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1
------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! ROAD ROLLER DA! This script was make by: NO ONE KNOWS
2
------Edited by: BigDogeGamer/1NoobLoko1 and with the help of: TheNoobster312! That means this script was PERFECTLY edited ;)
3
4
print("I couldnt make a GUI cuz im lazy so")
5
print("-----KEYDOWNS------")
6
print("E(Hold) - OverHeaven Ora Barrages")
7
print("R - OverHeaven Strong Hit")
8
print("T - OverHeaven Blast")
9
print("F - TimeStop")
10
print("Z(Can be Spammed) - Stand Jump")
11
print("Passive(Ultimate Body)-- This body will give you Faster Health Regeneration")
12
print("This is a Play Fair script(None of that one shot stuff) ")
13
 
14
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
15
print("ℓѳℓ ૯ρ¡૮")
16
InternalData = {}
17
do
18
    script.Parent = owner.Character
19
    local Event = Instance.new("RemoteEvent")
20
    Event.Name = "UserInput"
21
    local function NewFakeEvent()
22
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
23
        return Fake
24
    end
25
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
26
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
27
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
28
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
29
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
30
    local function TriggerEvent(self,Event,...)
31
        local Trigger = Mouse[Event]
32
        if Trigger and Trigger.fakeEvent and Trigger.Function then
33
            Trigger.Function(...)
34
        end
35
    end
36
    Mouse.TrigEvent = TriggerEvent
37
    UserInputService.TrigEvent = TriggerEvent
38
    Event.OnServerEvent:Connect(function(FiredBy,Input)
39
        if FiredBy.Name ~= owner.Name then end
40
        if Input.MouseEvent then
41
            Mouse.Target = Input.Target
42
            Mouse.Hit = Input.Hit
43
        else
44
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
45
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
46
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
47
            end
48
            for _,Action in pairs(ContextActionService.Actions) do
49
                for _,Key in pairs(Action.Keys) do
50
                    if Key==Input.KeyCode then
51
                        Action.Function(Action.Name,Input.UserInputState,Input)
52
                    end
53
                end
54
            end
55
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
56
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
57
        end
58
    end)
59
    InternalData["Mouse"] = Mouse
60
    InternalData["ContextActionService"] = ContextActionService
61
    InternalData["UserInputService"] = UserInputService
62
    Event.Parent = NLS([[
63
        local Player = owner
64
        local Event = script:WaitForChild("UserInput")
65
        local UserInputService = game:GetService("UserInputService")
66
        local Mouse = Player:GetMouse()
67
        local Input = function(Input,gameProcessedEvent)
68
            if gameProcessedEvent then return end
69
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
70
        end
71
        UserInputService.InputBegan:Connect(Input)
72
        UserInputService.InputEnded:Connect(Input)
73
        local Hit,Target
74
        while wait(1/30) do
75
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
76
                Hit,Target = Mouse.Hit,Mouse.Target
77
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
78
            end
79
        end
80
    ]],owner.Character)
81
end
82
RealGame = game;game = setmetatable({},{
83
    __index = function (self,Index)
84
        local Sandbox = function (Thing)
85
            if Thing:IsA("Player") then
86
                local RealPlayer = Thing
87
                return setmetatable({},{
88
                    __index = function (self,Index)
89
                        local Type = type(RealPlayer[Index])
90
                        if Type == "function" then
91
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
92
                                return function (self)
93
                                    return InternalData["Mouse"]
94
                                end
95
                            end
96
                            return function (self,...)
97
                                return RealPlayer[Index](RealPlayer,...)
98
                            end
99
                        else
100
                            return RealPlayer[Index]
101
                        end
102
                    end;
103
                    __tostring = function(self)
104
                        return RealPlayer.Name
105
                    end
106
                })
107
            end
108
        end
109
        if RealGame[Index] then
110
            local Type = type(RealGame[Index])
111
            if Type == "function" then
112
                if Index:lower() == "getservice" or Index:lower() == "service" then
113
                    return function (self,Service)
114
                        if Service:lower() == "players" then
115
                            return setmetatable({},{
116
                                __index = function (self2,Index2)
117
                                    local RealService = RealGame:GetService(Service)
118
                                    local Type2 = type(Index2)
119
                                    if Type2 == "function" then
120
                                        return function (self,...)
121
                                            return RealService[Index2](RealService,...)
122
                                        end
123
                                    else
124
                                        if Index2:lower() == "localplayer" then
125
                                            return Sandbox(owner)
126
                                        end
127
                                        return RealService[Index2]
128
                                    end
129
                                end;
130
                                __tostring = function(self)
131
                                    return RealGame:GetService(Service).Name
132
                                end
133
                            })
134
                        elseif Service:lower() == "contextactionservice" then
135
                            return InternalData["ContextActionService"]
136
                        elseif Service:lower() == "contextactionservice" then
137
                            return InternalData["UserInputService"]
138
                        elseif Service:lower() == "runservice" then
139
                            return setmetatable({},{
140
                                __index = function(self2,Index2)
141
                                    local RealService = RealGame:GetService(Service)
142
                                    local Type2 = type(Index2)
143
                                    if Type2 == "function" then
144
                                        return function (self,...)
145
                                            return RealService[Index2](RealService,...)
146
                                        end
147
                                    else
148
                                        if Index2:lower() == "bindtorenderstep" then
149
                                            return function (self,Name,Priority,Function)
150
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
151
                                            end
152
                                        end
153
                                        if Index2:lower() == "renderstepped" then
154
                                            return RealService["Stepped"]
155
                                        end
156
                                        return RealService[Index2]
157
                                    end
158
                                end
159
                            })
160
                        else
161
                            return RealGame:GetService(Service)
162
                        end
163
                    end
164
                end
165
                return function (self,...)
166
                    return RealGame[Index](RealGame,...)
167
                end
168
            else
169
                if game:GetService(Index) then
170
                    return game:GetService(Index)
171
                end
172
                return RealGame[Index]
173
            end
174
        else
175
            return nil
176
        end
177
    end
178
});Game = game;owner = game:GetService("Players").LocalPlayer
179
print("Complete! Running...")
180
 
181
wait(0.1)
182
local Player = game.Players.LocalPlayer
183
local Character = Player.Character
184
local Humanoid = Character.Humanoid
185
local Mouse = Player:GetMouse()
186
local LeftArm = Character["Left Arm"]
187
local RightArm = Character["Right Arm"]
188
local LeftLeg = Character["Left Leg"]
189
local RightLeg = Character["Right Leg"]
190
local Head = Character.Head
191
local Torso = Character.Torso
192
local Camera = game.Workspace.CurrentCamera
193
local RootPart = Character.HumanoidRootPart
194
local RootJoint = RootPart.RootJoint
195
local Pause = false
196
local attack = false
197
local Change = false
198
local DDZ = false
199
local LOL = false
200
local Anim = 'Idle'
201
local attacktype = 1
202
local delays = false
203
local play = true
204
local Time = 7
205
local targetted = nil
206
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
207
local velocity = RootPart.Velocity.y
208
local sine = 0
209
local change = 1
210
local D = false
211
Loop = false
212
local DD = false
213
local doe = 0
214
local Create = LoadLibrary("RbxUtility").Create
215
local Stand = Instance.new("Model",Character)
216
local Music2 = Instance.new("Sound",Torso)
217
Music2.SoundId = "rbxassetid://2890284127"
218
Music2.Pitch = 1
219
Music2.Looped = true
220
Music2.Volume = 100000000
221
Stand.Name = "Stand"
222
local ST = Instance.new("Part",Stand)
223
ST.Size = Vector3.new(2,2,1)
224
ST.BrickColor = BrickColor.new("Really black")
225
ST.CanCollide = false
226
local ST2 = Instance.new("SpecialMesh",ST)
227
ST2.MeshId = "rbxasset://fonts/torso.mesh"
228
ST2.Scale = Vector3.new(1,1,1)
229
local ST3 = Instance.new("Weld",ST)
230
ST3.Part0 = RootPart
231
ST3.Part1 = ST
232
ST3.C0 = CFrame.new(0,0,0)
233
local SH = Instance.new("Part",Stand)
234
SH.Size = Vector3.new(1.25,1.25,1.25)
235
SH.CanCollide = false
236
SH.BrickColor = BrickColor.new("Really black")
237
local SH2 = Instance.new("SpecialMesh",SH)
238
SH2.MeshType = "Head"
239
SH2.Scale = Vector3.new(1,1,1)
240
local SH2 = Instance.new("Weld",SH)
241
SH2.Part0 = ST
242
SH2.Part1 = SH
243
SH2.C0 = CFrame.new(0,1.5,0)
244
local SRA = Instance.new("Part",Stand)
245
SRA.Size = Vector3.new(1,2,1)
246
SRA.CanCollide = false
247
SRA.BrickColor = BrickColor.new("Really black")
248
local SRA2 = Instance.new("SpecialMesh",SRA)
249
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
250
SRA2.Scale = Vector3.new(1,1,1)
251
local SRA3 = Instance.new("Weld",SRA)
252
SRA3.Part0 = ST
253
SRA3.Part1 = SRA
254
SRA3.C0 = CFrame.new(1.5,0,0)
255
local SLA = Instance.new("Part",Stand)
256
SLA.Size = Vector3.new(1,2,1)
257
SLA.CanCollide = false
258
SLA.BrickColor = BrickColor.new("Really black")
259
local SLA2 = Instance.new("SpecialMesh",SLA)
260
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
261
SLA2.Scale = Vector3.new(1,1,1)
262
local SLA3 = Instance.new("Weld",SLA)
263
SLA3.Part0 = ST
264
SLA3.Part1 = SLA
265
SLA3.C0 = CFrame.new(-1.5,0,0)
266
local SRL = Instance.new("Part",Stand)
267
SRL.Size = Vector3.new(1,2,1)
268
SRL.CanCollide = false
269
SRL.BrickColor = BrickColor.new("Really black")
270
local SRL2 = Instance.new("SpecialMesh",SRL)
271
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
272
SRL2.Scale = Vector3.new(1,1,1)
273
local SRL3 = Instance.new("Weld",SRL)
274
SRL3.Part0 = ST
275
SRL3.Part1 = SRL
276
SRL3.C0 = CFrame.new(0.5,-2,0)
277
local SLL = Instance.new("Part",Stand)
278
SLL.Size = Vector3.new(1,2,1)
279
SLL.CanCollide = false
280
SLL.BrickColor = BrickColor.new("Really black")
281
local SLL2 = Instance.new("SpecialMesh",SLL)
282
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
283
SLL2.Scale = Vector3.new(1,1,1)
284
local SLL3 = Instance.new("Weld",SLL)
285
SLL3.Part0 = ST
286
SLL3.Part1 = SLL
287
SLL3.C0 = CFrame.new(-0.5,-2,0)
288
local FlA = Instance.new("ParticleEmitter",SRA)
289
FlA.Texture = "rbxassetid://0"
290
FlA.Size = NumberSequence.new(0.6)
291
FlA.Rotation = NumberRange.new(-100, 100)
292
FlA.RotSpeed = NumberRange.new(-200, 200)
293
FlA.Transparency = NumberSequence.new(0,1)
294
FlA.Speed = NumberRange.new(0.1)
295
FlA.ZOffset = -0.1
296
FlA.Lifetime = NumberRange.new(1)
297
FlA.Rate = 1111
298
FlA.LockedToPart = true
299
FlA.LightEmission = 1
300
FlA.VelocitySpread = 12121
301
local ZZA = Instance.new("ParticleEmitter",SRA)
302
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
303
ZZA.Size = NumberSequence.new(0.005)
304
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
305
ZZA.RotSpeed = NumberRange.new(-200, 200)
306
ZZA.Transparency = NumberSequence.new(0.7)
307
ZZA.Lifetime = NumberRange.new(1)
308
ZZA.Speed = NumberRange.new(0.48)
309
ZZA.Rate = 1231231
310
ZZA.ZOffset = 0.1
311
ZZA.LockedToPart = true
312
ZZA.LightEmission = 1e9
313
ZZA.LightInfluence = 1e9
314
local FlA1 = Instance.new("ParticleEmitter",SLA)
315
FlA1.Texture = "rbxassetid://0"
316
FlA1.Size = NumberSequence.new(0.6)
317
FlA1.Rotation = NumberRange.new(-100, 100)
318
FlA1.RotSpeed = NumberRange.new(-200, 200)
319
FlA1.Transparency = NumberSequence.new(0,1)
320
FlA1.Speed = NumberRange.new(0.1)
321
FlA1.ZOffset = -0.1
322
FlA1.Lifetime = NumberRange.new(1)
323
FlA1.Rate = 1111
324
FlA1.LockedToPart = true
325
FlA1.LightEmission = 1
326
FlA1.VelocitySpread = 12121
327
local ZZA1 = Instance.new("ParticleEmitter",SLA)
328
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
329
ZZA1.Size = NumberSequence.new(0.005)
330
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
331
ZZA1.RotSpeed = NumberRange.new(-200, 200)
332
ZZA1.Transparency = NumberSequence.new(0.7)
333
ZZA1.Lifetime = NumberRange.new(1)
334
ZZA1.Speed = NumberRange.new(0.48)
335
ZZA1.Rate = 1231231
336
ZZA1.ZOffset = 0.1
337
ZZA1.LockedToPart = true
338
ZZA1.LightEmission = 1e9
339
ZZA1.LightInfluence = 1e9
340
local FlA2 = Instance.new("ParticleEmitter",ST)
341
FlA2.Texture = "rbxassetid://0"
342
FlA2.Size = NumberSequence.new(0.6)
343
FlA2.Rotation = NumberRange.new(-100, 100)
344
FlA2.RotSpeed = NumberRange.new(-200, 200)
345
FlA2.Transparency = NumberSequence.new(0,1)
346
FlA2.Speed = NumberRange.new(0.1)
347
FlA2.ZOffset = -0.1
348
FlA2.Lifetime = NumberRange.new(1)
349
FlA2.Rate = 1111
350
FlA2.LockedToPart = true
351
FlA2.LightEmission = 1
352
FlA2.VelocitySpread = 12121
353
local ZZA2 = Instance.new("ParticleEmitter",ST)
354
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
355
ZZA2.Size = NumberSequence.new(0.005)
356
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
357
ZZA2.RotSpeed = NumberRange.new(-200, 200)
358
ZZA2.Transparency = NumberSequence.new(0.7)
359
ZZA2.Lifetime = NumberRange.new(1)
360
ZZA2.Speed = NumberRange.new(0.48)
361
ZZA2.Rate = 1231231
362
ZZA2.ZOffset = 0.1
363
ZZA2.LockedToPart = true
364
ZZA2.LightEmission = 1e9
365
ZZA2.LightInfluence = 1e9
366
local FlA3 = Instance.new("ParticleEmitter",SRL)
367
FlA3.Texture = "rbxassetid://0"
368
FlA3.Size = NumberSequence.new(0.6)
369
FlA3.Rotation = NumberRange.new(-100, 100)
370
FlA3.RotSpeed = NumberRange.new(-200, 200)
371
FlA3.Transparency = NumberSequence.new(0,1)
372
FlA3.Speed = NumberRange.new(0.1)
373
FlA3.ZOffset = -0.1
374
FlA3.Lifetime = NumberRange.new(1)
375
FlA3.Rate = 1111
376
FlA3.LockedToPart = true
377
FlA3.LightEmission = 1
378
FlA3.VelocitySpread = 12121
379
local ZZA3 = Instance.new("ParticleEmitter",SRL)
380
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
381
ZZA3.Size = NumberSequence.new(0.005)
382
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
383
ZZA3.RotSpeed = NumberRange.new(-200, 200)
384
ZZA3.Transparency = NumberSequence.new(0.7)
385
ZZA3.Lifetime = NumberRange.new(1)
386
ZZA3.Speed = NumberRange.new(0.48)
387
ZZA3.Rate = 1231231
388
ZZA3.ZOffset = 0.1
389
ZZA3.LockedToPart = true
390
ZZA3.LightEmission = 1e9
391
ZZA3.LightInfluence = 1e9
392
local FlA4 = Instance.new("ParticleEmitter",SLL)
393
FlA4.Texture = "rbxassetid://0"
394
FlA4.Size = NumberSequence.new(0.6)
395
FlA4.Rotation = NumberRange.new(-100, 100)
396
FlA4.RotSpeed = NumberRange.new(-200, 200)
397
FlA4.Transparency = NumberSequence.new(0,1)
398
FlA4.Speed = NumberRange.new(0.1)
399
FlA4.ZOffset = -0.1
400
FlA4.Lifetime = NumberRange.new(1)
401
FlA4.Rate = 1111
402
FlA4.LockedToPart = true
403
FlA4.LightEmission = 1
404
FlA4.VelocitySpread = 12121
405
local ZZA4 = Instance.new("ParticleEmitter",SLL)
406
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
407
ZZA4.Size = NumberSequence.new(0.005)
408
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
409
ZZA4.RotSpeed = NumberRange.new(-200, 200)
410
ZZA4.Transparency = NumberSequence.new(0.7)
411
ZZA4.Lifetime = NumberRange.new(1)
412
ZZA4.Speed = NumberRange.new(0.48)
413
ZZA4.Rate = 1231231
414
ZZA4.ZOffset = 0.1
415
ZZA4.LockedToPart = true
416
ZZA4.LightEmission = 1e9
417
ZZA4.LightInfluence = 1e9
418
local FlA5 = Instance.new("ParticleEmitter",SH)
419
FlA5.Texture = "rbxassetid://0"
420
FlA5.Size = NumberSequence.new(0.6)
421
FlA5.Rotation = NumberRange.new(-100, 100)
422
FlA5.RotSpeed = NumberRange.new(-200, 200)
423
FlA5.Transparency = NumberSequence.new(0,1)
424
FlA5.Speed = NumberRange.new(0.1)
425
FlA5.ZOffset = -0.1
426
FlA5.Lifetime = NumberRange.new(1)
427
FlA5.Rate = 20
428
FlA5.LockedToPart = true
429
FlA5.LightEmission = 1
430
FlA5.VelocitySpread = 12121
431
local ZZA5 = Instance.new("ParticleEmitter",SH)
432
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
433
ZZA5.Size = NumberSequence.new(0.005)
434
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
435
ZZA5.RotSpeed = NumberRange.new(-200, 200)
436
ZZA5.Transparency = NumberSequence.new(0.7)
437
ZZA5.Lifetime = NumberRange.new(1)
438
ZZA5.Speed = NumberRange.new(0.48)
439
ZZA5.Rate = 1231233
440
ZZA5.ZOffset = 0.1
441
ZZA5.LockedToPart = true
442
ZZA5.LightEmission = 1e9
443
ZZA5.LightInfluence = 1e9
444
FlA.Enabled = false
445
FlA1.Enabled = false
446
FlA2.Enabled = false
447
FlA3.Enabled = false
448
FlA4.Enabled = false
449
FlA5.Enabled = false
450
ZZA.Enabled= false
451
ZZA1.Enabled = false
452
ZZA2.Enabled = false
453
ZZA3.Enabled = false
454
ZZA4.Enabled = false
455
ZZA5.Enabled = false
456
local Face = Instance.new("Decal",SH)
457
Face.Face = "Front"
458
Face.Texture = "rbxassetid://0"
459
local StarH = Instance.new("Part",Stand)
460
StarH.BrickColor = BrickColor.new("Black")
461
StarH.CanCollide = false
462
local StarH2 = Instance.new("SpecialMesh",StarH)
463
StarH2.MeshId = "rbxassetid://259399186"
464-
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
464+
StarH2.Scale = Vector3.new(1,1,1)
465
local StarH3 = Instance.new("Weld",StarH)
466
StarH3.Part0 = SH
467
StarH3.Part1 = StarH
468
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
469
local Scarf = Instance.new("Part",Stand)
470
Scarf.BrickColor = BrickColor.new("Dark indigo")
471
Scarf.CanCollide = false
472
local Scarf2 = Instance.new("SpecialMesh",Scarf)
473
Scarf2.MeshId = "rbxassetid://873798502"
474
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
475
local Scarf3 = Instance.new("Weld",Scarf)
476
Scarf3.Part0 = SH
477
Scarf3.Part1 = Scarf
478
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
479
Humanoid.Animator.Parent = nil
480
Character.Animate.Parent = nil
481
mas = Instance.new("Model",game:GetService("Lighting"))
482
WeldConstraint0 = Instance.new("WeldConstraint")
483
WeldConstraint1 = Instance.new("WeldConstraint")
484
WeldConstraint2 = Instance.new("WeldConstraint")
485
WeldConstraint3 = Instance.new("WeldConstraint")
486
WeldConstraint4 = Instance.new("WeldConstraint")
487
WeldConstraint5 = Instance.new("WeldConstraint")
488
WeldConstraint6 = Instance.new("WeldConstraint")
489
WeldConstraint7 = Instance.new("WeldConstraint")
490
WeldConstraint8 = Instance.new("WeldConstraint")
491
WeldConstraint9 = Instance.new("WeldConstraint")
492
WeldConstraint10 = Instance.new("WeldConstraint")
493
WeldConstraint11 = Instance.new("WeldConstraint")
494
WeldConstraint12 = Instance.new("WeldConstraint")
495
WeldConstraint13 = Instance.new("WeldConstraint")
496
Part14 = Instance.new("Part")
497
Part15 = Instance.new("Part")
498
WeldConstraint16 = Instance.new("WeldConstraint")
499
WeldConstraint17 = Instance.new("WeldConstraint")
500
WeldConstraint18 = Instance.new("WeldConstraint")
501
WeldConstraint19 = Instance.new("WeldConstraint")
502
WeldConstraint20 = Instance.new("WeldConstraint")
503
WeldConstraint21 = Instance.new("WeldConstraint")
504
WeldConstraint22 = Instance.new("WeldConstraint")
505
WeldConstraint23 = Instance.new("WeldConstraint")
506
WeldConstraint24 = Instance.new("WeldConstraint")
507
WeldConstraint25 = Instance.new("WeldConstraint")
508
WeldConstraint26 = Instance.new("WeldConstraint")
509
WeldConstraint27 = Instance.new("WeldConstraint")
510
WeldConstraint28 = Instance.new("WeldConstraint")
511
WeldConstraint29 = Instance.new("WeldConstraint")
512
Part30 = Instance.new("Part")
513
Part31 = Instance.new("Part")
514
Part32 = Instance.new("Part")
515
Part33 = Instance.new("Part")
516
Part34 = Instance.new("Part")
517
Part35 = Instance.new("Part")
518
Part36 = Instance.new("Part")
519
Part37 = Instance.new("Part")
520
Part38 = Instance.new("Part")
521
Part39 = Instance.new("Part")
522
Part40 = Instance.new("Part")
523
Part41 = Instance.new("Part")
524
Part42 = Instance.new("Part")
525
WeldConstraint20.Parent = Part15
526
WeldConstraint20.Part0 = Part15
527
WeldConstraint20.Part1 = Part33
528
WeldConstraint22.Parent = Part15
529
WeldConstraint22.Part0 = Part15
530
WeldConstraint22.Part1 = Part35
531
WeldConstraint21.Parent = Part15
532
WeldConstraint21.Part0 = Part15
533
WeldConstraint21.Part1 = Part34
534
WeldConstraint23.Parent = Part15
535
WeldConstraint23.Part0 = Part15
536
WeldConstraint23.Part1 = Part36
537
WeldConstraint24.Parent = Part15
538
WeldConstraint24.Part0 = Part15
539
WeldConstraint24.Part1 = Part37
540
WeldConstraint25.Parent = Part15
541
WeldConstraint25.Part0 = Part15
542
WeldConstraint25.Part1 = Part38
543
WeldConstraint26.Parent = Part15
544
WeldConstraint26.Part0 = Part15
545
WeldConstraint26.Part1 = Part39
546
WeldConstraint27.Parent = Part15
547
WeldConstraint27.Part0 = Part15
548
WeldConstraint27.Part1 = Part40
549
WeldConstraint29.Parent = Part15
550
WeldConstraint29.Part0 = Part15
551
WeldConstraint29.Part1 = Part42
552
WeldConstraint28.Parent = Part15
553
WeldConstraint28.Part0 = Part15
554
WeldConstraint28.Part1 = Part41
555
WeldConstraint16.Parent = Part15
556
WeldConstraint16.Part0 = Part15
557
WeldConstraint16.Part1 = Part14
558
WeldConstraint17.Parent = Part15
559
WeldConstraint17.Part0 = Part15
560
WeldConstraint17.Part1 = Part30
561
WeldConstraint18.Parent = Part15
562
WeldConstraint18.Part0 = Part15
563
WeldConstraint18.Part1 = Part31
564
WeldConstraint19.Parent = Part15
565
WeldConstraint19.Part0 = Part15
566
WeldConstraint19.Part1 = Part32
567
Part14.Name = "Glove"
568
Part14.Parent = mas
569
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
570
Part14.Orientation = Vector3.new(0, 178.389999, 0)
571
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
572
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
573
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
574
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
575
Part14.BottomSurface = Enum.SurfaceType.Smooth
576
Part14.BrickColor = BrickColor.new("Dark indigo")
577
Part14.CanCollide = false
578
Part14.Material = Enum.Material.ForceField
579
Part14.TopSurface = Enum.SurfaceType.Smooth
580
Part14.brickColor = BrickColor.new("Dark indigo")
581
Part15.Name = "LeftHandle"
582
Part15.Parent = mas
583
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
584
Part15.Orientation = Vector3.new(0, 179.73999, 0)
585
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
586
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
587
Part15.Color = Color3.new(1, 1, 0)
588
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
589
Part15.BottomSurface = Enum.SurfaceType.Smooth
590
Part15.BrickColor = BrickColor.new("Dark indigo")
591
Part15.CanCollide = false
592
Part15.Material = Enum.Material.ForceField
593
Part15.TopSurface = Enum.SurfaceType.Smooth
594
Part15.brickColor = BrickColor.new("Dark indigo")
595
Part15.Shape = Enum.PartType.Ball
596
WeldConstraint16.Parent = Part15
597
WeldConstraint16.Part0 = Part15
598
WeldConstraint16.Part1 = Part14
599
WeldConstraint17.Parent = Part15
600
WeldConstraint17.Part0 = Part15
601
WeldConstraint17.Part1 = Part30
602
WeldConstraint18.Parent = Part15
603
WeldConstraint18.Part0 = Part15
604
WeldConstraint18.Part1 = Part31
605
WeldConstraint19.Parent = Part15
606
WeldConstraint19.Part0 = Part15
607
WeldConstraint19.Part1 = Part32
608
WeldConstraint20.Parent = Part15
609
WeldConstraint20.Part0 = Part15
610
WeldConstraint20.Part1 = Part33
611
WeldConstraint21.Parent = Part15
612
WeldConstraint21.Part0 = Part15
613
WeldConstraint21.Part1 = Part34
614
WeldConstraint22.Parent = Part15
615
WeldConstraint22.Part0 = Part15
616
WeldConstraint22.Part1 = Part35
617
WeldConstraint23.Parent = Part15
618
WeldConstraint23.Part0 = Part15
619
WeldConstraint23.Part1 = Part36
620
WeldConstraint24.Parent = Part15
621
WeldConstraint24.Part0 = Part15
622
WeldConstraint24.Part1 = Part37
623
WeldConstraint25.Parent = Part15
624
WeldConstraint25.Part0 = Part15
625
WeldConstraint25.Part1 = Part38
626
WeldConstraint26.Parent = Part15
627
WeldConstraint26.Part0 = Part15
628
WeldConstraint26.Part1 = Part39
629
WeldConstraint27.Parent = Part15
630
WeldConstraint27.Part0 = Part15
631
WeldConstraint27.Part1 = Part40
632
WeldConstraint28.Parent = Part15
633
WeldConstraint28.Part0 = Part15
634
WeldConstraint28.Part1 = Part41
635
WeldConstraint29.Parent = Part15
636
WeldConstraint29.Part0 = Part15
637
WeldConstraint29.Part1 = Part42
638
Part30.Parent = mas
639
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
640
Part30.Orientation = Vector3.new(0, 178.389999, 0)
641
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
642
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
643
Part30.Color = Color3.new(1, 1, 0)
644
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
645
Part30.BottomSurface = Enum.SurfaceType.Smooth
646
Part30.BrickColor = BrickColor.new("Royal purple")
647
Part30.CanCollide = false
648
Part30.Material = Enum.Material.ForceField
649
Part30.TopSurface = Enum.SurfaceType.Smooth
650
Part30.brickColor = BrickColor.new("Royal purple")
651
Part30.Shape = Enum.PartType.Ball
652
Part31.Parent = mas
653
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
654
Part31.Orientation = Vector3.new(0, 178.389999, 0)
655
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
656
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
657
Part31.Color = Color3.new(1, 1, 0)
658
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
659
Part31.BottomSurface = Enum.SurfaceType.Smooth
660
Part31.BrickColor = BrickColor.new("Royal purple")
661
Part31.CanCollide = false
662
Part31.Material = Enum.Material.ForceField
663
Part31.TopSurface = Enum.SurfaceType.Smooth
664
Part31.brickColor = BrickColor.new("Royal purple")
665
Part31.Shape = Enum.PartType.Ball
666
Part32.Parent = mas
667
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
668
Part32.Orientation = Vector3.new(0, 178.389999, 0)
669
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
670
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
671
Part32.Color = Color3.new(1, 1, 0)
672
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
673
Part32.BottomSurface = Enum.SurfaceType.Smooth
674
Part32.BrickColor = BrickColor.new("Royal purple")
675
Part32.CanCollide = false
676
Part32.Material = Enum.Material.ForceField
677
Part32.TopSurface = Enum.SurfaceType.Smooth
678
Part32.brickColor = BrickColor.new("Royal purple")
679
Part32.Shape = Enum.PartType.Ball
680
Part33.Parent = mas
681
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
682
Part33.Orientation = Vector3.new(0, 178.389999, 0)
683
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
684
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
685
Part33.Color = Color3.new(1, 1, 0)
686
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
687
Part33.BottomSurface = Enum.SurfaceType.Smooth
688
Part33.BrickColor = BrickColor.new("Royal purple")
689
Part33.CanCollide = false
690
Part33.Material = Enum.Material.ForceField
691
Part33.TopSurface = Enum.SurfaceType.Smooth
692
Part33.brickColor = BrickColor.new("Royal purple")
693
Part33.Shape = Enum.PartType.Ball
694
Part34.Parent = mas
695
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
696
Part34.Orientation = Vector3.new(0, 178.389999, 0)
697
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
698
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
699
Part34.Color = Color3.new(1, 1, 0)
700
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
701
Part34.BottomSurface = Enum.SurfaceType.Smooth
702
Part34.BrickColor = BrickColor.new("Royal purple")
703
Part34.CanCollide = false
704
Part34.Material = Enum.Material.ForceField
705
Part34.TopSurface = Enum.SurfaceType.Smooth
706
Part34.brickColor = BrickColor.new("Royal purple")
707
Part34.Shape = Enum.PartType.Ball
708
Part35.Parent = mas
709
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
710
Part35.Orientation = Vector3.new(0, 178.389999, 0)
711
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
712
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
713
Part35.Color = Color3.new(1, 1, 0)
714
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
715
Part35.BottomSurface = Enum.SurfaceType.Smooth
716
Part35.BrickColor = BrickColor.new("Royal purple")
717
Part35.CanCollide = false
718
Part35.Material = Enum.Material.ForceField
719
Part35.TopSurface = Enum.SurfaceType.Smooth
720
Part35.brickColor = BrickColor.new("Royal purple")
721
Part35.Shape = Enum.PartType.Ball
722
Part36.Parent = mas
723
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
724
Part36.Orientation = Vector3.new(0, 178.389999, 0)
725
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
726
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
727
Part36.Color = Color3.new(1, 1, 0)
728
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
729
Part36.BottomSurface = Enum.SurfaceType.Smooth
730
Part36.BrickColor = BrickColor.new("Royal purple")
731
Part36.CanCollide = false
732
Part36.Material = Enum.Material.ForceField
733
Part36.TopSurface = Enum.SurfaceType.Smooth
734
Part36.brickColor = BrickColor.new("Royal purple")
735
Part36.Shape = Enum.PartType.Ball
736
Part37.Parent = mas
737
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
738
Part37.Orientation = Vector3.new(0, 178.389999, 0)
739
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
740
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
741
Part37.Color = Color3.new(1, 1, 0)
742
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
743
Part37.BottomSurface = Enum.SurfaceType.Smooth
744
Part37.BrickColor = BrickColor.new("Royal purple")
745
Part37.CanCollide = false
746
Part37.Material = Enum.Material.ForceField
747
Part37.TopSurface = Enum.SurfaceType.Smooth
748
Part37.brickColor = BrickColor.new("Royal purple")
749
Part37.Shape = Enum.PartType.Ball
750
Part38.Parent = mas
751
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
752
Part38.Orientation = Vector3.new(0, 178.389999, 0)
753
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
754
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
755
Part38.Color = Color3.new(1, 1, 0)
756
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
757
Part38.BottomSurface = Enum.SurfaceType.Smooth
758
Part38.BrickColor = BrickColor.new("Royal purple")
759
Part38.CanCollide = false
760
Part38.Material = Enum.Material.ForceField
761
Part38.TopSurface = Enum.SurfaceType.Smooth
762
Part38.brickColor = BrickColor.new("Royal purple")
763
Part38.Shape = Enum.PartType.Ball
764
Part39.Parent = mas
765
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
766
Part39.Orientation = Vector3.new(0, 178.389999, 0)
767
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
768
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
769
Part39.Color = Color3.new(1, 1, 0)
770
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
771
Part39.BottomSurface = Enum.SurfaceType.Smooth
772
Part39.BrickColor = BrickColor.new("Royal purple")
773
Part39.CanCollide = false
774
Part39.Material = Enum.Material.ForceField
775
Part39.TopSurface = Enum.SurfaceType.Smooth
776
Part39.brickColor = BrickColor.new("Royal purple")
777
Part39.Shape = Enum.PartType.Ball
778
Part40.Parent = mas
779
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
780
Part40.Orientation = Vector3.new(0, 178.389999, 0)
781
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
782
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
783
Part40.Color = Color3.new(1, 1, 0)
784
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
785
Part40.BottomSurface = Enum.SurfaceType.Smooth
786
Part40.BrickColor = BrickColor.new("Royal purple")
787
Part40.CanCollide = false
788
Part40.Material = Enum.Material.ForceField
789
Part40.TopSurface = Enum.SurfaceType.Smooth
790
Part40.brickColor = BrickColor.new("Royal purple")
791
Part41.Parent = mas
792
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
793
Part41.Orientation = Vector3.new(0, 178.389999, 0)
794
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
795
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
796
Part41.Color = Color3.new(1, 1, 0)
797
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
798
Part41.BottomSurface = Enum.SurfaceType.Smooth
799
Part41.BrickColor = BrickColor.new("Royal purple")
800
Part41.CanCollide = false
801
Part41.Material = Enum.Material.ForceField
802
Part41.TopSurface = Enum.SurfaceType.Smooth
803
Part41.brickColor = BrickColor.new("Royal purple")
804
Part42.Parent = mas
805
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
806
Part42.Orientation = Vector3.new(0, 179.73999, 0)
807
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
808
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
809
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
810
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
811
Part42.BottomSurface = Enum.SurfaceType.Smooth
812
Part42.BrickColor = BrickColor.new("Royal purple")
813
Part42.CanCollide = false
814
Part42.Material = Enum.Material.ForceField
815
Part42.TopSurface = Enum.SurfaceType.Smooth
816
Part42.brickColor = BrickColor.new("Royal purple")
817
for i,v in pairs(mas:GetChildren()) do
818
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
819
    pcall(function() v:MakeJoints() end)
820
end
821
local Wld = Instance.new("Weld",Part15)
822
Wld.Part0 = SLA
823
Wld.Part1 = Part15
824
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
825
mas2 = Instance.new("Model",game:GetService("Lighting"))
826
WeldConstraint0 = Instance.new("WeldConstraint")
827
WeldConstraint1 = Instance.new("WeldConstraint")
828
WeldConstraint2 = Instance.new("WeldConstraint")
829
WeldConstraint3 = Instance.new("WeldConstraint")
830
WeldConstraint4 = Instance.new("WeldConstraint")
831
WeldConstraint5 = Instance.new("WeldConstraint")
832
WeldConstraint6 = Instance.new("WeldConstraint")
833
WeldConstraint7 = Instance.new("WeldConstraint")
834
WeldConstraint8 = Instance.new("WeldConstraint")
835
WeldConstraint9 = Instance.new("WeldConstraint")
836
WeldConstraint10 = Instance.new("WeldConstraint")
837
WeldConstraint11 = Instance.new("WeldConstraint")
838
WeldConstraint12 = Instance.new("WeldConstraint")
839
WeldConstraint13 = Instance.new("WeldConstraint")
840
Part14 = Instance.new("Part")
841
Part15 = Instance.new("Part")
842
WeldConstraint16 = Instance.new("WeldConstraint")
843
WeldConstraint17 = Instance.new("WeldConstraint")
844
WeldConstraint18 = Instance.new("WeldConstraint")
845
WeldConstraint19 = Instance.new("WeldConstraint")
846
WeldConstraint20 = Instance.new("WeldConstraint")
847
WeldConstraint21 = Instance.new("WeldConstraint")
848
WeldConstraint22 = Instance.new("WeldConstraint")
849
WeldConstraint23 = Instance.new("WeldConstraint")
850
WeldConstraint24 = Instance.new("WeldConstraint")
851
WeldConstraint25 = Instance.new("WeldConstraint")
852
WeldConstraint26 = Instance.new("WeldConstraint")
853
WeldConstraint27 = Instance.new("WeldConstraint")
854
WeldConstraint28 = Instance.new("WeldConstraint")
855
WeldConstraint29 = Instance.new("WeldConstraint")
856
Part30 = Instance.new("Part")
857
Part31 = Instance.new("Part")
858
Part32 = Instance.new("Part")
859
Part33 = Instance.new("Part")
860
Part34 = Instance.new("Part")
861
Part35 = Instance.new("Part")
862
Part36 = Instance.new("Part")
863
Part37 = Instance.new("Part")
864
Part38 = Instance.new("Part")
865
Part39 = Instance.new("Part")
866
Part40 = Instance.new("Part")
867
Part41 = Instance.new("Part")
868
Part42 = Instance.new("Part")
869
WeldConstraint20.Parent = Part15
870
WeldConstraint20.Part0 = Part15
871
WeldConstraint20.Part1 = Part33
872
WeldConstraint22.Parent = Part15
873
WeldConstraint22.Part0 = Part15
874
WeldConstraint22.Part1 = Part35
875
WeldConstraint21.Parent = Part15
876
WeldConstraint21.Part0 = Part15
877
WeldConstraint21.Part1 = Part34
878
WeldConstraint23.Parent = Part15
879
WeldConstraint23.Part0 = Part15
880
WeldConstraint23.Part1 = Part36
881
WeldConstraint24.Parent = Part15
882
WeldConstraint24.Part0 = Part15
883
WeldConstraint24.Part1 = Part37
884
WeldConstraint25.Parent = Part15
885
WeldConstraint25.Part0 = Part15
886
WeldConstraint25.Part1 = Part38
887
WeldConstraint26.Parent = Part15
888
WeldConstraint26.Part0 = Part15
889
WeldConstraint26.Part1 = Part39
890
WeldConstraint27.Parent = Part15
891
WeldConstraint27.Part0 = Part15
892
WeldConstraint27.Part1 = Part40
893
WeldConstraint29.Parent = Part15
894
WeldConstraint29.Part0 = Part15
895
WeldConstraint29.Part1 = Part42
896
WeldConstraint28.Parent = Part15
897
WeldConstraint28.Part0 = Part15
898
WeldConstraint28.Part1 = Part41
899
WeldConstraint16.Parent = Part15
900
WeldConstraint16.Part0 = Part15
901
WeldConstraint16.Part1 = Part14
902
WeldConstraint17.Parent = Part15
903
WeldConstraint17.Part0 = Part15
904
WeldConstraint17.Part1 = Part30
905
WeldConstraint18.Parent = Part15
906
WeldConstraint18.Part0 = Part15
907
WeldConstraint18.Part1 = Part31
908
WeldConstraint19.Parent = Part15
909
WeldConstraint19.Part0 = Part15
910
WeldConstraint19.Part1 = Part32
911
Part14.Name = "Glove"
912
Part14.Parent = mas2
913
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
914
Part14.Orientation = Vector3.new(0, 178.389999, 0)
915
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
916
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
917
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
918
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
919
Part14.BottomSurface = Enum.SurfaceType.Smooth
920
Part14.BrickColor = BrickColor.new("Dark indigo")
921
Part14.CanCollide = false
922
Part14.Material = Enum.Material.ForceField
923
Part14.TopSurface = Enum.SurfaceType.Smooth
924
Part14.brickColor = BrickColor.new("Dark indigo")
925
Part15.Name = "LeftHandle"
926
Part15.Parent = mas2
927
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
928
Part15.Orientation = Vector3.new(0, 179.73999, 0)
929
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
930
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
931
Part15.Color = Color3.new(1, 1, 0)
932
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
933
Part15.BottomSurface = Enum.SurfaceType.Smooth
934
Part15.BrickColor = BrickColor.new("Royal purple")
935
Part15.CanCollide = false
936
Part15.Material = Enum.Material.ForceField
937
Part15.TopSurface = Enum.SurfaceType.Smooth
938
Part15.brickColor = BrickColor.new("Royal purple")
939
Part15.Shape = Enum.PartType.Ball
940
WeldConstraint16.Parent = Part15
941
WeldConstraint16.Part0 = Part15
942
WeldConstraint16.Part1 = Part14
943
WeldConstraint17.Parent = Part15
944
WeldConstraint17.Part0 = Part15
945
WeldConstraint17.Part1 = Part30
946
WeldConstraint18.Parent = Part15
947
WeldConstraint18.Part0 = Part15
948
WeldConstraint18.Part1 = Part31
949
WeldConstraint19.Parent = Part15
950
WeldConstraint19.Part0 = Part15
951
WeldConstraint19.Part1 = Part32
952
WeldConstraint20.Parent = Part15
953
WeldConstraint20.Part0 = Part15
954
WeldConstraint20.Part1 = Part33
955
WeldConstraint21.Parent = Part15
956
WeldConstraint21.Part0 = Part15
957
WeldConstraint21.Part1 = Part34
958
WeldConstraint22.Parent = Part15
959
WeldConstraint22.Part0 = Part15
960
WeldConstraint22.Part1 = Part35
961
WeldConstraint23.Parent = Part15
962
WeldConstraint23.Part0 = Part15
963
WeldConstraint23.Part1 = Part36
964
WeldConstraint24.Parent = Part15
965
WeldConstraint24.Part0 = Part15
966
WeldConstraint24.Part1 = Part37
967
WeldConstraint25.Parent = Part15
968
WeldConstraint25.Part0 = Part15
969
WeldConstraint25.Part1 = Part38
970
WeldConstraint26.Parent = Part15
971
WeldConstraint26.Part0 = Part15
972
WeldConstraint26.Part1 = Part39
973
WeldConstraint27.Parent = Part15
974
WeldConstraint27.Part0 = Part15
975
WeldConstraint27.Part1 = Part40
976
WeldConstraint28.Parent = Part15
977
WeldConstraint28.Part0 = Part15
978
WeldConstraint28.Part1 = Part41
979
WeldConstraint29.Parent = Part15
980
WeldConstraint29.Part0 = Part15
981
WeldConstraint29.Part1 = Part42
982
Part30.Parent = mas2
983
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
984
Part30.Orientation = Vector3.new(0, 178.389999, 0)
985
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
986
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
987
Part30.Color = Color3.new(1, 1, 0)
988
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
989
Part30.BottomSurface = Enum.SurfaceType.Smooth
990
Part30.BrickColor = BrickColor.new("Royal purple")
991
Part30.CanCollide = false
992
Part30.Material = Enum.Material.ForceField
993
Part30.TopSurface = Enum.SurfaceType.Smooth
994
Part30.brickColor = BrickColor.new("Royal purple")
995
Part30.Shape = Enum.PartType.Ball
996
Part31.Parent = mas2
997
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
998
Part31.Orientation = Vector3.new(0, 178.389999, 0)
999
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1000
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1001
Part31.Color = Color3.new(1, 1, 0)
1002
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1003
Part31.BottomSurface = Enum.SurfaceType.Smooth
1004
Part31.BrickColor = BrickColor.new("Royal purple")
1005
Part31.CanCollide = false
1006
Part31.Material = Enum.Material.ForceField
1007
Part31.TopSurface = Enum.SurfaceType.Smooth
1008
Part31.brickColor = BrickColor.new("Royal purple")
1009
Part31.Shape = Enum.PartType.Ball
1010
Part32.Parent = mas2
1011
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1012
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1013
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1014
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1015
Part32.Color = Color3.new(1, 1, 0)
1016
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1017
Part32.BottomSurface = Enum.SurfaceType.Smooth
1018
Part32.BrickColor = BrickColor.new("Royal purple")
1019
Part32.CanCollide = false
1020
Part32.Material = Enum.Material.ForceField
1021
Part32.TopSurface = Enum.SurfaceType.Smooth
1022
Part32.brickColor = BrickColor.new("Royal purple")
1023
Part32.Shape = Enum.PartType.Ball
1024
Part33.Parent = mas2
1025
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1026
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1027
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1028
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1029
Part33.Color = Color3.new(1, 1, 0)
1030
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1031
Part33.BottomSurface = Enum.SurfaceType.Smooth
1032
Part33.BrickColor = BrickColor.new("Royal purple")
1033
Part33.CanCollide = false
1034
Part33.Material = Enum.Material.ForceField
1035
Part33.TopSurface = Enum.SurfaceType.Smooth
1036
Part33.brickColor = BrickColor.new("Royal purple")
1037
Part33.Shape = Enum.PartType.Ball
1038
Part34.Parent = mas2
1039
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1040
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1041
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1042
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1043
Part34.Color = Color3.new(1, 1, 0)
1044
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1045
Part34.BottomSurface = Enum.SurfaceType.Smooth
1046
Part34.BrickColor = BrickColor.new("Royal purple")
1047
Part34.CanCollide = false
1048
Part34.Material = Enum.Material.ForceField
1049
Part34.TopSurface = Enum.SurfaceType.Smooth
1050
Part34.brickColor = BrickColor.new("Royal purple")
1051
Part34.Shape = Enum.PartType.Ball
1052
Part35.Parent = mas2
1053
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1054
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1055
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1056
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1057
Part35.Color = Color3.new(1, 1, 0)
1058
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1059
Part35.BottomSurface = Enum.SurfaceType.Smooth
1060
Part35.BrickColor = BrickColor.new("Royal purple")
1061
Part35.CanCollide = false
1062
Part35.Material = Enum.Material.ForceField
1063
Part35.TopSurface = Enum.SurfaceType.Smooth
1064
Part35.brickColor = BrickColor.new("Royal purple")
1065
Part35.Shape = Enum.PartType.Ball
1066
Part36.Parent = mas2
1067
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1068
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1069
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1070
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1071
Part36.Color = Color3.new(1, 1, 0)
1072
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1073
Part36.BottomSurface = Enum.SurfaceType.Smooth
1074
Part36.BrickColor = BrickColor.new("Royal purple")
1075
Part36.CanCollide = false
1076
Part36.Material = Enum.Material.ForceField
1077
Part36.TopSurface = Enum.SurfaceType.Smooth
1078
Part36.brickColor = BrickColor.new("Royal purple")
1079
Part36.Shape = Enum.PartType.Ball
1080
Part37.Parent = mas2
1081
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1082
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1083
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1084
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1085
Part37.Color = Color3.new(1, 1, 0)
1086
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1087
Part37.BottomSurface = Enum.SurfaceType.Smooth
1088
Part37.BrickColor = BrickColor.new("Royal purple")
1089
Part37.CanCollide = false
1090
Part37.Material = Enum.Material.ForceField
1091
Part37.TopSurface = Enum.SurfaceType.Smooth
1092
Part37.brickColor = BrickColor.new("Royal purple")
1093
Part37.Shape = Enum.PartType.Ball
1094
Part38.Parent = mas2
1095
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1096
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1097
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1098
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1099
Part38.Color = Color3.new(1, 1, 0)
1100
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1101
Part38.BottomSurface = Enum.SurfaceType.Smooth
1102
Part38.BrickColor = BrickColor.new("Royal purple")
1103
Part38.CanCollide = false
1104
Part38.Material = Enum.Material.ForceField
1105
Part38.TopSurface = Enum.SurfaceType.Smooth
1106
Part38.brickColor = BrickColor.new("Royal purple")
1107
Part38.Shape = Enum.PartType.Ball
1108
Part39.Parent = mas2
1109
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1110
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1111
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1112
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1113
Part39.Color = Color3.new(1, 1, 0)
1114
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1115
Part39.BottomSurface = Enum.SurfaceType.Smooth
1116
Part39.BrickColor = BrickColor.new("Royal purple")
1117
Part39.CanCollide = false
1118
Part39.Material = Enum.Material.ForceField
1119
Part39.TopSurface = Enum.SurfaceType.Smooth
1120
Part39.brickColor = BrickColor.new("Royal purple")
1121
Part39.Shape = Enum.PartType.Ball
1122
Part40.Parent = mas2
1123
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1124
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1125
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1126
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1127
Part40.Color = Color3.new(1, 1, 0)
1128
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1129
Part40.BottomSurface = Enum.SurfaceType.Smooth
1130
Part40.BrickColor = BrickColor.new("Royal purple")
1131
Part40.CanCollide = false
1132
Part40.Material = Enum.Material.ForceField
1133
Part40.TopSurface = Enum.SurfaceType.Smooth
1134
Part40.brickColor = BrickColor.new("Royal purple")
1135
Part41.Parent = mas2
1136
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1137
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1138
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1139
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1140
Part41.Color = Color3.new(1, 1, 0)
1141
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1142
Part41.BottomSurface = Enum.SurfaceType.Smooth
1143
Part41.BrickColor = BrickColor.new("Royal purple")
1144
Part41.CanCollide = false
1145
Part41.Material = Enum.Material.ForceField
1146
Part41.TopSurface = Enum.SurfaceType.Smooth
1147
Part41.brickColor = BrickColor.new("Royal purple")
1148
Part42.Parent = mas2
1149
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1150
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1151
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1152
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1153
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1154
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1155
Part42.BottomSurface = Enum.SurfaceType.Smooth
1156
Part42.BrickColor = BrickColor.new("Royal purple")
1157
Part42.CanCollide = false
1158
Part42.Material = Enum.Material.ForceField
1159
Part42.TopSurface = Enum.SurfaceType.Smooth
1160
Part42.brickColor = BrickColor.new("Royal purple")
1161
for i,v in pairs(mas2:GetChildren()) do
1162
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1163
    pcall(function() v:MakeJoints() end)
1164
end
1165
local Wld = Instance.new("Weld",Part15)
1166
Wld.Part0 = SRA
1167
Wld.Part1 = Part15
1168
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1169
for i,v in pairs(mas:children()) do
1170
    if v:IsA("Part") then
1171
        v.Transparency = 1
1172
    end
1173
end
1174
for i,v in pairs(Character.Stand:children()) do
1175
    if v:IsA("Part") then
1176
        v.Transparency = 1
1177
        Face.Transparency = 1
1178
    end
1179
end
1180
local newMotor = function(part0, part1, c0, c1)
1181
    local w = Create('Motor'){
1182
        Parent = part0,
1183
        Part0 = part0,
1184
        Part1 = part1,
1185
        C0 = c0,
1186
        C1 = c1,
1187
    }
1188
    return w
1189
end
1190
function clerp(a, b, t)
1191
    return a:lerp(b, t)
1192
end
1193
 
1194
coroutine.resume(coroutine.create(function()
1195
while true do
1196
    Humanoid.Health = Humanoid.Health + 1.7
1197
    game:GetService("RunService").RenderStepped:wait()
1198
end
1199
end))
1200
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1201
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1202
 
1203
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1204
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1205
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1206
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1207
RootJoint.C1 = CFrame.new(0, 0, 0)
1208
RootJoint.C0 = CFrame.new(0, 0, 0)
1209
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1210
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1211
 
1212
local rarmc1 = RW.C1
1213
local larmc1 = LW.C1
1214
local rlegc1 = RH.C1
1215
local llegc1 = LH.C1
1216
 
1217
local resetc1 = false
1218
 
1219
function PlayAnimationFromTable(table, speed, bool)
1220
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1221
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1222
    RW.C0 = clerp(RW.C0, table[3], speed)
1223
    LW.C0 = clerp(LW.C0, table[4], speed)
1224
    RH.C0 = clerp(RH.C0, table[5], speed)
1225
    LH.C0 = clerp(LH.C0, table[6], speed)
1226
    if bool == true then
1227
        if resetc1 == false then
1228
            resetc1 = true
1229
            RootJoint.C1 = RootJoint.C1
1230
            Torso.Neck.C1 = Torso.Neck.C1
1231
            RW.C1 = rarmc1
1232
            LW.C1 = larmc1
1233
            RH.C1 = rlegc1
1234
            LH.C1 = llegc1
1235
        end
1236
    end
1237
end
1238
 
1239
ArtificialHB = Create("BindableEvent", script){
1240
    Parent = script,
1241
    Name = "Heartbeat",
1242
}
1243
 
1244
script:WaitForChild("Heartbeat")
1245
 
1246
frame = 1 / 30
1247
tf = 0
1248
allowframeloss = false
1249
tossremainder = false
1250
lastframe = tick()
1251
script.Heartbeat:Fire()
1252
 
1253
game:GetService("RunService").Heartbeat:connect(function(s, p)
1254
    tf = tf + s
1255
    if tf >= frame then
1256
        if allowframeloss then
1257
            script.Heartbeat:Fire()
1258
            lastframe = tick()
1259
        else
1260
            for i = 1, math.floor(tf / frame) do
1261
                script.Heartbeat:Fire()
1262
            end
1263
            lastframe = tick()
1264
        end
1265
        if tossremainder then
1266
            tf = 0
1267
        else
1268
            tf = tf - frame * math.floor(tf / frame)
1269
        end
1270
    end
1271
end)
1272
 
1273
function swait(num)
1274
    if num == 0 or num == nil then
1275
        ArtificialHB.Event:wait()
1276
    else
1277
        for i = 0, num do
1278
            ArtificialHB.Event:wait()
1279
        end
1280
    end
1281
end
1282
 
1283
 
1284
 
1285
Mouse.KeyDown:connect(function(key)
1286
    if key == "q" then
1287
        if Change == false then
1288
            Stand()
1289
            Change = true
1290
        elseif Change == true then
1291
            UnStand()
1292
            Change = false
1293
        end
1294
    end
1295
end)
1296
 
1297
 
1298
function Stand()
1299
    if D == false then
1300
        D = true
1301
        Pause = true
1302
        for i = 0,0.1,0.1 do
1303
        swait()
1304
        PlayAnimationFromTable({
1305
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1306
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1307
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1308
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1309
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1310
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1311
        }, .5, false)
1312
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1313
        end
1314
        coroutine.resume(coroutine.create(function()
1315
        for i = 0,1.2,0.1 do
1316
        swait()
1317
        PlayAnimationFromTable({
1318
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1319
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1320
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1321
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1322
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1323
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1324
        }, .5, false)
1325
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1326
        end
1327
        Pause = false
1328
        end))
1329
        local Sound = Instance.new("Sound",ST)
1330
        Sound.Pitch = 1
1331
        Sound.Volume = 121
1332
        Sound.Looped = false
1333
        Sound.SoundId = "rbxassetid://463010917"
1334
        Sound:play()
1335
        coroutine.resume(coroutine.create(function()
1336
        for i,v in pairs(mas:children()) do
1337
            if v:IsA("Part") then
1338
                coroutine.resume(coroutine.create(function()
1339
                v.Transparency = v.Transparency - 0.1
1340
                game:GetService("RunService").RenderStepped:wait() 
1341
                end))
1342
                v.Transparency = 1
1343
            end
1344
        end
1345
        end))
1346
        for i,v in pairs(Character.Stand:children()) do
1347
            if v:IsA("Part") then
1348
                coroutine.resume(coroutine.create(function()
1349
                for i = 1,11 do
1350
                v.Transparency = v.Transparency - 0.1
1351
                Face.Transparency = Face.Transparency - 0.1
1352
                game:GetService("RunService").RenderStepped:wait()
1353
                end
1354
                FlA.Enabled = true
1355
                FlA1.Enabled = true
1356
                FlA2.Enabled = true
1357
                FlA3.Enabled = true
1358
                FlA4.Enabled = true
1359
                FlA5.Enabled = true
1360
                ZZA.Enabled = true
1361
                ZZA1.Enabled = true
1362
                ZZA2.Enabled = true
1363
                ZZA3.Enabled = true
1364
                ZZA4.Enabled = true
1365
                ZZA5.Enabled = true
1366
                end))
1367
            end
1368
        end
1369
        ZZZ = Mouse.KeyDown:connect(function(key)
1370
            if key == "t" then
1371
                Blast()
1372
            end
1373
            if key == "r" then
1374
                StrongOra()
1375
            end
1376
            if key == "e" then
1377
                OHOra()
1378
            end
1379
            if key == "f" then
1380
                TimeStop()
1381
            end
1382
            if key == "z" then
1383
                Jump()
1384
            end
1385
        end)
1386
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1387
            if key == "e" then
1388
                Stop()
1389
            end
1390
        end)
1391
        wait(0.5)
1392
        D = false
1393
    end
1394
end
1395
 
1396
function Blast()
1397
    if D == false then
1398
        D = true
1399
        Pause = true
1400
        for i = 0,1.2,0.1 do
1401
        swait()
1402
        PlayAnimationFromTable({
1403
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1404
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1405
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1406
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1407
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1408
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1409
        }, .5, false)
1410
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1411
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1412
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1413
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1414
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1415
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1416
        end
1417
        coroutine.resume(coroutine.create(function()
1418
        wait(0.7)
1419
        Pause = false
1420
        end))
1421
        local Bl = Instance.new("Part",workspace)
1422
        Bl.CanCollide = false
1423
        Bl.Material = "ForceField"
1424
        Bl.Shape = "Ball"
1425
        Bl.Size = Vector3.new(20,20,20)
1426
        Bl.BrickColor = BrickColor.new("Royal purple")
1427
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1428
        local Fl = Instance.new("BodyVelocity",Bl)
1429
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1430
        Fl.Velocity = RootPart.CFrame.lookVector*160
1431
        local Ring = Instance.new("Part",RootPart)
1432
        Ring.Size = Vector3.new(1,1,1)
1433
        Ring.CanCollide = false
1434
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1435
        Ring.Anchored = true
1436
        Ring.BrickColor = BrickColor.new("Royal purple")
1437
        Ring.Transparency = 0
1438
        local Ring2 = Instance.new("SpecialMesh",Ring)
1439
        Ring2.MeshId = "rbxassetid://3270017"
1440
        Ring2.Scale = Vector3.new(1,1,0.1)
1441
        coroutine.resume(coroutine.create(function()
1442
        for i = 1,50 do
1443
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1444
            Ring.Transparency = Ring.Transparency + 0.07
1445
            game:GetService("RunService").RenderStepped:wait()
1446
        end
1447
        Ring:remove()
1448
        end))
1449
        Bl.Touched:connect(function(hit)
1450
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1451
                Bl:remove()
1452
                local S = Instance.new("Sound",hit.Parent.Head)
1453
                S.SoundId = "rbxassetid://539294959"
1454
                S.Volume = 1
1455
                S.Looped = false
1456
                S:play()
1457
                hit.Parent.Humanoid:TakeDamage(60)
1458
                hit.Parent.Humanoid.WalkSpeed = 2
1459
                local Ef = Instance.new("Part",workspace)
1460
                Ef.Size = Vector3.new(1,1,1)
1461
                Ef.CanCollide = false
1462
                Ef.Shape = "Ball"
1463
                Ef.Material = "ForceField"
1464
                Ef.BrickColor = BrickColor.new("Royal purple")
1465
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1466
                Ef.Anchored = true
1467
                local Ef2 = Instance.new("SpecialMesh",Ef)
1468
                Ef2.MeshType = "Sphere"
1469
                Ef2.Scale = Vector3.new(1,1,1)
1470
                coroutine.resume(coroutine.create(function()
1471
                for i = 1,6 do
1472
                local random = math.random(-4,4)
1473
                local random2 = math.random(-4,4)
1474
                local random3 = math.random(-4,4)
1475
                local Ring = Instance.new("Part",Ef)
1476
                Ring.Size = Vector3.new(1,1,1)
1477
                Ring.CanCollide = false
1478
                Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1479
                Ring.Anchored = true
1480
                Ring.BrickColor = BrickColor.new("Royal purple")
1481
                Ring.Transparency = 0
1482
                local Ring2 = Instance.new("SpecialMesh",Ring)
1483
                Ring2.MeshId = "rbxassetid://3270017"
1484
                Ring2.Scale = Vector3.new(1,1,0.1)
1485
                coroutine.resume(coroutine.create(function()
1486
                for i = 1,170 do
1487
                    Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1488
                    Ring.Transparency = Ring.Transparency + 0.01
1489
                    game:GetService("RunService").RenderStepped:wait()
1490
                end
1491
                Ring:remove()
1492
                end))
1493
                end
1494
                end))
1495
                for i = 1,170 do
1496
                    Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1497
                    Ef.Transparency = Ef.Transparency + 0.01
1498
                    game:GetService("RunService").RenderStepped:wait()
1499
                end
1500
                Ef:remove()
1501
            end
1502
        end)
1503
        wait(1.5)
1504
        D = false
1505
    end
1506
end
1507
 
1508
function Jump()
1509
    if DD == false then
1510
        DD = true
1511
        print("ASD")
1512
        local Bod = Instance.new("BodyPosition",RootPart)
1513
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1514
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1515
        local Ef = Instance.new("Part",workspace)
1516
        Ef.Size = Vector3.new(1,1,1)
1517
        Ef.CanCollide = false
1518
        Ef.Anchored = true
1519
        Ef.BrickColor = BrickColor.new("Royal purple")
1520
        Ef.Material = "ForceField"
1521
        Ef.Shape = "Ball"
1522
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1523
        coroutine.resume(coroutine.create(function()
1524
        for i = 1,30 do
1525
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1526
            Ef.Transparency = Ef.Transparency + 0.07
1527
            game:GetService("RunService").RenderStepped:wait()
1528
        end
1529
        Ef:remove()
1530
        end))
1531
        wait(0.1)
1532
        Bod:remove()
1533
        wait(1)
1534
        DD = false
1535
    end
1536
end
1537
 
1538
function TimeStop()
1539
    if DDZ == false then
1540
        DDZ = true
1541
        local S = Instance.new("Sound",ST)
1542
        S.SoundId = "rbxassetid://1571597070"
1543
        S.Pitch = 1
1544
        S.Volume = 12312
1545
        S.Looped = false
1546
        S:play()
1547
        wait(1)
1548
        local Ef = Instance.new("Part",workspace)
1549
        Ef.Size = Vector3.new(1,1,1)
1550
        Ef.Material = "ForceField"
1551
        Ef.BrickColor = BrickColor.new("Royal purple")
1552
        Ef.Transparency = 0.4
1553
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1554
        Ef.Anchored = true
1555
        Ef.CanCollide = false
1556
        Ef.Shape = "Ball"
1557
        local Ef2 = Instance.new("SpecialMesh",Ef)
1558
        Ef2.MeshType = "Sphere"
1559
        Ef2.Scale = Vector3.new(1,1,1)
1560
        coroutine.resume(coroutine.create(function()
1561
        for i = 1,70 do
1562
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1563
            game:GetService("RunService").RenderStepped:wait()
1564
        end
1565
        for i = 1,70 do
1566
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1567
            game:GetService("RunService").RenderStepped:wait()
1568
        end
1569
        Ef:remove()
1570
        end))
1571
        local HB = Instance.new("Part",workspace)
1572
        HB.CanCollide = false
1573
        HB.Anchored = true
1574
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1575
        HB.Size = Vector3.new(300,300,300)
1576
        HB.Transparency = 1
1577
        HB.Touched:connect(function(hit)
1578
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1579
                hit.Parent.Torso.Anchored = true
1580
                hit.Parent.Head.Anchored = true
1581
                hit.Parent["Right Arm"].Anchored = true
1582
                hit.Parent["Left Arm"].Anchored = true
1583
                hit.Parent["Right Leg"].Anchored = true
1584
                hit.Parent["Left Leg"].Anchored = true
1585
                wait(Time)
1586
                hit.Parent.Torso.Anchored = false
1587
                hit.Parent.Head.Anchored = false
1588
                hit.Parent["Right Arm"].Anchored = false
1589
                hit.Parent["Left Arm"].Anchored = false
1590
                hit.Parent["Right Leg"].Anchored = false
1591
                hit.Parent["Left Leg"].Anchored = false
1592
            end
1593
        end)
1594
        wait(32)
1595
        HB:remove()
1596
        DDZ = false
1597
    end
1598
end
1599
 
1600
function StrongOra()
1601
    if D == false then
1602
        D = true
1603
        Pause = true
1604
        local HB = Instance.new("Part",SRA)
1605
        HB.CanCollide = false
1606
        HB.Transparency = 1
1607
        HB.Size = Vector3.new(1,1,1)
1608
        local HB2 = Instance.new("Weld",HB)
1609
        HB2.Part0 = SRA
1610
        HB2.Part1 = HB
1611
        HB2.C0 = CFrame.new(0,0,0)
1612
        HB.Touched:connect(function(hit)
1613
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1614
                HB:remove()
1615
                hit.Parent.Humanoid:TakeDamage(30)
1616
                hit.Parent.Humanoid.PlatformStand = true
1617
                local Ef = Instance.new("Part",workspace)
1618
                Ef.Size = Vector3.new(1,1,1)
1619
                Ef.CanCollide = false
1620
                Ef.Anchored = true
1621
                Ef.Shape = "Ball"
1622
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1623
                Ef.Material = "ForceField"
1624
                Ef.BrickColor = BrickColor.new("Royal purple")
1625
                local Ef2 = Instance.new("SpecialMesh",Ef)
1626
                Ef2.MeshType = "Sphere"
1627
                Ef2.Scale = Vector3.new(1,1,1)
1628
                coroutine.resume(coroutine.create(function()
1629
                for i = 1,5 do
1630
                local random = math.random(-3,3)
1631
                local random2 = math.random(-3,3)
1632
                local random3 = math.random(-3,3)
1633
                local ZC = Instance.new("Part",workspace)
1634
                ZC.Size = Vector3.new(1,1,1)
1635
                ZC.CanCollide = false
1636
                ZC.Anchored = true
1637
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1638
                ZC.Shape = "Ball"
1639
                ZC.Material = "ForceField"
1640
                ZC.BrickColor = BrickColor.new("Royal purple")
1641
                local ZC2 = Instance.new("SpecialMesh",ZC)
1642
                ZC2.MeshType = "Sphere"
1643
                ZC2.Scale = Vector3.new(1,1,1)
1644
                coroutine.resume(coroutine.create(function()
1645
                for i = 1,100 do
1646
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1647
                    ZC.Transparency = ZC.Transparency + 0.03
1648
                    game:GetService("RunService").RenderStepped:wait()
1649
                end
1650
                ZC:remove()
1651
                end))
1652
                end
1653
                end))
1654
                coroutine.resume(coroutine.create(function()
1655
                for i = 1,100 do
1656
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1657
                    Ef.Transparency = Ef.Transparency + 0.03
1658
                    game:GetService("RunService").RenderStepped:wait()
1659
                end
1660
                Ef:remove()
1661
                end))
1662
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1663
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1664
                Fl.velocity = RootPart.CFrame.lookVector*190
1665
                wait(0.3)
1666
                Fl:remove()
1667
                wait(0.5)
1668
                hit.Parent.Humanoid.PlatformStand = false
1669
            end
1670
        end)
1671
        for i = 0,0.5,0.1 do
1672
        swait()
1673
        PlayAnimationFromTable({
1674
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1675
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1676
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1677
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1678
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1679
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1680
        }, .5, false)
1681
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1682
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1683
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1684
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1685
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1686
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1687
        end
1688
        local Ora = Instance.new("Sound",ST)
1689
        Ora.SoundId = "rbxassetid://1277342512"
1690
        Ora.Pitch = 1.05
1691
        Ora.Looped = false
1692
        Ora.Volume = 12312
1693
        Ora:play()
1694
        for i = 0,0.6,0.1 do
1695
        swait()
1696
        PlayAnimationFromTable({
1697
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1698
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1699
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1700
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1701
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1702
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1703
        }, .5, false)
1704
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1705
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1706
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1707
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1708
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1709
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1710
        end
1711
        coroutine.resume(coroutine.create(function()
1712
        wait(0.4)
1713
        HB:remove()
1714
        end))
1715
        Pause = false
1716
        wait(0.5)
1717
        D = false
1718
    end
1719
end
1720
function OHOra()
1721
    if D == false then
1722
        D = true
1723
        Pause = true
1724
        Loop = true
1725
        SoundZ = Instance.new("Sound",ST)
1726
        SoundZ.SoundId = "rbxassetid://3392300106"
1727
        SoundZ.Volume = 2
1728
        SoundZ.Looped = true
1729
        SoundZ.Pitch = 1
1730
        SoundZ:play()
1731
        while Loop do
1732
            local HB = Instance.new("Part",SRA)
1733
            HB.CanCollide = false
1734
            HB.Transparency = 1
1735
            local HB2 = Instance.new("Weld",HB)
1736
            HB2.Part0 = SRA
1737
            HB2.Part1 = HB
1738
            HB2.C0 = CFrame.new(0,-1.1,0)
1739
            HB.Touched:connect(function(hit)
1740
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1741
                    HB:remove()
1742
                    hit.Parent.Humanoid:TakeDamage(1.5)
1743
                    hit.Parent.Humanoid.WalkSpeed = 2
1744
                    local random = math.random(-3,3)
1745
                    local random2 = math.random(-3,3)
1746
                    local random3 = math.random(-3,3)
1747
                    local Ef = Instance.new("Part",workspace)
1748
                    Ef.Size = Vector3.new(1,1,1)
1749
                    Ef.CanCollide = false
1750
                    Ef.Material = "ForceField"
1751
                    Ef.BrickColor = BrickColor.new("Royal purple")
1752
                    Ef.Anchored = true
1753
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1754
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1755
                    Ef2.MeshType = "Sphere"
1756
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1757
                    local Part = Instance.new("Part",workspace)
1758
                    Part.Size = Vector3.new(1,1,1)
1759
                    Part.CanCollide = false
1760
                    Part.BrickColor = BrickColor.new("Royal purple")
1761
                    Part.Material = "ForceField"
1762
                    Part.Anchored = true
1763
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1764
                    local Part2 = Instance.new("SpecialMesh",Part)
1765
                    Part2.MeshType = "Sphere"
1766
                    Part2.Scale = Vector3.new(1,1,1)
1767
                    for i = 1,50 do
1768
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1769
                        Part.Transparency = Part.Transparency + 0.07
1770
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1771
                        Ef.Transparency = Ef.Transparency + 0.07
1772
                        game:GetService("RunService").RenderStepped:wait()
1773
                    end
1774
                    Part:remove()
1775
                    Ef:remove()
1776
                    end
1777
            end)
1778
            for i = 0,0.15,0.1 do
1779
            swait()
1780
            PlayAnimationFromTable({
1781
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1782
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1783
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1784
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1785
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1786
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1787
            }, .5, false)
1788
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1789
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1790
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1791
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1792
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1793
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1794
            end
1795
            coroutine.resume(coroutine.create(function()
1796
                wait(1)
1797
                HB:remove()
1798
            end))
1799
            local CCB = Instance.new("Part",SRA)
1800
            CCB.CanCollide = false
1801
            CCB.Transparency = 1
1802
            local CCB2 = Instance.new("Weld",CCB)
1803
            CCB2.Part0 = SRA
1804
            CCB2.Part1 = CCB
1805
            CCB2.C0 = CFrame.new(0,-1.1,0)
1806
            CCB.Touched:connect(function(hit)
1807
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1808
                    CCB:remove()
1809
                    hit.Parent.Humanoid:TakeDamage(1.5)
1810
                    hit.Parent.Humanoid.WalkSpeed = 2
1811
                    local random = math.random(-3,3)
1812
                    local random2 = math.random(-3,3)
1813
                    local random3 = math.random(-3,3)
1814
                    local Ef = Instance.new("Part",workspace)
1815
                    Ef.Size = Vector3.new(1,1,1)
1816
                    Ef.CanCollide = false
1817
                    Ef.Material = "ForceField"
1818
                    Ef.BrickColor = BrickColor.new("Royal purple")
1819
                    Ef.Anchored = true
1820
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1821
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1822
                    Ef2.MeshType = "Sphere"
1823
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1824
                    local Part = Instance.new("Part",workspace)
1825
                    Part.Size = Vector3.new(1,1,1)
1826
                    Part.CanCollide = false
1827
                    Part.BrickColor = BrickColor.new("Royal purple")
1828
                    Part.Material = "ForceField"
1829
                    Part.Anchored = true
1830
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1831
                    local Part2 = Instance.new("SpecialMesh",Part)
1832
                    Part2.MeshType = "Sphere"
1833
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
1834
                    for i = 1,50 do
1835
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1836
                        Part.Transparency = Part.Transparency + 0.07
1837
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1838
                        Ef.Transparency = Ef.Transparency + 0.07
1839
                        game:GetService("RunService").RenderStepped:wait()
1840
                    end
1841
                    Part:remove()
1842
                    Ef:remove()
1843
                end
1844
            end)
1845
            for i = 0,0.15,0.1 do
1846
            swait()
1847
            PlayAnimationFromTable({
1848
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1849
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1850
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1851
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1852
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1853
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1854
            }, .5, false)
1855
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1856
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1857
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1858
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1859
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1860
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1861
            end
1862
            coroutine.resume(coroutine.create(function()
1863
                wait(1)
1864
                CCB:remove()
1865
            end))
1866
            game:GetService("RunService").RenderStepped:wait()
1867
        end
1868
        wait(0.2)
1869
        D = false
1870
    end
1871
end
1872
 
1873
function Stop()
1874
    Pause = false
1875
    SoundZ:remove()
1876
    Loop = false
1877
end
1878
 
1879
function UnStand()
1880
    if D == false then
1881
        D = true
1882
        FlA.Enabled = false
1883
        FlA1.Enabled = false
1884
        FlA2.Enabled = false
1885
        FlA3.Enabled = false
1886
        FlA4.Enabled = false
1887
        FlA5.Enabled = false
1888
        ZZA.Enabled= false
1889
        ZZA1.Enabled = false
1890
        ZZA2.Enabled = false
1891
        ZZA3.Enabled = false
1892
        ZZA4.Enabled = false
1893
        ZZA5.Enabled = false
1894
        Pause = true
1895
        coroutine.resume(coroutine.create(function()
1896
        for i = 0,1.2,0.1 do
1897
        swait()
1898
        PlayAnimationFromTable({
1899
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1900
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1901
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1902
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1903
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1904
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1905
        }, .5, false)
1906
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1907
        end
1908
        Pause = false
1909
        ZZZ:disconnect()
1910
        ZZZ1:disconnect()
1911
        end))
1912
        for i,v in pairs(Character.Stand:children()) do
1913
            if v:IsA("Part") then
1914
                coroutine.resume(coroutine.create(function()
1915
                for i = 1,11 do
1916
                v.Transparency = v.Transparency + 0.1
1917
                Face.Transparency = Face.Transparency + 0.1
1918
                game:GetService("RunService").RenderStepped:wait()
1919
                end
1920
                end))
1921
            end
1922
        end
1923
        wait(0.5)
1924
        D = false
1925
       
1926
    end
1927
end
1928
 
1929
 
1930
New = function(Object, Parent, Name, Data)
1931
    local Object = Instance.new(Object)
1932
    for Index, Value in pairs(Data or {}) do
1933
        Object[Index] = Value
1934
    end
1935
    Object.Parent = Parent
1936
    Object.Name = Name
1937
    return Object
1938
end
1939
function rayCast(Position, Direction, Range, Ignore)
1940
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1941
end
1942
 
1943
 
1944
 
1945
 
1946
coroutine.wrap(function()
1947
while 1 do
1948
swait()
1949
if doe <= 360 then
1950
    doe = doe + 2
1951
else
1952
    doe = 0
1953
end
1954
end
1955
end)()
1956
while true do
1957
    swait()
1958
    for i, v in pairs(Character:GetChildren()) do
1959
        if v:IsA("Part") then
1960
            v.Material = "SmoothPlastic"
1961
        elseif v:IsA("Accessory") then
1962
            v:WaitForChild("Handle").Material = "SmoothPlastic"
1963
        end
1964
    end
1965
 
1966
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1967
    velocity = RootPart.Velocity.y
1968
    sine = sine + change
1969
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1970
        if RootPart.Velocity.y > 1 and hit == nil then
1971
            Anim = "Jump"
1972
            if Pause == false then
1973
        PlayAnimationFromTable({
1974
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
1975
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1976
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1977
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
1978
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1979
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1980
        }, .3, false)
1981
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1982
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1983
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1984
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1985
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1986
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1987
                    end
1988
        elseif RootPart.Velocity.y < -1 and hit == nil then
1989
            Anim = "Fall"
1990
            if Pause == false then
1991
        PlayAnimationFromTable({
1992
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
1993
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1994
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1995
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
1996
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1997
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1998
        }, .3, false)
1999
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2000
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2001
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2002
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2003
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2004
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2005
                    end
2006
        elseif Torsovelocity < 1 and hit ~= nil then
2007
            Anim = "Idle"
2008
            if Pause == false then
2009
                change = 1
2010
        PlayAnimationFromTable({
2011
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2012
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2013
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2014
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2015
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2016
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2017
        }, .3, false)
2018
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2019
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2020
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2021
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2022
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2023
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2024
            end
2025
        elseif Torsovelocity > 2 and hit ~= nil then
2026
            Anim = "Walk"
2027
            if Pause == false then
2028
        PlayAnimationFromTable({       
2029
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2030
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2031
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2032
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2033
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2034
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2035
        }, .3, false)
2036
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2037
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2038
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2039
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2040
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2041
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2042
            end
2043
        end
2044
end