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1
-- Shadow Blade Edit by MappleGalexy(MapleGalaxy) --
2
-- I'll Fucking Find You --
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5
do
6
	print("FE Compatibility code by Mokiros")
7
	script.Parent = Player.Character
8
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent and t.Function then
33
			t.Function(...)
34
		end
35
	end
36
	m.TrigEvent = te
37
	UIS.TrigEvent = te
38
39
	Event.OnServerEvent:Connect(function(plr,io)
40
	    if plr~=Player then return end
41
		if io.isMouse then
42
			m.Target = io.Target
43
			m.Hit = io.Hit
44
		else
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local UIS = game:GetService("UserInputService")
65
	local input = function(io,a)
66
		if a then return end
67
		--Since InputObject is a client-side instance, we create and pass table instead
68
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
69
	end
70
	UIS.InputBegan:Connect(input)
71
	UIS.InputEnded:Connect(input)
72
73
	local Mouse = Player:GetMouse()
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84
end
85
86
Player=Owner
87-
Character=Player.Character 
87+
Character=Owner.Character 
88-
PlayerGui=Player.PlayerGui
88+
PlayerGui=Owner.PlayerGui
89-
Backpack=Player.Backpack 
89+
Backpack=Owner.Backpack 
90
Torso=Character.Torso 
91
Head=Character.Head 
92
Humanoid=Character.Humanoid
93
LeftArm=Character["Left Arm"] 
94
LeftLeg=Character["Left Leg"] 
95
RightArm=Character["Right Arm"] 
96
RightLeg=Character["Right Leg"] 
97
cam=game.Workspace.CurrentCamera
98
LS=Torso["Left Shoulder"] 
99
LH=Torso["Left Hip"] 
100
RS=Torso["Right Shoulder"] 
101
RH=Torso["Right Hip"] 
102
Face = Head.face
103
Neck=Torso.Neck
104
it=Instance.new
105
attacktype=1
106
vt=Vector3.new
107
cf=CFrame.new
108
script.Name = "MagicBlade"
109
euler=CFrame.fromEulerAnglesXYZ
110
angles=CFrame.Angles
111
cloaked=false
112
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
113
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
114
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
115
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
116
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
117
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
118
RootPart=Character.HumanoidRootPart
119
RootJoint=RootPart.RootJoint
120
RootCF=euler(-1.57,0,3.14)
121
attack = false 
122
bounce=false
123
cooldown=false
124
deeznuts=false
125
attackdebounce = false 
126
deb=false
127
equipped=true
128
hand=false
129
MMouse=nil
130
combo=0
131
mana=0
132
trispeed=.2
133
attackmode='none'
134
local idle=0
135
local Anim="Idle"
136
local Effects={}
137
local gun=false
138
local shoot=false
139
player=nil 
140
mana=0
141
cam = workspace.CurrentCamera
142
ZTarget = nil
143
RocketTarget = nil
144
local m = Instance.new("Model",Character)
145
m.Name = "WeaponModelz"
146
147
local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
148
--save shoulders 
149
RSH, LSH=nil, nil 
150
--welds 
151
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
152
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
153
LH=Torso["Left Hip"]
154
RH=Torso["Right Hip"]
155
TorsoColor=Torso.BrickColor
156
function NoOutline(Part)
157
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
158
end
159
player=Player 
160
ch=Character
161
RSH=ch.Torso["Right Shoulder"] 
162
LSH=ch.Torso["Left Shoulder"] 
163
-- 
164
RSH.Parent=nil 
165
LSH.Parent=nil 
166
-- 
167
RW.Name="Right Shoulder"
168
RW.Part0=ch.Torso 
169
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
170
RW.C1=cf(0, 0.5, 0) 
171
RW.Part1=ch["Right Arm"] 
172
RW.Parent=ch.Torso 
173
-- 
174
LW.Name="Left Shoulder"
175
LW.Part0=ch.Torso 
176
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
177
LW.C1=cf(0, 0.5, 0) 
178
LW.Part1=ch["Left Arm"] 
179
LW.Parent=ch.Torso 
180
181
	function swait(num)
182
    if num==0 or num==nil then
183
    game:service'RunService'.Heartbeat:wait(0)
184
    else
185
    for i=0,num do
186
    game:service'RunService'.Heartbeat:wait(0)
187
    end
188
    end
189
	end
190
	
191
	function nooutline(part)
192
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
193
	end
194
	
195
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
196
		local fp=it("Part")
197
		fp.formFactor=formfactor
198
		fp.Parent=parent
199
		fp.Reflectance=reflectance
200
		fp.Transparency=transparency
201
		fp.CanCollide=false
202
		fp.Locked=true
203
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
204
		fp.Name=name
205
		fp.Size=size
206
		fp.Position=Character.Torso.Position
207
		nooutline(fp)
208
		fp.Material=material
209
		fp:BreakJoints()
210
		return fp
211
	end
212
	
213
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
214
		local fp = it("Part")
215
		fp.formFactor = formfactor 
216
		fp.Parent = parent
217
		fp.Reflectance = reflectance
218
		fp.Transparency = transparency
219
		fp.CanCollide = false 
220
		fp.Locked=true
221
		fp.BrickColor = brickcolor
222
		fp.Name = name
223
		fp.Size = size
224
		fp.Position = EffectPart.Position 
225
		NoOutline(fp)
226
		fp.Material="Neon"
227
		fp:BreakJoints()
228
		return fp 
229
	end 
230
	
231
	function wweld(parent,part0,part1,c0)
232
		local weld=it("Weld") 
233
		weld.Parent=parent	
234
		weld.Part0=part0 
235
		weld.Part1=part1 
236
		weld.C0=c0
237
		return weld
238
	end
239
	
240
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
241
		local mesh=it(Mesh)
242
		mesh.Parent=part
243
		if Mesh=="SpecialMesh" then
244
			mesh.MeshType=meshtype
245
			mesh.MeshId=meshid
246
		end
247
		mesh.Offset=offset
248
		mesh.Scale=scale
249
		return mesh
250
	end
251
	
252
	function decal(part,face,texture,transparency,shiny,specular,name)
253
		local d=it("Decal",part)
254
		d.Shiny=shiny
255
		d.Face=face
256
		d.Specular=specular
257
		d.Transparency=transparency
258
		d.Texture=texture
259
		d.Name=name
260
		return d
261
	end
262
	
263
	function weld(parent,part0,part1,c0,c1)
264
		local weld=it("Weld")
265
		weld.Parent=parent
266
		weld.Part0=part0
267
		weld.Part1=part1
268
		weld.C0=c0
269
		weld.C1=c1
270
		return weld
271
	end
272
	
273
Humanoid.Name = "Noctis"
274
local SH = Instance.new("Sound")
275
local list = {}
276
	
277
so = function(id,par,vol,pit) 
278
coroutine.resume(coroutine.create(function()
279
local sou = SH:clone() sou.Parent = par or workspace
280
sou.Volume=vol
281
sou.Pitch=pit or 1
282
sou.SoundId=id
283
sou:play() 
284
game:GetService("Debris"):AddItem(sou,15)
285
end))
286
end
287
 
288
function clerp(a,b,t) 
289
local qa = {QuaternionFromCFrame(a)}
290
local qb = {QuaternionFromCFrame(b)} 
291
local ax, ay, az = a.x, a.y, a.z 
292
local bx, by, bz = b.x, b.y, b.z
293
local _t = 1-t
294
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
295
end 
296
 
297
function QuaternionFromCFrame(cf) 
298
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
299
local trace = m00 + m11 + m22 
300
if trace > 0 then 
301
local s = math.sqrt(1 + trace) 
302
local recip = 0.5/s 
303
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
304
else 
305
local i = 0 
306
if m11 > m00 then
307
i = 1
308
end
309
if m22 > (i == 0 and m00 or m11) then 
310
i = 2 
311
end 
312
if i == 0 then 
313
local s = math.sqrt(m00-m11-m22+1) 
314
local recip = 0.5/s 
315
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
316
elseif i == 1 then 
317
local s = math.sqrt(m11-m22-m00+1) 
318
local recip = 0.5/s 
319
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
320
elseif i == 2 then 
321
local s = math.sqrt(m22-m00-m11+1) 
322
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
323
end 
324
end 
325
end
326
 
327
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
328
local xs, ys, zs = x + x, y + y, z + z 
329
local wx, wy, wz = w*xs, w*ys, w*zs 
330
local xx = x*xs 
331
local xy = x*ys 
332
local xz = x*zs 
333
local yy = y*ys 
334
local yz = y*zs 
335
local zz = z*zs 
336
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
337
end
338
 
339
function QuaternionSlerp(a, b, t) 
340
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
341
local startInterp, finishInterp; 
342
if cosTheta >= 0.0001 then 
343
if (1 - cosTheta) > 0.0001 then 
344
local theta = math.acos(cosTheta) 
345
local invSinTheta = 1/math.sin(theta) 
346
startInterp = math.sin((1-t)*theta)*invSinTheta 
347
finishInterp = math.sin(t*theta)*invSinTheta  
348
else 
349
startInterp = 1-t 
350
finishInterp = t 
351
end 
352
else 
353
if (1+cosTheta) > 0.0001 then 
354
local theta = math.acos(-cosTheta) 
355
local invSinTheta = 1/math.sin(theta) 
356
startInterp = math.sin((t-1)*theta)*invSinTheta 
357
finishInterp = math.sin(t*theta)*invSinTheta 
358
else 
359
startInterp = t-1 
360
finishInterp = t 
361
end 
362
end 
363
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
364
end
365
366
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
367
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
368
end 
369
370
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
371
        if hit.Parent==nil then
372
                return
373
        end
374
        local h=hit.Parent:FindFirstChild("Humanoid")
375
        for _,v in pairs(hit.Parent:children()) do
376
        if v:IsA("Humanoid") then
377
        h=v
378
        end
379
        end
380
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
381
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
382
        end
383
        if hit.Parent.className=="Hat" then
384
        hit=hit.Parent.Parent:findFirstChild("Head")
385
        end
386
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
387
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
388
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
389
                        return
390
                end]]
391
--                        hs(hit,1.2) 
392
                        local c=Instance.new("ObjectValue")
393
                        c.Name="creator"
394
                        c.Value=game:service("Players").LocalPlayer
395
                        c.Parent=h
396
                        game:GetService("Debris"):AddItem(c,.5)
397
                local Damage=math.random(minim,maxim)
398
--                h:TakeDamage(Damage)
399
                local  blocked=false
400
                local  block=hit.Parent:findFirstChild("Block")
401
                if block~=nil then
402
                print(block.className)
403
                if block.className=="NumberValue" then
404
                if block.Value>0 then
405
                blocked=true
406
                if decreaseblock==nil then
407
                block.Value=block.Value-1
408
                end
409
                end
410
                end
411
                if block.className=="IntValue" then
412
                if block.Value>0 then
413
                blocked=true
414
                if decreaseblock~=nil then
415
                block.Value=block.Value-1
416
                end
417
                end
418
                end
419
                end
420
                if blocked==false then
421
--                h:TakeDamage(Damage)
422
                h.Health=h.Health-Damage
423
                ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
424
                else
425
                h.Health=h.Health-(Damage/2)
426
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
427
                end
428
                if Type=="Knockdown" then
429
                local hum=hit.Parent.Humanoid
430
hum.PlatformStand=true
431
coroutine.resume(coroutine.create(function(HHumanoid)
432
swait(1)
433
HHumanoid.PlatformStand=false
434
end),hum)
435
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
436
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
437
local bodvol=Instance.new("BodyVelocity")
438
bodvol.velocity=angle*knockback
439
bodvol.P=5000
440
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
441
bodvol.Parent=hit
442
local rl=Instance.new("BodyAngularVelocity")
443
rl.P=3000
444
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
445
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
446
rl.Parent=hit
447
game:GetService("Debris"):AddItem(bodvol,.5)
448
game:GetService("Debris"):AddItem(rl,.5)
449
                elseif Type=="Normal" then
450
                local vp=Instance.new("BodyVelocity")
451
                vp.P=500
452
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
453
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
454
                if KnockbackType==1 then
455
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
456
                elseif KnockbackType==2 then
457
                vp.velocity=Property.CFrame.lookVector*knockback
458
                end
459
                if knockback>0 then
460
                        vp.Parent=hit.Parent.Torso
461
                end
462
                game:GetService("Debris"):AddItem(vp,.5)
463
                elseif Type=="Up" then
464
                local bodyVelocity=Instance.new("BodyVelocity")
465
                bodyVelocity.velocity=vt(0,60,0)
466
                bodyVelocity.P=5000
467
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
468
                bodyVelocity.Parent=hit
469
                game:GetService("Debris"):AddItem(bodyVelocity,1)
470
                local rl=Instance.new("BodyAngularVelocity")
471
                rl.P=3000
472
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
473
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
474
                rl.Parent=hit
475
                game:GetService("Debris"):AddItem(rl,.5)
476
                elseif Type=="Snare" then
477
                local bp=Instance.new("BodyPosition")
478
                bp.P=2000
479
                bp.D=100
480
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
481
                bp.position=hit.Parent.Torso.Position
482
                bp.Parent=hit.Parent.Torso
483
                game:GetService("Debris"):AddItem(bp,1)
484
                elseif Type=="Target" then
485
	            local Targetting = false
486
                if Targetting==false then
487
                ZTarget=hit.Parent.Torso
488
                coroutine.resume(coroutine.create(function(Part) 
489
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
490
                swait(5)
491
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
492
                end),ZTarget)
493
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
494
                local  targetgui=Instance.new("BillboardGui")
495
                targetgui.Parent=ZTarget
496
                targetgui.Size=UDim2.new(10,100,10,100)
497
                local targ=Instance.new("ImageLabel")
498
                targ.Parent=targetgui
499
                targ.BackgroundTransparency=1
500
                targ.Image="rbxassetid://4834067"
501
                targ.Size=UDim2.new(1,0,1,0)
502
                cam.CameraType="Scriptable"
503
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
504
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
505
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
506
                Targetting=true
507
                RocketTarget=ZTarget
508
                for i=1,Property do
509
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
510
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
511
                swait()
512
                end
513
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
514
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
515
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
516
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
517
                end
518
                Targetting=false
519
                RocketTarget=nil
520
                targetgui.Parent=nil
521
                cam.CameraType="Custom"
522
                end
523
                end
524
                        c=Instance.new("ObjectValue")
525
                        c.Name="creator"
526
                        c.Value=Player
527
                        c.Parent=h
528
                        game:GetService("Debris"):AddItem(c,.5)
529
        end
530
end
531
532
533
function ShowDamage(Pos, Text, Time, Color)
534
	local Rate = (1 / 30)
535
	local Pos = (Pos or Vector3.new(0, 0, 0))
536
	local Text = (Text or "")
537
	local Time = (Time or 2)
538
	local Color = (Color or Color3.new(1, 0, 0))
539
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
540
	EffectPart.Anchored = true
541
	local BillboardGui = Instance.new("BillboardGui")
542
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
543
	BillboardGui.Adornee = EffectPart
544
	local TextLabel = Instance.new("TextLabel")
545
	TextLabel.BackgroundTransparency = 1
546
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
547
	TextLabel.Text = Text
548
	TextLabel.TextColor3 = Color
549
	TextLabel.TextScaled = true
550
	TextLabel.Font = Enum.Font.ArialBold
551
	TextLabel.Parent = BillboardGui
552
	BillboardGui.Parent = EffectPart
553
	game.Debris:AddItem(EffectPart, (Time + 0.1))
554
	EffectPart.Parent = game:GetService("Workspace")
555
	Delay(0, function()
556
		local Frames = (Time / Rate)
557
		for Frame = 1, Frames do
558
			wait(Rate)
559
			local Percent = (Frame / Frames)
560
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
561
			TextLabel.TextTransparency = Percent
562
		end
563
		if EffectPart and EffectPart.Parent then
564
			EffectPart:Destroy()
565
		end
566
	end)
567
end
568
569
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
570
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
571
handleweld.Name = "MagicWeld"
572
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
573
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
574
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
575
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
576
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
577
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
578
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
579
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
580
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
581
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
582
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
583
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
584
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
585
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
586
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
587
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
588
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
589
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
590
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
591
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
592
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
593
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
594
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
595
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
596
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
597
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
598
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
599
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
600
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
601
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
602
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
603
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
604
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
605
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
606
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
607
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
608
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
609
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
610
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
611
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
612
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
613
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
614
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
615
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
616
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
617
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
618
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
619
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
620
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
621
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
622
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
623
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
624
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
625
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
626
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
627
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
628
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
629
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
630
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
631
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
632
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
633
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
634
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
635
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
636
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
637
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
638
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
639
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
640
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
641
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
642
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
643
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
644
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
645
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
646
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
647
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
648
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
649
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
650
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
651
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
652
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
653
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
654
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
655
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
656
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
657
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
658
659
local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
660
local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
661
local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
662
local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
663
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
664
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
665
666
DarkRiftF=function(par)
667
while lol == true do 
668
wait() 
669
local PWN={}
670
for _,v in pairs(game.Workspace:children()) do
671
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
672
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
673
table.insert(PWN,v.Torso)
674
end
675
end
676
end
677
for _,t in pairs(PWN) do
678
local targ=par.Position-t.Position
679
local Mag=targ.magnitude
680
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
681
if Mag<=30 then
682
t.Parent.Humanoid:TakeDamage(.5)
683
local rl=Instance.new("BodyAngularVelocity")
684
rl.P=3000
685
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
686
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
687
rl.Parent=t
688
game:GetService("Debris"):AddItem(rl,.1)
689
end
690
if Mag<=20 then
691
t.Parent.Humanoid:TakeDamage(.1)
692
else
693
local vl=Instance.new("BodyVelocity")
694
vl.P=3000
695
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
696
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
697
vl.Parent=t
698
game:GetService("Debris"):AddItem(vl,.1)
699
end
700
end
701
end
702
wait(.08)
703
end
704
end
705
706
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
707
	local msh1 = Instance.new("BlockMesh") 
708
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
709
	local S=Instance.new("Part")
710
	S.Name="Effect"
711
	S.Material="Neon"
712
	S.formFactor=0
713
	S.Size=Vector3.new(x1,y1,z1)
714
	S.BrickColor=color
715
	S.Reflectance = 0
716
	S.TopSurface=0
717
	S.BottomSurface=0
718
	S.Transparency=0
719
	S.Anchored=false
720
	S.CanCollide=false
721
	S.CFrame=part.CFrame
722
	S.Parent=game.Workspace
723
	msh1.Parent = S
724
	local W=Instance.new("Weld")
725
	W.Parent=S
726
	W.Part0=S
727
	W.Part1=part
728
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
729
	W.Parent=nil
730
	S.Anchored=true
731
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
732
end 
733
734
local function BlackHole(parent,cframe)
735
local effectsmsh = Instance.new("SpecialMesh")
736
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
737
--effectsmsh.Scale = Vector3.new(1,1,2.5)
738
effectsmsh.Scale = Vector3.new(3,3,3)
739
local effectsg = Instance.new("Part")
740
effectsg.formFactor = 3
741
effectsg.CanCollide = false
742
effectsg.Name = "Effect"
743
effectsg.Locked = true
744
effectsg.Transparency = 1 
745
effectsg.Size = Vector3.new(0.2,0.2,0.2)
746
effectsg.Parent = parent
747
effectsg.BrickColor = BrickColor.new("Cyan")
748
effectsg.Material="Neon"
749
coroutine.resume(coroutine.create(function(Part,Mesh)
750
	local Mesh = Instance.new("SpecialMesh") 
751
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
752
	Mesh.MeshType = "Sphere" 
753
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
754
	Part=Instance.new("Part")
755
	Part.Name="Effect"
756
	Part.formFactor=0
757
	Part.Size=Vector3.new(1,1,1)
758
	Part.BrickColor=BrickColor.new("Cyan")
759
	Part.Material="Neon"
760
	Part.Reflectance = 0
761
	Part.TopSurface=0
762
	Part.BottomSurface=0
763
	Part.Transparency=0
764
	Part.Anchored=true
765
NoOutline(Part)	
766
	Part.CanCollide=false
767
	Part.CFrame=cframe
768
	Part.Parent=parent
769
	Mesh.Parent = Part
770
	lol=true
771
coroutine.resume(coroutine.create(function()
772
	DarkRiftF(Part)
773
end)) 
774
	for i=0,200 do
775
	wait()
776
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) 
777
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
778
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
779
	end
780
	local fff=200
781
	for i=0,100 do
782
	wait()
783
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) 
784
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
785
	end
786
	for i=0,1,0.05 do
787
	wait()
788
	Part.Transparency=Part.Transparency+0.05
789
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
790
	end
791
	lol=false
792
	Part.Parent=nil
793
end),nil,nil)
794
end
795
796
function makeShockwave(height,color,speed,range,pulse)
797
local range = range or 2000
798
local p = Instance.new("Part")
799
p.Anchored = true
800
p.CanCollide = false
801
p.FormFactor = "Custom"
802
p.BrickColor = color
803
p.Parent = workspace
804
local m = Instance.new("SpecialMesh",p)
805
m.MeshId = "rbxassetid://3270017"
806
local estimateSurvival = math.floor(range/speed) * 0.03
807
game:GetService("Debris"):AddItem(p,estimateSurvival)
808
Spawn(function ()
809
for i = 1,range,speed do
810
p.Transparency = 1-math.min(0.5,3-(i/500))
811
m.Scale = Vector3.new(i,i,i*height)
812
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
813
wait()
814
end
815
p:Destroy()
816
end)
817
end
818
819
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
820
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
821
prt.Anchored=true
822
prt.CFrame=cframe
823
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
824
game:GetService("Debris"):AddItem(prt,2)
825
coroutine.resume(coroutine.create(function(Part,Mesh) 
826
for i=0,2,delay do
827
wait()
828
Part.CFrame=Part.CFrame
829
Part.Transparency=i
830
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
831
end
832
Part.Parent=nil
833
end),prt,msh)
834
end
835
836
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
837
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
838
prt.Anchored=true
839
prt.CFrame=cframe
840
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
841
game:GetService("Debris"):AddItem(prt,5)
842
coroutine.resume(coroutine.create(function(Part,Mesh) 
843
for i=0,1,delay do
844
wait()
845
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
846
Part.Transparency=i
847
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
848
end
849
Part.Parent=nil
850
end),prt,msh)
851
end
852
853
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
854
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
855
if Type~=2 then
856
prt.Anchored=true
857
end
858
prt.CFrame=cframe
859
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
860
game:GetService("Debris"):AddItem(prt,5)
861
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
862
local wld=nil
863
if dur==2 then
864
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
865
end
866
for i=0,1,delay do
867
swait()
868
if dur==1 then
869
Part.CFrame=Part.CFrame
870
elseif dur==2 then
871
wld.C0=cframe
872
end
873
Part.Transparency=i
874
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
875
end
876
Part.Parent=nil
877
end),prt,msh,Type)
878
end
879
880
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
881
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
882
prt.Anchored=true
883
prt.CFrame=cframe
884
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
885
game:GetService("Debris"):AddItem(prt,5)
886
coroutine.resume(coroutine.create(function(Part,Mesh) 
887
for i=0,1,delay do
888
swait()
889
Part.CFrame=Part.CFrame*euler(0,0.7,0)
890
Part.Transparency=i
891
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
892
end
893
Part.Parent=nil
894
end),prt,msh)
895
end
896
897
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
898
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
899
prt.Anchored=true
900
prt.CFrame=cframe
901
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
902
game:GetService("Debris"):AddItem(prt,5)
903
coroutine.resume(coroutine.create(function(Part,Mesh) 
904
for i=0,1,delay do
905
wait()
906
Part.CFrame=Part.CFrame
907
Part.Transparency=i
908
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
909
end
910
Part.Parent=nil
911
end),prt,msh)
912
end 
913
914
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
915
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
916
prt.Anchored=true
917
prt.CFrame=cframe
918
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
919
game:GetService("Debris"):AddItem(prt,5)
920
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
921
end
922
923
function Blast(parent)
924
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
925
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
926
end
927
928
function ChargeBall(parent,t)
929
local counter=0
930
local size=1
931
for i=0,t,1 do
932
swait()
933
counter=counter+1
934
if counter%10==0 then
935
if size==3 then
936
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
937
elseif size==2 then
938
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
939
end
940
end
941
if counter%5==0 then
942
if size==1 then
943
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
944
elseif size==2 then
945
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
946
elseif size==3 then
947
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
948
end
949
end
950
end
951
end
952
953
function ChargeBall2(parent,t)
954
local counter=0
955
local size=1
956
for i=0,t,1 do
957
swait()
958
counter=counter+1
959
if counter%10==0 then
960
if size==3 then
961
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
962
elseif size==2 then
963
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
964
end
965
end
966
if counter%5==0 then
967
if size==1 then
968
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
969
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
970
elseif size==2 then
971
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
972
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
973
elseif size==3 then
974
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
975
MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
976
end
977
end
978
end
979
end
980
981
function MagniDamage(Part,dis,mind,maxd,force,knock)
982
for _,c in pairs(workspace:children()) do
983
local hum=c:findFirstChild("Humanoid")
984
if hum~=nil then
985
local head=c:findFirstChild("Torso")
986
if head~=nil then
987
local targ=head.Position-Part.Position
988
local mag=targ.magnitude
989
if mag<=dis and c.Name~=Character.Name then 
990
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
991
end
992
end
993
end
994
end
995
end
996
997
function computeDirection(vec)
998
local lenSquared = vec.magnitude * vec.magnitude
999
local invSqrt = 1 / math.sqrt(lenSquared)
1000
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1001
end
1002
1003
function attackone()
1004
attack = true
1005
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1006
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) 
1007
local fx=Hitbox.Touched:connect(function(part)
1008
	local human=part.Parent:findFirstChild("Humanoid")
1009
	if human~=nil and bounce==false then
1010
		bounce=true
1011
		local rndm=math.random(1,#hitsounds)
1012
		local r=rndm
1013
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1014
	end
1015
end)
1016
for i = 0,1,0.25 do
1017
swait()
1018
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
1019
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
1020
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1021
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1022
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1023
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1024
end
1025
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1026
for i = 0,1,0.5 do
1027
swait()
1028
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1029
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1030
local h = 5
1031
scfr = blcf
1032
elseif not scfr then
1033
scfr = blcf
1034
end
1035
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
1036
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
1037
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1038
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1039
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
1040
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
1041
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1042
end
1043
attack = false
1044
bounce=false
1045
scfr=nil
1046
fx:disconnect()
1047
con:disconnect()
1048
end
1049
1050
function attacktwo()
1051
attack=true
1052
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1053
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
1054
local fx=Hitbox.Touched:connect(function(part)
1055
	local human=part.Parent:findFirstChild("Humanoid")
1056
	if human~=nil and bounce==false then
1057
		bounce=true
1058
		local rndm=math.random(1,#hitsounds)
1059
		local r=rndm
1060
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1061
	end
1062
end)
1063
for i=0,1,.25 do
1064
swait()
1065
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
1066
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
1067
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
1068
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
1069
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1070
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
1071
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
1072
end
1073
so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
1074
for i = 0,1,0.5 do
1075
swait()
1076
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1077
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1078
local h = 5
1079
scfr = blcf
1080
elseif not scfr then
1081
scfr = blcf
1082
end
1083
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
1084
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
1085
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
1086
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
1087
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
1088
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
1089
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1090
end
1091
scfr=nil
1092
attack=false
1093
bounce=false
1094
con:disconnect()
1095
fx:disconnect()
1096
end
1097
1098
function attackthree()
1099
attack=true
1100
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1101
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) 
1102
local fx=Hitbox.Touched:connect(function(part)
1103
	local human=part.Parent:findFirstChild("Humanoid")
1104
	if human~=nil and bounce==false then
1105
		bounce=true
1106
		local rndm=math.random(1,#hitsounds)
1107
		local r=rndm
1108
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1109
	end
1110
end)
1111
for i=0,1,.25 do
1112
swait()
1113
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1114
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1115
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1116
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1117
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1118
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1119
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1120
end
1121
so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
1122
for i = 0,1,0.5 do
1123
swait()
1124
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1125
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1126
local h = 5
1127
scfr = blcf
1128
elseif not scfr then
1129
scfr = blcf
1130
end
1131
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1132
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1133
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
1134
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1135
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1136
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1137
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1138
end
1139
attack=false
1140
bounce=false
1141
scfr=nil
1142
con:disconnect()
1143
fx:disconnect()
1144
end
1145
1146
function attackfour()
1147
attack = true
1148
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1149
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
1150
local fx=Hitbox.Touched:connect(function(part)
1151
	local human=part.Parent:findFirstChild("Humanoid")
1152
	if human~=nil and bounce==false then
1153
		bounce=true
1154
		local rndm=math.random(1,#hitsounds)
1155
		local r=rndm
1156
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1157
	end
1158
end)
1159
for i = 0,1,0.25 do
1160
swait()
1161
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
1162
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
1163
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
1164
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
1165
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
1166
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
1167
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
1168
end
1169
so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
1170
local v=it("BodyVelocity",Torso)
1171
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1172
v.velocity=RootPart.CFrame.lookVector*50
1173
for i = 0,1,0.5 do
1174
swait()
1175
local blcf = Hitbox.CFrame*cf(0,0,0)
1176
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1177
local h = 5
1178
scfr = blcf
1179
elseif not scfr then
1180
scfr = blcf
1181
end
1182
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
1183
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
1184
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
1185
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
1186
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
1187
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
1188
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
1189
end
1190
v.Parent=nil
1191
scfr=nil
1192
attack = false
1193
bounce=false
1194
con:disconnect()
1195
fx:disconnect()
1196
end
1197
1198
function Shockwave1(CFramez, Rangez)
1199
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1200
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1201
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
1202
Spawn(function ()
1203
for i = 1,3 do
1204
SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
1205
Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
1206
wait()
1207
end
1208
for i = 1,math.huge do
1209
if Shock.Transparency >= 1 then break end
1210
Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
1211
SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
1212
wait()
1213
end
1214
Shock:remove()
1215
end)
1216
end
1217
1218
1219
function PortalStorm()
1220
attack=true
1221
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1222
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1223
MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
1224
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
1225
BV.maxForce = Vector3.new(0,math.huge,0)
1226
for i2 = 1,10 do
1227
Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
1228
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
1229
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1230
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1231
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1232
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1233
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1234
swait()
1235
end
1236
attack = false
1237
bounce=false
1238
scfr=nil
1239
attack = false
1240
end
1241
1242
function Spin()
1243
attack=true
1244
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1245
so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
1246
local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
1247
BV.maxForce = Vector3.new(0,math.huge,0)
1248
for i2 = 1,25 do
1249
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
1250
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
1251
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
1252
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
1253
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
1254
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
1255
MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
1256
swait()
1257
end
1258
attack = false
1259
bounce=false
1260
scfr=nil
1261
attack = false
1262
end
1263
1264
function ProjectileStrike()
1265
attack=true
1266
for i=0,1,.25 do
1267
swait()
1268
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1269
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1270
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1271
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1272
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1273
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1274
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1275
end
1276
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
1277
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
1278
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
1279
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1280
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1281
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1282
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
1283
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
1284
so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
1285
local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1286
for i = 0,1,0.1 do
1287
swait()
1288
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1289
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1290
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1291
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1292
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1293
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1294
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1295
end
1296
attack=false
1297
bounce=false
1298
scfr=nil
1299
con:disconnect()
1300
end
1301
1302
function WorldBreaker()
1303
attack=true
1304
for i=0,1,.25 do
1305
swait()
1306
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1307
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1308
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1309
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1310
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1311
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1312
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1313
end
1314
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
1315
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
1316
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
1317
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1318
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1319
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1320
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1321
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
1322
game.Debris:AddItem(Wave,5)
1323
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
1324
Wave.Touched:connect(function(hit) 
1325
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1326
hit:remove()
1327
end
1328
end) 
1329
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1330
for i = 0,1,0.1 do
1331
swait()
1332
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1333
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1334
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1335
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1336
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1337
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1338
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1339
end
1340
attack=false
1341
bounce=false
1342
scfr=nil
1343
end
1344
1345
function SuperProjectile()
1346
attack=true
1347
for i=0,1,.25 do
1348
swait()
1349
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1350
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1351
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1352
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1353
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1354
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1355
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1356
end
1357
for i2 = 1,3 do
1358
for i = 1,12 do
1359
Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
1360
game.Debris:AddItem(Wave,10)
1361
local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
1362
local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
1363
local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
1364
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
1365
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
1366
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
1367
Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
1368
Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
1369
local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
1370
Wave.Touched:connect(function(hit) 
1371
if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
1372
hit:remove()
1373
end
1374
end) 
1375
end
1376
end
1377
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1378
for i = 0,1,0.1 do
1379
swait()
1380
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1381
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1382
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1383
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1384
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1385
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1386
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1387
end
1388
attack=false
1389
bounce=false
1390
scfr=nil
1391
end
1392
1393
1394
function ShockSpin(Partz,SM)
1395
Spawn(function()
1396
for i = 1,math.huge do
1397
if Partz.Transparency >= 1 then break end
1398
Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
1399
SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
1400
wait()
1401
end
1402
Partz:remove()
1403
end)
1404
end
1405
1406
function Shockwave2(Partz)
1407
local W = 0
1408
Spawn(function()
1409
for i = 1,math.huge do
1410
W = W + 1
1411
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1412
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1413
SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
1414
ShockSpin(Shock,SM)
1415
wait()
1416
end
1417
end)
1418
end
1419
1420
function SuperProjectile2()
1421
attack=true
1422
for i=0,1,.25 do
1423
swait()
1424
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1425
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1426
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1427
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1428
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1429
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1430
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1431
end
1432
local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
1433
local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
1434
local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
1435
Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) 
1436
Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
1437
so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
1438
for i = 0,1,0.1 do
1439
swait()
1440
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1441
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1442
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1443
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1444
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1445
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1446
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1447
end
1448
attack=false
1449
bounce=false
1450
scfr=nil
1451
end
1452
1453
function Warp()
1454
for i=0,1,.25 do
1455
swait()
1456
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1457
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1458
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1459
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1460
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1461
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1462
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1463
end
1464
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1465
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1466
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1467
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1468
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1469
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1470
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
1471
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1472
Trail.Enabled = false
1473
for i, v in pairs(m:children()) do
1474
if v.ClassName == "Part" then
1475
if v.Transparency ~= 1 then
1476
v.Transparency = 0.99
1477
end
1478
end
1479
end
1480
for i = 0,1,0.1 do
1481
swait()
1482
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1483
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1484
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1485
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1486
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1487
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1488
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1489
end
1490
wait(0.05)
1491
local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
1492
Character.HumanoidRootPart.CFrame = Partzs.CFrame
1493
Humanoid.Jump = true
1494
WarpS:remove()
1495
Trail.Enabled = true
1496
for i, v in pairs(m:children()) do
1497
if v.ClassName == "Part" then
1498
if v.Transparency ~= 1 then
1499
v.Transparency = 0
1500
end
1501
end
1502
end
1503
end
1504
1505
function NukeShockwaves(Size, CFramez)
1506
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
1507
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
1508
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
1509
Spawn(function()
1510
for i = 1,math.huge do
1511
if Shock.Transparency >= 1 then break end
1512
Shock.Transparency = Shock.Transparency + 0.025
1513
wait()
1514
end
1515
end)
1516
end
1517
1518
function NukeBlade()
1519
for i=0,1,.25 do
1520
swait()
1521
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
1522
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
1523
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
1524
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
1525
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
1526
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
1527
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
1528
end
1529
local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
1530
WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
1531
local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs 
1532
Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
1533
local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
1534
Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
1535
local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
1536
local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
1537
Trail.Enabled = false
1538
for i, v in pairs(m:children()) do
1539
if v.ClassName == "Part" then
1540
if v.Transparency ~= 1 then
1541
v.Transparency = 0.99
1542
end
1543
end
1544
end
1545
wait(0.02)
1546
local Hit = false
1547
Partzs.Touched:connect(function(Hit)
1548
if Hit == true then return end
1549
Hit = true
1550
Partzs.Anchored = true
1551
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
1552
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
1553
Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
1554
local Pos = Shock.Position
1555
for i = 1,3 do
1556
local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
1557
end
1558
for i = 1,200 do
1559
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
1560
NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
1561
MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
1562
wait()
1563
end
1564
for i = 1,30 do
1565
Shock.Transparency = Shock.Transparency + 1/30
1566
SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
1567
wait()
1568
end
1569
end)
1570
game.Debris:AddItem(WarpS,10)
1571
for i = 0,1,0.1 do
1572
swait()
1573
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
1574
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
1575
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
1576
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
1577
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
1578
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
1579
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
1580
end
1581
wait(0.05)
1582
Trail.Enabled = true
1583
for i, v in pairs(m:children()) do
1584
if v.ClassName == "Part" then
1585
if v.Transparency ~= 1 then
1586
v.Transparency = 0
1587
end
1588
end
1589
end
1590
end
1591
1592
attacktype=1
1593
mouse.Button1Down:connect(function()
1594
if attacktype==1 and attack==false then
1595
attacktype=2
1596
attackone()
1597
elseif attacktype==2 and attack==false then
1598
attacktype=3
1599
attacktwo()
1600
elseif attacktype==3 and attack==false then
1601
attacktype=4
1602
attackthree()
1603
elseif attacktype==4 and attack==false then
1604
attacktype=1
1605
attackfour()
1606
end
1607
end)
1608
1609
mouse.KeyDown:connect(function(k)
1610
k=k:lower()
1611
if attack == false and k == 'e' then
1612
Spin()
1613
end
1614
if attack == false and k == 'q' then
1615
ProjectileStrike()
1616
end
1617
if attack == false and k == 'z' then
1618
SuperProjectile()
1619
end
1620
if attack == false and k == 'x' then
1621
SuperProjectile2()
1622
end
1623
if attack == false and k == 'c' then
1624
NukeBlade()
1625
end
1626
if attack == false and k == 'v' then
1627
Warp()
1628
end
1629
if attack == false and k == 'f'then
1630
WorldBreaker()
1631
end
1632
if attack == false and k == 'r'then
1633
PortalStorm()
1634
end
1635
end)
1636
1637
1638
local sine = 0
1639
local change = 1
1640
local val = 0
1641
1642
while true do
1643
swait()
1644
for i, v in pairs(m:children()) do
1645
if v.ClassName == "Part" then
1646
v.Anchored = false
1647
v.CanCollide = false
1648
end
1649
end
1650
for i,v in pairs (Character:children()) do
1651
if v.ClassName == "Part" then
1652
v.Anchored = false
1653
end
1654
if v.ClassName == "Accessory" then
1655
for i,v2 in pairs (v:children()) do
1656
if v2.ClassName == "Part" then
1657
v2.Anchored = false
1658
end
1659
end
1660
end
1661
end
1662
sine = sine + change
1663
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1664
local velderp=RootPart.Velocity.y
1665
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1666
if equipped==true or equipped==false then
1667
if attack==false then
1668
idle=idle+1
1669
else
1670
idle=0
1671
end
1672
if idle>=500 then
1673
if attack==false then
1674
end
1675
end
1676
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1677
Anim="Jump"
1678
if attack==false then
1679
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1680
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1681
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1682
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1683
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1684
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1685
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1686
end
1687
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1688
Anim="Fall"
1689
if attack==false then
1690
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1691
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1692
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1693
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1694
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1695
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1696
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1697
end
1698
elseif torvel<1 and hitfloor~=nil then
1699
Anim="Idle"
1700
if attack==false then
1701
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1702
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1703
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1704
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1705
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1706
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1707
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1708
end
1709
elseif torvel>2 and hitfloor~=nil then
1710
Anim="Walk"
1711
if attack==false then
1712
change=3
1713
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1714
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1715
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1716
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1717
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1718
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1719
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1720
end
1721
end
1722
end
1723
if #Effects>0 then
1724
for e=1,#Effects do
1725
if Effects[e]~=nil then
1726
local Thing=Effects[e]
1727
if Thing~=nil then
1728
local Part=Thing[1]
1729
local Mode=Thing[2]
1730
local Delay=Thing[3]
1731
local IncX=Thing[4]
1732
local IncY=Thing[5]
1733
local IncZ=Thing[6]
1734
if Thing[1].Transparency<=1 then
1735
if Thing[2]=="Block1" then
1736
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1737
Mesh=Thing[1].Mesh
1738
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1739
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1740
elseif Thing[2]=="Cylinder" then
1741
Mesh=Thing[1].Mesh
1742
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1743
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1744
elseif Thing[2]=="Blood" then
1745
Mesh=Thing[7]
1746
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1747
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1748
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1749
elseif Thing[2]=="Elec" then
1750
Mesh=Thing[1].Mesh
1751
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1752
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1753
elseif Thing[2]=="Disappear" then
1754
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1755
end
1756
else
1757
Part.Parent=nil
1758
table.remove(Effects,e)
1759
end
1760
end
1761
end
1762
end
1763
end
1764
end
1765
1766
--[[game:GetService("RunService").RenderStepped:connect(function()
1767
for i,v in pairs (ShockModel:children()) do
1768
if v.Transparency == 1 then break end
1769
v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
1770
local SM = v:findFirstChild("Mesh")
1771
SM.Scale = SM.Scale + Vector3.new(1,0,1)
1772
end
1773
end)]]