, 1, 1),
236
+(201873, 50011, 0, 1, 1, 1, 1),
237
+(201873, 50274, 37.5, 1, 0, 1, 1),
238
+(201873, 50352, 0, 1, 1, 1, 1),
239
+(201873, 50359, 0, 1, 2, 1, 1),
240
+(201873, 50411, 0, 1, 3, 1, 1);
241
+
242
+DELETE FROM `gameobject_loot_template` WHERE (`entry`=201874);
243
+INSERT INTO `gameobject_loot_template` VALUES 
244
+(201874, 49426, 100, 1, 0, 2, 2),
245
+(201874, 49908, 10, 1, 0, 1, 1),
246
+(201874, 50345, 0, 1, 2, 1, 1),
247
+(201874, 51906, 0, 1, 1, 1, 1),
248
+(201874, 51907, 0, 1, 1, 1, 1),
249
+(201874, 51908, 0, 1, 1, 1, 1),
250
+(201874, 51909, 0, 1, 2, 1, 1),
251
+(201874, 51910, 0, 1, 2, 1, 1),
252
+(201874, 51911, 0, 1, 2, 1, 1),
253
+(201874, 51912, 0, 1, 2, 1, 1),
254
+(201874, 51913, 0, 1, 1, 1, 1),
255
+(201874, 51914, 0, 1, 2, 1, 1),
256
+(201874, 51915, 0, 1, 1, 1, 1),
257
+(201874, 51916, 0, 1, 1, 1, 1);
258
+
259
+DELETE FROM `gameobject_loot_template` WHERE (`entry`=201875);
260
+INSERT INTO `gameobject_loot_template` VALUES 
261
+(201875, 49426, 100, 1, 0, 2, 2),
262
+(201875, 49908, 10, 1, 0, 1, 1),
263
+(201875, 50274, 75, 1, 0, 1, 1),
264
+(201875, 50349, 0, 1, 2, 1, 1),
265
+(201875, 50366, 0, 1, 1, 1, 1),
266
+(201875, 50653, 0, 1, 3, 1, 1),
267
+(201875, 50654, 0, 1, 3, 1, 1),
268
+(201875, 50655, 0, 1, 3, 1, 1),
269
+(201875, 50656, 0, 1, 2, 1, 1),
270
+(201875, 50657, 0, 1, 3, 1, 1),
271
+(201875, 50658, 0, 1, 1, 1, 1),
272
+(201875, 50659, 0, 1, 2, 1, 1),
273
+(201875, 50660, 0, 1, 1, 1, 1),
274
+(201875, 50661, 0, 1, 1, 1, 1),
275
+(201875, 50663, 0, 1, 2, 1, 1),
276
+(201875, 50664, 0, 1, 2, 1, 1),
277
+(201875, 50665, 0, 1, 1, 1, 1),
278
+(201875, 50667, 0, 1, 3, 1, 1);
279
+
280
+UPDATE `gameobject_template` SET `data1` = 201872 WHERE `entry` = 201872;
281
+UPDATE `gameobject_template` SET `data1` = 201873 WHERE `entry` = 201873;
282
+UPDATE `gameobject_template` SET `data1` = 201874 WHERE `entry` = 201874;
283
+UPDATE `gameobject_template` SET `data1` = 201875 WHERE `entry` = 201875;
284
+UPDATE `gameobject_template` SET `data1` = 201872 WHERE `entry` = 202177;
285
+UPDATE `gameobject_template` SET `data1` = 201873 WHERE `entry` = 202178;
286
+UPDATE `gameobject_template` SET `data1` = 201874 WHERE `entry` = 202179;
287
+UPDATE `gameobject_template` SET `data1` = 201875 WHERE `entry` = 202180;
288
+
289
+UPDATE item_template SET ScriptName = 'item_icc_rocket_pack' WHERE entry = 49278;
290
\ No newline at end of file
291
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
292
index f3b2d51..142f81b 100644
293
--- a/src/server/game/Entities/Transport/Transport.cpp
294
+++ b/src/server/game/Entities/Transport/Transport.cpp
295
@@ -25,6 +25,7 @@
296
 #include "WorldPacket.h"
297
 #include "DBCStores.h"
298
 #include "World.h"
299
+#include "Vehicle.h"
300
 #include "GameObjectAI.h"
301
 
302
 void MapManager::LoadTransports()
303
@@ -125,6 +126,81 @@ void MapManager::LoadTransports()
304
     sLog->outString();
305
 }
306
 
307
+Transport* MapManager::LoadTransportInMap(Map* instance, uint32 goEntry, uint32 period)
308
+{
309
+    const GameObjectTemplate* goInfo = sObjectMgr->GetGameObjectTemplate(goEntry);
310
+
311
+    if (!goInfo)
312
+    {
313
+        sLog->outErrorDb("Transport ID:%u, will not be loaded, gameobject_template missing", goEntry);
314
+        return NULL;
315
+    }
316
+
317
+    if (goInfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
318
+    {
319
+        sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", goEntry, goInfo->name.c_str());
320
+        return NULL;
321
+    }
322
+
323
+    Transport* t = new Transport(period, goInfo->ScriptId);
324
+    std::set<uint32> mapsUsed;
325
+    if (!t->GenerateWaypoints(goInfo->moTransport.taxiPathId, mapsUsed))
326
+    {
327
+        sLog->outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or the gameobject's data0 field.", goInfo->moTransport.taxiPathId);
328
+        delete t;
329
+        return NULL;
330
+    }
331
+    uint32 transportLowGuid = sObjectMgr->GenerateLowGuid(HIGHGUID_MO_TRANSPORT);
332
+
333
+    if (!t->Create(transportLowGuid, goEntry, t->m_WayPoints[0].mapid, t->m_WayPoints[0].x, t->m_WayPoints[0].y, t->m_WayPoints[0].z-10, 0.0f, 0, 0))
334
+    {
335
+        delete t;
336
+        return NULL;
337
+    }
338
+
339
+    m_Transports.insert(t);
340
+    m_TransportsByInstanceIdMap[instance->GetInstanceId()].insert(t);
341
+    t->SetMap(instance);
342
+    t->AddToWorld();
343
+    t->BuildStartMovePacket(instance);
344
+    t->BuildStopMovePacket(instance);
345
+    // Make transport realy stoppped at server-side. Movement will be handled by scripts
346
+    t->m_WayPoints.clear();
347
+
348
+    return t;
349
+}
350
+
351
+void MapManager::UnLoadTransportFromMap(Transport* t)
352
+{
353
+    Map* map = t->GetMap();
354
+
355
+    for (Transport::CreatureSet::iterator itr = t->m_NPCPassengerSet.begin(); itr != t->m_NPCPassengerSet.end();)
356
+    {
357
+        if (Creature* npc = *itr)
358
+        {
359
+            npc->SetTransport(NULL);
360
+            npc->setActive(false);
361
+            npc->RemoveFromWorld();
362
+        }
363
+        ++itr;
364
+    }
365
+
366
+    UpdateData transData;
367
+    t->BuildOutOfRangeUpdateBlock(&transData);
368
+    WorldPacket out_packet;
369
+    transData.BuildPacket(&out_packet);
370
+
371
+    for (Map::PlayerList::const_iterator itr = map->GetPlayers().begin(); itr != map->GetPlayers().end(); ++itr)
372
+        if (t != itr->getSource()->GetTransport())
373
+            itr->getSource()->SendDirectMessage(&out_packet);
374
+
375
+    t->m_NPCPassengerSet.clear();	    
376
+    m_TransportsByInstanceIdMap[t->GetInstanceId()].erase(t);
377
+    m_Transports.erase(t);
378
+    t->m_WayPoints.clear();
379
+    t->RemoveFromWorld();
380
+}
381
+
382
 void MapManager::LoadTransportNPCs()
383
 {
384
     uint32 oldMSTime = getMSTime();
385
@@ -180,8 +256,11 @@ Transport::~Transport()
386
 {
387
     for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
388
     {
389
-        (*itr)->SetTransport(NULL);
390
-        GetMap()->AddObjectToRemoveList(*itr);
391
+        Creature* passenger = *itr;
392
+ 	    Map* map = passenger->GetMap();
393
+ 	    passenger->SetTransport(NULL);
394
+ 	    passenger->CleanupsBeforeDelete();
395
+ 	    map->RemoveFromMap(passenger, true);
396
     }
397
 
398
     m_NPCPassengerSet.clear();
399
@@ -529,6 +608,8 @@ bool Transport::RemovePassenger(Player* passenger)
400
 
401
 void Transport::Update(uint32 p_diff)
402
 {
403
+    UpdateNPCPositions();
404
+    
405
     if (!AI())
406
     {
407
         if (!AIM_Initialize())
408
@@ -557,7 +638,6 @@ void Transport::Update(uint32 p_diff)
409
         else
410
         {
411
             Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z, GetAngle(m_next->second.x, m_next->second.y) + float(M_PI));
412
-            UpdateNPCPositions(); // COME BACK MARKER
413
         }
414
 
415
         sScriptMgr->OnRelocate(this, m_curr->first, m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z);
416
@@ -569,7 +649,6 @@ void Transport::Update(uint32 p_diff)
417
 
418
         sLog->outDebug(LOG_FILTER_TRANSPORTS, "%s moved to %d %f %f %f %d", m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
419
     }
420
-
421
     sScriptMgr->OnTransportUpdate(this, p_diff);
422
 }
423
 
424
@@ -630,56 +709,87 @@ void Transport::BuildStopMovePacket(Map const* targetMap)
425
     UpdateForMap(targetMap);
426
 }
427
 
428
-uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim)
429
-{
430
-    Map* map = GetMap();
431
-    //make it world object so it will not be unloaded with grid
432
-    Creature* creature = new Creature(true);
433
-
434
-    if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
435
-    {
436
-        delete creature;
437
-        return 0;
438
+ Creature* Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim)
439
+ {
440
+        Map* map = GetMap();
441
+        Creature* pCreature = new Creature;
442
+ 
443
+        if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
444
+        {
445
+            delete pCreature;
446
+            return 0;
447
     }
448
+ 
449
+        pCreature->SetTransport(this);
450
+        pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
451
+        pCreature->m_movementInfo.guid = GetGUID();
452
+        pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);
453
+        o += GetOrientation();
454
+        MapManager::NormalizeOrientation(o);
455
+ 
456
+        pCreature->Relocate(
457
+                 GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),
458
+                 GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
459
+                 z + GetPositionZ(),
460
+                o);
461
+
462
+        pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());
463
+
464
+        if (!pCreature->IsPositionValid())
465
+         {
466
+                sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());
467
+                delete pCreature;
468
+                 return 0;
469
+         }
470
+ 
471
+ 
472
+        map->AddToMap(pCreature);
473
+        m_NPCPassengerSet.insert(pCreature);
474
+
475
+        pCreature->setActive(true);
476
+        sScriptMgr->OnAddCreaturePassenger(this, pCreature);
477
+        return pCreature;
478
+ }
479
+       
480
+ Creature* Transport::AddNPCPassengerInInstance(uint32 entry, float x, float y, float z, float o, uint32 anim)
481
+ {
482
+        Map* map = GetMap();
483
+        Creature* pCreature = new Creature;
484
+
485
+        if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
486
+        {
487
+                delete pCreature;
488
+                return NULL;
489
+        }
490
 
491
-    creature->SetTransport(this);
492
-    creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
493
-    creature->m_movementInfo.guid = GetGUID();
494
-    creature->m_movementInfo.t_pos.Relocate(x, y, z, o);
495
-
496
-    if (anim)
497
-        creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);
498
-
499
-    creature->Relocate(
500
-        GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),
501
-        GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
502
-        z + GetPositionZ(),
503
-        o + GetOrientation());
504
+        pCreature->SetTransport(this);
505
+        pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
506
+        pCreature->m_movementInfo.guid = GetGUID();
507
+        pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);
508
+        o += GetOrientation();
509
+        MapManager::NormalizeOrientation(o);
510
 
511
-    creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
512
+        pCreature->Relocate(
513
+                GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),
514
+                GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
515
+                z + GetPositionZ() ,
516
+                o);
517
 
518
-    if (!creature->IsPositionValid())
519
-    {
520
-        sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
521
-        delete creature;
522
-        return 0;
523
-    }
524
+        pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());
525
 
526
-    map->AddToMap(creature);
527
-    m_NPCPassengerSet.insert(creature);
528
+        if (!pCreature->IsPositionValid())
529
+        {
530
+                sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());
531
+                delete pCreature;
532
+                return NULL;
533
+        }
534
 
535
-    if (tguid == 0)
536
-    {
537
-        ++currenttguid;
538
-        tguid = currenttguid;
539
-    }
540
-    else
541
-        currenttguid = std::max(tguid, currenttguid);
542
+        map->AddToMap(pCreature);
543
+        m_NPCPassengerSet.insert(pCreature);
544
 
545
-    creature->setActive(true);
546
-    creature->SetGUIDTransport(tguid);
547
-    sScriptMgr->OnAddCreaturePassenger(this, creature);
548
-    return tguid;
549
+        pCreature->setActive(true);
550
+        sScriptMgr->OnAddCreaturePassenger(this, pCreature);
551
+        return pCreature;
552
 }
553
 
554
 void Transport::UpdatePosition(MovementInfo* mi)
555
@@ -701,10 +811,28 @@ void Transport::UpdateNPCPositions()
556
 
557
         float x, y, z, o;
558
         o = GetOrientation() + npc->m_movementInfo.t_pos.m_orientation;
559
+        MapManager::NormalizeOrientation(o);
560
         x = GetPositionX() + (npc->m_movementInfo.t_pos.m_positionX * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionY * sin(GetOrientation() + M_PI));
561
         y = GetPositionY() + (npc->m_movementInfo.t_pos.m_positionY * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionX * sin(GetOrientation()));
562
         z = GetPositionZ() + npc->m_movementInfo.t_pos.m_positionZ;
563
         npc->SetHomePosition(x, y, z, o);
564
         GetMap()->CreatureRelocation(npc, x, y, z, o, false);
565
     }
566
-}
567
+    
568
+    for (PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end(); ++itr)
569
+    {
570
+        Player* plr = *itr;
571
+
572
+        float x, y, z, o;
573
+        o = GetOrientation() + plr->m_movementInfo.t_pos.m_orientation;
574
+        MapManager::NormalizeOrientation(o);
575
+        x = GetPositionX() + (plr->m_movementInfo.t_pos.m_positionX * cos(GetOrientation()) + plr->m_movementInfo.t_pos.m_positionY * sin(GetOrientation() + M_PI));
576
+        y = GetPositionY() + (plr->m_movementInfo.t_pos.m_positionY * cos(GetOrientation()) + plr->m_movementInfo.t_pos.m_positionX * sin(GetOrientation()));
577
+        z = GetPositionZ() + plr->m_movementInfo.t_pos.m_positionZ;
578
+        plr->Relocate(x, y, z, o);
579
+        UpdateData transData;
580
+        WorldPacket packet;
581
+        transData.BuildPacket(&packet);
582
+        plr->SendDirectMessage(&packet);
583
+    }
584
+}
585
\ No newline at end of file
586
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
587
index 518dcf6..381c99a 100755
588
--- a/src/server/game/Entities/Transport/Transport.h
589
+++ b/src/server/game/Entities/Transport/Transport.h
590
@@ -44,7 +44,8 @@ class Transport : public GameObject
591
 
592
         typedef std::set<Creature*> CreatureSet;
593
         CreatureSet m_NPCPassengerSet;
594
-        uint32 AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim=0);
595
+        Creature* AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim=0);
596
+        Creature* AddNPCPassengerInInstance(uint32 entry, float x, float y, float z, float o, uint32 anim=0);
597
         void UpdatePosition(MovementInfo* mi);
598
         void UpdateNPCPositions();
599
         void BuildStartMovePacket(Map const* targetMap);
600
@@ -92,5 +93,4 @@ class Transport : public GameObject
601
         void DoEventIfAny(WayPointMap::value_type const& node, bool departure);
602
         WayPointMap::const_iterator GetNextWayPoint();
603
 };
604
-#endif
605
-
606
+#endif
607
\ No newline at end of file
608
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
609
index 1049325..352c9e7 100755
610
--- a/src/server/game/Maps/MapManager.h
611
+++ b/src/server/game/Maps/MapManager.h
612
@@ -123,6 +123,10 @@ class MapManager
613
 
614
         void LoadTransports();
615
         void LoadTransportNPCs();
616
+        //Load transport to instance
617
+        Transport* LoadTransportInMap(Map* instance, uint32 goEntry, uint32 period);
618
+
619
+        void UnLoadTransportFromMap(Transport* t);
620
 
621
         typedef std::set<Transport*> TransportSet;
622
         TransportSet m_Transports;
623
@@ -130,6 +134,7 @@ class MapManager
624
         typedef std::map<uint32, TransportSet> TransportMap;
625
         TransportMap m_TransportsByMap;
626
 
627
+        TransportMap m_TransportsByInstanceIdMap;
628
         bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
629
         void InitializeVisibilityDistanceInfo();
630
 
631
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
632
index 65c7206..40ea398 100755
633
--- a/src/server/game/Scripting/ScriptLoader.cpp
634
+++ b/src/server/game/Scripting/ScriptLoader.cpp
635
@@ -479,6 +479,7 @@ void AddSC_boss_lich_king_hr();
636
 void AddSC_boss_lord_marrowgar();       // Icecrown Citadel
637
 void AddSC_boss_lady_deathwhisper();
638
 void AddSC_boss_deathbringer_saurfang();
639
+void AddSC_boss_gunship_battle();
640
 void AddSC_boss_festergut();
641
 void AddSC_boss_rotface();
642
 void AddSC_boss_professor_putricide();
643
@@ -1195,6 +1196,7 @@ void AddNorthrendScripts()
644
     AddSC_boss_lord_marrowgar();        // Icecrown Citadel
645
     AddSC_boss_lady_deathwhisper();
646
     AddSC_boss_deathbringer_saurfang();
647
+    AddSC_boss_gunship_battle();
648
     AddSC_boss_festergut();
649
     AddSC_boss_rotface();
650
     AddSC_boss_professor_putricide();
651
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
652
index fbe2e91..c40709a 100644
653
--- a/src/server/game/Spells/SpellMgr.cpp
654
+++ b/src/server/game/Spells/SpellMgr.cpp
655
@@ -3129,6 +3129,11 @@ void SpellMgr::LoadDbcDataCorrections()
656
             case 54171: // Divine Storm
657
                 spellInfo->MaxAffectedTargets = 3;
658
                 break;
659
+            case 68645: // Rocket Pack! Hack untill movejump will be implemented properly
660
+                spellInfo->Effect[0] = SPELL_EFFECT_KNOCK_BACK_DEST;
661
+                spellInfo->EffectMiscValue[0] = -250;
662
+                spellInfo->EffectBasePoints[0] = 150;
663
+                break;
664
             case 38310: // Multi-Shot
665
             case 53385: // Divine Storm (Damage)
666
                 spellInfo->MaxAffectedTargets = 4;
667
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
668
index f2148b3..1221b0c 100644
669
--- a/src/server/scripts/Commands/cs_npc.cpp
670
+++ b/src/server/scripts/Commands/cs_npc.cpp
671
@@ -65,7 +65,6 @@ public:
672
             { "allowmove",      SEC_ADMINISTRATOR,  false, &HandleNpcSetAllowMovementCommand,  "", NULL },
673
             { "entry",          SEC_ADMINISTRATOR,  false, &HandleNpcSetEntryCommand,          "", NULL },
674
             { "factionid",      SEC_GAMEMASTER,     false, &HandleNpcSetFactionIdCommand,      "", NULL },
675
-            { "emote",          SEC_ADMINISTRATOR,  false, &HandleNpcSetEmoteCommand,          "", NULL },
676
             { "flag",           SEC_GAMEMASTER,     false, &HandleNpcSetFlagCommand,           "", NULL },
677
             { "level",          SEC_GAMEMASTER,     false, &HandleNpcSetLevelCommand,          "", NULL },
678
             { "link",           SEC_GAMEMASTER,     false, &HandleNpcSetLinkCommand,           "", NULL },
679
@@ -104,7 +103,7 @@ public:
680
         return commandTable;
681
     }
682
 
683
-    //add spawn of creature
684
+  //add spawn of creature
685
     static bool HandleNpcAddCommand(ChatHandler* handler, const char* args)
686
     {
687
         if (!*args)
688
@@ -129,11 +128,19 @@ public:
689
 
690
         if (chr->GetTransport())
691
         {
692
-            uint32 tguid = chr->GetTransport()->AddNPCPassenger(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
693
-            if (tguid > 0)
694
-                WorldDatabase.PQuery("INSERT INTO creature_transport (guid, npc_entry, transport_entry,  TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
695
-
696
-            return true;
697
+            if (!map->ToInstanceMap())
698
+               {
699
+                if(chr->GetTransport()->AddNPCPassenger(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()))
700
+                {
701
+                 WorldDatabase.PQuery("INSERT INTO creature_transport (guid, transport_entry, npc_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO, emote) values (%u, %u, %u, %f, %f, %f, %f, 0)", 0, chr->GetTransport()->GetEntry(),id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
702
+                 return true;
703
+                }            
704
+               }
705
+               else
706
+               {
707
+                chr->GetTransport()->AddNPCPassengerInInstance(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
708
+				WorldDatabase.PQuery("INSERT INTO creature_transport (guid, transport_entry, npc_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO, emote) values (%u, %u, %u, %f, %f, %f, %f, 0)", 0, chr->GetTransport()->GetEntry(),id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
709
+               }
710
         }
711
 
712
         Creature* creature = new Creature;
713
@@ -157,7 +164,6 @@ public:
714
         sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid));
715
         return true;
716
     }
717
-
718
     //add item in vendorlist
719
     static bool HandleNpcAddVendorItemCommand(ChatHandler* handler, char const* args)
720
     {
721
@@ -665,30 +671,6 @@ public:
722
         return true;
723
     }
724
 
725
-    // Set Emote
726
-    static bool HandleNpcSetEmoteCommand(ChatHandler* handler, const char* args)
727
-    {
728
-        uint32 emote = atoi((char*)args);
729
-        uint32 lowguid;
730
-
731
-        Creature* target = handler->getSelectedCreature();
732
-        if (!target)
733
-        {
734
-            handler->SendSysMessage(LANG_SELECT_CREATURE);
735
-            handler->SetSentErrorMessage(true);
736
-            return false;
737
-        }
738
-
739
-        lowguid = target->GetDBTableGUIDLow();
740
-
741
-        WorldDatabase.PExecute("DELETE FROM creature_addon WHERE guid = %u", lowguid);
742
-        WorldDatabase.PExecute("INSERT INTO creature_addon (guid, emote) VALUES (%u, %u)", lowguid, emote);
743
-
744
-        target->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote);
745
-
746
-        return true;
747
-    }
748
-
749
     //play npc emote
750
     static bool HandleNpcPlayEmoteCommand(ChatHandler* handler, const char* args)
751
     {
752
diff --git a/src/server/scripts/Northrend/CMakeLists.txt b/src/server/scripts/Northrend/CMakeLists.txt
753
index 4774474..ca6dd6b 100644
754
--- a/src/server/scripts/Northrend/CMakeLists.txt
755
+++ b/src/server/scripts/Northrend/CMakeLists.txt
756
@@ -168,6 +168,7 @@ set(scripts_STAT_SRCS
757
   Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
758
   Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
759
   Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
760
+  Northrend/IcecrownCitadel/boss_gunship_battle.cpp
761
   Northrend/IcecrownCitadel/boss_festergut.cpp
762
   Northrend/IcecrownCitadel/boss_rotface.cpp
763
   Northrend/IcecrownCitadel/boss_professor_putricide.cpp
764
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_gunship_battle.cpp
765
new file mode 100644
766
index 0000000..e1daa27
767
--- /dev/null
768
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_gunship_battle.cpp
769
@@ -0,0 +1,3306 @@
770
+/*
771
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
772
+ *
773
+ * This program is free software; you can redistribute it and/or modify
774
+ * it under the terms of the GNU General Public License as published by
775
+ * the Free Software Foundation; either version 2 of the License, or
776
+ * (at your option) any later version.
777
+ *
778
+ * This program is distributed in the hope that it will be useful,
779
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
780
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
781
+ * GNU General Public License for more details.
782
+ *
783
+ * You should have received a copy of the GNU General Public License
784
+ * along with this program; if not, write to the Free Software
785
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
786
+ */
787
+
788
+#include "icecrown_citadel.h"
789
+#include "MapManager.h"
790
+#include "Transport.h"
791
+#include "Vehicle.h"
792
+#include "Group.h"
793
+
794
+enum eAchievements
795
+{
796
+    IM_ON_A_BOAT_10    = 4536,
797
+    IM_ON_A_BOAT_25    = 4612
798
+};
799
+
800
+enum Actions
801
+{
802
+    ACTION_INTRO_START             = 1,
803
+    ACTION_BATTLE_EVENT            = 2,
804
+    ACTION_MAGE_DIE                = 3,
805
+    ACTION_ROCK_DIE                = 4,
806
+    ACTION_AXES_RIFL_DIE           = 5,
807
+    ACTION_DONE                    = 6,
808
+    ACTION_FAIL                    = 7,
809
+};
810
+
811
+enum Spells
812
+{
813
+    SPELL_BURNING_PITCH_A             = 71335,
814
+    SPELL_BURNING_PITCH_H             = 71339,
815
+    SPELL_BURNING_PITCH_SIEGE_DMG_A   = 70383,
816
+    SPELL_BURNING_PITCH_SIEGE_DMG_H   = 70374,
817
+    SPELL_BURNING_PITCH_AOE_DAMAGE    = 69660,
818
+
819
+    SPELL_WOUNDING_STRIKE_10_NM       = 69651,
820
+    SPELL_WOUNDING_STRIKE_10_HM       = 72570,
821
+    SPELL_WOUNDING_STRIKE_25_NM       = 72569,
822
+    SPELL_WOUNDING_STRIKE_25_HM       = 72571,
823
+
824
+    SPELL_TELEPORT_VISUAL             = 64446,
825
+    SPELL_BLADESTORM                  = 69652,
826
+    SPELL_BLADESTORM_TRIGGER          = 69653,
827
+
828
+    // Cannon
829
+    SPELL_HEAT_DRAIN                  = 69470,
830
+    SPELL_OVERHEAT                    = 69487, // Triggers spell #69488 every 0.25s. It should consume 10 Energy but does not.
831
+    SPELL_CANNON_BLAST                = 69399,
832
+    SPELL_INCINERATING_BLAST          = 69401,
833
+
834
+    // Auras
835
+    SPELL_ON_ORGRIMS_HAMMERS_DECK     = 70121,
836
+    SPELL_ON_SKYBREAKERS_DECK         = 70120,
837
+
838
+    // Achievement spell required target
839
+    SPELL_ACHIEVEMENT                 = 72959,
840
+
841
+    // Rampart of Skulls NPCs Spells
842
+    // Kor'kron Primalist
843
+    SPELL_WRATH                       = 69968,
844
+    SPELL_HEALING_TOUCH               = 69899,
845
+    SPELL_REGROWTH                    = 69882,
846
+    SPELL_REJUVENATION                = 69898,
847
+
848
+    SPELL_SUMMON_BATTLE_STANDART_A    = 69810,
849
+    SPELL_SUMMON_BATTLE_STANDART_H    = 69811,
850
+
851
+    // Kor'kron Defender
852
+    SPELL_DEVASTATE                   = 69902,
853
+    SPELL_THUNDERCLAP                 = 69965,
854
+    SPELL_SUNDER_ARMOR                = 57807,
855
+    SPELL_SPELL_REFLECT               = 69901,
856
+
857
+    // Skybreaker Vindicator
858
+    SPELL_AVENGERS_SHIELD             = 69927,
859
+    SPELL_CONCENTRATION               = 69930,
860
+    SPELL_HOLY_WRATH                  = 69934,
861
+
862
+    // Frostwyrm
863
+    SPELL_FROST_BREATH                = 70116,
864
+    SPELL_BLIZZARD                    = 70362,
865
+    SPELL_FROST_CLEAVE                = 70361,
866
+
867
+    // Muradin Bronzebeard / High Overlord Saurfang
868
+    SPELL_CLEAVE                      = 15284,
869
+    SPELL_RENDING_THROW               = 70309,
870
+    SPELL_TASTE_OF_BLOOD              = 69634,
871
+
872
+    // Kor'kron Battle-mage & Skybreaker Sorcerer
873
+    SPELL_BELOW_ZERO                  = 69705,
874
+    SPELL_SHADOW_CHANNELING           = 45104,
875
+
876
+    // Experience spells
877
+    SPELL_EXPERIENCED                 = 71188,
878
+    SPELL_VETERAN                     = 71193,
879
+    SPELL_ELITE                       = 71195,
880
+    SPELL_DESPERATE_RESOLVE_10_NM     = 69647,
881
+    SPELL_DESPERATE_RESOLVE_10_HM     = 72537,
882
+    SPELL_DESPERATE_RESOLVE_25_NM     = 72536,
883
+    SPELL_DESPERATE_RESOLVE_25_HM     = 72538,
884
+
885
+    // Kor'kron Axethrower & Skybreaker Rifleman
886
+    SPELL_HURL_AXE                    = 70161,
887
+    SPELL_SHOOT                       = 70162,
888
+
889
+    // Kor'kron Rocketeer & Skybreaker Mortar Soldier
890
+    SPELL_ROCKET_ARTILLERY_MARKER     = 71371,
891
+    SPELL_ROCKET_ARTILLERY_TRIGGERED  = 69679,
892
+    SPELL_ROCKET_ARTILLERY_HORDE      = 69678,
893
+    SPELL_ROCKET_ARTILLERY_ALLIANCE   = 70609,
894
+    SPELL_EXPLOSION                   = 69680,
895
+
896
+    // Ship Explsion
897
+    SPELL_SHIP_EXPLOSION              = 72137,
898
+
899
+    // Remove Rocket Packs
900
+    SPELL_REMOVE_ROCKET_PACK          = 70713,
901
+
902
+    // Achievements
903
+    SPELL_ACHIEVEMENT_CHECK           = 72959,
904
+};
905
+
906
+enum Events
907
+{
908
+    EVENT_NULL,
909
+    EVENT_INTRO_ALLIANCE_1, // Muradin Bronzebeard yells: Fire up the engines! We got a meetin' with destiny, lads!
910
+    EVENT_INTRO_ALLIANCE_2, // Muradin Bronzebeard yells: Hold on to yer hats!
911
+    EVENT_INTRO_ALLIANCE_3, // Muradin Bronzebeard yells: What in the world is that? Grab me spyglass, crewman!
912
+    EVENT_INTRO_ALLIANCE_4, // Muradin Bronzebeard yells: By me own beard! HORDE SAILIN' IN FAST 'N HOT!
913
+    EVENT_INTRO_ALLIANCE_5, // Muradin Bronzebeard yells: EVASIVE ACTION! MAN THE GUNS!
914
+    EVENT_INTRO_ALLIANCE_6, // Muradin Bronzebeard yells: Cowardly dogs! Ye blindsided us!
915
+    EVENT_INTRO_ALLIANCE_7, // High Overlord Saurfang yells: This is not your battle, dwarf. Back down or we will be forced to destroy your ship.
916
+    EVENT_INTRO_ALLIANCE_8, // Muradin Bronzebeard yells: Not me battle? I dunnae who ye think ye are, mister, but I got a score to settle with Arthas and yer not gettin' in me way! FIRE ALL GUNS! FIRE! FIRE!
917
+
918
+    EVENT_INTRO_HORDE_1, // High Overlord Saurfang yells: Rise up, sons and daughters of the Horde! Today we battle a hated enemy of the Horde! LOK'TAR OGAR! Kor'kron, take us out!
919
+    EVENT_INTRO_HORDE_1_1, // Kor'kron, take us out!
920
+    EVENT_INTRO_HORDE_2, // High Overlord Saurfang yells: What is that?! Something approaching in the distance!
921
+    EVENT_INTRO_HORDE_3, // High Overlord Saurfang yells: ALLIANCE GUNSHIP! ALL HANDS ON DECK!
922
+    EVENT_INTRO_HORDE_4, // Muradin Bronzebeard yells: Move yer jalopy or we'll blow it out of the sky, orc! The Horde's got no business here!
923
+    EVENT_INTRO_HORDE_5, // High Overlord Saurfang yells: You will know our business soon! KOR'KRON, ANNIHILATE THEM!
924
+
925
+    EVENT_OUTRO_ALLIANCE_1,
926
+    EVENT_OUTRO_ALLIANCE_2,
927
+    EVENT_OUTRO_ALLIANCE_3,
928
+
929
+    EVENT_OUTRO_HORDE_1,
930
+    EVENT_OUTRO_HORDE_2,
931
+    EVENT_OUTRO_HORDE_3,
932
+    
933
+   //Fly
934
+    EVENT_START_FLY,
935
+
936
+   //Misc battle
937
+    EVENT_WALK_MOBS,
938
+    EVENT_SUMMON_PORTAL,
939
+    EVENT_FREEZE_CANNON,
940
+    EVENT_SHADOW_CHANNELING,
941
+    EVENT_UNSUMMON_PORTAL,
942
+    EVENT_BOARDING_GUNSHIP,
943
+    EVENT_BOARDING_TALK,
944
+    EVENT_BURNING_PITCH,
945
+    EVENT_WOUNDING_STRIKE,
946
+    EVENT_BLADE_STORM,
947
+    EVENT_DONE,
948
+    EVENT_FAIL,
949
+    EVENT_RESTART_EVENT,
950
+    EVENT_BOARDING_REAVERS_MARINE,
951
+    EVENT_WIPE_CHECK,
952
+
953
+   // Rampart of Skulls NPCs Events
954
+    EVENT_WRATH,
955
+    EVENT_HEAL,
956
+
957
+    EVENT_SUNDER_ARMOR,
958
+    EVENT_SPELL_REFLECT,
959
+    EVENT_THUNDERCLAP,
960
+    EVENT_DEVASTATE,
961
+
962
+    EVENT_FROST_BREATH,
963
+    EVENT_BLIZZARD,
964
+    EVENT_CLEAVE,
965
+
966
+    // Skybreaker Vindicator
967
+    EVENT_AVENGERS_SHILED,
968
+    EVENT_CONCENTRATION,
969
+    EVENT_HOLY_WRATH,
970
+
971
+    // First Squad Assisted
972
+    EVENT_FIRST_SQUAD_ASSISTED_1,
973
+    EVENT_FIRST_SQUAD_ASSISTED_2,
974
+
975
+    // Second Squad Assisted
976
+    EVENT_SECOND_SQUAD_ASSISTED_1,
977
+    EVENT_SECOND_SQUAD_ASSISTED_2,
978
+    EVENT_SECOND_SQUAD_ASSISTED_3,
979
+
980
+    // Shared experience events
981
+    EVENT_EXPERIENCED,
982
+    EVENT_VETERAN,
983
+    EVENT_ELITE,
984
+    EVENT_ATACK_START,
985
+
986
+    // Kor'kron Axethrower & Skybreaker Rifleman
987
+    EVENT_HURL_AXE,
988
+    EVENT_SHOOT,
989
+
990
+    // Kor'kron Rocketeer & Skybreaker Mortar Soldier
991
+    EVENT_ROCKET_ART,
992
+
993
+    // Muradin Bronzebeard & High Overlord Saurfang
994
+    EVENT_RENDING_THROW,
995
+    EVENT_TASTE_OF_BLOOD,
996
+
997
+    // Misc (used in various NPCs)
998
+    EVENT_SPAWN_MAGE,
999
+    EVENT_RESPAWN_AXES_RIFLEMEN,
1000
+    EVENT_RESPAWN_ROCKETEER,
1001
+};
1002
+
1003
+enum Texts
1004
+{
1005
+    // Kor'kron Primalist
1006
+    SAY_FIRST_SQUAD_RESCUED_HORDE_0  = 0,
1007
+
1008
+    // Kor'kron Invoker
1009
+    SAY_FIRST_SQUAD_RESCUED_HORDE_1  = 0,
1010
+
1011
+    // Kor'kron Defender
1012
+    SAY_SECOND_SQUAD_RESCUED_HORDE_0 = 0,
1013
+    SAY_SECOND_SQUAD_RESCUED_HORDE_1 = 1,
1014
+    SAY_FROSTWYRM_SUMMON_0           = 2,
1015
+    SAY_FROSTWYRM_SUMMON_1           = 3,
1016
+
1017
+    // Skybreaker Vindicator
1018
+    SAY_FIRST_SQUAD_RESCUED_ALLIANCE_0  = 0,
1019
+
1020
+    // Skybreaker Sorcerer
1021
+    SAY_FIRST_SQUAD_RESCUED_ALLIANCE_1  = 0,
1022
+
1023
+    // Skybreaker Protector
1024
+    SAY_SECOND_SQUAD_RESCUED_ALLIANCE_0 = 0,
1025
+    SAY_SECOND_SQUAD_RESCUED_ALLIANCE_1 = 1,
1026
+    SAY_SECOND_SQUAD_RESCUED_ALLIANCE_2 = 2,
1027
+
1028
+    // Kor'kron Invoker & Skybreaker Sorcerer
1029
+    SAY_SUMMON_BATTLE_STANDARD          = 1,
1030
+
1031
+    // Froswyrm
1032
+    SAY_FROSTWYRM_LAND_H_0           = 0,
1033
+    SAY_FROSTWYRM_LAND_A_1           = 1,
1034
+
1035
+    // Muradin Bronzebeard
1036
+    SAY_INTRO_ALLIANCE_0             = 0,
1037
+    SAY_INTRO_ALLIANCE_1             = 1,
1038
+    SAY_INTRO_ALLIANCE_2             = 2,
1039
+    SAY_INTRO_ALLIANCE_3             = 3,
1040
+    SAY_INTRO_ALLIANCE_4             = 4,
1041
+    SAY_INTRO_ALLIANCE_5             = 5,
1042
+    SAY_INTRO_ALLIANCE_7             = 6,
1043
+    SAY_INTRO_HORDE_3                = 7,
1044
+    SAY_BOARDING_SKYBREAKER_1        = 8,
1045
+    SAY_BOARDING_ORGRIMS_HAMMER_0    = 9,
1046
+    SAY_NEW_RIFLEMEN_SPAWNED         = 10,
1047
+    SAY_NEW_MORTAR_TEAM_SPAWNED      = 11,
1048
+    SAY_NEW_MAGE_SPAWNED             = 12,
1049
+    SAY_ALLIANCE_VICTORY             = 13,
1050
+    SAY_ALLIANCE_DEFEAT              = 14, // How will we handle that case ? Ie. the player loses
1051
+
1052
+    // High Overlord Saurfang
1053
+    SAY_INTRO_HORDE_0                = 0,
1054
+    SAY_INTRO_HORDE_0_1              = 1,
1055
+    SAY_INTRO_HORDE_1                = 2,
1056
+    SAY_INTRO_HORDE_2                = 3,
1057
+    SAY_INTRO_HORDE_4                = 4,
1058
+    SAY_BOARDING_SKYBREAKER_0        = 5,
1059
+    SAY_BOARDING_ORGRIMS_HAMMER_1    = 6,
1060
+    SAY_NEW_AXETHROWER_SPAWNED       = 7,
1061
+    SAY_NEW_ROCKETEERS_SPAWNED       = 8,
1062
+    SAY_NEW_BATTLE_MAGE_SPAWNED      = 9,
1063
+    SAY_HORDE_VICTORY                = 10,
1064
+    SAY_HORDE_DEFEAT                 = 11, // How will we handle that case ? Ie. the player loses
1065
+
1066
+    SAY_HIGH_OVERLORD_SAURFANG_NOT_VISUAL = 0,
1067
+    SAY_BOARDING_SKYBREAKER_SAURFANG      = 1,
1068
+    SAY_MURADIN_BRONZEBEARD_NOT_VISUAL    = 0,
1069
+    SAY_BOARDING_SKYBREAKER_MURADIN       = 1,
1070
+};
1071
+
1072
+Position const FrostWyrmPosH   = {-435.429f, 2077.556f, 219.1148f, 4.767166f};
1073
+Position const FrostWyrmPosA   = {-437.409f, 2349.026f, 219.1148f, 1.483120f};
1074
+
1075
+struct mortarMarksLoc
1076
+{
1077
+    uint32 durationBeforeRefreshing;
1078
+    Position location;
1079
+};
1080
+
1081
+
1082
+//Function find player special for Gunship battle
1083
+typedef std::list<Player*> TPlayerLists;
1084
+
1085
+TPlayerLists GetPlayersInTheMaps(Map *pMap)
1086
+{
1087
+    TPlayerLists players;
1088
+    const Map::PlayerList &PlayerList = pMap->GetPlayers();
1089
+    if (!PlayerList.isEmpty())
1090
+        for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1091
+            if (Player* player = i->getSource())
1092
+                players.push_back(player);
1093
+    return players;
1094
+}
1095
+
1096
+Player* SelectRandomPlayerFromLists(TPlayerLists &players)
1097
+{
1098
+    if (players.empty())
1099
+        return NULL;
1100
+    TPlayerLists::iterator it = players.begin();
1101
+    std::advance(it, urand(0, players.size()-1));
1102
+    return *it;
1103
+}
1104
+
1105
+Player* SelectRandomPlayerInTheMaps(Map* pMap)
1106
+{
1107
+    TPlayerLists players = GetPlayersInTheMaps(pMap);
1108
+    return SelectRandomPlayerFromLists(players);
1109
+}
1110
+
1111
+//Function start motion of the ship
1112
+void StartFlyShip(Transport* t)
1113
+{
1114
+    t->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
1115
+    t->SetGoState(GO_STATE_ACTIVE);
1116
+    t->SetUInt32Value(GAMEOBJECT_DYNAMIC, 0x10830010); // Seen in sniffs
1117
+    t->SetFloatValue(GAMEOBJECT_PARENTROTATION + 3, 1.0f);
1118
+
1119
+    Map* map = t->GetMap();
1120
+    std::set<uint32> mapsUsed;
1121
+    GameObjectTemplate const* goinfo = t->GetGOInfo();
1122
+
1123
+    t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed);
1124
+
1125
+    for (Map::PlayerList::const_iterator itr = map->GetPlayers().begin(); itr != map->GetPlayers().end(); ++itr)
1126
+    {
1127
+        if (Player* pPlayer = itr->getSource())
1128
+        {
1129
+            UpdateData transData;
1130
+            t->BuildCreateUpdateBlockForPlayer(&transData, pPlayer);
1131
+            WorldPacket packet;
1132
+            transData.BuildPacket(&packet);
1133
+            pPlayer->SendDirectMessage(&packet);
1134
+        }
1135
+    }
1136
+}
1137
+
1138
+void RelocateTransport(Transport* t)
1139
+{
1140
+    Map* map = t->GetMap();
1141
+    InstanceScript* instance = t->GetInstanceScript();
1142
+
1143
+    if (!t || !instance)
1144
+        return;
1145
+
1146
+    // Transoprt movemend on server-side is ugly hack, so we do sincronize positions
1147
+    switch (t->GetEntry())
1148
+    {
1149
+        case GO_THE_SKYBREAKER_ALLIANCE_ICC:
1150
+            if (instance->GetBossState(DATA_GUNSHIP_EVENT) != DONE)
1151
+                t->Relocate(-377.184021f, 2073.548584f, 445.753387f);
1152
+            else if (instance->GetBossState(DATA_GUNSHIP_EVENT) == DONE)
1153
+                t->Relocate(-583.942627f, 2212.364990f, 534.673889f);
1154
+            break;
1155
+        case GO_ORGRIM_S_HAMMER_ALLIANCE_ICC:
1156
+            if (instance->GetBossState(DATA_GUNSHIP_EVENT) != DONE)
1157
+                t->Relocate(-384.878479f, 1989.831665f, 431.549438f);
1158
+            break;
1159
+        case GO_ORGRIM_S_HAMMER_HORDE_ICC:
1160
+            if (instance->GetBossState(DATA_GUNSHIP_EVENT) != DONE)
1161
+                t->Relocate(-438.142365f, 2395.725830f, 436.781647f);
1162
+            else if (instance->GetBossState(DATA_GUNSHIP_EVENT) == DONE)
1163
+                t->Relocate(-583.942627f, 2212.364990f, 534.673889f);
1164
+            break;
1165
+        case GO_THE_SKYBREAKER_HORDE_ICC:
1166
+            if (instance->GetBossState(DATA_GUNSHIP_EVENT) != DONE)
1167
+                t->Relocate(-435.854156f, 2475.328125f, 449.364105f);
1168
+            break;
1169
+    }
1170
+
1171
+    t->Update(0);
1172
+    t->UpdateNPCPositions(); 
1173
+}
1174
+
1175
+
1176
+//Function stop motion of the ship
1177
+void StopFlyShip(Transport* t)
1178
+{
1179
+    Map* map = t->GetMap();
1180
+    t->m_WayPoints.clear();
1181
+    RelocateTransport(t);
1182
+    t->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
1183
+    t->SetGoState(GO_STATE_READY);
1184
+
1185
+    for (Map::PlayerList::const_iterator itr = map->GetPlayers().begin(); itr != map->GetPlayers().end(); ++itr)
1186
+    {
1187
+        if (Player* pPlayer = itr->getSource())
1188
+        {
1189
+            UpdateData transData;
1190
+            t->BuildCreateUpdateBlockForPlayer(&transData, pPlayer);
1191
+            WorldPacket packet;
1192
+            transData.BuildPacket(&packet);
1193
+            pPlayer->SendDirectMessage(&packet);
1194
+        }
1195
+    }
1196
+}
1197
+
1198
+//Find Unfriendy transport
1199
+Transport* CheckUnfriendlyShip(Creature* me, InstanceScript* instance, uint32 data)
1200
+{
1201
+    if(Creature* pCapitan = ObjectAccessor::GetCreature(*me, instance->GetData64(data)))
1202
+        return pCapitan->GetTransport();
1203
+    else
1204
+        return NULL;
1205
+}
1206
+
1207
+//Teleport players
1208
+void TeleportPlayers(Map* map, uint64 TeamInInstance)
1209
+{
1210
+    if(map)
1211
+    {
1212
+        Map::PlayerList const &lPlayers = map->GetPlayers();
1213
+        if (!lPlayers.isEmpty())
1214
+        {
1215
+            for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
1216
+            {
1217
+                if (Player* pPlayer = itr->getSource())
1218
+                {
1219
+                    if (pPlayer->isDead() && !pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
1220
+                        pPlayer->ResurrectPlayer(1.0f);
1221
+
1222
+                    if(TeamInInstance == ALLIANCE)
1223
+                        pPlayer->TeleportTo(631, -437.498505f, 2425.954f, 192.997f, 2.247f);
1224
+                    else
1225
+                        pPlayer->TeleportTo(631, -437.498505f, 1997.954f, 192.997f, 2.247f);
1226
+                }
1227
+            }
1228
+        }
1229
+    }
1230
+}
1231
+
1232
+//Ship explosion
1233
+void DoShipExplosion(Transport* t)
1234
+{
1235
+    for (Transport::CreatureSet::iterator itr = t->m_NPCPassengerSet.begin(); itr != t->m_NPCPassengerSet.end();)
1236
+    {
1237
+        if (Creature* npc = *itr)
1238
+        {
1239
+            if(npc->GetEntry() == NPC_GB_GUNSHIP_HULL)
1240
+                npc->CastSpell(npc, SPELL_SHIP_EXPLOSION, true);
1241
+        }
1242
+        ++itr;
1243
+    }
1244
+}
1245
+
1246
+//Wipe check
1247
+bool DoWipeCheck(Transport* t)
1248
+{
1249
+    for (Transport::PlayerSet::const_iterator itr = t->GetPassengers().begin(); itr != t->GetPassengers().end();)
1250
+    {
1251
+        Player* plr = *itr;
1252
+        ++itr;
1253
+
1254
+        if (plr && plr->isAlive())
1255
+            return true;
1256
+    }
1257
+    return false;
1258
+}
1259
+
1260
+//Check falling players
1261
+void DoCheckFallingPlayer(Creature* me)
1262
+{
1263
+    Map* map = me->GetMap();
1264
+
1265
+    if(map)
1266
+    {
1267
+        Map::PlayerList const &lPlayers = map->GetPlayers();
1268
+        if (!lPlayers.isEmpty())
1269
+        {
1270
+            for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
1271
+            {
1272
+                if (Player* pPlayer = itr->getSource())
1273
+                {
1274
+                    if (pPlayer->GetPositionZ() < 420.0f && pPlayer->IsWithinDistInMap(me, 300.0f))
1275
+                        pPlayer->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 5.0f, me->GetOrientation());
1276
+                }
1277
+            }
1278
+        }
1279
+    }
1280
+}
1281
+
1282
+//Restart event
1283
+void RestartEvent(Transport* t1, Transport* t2, Map* instance, uint64 TeamInInstance)
1284
+{
1285
+    sMapMgr->UnLoadTransportFromMap(t1);
1286
+    sMapMgr->UnLoadTransportFromMap(t2);
1287
+
1288
+    Map::PlayerList const& players = instance->GetPlayers();
1289
+    if (players.isEmpty())
1290
+        return;
1291
+
1292
+                if(TeamInInstance == ALLIANCE)
1293
+                {
1294
+                    if(Transport* th = sMapMgr->LoadTransportInMap(instance, GO_ORGRIM_S_HAMMER_ALLIANCE_ICC, 108000))
1295
+                    {
1296
+                        th->AddNPCPassengerInInstance(NPC_GB_ORGRIMS_HAMMER, 1.845810f, 1.268872f, 34.526218f, 1.5890f);
1297
+                        th->AddNPCPassengerInInstance(NPC_GB_HIGH_OVERLORD_SAURFANG, 37.18615f, 0.00016f, 36.78849f, 3.13683f);
1298
+                        th->AddNPCPassengerInInstance(NPC_GB_INVISIBLE_STALKER, 37.18615f, 0.00016f, 36.78849f, 3.13683f);
1299
+                        th->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 47.2929f, -4.308941f, 37.5555f, 3.05033f);
1300
+                        th->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 47.34621f, 4.032004f, 37.70952f, 3.05033f);
1301
+                        th->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 15.03016f, 0.00016f, 37.70952f, 1.55138f);
1302
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -13.19547f, -27.160213f, 35.47252f, 3.10672f);
1303
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.33902f, -25.230491f, 33.04052f, 3.00672f);
1304
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -60.1251f, -1.27014f, 42.8335f, 5.16073f);
1305
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -48.2651f, 16.78034f, 34.2515f, 0.04292f);
1306
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -14.8356f, 27.931688f, 33.363f, 1.73231f);
1307
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 10.2702f, 20.62966f, 35.37483f, 1.6f);
1308
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 39.32459f, 14.50176f, 36.88428f, 1.6f);
1309
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 46.17223f, -6.638763f, 37.35444f, 1.32f);
1310
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 27.4456f, -13.397498f, 36.34746f, 1.6f);
1311
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 18.16184f, 1.37897f, 35.31705f, 1.6f);
1312
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11516f, -0.196236f, 45.15709f, 2.9f);
1313
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11844f, -0.19624f, 49.18192f, 1.6f);
1314
+
1315
+                        if (instance->ToInstanceMap()->GetMaxPlayers() == 10)
1316
+                        {
1317
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -3.170555f, 28.30652f, 34.21082f, 1.66527f);
1318
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -12.0928f, 27.65942f, 33.58557f, 1.66527f);
1319
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 14.92804f, 26.18018f, 35.47803f, 1.66527f);
1320
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 24.70331f, 25.36584f, 35.97845f, 1.66527f);
1321
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -11.44849f, -25.71838f, 33.64343f, 1.49248f);
1322
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 12.30336f, -25.69653f, 35.32373f, 1.49248f);
1323
+                        }                        
1324
+                        else
1325
+                        {
1326
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -3.170555f, 28.30652f, 34.21082f, 1.66527f);
1327
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -12.0928f, 27.65942f, 33.58557f, 1.66527f);
1328
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 14.92804f, 26.18018f, 35.47803f, 1.66527f);
1329
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 24.70331f, 25.36584f, 35.97845f, 1.66527f);
1330
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 19.92804f, 27.18018f, 35.47803f, 1.66527f);
1331
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -7.70331f, 28.36584f, 33.88557f, 1.66527f);
1332
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -11.44849f, -25.71838f, 33.64343f, 1.49248f);
1333
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 12.30336f, -25.69653f, 35.32373f, 1.49248f);
1334
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -3.44849f, -25.71838f, 34.21082f, 1.49248f);
1335
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 3.30336f, -25.69653f, 35.32373f, 1.49248f);
1336
+                        }
1337
+                    }
1338
+
1339
+                    if(Transport* t = sMapMgr->LoadTransportInMap(instance, GO_THE_SKYBREAKER_ALLIANCE_ICC, 108000))
1340
+                    {
1341
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER, -17.156807f, -1.633260f, 20.81273f, 4.52672f);
1342
+                        t->AddNPCPassengerInInstance(NPC_GB_MURADIN_BRONZEBEARD, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
1343
+                        t->AddNPCPassengerInInstance(NPC_GB_HIHG_CAPTAIN_JUSTIN_BARTLETT, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
1344
+                        t->AddNPCPassengerInInstance(NPC_GB_HIGH_OVERLORD_SAURFANG_NOT_VISUAL, -12.9806f, -22.9462f, 21.659f, 4.72416f);
1345
+                        t->AddNPCPassengerInInstance(NPC_GB_ZAFOD_BOOMBOX, 18.8042f, 9.907914f, 20.33559f, 3.10672f);
1346
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, -64.8423f, 4.4658f, 23.4352f, 2.698897f);
1347
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, 35.54972f, 19.93269f, 25.0333f, 4.71242f);
1348
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, -36.39837f, 3.13127f, 20.4496f, 1.5708f);
1349
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, -36.23974f, -2.75767f, 20.4506f, 4.69496f);
1350
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, 41.94677f, 44.08411f, 24.66587f, 1.62032f);
1351
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
1352
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
1353
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, 3.65014f, 20.7935f, 3.16073f);
1354
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, -4.65034f, 20.7915f, 3.04292f);
1355
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -17.8356f, 0.031688f, 20.823f, 4.73231f);
1356
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -34.2702f, -26.18966f, 21.37483f, 1.6f);
1357
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -11.64459f, -19.85176f, 20.88428f, 1.6f);
1358
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -19.88223f, -6.578763f, 20.57444f, 1.6f);
1359
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -41.4456f, -7.647498f, 20.49746f, 1.6f);
1360
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 0.554884f, -1.232897f, 20.53705f, 1.6f);
1361
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -50.16516f, 9.716236f, 23.58709f, 1.6f);
1362
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 11.45844f, 16.36624f, 20.54192f, 1.6f);
1363
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
1364
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
1365
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 8.599396f, -28.55855f, 24.79919f, 1.6f);
1366
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 38.94339f, -33.808f,  25.39618f, 1.6f);
1367
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 58.15474f, 0.748094f, 41.87663f, 1.6f);
1368
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 5.607554f, -6.350654f, 34.00357f, 1.6f);
1369
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 4.780305f, -29.05227f, 35.09634f, 1.6f);
1370
+
1371
+                        if (instance->ToInstanceMap()->GetMaxPlayers() == 10)
1372
+                        {
1373
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -5.15231f, -22.9462f, 21.659f, 4.72416f);
1374
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -28.0876f, -22.9462f, 21.659f, 4.72416f);
1375
+                        }
1376
+                        else
1377
+                        {
1378
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -5.15231f, -22.9462f, 21.659f, 4.72416f);
1379
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -14.9806f, -22.9462f, 21.659f, 4.72416f);
1380
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -21.7406f, -22.9462f, 21.659f, 4.72416f);
1381
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -28.0876f, -22.9462f, 21.659f, 4.72416f);
1382
+                        }
1383
+                    }
1384
+                }
1385
+
1386
+                if(TeamInInstance == HORDE)
1387
+                {
1388
+                    if(Transport* t = sMapMgr->LoadTransportInMap(instance, GO_THE_SKYBREAKER_HORDE_ICC, 77800))
1389
+                    {
1390
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER, -17.156807f, -1.633260f, 20.81273f, 4.52672f);
1391
+                        t->AddNPCPassengerInInstance(NPC_GB_MURADIN_BRONZEBEARD, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
1392
+                        t->AddNPCPassengerInInstance(NPC_GB_HIHG_CAPTAIN_JUSTIN_BARTLETT, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
1393
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, 14.0551f, 3.65014f, 20.7935f, 3.16073f);
1394
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, 14.0551f, -4.65034f, 20.7915f, 3.04292f);
1395
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, -17.8356f, 0.031688f, 20.823f, 4.73231f);
1396
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
1397
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
1398
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, 3.65014f, 20.7935f, 3.16073f);
1399
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, -4.65034f, 20.7915f, 3.04292f);
1400
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -17.8356f, 0.031688f, 20.823f, 4.73231f);
1401
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -34.2702f, -26.18966f, 21.37483f, 1.6f);
1402
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -11.64459f, -19.85176f, 20.88428f, 1.6f);
1403
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -19.88223f, -6.578763f, 20.57444f, 1.6f);
1404
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -41.4456f, -7.647498f, 20.49746f, 1.6f);
1405
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 0.554884f, -1.232897f, 20.53705f, 1.6f);
1406
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -50.16516f, 9.716236f, 23.58709f, 1.6f);
1407
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 11.45844f, 16.36624f, 20.54192f, 1.6f);
1408
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
1409
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
1410
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 8.599396f, -28.55855f, 24.79919f, 1.6f);
1411
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 38.94339f, -33.808f,  25.39618f, 1.6f);
1412
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 58.15474f, 0.748094f, 41.87663f, 1.6f);
1413
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 5.607554f, -6.350654f, 34.00357f, 1.6f);
1414
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 4.780305f, -29.05227f, 35.09634f, 1.6f);
1415
+
1416
+                        if(instance->ToInstanceMap()->GetMaxPlayers() == 10)
1417
+                        {
1418
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -5.15231f, -22.9462f, 21.659f, 4.72416f);
1419
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -14.9806f, -22.9462f, 21.659f, 4.72416f);
1420
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -21.7406f, -22.9462f, 21.659f, 4.72416f);
1421
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -28.0876f, -22.9462f, 21.659f, 4.72416f);
1422
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -8.61003f, 15.483f, 20.4158f, 4.69854f);
1423
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -27.9583f, 14.8875f, 20.4428f, 4.77865f);
1424
+                        }
1425
+                        else
1426
+                        {
1427
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, 0.15231f, -22.9462f, 21.659f, 4.72416f);
1428
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -5.15231f, -22.9462f, 21.659f, 4.72416f);
1429
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -14.9806f, -22.9462f, 21.659f, 4.72416f);
1430
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -21.7406f, -22.9462f, 21.659f, 4.72416f);
1431
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -28.0876f, -22.9462f, 21.659f, 4.72416f);
1432
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -33.0876f, -22.9462f, 21.659f, 4.72416f);
1433
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -8.61003f, 15.483f, 20.4158f, 4.69854f);
1434
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -27.9583f, 14.8875f, 20.4428f, 4.77865f);
1435
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -15.61003f, 15.483f, 20.4158f, 4.69854f);
1436
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -20.9583f, 14.8875f, 20.4428f, 4.77865f);
1437
+                        }
1438
+                    }
1439
+                 
1440
+                    if(Transport* th = sMapMgr->LoadTransportInMap(instance,GO_ORGRIM_S_HAMMER_HORDE_ICC, 77800))
1441
+                    {
1442
+                        th->AddNPCPassengerInInstance(NPC_GB_ORGRIMS_HAMMER, 1.845810f, 1.268872f, 34.526218f, 1.5890f);
1443
+                        th->AddNPCPassengerInInstance(NPC_GB_HIGH_OVERLORD_SAURFANG, 37.18615f, 0.00016f, 36.78849f, 3.13683f);
1444
+                        th->AddNPCPassengerInInstance(NPC_GB_MURADIN_BRONZEBEARD_NOT_VISUAL, -7.09684f, 30.582f, 34.5013f, 1.53591f);
1445
+                        th->AddNPCPassengerInInstance(NPC_GB_INVISIBLE_STALKER, 37.30764f, -0.143823f, 36.7936f, 3.13683f);
1446
+                        th->AddNPCPassengerInInstance(NPC_GB_ZAFOD_BOOMBOX, 35.18615f, 15.30652f, 37.64343f, 3.05033f);
1447
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -13.19547f, -27.160213f, 35.47252f, 3.10672f);
1448
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.33902f, -25.230491f, 33.04052f, 3.00672f);
1449
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -60.1251f, -1.27014f, 42.8335f, 5.16073f);
1450
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -48.2651f, 16.78034f, 34.2515f, 0.04292f);
1451
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -14.8356f, 27.931688f, 33.363f, 1.73231f);
1452
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 10.2702f, 20.62966f, 35.37483f, 1.6f);
1453
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 39.32459f, 14.50176f, 36.88428f, 1.6f);
1454
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 46.17223f, -6.638763f, 37.35444f, 1.32f);
1455
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 27.4456f, -13.397498f, 36.34746f, 1.6f);
1456
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 18.16184f, 1.37897f, 35.31705f, 1.6f);
1457
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11516f, -0.196236f, 45.15709f, 2.9f);
1458
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11844f, -0.19624f, 49.18192f, 1.6f);
1459
+
1460
+                        if(instance->ToInstanceMap()->GetMaxPlayers() == 10)
1461
+                        {
1462
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, 22.6225f, 28.9309f, 36.3929f, 1.53591f);
1463
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, -21.7509f, 29.4207f, 34.2588f, 1.53591f);
1464
+                        }
1465
+                        else
1466
+                        {
1467
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, 22.6225f, 28.9309f, 36.3929f, 1.53591f);
1468
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, 9.87745f, 30.5047f, 35.7147f, 1.53591f);
1469
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, -7.09684f, 30.582f, 34.5013f, 1.53591f);
1470
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, -21.7509f, 29.4207f, 34.2588f, 1.53591f);
1471
+                        }
1472
+                    }
1473
+                }
1474
+
1475
+}
1476
+
1477
+//Stop Fight
1478
+void StopFight(Transport* t1, Transport* t2)
1479
+{
1480
+    Map* map = t1->GetMap();
1481
+
1482
+    for (Transport::CreatureSet::iterator itr = t1->m_NPCPassengerSet.begin(); itr != t1->m_NPCPassengerSet.end();)
1483
+    {
1484
+        if (Creature *npc = *itr)
1485
+        {
1486
+            if(npc->GetEntry() != NPC_GB_SKYBREAKER && npc->GetEntry() != NPC_GB_ORGRIMS_HAMMER && npc->GetEntry() != NPC_GB_HIGH_OVERLORD_SAURFANG
1487
+            && npc->GetEntry() != NPC_GB_MURADIN_BRONZEBEARD && npc->GetEntry() != NPC_GB_GUNSHIP_HULL)
1488
+            {
1489
+                if (Vehicle* veh = npc->GetVehicleKit())
1490
+                    veh->RemoveAllPassengers();
1491
+                npc->Kill(npc);
1492
+            }
1493
+        }
1494
+        ++itr;
1495
+    }
1496
+
1497
+    for (Transport::CreatureSet::iterator itr = t2->m_NPCPassengerSet.begin(); itr != t2->m_NPCPassengerSet.end();)
1498
+    {
1499
+        if (Creature *npc = *itr)
1500
+        {
1501
+            if(npc->GetEntry() != NPC_GB_GUNSHIP_HULL && npc->GetEntry() != NPC_GB_SKYBREAKER && npc->GetEntry() != NPC_GB_ORGRIMS_HAMMER)
1502
+                npc->Kill(npc);
1503
+        }
1504
+        ++itr;
1505
+    }
1506
+
1507
+    for (Map::PlayerList::const_iterator itr = map->GetPlayers().begin(); itr != map->GetPlayers().end(); ++itr)
1508
+    {
1509
+        if (Player* pPlayer = itr->getSource())
1510
+            pPlayer->CombatStop();
1511
+    }
1512
+}
1513
+
1514
+//Muradin Bronzebeard
1515
+class npc_muradin_gunship : public CreatureScript
1516
+{
1517
+    public:
1518
+        npc_muradin_gunship() : CreatureScript("npc_muradin_gunship") { }
1519
+
1520
+        bool OnGossipHello(Player* player, Creature* pCreature)
1521
+        {
1522
+            InstanceScript* pInstance = pCreature->GetInstanceScript();
1523
+            if (pInstance && pInstance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
1524
+            {
1525
+                if ((!player->GetGroup() || !player->GetGroup()->IsLeader(player->GetGUID())) && !player->isGameMaster())
1526
+                {
1527
+                    player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I'm not the raid leader...", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
1528
+                    player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, pCreature->GetGUID());
1529
+                    return true;
1530
+                }
1531
+
1532
+                player->ADD_GOSSIP_ITEM(0, "My companions are all accounted for, Muradin. Let's go!", 631, 1001);
1533
+                player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
1534
+                return true;
1535
+            }
1536
+            return false;
1537
+        }
1538
+
1539
+        bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*sender*/, uint32 action)
1540
+        {
1541
+            InstanceScript* instance = pCreature->GetInstanceScript();
1542
+            player->PlayerTalkClass->ClearMenus();
1543
+            player->CLOSE_GOSSIP_MENU();
1544
+
1545
+            if (action == GOSSIP_ACTION_INFO_DEF+2)
1546
+                pCreature->MonsterSay("I'll wait for the raid leader.", LANG_UNIVERSAL, player->GetGUID());
1547
+
1548
+            if (action == 1001)
1549
+            {
1550
+                pCreature->AI()->DoAction(ACTION_INTRO_START);
1551
+                pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
1552
+            }
1553
+            return true;
1554
+        }
1555
+
1556
+        struct npc_muradin_gunshipAI : public ScriptedAI
1557
+        {
1558
+            npc_muradin_gunshipAI(Creature *creature) : ScriptedAI(creature),
1559
+                _instance(creature->GetInstanceScript())
1560
+            {
1561
+
1562
+            }
1563
+
1564
+            void Reset()
1565
+            {
1566
+                if (_instance->GetBossState(DATA_GUNSHIP_EVENT) == IN_PROGRESS)
1567
+                    return;
1568
+                me->SetReactState(REACT_PASSIVE);
1569
+                me->setFaction(1802);
1570
+                events.Reset();
1571
+                map = me->GetMap();
1572
+                skybreaker = me->GetTransport();
1573
+                SummonCount = RAID_MODE(3, 5, 4, 6);
1574
+                count = 0;
1575
+                RocketerCount = RAID_MODE(2, 4, 2, 4);
1576
+                RiflCount = RAID_MODE(4, 6, 4, 6);
1577
+                RocketerDieCount = 0;
1578
+                RiflDieCount = 0;
1579
+                me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
1580
+                EventScheduled = false;
1581
+            }
1582
+
1583
+            void SendMusicToPlayers(uint32 musicId) const
1584
+            {
1585
+                WorldPacket data(SMSG_PLAY_MUSIC, 4);
1586
+                data << uint32(musicId);
1587
+                SendPacketToPlayers(&data);
1588
+            }
1589
+
1590
+            // Send packet to all players
1591
+            void SendPacketToPlayers(WorldPacket const* data) const
1592
+            {
1593
+                Map::PlayerList const& players = me->GetMap()->GetPlayers();
1594
+                if (!players.isEmpty())
1595
+                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
1596
+                        if (Player* player = itr->getSource())
1597
+                            player->GetSession()->SendPacket(data);
1598
+            }
1599
+
1600
+            bool CanAIAttack(Unit const* target) const
1601
+            {
1602
+                if (target->GetEntry() == NPC_GB_KORKRON_SERGANTE || target->GetEntry() == NPC_GB_KORKRON_REAVERS)
1603
+                    return true;
1604
+
1605
+                return false;
1606
+            }
1607
+
1608
+            void DoAction(int32 const action)
1609
+            {
1610
+                switch (action)
1611
+                {
1612
+                    case ACTION_INTRO_START:
1613
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_1, 1000);
1614
+                        events.ScheduleEvent(EVENT_START_FLY, 2500);
1615
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_2, 7000);
1616
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_3, 28000);
1617
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_4, 35000);
1618
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_5, 40000);
1619
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_6, 47000);
1620
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_7, 53000);
1621
+                        events.ScheduleEvent(EVENT_INTRO_ALLIANCE_8, 58900);
1622
+                        break;
1623
+                    case ACTION_BATTLE_EVENT:
1624
+                    {
1625
+                        if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
1626
+                            events.ScheduleEvent(EVENT_WIPE_CHECK, 5000);
1627
+
1628
+                        Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_SKYBREAKER_BOSS));
1629
+                        Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS));
1630
+
1631
+                        if (pHordeBoss && pAllianceBoss)
1632
+                        {
1633
+                             me->SetReactState(REACT_AGGRESSIVE);
1634
+                             pHordeBoss->SetInCombatWith(pAllianceBoss);
1635
+                             pAllianceBoss->SetInCombatWith(pHordeBoss);
1636
+                             pAllianceBoss->AddThreat(pHordeBoss, 0.0f);
1637
+                             pHordeBoss->AddThreat(pAllianceBoss, 0.0f);
1638
+                             _instance->SetBossState(DATA_GUNSHIP_EVENT, IN_PROGRESS);
1639
+                             events.ScheduleEvent(EVENT_SUMMON_PORTAL, 30000);
1640
+                             RelocateTransport(skybreaker);
1641
+                             RelocateTransport(CheckUnfriendlyShip(me,_instance, DATA_GB_HIGH_OVERLORD_SAURFANG));
1642
+                        }
1643
+                        else
1644
+                            me->AI()->DoAction(ACTION_FAIL);
1645
+                        break;
1646
+                    }
1647
+                    case ACTION_DONE:
1648
+                        if (Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_SKYBREAKER_BOSS)))
1649
+                        {
1650
+                            _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pAllianceBoss);
1651
+                        }
1652
+                        if (Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS)))
1653
+                        {
1654
+                            _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pHordeBoss);
1655
+                        }
1656
+
1657
+                        me->SetReactState(REACT_PASSIVE);
1658
+                        _instance->SetBossState(DATA_GUNSHIP_EVENT, DONE);
1659
+                        _instance->DoCastSpellOnPlayers(SPELL_REMOVE_ROCKET_PACK);
1660
+                        Talk(SAY_ALLIANCE_VICTORY);
1661
+                        StartFlyShip(CheckUnfriendlyShip(me, _instance, DATA_GB_HIGH_OVERLORD_SAURFANG));
1662
+                        StopFight(skybreaker, CheckUnfriendlyShip(me, _instance, DATA_GB_HIGH_OVERLORD_SAURFANG));
1663
+                        events.CancelEvent(EVENT_WIPE_CHECK);
1664
+                        events.ScheduleEvent(EVENT_OUTRO_ALLIANCE_1, 3500);
1665
+                        events.ScheduleEvent(EVENT_OUTRO_ALLIANCE_2, 23000);
1666
+                        events.ScheduleEvent(EVENT_OUTRO_ALLIANCE_3, 32000);
1667
+                        break;
1668
+                    case ACTION_FAIL:
1669
+                        events.CancelEvent(EVENT_WIPE_CHECK);
1670
+                        Talk(SAY_ALLIANCE_DEFEAT);
1671
+                        if (Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_SKYBREAKER_BOSS)))
1672
+                        {
1673
+                            _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pAllianceBoss);
1674
+                        }
1675
+                        if (Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS)))
1676
+                        {
1677
+                            _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pHordeBoss);
1678
+                        }
1679
+                        StopFight(skybreaker, CheckUnfriendlyShip(me, _instance, DATA_GB_HIGH_OVERLORD_SAURFANG));
1680
+                        events.ScheduleEvent(EVENT_FAIL, 10000);
1681
+                        break;
1682
+                    case ACTION_MAGE_DIE:
1683
+                        events.ScheduleEvent(EVENT_SPAWN_MAGE, 60000);
1684
+                        break;
1685
+                    case ACTION_ROCK_DIE:
1686
+                        ++RocketerDieCount;
1687
+                        if(RocketerDieCount == RocketerCount)
1688
+                            events.ScheduleEvent(EVENT_RESPAWN_ROCKETEER, 60000);
1689
+                        break;
1690
+                    case ACTION_AXES_RIFL_DIE:
1691
+                        ++RiflDieCount;
1692
+                        if(RiflDieCount == RiflCount)
1693
+                            events.ScheduleEvent(EVENT_RESPAWN_AXES_RIFLEMEN, 60000);
1694
+                        break;
1695
+                }
1696
+            }
1697
+
1698
+            void DamageTaken(Unit* /*attacker*/, uint32& damage)
1699
+            {
1700
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE && me->GetHealthPct() < 2.0f )
1701
+                {
1702
+                   damage = 0;
1703
+                }
1704
+                
1705
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE && me->GetHealthPct() < 2.0f )
1706
+                {
1707
+                   damage = 0;
1708
+                   me->AI()->DoAction(ACTION_FAIL);
1709
+                }
1710
+            }
1711
+
1712
+            void MovementInform(uint32 type, uint32 pointId)
1713
+            {
1714
+                if (type != POINT_MOTION_TYPE)
1715
+                    return;
1716
+
1717
+                if (pointId = 1)
1718
+                    me->DespawnOrUnsummon(1000);
1719
+            }
1720
+
1721
+            void UpdateAI(const uint32 diff)
1722
+            {
1723
+                if (me->HasUnitState(UNIT_STAT_CASTING))
1724
+                    return;
1725
+                
1726
+                if (!HealthAbovePct(75))
1727
+                {
1728
+                    me->SetHealth(me->GetMaxHealth() / 100 * 76); // find a better way to avoid the hardcore spell spam ....
1729
+                    DoCast(me, SPELL_TASTE_OF_BLOOD);
1730
+                }
1731
+
1732
+                if (UpdateVictim())
1733
+                {
1734
+                    if (!EventScheduled)
1735
+                    {
1736
+                        EventScheduled = true; // should temp fix the hardcore casting
1737
+                        events.ScheduleEvent(EVENT_RENDING_THROW, 3000);
1738
+                    }
1739
+                }
1740
+
1741
+                events.Update(diff);
1742
+
1743
+                while (uint32 eventId = events.ExecuteEvent())
1744
+                {
1745
+                    switch (eventId)
1746
+                    {
1747
+                        case EVENT_WIPE_CHECK:
1748
+                            DoCheckFallingPlayer(me);
1749
+                            if (DoWipeCheck(skybreaker))
1750
+                                events.ScheduleEvent(EVENT_WIPE_CHECK, 3000);
1751
+                            else
1752
+                                me->AI()->DoAction(ACTION_FAIL);
1753
+                            break;
1754
+                        case EVENT_INTRO_ALLIANCE_1:
1755
+                            Talk(SAY_INTRO_ALLIANCE_0);
1756
+                            break;
1757
+                        case EVENT_START_FLY:
1758
+                            StartFlyShip(skybreaker);
1759
+                            break;
1760
+                        case EVENT_INTRO_ALLIANCE_2:
1761
+                            Talk(SAY_INTRO_ALLIANCE_1);
1762
+                            break;
1763
+                        case EVENT_INTRO_ALLIANCE_3:
1764
+                            Talk(SAY_INTRO_ALLIANCE_2);
1765
+                            StartFlyShip(CheckUnfriendlyShip(me, _instance, DATA_GB_HIGH_OVERLORD_SAURFANG));
1766
+                            break;
1767
+                        case EVENT_INTRO_ALLIANCE_4:
1768
+                            Talk(SAY_INTRO_ALLIANCE_3);
1769
+                            break;
1770
+                        case EVENT_INTRO_ALLIANCE_5:
1771
+                            StopFlyShip(skybreaker);
1772
+                            StopFlyShip(CheckUnfriendlyShip(me, _instance, DATA_GB_HIGH_OVERLORD_SAURFANG));
1773
+                            Talk(SAY_INTRO_ALLIANCE_4);
1774
+                            break;
1775
+                        case EVENT_INTRO_ALLIANCE_6:
1776
+                            Talk(SAY_INTRO_ALLIANCE_5);
1777
+                            SendMusicToPlayers(17289);
1778
+                            me->AI()->DoAction(ACTION_BATTLE_EVENT);
1779
+                            break;
1780
+                        case EVENT_INTRO_ALLIANCE_7:
1781
+                            if (Creature* pSaurfang = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_HIGH_OVERLORD_SAURFANG_NOT_VISUAL)))
1782
+                            {
1783
+                                pSaurfang->AI()->Talk(SAY_HIGH_OVERLORD_SAURFANG_NOT_VISUAL);
1784
+                                pSaurfang->SetReactState(REACT_PASSIVE);
1785
+                                pSaurfang->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
1786
+                            }
1787
+                            break;
1788
+                        case EVENT_INTRO_ALLIANCE_8:
1789
+                            Talk(SAY_INTRO_ALLIANCE_7);
1790
+                            break;
1791
+                        case EVENT_SUMMON_PORTAL:
1792
+                            if(_instance->GetBossState(DATA_GUNSHIP_EVENT) == IN_PROGRESS)
1793
+                            {
1794
+                                events.ScheduleEvent(EVENT_BOARDING_TALK, 10000);
1795
+                                events.ScheduleEvent(EVENT_BOARDING_GUNSHIP, 2500); // TODO: Fix the timers
1796
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_PORTAL, -15.51547f, -0.160213f, 28.87252f, 1.56211f);
1797
+                                CheckUnfriendlyShip(me, _instance, DATA_GB_HIGH_OVERLORD_SAURFANG)->AddNPCPassengerInInstance(NPC_GB_PORTAL, 47.55099f, -0.101778f, 37.61111f, 1.55138f);
1798
+                            }
1799
+                            break;
1800
+                        case EVENT_RENDING_THROW:
1801
+                            if (UpdateVictim())
1802
+                                if (me->getVictim()->IsWithinDistInMap(me, 50.0f, false)) // Todo: Fix the distance
1803
+                                {
1804
+                                    DoCastVictim(SPELL_RENDING_THROW);
1805
+                                    EventScheduled = false;
1806
+                                }
1807
+                                else
1808
+                                    events.CancelEvent(EVENT_RENDING_THROW);
1809
+                            break;
1810
+                        case EVENT_TASTE_OF_BLOOD:
1811
+                            DoCast(me, SPELL_TASTE_OF_BLOOD);
1812
+                            break;
1813
+                        case EVENT_BOARDING_TALK:
1814
+                            Talk(SAY_BOARDING_SKYBREAKER_1);
1815
+                            break;
1816
+                        case EVENT_BOARDING_GUNSHIP:
1817
+                            if (Creature* pSaurfang = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_HIGH_OVERLORD_SAURFANG_NOT_VISUAL)))
1818
+                            {
1819
+                                pSaurfang->AI()->Talk(SAY_BOARDING_SKYBREAKER_SAURFANG);
1820
+                            }
1821
+                            if(Creature* Sergante = skybreaker->AddNPCPassengerInInstance(NPC_GB_KORKRON_SERGANTE, -15.51547f, -0.160213f, 20.87252f, 1.56211f))
1822
+                            {
1823
+                                Sergante->CastSpell(Sergante, SPELL_TELEPORT_VISUAL, true);
1824
+                            }
1825
+                            events.ScheduleEvent(EVENT_SUMMON_PORTAL, 90000);
1826
+                            events.ScheduleEvent(EVENT_BOARDING_REAVERS_MARINE, 3000);
1827
+                            count = 0;
1828
+                            break;
1829
+                        case EVENT_BOARDING_REAVERS_MARINE:
1830
+                            if(count <= SummonCount)
1831
+                            {
1832
+                                if(Creature* Reavers = skybreaker->AddNPCPassengerInInstance(NPC_GB_KORKRON_REAVERS, -15.51547f, -0.160213f, 20.87252f, 1.56211f))
1833
+                                {
1834
+                                    Reavers->CastSpell(Reavers, SPELL_TELEPORT_VISUAL, true);
1835
+                                    events.ScheduleEvent(EVENT_BOARDING_REAVERS_MARINE, 21000 / SummonCount);
1836
+                                    ++count;
1837
+                                }
1838
+                            }
1839
+                            break;
1840
+                        case EVENT_OUTRO_ALLIANCE_1:
1841
+  //                          _instance->DoCompleteAchievement(RAID_MODE(IM_ON_A_BOAT_10,IM_ON_A_BOAT_25,IM_ON_A_BOAT_10,IM_ON_A_BOAT_25));
1842
+                            _instance->DoCastSpellOnPlayers(SPELL_ACHIEVEMENT_CHECK);
1843
+                            StartFlyShip(skybreaker);
1844
+                            StopFlyShip(CheckUnfriendlyShip(me,_instance,DATA_GB_HIGH_OVERLORD_SAURFANG));
1845
+                            break;
1846
+                        case EVENT_OUTRO_ALLIANCE_2:
1847
+                            StopFlyShip(skybreaker);
1848
+                            me->SummonGameObject(RAID_MODE(GO_CAPITAN_CHEST_A_10N, GO_CAPITAN_CHEST_A_25N, GO_CAPITAN_CHEST_A_10H, GO_CAPITAN_CHEST_A_25H), -590.200022f, 2241.193115f, 538.588269f, 0, 0, 0, 0, 0, 100000);
1849
+                            me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
1850
+                            me->GetMotionMaster()->MovePoint(0, -590.700f, 2213.01f, 539.1f);
1851
+                            break;
1852
+                        case EVENT_OUTRO_ALLIANCE_3:
1853
+                            me->GetMotionMaster()->MovePoint(1, -555.59f, 2213.01f, 539.28f);
1854
+                            break;
1855
+                        case EVENT_FAIL:
1856
+                            TeleportPlayers(map, ALLIANCE);
1857
+                            events.ScheduleEvent(EVENT_RESTART_EVENT, 2000);
1858
+                            _instance->SetBossState(DATA_GUNSHIP_EVENT, NOT_STARTED);
1859
+                            break;
1860
+                        case EVENT_RESTART_EVENT:
1861
+                            _instance->SetBossState(DATA_GUNSHIP_EVENT, FAIL);
1862
+                            RestartEvent(skybreaker, CheckUnfriendlyShip(me,_instance,DATA_GB_HIGH_OVERLORD_SAURFANG), map, ALLIANCE);
1863
+                            break;
1864
+                        case EVENT_SPAWN_MAGE:
1865
+                            Talk(SAY_NEW_MAGE_SPAWNED);
1866
+                            skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, -17.8356f, 0.031688f, 20.823f, 4.73231f);
1867
+                            break;
1868
+                        case EVENT_RESPAWN_ROCKETEER:
1869
+                            Talk(SAY_NEW_MORTAR_TEAM_SPAWNED);
1870
+                            if(RocketerCount == 2)
1871
+                            {
1872
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -8.61003f, 15.483f, 20.4158f, 4.69854f);
1873
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -27.9583f, 14.8875f, 20.4428f, 4.77865f);
1874
+                            }
1875
+                            if(RocketerCount == 4)
1876
+                            {
1877
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -8.61003f, 15.483f, 20.4158f, 4.69854f);
1878
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -27.9583f, 14.8875f, 20.4428f, 4.77865f);
1879
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -15.61003f, 15.483f, 20.4158f, 4.69854f);
1880
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -20.9583f, 14.8875f, 20.4428f, 4.77865f);
1881
+                            }
1882
+                            break;
1883
+                        case EVENT_RESPAWN_AXES_RIFLEMEN:
1884
+                            Talk(SAY_NEW_RIFLEMEN_SPAWNED);
1885
+                            if(RiflCount == 4)
1886
+                            {
1887
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -28.0876f, -22.9462f, 21.659f, 4.72416f);
1888
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -21.7406f, -22.9462f, 21.659f, 4.72416f);
1889
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -14.9806f, -22.9462f, 21.659f, 4.72416f);
1890
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -5.15231f, -22.9462f, 21.659f, 4.72416f);
1891
+                            }
1892
+                            if(RiflCount == 6)
1893
+                            {
1894
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -33.0876f, -22.9462f, 21.659f, 4.72416f);
1895
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -28.0876f, -22.9462f, 21.659f, 4.72416f);
1896
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -21.7406f, -22.9462f, 21.659f, 4.72416f);
1897
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -14.9806f, -22.9462f, 21.659f, 4.72416f);
1898
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -5.15231f, -22.9462f, 21.659f, 4.72416f);
1899
+                                skybreaker->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, 0.15231f, -22.9462f, 21.659f, 4.72416f);
1900
+                            }
1901
+                            break;
1902
+                      }
1903
+                }
1904
+
1905
+                if (!me->GetCurrentSpell(CURRENT_MELEE_SPELL))
1906
+                    DoCastVictim(SPELL_CLEAVE);
1907
+
1908
+                DoMeleeAttackIfReady();
1909
+            }
1910
+
1911
+            private:
1912
+                Transport* skybreaker;
1913
+                Map* map;
1914
+                uint32 SummonCount;
1915
+                EventMap events;
1916
+                InstanceScript* _instance;
1917
+                uint32 count;
1918
+                uint32 RocketerDieCount;
1919
+                uint32 RiflDieCount;
1920
+                uint32 RocketerCount;
1921
+                uint32 RiflCount;
1922
+                bool EventScheduled;
1923
+        };
1924
+
1925
+        CreatureAI* GetAI(Creature* pCreature) const
1926
+        {
1927
+            return new npc_muradin_gunshipAI(pCreature);
1928
+        }
1929
+};
1930
+
1931
+class npc_gunship_skybreaker : public CreatureScript
1932
+{
1933
+    public:
1934
+        npc_gunship_skybreaker() : CreatureScript("npc_gunship_skybreaker") { }
1935
+
1936
+        struct npc_gunship_skybreakerAI : public Scripted_NoMovementAI
1937
+        {
1938
+            npc_gunship_skybreakerAI(Creature *creature) : Scripted_NoMovementAI(creature), _instance(creature->GetInstanceScript())
1939
+            {
1940
+                Reset();
1941
+            }
1942
+
1943
+            void Reset()
1944
+            {
1945
+                ScriptedAI::Reset();
1946
+                me->SetReactState(REACT_PASSIVE);
1947
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
1948
+                me->SetDisplayId(11686);
1949
+            }
1950
+
1951
+            void EnterCombat(Unit* /*who*/)
1952
+            {
1953
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
1954
+                SetCombatMovement(false);
1955
+                _instance->SendEncounterUnit(ENCOUNTER_FRAME_ADD, me);
1956
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
1957
+            }
1958
+
1959
+            void JustDied(Unit* killer)
1960
+            {
1961
+                if (Transport* t = me->GetTransport())
1962
+                    DoShipExplosion(t);
1963
+
1964
+                if(_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
1965
+                {
1966
+                    if (Creature* pMuradin = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_MURADIN_BRONZEBEARD)))
1967
+                        pMuradin->AI()->DoAction(ACTION_FAIL);
1968
+                }
1969
+                
1970
+                else if(_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
1971
+                {
1972
+                    if (Creature* pSaurfang = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_HIGH_OVERLORD_SAURFANG)))
1973
+                        pSaurfang->AI()->DoAction(ACTION_DONE);
1974
+                }
1975
+            }
1976
+
1977
+            private:
1978
+                EventMap events;
1979
+                InstanceScript* _instance;
1980
+        };
1981
+
1982
+        CreatureAI* GetAI(Creature* pCreature) const
1983
+        {
1984
+            return new npc_gunship_skybreakerAI(pCreature);
1985
+        }
1986
+};
1987
+
1988
+class npc_gunship_orgrimmar : public CreatureScript
1989
+{
1990
+    public:
1991
+        npc_gunship_orgrimmar() : CreatureScript("npc_gunship_orgrimmar") { }
1992
+
1993
+        struct npc_gunship_orgrimmarAI : public Scripted_NoMovementAI
1994
+        {
1995
+            npc_gunship_orgrimmarAI(Creature *creature) : Scripted_NoMovementAI(creature), _instance(creature->GetInstanceScript())
1996
+            {
1997
+                Reset();
1998
+            }
1999
+
2000
+            void Reset()
2001
+            {
2002
+                ScriptedAI::Reset();
2003
+                me->SetReactState(REACT_PASSIVE);
2004
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2005
+                me->SetDisplayId(11686);
2006
+            }
2007
+
2008
+            void EnterCombat(Unit* /*who*/)
2009
+            {
2010
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2011
+                SetCombatMovement(false);
2012
+                _instance->SendEncounterUnit(ENCOUNTER_FRAME_ADD, me);
2013
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
2014
+            }
2015
+
2016
+            void JustDied(Unit* killer)
2017
+            {
2018
+                if (Transport* t = me->GetTransport())
2019
+                    DoShipExplosion(t);
2020
+
2021
+                if(_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
2022
+                {
2023
+                    if (Creature* pMuradin = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_MURADIN_BRONZEBEARD)))
2024
+                        pMuradin->AI()->DoAction(ACTION_DONE);
2025
+                }
2026
+                
2027
+                else if(_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2028
+                {
2029
+                    if (Creature* pSaurfang = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_HIGH_OVERLORD_SAURFANG)))
2030
+                        pSaurfang->AI()->DoAction(ACTION_FAIL);
2031
+                }
2032
+            }
2033
+
2034
+            private:
2035
+                EventMap events;
2036
+                InstanceScript* _instance;
2037
+        };
2038
+
2039
+        CreatureAI* GetAI(Creature* pCreature) const
2040
+        {
2041
+            return new npc_gunship_orgrimmarAI(pCreature);
2042
+        }
2043
+};
2044
+
2045
+/* Kro'kron Axethrower */
2046
+class npc_korkron_axethrower_rifleman : public CreatureScript
2047
+{
2048
+    public:
2049
+        npc_korkron_axethrower_rifleman() : CreatureScript("npc_korkron_axethrower_rifleman") { }
2050
+
2051
+        struct npc_korkron_axethrower_riflemanAI : public Scripted_NoMovementAI
2052
+        {
2053
+            npc_korkron_axethrower_riflemanAI(Creature *creature) : Scripted_NoMovementAI(creature),_instance(creature->GetInstanceScript())
2054
+            {
2055
+                Reset();
2056
+            }
2057
+
2058
+            void Reset()
2059
+            {
2060
+                ScriptedAI::Reset();
2061
+                DesperateResolve = RAID_MODE( SPELL_DESPERATE_RESOLVE_10_NM, SPELL_DESPERATE_RESOLVE_25_NM, SPELL_DESPERATE_RESOLVE_10_HM, SPELL_DESPERATE_RESOLVE_25_HM);
2062
+                desperated = false;
2063
+                me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2064
+                me->RemoveAurasDueToSpell(SPELL_ELITE);
2065
+                me->RemoveAurasDueToSpell(SPELL_VETERAN);
2066
+                events.ScheduleEvent(EVENT_EXPERIENCED, urand(19000, 21000)); // ~20 sec
2067
+                events.ScheduleEvent(EVENT_VETERAN, urand(39000, 41000));     // ~40 sec
2068
+                events.ScheduleEvent(EVENT_ELITE, urand(59000, 61000));       // ~60 sec
2069
+                attacktimer = urand(6000, 15000);
2070
+                if (me->GetEntry() == NPC_GB_SKYBREAKER_RIFLEMAN)
2071
+                    SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, 47267);
2072
+                else
2073
+                    SetEquipmentSlots(false, 49691, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
2074
+            }
2075
+
2076
+            void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
2077
+            {
2078
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE && me->GetHealthPct() < 20.0f && !desperated)
2079
+                {
2080
+                    desperated = true;
2081
+                    DoCast(me, DesperateResolve);
2082
+                }
2083
+            }
2084
+
2085
+            void JustDied(Unit* killer)
2086
+            {
2087
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
2088
+                {
2089
+                    if (Creature* pSaurfangBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_HIGH_OVERLORD_SAURFANG)))
2090
+                        pSaurfangBoss->AI()->DoAction(ACTION_AXES_RIFL_DIE);
2091
+                }
2092
+                 
2093
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2094
+                {
2095
+                    if (Creature* pMuradin = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_MURADIN_BRONZEBEARD)))
2096
+                        pMuradin->AI()->DoAction(ACTION_AXES_RIFL_DIE);
2097
+                }
2098
+            }
2099
+
2100
+            void UpdateAI(const uint32 diff)
2101
+            {
2102
+                if (_instance->GetBossState(DATA_GUNSHIP_EVENT) != IN_PROGRESS)
2103
+                    return;
2104
+                
2105
+                if (me->HasUnitState(UNIT_STAT_CASTING))
2106
+                    return;
2107
+                    
2108
+                me->AI()->AttackStart(SelectRandomPlayerInTheMaps(me->GetMap()));
2109
+
2110
+                if (!UpdateVictim())
2111
+                    return;
2112
+
2113
+                events.Update(diff);
2114
+
2115
+                if (attacktimer <= diff)
2116
+                {
2117
+                    if(me->GetEntry() == NPC_GB_KORKRON_AXETHROWER)
2118
+                        DoCast(me->getVictim(), SPELL_HURL_AXE);
2119
+                    else if(me->GetEntry() == NPC_GB_SKYBREAKER_RIFLEMAN)
2120
+                        DoCast(me->getVictim(), SPELL_SHOOT);
2121
+                    attacktimer = urand(6000, 15000);
2122
+                } else attacktimer -= diff;
2123
+
2124
+                while (uint32 eventId = events.ExecuteEvent())
2125
+                {
2126
+                    switch (eventId)
2127
+                    {
2128
+                        case EVENT_EXPERIENCED:
2129
+                            DoCast(me, SPELL_EXPERIENCED);
2130
+                            break;
2131
+                        case EVENT_VETERAN:
2132
+                            me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2133
+                            DoCast(me, SPELL_VETERAN);
2134
+                            break;
2135
+                        case EVENT_ELITE:
2136
+                            me->RemoveAurasDueToSpell(SPELL_VETERAN);
2137
+                            DoCast(me, SPELL_ELITE);
2138
+                            break;
2139
+                        default:
2140
+                            break;
2141
+                    }
2142
+                }
2143
+            }
2144
+
2145
+            uint32 DesperateResolve;
2146
+            uint32 attacktimer;
2147
+
2148
+            private:
2149
+                EventMap events;
2150
+                bool desperated;
2151
+                InstanceScript* _instance;
2152
+        };
2153
+
2154
+        CreatureAI* GetAI(Creature* pCreature) const
2155
+        {
2156
+            return new npc_korkron_axethrower_riflemanAI(pCreature);
2157
+        }
2158
+};
2159
+
2160
+class npc_sergeant : public CreatureScript
2161
+{
2162
+    public:
2163
+        npc_sergeant() : CreatureScript("npc_sergeant") { }
2164
+
2165
+        struct npc_sergeantAI : public ScriptedAI
2166
+        {
2167
+            npc_sergeantAI(Creature *creature) : ScriptedAI(creature),_instance(creature->GetInstanceScript())
2168
+            {
2169
+                Reset();
2170
+            }
2171
+
2172
+            void Reset()
2173
+            {
2174
+                ScriptedAI::Reset();
2175
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2176
+                me->SetReactState(REACT_PASSIVE);
2177
+                events.ScheduleEvent(EVENT_WALK_MOBS, 1500);
2178
+                desperated = false;
2179
+                me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2180
+                me->RemoveAurasDueToSpell(SPELL_ELITE);
2181
+                DesperateResolve = RAID_MODE( SPELL_DESPERATE_RESOLVE_10_NM, SPELL_DESPERATE_RESOLVE_25_NM, SPELL_DESPERATE_RESOLVE_10_HM, SPELL_DESPERATE_RESOLVE_25_HM);
2182
+                events.ScheduleEvent(EVENT_EXPERIENCED, urand(19000, 21000));  // ~20 sec
2183
+                events.ScheduleEvent(EVENT_VETERAN, urand(39000, 41000));      // ~40 sec
2184
+                events.ScheduleEvent(EVENT_BURNING_PITCH, urand(60000, 62000));// ~61 sec
2185
+                if(me->GetMap()->ToInstanceMap()->GetMaxPlayers() == 25 && me->GetMap()->IsHeroic())
2186
+                    events.ScheduleEvent(EVENT_ELITE, urand(59000, 61000));       // ~60 sec
2187
+            }
2188
+
2189
+            void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
2190
+            {
2191
+                if (me->GetHealthPct() < 20.0f && !desperated)
2192
+                {
2193
+                    desperated = true;
2194
+                    DoCast(me, DesperateResolve);
2195
+                }
2196
+            }
2197
+
2198
+            bool CanAIAttack(Unit const* target) const
2199
+            {
2200
+                if (target->GetEntry() == NPC_GB_GUNSHIP_HULL)
2201
+                    return false;
2202
+
2203
+                return true;
2204
+            }
2205
+
2206
+            void UpdateAI(const uint32 diff)
2207
+            {
2208
+                if(_instance->GetBossState(DATA_GUNSHIP_EVENT) != IN_PROGRESS)
2209
+                    return;
2210
+
2211
+                if (me->HasUnitState(UNIT_STAT_CASTING))
2212
+                    return;
2213
+                    
2214
+                events.Update(diff);
2215
+
2216
+                while (uint32 eventId = events.ExecuteEvent())
2217
+                {
2218
+                    switch (eventId)
2219
+                    {
2220
+                        case EVENT_WALK_MOBS:
2221
+                            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2222
+                            me->SetReactState(REACT_AGGRESSIVE);
2223
+                            switch (me->GetEntry())
2224
+                            {
2225
+                                case NPC_GB_KORKRON_SERGANTE:
2226
+                                    if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_ON_SKYBREAKERS_DECK))
2227
+                                    {
2228
+                                        me->GetMotionMaster()->MoveChase(target);
2229
+                                        me->AI()->AttackStart(target);
2230
+                                    }
2231
+                                break;
2232
+                                case NPC_GB_SKYBREAKER_SERGANTE:
2233
+                                    if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_ON_ORGRIMS_HAMMERS_DECK))
2234
+                                    {
2235
+                                        me->GetMotionMaster()->MoveChase(target);
2236
+                                        me->AI()->AttackStart(target);
2237
+                                    }
2238
+                                break;
2239
+                            }
2240
+                            events.ScheduleEvent(EVENT_WOUNDING_STRIKE, 5000);
2241
+                            events.ScheduleEvent(EVENT_BLADE_STORM, 3000);
2242
+                            break;
2243
+                        case EVENT_BURNING_PITCH:
2244
+                            if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
2245
+                            {
2246
+                                if (me->GetEntry() == NPC_GB_KORKRON_SERGANTE)
2247
+                                    DoCast(pTarget, SPELL_BURNING_PITCH_H);
2248
+                                else
2249
+                                    DoCast(pTarget, SPELL_BURNING_PITCH_A);
2250
+                            }
2251
+                            events.ScheduleEvent(EVENT_BURNING_PITCH, urand(60000, 62000));// ~61 sec
2252
+                            break;
2253
+                        case EVENT_EXPERIENCED:
2254
+                            DoCast(me, SPELL_EXPERIENCED);
2255
+                            break;
2256
+                        case EVENT_VETERAN:
2257
+                            me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2258
+                            DoCast(me, SPELL_VETERAN);
2259
+                            break;
2260
+                        case EVENT_ELITE:
2261
+                            me->RemoveAurasDueToSpell(SPELL_VETERAN);
2262
+                            DoCast(me, SPELL_ELITE);
2263
+                            break;
2264
+                        case EVENT_WOUNDING_STRIKE:
2265
+                            if (UpdateVictim())
2266
+                                DoCastVictim( RAID_MODE( SPELL_WOUNDING_STRIKE_10_NM, SPELL_WOUNDING_STRIKE_25_NM, SPELL_WOUNDING_STRIKE_10_HM, SPELL_WOUNDING_STRIKE_25_HM));
2267
+                            events.ScheduleEvent(EVENT_WOUNDING_STRIKE, urand(5000, 8000));
2268
+                            break;
2269
+                        case EVENT_BLADE_STORM:
2270
+                            DoCast(me, SPELL_BLADESTORM);
2271
+                            events.ScheduleEvent(EVENT_BLADE_STORM, urand(9000, 16000));
2272
+                            break;
2273
+                    }
2274
+                }
2275
+
2276
+                DoMeleeAttackIfReady();
2277
+
2278
+            }
2279
+                uint32 DesperateResolve;
2280
+                bool desperated;
2281
+
2282
+            private:
2283
+                EventMap events;
2284
+                InstanceScript* _instance;
2285
+        };
2286
+
2287
+        CreatureAI* GetAI(Creature* pCreature) const
2288
+        {
2289
+            return new npc_sergeantAI(pCreature);
2290
+        }
2291
+};
2292
+
2293
+class npc_marine_or_reaver : public CreatureScript
2294
+{
2295
+    public:
2296
+        npc_marine_or_reaver() : CreatureScript("npc_marine_or_reaver") { }
2297
+
2298
+        struct npc_marine_or_reaverAI : public ScriptedAI
2299
+        {
2300
+            npc_marine_or_reaverAI(Creature *creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
2301
+            {
2302
+                Reset();
2303
+            }
2304
+
2305
+            void Reset()
2306
+            {
2307
+                ScriptedAI::Reset();
2308
+                desperated = false;
2309
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2310
+                me->SetReactState(REACT_PASSIVE);
2311
+                events.ScheduleEvent(EVENT_WALK_MOBS, 1500);
2312
+                me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2313
+                me->RemoveAurasDueToSpell(SPELL_ELITE);
2314
+                DesperateResolve = RAID_MODE( SPELL_DESPERATE_RESOLVE_10_NM, SPELL_DESPERATE_RESOLVE_25_NM, SPELL_DESPERATE_RESOLVE_10_HM, SPELL_DESPERATE_RESOLVE_25_HM);
2315
+                events.ScheduleEvent(EVENT_EXPERIENCED, urand(19000, 21000));  // ~20 sec
2316
+                events.ScheduleEvent(EVENT_VETERAN, urand(39000, 41000));      // ~40 sec
2317
+                events.ScheduleEvent(EVENT_BURNING_PITCH, urand(60000, 62000));// ~61 sec
2318
+            }
2319
+
2320
+            void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
2321
+            {
2322
+                if (me->GetHealthPct() < 20.0f && !desperated)
2323
+                {
2324
+                    desperated = true;
2325
+                    DoCast(me, DesperateResolve);
2326
+                }
2327
+            }
2328
+
2329
+            bool CanAIAttack(Unit const* target) const
2330
+            {
2331
+                if (target->GetEntry() == NPC_GB_GUNSHIP_HULL)
2332
+                    return false;
2333
+
2334
+                return true;
2335
+            }
2336
+
2337
+            void UpdateAI(const uint32 diff)
2338
+            {
2339
+                if(_instance->GetBossState(DATA_GUNSHIP_EVENT) != IN_PROGRESS)
2340
+                    return;
2341
+
2342
+                if (me->HasUnitState(UNIT_STAT_CASTING))
2343
+                    return;
2344
+
2345
+                events.Update(diff);
2346
+
2347
+                while (uint32 eventId = events.ExecuteEvent())
2348
+                {
2349
+                    switch (eventId)
2350
+                    {
2351
+                        case EVENT_WALK_MOBS:
2352
+                            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2353
+                            me->SetReactState(REACT_AGGRESSIVE);
2354
+                            switch (me->GetEntry())
2355
+                            {
2356
+                                case NPC_GB_KORKRON_REAVERS:
2357
+                                    if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_ON_SKYBREAKERS_DECK))
2358
+                                    {
2359
+                                        me->GetMotionMaster()->MoveChase(target);
2360
+                                        me->AI()->AttackStart(target);
2361
+                                    }
2362
+                                break;
2363
+                                case NPC_GB_SKYBREAKER_MARINE:
2364
+                                    if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_ON_ORGRIMS_HAMMERS_DECK))
2365
+                                    {
2366
+                                        me->GetMotionMaster()->MoveChase(target);
2367
+                                        me->AI()->AttackStart(target);
2368
+                                    }
2369
+                                break;
2370
+                            }
2371
+                            break;
2372
+                        case EVENT_BURNING_PITCH:
2373
+                            if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
2374
+                            {
2375
+                                if (me->GetEntry() == NPC_GB_KORKRON_REAVERS)
2376
+                                    DoCast(pTarget, SPELL_BURNING_PITCH_H);
2377
+                                else
2378
+                                    DoCast(pTarget, SPELL_BURNING_PITCH_A);
2379
+                            }
2380
+                            events.ScheduleEvent(EVENT_BURNING_PITCH, urand(60000, 62000));// ~61 sec
2381
+                            break;
2382
+                        case EVENT_EXPERIENCED:
2383
+                            DoCast(me, SPELL_EXPERIENCED);
2384
+                            break;
2385
+                        case EVENT_VETERAN:
2386
+                            me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2387
+                            DoCast(me, SPELL_VETERAN);
2388
+                            break;
2389
+                    }
2390
+                }
2391
+
2392
+                DoMeleeAttackIfReady();
2393
+            }
2394
+                uint32 DesperateResolve;
2395
+                bool desperated;
2396
+
2397
+            private:
2398
+                EventMap events;
2399
+                InstanceScript* _instance;
2400
+        };
2401
+
2402
+        CreatureAI* GetAI(Creature* pCreature) const
2403
+        {
2404
+            return new npc_marine_or_reaverAI(pCreature);
2405
+        }
2406
+};
2407
+
2408
+class npc_gunship_mage : public CreatureScript
2409
+{
2410
+    public:
2411
+        npc_gunship_mage() : CreatureScript("npc_gunship_mage") { }
2412
+
2413
+        struct npc_gunship_mageAI : public Scripted_NoMovementAI
2414
+        {
2415
+            npc_gunship_mageAI(Creature *creature) : Scripted_NoMovementAI(creature),_instance(creature->GetInstanceScript())
2416
+            {
2417
+                Reset();
2418
+            }
2419
+
2420
+            void Reset()
2421
+            {
2422
+                ScriptedAI::Reset();
2423
+                timer_BelowZero = urand(10000, 15000);
2424
+            }
2425
+
2426
+            void DoAction(int32 const action)
2427
+            {
2428
+                switch (action)
2429
+                {
2430
+                    case EVENT_FREEZE_CANNON:
2431
+                        if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
2432
+                        {
2433
+                            std::list<Creature*> cannonsA;
2434
+                            GetCreatureListWithEntryInGrid(cannonsA, me, NPC_GB_ALLIANCE_CANON, 500.0f);
2435
+                            for (std::list<Creature*>::iterator itr = cannonsA.begin(); itr != cannonsA.end(); ++itr)
2436
+                            {
2437
+                                if (Vehicle* veh = (*itr)->GetVehicleKit())
2438
+                                    veh->RemoveAllPassengers();
2439
+									
2440
+                                DoCast((*itr),SPELL_BELOW_ZERO,true);
2441
+                            }
2442
+                        }
2443
+                        else if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2444
+                        {
2445
+                            std::list<Creature*> cannonsH;
2446
+                            GetCreatureListWithEntryInGrid(cannonsH, me, NPC_GB_HORDE_CANON, 500.0f);
2447
+                            for (std::list<Creature*>::iterator itr = cannonsH.begin(); itr != cannonsH.end(); ++itr)
2448
+                            {
2449
+                                if (Vehicle* veh = (*itr)->GetVehicleKit())
2450
+                                    veh->RemoveAllPassengers();
2451
+									
2452
+                                 DoCast((*itr),SPELL_BELOW_ZERO,true);
2453
+                            }
2454
+                        }
2455
+                    break;
2456
+                }
2457
+            }
2458
+
2459
+            void JustDied(Unit* killer)
2460
+            {
2461
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
2462
+                {
2463
+                    if (me->GetGUID() == _instance->GetData64(DATA_GB_BATTLE_MAGE))
2464
+                    {
2465
+                        if (Creature* pSaurfangBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_HIGH_OVERLORD_SAURFANG)))
2466
+                            pSaurfangBoss->AI()->DoAction(ACTION_MAGE_DIE);
2467
+                    }
2468
+                 }
2469
+                 
2470
+                 if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2471
+                 {
2472
+                     if (me->GetGUID() == _instance->GetData64(DATA_GB_BATTLE_MAGE))
2473
+                     {
2474
+                         if (Creature* pMuradin = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_MURADIN_BRONZEBEARD)))
2475
+                             pMuradin->AI()->DoAction(ACTION_MAGE_DIE);
2476
+                     }
2477
+                 }
2478
+            }
2479
+
2480
+            void UpdateAI(const uint32 diff)
2481
+            {
2482
+                if(_instance->GetBossState(DATA_GUNSHIP_EVENT) != IN_PROGRESS)
2483
+                    return;
2484
+
2485
+                if (me->HasUnitState(UNIT_STAT_CASTING))
2486
+                    return;
2487
+                    
2488
+                if (me->GetGUID() == _instance->GetData64(DATA_GB_BATTLE_MAGE))
2489
+                {
2490
+                    if( timer_BelowZero <= diff)
2491
+                    {
2492
+                        me->AI()->DoAction(EVENT_FREEZE_CANNON);
2493
+                        timer_BelowZero = urand(10000, 15000);
2494
+                    } else timer_BelowZero -= diff;
2495
+                }
2496
+                else
2497
+                {
2498
+                    DoCast(me,SPELL_SHADOW_CHANNELING);
2499
+                }
2500
+            }
2501
+                uint32 timer_BelowZero;
2502
+            private:
2503
+                EventMap events;
2504
+                InstanceScript* _instance;
2505
+        };
2506
+
2507
+        CreatureAI* GetAI(Creature* pCreature) const
2508
+        {
2509
+            return new npc_gunship_mageAI(pCreature);
2510
+        }
2511
+};
2512
+
2513
+/* Gunship Cannon (Horde / Ally) */
2514
+class npc_gunship_cannon : public CreatureScript
2515
+{
2516
+    public:
2517
+        npc_gunship_cannon() : CreatureScript("npc_gunship_cannon") { }
2518
+
2519
+        struct npc_gunship_cannonAI : public ScriptedAI
2520
+        {
2521
+            npc_gunship_cannonAI(Creature *creature) : ScriptedAI(creature) { }
2522
+
2523
+            void Reset()
2524
+            {
2525
+                me->SetReactState(REACT_PASSIVE);
2526
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2527
+                DoCast(me, SPELL_HEAT_DRAIN, true);
2528
+            }
2529
+
2530
+            void SpellHit(Unit* /*caster*/, SpellInfo const* spellEntry)
2531
+            {
2532
+                if (spellEntry->Id == SPELL_BELOW_ZERO)
2533
+                    me->GetVehicleKit()->RemoveAllPassengers();
2534
+            }
2535
+
2536
+            void DamageTaken(Unit* attacker, uint32& damage)
2537
+            {
2538
+                if(me->GetEntry() == NPC_GB_ALLIANCE_CANON)
2539
+                {
2540
+                    if (Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_SKYBREAKER_BOSS)))
2541
+                        attacker->DealDamage(pAllianceBoss, damage);
2542
+                }
2543
+
2544
+                if(me->GetEntry() == NPC_GB_HORDE_CANON)
2545
+                {
2546
+                    if (Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS)))
2547
+                        attacker->DealDamage(pHordeBoss, damage);
2548
+                }
2549
+            }
2550
+
2551
+            void UpdateAI(const uint32 diff)
2552
+            {
2553
+                if(me->HasAura(SPELL_BELOW_ZERO))
2554
+                {
2555
+                    me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
2556
+                    me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
2557
+					
2558
+                    if (Vehicle* veh = me->GetVehicleKit())
2559
+                        veh->RemoveAllPassengers();
2560
+                }
2561
+                else
2562
+                {
2563
+                    me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
2564
+                }
2565
+            }
2566
+
2567
+        };
2568
+
2569
+        CreatureAI* GetAI(Creature* pCreature) const
2570
+        {
2571
+            return new npc_gunship_cannonAI(pCreature);
2572
+        }
2573
+};
2574
+
2575
+class npc_mortar_soldier_or_rocketeer : public CreatureScript
2576
+{
2577
+    public:
2578
+        npc_mortar_soldier_or_rocketeer() : CreatureScript("npc_mortar_soldier_or_rocketeer") { }
2579
+
2580
+        struct npc_mortar_soldier_or_rocketeerAI : public Scripted_NoMovementAI
2581
+        {
2582
+            npc_mortar_soldier_or_rocketeerAI(Creature *creature) : Scripted_NoMovementAI(creature),_instance(creature->GetInstanceScript())
2583
+            {
2584
+                Reset();
2585
+            }
2586
+
2587
+            void Reset()
2588
+            {
2589
+                ScriptedAI::Reset();
2590
+                me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2591
+                me->RemoveAurasDueToSpell(SPELL_ELITE);
2592
+                me->RemoveAurasDueToSpell(SPELL_VETERAN);
2593
+                events.ScheduleEvent(EVENT_EXPERIENCED, urand(19000, 21000)); // ~20 sec
2594
+                events.ScheduleEvent(EVENT_VETERAN, urand(39000, 41000));     // ~40 sec
2595
+                events.ScheduleEvent(EVENT_ELITE, urand(59000, 61000));       // ~60 sec
2596
+                events.ScheduleEvent(EVENT_ROCKET_ART, urand(10000, 15000));   // ~12 sec
2597
+            }
2598
+
2599
+            void JustDied(Unit* killer)
2600
+            {
2601
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
2602
+                {
2603
+                    if (Creature* pSaurfangBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_HIGH_OVERLORD_SAURFANG)))
2604
+                        pSaurfangBoss->AI()->DoAction(ACTION_ROCK_DIE);
2605
+                }
2606
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2607
+                {
2608
+                    if (Creature* pMuradin = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_GB_MURADIN_BRONZEBEARD)))
2609
+                        pMuradin->AI()->DoAction(ACTION_ROCK_DIE);
2610
+                }
2611
+            }
2612
+
2613
+            void UpdateAI(const uint32 diff)
2614
+            {
2615
+                if(_instance->GetBossState(DATA_GUNSHIP_EVENT) != IN_PROGRESS)
2616
+                    return;
2617
+
2618
+                if (me->HasUnitState(UNIT_STAT_CASTING))
2619
+                    return;
2620
+                    
2621
+                events.Update(diff);
2622
+
2623
+                while (uint32 eventId = events.ExecuteEvent())
2624
+                {
2625
+                    switch (eventId)
2626
+                    {
2627
+                        case EVENT_EXPERIENCED:
2628
+                            DoCast(me, SPELL_EXPERIENCED);
2629
+                            break;
2630
+                        case EVENT_VETERAN:
2631
+                            me->RemoveAurasDueToSpell(SPELL_EXPERIENCED);
2632
+                            DoCast(me, SPELL_VETERAN);
2633
+                            break;
2634
+                        case EVENT_ELITE:
2635
+                            me->RemoveAurasDueToSpell(SPELL_VETERAN);
2636
+                            DoCast(me, SPELL_ELITE);
2637
+                            break;
2638
+                        case EVENT_ROCKET_ART:
2639
+                            if(Player* target = SelectRandomPlayerInTheMaps(me->GetMap()))
2640
+                            {
2641
+                                if(me->GetEntry() == NPC_GB_KORKRON_ROCKETEER && target->HasAura(SPELL_ON_SKYBREAKERS_DECK))
2642
+                                {
2643
+                                    me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_ROCKET_ARTILLERY_TRIGGERED, true);
2644
+                                    me->CastSpell(target, 69400, true);
2645
+                                }
2646
+                                else if(me->GetEntry() == NPC_GB_SKYBREAKER_MORTAR_SOLDIER && target->HasAura(SPELL_ON_ORGRIMS_HAMMERS_DECK))
2647
+                                {
2648
+                                    me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_ROCKET_ARTILLERY_TRIGGERED, true);
2649
+                                    me->CastSpell(target, 70173, true);
2650
+                                }
2651
+                            }
2652
+                            events.ScheduleEvent(EVENT_ROCKET_ART, urand(10000, 15000));   // ~12 sec
2653
+                            break;
2654
+                        default:
2655
+                            break;
2656
+                    }
2657
+                }
2658
+            }
2659
+
2660
+            private:
2661
+                EventMap events;
2662
+                InstanceScript* _instance;
2663
+        };
2664
+
2665
+        CreatureAI* GetAI(Creature* pCreature) const
2666
+        {
2667
+            return new npc_mortar_soldier_or_rocketeerAI(pCreature);
2668
+        }
2669
+};
2670
+
2671
+class npc_zafod_boombox : public CreatureScript
2672
+{
2673
+    public:
2674
+        npc_zafod_boombox() : CreatureScript("npc_zafod_boombox") { }
2675
+
2676
+        bool OnGossipHello(Player* pPlayer, Creature* pCreature)
2677
+        {
2678
+            // Maybe this isn't blizzlike but I can't find any spell in the DBCs
2679
+            if (pPlayer->GetItemCount(49278, false) == 0)
2680
+                pPlayer->ADD_GOSSIP_ITEM(0, "Yeah, I'm sure safety is your top priority. Give me a rocket pack.", 631, 1);
2681
+            pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
2682
+            return true;
2683
+        }
2684
+
2685
+        bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*sender*/, uint32 action)
2686
+        {
2687
+            player->PlayerTalkClass->ClearMenus();
2688
+            player->CLOSE_GOSSIP_MENU();
2689
+            if (action == 1)
2690
+            {
2691
+                // Seurity, this shouldn't happen. Maybe useless.
2692
+                uint32 curItemCount = player->GetItemCount(49278, false);
2693
+                if (curItemCount >= 1)
2694
+                {
2695
+                    pCreature->MonsterWhisper("You already have my rocket pack!", player->GetGUIDLow());
2696
+                    return false;
2697
+                }
2698
+
2699
+                ItemPosCountVec dest;
2700
+                uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 49278, 1);
2701
+                if (msg == EQUIP_ERR_OK)
2702
+                {
2703
+                    Item* item = player->StoreNewItem(dest, 49278, true);
2704
+                    player->SendNewItem(item, 1, true, false);
2705
+                }
2706
+                else
2707
+                {
2708
+                    pCreature->MonsterWhisper("You don't have any empty space for my rocket pack!", player->GetGUIDLow());
2709
+                    return false;
2710
+                }
2711
+            }
2712
+
2713
+            return true;
2714
+        }
2715
+};
2716
+
2717
+//
2718
+class npc_saurfang_gunship : public CreatureScript
2719
+{
2720
+    public:
2721
+        npc_saurfang_gunship() : CreatureScript("npc_saurfang_gunship") { }
2722
+
2723
+        bool OnGossipHello(Player* player, Creature* pCreature)
2724
+        {
2725
+            InstanceScript* pInstance = pCreature->GetInstanceScript();
2726
+            if (pInstance && pInstance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2727
+            {
2728
+                if ((!player->GetGroup() || !player->GetGroup()->IsLeader(player->GetGUID())) && !player->isGameMaster())
2729
+                {
2730
+                    player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I'm not the raid leader...", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
2731
+                    player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, pCreature->GetGUID());
2732
+                    return true;
2733
+                }
2734
+
2735
+                player->ADD_GOSSIP_ITEM(0, "My companions are all accounted for, Saurfang. Let's go!", 631, 1001);
2736
+                player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
2737
+                return true;
2738
+            }
2739
+            return false;
2740
+        }
2741
+
2742
+        bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*sender*/, uint32 action)
2743
+        {
2744
+            InstanceScript* instance = pCreature->GetInstanceScript();
2745
+            player->PlayerTalkClass->ClearMenus();
2746
+            player->CLOSE_GOSSIP_MENU();
2747
+
2748
+            if (action == GOSSIP_ACTION_INFO_DEF+2)
2749
+                pCreature->MonsterSay("I'll wait for the raid leader.", LANG_UNIVERSAL, player->GetGUID());
2750
+
2751
+            if (action == 1001)
2752
+            {
2753
+                pCreature->AI()->DoAction(ACTION_INTRO_START);
2754
+                pCreature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
2755
+            }
2756
+            return true;
2757
+        }
2758
+        struct npc_saurfang_gunshipAI : public ScriptedAI
2759
+        {
2760
+            npc_saurfang_gunshipAI(Creature *creature) : ScriptedAI(creature),
2761
+                _instance(creature->GetInstanceScript())
2762
+            {
2763
+            }
2764
+
2765
+            void Reset()
2766
+            {
2767
+                if (_instance->GetBossState(DATA_GUNSHIP_EVENT) == IN_PROGRESS)
2768
+                    return;
2769
+                me->SetReactState(REACT_PASSIVE);
2770
+                me->setFaction(1801);
2771
+                events.Reset();
2772
+                map = me->GetMap();
2773
+                orgrimmar = me->GetTransport();
2774
+                RocketerDieCount = 0;
2775
+                AxesDieCount = 0;
2776
+                SummonCount = RAID_MODE(3, 5, 4, 6);
2777
+                count = 0;
2778
+                RocketerCount = RAID_MODE(2, 4, 2, 4);
2779
+                AxesCount = RAID_MODE(4, 6, 4, 6);
2780
+                EventScheduled = false;
2781
+            }
2782
+
2783
+            void SendMusicToPlayers(uint32 musicId) const
2784
+            {
2785
+                WorldPacket data(SMSG_PLAY_MUSIC, 4);
2786
+                data << uint32(musicId);
2787
+                SendPacketToPlayers(&data);
2788
+            }
2789
+
2790
+            // Send packet to all players
2791
+            void SendPacketToPlayers(WorldPacket const* data) const
2792
+            {
2793
+                Map::PlayerList const& players = me->GetMap()->GetPlayers();
2794
+                if (!players.isEmpty())
2795
+                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
2796
+                        if (Player* player = itr->getSource())
2797
+                            player->GetSession()->SendPacket(data);
2798
+            }
2799
+
2800
+            bool CanAIAttack(Unit const* target) const
2801
+            {
2802
+                if (target->GetEntry() == NPC_GB_SKYBREAKER_SERGANTE || target->GetEntry() == NPC_GB_SKYBREAKER_MARINE)
2803
+                    return true;
2804
+
2805
+                return false;
2806
+            }
2807
+
2808
+            void DoAction(int32 const action)
2809
+            {
2810
+                switch (action)
2811
+                {
2812
+                     case ACTION_INTRO_START:
2813
+                         events.ScheduleEvent(EVENT_INTRO_HORDE_1, 1000);
2814
+                         events.ScheduleEvent(EVENT_INTRO_HORDE_1_1, 11000);
2815
+                         events.ScheduleEvent(EVENT_START_FLY, 5000);
2816
+                         events.ScheduleEvent(EVENT_INTRO_HORDE_2, 32000);
2817
+                         events.ScheduleEvent(EVENT_INTRO_HORDE_3, 51000);
2818
+                         events.ScheduleEvent(EVENT_INTRO_HORDE_4, 57000);
2819
+                         events.ScheduleEvent(EVENT_INTRO_HORDE_5, 62000);
2820
+                         break;
2821
+                     case ACTION_BATTLE_EVENT:
2822
+                     {
2823
+                         if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
2824
+                             events.ScheduleEvent(EVENT_WIPE_CHECK, 5000);
2825
+
2826
+                         Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS));
2827
+                         Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_SKYBREAKER_BOSS));
2828
+
2829
+                         if (pHordeBoss && pAllianceBoss)
2830
+                         {
2831
+                             me->SetReactState(REACT_AGGRESSIVE);
2832
+                             pHordeBoss->SetInCombatWith(pAllianceBoss);
2833
+                             pAllianceBoss->SetInCombatWith(pHordeBoss);
2834
+                             pAllianceBoss->AddThreat(pHordeBoss, 0.0f);
2835
+                             pHordeBoss->AddThreat(pAllianceBoss, 0.0f);
2836
+                             _instance->SetBossState(DATA_GUNSHIP_EVENT, IN_PROGRESS);
2837
+                             events.ScheduleEvent(EVENT_SUMMON_PORTAL, 30000);
2838
+                             RelocateTransport(orgrimmar);
2839
+                             RelocateTransport(CheckUnfriendlyShip(me,_instance, DATA_GB_MURADIN_BRONZEBEARD));
2840
+                         }
2841
+                         else
2842
+                             me->AI()->DoAction(ACTION_FAIL);
2843
+                         break;
2844
+                     }
2845
+                     case ACTION_DONE:
2846
+                         if (Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_SKYBREAKER_BOSS)))
2847
+                         {
2848
+                             _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pAllianceBoss);
2849
+                         }
2850
+                         if (Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS)))
2851
+                         {
2852
+                             _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pHordeBoss);
2853
+                         }
2854
+
2855
+                         me->SetReactState(REACT_PASSIVE);
2856
+                         _instance->SetBossState(DATA_GUNSHIP_EVENT, DONE);
2857
+                         _instance->DoCastSpellOnPlayers(SPELL_REMOVE_ROCKET_PACK);
2858
+                         Talk(SAY_HORDE_VICTORY);
2859
+                         StartFlyShip(CheckUnfriendlyShip(me, _instance, DATA_GB_MURADIN_BRONZEBEARD));
2860
+                         StopFight(orgrimmar,CheckUnfriendlyShip(me,_instance, DATA_GB_MURADIN_BRONZEBEARD));
2861
+                         events.CancelEvent(EVENT_WIPE_CHECK);
2862
+                         events.ScheduleEvent(EVENT_OUTRO_HORDE_1, 3500);
2863
+                         events.ScheduleEvent(EVENT_OUTRO_HORDE_2, 21000);
2864
+                         events.ScheduleEvent(EVENT_OUTRO_HORDE_3, 32000);
2865
+                         break;
2866
+                     case ACTION_FAIL:
2867
+                         events.CancelEvent(EVENT_WIPE_CHECK);
2868
+                         Talk(SAY_HORDE_DEFEAT);
2869
+                         if (Creature* pHordeBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_ORGRIMMAR_HAMMER_BOSS)))
2870
+                         {
2871
+                             _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pHordeBoss);
2872
+                         }
2873
+                         if (Creature* pAllianceBoss = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_SKYBREAKER_BOSS)))
2874
+                         {
2875
+                             _instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, pAllianceBoss);
2876
+                         }
2877
+                         StopFight(orgrimmar,CheckUnfriendlyShip(me,_instance, DATA_GB_MURADIN_BRONZEBEARD));
2878
+                         events.ScheduleEvent(EVENT_FAIL, 10000);
2879
+                         break;
2880
+                     case ACTION_MAGE_DIE:
2881
+                         events.ScheduleEvent(EVENT_SPAWN_MAGE, 60000);
2882
+                         break;
2883
+                     case ACTION_ROCK_DIE:
2884
+                         ++RocketerDieCount;
2885
+                         if(RocketerDieCount == RocketerCount)
2886
+                             events.ScheduleEvent(EVENT_RESPAWN_ROCKETEER, 60000);
2887
+                         break;
2888
+                     case ACTION_AXES_RIFL_DIE:
2889
+                         ++AxesDieCount;
2890
+                         if(AxesDieCount == AxesCount)
2891
+                             events.ScheduleEvent(EVENT_RESPAWN_AXES_RIFLEMEN, 60000);
2892
+                         break;
2893
+                 }
2894
+            }
2895
+
2896
+            void DamageTaken(Unit* /*attacker*/, uint32& damage)
2897
+            {
2898
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE && me->GetHealthPct() < 2.0f )
2899
+                {
2900
+                    damage = 0;
2901
+                }
2902
+                
2903
+                if (_instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE && me->GetHealthPct() < 2.0f )
2904
+                {
2905
+                    damage = 0;
2906
+                    me->AI()->DoAction(ACTION_FAIL);
2907
+                }
2908
+            }
2909
+
2910
+            void MovementInform(uint32 type, uint32 pointId)
2911
+            {
2912
+                if (type != POINT_MOTION_TYPE)
2913
+                    return;
2914
+
2915
+                if (pointId = 1)
2916
+                    me->DespawnOrUnsummon(1000);
2917
+            }
2918
+
2919
+            void UpdateAI(const uint32 diff)
2920
+            {
2921
+                if (me->HasUnitState(UNIT_STAT_CASTING))
2922
+                    return;
2923
+                    
2924
+                if(_instance->GetBossState(DATA_GUNSHIP_EVENT) == IN_PROGRESS)
2925
+                {
2926
+                    if (!HealthAbovePct(75))
2927
+                    {
2928
+                        me->SetHealth(me->GetMaxHealth() / 100 * 76); // find a better way to avoid the hardcore spell spam ....
2929
+                        DoCast(me, SPELL_TASTE_OF_BLOOD);
2930
+                    } 
2931
+
2932
+                    if (UpdateVictim())
2933
+                    {
2934
+                        if (!EventScheduled)
2935
+                        {
2936
+                            events.ScheduleEvent(EVENT_RENDING_THROW, 1500);
2937
+                            EventScheduled = true;
2938
+                        }
2939
+                    }
2940
+                }
2941
+
2942
+                events.Update(diff);
2943
+
2944
+                while (uint32 eventId = events.ExecuteEvent())
2945
+                {
2946
+                    switch (eventId)
2947
+                    {
2948
+                        case EVENT_WIPE_CHECK:
2949
+                            DoCheckFallingPlayer(me);
2950
+                            if (DoWipeCheck(orgrimmar))
2951
+                                events.ScheduleEvent(EVENT_WIPE_CHECK, 3000);
2952
+                            else
2953
+                                me->AI()->DoAction(ACTION_FAIL);
2954
+                            break;
2955
+                        case EVENT_INTRO_HORDE_1:
2956
+                            Talk(SAY_INTRO_HORDE_0);
2957
+                            StartFlyShip(orgrimmar);
2958
+                            break;
2959
+                        case EVENT_INTRO_HORDE_1_1:
2960
+                            Talk(SAY_INTRO_HORDE_0_1);
2961
+                            break;
2962
+                        case EVENT_START_FLY:
2963
+                            break;
2964
+                        case EVENT_INTRO_HORDE_2:
2965
+                            StopFlyShip(orgrimmar);
2966
+                            StartFlyShip(CheckUnfriendlyShip(me, _instance, DATA_GB_MURADIN_BRONZEBEARD));
2967
+                            Talk(SAY_INTRO_HORDE_1);
2968
+                            break;
2969
+                        case EVENT_INTRO_HORDE_3:
2970
+                            StopFlyShip(CheckUnfriendlyShip(me, _instance, DATA_GB_MURADIN_BRONZEBEARD));
2971
+                            Talk(SAY_INTRO_HORDE_2);
2972
+                            break;
2973
+                        case EVENT_INTRO_HORDE_4:
2974
+                            SendMusicToPlayers(17289);
2975
+                            me->AI()->DoAction(ACTION_BATTLE_EVENT);
2976
+                            if (Creature* pMuradin = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MURADIN_BRONZEBEARD_NOT_VISUAL)))
2977
+                            {
2978
+                                pMuradin->AI()->Talk(SAY_MURADIN_BRONZEBEARD_NOT_VISUAL);
2979
+                                pMuradin->SetReactState(REACT_PASSIVE);
2980
+                                pMuradin->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
2981
+                            }
2982
+                            break;
2983
+                        case EVENT_INTRO_HORDE_5:
2984
+                            Talk(SAY_INTRO_HORDE_4);
2985
+                            break;
2986
+                        case EVENT_SUMMON_PORTAL:
2987
+                            orgrimmar->AddNPCPassengerInInstance(NPC_GB_PORTAL, 15.03016f, -7.00016f, 37.70952f, 1.55138f);
2988
+                            CheckUnfriendlyShip(me, _instance, DATA_MURADIN_BRONZEBEARD_NOT_VISUAL)->AddNPCPassengerInInstance(NPC_GB_PORTAL, 3.51547f, -0.160213f, 20.87252f, 3.05033f);
2989
+                            events.ScheduleEvent(EVENT_BOARDING_TALK, 10000);
2990
+                            events.ScheduleEvent(EVENT_BOARDING_GUNSHIP, 2500); // TODO: Fix the timers
2991
+                            break;
2992
+                        case EVENT_BOARDING_TALK:
2993
+                            Talk(SAY_BOARDING_ORGRIMS_HAMMER_1);
2994
+                            break;
2995
+                        case EVENT_BOARDING_GUNSHIP:
2996
+                             count = 0;
2997
+                             if (Creature* pSaurfang = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MURADIN_BRONZEBEARD_NOT_VISUAL)))
2998
+                             {
2999
+                                 pSaurfang->AI()->Talk(SAY_BOARDING_SKYBREAKER_MURADIN);
3000
+                             }
3001
+                             if (Creature* Sergante = orgrimmar->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SERGANTE, 15.03016f, -7.00016f, 37.70952f, 1.55138f))
3002
+                             {
3003
+                                 Sergante->CastSpell(Sergante, SPELL_TELEPORT_VISUAL, true);
3004
+                             }
3005
+                             events.ScheduleEvent(EVENT_BOARDING_REAVERS_MARINE, 3000);
3006
+                             events.ScheduleEvent(EVENT_SUMMON_PORTAL, 90000);
3007
+                            break;
3008
+                        case EVENT_BOARDING_REAVERS_MARINE:
3009
+                            if(count <= SummonCount)
3010
+                            {
3011
+                                if(Creature* Marine = orgrimmar->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MARINE, 15.03016f, -7.00016f, 37.70952f, 1.55138f))
3012
+                                {
3013
+                                    Marine->CastSpell(Marine, SPELL_TELEPORT_VISUAL, true);
3014
+                                    count++;
3015
+                                    events.ScheduleEvent(EVENT_BOARDING_REAVERS_MARINE, 2500);
3016
+                                }
3017
+                            }
3018
+                            break;
3019
+                        case EVENT_OUTRO_HORDE_1:
3020
+//                            _instance->DoCompleteAchievement(RAID_MODE(IM_ON_A_BOAT_10,IM_ON_A_BOAT_25,IM_ON_A_BOAT_10,IM_ON_A_BOAT_25));
3021
+                            _instance->DoCastSpellOnPlayers(SPELL_ACHIEVEMENT_CHECK);
3022
+                            StartFlyShip(orgrimmar);
3023
+                            StopFlyShip(CheckUnfriendlyShip(me,_instance,DATA_GB_MURADIN_BRONZEBEARD));
3024
+                            break;
3025
+                        case EVENT_OUTRO_HORDE_2:
3026
+                            StopFlyShip(orgrimmar);
3027
+                            me->SummonGameObject(RAID_MODE(GO_CAPITAN_CHEST_H_10N, GO_CAPITAN_CHEST_H_25N, GO_CAPITAN_CHEST_H_10H, GO_CAPITAN_CHEST_H_25H), -590.200022f, 2241.193115f, 539.588269f, 0, 0, 0, 0, 0, 100000);
3028
+                            me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
3029
+                            me->GetMotionMaster()->MovePoint(0, -590.700f, 2213.01f, 539.1f);
3030
+                            break;
3031
+                        case EVENT_OUTRO_HORDE_3:
3032
+                            me->GetMotionMaster()->MovePoint(1, -555.59f, 2213.01f, 539.28f);
3033
+                            break;
3034
+                        case EVENT_FAIL:
3035
+                            TeleportPlayers(map, HORDE);
3036
+                            events.ScheduleEvent(EVENT_RESTART_EVENT, 2000);
3037
+                            _instance->SetBossState(DATA_GUNSHIP_EVENT, NOT_STARTED);
3038
+                            break;
3039
+                        case EVENT_RESTART_EVENT:
3040
+                            _instance->SetBossState(DATA_GUNSHIP_EVENT, FAIL);
3041
+                            RestartEvent(orgrimmar, CheckUnfriendlyShip(me,_instance,DATA_GB_MURADIN_BRONZEBEARD), map, HORDE);
3042
+                            break;
3043
+                        case EVENT_RENDING_THROW:
3044
+                            if (UpdateVictim())
3045
+                                if (me->getVictim()->IsWithinDistInMap(me, 50.0f, false)) // Todo: Fix the distance
3046
+                                {
3047
+                                    DoCastVictim(SPELL_RENDING_THROW);
3048
+                                    EventScheduled = false;
3049
+                               }
3050
+                               else
3051
+                                   events.CancelEvent(EVENT_RENDING_THROW);
3052
+                            break;
3053
+                        case EVENT_SPAWN_MAGE:
3054
+                               Talk(SAY_NEW_BATTLE_MAGE_SPAWNED);
3055
+                               orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 15.03016f, 0.00016f, 37.70952f, 1.55138f);
3056
+                            break;
3057
+                        case EVENT_RESPAWN_ROCKETEER:
3058
+                            Talk(SAY_NEW_ROCKETEERS_SPAWNED);
3059
+                            if(RocketerCount == 2)
3060
+                            {
3061
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -11.44849f, -25.71838f, 33.64343f, 1.49248f);
3062
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 12.30336f, -25.69653f, 35.32373f, 1.49248f);
3063
+                            }
3064
+                            if(RocketerCount == 4)
3065
+                            {
3066
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -11.44849f, -25.71838f, 33.64343f, 1.49248f);
3067
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 12.30336f, -25.69653f, 35.32373f, 1.49248f);
3068
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -3.44849f, -25.71838f, 34.21082f, 1.49248f);
3069
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 3.30336f, -25.69653f, 35.32373f, 1.49248f);
3070
+                            }
3071
+                            break;
3072
+                         case EVENT_RESPAWN_AXES_RIFLEMEN:
3073
+                            Talk(SAY_NEW_AXETHROWER_SPAWNED);
3074
+                            if(AxesCount == 4)
3075
+                            {
3076
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -3.170555f, 28.30652f, 34.21082f, 1.66527f);
3077
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -12.0928f, 27.65942f, 33.58557f, 1.66527f);
3078
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 14.92804f, 26.18018f, 35.47803f, 1.66527f);
3079
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 24.70331f, 25.36584f, 35.97845f, 1.66527f);
3080
+                            }
3081
+                            if(AxesCount == 6)
3082
+                            {
3083
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -3.170555f, 28.30652f, 34.21082f, 1.66527f);
3084
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -12.0928f, 27.65942f, 33.58557f, 1.66527f);
3085
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 14.92804f, 26.18018f, 35.47803f, 1.66527f);
3086
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 24.70331f, 25.36584f, 35.97845f, 1.66527f);
3087
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 19.92804f, 27.18018f, 35.47803f, 1.66527f);
3088
+                                orgrimmar->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -7.70331f, 28.36584f, 33.88557f, 1.66527f);
3089
+                           }
3090
+                           break;
3091
+                      }
3092
+                }
3093
+
3094
+                if (!me->GetCurrentSpell(CURRENT_MELEE_SPELL))
3095
+                    DoCastVictim(SPELL_CLEAVE);
3096
+
3097
+                DoMeleeAttackIfReady();
3098
+            }
3099
+
3100
+
3101
+            private:
3102
+                Transport* orgrimmar;
3103
+                uint32 RocketerDieCount;
3104
+                uint32 AxesDieCount;
3105
+                uint32 RocketerCount;
3106
+                uint32 AxesCount;
3107
+                uint32 SummonCount;
3108
+                uint32 count;
3109
+                bool EventScheduled;
3110
+                Map* map;
3111
+                EventMap events;
3112
+                InstanceScript* _instance;
3113
+        };
3114
+
3115
+        CreatureAI* GetAI(Creature* pCreature) const
3116
+        {
3117
+            return new npc_saurfang_gunshipAI(pCreature);
3118
+        }
3119
+};
3120
+
3121
+class npc_gunship_portal : public CreatureScript
3122
+{
3123
+    public:
3124
+        npc_gunship_portal() : CreatureScript("npc_gunship_portal") { }
3125
+
3126
+        struct npc_gunship_portalAI : public Scripted_NoMovementAI
3127
+        {
3128
+            npc_gunship_portalAI(Creature *creature) : Scripted_NoMovementAI(creature),_instance(creature->GetInstanceScript())
3129
+            {
3130
+                Reset();
3131
+            }
3132
+
3133
+            void Reset()
3134
+            {
3135
+               events.ScheduleEvent(EVENT_UNSUMMON_PORTAL, 20500); // TODO: Fix the timers
3136
+               me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
3137
+            }
3138
+
3139
+            void JustDied(Unit* killer)
3140
+            {
3141
+                me->RemoveFromWorld();
3142
+            }
3143
+
3144
+            void UpdateAI( const uint32 diff)
3145
+            {
3146
+
3147
+             events.Update(diff);
3148
+
3149
+                while (uint32 eventId = events.ExecuteEvent())
3150
+                {
3151
+                    switch (eventId)
3152
+                    {
3153
+                        case EVENT_UNSUMMON_PORTAL:
3154
+                            me->RemoveFromWorld();
3155
+                            break;
3156
+                    }
3157
+                }
3158
+            }
3159
+
3160
+    private:
3161
+        EventMap events;
3162
+        InstanceScript* _instance;
3163
+
3164
+        };
3165
+
3166
+        CreatureAI* GetAI(Creature* pCreature) const
3167
+        {
3168
+            return new npc_gunship_portalAI(pCreature);
3169
+        }
3170
+};
3171
+
3172
+
3173
+class npc_gunship_trigger : public CreatureScript
3174
+{
3175
+    public:
3176
+        npc_gunship_trigger() : CreatureScript("npc_gunship_trigger") { }
3177
+
3178
+        struct npc_gunship_triggerAI : public Scripted_NoMovementAI
3179
+        {
3180
+            npc_gunship_triggerAI(Creature *creature) : Scripted_NoMovementAI(creature),_instance(creature->GetInstanceScript())
3181
+            {
3182
+
3183
+                Reset();
3184
+            }
3185
+
3186
+            void Reset()
3187
+            {
3188
+                ScriptedAI::Reset();
3189
+                me->SetReactState(REACT_PASSIVE);
3190
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
3191
+            }
3192
+
3193
+            void EnterCombat(Unit* /*who*/)
3194
+            {
3195
+                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
3196
+                SetCombatMovement(false);
3197
+            }
3198
+
3199
+            void DamageTaken(Unit* attacker, uint32& damage)
3200
+            {
3201
+                damage = 0;
3202
+            }
3203
+
3204
+            void UpdateAI(const uint32 diff)
3205
+            {
3206
+
3207
+            }
3208
+
3209
+            private:
3210
+                EventMap events;
3211
+                InstanceScript* _instance;
3212
+        };
3213
+
3214
+        CreatureAI* GetAI(Creature* pCreature) const
3215
+        {
3216
+            return new npc_gunship_triggerAI(pCreature);
3217
+        }
3218
+};
3219
+
3220
+/* ----------------------------------- Rampart of Skulls NPCs ----------------------------------- */
3221
+
3222
+/* Kor'kron Primalist  37030*/
3223
+class npc_korkron_primalist: public CreatureScript
3224
+{
3225
+    public:
3226
+        npc_korkron_primalist() : CreatureScript("npc_korkron_primalist") { }
3227
+
3228
+        struct npc_korkron_primalistAI : public ScriptedAI
3229
+        {
3230
+            npc_korkron_primalistAI(Creature* creature) : ScriptedAI(creature)
3231
+            {
3232
+                instance = creature->GetInstanceScript();
3233
+            }
3234
+
3235
+            void Reset()
3236
+            {
3237
+                _started = instance->GetBossState(DATA_GUNSHIP_EVENT) == DONE;
3238
+                events.Reset();
3239
+                events.ScheduleEvent(EVENT_WRATH, 10000); // TODO: Fix the timers
3240
+                events.ScheduleEvent(EVENT_HEAL, 20000); // TODO: Fix the timers
3241
+            }
3242
+
3243
+            void MoveInLineOfSight(Unit* who)
3244
+            {
3245
+                if (!instance)
3246
+                    return;
3247
+
3248
+                if (instance->GetData(DATA_TEAM_IN_INSTANCE) != HORDE)
3249
+                    return;
3250
+
3251
+                if (who->GetTypeId() != TYPEID_PLAYER)
3252
+                    return;
3253
+
3254
+                if (instance->GetData(DATA_FIRST_SQUAD_STATE) == DONE)
3255
+                    return;
3256
+
3257
+                if (!_started && me->IsWithinDistInMap(who, 25.0f))
3258
+                {
3259
+                    _started = true;
3260
+                    events.ScheduleEvent(EVENT_FIRST_SQUAD_ASSISTED_1, 1000);
3261
+                    events.ScheduleEvent(EVENT_FIRST_SQUAD_ASSISTED_2, 15000); // TODO : fix the timer
3262
+                }
3263
+            }
3264
+
3265
+            void UpdateAI(const uint32 diff)
3266
+            {
3267
+                if (!instance)
3268
+                    return;
3269
+
3270
+                if (me->HasUnitState(UNIT_STAT_CASTING))
3271
+                    return;
3272
+
3273
+                events.Update(diff);
3274
+
3275
+                while (uint32 eventId = events.ExecuteEvent())
3276
+                {
3277
+                    switch (eventId)
3278
+                    {
3279
+                        case EVENT_FIRST_SQUAD_ASSISTED_1:
3280
+                            Talk(SAY_FIRST_SQUAD_RESCUED_HORDE_0);
3281
+                            break;
3282
+                        case EVENT_FIRST_SQUAD_ASSISTED_2:
3283
+                            if (Creature* tempUnit = me->FindNearestCreature(NPC_KORKRON_INVOKER, 120.0f, true))
3284
+                            {
3285
+                                tempUnit->AI()->Talk(SAY_FIRST_SQUAD_RESCUED_HORDE_1);
3286
+                                tempUnit->AI()->Talk(SAY_SUMMON_BATTLE_STANDARD);
3287
+                                tempUnit->CastSpell(tempUnit, SPELL_SUMMON_BATTLE_STANDART_H, true);
3288
+                            }
3289
+                            instance->SetData(DATA_FIRST_SQUAD_STATE, DONE);
3290
+                            break;
3291
+                        case EVENT_WRATH:
3292
+                            if (UpdateVictim())
3293
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3294
+                                    DoCast(target, SPELL_WRATH);
3295
+                            events.ScheduleEvent(EVENT_WRATH, 10000);
3296
+                            break;
3297
+                        case EVENT_HEAL:
3298
+                            if (UpdateVictim())
3299
+                            {
3300
+                                std::list<Unit*> TargetList;
3301
+                                Unit* finalTarget = me;
3302
+                                Trinity::AnyFriendlyUnitInObjectRangeCheck checker(me, me, 30.0f);
3303
+                                Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, TargetList, checker);
3304
+                                me->VisitNearbyObject(30.0f, searcher);
3305
+                                for (std::list<Unit*>::iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
3306
+                                    if ((*itr)->GetHealthPct() < finalTarget->GetHealthPct())
3307
+                                        finalTarget = *itr;
3308
+
3309
+                                uint32 spellId = SPELL_HEALING_TOUCH;
3310
+                                uint32 healthPct = uint32(finalTarget->GetHealthPct());
3311
+                                if (healthPct > 15 && healthPct < 20)
3312
+                                    spellId = (urand (0, 1) ? SPELL_REGROWTH : SPELL_HEALING_TOUCH);
3313
+                                else if (healthPct >= 20 && healthPct < 40)
3314
+                                    spellId = SPELL_REGROWTH;
3315
+                                else if (healthPct > 40)
3316
+                                    spellId = (urand(0, 1) ? SPELL_REJUVENATION : SPELL_REGROWTH);
3317
+
3318
+                                me->CastSpell(finalTarget, spellId, false);
3319
+                                events.ScheduleEvent(EVENT_HEAL, 20000);
3320
+                            }
3321
+                            break;
3322
+                    }
3323
+                }
3324
+
3325
+                DoMeleeAttackIfReady();
3326
+            }
3327
+
3328
+            private:
3329
+                bool _started;
3330
+                EventMap events;
3331
+                InstanceScript* instance;
3332
+        };
3333
+
3334
+        CreatureAI* GetAI(Creature* pCreature) const
3335
+        {
3336
+            return new npc_korkron_primalistAI(pCreature);
3337
+        }
3338
+};
3339
+
3340
+/* Kor'kron Defender  37032*/
3341
+class npc_korkron_defender: public CreatureScript
3342
+{
3343
+    public:
3344
+        npc_korkron_defender() : CreatureScript("npc_korkron_defender") { }
3345
+
3346
+        struct npc_korkron_defenderAI : public ScriptedAI
3347
+        {
3348
+            npc_korkron_defenderAI(Creature* creature) : ScriptedAI(creature)
3349
+            {
3350
+                instance = creature->GetInstanceScript();
3351
+            }
3352
+
3353
+            void Reset()
3354
+            {
3355
+                events.Reset();
3356
+                events.ScheduleEvent(EVENT_DEVASTATE, 10000);
3357
+                events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
3358
+                events.ScheduleEvent(EVENT_SPELL_REFLECT, 25000);
3359
+                events.ScheduleEvent(EVENT_SUNDER_ARMOR, 15000);
3360
+            }
3361
+
3362
+            void MoveInLineOfSight(Unit* who)
3363
+            {
3364
+                if (!instance)
3365
+                    return;
3366
+
3367
+                if (instance->GetData(DATA_TEAM_IN_INSTANCE) != HORDE)
3368
+                    return;
3369
+
3370
+                if (who->GetTypeId() != TYPEID_PLAYER)
3371
+                    return;
3372
+
3373
+                if (me->IsWithinDistInMap(who, 25.0f))
3374
+                {
3375
+                    if (instance->GetData(DATA_FIRST_SQUAD_STATE) == DONE && instance->GetData(DATA_SECOND_SQUAD_STATE) != DONE)
3376
+                    {
3377
+                        instance->SetData(DATA_SECOND_SQUAD_STATE, DONE);
3378
+                        events.ScheduleEvent(EVENT_SECOND_SQUAD_ASSISTED_1, 1000);
3379
+                        events.ScheduleEvent(EVENT_SECOND_SQUAD_ASSISTED_2, 15000); // TODO : fix the timer
3380
+                    }
3381
+                }
3382
+            }
3383
+
3384
+            void UpdateAI(const uint32 diff)
3385
+            {
3386
+                if (!instance)
3387
+                    return;
3388
+
3389
+                if (me->HasUnitState(UNIT_STAT_CASTING))
3390
+                    return;
3391
+
3392
+                events.Update(diff);
3393
+
3394
+                while (uint32 eventId = events.ExecuteEvent())
3395
+                {
3396
+                    switch (eventId)
3397
+                    {
3398
+                        case EVENT_SECOND_SQUAD_ASSISTED_1:
3399
+                            Talk(SAY_SECOND_SQUAD_RESCUED_HORDE_0);
3400
+                            break;
3401
+                        case EVENT_SECOND_SQUAD_ASSISTED_2:
3402
+                            Talk(SAY_SECOND_SQUAD_RESCUED_HORDE_1);
3403
+                            Talk(SAY_FROSTWYRM_SUMMON_0);
3404
+                            break;
3405
+                        case EVENT_DEVASTATE:
3406
+                            if (UpdateVictim())
3407
+                            {
3408
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
3409
+                                    DoCast(target, SPELL_DEVASTATE);
3410
+                            }
3411
+                            events.ScheduleEvent(EVENT_DEVASTATE, 10000);
3412
+                            break;
3413
+                        case EVENT_SPELL_REFLECT:
3414
+                            if (UpdateVictim())
3415
+                            {
3416
+                                DoCast(me, SPELL_SPELL_REFLECT);
3417
+                            }
3418
+                            events.ScheduleEvent(EVENT_SPELL_REFLECT, 25000);
3419
+                            break;
3420
+                        case EVENT_THUNDERCLAP:
3421
+                            if (UpdateVictim())
3422
+                            {
3423
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
3424
+                                    DoCast(target, SPELL_THUNDERCLAP);
3425
+                            }
3426
+                            events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
3427
+                            break;
3428
+                        case EVENT_SUNDER_ARMOR:
3429
+                            if (UpdateVictim())
3430
+                            {
3431
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
3432
+                                    DoCast(target, SPELL_SUNDER_ARMOR);
3433
+                            }
3434
+                            events.ScheduleEvent(EVENT_SUNDER_ARMOR, 15000);
3435
+                            break;
3436
+                    }
3437
+                }
3438
+
3439
+                DoMeleeAttackIfReady();
3440
+            }
3441
+
3442
+            private:
3443
+                EventMap events;
3444
+                InstanceScript* instance;
3445
+        };
3446
+
3447
+        CreatureAI* GetAI(Creature* pCreature) const
3448
+        {
3449
+            return new npc_korkron_defenderAI(pCreature);
3450
+        }
3451
+};
3452
+
3453
+/* Skybreaker Vindicator  37003*/
3454
+class npc_skybreaker_vindicator: public CreatureScript
3455
+{
3456
+    public:
3457
+        npc_skybreaker_vindicator() : CreatureScript("npc_skybreaker_vindicator") { }
3458
+
3459
+        struct npc_skybreaker_vindicatorAI : public ScriptedAI
3460
+        {
3461
+            npc_skybreaker_vindicatorAI(Creature* creature) : ScriptedAI(creature)
3462
+            {
3463
+                instance = creature->GetInstanceScript();
3464
+            }
3465
+
3466
+            void Reset()
3467
+            {
3468
+                _started = instance->GetBossState(DATA_GUNSHIP_EVENT) == DONE;
3469
+                events.Reset();
3470
+                events.ScheduleEvent(EVENT_AVENGERS_SHILED, 10000); // TODO: Fix the timers
3471
+                events.ScheduleEvent(EVENT_CONCENTRATION, 20000); // TODO: Fix the timers
3472
+                events.ScheduleEvent(EVENT_HOLY_WRATH, 20000); // TODO: Fix the timers
3473
+            }
3474
+
3475
+            void MoveInLineOfSight(Unit* who)
3476
+            {
3477
+                if (!instance)
3478
+                    return;
3479
+
3480
+                if (instance->GetData(DATA_TEAM_IN_INSTANCE) != ALLIANCE)
3481
+                    return;
3482
+
3483
+                if (who->GetTypeId() != TYPEID_PLAYER)
3484
+                    return;
3485
+
3486
+                if (instance->GetData(DATA_FIRST_SQUAD_STATE) == DONE)
3487
+                    return;
3488
+
3489
+                if (!_started && me->IsWithinDistInMap(who, 25.0f))
3490
+                {
3491
+                    _started = true;
3492
+                    events.ScheduleEvent(EVENT_FIRST_SQUAD_ASSISTED_1, 1000);
3493
+                    events.ScheduleEvent(EVENT_FIRST_SQUAD_ASSISTED_2, 15000); // TODO : fix the timer
3494
+                }
3495
+            }
3496
+
3497
+            void UpdateAI(const uint32 diff)
3498
+            {
3499
+                if (!instance)
3500
+                    return;
3501
+
3502
+                if (me->HasUnitState(UNIT_STAT_CASTING))
3503
+                    return;
3504
+
3505
+                events.Update(diff);
3506
+
3507
+                while (uint32 eventId = events.ExecuteEvent())
3508
+                {
3509
+                    switch (eventId)
3510
+                    {
3511
+                        case EVENT_FIRST_SQUAD_ASSISTED_1:
3512
+                            Talk(SAY_FIRST_SQUAD_RESCUED_ALLIANCE_0);
3513
+                            break;
3514
+                        case EVENT_FIRST_SQUAD_ASSISTED_2:
3515
+                            if (Creature* tempUnit = me->FindNearestCreature(NPC_GB_SKYBREAKER_SORCERER, 120.0f, true))
3516
+                            {
3517
+                                tempUnit->AI()->Talk(SAY_FIRST_SQUAD_RESCUED_ALLIANCE_1);
3518
+                                tempUnit->AI()->Talk(SAY_SUMMON_BATTLE_STANDARD);
3519
+                                tempUnit->CastSpell(tempUnit, SPELL_SUMMON_BATTLE_STANDART_A, true);
3520
+                            }
3521
+                            instance->SetData(DATA_FIRST_SQUAD_STATE, DONE);
3522
+                            break;
3523
+                        case EVENT_AVENGERS_SHILED:
3524
+                            if (UpdateVictim())
3525
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3526
+                                    DoCast(target, SPELL_WRATH);
3527
+                            events.ScheduleEvent(EVENT_AVENGERS_SHILED, 10000);
3528
+                            break;
3529
+                        case EVENT_CONCENTRATION:
3530
+                            if (UpdateVictim())
3531
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3532
+                                    DoCast(target, SPELL_CONCENTRATION);
3533
+                            events.ScheduleEvent(EVENT_CONCENTRATION, 20000);
3534
+                            break;
3535
+                        case EVENT_HOLY_WRATH:
3536
+                            if (UpdateVictim())
3537
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3538
+                                    DoCast(target, SPELL_HOLY_WRATH);
3539
+                            events.ScheduleEvent(EVENT_HOLY_WRATH, 15000);
3540
+                            break;
3541
+                    }
3542
+                }
3543
+
3544
+                DoMeleeAttackIfReady();
3545
+            }
3546
+
3547
+            private:
3548
+                bool _started;
3549
+                EventMap events;
3550
+                InstanceScript* instance;
3551
+        };
3552
+
3553
+        CreatureAI* GetAI(Creature* pCreature) const
3554
+        {
3555
+            return new npc_skybreaker_vindicatorAI(pCreature);
3556
+        }
3557
+};
3558
+
3559
+/* Skybreaker Protector  36998*/
3560
+class npc_skybreaker_protector: public CreatureScript
3561
+{
3562
+    public:
3563
+        npc_skybreaker_protector() : CreatureScript("npc_skybreaker_protector") { }
3564
+
3565
+        struct npc_skybreaker_protectorAI : public ScriptedAI
3566
+        {
3567
+            npc_skybreaker_protectorAI(Creature* creature) : ScriptedAI(creature)
3568
+            {
3569
+                instance = creature->GetInstanceScript();
3570
+            }
3571
+
3572
+            void Reset()
3573
+            {
3574
+                events.Reset();
3575
+                events.ScheduleEvent(EVENT_DEVASTATE, 10000);
3576
+                events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
3577
+                events.ScheduleEvent(EVENT_SPELL_REFLECT, 25000);
3578
+                events.ScheduleEvent(EVENT_SUNDER_ARMOR, 15000);
3579
+            }
3580
+
3581
+            void MoveInLineOfSight(Unit* who)
3582
+            {
3583
+                if (!instance)
3584
+                    return;
3585
+
3586
+                if (instance->GetData(DATA_TEAM_IN_INSTANCE) != ALLIANCE)
3587
+                    return;
3588
+
3589
+                if (who->GetTypeId() != TYPEID_PLAYER)
3590
+                    return;
3591
+
3592
+                if (me->IsWithinDistInMap(who, 25.0f))
3593
+                {
3594
+                    if (instance->GetData(DATA_FIRST_SQUAD_STATE) == DONE && instance->GetData(DATA_SECOND_SQUAD_STATE) != DONE)
3595
+                    {
3596
+                        instance->SetData(DATA_SECOND_SQUAD_STATE, DONE);
3597
+                        events.ScheduleEvent(EVENT_SECOND_SQUAD_ASSISTED_1, 1000);
3598
+                        events.ScheduleEvent(EVENT_SECOND_SQUAD_ASSISTED_2, 11000); // TODO : fix the timer
3599
+                        events.ScheduleEvent(EVENT_SECOND_SQUAD_ASSISTED_3, 17000); // TODO : fix the timer
3600
+                    }
3601
+                }
3602
+            }
3603
+
3604
+            void UpdateAI(const uint32 diff)
3605
+            {
3606
+                if (!instance)
3607
+                    return;
3608
+
3609
+                if (me->HasUnitState(UNIT_STAT_CASTING))
3610
+                    return;
3611
+
3612
+                events.Update(diff);
3613
+
3614
+                while (uint32 eventId = events.ExecuteEvent())
3615
+                {
3616
+                    switch (eventId)
3617
+                    {
3618
+                        case EVENT_SECOND_SQUAD_ASSISTED_1:
3619
+                            Talk(SAY_SECOND_SQUAD_RESCUED_ALLIANCE_0);
3620
+                            break;
3621
+                        case EVENT_SECOND_SQUAD_ASSISTED_2:
3622
+                            Talk(SAY_SECOND_SQUAD_RESCUED_ALLIANCE_1);
3623
+                            break;
3624
+                        case EVENT_SECOND_SQUAD_ASSISTED_3:
3625
+                            Talk(SAY_SECOND_SQUAD_RESCUED_ALLIANCE_2);
3626
+                            Talk(SAY_FROSTWYRM_SUMMON_1);
3627
+                            break;
3628
+                        case EVENT_DEVASTATE:
3629
+                            if (UpdateVictim())
3630
+                            {
3631
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
3632
+                                    DoCast(target, SPELL_DEVASTATE);
3633
+                            }
3634
+                            events.ScheduleEvent(EVENT_DEVASTATE, 10000);
3635
+                            break;
3636
+                        case EVENT_SPELL_REFLECT:
3637
+                            if (UpdateVictim())
3638
+                            {
3639
+                                DoCast(me, SPELL_SPELL_REFLECT);
3640
+                            }
3641
+                            events.ScheduleEvent(EVENT_SPELL_REFLECT, 25000);
3642
+                            break;
3643
+                        case EVENT_THUNDERCLAP:
3644
+                            if (UpdateVictim())
3645
+                            {
3646
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
3647
+                                    DoCast(target, SPELL_THUNDERCLAP);
3648
+                            }
3649
+                            events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
3650
+                            break;
3651
+                        case EVENT_SUNDER_ARMOR:
3652
+                            if (UpdateVictim())
3653
+                            {
3654
+                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
3655
+                                    DoCast(target, SPELL_SUNDER_ARMOR);
3656
+                            }
3657
+                            events.ScheduleEvent(EVENT_SUNDER_ARMOR, 15000);
3658
+                            break;
3659
+                    }
3660
+                }
3661
+
3662
+                DoMeleeAttackIfReady();
3663
+            }
3664
+
3665
+            private:
3666
+                EventMap events;
3667
+                InstanceScript* instance;
3668
+        };
3669
+        CreatureAI* GetAI(Creature* pCreature) const
3670
+        {
3671
+            return new npc_skybreaker_protectorAI(pCreature);
3672
+        }
3673
+};
3674
+
3675
+
3676
+/* Spire Frostwyrm  37230*/
3677
+class npc_icc_spire_frostwyrm: public CreatureScript
3678
+{
3679
+    public:
3680
+        npc_icc_spire_frostwyrm() : CreatureScript("npc_icc_spire_frostwyrm") { }
3681
+
3682
+        struct npc_icc_spire_frostwyrmAI : public ScriptedAI
3683
+        {
3684
+            npc_icc_spire_frostwyrmAI(Creature* creature) : ScriptedAI(creature)
3685
+            {
3686
+                instance = creature->GetInstanceScript();
3687
+            }
3688
+
3689
+            void Reset()
3690
+            {
3691
+                landed = false;
3692
+                events.Reset();
3693
+                me->SetFlying(true);
3694
+                me->SetReactState(REACT_AGGRESSIVE);
3695
+                me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
3696
+                events.ScheduleEvent(EVENT_FROST_BREATH, 20000);
3697
+                events.ScheduleEvent(EVENT_BLIZZARD, 25000);
3698
+                events.ScheduleEvent(EVENT_CLEAVE, 10000);
3699
+            }
3700
+
3701
+            void MoveInLineOfSight(Unit* who)
3702
+            {
3703
+                if (!instance)
3704
+                    return;
3705
+
3706
+                if (who->GetTypeId() != TYPEID_PLAYER)
3707
+                    return;
3708
+
3709
+                if (!who->isTargetableForAttack())
3710
+                    return;
3711
+
3712
+                if (!landed && me->IsWithinDistInMap(who, 35.0f))
3713
+                {
3714
+                    if (instance->GetData(DATA_TEAM_IN_INSTANCE) == HORDE)
3715
+                        Talk(SAY_FROSTWYRM_LAND_H_0);
3716
+                    else
3717
+                        Talk(SAY_FROSTWYRM_LAND_A_1);
3718
+                    landed = true;
3719
+                    me->SetFlying(false);
3720
+                    me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
3721
+                    me->SetInCombatWith(who);
3722
+                    me->AddThreat(who, 1.0f);
3723
+                    me->GetMotionMaster()->MoveChase(who);
3724
+                }
3725
+            }
3726
+
3727
+            void UpdateAI(const uint32 diff)
3728
+            {
3729
+                if (!UpdateVictim())
3730
+                    return;
3731
+
3732
+                if (me->HasUnitState(UNIT_STAT_CASTING))
3733
+                    return;
3734
+
3735
+                events.Update(diff);
3736
+
3737
+                while (uint32 eventId = events.ExecuteEvent())
3738
+                {
3739
+                    switch (eventId)
3740
+                    {
3741
+                        case EVENT_FROST_BREATH:
3742
+                            if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3743
+                                DoCast(target, SPELL_FROST_BREATH);
3744
+                            events.ScheduleEvent(EVENT_FROST_BREATH, 20000);
3745
+                            break;
3746
+                        case EVENT_BLIZZARD:
3747
+                            if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3748
+                                DoCast(target, SPELL_BLIZZARD);
3749
+                            events.ScheduleEvent(EVENT_BLIZZARD, 25000);
3750
+                            break;
3751
+                        case EVENT_CLEAVE:
3752
+                            if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f))
3753
+                                DoCast(target, SPELL_FROST_CLEAVE);
3754
+                            events.ScheduleEvent(EVENT_CLEAVE, 10000);
3755
+                            break;
3756
+                    }
3757
+                }
3758
+
3759
+                DoMeleeAttackIfReady();
3760
+            }
3761
+
3762
+            private:
3763
+                bool landed;
3764
+                EventMap events;
3765
+                InstanceScript* instance;
3766
+        };
3767
+
3768
+        CreatureAI* GetAI(Creature* pCreature) const
3769
+        {
3770
+            return new npc_icc_spire_frostwyrmAI(pCreature);
3771
+        }
3772
+};
3773
+
3774
+/* ---------------------------------- AreaTrigger Scripts ------------------------------------- */
3775
+class at_icc_land_frostwyrm : public AreaTriggerScript
3776
+{
3777
+    public:
3778
+        at_icc_land_frostwyrm() : AreaTriggerScript("at_icc_land_frostwyrm") { }
3779
+
3780
+        bool OnTrigger(Player* player, AreaTriggerEntry const* areaTrigger)
3781
+        {
3782
+            if (InstanceScript* instance = player->GetInstanceScript())
3783
+            {
3784
+                if (instance->GetData(DATA_SPIRE_FROSTWYRM_STATE) == NOT_STARTED && instance->GetData(DATA_SECOND_SQUAD_STATE) == DONE)
3785
+                {
3786
+                    if (instance->GetData(DATA_TEAM_IN_INSTANCE) == ALLIANCE)
3787
+                        player->GetMap()->SummonCreature(NPC_SPIRE_FROSTWYRM, FrostWyrmPosA);
3788
+                    else
3789
+                        player->GetMap()->SummonCreature(NPC_SPIRE_FROSTWYRM, FrostWyrmPosH);
3790
+
3791
+                    instance->SetData(DATA_SPIRE_FROSTWYRM_STATE, IN_PROGRESS);
3792
+                }
3793
+            }
3794
+
3795
+            return true;
3796
+        }
3797
+};
3798
+
3799
+/* transport script */
3800
+class transport_gunship : public TransportScript
3801
+{
3802
+    public:
3803
+        transport_gunship() : TransportScript("transport_gunship") { }
3804
+
3805
+        void OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z)
3806
+        {
3807
+        }
3808
+
3809
+        void OnAddPassenger(Transport* transport, Player* player)
3810
+        {
3811
+            if (!transport || !player)
3812
+                return;
3813
+
3814
+            switch (transport->GetEntry())
3815
+            {
3816
+                case GO_THE_SKYBREAKER_ALLIANCE_ICC:
3817
+                    player->AddAura(SPELL_ON_SKYBREAKERS_DECK, player);
3818
+                    break;
3819
+                case GO_ORGRIM_S_HAMMER_HORDE_ICC:
3820
+                    player->AddAura(SPELL_ON_ORGRIMS_HAMMERS_DECK, player);
3821
+                    break;
3822
+                default:
3823
+                    break;
3824
+            }
3825
+        }
3826
+
3827
+        void OnRemovePassenger(Transport* /*transport*/, Player* player)
3828
+        {
3829
+            if (!player)
3830
+                return;
3831
+
3832
+            player->RemoveAurasDueToSpell(SPELL_ON_ORGRIMS_HAMMERS_DECK);
3833
+            player->RemoveAurasDueToSpell(SPELL_ON_SKYBREAKERS_DECK);
3834
+        }
3835
+};
3836
+
3837
+/* Remove Rocket Pack - 70713 */
3838
+class spell_icc_remove_rocket_pack : public SpellScriptLoader
3839
+{
3840
+    public:
3841
+        spell_icc_remove_rocket_pack() : SpellScriptLoader("spell_icc_remove_rocket_pack") { }
3842
+
3843
+        class spell_icc_remove_rocket_pack_SpellScript : public SpellScript
3844
+        {
3845
+            PrepareSpellScript(spell_icc_remove_rocket_pack_SpellScript);
3846
+
3847
+            void HandleEffect(SpellEffIndex /*effIndex*/)
3848
+            {
3849
+                Player* hitPlr = GetHitPlayer();
3850
+                if (!hitPlr) // If player is offline
3851
+                    return;
3852
+
3853
+                int32 itemId = GetEffectValue();
3854
+                uint32 itemCount = hitPlr->GetItemCount(itemId, false); // Should be 1, but just in case.
3855
+                hitPlr->DestroyItemCount(itemId, itemCount, true, false);
3856
+            }
3857
+
3858
+            void Register()
3859
+            {
3860
+                OnEffectHitTarget += SpellEffectFn(spell_icc_remove_rocket_pack_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
3861
+            }
3862
+        };
3863
+
3864
+        SpellScript* GetSpellScript() const
3865
+        {
3866
+            return new spell_icc_remove_rocket_pack_SpellScript();
3867
+        }
3868
+};
3869
+
3870
+/* spell 69471 Heat Drain */
3871
+class spell_gb_heat_drain : public SpellScriptLoader
3872
+{
3873
+    public:
3874
+        spell_gb_heat_drain() : SpellScriptLoader("spell_gb_heat_drain") { }
3875
+
3876
+        class spell_gb_heat_drain_SpellScript : public SpellScript
3877
+        {
3878
+            PrepareSpellScript(spell_gb_heat_drain_SpellScript);
3879
+
3880
+            void HandleDummy(SpellEffIndex /*effIndex*/)
3881
+            {
3882
+                Unit* caster = GetCaster();
3883
+
3884
+                if (caster->GetPower(POWER_ENERGY) != 0)
3885
+                    caster->ModifyPower(POWER_ENERGY, -1);
3886
+
3887
+                if (caster->GetPower(POWER_ENERGY) >= 99)
3888
+                    caster->CastSpell(caster, SPELL_OVERHEAT, true);
3889
+            }
3890
+
3891
+            void Register()
3892
+            {
3893
+                OnEffectHit += SpellEffectFn(spell_gb_heat_drain_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
3894
+            }
3895
+        };
3896
+
3897
+        SpellScript* GetSpellScript() const
3898
+        {
3899
+            return new spell_gb_heat_drain_SpellScript();
3900
+        }
3901
+};
3902
+
3903
+/* spell 69488 Overheat Drain */
3904
+class spell_gb_overheat_drain : public SpellScriptLoader
3905
+{
3906
+    public:
3907
+        spell_gb_overheat_drain() : SpellScriptLoader("spell_gb_overheat_drain") { }
3908
+
3909
+        class spell_gb_overheat_drain_SpellScript : public SpellScript
3910
+        {
3911
+            PrepareSpellScript(spell_gb_overheat_drain_SpellScript);
3912
+
3913
+            void HandleDummy(SpellEffIndex /*effIndex*/)
3914
+            {
3915
+                Unit* caster = GetCaster();
3916
+
3917
+                if (caster->GetPower(POWER_ENERGY) >= 10)
3918
+                    caster->ModifyPower(POWER_ENERGY, -10);
3919
+            }
3920
+
3921
+            void Register()
3922
+            {
3923
+                OnEffectHit += SpellEffectFn(spell_gb_overheat_drain_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
3924
+            }
3925
+        };
3926
+
3927
+        SpellScript* GetSpellScript() const
3928
+        {
3929
+            return new spell_gb_overheat_drain_SpellScript();
3930
+        }
3931
+};
3932
+
3933
+/* spell 69402 Incinerating Blast */
3934
+class spell_gb_incinerating_blast : public SpellScriptLoader
3935
+{
3936
+    public:
3937
+        spell_gb_incinerating_blast() : SpellScriptLoader("spell_gb_incinerating_blast") { }
3938
+
3939
+        class spell_gb_incinerating_blast_SpellScript : public SpellScript
3940
+        {
3941
+            PrepareSpellScript(spell_gb_incinerating_blast_SpellScript);
3942
+
3943
+            void AddExtraDamage()
3944
+            {
3945
+                Unit* caster = GetCaster();
3946
+                if (!caster || !caster->GetPower(POWER_ENERGY))
3947
+                    return;
3948
+
3949
+                SetHitDamage(int32(GetHitDamage() + (caster->GetPower(POWER_ENERGY) * 100.0f))); // TODO: How much should be?
3950
+                caster->SetPower(POWER_ENERGY, 0);
3951
+            }
3952
+
3953
+            void Register()
3954
+            {
3955
+                OnHit += SpellHitFn(spell_gb_incinerating_blast_SpellScript::AddExtraDamage);
3956
+            }
3957
+        };
3958
+
3959
+        SpellScript* GetSpellScript() const
3960
+        {
3961
+            return new spell_gb_incinerating_blast_SpellScript();
3962
+        }
3963
+};
3964
+
3965
+/* spell 71335, 70339 Burning Pitch */
3966
+class spell_gb_burning_pitch : public SpellScriptLoader
3967
+{
3968
+    public:
3969
+        spell_gb_burning_pitch() : SpellScriptLoader("spell_gb_burning_pitch") { }
3970
+
3971
+        class spell_gb_burning_pitch_SpellScript : public SpellScript
3972
+        {
3973
+            PrepareSpellScript(spell_gb_burning_pitch_SpellScript);
3974
+
3975
+            bool Validate(SpellInfo const* /*spellInfo*/)
3976
+            {
3977
+                if (!sSpellMgr->GetSpellInfo(SPELL_BURNING_PITCH_SIEGE_DMG_A))
3978
+                    return false;
3979
+                if (!sSpellMgr->GetSpellInfo(SPELL_BURNING_PITCH_SIEGE_DMG_H))
3980
+                    return false;
3981
+                if (!sSpellMgr->GetSpellInfo(SPELL_BURNING_PITCH_AOE_DAMAGE))
3982
+                    return false;
3983
+                return true;
3984
+            }
3985
+
3986
+            void HandleDummy(SpellEffIndex /*effIndex*/)
3987
+            {
3988
+                Unit* caster = GetCaster();
3989
+                Unit* target = GetHitUnit();
3990
+
3991
+                if (!caster || !target)
3992
+                    return;
3993
+
3994
+                if (GetSpellInfo()->Id == SPELL_BURNING_PITCH_A)
3995
+                    caster->CastSpell(target, SPELL_BURNING_PITCH_SIEGE_DMG_A, true);
3996
+                else
3997
+                    caster->CastSpell(target, SPELL_BURNING_PITCH_SIEGE_DMG_H, true);
3998
+
3999
+                caster->CastSpell(target, SPELL_BURNING_PITCH_AOE_DAMAGE, true);
4000
+            }
4001
+
4002
+            void Register()
4003
+            {
4004
+                OnEffectHitTarget += SpellEffectFn(spell_gb_burning_pitch_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
4005
+            }
4006
+        };
4007
+
4008
+        SpellScript* GetSpellScript() const
4009
+        {
4010
+            return new spell_gb_burning_pitch_SpellScript();
4011
+        }
4012
+};
4013
+
4014
+/* spell 68645 Rocket Pack */
4015
+class spell_rocket_pack : public SpellScriptLoader
4016
+{
4017
+    public:
4018
+        spell_rocket_pack() : SpellScriptLoader("spell_rocket_pack") { }
4019
+
4020
+        class spell_rocket_pack_AuraScript : public AuraScript
4021
+        {
4022
+            PrepareAuraScript(spell_rocket_pack_AuraScript);
4023
+
4024
+            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
4025
+            {
4026
+                GetTarget()->CastSpell(GetTarget(), 68721, true);
4027
+            }
4028
+
4029
+            void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
4030
+            {
4031
+                GetTarget()->RemoveAurasDueToSpell(68721);
4032
+            }
4033
+
4034
+            void Register()
4035
+            {
4036
+                OnEffectApply += AuraEffectApplyFn(spell_rocket_pack_AuraScript::OnApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
4037
+                OnEffectRemove += AuraEffectRemoveFn(spell_rocket_pack_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
4038
+            }
4039
+        };
4040
+
4041
+        AuraScript* GetAuraScript() const
4042
+        {
4043
+            return new spell_rocket_pack_AuraScript();
4044
+        }
4045
+};
4046
+
4047
+void AddSC_boss_gunship_battle()
4048
+{
4049
+    new npc_muradin_gunship();
4050
+    new npc_saurfang_gunship();
4051
+    new npc_zafod_boombox();
4052
+    new npc_korkron_axethrower_rifleman();
4053
+    new npc_mortar_soldier_or_rocketeer();
4054
+    new npc_gunship_mage();
4055
+    new npc_gunship_cannon();
4056
+    new npc_sergeant();
4057
+    new npc_marine_or_reaver();
4058
+    new npc_gunship_trigger();
4059
+    new npc_gunship_portal();
4060
+    new npc_korkron_primalist();
4061
+    new npc_korkron_defender();
4062
+    new npc_skybreaker_vindicator();
4063
+    new npc_skybreaker_protector();
4064
+    new npc_icc_spire_frostwyrm();
4065
+    new at_icc_land_frostwyrm();
4066
+    new npc_gunship_skybreaker();
4067
+    new npc_gunship_orgrimmar();
4068
+    new transport_gunship();
4069
+    new spell_icc_remove_rocket_pack();
4070
+    new spell_gb_heat_drain();
4071
+    new spell_gb_overheat_drain();
4072
+    new spell_gb_incinerating_blast();
4073
+    new spell_gb_burning_pitch();
4074
+    new spell_rocket_pack();
4075
+}
4076
\ No newline at end of file
4077
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
4078
index 085aea1..0ce5de9 100755
4079
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
4080
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
4081
@@ -110,6 +110,22 @@ enum DataTypes
4082
     DATA_HIGHLORD_TIRION_FORDRING   = 37,
4083
     DATA_ARTHAS_PLATFORM            = 38,
4084
     DATA_TERENAS_MENETHIL           = 39,
4085
+    // For Gunship
4086
+    DATA_FIRST_SQUAD_STATE                  = 100,
4087
+    DATA_SECOND_SQUAD_STATE                 = 101,
4088
+    DATA_SPIRE_FROSTWYRM_STATE              = 102,
4089
+    DATA_GB_HIGH_OVERLORD_SAURFANG          = 103,
4090
+    DATA_GB_MURADIN_BRONZEBEARD             = 104,
4091
+    DATA_HIGH_OVERLORD_SAURFANG_NOT_VISUAL  = 105,
4092
+    DATA_GB_BATTLE_MAGE                     = 106,
4093
+    DATA_SKYBREAKER_BOSS                    = 107,
4094
+    DATA_ORGRIMMAR_HAMMER_BOSS              = 108,
4095
+    DATA_MURADIN_BRONZEBEARD_NOT_VISUAL     = 109,
4096
+
4097
+    // misc
4098
+    DATA_MURADIN_BRONZEBEARD        = 66,
4099
+    DATA_GUNSHIP_BATTLE             = 67,
4100
+    GUID_PLAYER_LOCATION            = 69,
4101
 };
4102
 
4103
 enum CreaturesIds
4104
@@ -163,6 +179,36 @@ enum CreaturesIds
4105
     NPC_REANIMATED_ADHERENT                     = 38010,
4106
     NPC_VENGEFUL_SHADE                          = 38222,
4107
 
4108
+    // Gunship Battle
4109
+    NPC_GB_SKYBREAKER                           = 37540,
4110
+    NPC_GB_ORGRIMS_HAMMER                       = 37215,
4111
+    NPC_GB_HIGH_OVERLORD_SAURFANG               = 36939,
4112
+    NPC_GB_MURADIN_BRONZEBEARD                  = 36948,
4113
+    NPC_GB_HIHG_CAPTAIN_JUSTIN_BARTLETT         = 37182,
4114
+    NPC_GB_HIGH_OVERLORD_SAURFANG_NOT_VISUAL    = 50004,
4115
+    NPC_GB_MURADIN_BRONZEBEARD_NOT_VISUAL       = 50006,
4116
+    NPC_GB_SKYBREAKER_SORCERER				    = 37026,
4117
+    NPC_GB_SKYBREAKER_SORCERERS                 = 37116,
4118
+    NPC_GB_KORKRON_REAVER                       = 37920,
4119
+    NPC_GB_KORKRON_REAVERS                      = 36957,
4120
+    NPC_GB_KORKRON_SERGANTE                     = 36960,
4121
+    NPC_GB_SKYBREAKER_SERGANTE                  = 36961,
4122
+    NPC_GB_KORKRON_BATTLE_MAGE                  = 37117,
4123
+    NPC_GB_SKYBREAKER_MARINE                    = 36950,
4124
+    NPC_GB_KORKRON_ROCKETEER                    = 36982,
4125
+    NPC_GB_SKYBREAKER_MORTAR_SOLDIER            = 36978,
4126
+    NPC_GB_KORKRON_AXETHROWER                   = 36968,
4127
+    NPC_GB_SKYBREAKER_RIFLEMAN                  = 36969,
4128
+    NPC_GB_SKYBREAKER_DECKHAND                  = 36970,
4129
+    NPC_GB_ZAFOD_BOOMBOX                        = 37184,
4130
+    NPC_GB_ALLIANCE_CANON                       = 36838,
4131
+    NPC_GB_HORDE_CANON                          = 36839,
4132
+    NPC_GB_INVISIBLE_STALKER                    = 32780,
4133
+    NPC_GB_PORTAL                               = 37227,
4134
+    NPC_GB_GUNSHIP_HULL                         = 37547,
4135
+    NPC_KORKRON_INVOKER                         = 37033,
4136
+    NPC_SPIRE_FROSTWYRM	                        = 37230,
4137
+
4138
     // Deathbringer Saurfang
4139
     NPC_DEATHBRINGER_SAURFANG                   = 37813,
4140
     NPC_BLOOD_BEAST                             = 38508,
4141
@@ -294,6 +340,20 @@ enum GameObjectsIds
4142
     GO_ORATORY_OF_THE_DAMNED_ENTRANCE       = 201563,
4143
     GO_LADY_DEATHWHISPER_ELEVATOR           = 202220,
4144
 
4145
+    //Gunship Battle
4146
+    GO_ORGRIM_S_HAMMER_HORDE_ICC            = 201812,
4147
+    GO_ORGRIM_S_HAMMER_ALLIANCE_ICC         = 201581,
4148
+    GO_THE_SKYBREAKER_HORDE_ICC             = 201811,
4149
+    GO_THE_SKYBREAKER_ALLIANCE_ICC          = 201580,
4150
+    GO_CAPITAN_CHEST_A_10N                  = 201872,
4151
+    GO_CAPITAN_CHEST_A_25N                  = 201873,
4152
+    GO_CAPITAN_CHEST_A_10H                  = 201874,
4153
+    GO_CAPITAN_CHEST_A_25H                  = 201875,
4154
+    GO_CAPITAN_CHEST_H_10N                  = 202177,
4155
+    GO_CAPITAN_CHEST_H_25N                  = 202178,
4156
+    GO_CAPITAN_CHEST_H_10H                  = 202179,
4157
+    GO_CAPITAN_CHEST_H_25H                  = 202180,
4158
+
4159
     // Deathbringer Saurfang
4160
     GO_SAURFANG_S_DOOR                      = 201825,
4161
     GO_DEATHBRINGER_S_CACHE_10N             = 202239,
4162
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
4163
index ca6eddf..6338ab7 100755
4164
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
4165
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
4166
@@ -20,6 +20,8 @@
4167
 #include "InstanceScript.h"
4168
 #include "ScriptedCreature.h"
4169
 #include "Map.h"
4170
+#include "MapManager.h"
4171
+#include "Transport.h"
4172
 #include "PoolMgr.h"
4173
 #include "AccountMgr.h"
4174
 #include "icecrown_citadel.h"
4175
@@ -103,6 +105,18 @@ class instance_icecrown_citadel : public InstanceMapScript
4176
                 TeamInInstance = 0;
4177
                 HeroicAttempts = MaxHeroicAttempts;
4178
                 LadyDeathwisperElevatorGUID = 0;
4179
+                // Gunship Battle
4180
+                FirstSquadState = 0;
4181
+                SecondSquadState = 0;
4182
+//                SpireSquadState = 0;
4183
+                SkybreakerBossGUID = 0;
4184
+                OrgrimmarBossGUID = 0;
4185
+                DeathbringerSaurfangGbGUID = 0;
4186
+                MuradinBronzebeardGbGUID = 0;
4187
+                DeathbringerSaurfangNotVisualGUID = 0;
4188
+                MuradinBronzebeardNotVisualGUID = 0;
4189
+                GbBattleMageGUID = 0;
4190
+                // Gunship Battle
4191
                 DeathbringerSaurfangGUID = 0;
4192
                 DeathbringerSaurfangDoorGUID = 0;
4193
                 DeathbringerSaurfangEventGUID = 0;
4194
@@ -163,6 +177,8 @@ class instance_icecrown_citadel : public InstanceMapScript
4195
             {
4196
                 if (!TeamInInstance)
4197
                     TeamInInstance = player->GetTeam();
4198
+
4199
+                PrepareGunshipEvent(); // Spawn Gunship Event
4200
             }
4201
 
4202
             void OnCreatureCreate(Creature* creature)
4203
@@ -177,6 +193,28 @@ class instance_icecrown_citadel : public InstanceMapScript
4204
 
4205
                 switch (creature->GetEntry())
4206
                 {
4207
+                     case NPC_GB_SKYBREAKER:
4208
+                         SkybreakerBossGUID = creature->GetGUID();
4209
+                         break;
4210
+                     case NPC_GB_ORGRIMS_HAMMER:
4211
+                         OrgrimmarBossGUID = creature->GetGUID();
4212
+                         break;
4213
+                     case NPC_GB_HIGH_OVERLORD_SAURFANG:
4214
+                         DeathbringerSaurfangGbGUID = creature->GetGUID();
4215
+                         break;
4216
+                     case NPC_GB_MURADIN_BRONZEBEARD:
4217
+                         MuradinBronzebeardGbGUID = creature->GetGUID();
4218
+                         break;
4219
+                     case NPC_GB_HIGH_OVERLORD_SAURFANG_NOT_VISUAL:
4220
+                         DeathbringerSaurfangNotVisualGUID = creature->GetGUID();
4221
+                         break;
4222
+                     case NPC_GB_MURADIN_BRONZEBEARD_NOT_VISUAL:
4223
+                         MuradinBronzebeardNotVisualGUID = creature->GetGUID();
4224
+                         break;
4225
+                     case NPC_GB_SKYBREAKER_SORCERERS:
4226
+                     case NPC_GB_KORKRON_BATTLE_MAGE:
4227
+                         GbBattleMageGUID = creature->GetGUID();
4228
+                         break;
4229
                     case NPC_KOR_KRON_GENERAL:
4230
                         if (TeamInInstance == ALLIANCE)
4231
                             creature->UpdateEntry(NPC_ALLIANCE_COMMANDER, ALLIANCE);
4232
@@ -558,6 +596,22 @@ class instance_icecrown_citadel : public InstanceMapScript
4233
             {
4234
                 switch (type)
4235
                 {
4236
+                   //Gunship battle
4237
+                    case DATA_SKYBREAKER_BOSS:
4238
+                        return SkybreakerBossGUID;
4239
+                    case DATA_ORGRIMMAR_HAMMER_BOSS:
4240
+                        return OrgrimmarBossGUID;
4241
+                    case DATA_GB_HIGH_OVERLORD_SAURFANG:
4242
+                        return DeathbringerSaurfangGbGUID;
4243
+                    case DATA_GB_MURADIN_BRONZEBEARD:
4244
+                        return MuradinBronzebeardGbGUID;
4245
+                    case DATA_HIGH_OVERLORD_SAURFANG_NOT_VISUAL:
4246
+                        return DeathbringerSaurfangNotVisualGUID;
4247
+                    case DATA_MURADIN_BRONZEBEARD_NOT_VISUAL:
4248
+                        return MuradinBronzebeardNotVisualGUID;
4249
+                    case DATA_GB_BATTLE_MAGE:
4250
+                        return GbBattleMageGUID;
4251
+                   //
4252
                     case DATA_DEATHBRINGER_SAURFANG:
4253
                         return DeathbringerSaurfangGUID;
4254
                     case DATA_SAURFANG_EVENT_NPC:
4255
@@ -628,7 +682,6 @@ class instance_icecrown_citadel : public InstanceMapScript
4256
                 switch (type)
4257
                 {
4258
                     case DATA_LADY_DEATHWHISPER:
4259
-                        SetBossState(DATA_GUNSHIP_EVENT, state);    // TEMP HACK UNTIL GUNSHIP SCRIPTED
4260
                         if (state == DONE)
4261
                         {
4262
                             if (GameObject* elevator = instance->GetGameObject(LadyDeathwisperElevatorGUID))
4263
@@ -952,7 +1005,7 @@ class instance_icecrown_citadel : public InstanceMapScript
4264
                 return false;
4265
             }
4266
 
4267
-            /*bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const
4268
+            bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const
4269
             {
4270
                 if (player && AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()))
4271
                     return true;
4272
@@ -991,9 +1044,9 @@ class instance_icecrown_citadel : public InstanceMapScript
4273
                     return false;
4274
 
4275
                 return true;
4276
-            }*/
4277
+            }
4278
 
4279
-            /*bool CheckPlagueworks(uint32 bossId) const
4280
+            bool CheckPlagueworks(uint32 bossId) const
4281
             {
4282
                 switch (bossId)
4283
                 {
4284
@@ -1010,9 +1063,9 @@ class instance_icecrown_citadel : public InstanceMapScript
4285
                 }
4286
 
4287
                 return true;
4288
-            }*/
4289
+            }
4290
 
4291
-            /*bool CheckCrimsonHalls(uint32 bossId) const
4292
+            bool CheckCrimsonHalls(uint32 bossId) const
4293
             {
4294
                 switch (bossId)
4295
                 {
4296
@@ -1029,9 +1082,9 @@ class instance_icecrown_citadel : public InstanceMapScript
4297
                 }
4298
 
4299
                 return true;
4300
-            }*/
4301
+            }
4302
 
4303
-            /*bool CheckFrostwingHalls(uint32 bossId) const
4304
+            bool CheckFrostwingHalls(uint32 bossId) const
4305
             {
4306
                 switch (bossId)
4307
                 {
4308
@@ -1048,9 +1101,9 @@ class instance_icecrown_citadel : public InstanceMapScript
4309
                 }
4310
 
4311
                 return true;
4312
-            }*/
4313
+            }
4314
 
4315
-            /*bool CheckLowerSpire(uint32 bossId) const
4316
+            bool CheckLowerSpire(uint32 bossId) const
4317
             {
4318
                 switch (bossId)
4319
                 {
4320
@@ -1083,7 +1136,7 @@ class instance_icecrown_citadel : public InstanceMapScript
4321
                 }
4322
 
4323
                 return true;
4324
-            }*/
4325
+            }
4326
 
4327
             std::string GetSaveData()
4328
             {
4329
@@ -1236,9 +1289,210 @@ class instance_icecrown_citadel : public InstanceMapScript
4330
                 }
4331
             }
4332
 
4333
+            void PrepareGunshipEvent()
4334
+            {
4335
+                if (isPrepared || GetBossState(DATA_GUNSHIP_EVENT) == DONE)
4336
+                    return;
4337
+
4338
+                if(TeamInInstance == ALLIANCE)
4339
+                {
4340
+                    if(Transport* th = sMapMgr->LoadTransportInMap(instance, GO_ORGRIM_S_HAMMER_ALLIANCE_ICC, 108000))
4341
+                    {
4342
+                        th->AddNPCPassengerInInstance(NPC_GB_ORGRIMS_HAMMER, 1.845810f, 1.268872f, 34.526218f, 1.5890f);
4343
+                        th->AddNPCPassengerInInstance(NPC_GB_HIGH_OVERLORD_SAURFANG, 37.18615f, 0.00016f, 36.78849f, 3.13683f);
4344
+                        th->AddNPCPassengerInInstance(NPC_GB_INVISIBLE_STALKER, 37.18615f, 0.00016f, 36.78849f, 3.13683f);
4345
+                        th->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 47.2929f, -4.308941f, 37.5555f, 3.05033f);
4346
+                        th->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 47.34621f, 4.032004f, 37.70952f, 3.05033f);
4347
+                        th->AddNPCPassengerInInstance(NPC_GB_KORKRON_BATTLE_MAGE, 15.03016f, 0.00016f, 37.70952f, 1.55138f);
4348
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -13.19547f, -27.160213f, 35.47252f, 3.10672f);
4349
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.33902f, -25.230491f, 33.04052f, 3.00672f);
4350
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -60.1251f, -1.27014f, 42.8335f, 5.16073f);
4351
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -48.2651f, 16.78034f, 34.2515f, 0.04292f);
4352
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -14.8356f, 27.931688f, 33.363f, 1.73231f);
4353
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 10.2702f, 20.62966f, 35.37483f, 1.6f);
4354
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 39.32459f, 14.50176f, 36.88428f, 1.6f);
4355
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 46.17223f, -6.638763f, 37.35444f, 1.32f);
4356
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 27.4456f, -13.397498f, 36.34746f, 1.6f);
4357
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 18.16184f, 1.37897f, 35.31705f, 1.6f);
4358
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11516f, -0.196236f, 45.15709f, 2.9f);
4359
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11844f, -0.19624f, 49.18192f, 1.6f);
4360
+
4361
+                        if (instance->ToInstanceMap()->GetMaxPlayers() == 10)
4362
+                        {
4363
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -3.170555f, 28.30652f, 34.21082f, 1.66527f);
4364
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -12.0928f, 27.65942f, 33.58557f, 1.66527f);
4365
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 14.92804f, 26.18018f, 35.47803f, 1.66527f);
4366
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 24.70331f, 25.36584f, 35.97845f, 1.66527f);
4367
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -11.44849f, -25.71838f, 33.64343f, 1.49248f);
4368
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 12.30336f, -25.69653f, 35.32373f, 1.49248f);
4369
+                        }
4370
+                        else
4371
+                        {
4372
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -3.170555f, 28.30652f, 34.21082f, 1.66527f);
4373
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -12.0928f, 27.65942f, 33.58557f, 1.66527f);
4374
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 14.92804f, 26.18018f, 35.47803f, 1.66527f);
4375
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 24.70331f, 25.36584f, 35.97845f, 1.66527f);
4376
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, 19.92804f, 27.18018f, 35.47803f, 1.66527f);
4377
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_AXETHROWER, -7.70331f, 28.36584f, 33.88557f, 1.66527f);
4378
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -11.44849f, -25.71838f, 33.64343f, 1.49248f);
4379
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 12.30336f, -25.69653f, 35.32373f, 1.49248f);
4380
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, -3.44849f, -25.71838f, 34.21082f, 1.49248f);
4381
+                            th->AddNPCPassengerInInstance(NPC_GB_KORKRON_ROCKETEER, 3.30336f, -25.69653f, 35.32373f, 1.49248f);
4382
+                        }
4383
+                    }
4384
+
4385
+                    if(Transport* t = sMapMgr->LoadTransportInMap(instance, GO_THE_SKYBREAKER_ALLIANCE_ICC, 108000))
4386
+                    {
4387
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER, -17.156807f, -1.633260f, 20.81273f, 4.52672f);
4388
+                        t->AddNPCPassengerInInstance(NPC_GB_MURADIN_BRONZEBEARD, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
4389
+                        t->AddNPCPassengerInInstance(NPC_GB_HIHG_CAPTAIN_JUSTIN_BARTLETT, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
4390
+                        t->AddNPCPassengerInInstance(NPC_GB_HIGH_OVERLORD_SAURFANG_NOT_VISUAL, -12.9806f, -22.9462f, 21.659f, 4.72416f);
4391
+                        t->AddNPCPassengerInInstance(NPC_GB_ZAFOD_BOOMBOX, 18.8042f, 9.907914f, 20.33559f, 3.10672f);
4392
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, -64.8423f, 4.4658f, 23.4352f, 2.698897f);
4393
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, 35.54972f, 19.93269f, 25.0333f, 4.71242f);
4394
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, -36.39837f, 3.13127f, 20.4496f, 1.5708f);
4395
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, -36.23974f, -2.75767f, 20.4506f, 4.69496f);
4396
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_DECKHAND, 41.94677f, 44.08411f, 24.66587f, 1.62032f);
4397
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
4398
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
4399
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, 3.65014f, 20.7935f, 3.16073f);
4400
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, -4.65034f, 20.7915f, 3.04292f);
4401
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -17.8356f, 0.031688f, 20.823f, 4.73231f);
4402
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -34.2702f, -26.18966f, 21.37483f, 1.6f);
4403
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -11.64459f, -19.85176f, 20.88428f, 1.6f);
4404
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -19.88223f, -6.578763f, 20.57444f, 1.6f);
4405
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -41.4456f, -7.647498f, 20.49746f, 1.6f);
4406
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 0.554884f, -1.232897f, 20.53705f, 1.6f);
4407
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -50.16516f, 9.716236f, 23.58709f, 1.6f);
4408
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 11.45844f, 16.36624f, 20.54192f, 1.6f);
4409
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
4410
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
4411
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 8.599396f, -28.55855f, 24.79919f, 1.6f);
4412
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 38.94339f, -33.808f,  25.39618f, 1.6f);
4413
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 58.15474f, 0.748094f, 41.87663f, 1.6f);
4414
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 5.607554f, -6.350654f, 34.00357f, 1.6f);
4415
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 4.780305f, -29.05227f, 35.09634f, 1.6f);
4416
+
4417
+                        if (instance->ToInstanceMap()->GetMaxPlayers() == 10)
4418
+                        {
4419
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -5.15231f, -22.9462f, 21.659f, 4.72416f);
4420
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -28.0876f, -22.9462f, 21.659f, 4.72416f);
4421
+                        }
4422
+                        else
4423
+                        {
4424
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -5.15231f, -22.9462f, 21.659f, 4.72416f);
4425
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -14.9806f, -22.9462f, 21.659f, 4.72416f);
4426
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -21.7406f, -22.9462f, 21.659f, 4.72416f);
4427
+                            t->AddNPCPassengerInInstance(NPC_GB_ALLIANCE_CANON, -28.0876f, -22.9462f, 21.659f, 4.72416f);
4428
+                        }
4429
+                    }
4430
+                }
4431
+
4432
+               if(TeamInInstance == HORDE)
4433
+                {
4434
+                 if(Transport* t = sMapMgr->LoadTransportInMap(instance, GO_THE_SKYBREAKER_HORDE_ICC, 77800))
4435
+				 {
4436
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER, -17.156807f, -1.633260f, 20.81273f, 4.52672f);
4437
+                        t->AddNPCPassengerInInstance(NPC_GB_MURADIN_BRONZEBEARD, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
4438
+                        t->AddNPCPassengerInInstance(NPC_GB_HIHG_CAPTAIN_JUSTIN_BARTLETT, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
4439
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, 14.0551f, 3.65014f, 20.7935f, 3.16073f);
4440
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, 14.0551f, -4.65034f, 20.7915f, 3.04292f);
4441
+                        t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_SORCERERS, -17.8356f, 0.031688f, 20.823f, 4.73231f);
4442
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 13.51547f, -0.160213f, 20.87252f, 3.10672f);
4443
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 42.78902f, -0.010491f, 25.24052f, 3.00672f);
4444
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, 3.65014f, 20.7935f, 3.16073f);
4445
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 14.0551f, -4.65034f, 20.7915f, 3.04292f);
4446
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -17.8356f, 0.031688f, 20.823f, 4.73231f);
4447
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -34.2702f, -26.18966f, 21.37483f, 1.6f);
4448
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -11.64459f, -19.85176f, 20.88428f, 1.6f);
4449
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -19.88223f, -6.578763f, 20.57444f, 1.6f);
4450
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -41.4456f, -7.647498f, 20.49746f, 1.6f);
4451
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 0.554884f, -1.232897f, 20.53705f, 1.6f);
4452
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -50.16516f, 9.716236f, 23.58709f, 1.6f);
4453
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 11.45844f, 16.36624f, 20.54192f, 1.6f);
4454
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
4455
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 19.72286f, -2.193787f, 33.06982f, 1.6f);
4456
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 8.599396f, -28.55855f, 24.79919f, 1.6f);
4457
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 38.94339f, -33.808f,  25.39618f, 1.6f);
4458
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 58.15474f, 0.748094f, 41.87663f, 1.6f);
4459
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 5.607554f, -6.350654f, 34.00357f, 1.6f);
4460
+                        t->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 4.780305f, -29.05227f, 35.09634f, 1.6f);
4461
+
4462
+                        if(instance->ToInstanceMap()->GetMaxPlayers() == 10)
4463
+                      {
4464
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -5.15231f, -22.9462f, 21.659f, 4.72416f);
4465
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -14.9806f, -22.9462f, 21.659f, 4.72416f);
4466
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -21.7406f, -22.9462f, 21.659f, 4.72416f);
4467
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -28.0876f, -22.9462f, 21.659f, 4.72416f);
4468
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -8.61003f, 15.483f, 20.4158f, 4.69854f);
4469
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -27.9583f, 14.8875f, 20.4428f, 4.77865f);
4470
+                      }
4471
+                        else
4472
+                      {
4473
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, 0.15231f, -22.9462f, 21.659f, 4.72416f);
4474
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -5.15231f, -22.9462f, 21.659f, 4.72416f);
4475
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -14.9806f, -22.9462f, 21.659f, 4.72416f);
4476
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -21.7406f, -22.9462f, 21.659f, 4.72416f);
4477
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -28.0876f, -22.9462f, 21.659f, 4.72416f);
4478
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_RIFLEMAN, -33.0876f, -22.9462f, 21.659f, 4.72416f);
4479
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -8.61003f, 15.483f, 20.4158f, 4.69854f);
4480
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -27.9583f, 14.8875f, 20.4428f, 4.77865f);
4481
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -15.61003f, 15.483f, 20.4158f, 4.69854f);
4482
+                            t->AddNPCPassengerInInstance(NPC_GB_SKYBREAKER_MORTAR_SOLDIER, -20.9583f, 14.8875f, 20.4428f, 4.77865f);
4483
+                      }
4484
+                 }
4485
+                 
4486
+                    if(Transport* th = sMapMgr->LoadTransportInMap(instance,GO_ORGRIM_S_HAMMER_HORDE_ICC, 77800))
4487
+                  {
4488
+                        th->AddNPCPassengerInInstance(NPC_GB_ORGRIMS_HAMMER, 1.845810f, 1.268872f, 34.526218f, 1.5890f);
4489
+                        th->AddNPCPassengerInInstance(NPC_GB_HIGH_OVERLORD_SAURFANG, 37.18615f, 0.00016f, 36.78849f, 3.13683f);
4490
+                        th->AddNPCPassengerInInstance(NPC_GB_MURADIN_BRONZEBEARD_NOT_VISUAL, -7.09684f, 30.582f, 34.5013f, 1.53591f);
4491
+                        th->AddNPCPassengerInInstance(NPC_GB_INVISIBLE_STALKER, 37.30764f, -0.143823f, 36.7936f, 3.13683f);
4492
+                        th->AddNPCPassengerInInstance(NPC_GB_ZAFOD_BOOMBOX, 35.18615f, 15.30652f, 37.64343f, 3.05033f);
4493
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -13.19547f, -27.160213f, 35.47252f, 3.10672f);
4494
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.33902f, -25.230491f, 33.04052f, 3.00672f);
4495
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -60.1251f, -1.27014f, 42.8335f, 5.16073f);
4496
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -48.2651f, 16.78034f, 34.2515f, 0.04292f);
4497
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -14.8356f, 27.931688f, 33.363f, 1.73231f);
4498
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 10.2702f, 20.62966f, 35.37483f, 1.6f);
4499
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 39.32459f, 14.50176f, 36.88428f, 1.6f);
4500
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 46.17223f, -6.638763f, 37.35444f, 1.32f);
4501
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 27.4456f, -13.397498f, 36.34746f, 1.6f);
4502
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, 18.16184f, 1.37897f, 35.31705f, 1.6f);
4503
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11516f, -0.196236f, 45.15709f, 2.9f);
4504
+                        th->AddNPCPassengerInInstance(NPC_GB_GUNSHIP_HULL, -18.11844f, -0.19624f, 49.18192f, 1.6f);
4505
+
4506
+                        if(instance->ToInstanceMap()->GetMaxPlayers() == 10)
4507
+                        {
4508
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, 22.6225f, 28.9309f, 36.3929f, 1.53591f);
4509
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, -21.7509f, 29.4207f, 34.2588f, 1.53591f);
4510
+                        }
4511
+                        else
4512
+                        {
4513
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, 22.6225f, 28.9309f, 36.3929f, 1.53591f);
4514
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, 9.87745f, 30.5047f, 35.7147f, 1.53591f);
4515
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, -7.09684f, 30.582f, 34.5013f, 1.53591f);
4516
+                            th->AddNPCPassengerInInstance(NPC_GB_HORDE_CANON, -21.7509f, 29.4207f, 34.2588f, 1.53591f);
4517
+                        }
4518
+                  }
4519
+                }
4520
+                isPrepared = true;
4521
+            }
4522
+
4523
         protected:
4524
             EventMap Events;
4525
             uint64 LadyDeathwisperElevatorGUID;
4526
+            // Gunship battle
4527
+            uint32 FirstSquadState;
4528
+            uint32 SecondSquadState;
4529
+            uint64 SkybreakerBossGUID;
4530
+            uint64 OrgrimmarBossGUID;
4531
+            uint64 DeathbringerSaurfangGbGUID;
4532
+            uint64 MuradinBronzebeardGbGUID;
4533
+            uint64 DeathbringerSaurfangNotVisualGUID;
4534
+            uint64 MuradinBronzebeardNotVisualGUID;
4535
+            uint64 GbBattleMageGUID;
4536
+           //
4537
             uint64 DeathbringerSaurfangGUID;
4538
             uint64 DeathbringerSaurfangDoorGUID;
4539
             uint64 DeathbringerSaurfangEventGUID;   // Muradin Bronzebeard or High Overlord Saurfang
4540
@@ -1277,6 +1531,11 @@ class instance_icecrown_citadel : public InstanceMapScript
4541
             uint64 FrozenBolvarGUID;
4542
             uint64 PillarsChainedGUID;
4543
             uint64 PillarsUnchainedGUID;
4544
+            uint64 GunShipControllerGUID;
4545
+            uint64 GBMuradinGUID;
4546
+            uint64 GBSaurfangGUID;
4547
+            uint64 GBSkybreakerGUID;
4548
+            uint64 GBOgrimsHammerGUID;
4549
             uint32 TeamInInstance;
4550
             uint32 ColdflameJetsState;
4551
             uint32 FrostwyrmCount;
4552
@@ -1289,6 +1548,7 @@ class instance_icecrown_citadel : public InstanceMapScript
4553
             bool IsOozeDanceEligible;
4554
             bool IsNauseaEligible;
4555
             bool IsOrbWhispererEligible;
4556
+            bool isPrepared;