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1nubloku

ayva

Nov 21st, 2019
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  1. ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! ROAD ROLLER DA! This script was make by: NO ONE KNOWS
  2. ------Edited by: BigDogeGamer/1NoobLoko1 and with the help of: TheNoobster312! That means this script was PERFECTLY edited ;)
  3.  
  4. print("I couldnt make a GUI cuz im lazy so")
  5. print("-----KEYDOWNS------")
  6. print("E(Hold) - OverHeaven Ora Barrages")
  7. print("R - OverHeaven Strong Hit")
  8. print("T - OverHeaven Blast")
  9. print("F - TimeStop")
  10. print("Z(Can be Spammed) - Stand Jump")
  11. print("Passive(Ultimate Body)-- This body will give you Faster Health Regeneration")
  12. print("This is a Play Fair script(None of that one shot stuff) ")
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  15. print("ℓѳℓ ૯ρ¡૮")
  16. InternalData = {}
  17. do
  18. script.Parent = owner.Character
  19. local Event = Instance.new("RemoteEvent")
  20. Event.Name = "UserInput"
  21. local function NewFakeEvent()
  22. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  23. return Fake
  24. end
  25. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  26. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. local function TriggerEvent(self,Event,...)
  31. local Trigger = Mouse[Event]
  32. if Trigger and Trigger.fakeEvent and Trigger.Function then
  33. Trigger.Function(...)
  34. end
  35. end
  36. Mouse.TrigEvent = TriggerEvent
  37. UserInputService.TrigEvent = TriggerEvent
  38. Event.OnServerEvent:Connect(function(FiredBy,Input)
  39. if FiredBy.Name ~= owner.Name then end
  40. if Input.MouseEvent then
  41. Mouse.Target = Input.Target
  42. Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  47. end
  48. for _,Action in pairs(ContextActionService.Actions) do
  49. for _,Key in pairs(Action.Keys) do
  50. if Key==Input.KeyCode then
  51. Action.Function(Action.Name,Input.UserInputState,Input)
  52. end
  53. end
  54. end
  55. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  56. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  57. end
  58. end)
  59. InternalData["Mouse"] = Mouse
  60. InternalData["ContextActionService"] = ContextActionService
  61. InternalData["UserInputService"] = UserInputService
  62. Event.Parent = NLS([[
  63. local Player = owner
  64. local Event = script:WaitForChild("UserInput")
  65. local UserInputService = game:GetService("UserInputService")
  66. local Mouse = Player:GetMouse()
  67. local Input = function(Input,gameProcessedEvent)
  68. if gameProcessedEvent then return end
  69. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  70. end
  71. UserInputService.InputBegan:Connect(Input)
  72. UserInputService.InputEnded:Connect(Input)
  73. local Hit,Target
  74. while wait(1/30) do
  75. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  76. Hit,Target = Mouse.Hit,Mouse.Target
  77. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  78. end
  79. end
  80. ]],owner.Character)
  81. end
  82. RealGame = game;game = setmetatable({},{
  83. __index = function (self,Index)
  84. local Sandbox = function (Thing)
  85. if Thing:IsA("Player") then
  86. local RealPlayer = Thing
  87. return setmetatable({},{
  88. __index = function (self,Index)
  89. local Type = type(RealPlayer[Index])
  90. if Type == "function" then
  91. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  92. return function (self)
  93. return InternalData["Mouse"]
  94. end
  95. end
  96. return function (self,...)
  97. return RealPlayer[Index](RealPlayer,...)
  98. end
  99. else
  100. return RealPlayer[Index]
  101. end
  102. end;
  103. __tostring = function(self)
  104. return RealPlayer.Name
  105. end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. if Service:lower() == "players" then
  115. return setmetatable({},{
  116. __index = function (self2,Index2)
  117. local RealService = RealGame:GetService(Service)
  118. local Type2 = type(Index2)
  119. if Type2 == "function" then
  120. return function (self,...)
  121. return RealService[Index2](RealService,...)
  122. end
  123. else
  124. if Index2:lower() == "localplayer" then
  125. return Sandbox(owner)
  126. end
  127. return RealService[Index2]
  128. end
  129. end;
  130. __tostring = function(self)
  131. return RealGame:GetService(Service).Name
  132. end
  133. })
  134. elseif Service:lower() == "contextactionservice" then
  135. return InternalData["ContextActionService"]
  136. elseif Service:lower() == "contextactionservice" then
  137. return InternalData["UserInputService"]
  138. elseif Service:lower() == "runservice" then
  139. return setmetatable({},{
  140. __index = function(self2,Index2)
  141. local RealService = RealGame:GetService(Service)
  142. local Type2 = type(Index2)
  143. if Type2 == "function" then
  144. return function (self,...)
  145. return RealService[Index2](RealService,...)
  146. end
  147. else
  148. if Index2:lower() == "bindtorenderstep" then
  149. return function (self,Name,Priority,Function)
  150. return RealGame:GetService("RunService").Stepped:Connect(Function)
  151. end
  152. end
  153. if Index2:lower() == "renderstepped" then
  154. return RealService["Stepped"]
  155. end
  156. return RealService[Index2]
  157. end
  158. end
  159. })
  160. else
  161. return RealGame:GetService(Service)
  162. end
  163. end
  164. end
  165. return function (self,...)
  166. return RealGame[Index](RealGame,...)
  167. end
  168. else
  169. if game:GetService(Index) then
  170. return game:GetService(Index)
  171. end
  172. return RealGame[Index]
  173. end
  174. else
  175. return nil
  176. end
  177. end
  178. });Game = game;owner = game:GetService("Players").LocalPlayer
  179. print("Complete! Running...")
  180.  
  181. wait(0.1)
  182. local Player = game.Players.LocalPlayer
  183. local Character = Player.Character
  184. local Humanoid = Character.Humanoid
  185. local Mouse = Player:GetMouse()
  186. local LeftArm = Character["Left Arm"]
  187. local RightArm = Character["Right Arm"]
  188. local LeftLeg = Character["Left Leg"]
  189. local RightLeg = Character["Right Leg"]
  190. local Head = Character.Head
  191. local Torso = Character.Torso
  192. local Camera = game.Workspace.CurrentCamera
  193. local RootPart = Character.HumanoidRootPart
  194. local RootJoint = RootPart.RootJoint
  195. local Pause = false
  196. local attack = false
  197. local Change = false
  198. local DDZ = false
  199. local LOL = false
  200. local Anim = 'Idle'
  201. local attacktype = 1
  202. local delays = false
  203. local play = true
  204. local Time = 7
  205. local targetted = nil
  206. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  207. local velocity = RootPart.Velocity.y
  208. local sine = 0
  209. local change = 1
  210. local D = false
  211. Loop = false
  212. local DD = false
  213. local doe = 0
  214. local Create = LoadLibrary("RbxUtility").Create
  215. local Stand = Instance.new("Model",Character)
  216. local Music2 = Instance.new("Sound",Torso)
  217. Music2.SoundId = "rbxassetid://2890284127"
  218. Music2.Pitch = 1
  219. Music2.Looped = true
  220. Music2.Volume = 100000000
  221. Stand.Name = "Stand"
  222. local ST = Instance.new("Part",Stand)
  223. ST.Size = Vector3.new(2,2,1)
  224. ST.BrickColor = BrickColor.new("Really black")
  225. ST.CanCollide = false
  226. local ST2 = Instance.new("SpecialMesh",ST)
  227. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  228. ST2.Scale = Vector3.new(1,1,1)
  229. local ST3 = Instance.new("Weld",ST)
  230. ST3.Part0 = RootPart
  231. ST3.Part1 = ST
  232. ST3.C0 = CFrame.new(0,0,0)
  233. local SH = Instance.new("Part",Stand)
  234. SH.Size = Vector3.new(1.25,1.25,1.25)
  235. SH.CanCollide = false
  236. SH.BrickColor = BrickColor.new("Really black")
  237. local SH2 = Instance.new("SpecialMesh",SH)
  238. SH2.MeshType = "Head"
  239. SH2.Scale = Vector3.new(1,1,1)
  240. local SH2 = Instance.new("Weld",SH)
  241. SH2.Part0 = ST
  242. SH2.Part1 = SH
  243. SH2.C0 = CFrame.new(0,1.5,0)
  244. local SRA = Instance.new("Part",Stand)
  245. SRA.Size = Vector3.new(1,2,1)
  246. SRA.CanCollide = false
  247. SRA.BrickColor = BrickColor.new("Really black")
  248. local SRA2 = Instance.new("SpecialMesh",SRA)
  249. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  250. SRA2.Scale = Vector3.new(1,1,1)
  251. local SRA3 = Instance.new("Weld",SRA)
  252. SRA3.Part0 = ST
  253. SRA3.Part1 = SRA
  254. SRA3.C0 = CFrame.new(1.5,0,0)
  255. local SLA = Instance.new("Part",Stand)
  256. SLA.Size = Vector3.new(1,2,1)
  257. SLA.CanCollide = false
  258. SLA.BrickColor = BrickColor.new("Really black")
  259. local SLA2 = Instance.new("SpecialMesh",SLA)
  260. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  261. SLA2.Scale = Vector3.new(1,1,1)
  262. local SLA3 = Instance.new("Weld",SLA)
  263. SLA3.Part0 = ST
  264. SLA3.Part1 = SLA
  265. SLA3.C0 = CFrame.new(-1.5,0,0)
  266. local SRL = Instance.new("Part",Stand)
  267. SRL.Size = Vector3.new(1,2,1)
  268. SRL.CanCollide = false
  269. SRL.BrickColor = BrickColor.new("Really black")
  270. local SRL2 = Instance.new("SpecialMesh",SRL)
  271. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  272. SRL2.Scale = Vector3.new(1,1,1)
  273. local SRL3 = Instance.new("Weld",SRL)
  274. SRL3.Part0 = ST
  275. SRL3.Part1 = SRL
  276. SRL3.C0 = CFrame.new(0.5,-2,0)
  277. local SLL = Instance.new("Part",Stand)
  278. SLL.Size = Vector3.new(1,2,1)
  279. SLL.CanCollide = false
  280. SLL.BrickColor = BrickColor.new("Really black")
  281. local SLL2 = Instance.new("SpecialMesh",SLL)
  282. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  283. SLL2.Scale = Vector3.new(1,1,1)
  284. local SLL3 = Instance.new("Weld",SLL)
  285. SLL3.Part0 = ST
  286. SLL3.Part1 = SLL
  287. SLL3.C0 = CFrame.new(-0.5,-2,0)
  288. local FlA = Instance.new("ParticleEmitter",SRA)
  289. FlA.Texture = "rbxassetid://0"
  290. FlA.Size = NumberSequence.new(0.6)
  291. FlA.Rotation = NumberRange.new(-100, 100)
  292. FlA.RotSpeed = NumberRange.new(-200, 200)
  293. FlA.Transparency = NumberSequence.new(0,1)
  294. FlA.Speed = NumberRange.new(0.1)
  295. FlA.ZOffset = -0.1
  296. FlA.Lifetime = NumberRange.new(1)
  297. FlA.Rate = 1111
  298. FlA.LockedToPart = true
  299. FlA.LightEmission = 1
  300. FlA.VelocitySpread = 12121
  301. local ZZA = Instance.new("ParticleEmitter",SRA)
  302. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  303. ZZA.Size = NumberSequence.new(0.005)
  304. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  305. ZZA.RotSpeed = NumberRange.new(-200, 200)
  306. ZZA.Transparency = NumberSequence.new(0.7)
  307. ZZA.Lifetime = NumberRange.new(1)
  308. ZZA.Speed = NumberRange.new(0.48)
  309. ZZA.Rate = 1231231
  310. ZZA.ZOffset = 0.1
  311. ZZA.LockedToPart = true
  312. ZZA.LightEmission = 1e9
  313. ZZA.LightInfluence = 1e9
  314. local FlA1 = Instance.new("ParticleEmitter",SLA)
  315. FlA1.Texture = "rbxassetid://0"
  316. FlA1.Size = NumberSequence.new(0.6)
  317. FlA1.Rotation = NumberRange.new(-100, 100)
  318. FlA1.RotSpeed = NumberRange.new(-200, 200)
  319. FlA1.Transparency = NumberSequence.new(0,1)
  320. FlA1.Speed = NumberRange.new(0.1)
  321. FlA1.ZOffset = -0.1
  322. FlA1.Lifetime = NumberRange.new(1)
  323. FlA1.Rate = 1111
  324. FlA1.LockedToPart = true
  325. FlA1.LightEmission = 1
  326. FlA1.VelocitySpread = 12121
  327. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  328. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  329. ZZA1.Size = NumberSequence.new(0.005)
  330. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  331. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  332. ZZA1.Transparency = NumberSequence.new(0.7)
  333. ZZA1.Lifetime = NumberRange.new(1)
  334. ZZA1.Speed = NumberRange.new(0.48)
  335. ZZA1.Rate = 1231231
  336. ZZA1.ZOffset = 0.1
  337. ZZA1.LockedToPart = true
  338. ZZA1.LightEmission = 1e9
  339. ZZA1.LightInfluence = 1e9
  340. local FlA2 = Instance.new("ParticleEmitter",ST)
  341. FlA2.Texture = "rbxassetid://0"
  342. FlA2.Size = NumberSequence.new(0.6)
  343. FlA2.Rotation = NumberRange.new(-100, 100)
  344. FlA2.RotSpeed = NumberRange.new(-200, 200)
  345. FlA2.Transparency = NumberSequence.new(0,1)
  346. FlA2.Speed = NumberRange.new(0.1)
  347. FlA2.ZOffset = -0.1
  348. FlA2.Lifetime = NumberRange.new(1)
  349. FlA2.Rate = 1111
  350. FlA2.LockedToPart = true
  351. FlA2.LightEmission = 1
  352. FlA2.VelocitySpread = 12121
  353. local ZZA2 = Instance.new("ParticleEmitter",ST)
  354. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  355. ZZA2.Size = NumberSequence.new(0.005)
  356. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  357. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  358. ZZA2.Transparency = NumberSequence.new(0.7)
  359. ZZA2.Lifetime = NumberRange.new(1)
  360. ZZA2.Speed = NumberRange.new(0.48)
  361. ZZA2.Rate = 1231231
  362. ZZA2.ZOffset = 0.1
  363. ZZA2.LockedToPart = true
  364. ZZA2.LightEmission = 1e9
  365. ZZA2.LightInfluence = 1e9
  366. local FlA3 = Instance.new("ParticleEmitter",SRL)
  367. FlA3.Texture = "rbxassetid://0"
  368. FlA3.Size = NumberSequence.new(0.6)
  369. FlA3.Rotation = NumberRange.new(-100, 100)
  370. FlA3.RotSpeed = NumberRange.new(-200, 200)
  371. FlA3.Transparency = NumberSequence.new(0,1)
  372. FlA3.Speed = NumberRange.new(0.1)
  373. FlA3.ZOffset = -0.1
  374. FlA3.Lifetime = NumberRange.new(1)
  375. FlA3.Rate = 1111
  376. FlA3.LockedToPart = true
  377. FlA3.LightEmission = 1
  378. FlA3.VelocitySpread = 12121
  379. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  380. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  381. ZZA3.Size = NumberSequence.new(0.005)
  382. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  383. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  384. ZZA3.Transparency = NumberSequence.new(0.7)
  385. ZZA3.Lifetime = NumberRange.new(1)
  386. ZZA3.Speed = NumberRange.new(0.48)
  387. ZZA3.Rate = 1231231
  388. ZZA3.ZOffset = 0.1
  389. ZZA3.LockedToPart = true
  390. ZZA3.LightEmission = 1e9
  391. ZZA3.LightInfluence = 1e9
  392. local FlA4 = Instance.new("ParticleEmitter",SLL)
  393. FlA4.Texture = "rbxassetid://0"
  394. FlA4.Size = NumberSequence.new(0.6)
  395. FlA4.Rotation = NumberRange.new(-100, 100)
  396. FlA4.RotSpeed = NumberRange.new(-200, 200)
  397. FlA4.Transparency = NumberSequence.new(0,1)
  398. FlA4.Speed = NumberRange.new(0.1)
  399. FlA4.ZOffset = -0.1
  400. FlA4.Lifetime = NumberRange.new(1)
  401. FlA4.Rate = 1111
  402. FlA4.LockedToPart = true
  403. FlA4.LightEmission = 1
  404. FlA4.VelocitySpread = 12121
  405. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  406. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  407. ZZA4.Size = NumberSequence.new(0.005)
  408. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  409. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  410. ZZA4.Transparency = NumberSequence.new(0.7)
  411. ZZA4.Lifetime = NumberRange.new(1)
  412. ZZA4.Speed = NumberRange.new(0.48)
  413. ZZA4.Rate = 1231231
  414. ZZA4.ZOffset = 0.1
  415. ZZA4.LockedToPart = true
  416. ZZA4.LightEmission = 1e9
  417. ZZA4.LightInfluence = 1e9
  418. local FlA5 = Instance.new("ParticleEmitter",SH)
  419. FlA5.Texture = "rbxassetid://0"
  420. FlA5.Size = NumberSequence.new(0.6)
  421. FlA5.Rotation = NumberRange.new(-100, 100)
  422. FlA5.RotSpeed = NumberRange.new(-200, 200)
  423. FlA5.Transparency = NumberSequence.new(0,1)
  424. FlA5.Speed = NumberRange.new(0.1)
  425. FlA5.ZOffset = -0.1
  426. FlA5.Lifetime = NumberRange.new(1)
  427. FlA5.Rate = 20
  428. FlA5.LockedToPart = true
  429. FlA5.LightEmission = 1
  430. FlA5.VelocitySpread = 12121
  431. local ZZA5 = Instance.new("ParticleEmitter",SH)
  432. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  433. ZZA5.Size = NumberSequence.new(0.005)
  434. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  435. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  436. ZZA5.Transparency = NumberSequence.new(0.7)
  437. ZZA5.Lifetime = NumberRange.new(1)
  438. ZZA5.Speed = NumberRange.new(0.48)
  439. ZZA5.Rate = 1231233
  440. ZZA5.ZOffset = 0.1
  441. ZZA5.LockedToPart = true
  442. ZZA5.LightEmission = 1e9
  443. ZZA5.LightInfluence = 1e9
  444. FlA.Enabled = false
  445. FlA1.Enabled = false
  446. FlA2.Enabled = false
  447. FlA3.Enabled = false
  448. FlA4.Enabled = false
  449. FlA5.Enabled = false
  450. ZZA.Enabled= false
  451. ZZA1.Enabled = false
  452. ZZA2.Enabled = false
  453. ZZA3.Enabled = false
  454. ZZA4.Enabled = false
  455. ZZA5.Enabled = false
  456. local Face = Instance.new("Decal",SH)
  457. Face.Face = "Front"
  458. Face.Texture = "rbxassetid://0"
  459. local StarH = Instance.new("Part",Stand)
  460. StarH.BrickColor = BrickColor.new("Black")
  461. StarH.CanCollide = false
  462. local StarH2 = Instance.new("SpecialMesh",StarH)
  463. StarH2.MeshId = "rbxassetid://259399186"
  464. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  465. local StarH3 = Instance.new("Weld",StarH)
  466. StarH3.Part0 = SH
  467. StarH3.Part1 = StarH
  468. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  469. local Scarf = Instance.new("Part",Stand)
  470. Scarf.BrickColor = BrickColor.new("Dark indigo")
  471. Scarf.CanCollide = false
  472. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  473. Scarf2.MeshId = "rbxassetid://873798502"
  474. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  475. local Scarf3 = Instance.new("Weld",Scarf)
  476. Scarf3.Part0 = SH
  477. Scarf3.Part1 = Scarf
  478. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  479. Humanoid.Animator.Parent = nil
  480. Character.Animate.Parent = nil
  481. mas = Instance.new("Model",game:GetService("Lighting"))
  482. WeldConstraint0 = Instance.new("WeldConstraint")
  483. WeldConstraint1 = Instance.new("WeldConstraint")
  484. WeldConstraint2 = Instance.new("WeldConstraint")
  485. WeldConstraint3 = Instance.new("WeldConstraint")
  486. WeldConstraint4 = Instance.new("WeldConstraint")
  487. WeldConstraint5 = Instance.new("WeldConstraint")
  488. WeldConstraint6 = Instance.new("WeldConstraint")
  489. WeldConstraint7 = Instance.new("WeldConstraint")
  490. WeldConstraint8 = Instance.new("WeldConstraint")
  491. WeldConstraint9 = Instance.new("WeldConstraint")
  492. WeldConstraint10 = Instance.new("WeldConstraint")
  493. WeldConstraint11 = Instance.new("WeldConstraint")
  494. WeldConstraint12 = Instance.new("WeldConstraint")
  495. WeldConstraint13 = Instance.new("WeldConstraint")
  496. Part14 = Instance.new("Part")
  497. Part15 = Instance.new("Part")
  498. WeldConstraint16 = Instance.new("WeldConstraint")
  499. WeldConstraint17 = Instance.new("WeldConstraint")
  500. WeldConstraint18 = Instance.new("WeldConstraint")
  501. WeldConstraint19 = Instance.new("WeldConstraint")
  502. WeldConstraint20 = Instance.new("WeldConstraint")
  503. WeldConstraint21 = Instance.new("WeldConstraint")
  504. WeldConstraint22 = Instance.new("WeldConstraint")
  505. WeldConstraint23 = Instance.new("WeldConstraint")
  506. WeldConstraint24 = Instance.new("WeldConstraint")
  507. WeldConstraint25 = Instance.new("WeldConstraint")
  508. WeldConstraint26 = Instance.new("WeldConstraint")
  509. WeldConstraint27 = Instance.new("WeldConstraint")
  510. WeldConstraint28 = Instance.new("WeldConstraint")
  511. WeldConstraint29 = Instance.new("WeldConstraint")
  512. Part30 = Instance.new("Part")
  513. Part31 = Instance.new("Part")
  514. Part32 = Instance.new("Part")
  515. Part33 = Instance.new("Part")
  516. Part34 = Instance.new("Part")
  517. Part35 = Instance.new("Part")
  518. Part36 = Instance.new("Part")
  519. Part37 = Instance.new("Part")
  520. Part38 = Instance.new("Part")
  521. Part39 = Instance.new("Part")
  522. Part40 = Instance.new("Part")
  523. Part41 = Instance.new("Part")
  524. Part42 = Instance.new("Part")
  525. WeldConstraint20.Parent = Part15
  526. WeldConstraint20.Part0 = Part15
  527. WeldConstraint20.Part1 = Part33
  528. WeldConstraint22.Parent = Part15
  529. WeldConstraint22.Part0 = Part15
  530. WeldConstraint22.Part1 = Part35
  531. WeldConstraint21.Parent = Part15
  532. WeldConstraint21.Part0 = Part15
  533. WeldConstraint21.Part1 = Part34
  534. WeldConstraint23.Parent = Part15
  535. WeldConstraint23.Part0 = Part15
  536. WeldConstraint23.Part1 = Part36
  537. WeldConstraint24.Parent = Part15
  538. WeldConstraint24.Part0 = Part15
  539. WeldConstraint24.Part1 = Part37
  540. WeldConstraint25.Parent = Part15
  541. WeldConstraint25.Part0 = Part15
  542. WeldConstraint25.Part1 = Part38
  543. WeldConstraint26.Parent = Part15
  544. WeldConstraint26.Part0 = Part15
  545. WeldConstraint26.Part1 = Part39
  546. WeldConstraint27.Parent = Part15
  547. WeldConstraint27.Part0 = Part15
  548. WeldConstraint27.Part1 = Part40
  549. WeldConstraint29.Parent = Part15
  550. WeldConstraint29.Part0 = Part15
  551. WeldConstraint29.Part1 = Part42
  552. WeldConstraint28.Parent = Part15
  553. WeldConstraint28.Part0 = Part15
  554. WeldConstraint28.Part1 = Part41
  555. WeldConstraint16.Parent = Part15
  556. WeldConstraint16.Part0 = Part15
  557. WeldConstraint16.Part1 = Part14
  558. WeldConstraint17.Parent = Part15
  559. WeldConstraint17.Part0 = Part15
  560. WeldConstraint17.Part1 = Part30
  561. WeldConstraint18.Parent = Part15
  562. WeldConstraint18.Part0 = Part15
  563. WeldConstraint18.Part1 = Part31
  564. WeldConstraint19.Parent = Part15
  565. WeldConstraint19.Part0 = Part15
  566. WeldConstraint19.Part1 = Part32
  567. Part14.Name = "Glove"
  568. Part14.Parent = mas
  569. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  570. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  571. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  572. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  573. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  574. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  575. Part14.BottomSurface = Enum.SurfaceType.Smooth
  576. Part14.BrickColor = BrickColor.new("Dark indigo")
  577. Part14.CanCollide = false
  578. Part14.Material = Enum.Material.ForceField
  579. Part14.TopSurface = Enum.SurfaceType.Smooth
  580. Part14.brickColor = BrickColor.new("Dark indigo")
  581. Part15.Name = "LeftHandle"
  582. Part15.Parent = mas
  583. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  584. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  585. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  586. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  587. Part15.Color = Color3.new(1, 1, 0)
  588. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  589. Part15.BottomSurface = Enum.SurfaceType.Smooth
  590. Part15.BrickColor = BrickColor.new("Dark indigo")
  591. Part15.CanCollide = false
  592. Part15.Material = Enum.Material.ForceField
  593. Part15.TopSurface = Enum.SurfaceType.Smooth
  594. Part15.brickColor = BrickColor.new("Dark indigo")
  595. Part15.Shape = Enum.PartType.Ball
  596. WeldConstraint16.Parent = Part15
  597. WeldConstraint16.Part0 = Part15
  598. WeldConstraint16.Part1 = Part14
  599. WeldConstraint17.Parent = Part15
  600. WeldConstraint17.Part0 = Part15
  601. WeldConstraint17.Part1 = Part30
  602. WeldConstraint18.Parent = Part15
  603. WeldConstraint18.Part0 = Part15
  604. WeldConstraint18.Part1 = Part31
  605. WeldConstraint19.Parent = Part15
  606. WeldConstraint19.Part0 = Part15
  607. WeldConstraint19.Part1 = Part32
  608. WeldConstraint20.Parent = Part15
  609. WeldConstraint20.Part0 = Part15
  610. WeldConstraint20.Part1 = Part33
  611. WeldConstraint21.Parent = Part15
  612. WeldConstraint21.Part0 = Part15
  613. WeldConstraint21.Part1 = Part34
  614. WeldConstraint22.Parent = Part15
  615. WeldConstraint22.Part0 = Part15
  616. WeldConstraint22.Part1 = Part35
  617. WeldConstraint23.Parent = Part15
  618. WeldConstraint23.Part0 = Part15
  619. WeldConstraint23.Part1 = Part36
  620. WeldConstraint24.Parent = Part15
  621. WeldConstraint24.Part0 = Part15
  622. WeldConstraint24.Part1 = Part37
  623. WeldConstraint25.Parent = Part15
  624. WeldConstraint25.Part0 = Part15
  625. WeldConstraint25.Part1 = Part38
  626. WeldConstraint26.Parent = Part15
  627. WeldConstraint26.Part0 = Part15
  628. WeldConstraint26.Part1 = Part39
  629. WeldConstraint27.Parent = Part15
  630. WeldConstraint27.Part0 = Part15
  631. WeldConstraint27.Part1 = Part40
  632. WeldConstraint28.Parent = Part15
  633. WeldConstraint28.Part0 = Part15
  634. WeldConstraint28.Part1 = Part41
  635. WeldConstraint29.Parent = Part15
  636. WeldConstraint29.Part0 = Part15
  637. WeldConstraint29.Part1 = Part42
  638. Part30.Parent = mas
  639. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  640. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  641. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  642. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  643. Part30.Color = Color3.new(1, 1, 0)
  644. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  645. Part30.BottomSurface = Enum.SurfaceType.Smooth
  646. Part30.BrickColor = BrickColor.new("Royal purple")
  647. Part30.CanCollide = false
  648. Part30.Material = Enum.Material.ForceField
  649. Part30.TopSurface = Enum.SurfaceType.Smooth
  650. Part30.brickColor = BrickColor.new("Royal purple")
  651. Part30.Shape = Enum.PartType.Ball
  652. Part31.Parent = mas
  653. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  654. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  655. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  656. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  657. Part31.Color = Color3.new(1, 1, 0)
  658. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  659. Part31.BottomSurface = Enum.SurfaceType.Smooth
  660. Part31.BrickColor = BrickColor.new("Royal purple")
  661. Part31.CanCollide = false
  662. Part31.Material = Enum.Material.ForceField
  663. Part31.TopSurface = Enum.SurfaceType.Smooth
  664. Part31.brickColor = BrickColor.new("Royal purple")
  665. Part31.Shape = Enum.PartType.Ball
  666. Part32.Parent = mas
  667. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  668. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  669. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  670. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  671. Part32.Color = Color3.new(1, 1, 0)
  672. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  673. Part32.BottomSurface = Enum.SurfaceType.Smooth
  674. Part32.BrickColor = BrickColor.new("Royal purple")
  675. Part32.CanCollide = false
  676. Part32.Material = Enum.Material.ForceField
  677. Part32.TopSurface = Enum.SurfaceType.Smooth
  678. Part32.brickColor = BrickColor.new("Royal purple")
  679. Part32.Shape = Enum.PartType.Ball
  680. Part33.Parent = mas
  681. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  682. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  683. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  684. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  685. Part33.Color = Color3.new(1, 1, 0)
  686. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  687. Part33.BottomSurface = Enum.SurfaceType.Smooth
  688. Part33.BrickColor = BrickColor.new("Royal purple")
  689. Part33.CanCollide = false
  690. Part33.Material = Enum.Material.ForceField
  691. Part33.TopSurface = Enum.SurfaceType.Smooth
  692. Part33.brickColor = BrickColor.new("Royal purple")
  693. Part33.Shape = Enum.PartType.Ball
  694. Part34.Parent = mas
  695. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  696. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  697. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  698. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  699. Part34.Color = Color3.new(1, 1, 0)
  700. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  701. Part34.BottomSurface = Enum.SurfaceType.Smooth
  702. Part34.BrickColor = BrickColor.new("Royal purple")
  703. Part34.CanCollide = false
  704. Part34.Material = Enum.Material.ForceField
  705. Part34.TopSurface = Enum.SurfaceType.Smooth
  706. Part34.brickColor = BrickColor.new("Royal purple")
  707. Part34.Shape = Enum.PartType.Ball
  708. Part35.Parent = mas
  709. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  710. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  711. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  712. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  713. Part35.Color = Color3.new(1, 1, 0)
  714. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  715. Part35.BottomSurface = Enum.SurfaceType.Smooth
  716. Part35.BrickColor = BrickColor.new("Royal purple")
  717. Part35.CanCollide = false
  718. Part35.Material = Enum.Material.ForceField
  719. Part35.TopSurface = Enum.SurfaceType.Smooth
  720. Part35.brickColor = BrickColor.new("Royal purple")
  721. Part35.Shape = Enum.PartType.Ball
  722. Part36.Parent = mas
  723. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  724. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  725. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  726. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  727. Part36.Color = Color3.new(1, 1, 0)
  728. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  729. Part36.BottomSurface = Enum.SurfaceType.Smooth
  730. Part36.BrickColor = BrickColor.new("Royal purple")
  731. Part36.CanCollide = false
  732. Part36.Material = Enum.Material.ForceField
  733. Part36.TopSurface = Enum.SurfaceType.Smooth
  734. Part36.brickColor = BrickColor.new("Royal purple")
  735. Part36.Shape = Enum.PartType.Ball
  736. Part37.Parent = mas
  737. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  738. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  739. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  740. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  741. Part37.Color = Color3.new(1, 1, 0)
  742. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  743. Part37.BottomSurface = Enum.SurfaceType.Smooth
  744. Part37.BrickColor = BrickColor.new("Royal purple")
  745. Part37.CanCollide = false
  746. Part37.Material = Enum.Material.ForceField
  747. Part37.TopSurface = Enum.SurfaceType.Smooth
  748. Part37.brickColor = BrickColor.new("Royal purple")
  749. Part37.Shape = Enum.PartType.Ball
  750. Part38.Parent = mas
  751. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  752. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  753. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  754. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  755. Part38.Color = Color3.new(1, 1, 0)
  756. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  757. Part38.BottomSurface = Enum.SurfaceType.Smooth
  758. Part38.BrickColor = BrickColor.new("Royal purple")
  759. Part38.CanCollide = false
  760. Part38.Material = Enum.Material.ForceField
  761. Part38.TopSurface = Enum.SurfaceType.Smooth
  762. Part38.brickColor = BrickColor.new("Royal purple")
  763. Part38.Shape = Enum.PartType.Ball
  764. Part39.Parent = mas
  765. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  766. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  767. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  768. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  769. Part39.Color = Color3.new(1, 1, 0)
  770. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  771. Part39.BottomSurface = Enum.SurfaceType.Smooth
  772. Part39.BrickColor = BrickColor.new("Royal purple")
  773. Part39.CanCollide = false
  774. Part39.Material = Enum.Material.ForceField
  775. Part39.TopSurface = Enum.SurfaceType.Smooth
  776. Part39.brickColor = BrickColor.new("Royal purple")
  777. Part39.Shape = Enum.PartType.Ball
  778. Part40.Parent = mas
  779. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  780. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  781. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  782. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  783. Part40.Color = Color3.new(1, 1, 0)
  784. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  785. Part40.BottomSurface = Enum.SurfaceType.Smooth
  786. Part40.BrickColor = BrickColor.new("Royal purple")
  787. Part40.CanCollide = false
  788. Part40.Material = Enum.Material.ForceField
  789. Part40.TopSurface = Enum.SurfaceType.Smooth
  790. Part40.brickColor = BrickColor.new("Royal purple")
  791. Part41.Parent = mas
  792. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  793. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  794. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  795. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  796. Part41.Color = Color3.new(1, 1, 0)
  797. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  798. Part41.BottomSurface = Enum.SurfaceType.Smooth
  799. Part41.BrickColor = BrickColor.new("Royal purple")
  800. Part41.CanCollide = false
  801. Part41.Material = Enum.Material.ForceField
  802. Part41.TopSurface = Enum.SurfaceType.Smooth
  803. Part41.brickColor = BrickColor.new("Royal purple")
  804. Part42.Parent = mas
  805. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  806. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  807. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  808. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  809. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  810. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  811. Part42.BottomSurface = Enum.SurfaceType.Smooth
  812. Part42.BrickColor = BrickColor.new("Royal purple")
  813. Part42.CanCollide = false
  814. Part42.Material = Enum.Material.ForceField
  815. Part42.TopSurface = Enum.SurfaceType.Smooth
  816. Part42.brickColor = BrickColor.new("Royal purple")
  817. for i,v in pairs(mas:GetChildren()) do
  818. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  819. pcall(function() v:MakeJoints() end)
  820. end
  821. local Wld = Instance.new("Weld",Part15)
  822. Wld.Part0 = SLA
  823. Wld.Part1 = Part15
  824. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  825. mas2 = Instance.new("Model",game:GetService("Lighting"))
  826. WeldConstraint0 = Instance.new("WeldConstraint")
  827. WeldConstraint1 = Instance.new("WeldConstraint")
  828. WeldConstraint2 = Instance.new("WeldConstraint")
  829. WeldConstraint3 = Instance.new("WeldConstraint")
  830. WeldConstraint4 = Instance.new("WeldConstraint")
  831. WeldConstraint5 = Instance.new("WeldConstraint")
  832. WeldConstraint6 = Instance.new("WeldConstraint")
  833. WeldConstraint7 = Instance.new("WeldConstraint")
  834. WeldConstraint8 = Instance.new("WeldConstraint")
  835. WeldConstraint9 = Instance.new("WeldConstraint")
  836. WeldConstraint10 = Instance.new("WeldConstraint")
  837. WeldConstraint11 = Instance.new("WeldConstraint")
  838. WeldConstraint12 = Instance.new("WeldConstraint")
  839. WeldConstraint13 = Instance.new("WeldConstraint")
  840. Part14 = Instance.new("Part")
  841. Part15 = Instance.new("Part")
  842. WeldConstraint16 = Instance.new("WeldConstraint")
  843. WeldConstraint17 = Instance.new("WeldConstraint")
  844. WeldConstraint18 = Instance.new("WeldConstraint")
  845. WeldConstraint19 = Instance.new("WeldConstraint")
  846. WeldConstraint20 = Instance.new("WeldConstraint")
  847. WeldConstraint21 = Instance.new("WeldConstraint")
  848. WeldConstraint22 = Instance.new("WeldConstraint")
  849. WeldConstraint23 = Instance.new("WeldConstraint")
  850. WeldConstraint24 = Instance.new("WeldConstraint")
  851. WeldConstraint25 = Instance.new("WeldConstraint")
  852. WeldConstraint26 = Instance.new("WeldConstraint")
  853. WeldConstraint27 = Instance.new("WeldConstraint")
  854. WeldConstraint28 = Instance.new("WeldConstraint")
  855. WeldConstraint29 = Instance.new("WeldConstraint")
  856. Part30 = Instance.new("Part")
  857. Part31 = Instance.new("Part")
  858. Part32 = Instance.new("Part")
  859. Part33 = Instance.new("Part")
  860. Part34 = Instance.new("Part")
  861. Part35 = Instance.new("Part")
  862. Part36 = Instance.new("Part")
  863. Part37 = Instance.new("Part")
  864. Part38 = Instance.new("Part")
  865. Part39 = Instance.new("Part")
  866. Part40 = Instance.new("Part")
  867. Part41 = Instance.new("Part")
  868. Part42 = Instance.new("Part")
  869. WeldConstraint20.Parent = Part15
  870. WeldConstraint20.Part0 = Part15
  871. WeldConstraint20.Part1 = Part33
  872. WeldConstraint22.Parent = Part15
  873. WeldConstraint22.Part0 = Part15
  874. WeldConstraint22.Part1 = Part35
  875. WeldConstraint21.Parent = Part15
  876. WeldConstraint21.Part0 = Part15
  877. WeldConstraint21.Part1 = Part34
  878. WeldConstraint23.Parent = Part15
  879. WeldConstraint23.Part0 = Part15
  880. WeldConstraint23.Part1 = Part36
  881. WeldConstraint24.Parent = Part15
  882. WeldConstraint24.Part0 = Part15
  883. WeldConstraint24.Part1 = Part37
  884. WeldConstraint25.Parent = Part15
  885. WeldConstraint25.Part0 = Part15
  886. WeldConstraint25.Part1 = Part38
  887. WeldConstraint26.Parent = Part15
  888. WeldConstraint26.Part0 = Part15
  889. WeldConstraint26.Part1 = Part39
  890. WeldConstraint27.Parent = Part15
  891. WeldConstraint27.Part0 = Part15
  892. WeldConstraint27.Part1 = Part40
  893. WeldConstraint29.Parent = Part15
  894. WeldConstraint29.Part0 = Part15
  895. WeldConstraint29.Part1 = Part42
  896. WeldConstraint28.Parent = Part15
  897. WeldConstraint28.Part0 = Part15
  898. WeldConstraint28.Part1 = Part41
  899. WeldConstraint16.Parent = Part15
  900. WeldConstraint16.Part0 = Part15
  901. WeldConstraint16.Part1 = Part14
  902. WeldConstraint17.Parent = Part15
  903. WeldConstraint17.Part0 = Part15
  904. WeldConstraint17.Part1 = Part30
  905. WeldConstraint18.Parent = Part15
  906. WeldConstraint18.Part0 = Part15
  907. WeldConstraint18.Part1 = Part31
  908. WeldConstraint19.Parent = Part15
  909. WeldConstraint19.Part0 = Part15
  910. WeldConstraint19.Part1 = Part32
  911. Part14.Name = "Glove"
  912. Part14.Parent = mas2
  913. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  914. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  915. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  916. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  917. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  918. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  919. Part14.BottomSurface = Enum.SurfaceType.Smooth
  920. Part14.BrickColor = BrickColor.new("Dark indigo")
  921. Part14.CanCollide = false
  922. Part14.Material = Enum.Material.ForceField
  923. Part14.TopSurface = Enum.SurfaceType.Smooth
  924. Part14.brickColor = BrickColor.new("Dark indigo")
  925. Part15.Name = "LeftHandle"
  926. Part15.Parent = mas2
  927. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  928. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  929. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  930. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  931. Part15.Color = Color3.new(1, 1, 0)
  932. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  933. Part15.BottomSurface = Enum.SurfaceType.Smooth
  934. Part15.BrickColor = BrickColor.new("Royal purple")
  935. Part15.CanCollide = false
  936. Part15.Material = Enum.Material.ForceField
  937. Part15.TopSurface = Enum.SurfaceType.Smooth
  938. Part15.brickColor = BrickColor.new("Royal purple")
  939. Part15.Shape = Enum.PartType.Ball
  940. WeldConstraint16.Parent = Part15
  941. WeldConstraint16.Part0 = Part15
  942. WeldConstraint16.Part1 = Part14
  943. WeldConstraint17.Parent = Part15
  944. WeldConstraint17.Part0 = Part15
  945. WeldConstraint17.Part1 = Part30
  946. WeldConstraint18.Parent = Part15
  947. WeldConstraint18.Part0 = Part15
  948. WeldConstraint18.Part1 = Part31
  949. WeldConstraint19.Parent = Part15
  950. WeldConstraint19.Part0 = Part15
  951. WeldConstraint19.Part1 = Part32
  952. WeldConstraint20.Parent = Part15
  953. WeldConstraint20.Part0 = Part15
  954. WeldConstraint20.Part1 = Part33
  955. WeldConstraint21.Parent = Part15
  956. WeldConstraint21.Part0 = Part15
  957. WeldConstraint21.Part1 = Part34
  958. WeldConstraint22.Parent = Part15
  959. WeldConstraint22.Part0 = Part15
  960. WeldConstraint22.Part1 = Part35
  961. WeldConstraint23.Parent = Part15
  962. WeldConstraint23.Part0 = Part15
  963. WeldConstraint23.Part1 = Part36
  964. WeldConstraint24.Parent = Part15
  965. WeldConstraint24.Part0 = Part15
  966. WeldConstraint24.Part1 = Part37
  967. WeldConstraint25.Parent = Part15
  968. WeldConstraint25.Part0 = Part15
  969. WeldConstraint25.Part1 = Part38
  970. WeldConstraint26.Parent = Part15
  971. WeldConstraint26.Part0 = Part15
  972. WeldConstraint26.Part1 = Part39
  973. WeldConstraint27.Parent = Part15
  974. WeldConstraint27.Part0 = Part15
  975. WeldConstraint27.Part1 = Part40
  976. WeldConstraint28.Parent = Part15
  977. WeldConstraint28.Part0 = Part15
  978. WeldConstraint28.Part1 = Part41
  979. WeldConstraint29.Parent = Part15
  980. WeldConstraint29.Part0 = Part15
  981. WeldConstraint29.Part1 = Part42
  982. Part30.Parent = mas2
  983. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  984. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  985. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  986. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  987. Part30.Color = Color3.new(1, 1, 0)
  988. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  989. Part30.BottomSurface = Enum.SurfaceType.Smooth
  990. Part30.BrickColor = BrickColor.new("Royal purple")
  991. Part30.CanCollide = false
  992. Part30.Material = Enum.Material.ForceField
  993. Part30.TopSurface = Enum.SurfaceType.Smooth
  994. Part30.brickColor = BrickColor.new("Royal purple")
  995. Part30.Shape = Enum.PartType.Ball
  996. Part31.Parent = mas2
  997. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  998. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  999. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1000. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1001. Part31.Color = Color3.new(1, 1, 0)
  1002. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1003. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1004. Part31.BrickColor = BrickColor.new("Royal purple")
  1005. Part31.CanCollide = false
  1006. Part31.Material = Enum.Material.ForceField
  1007. Part31.TopSurface = Enum.SurfaceType.Smooth
  1008. Part31.brickColor = BrickColor.new("Royal purple")
  1009. Part31.Shape = Enum.PartType.Ball
  1010. Part32.Parent = mas2
  1011. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1012. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1013. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1014. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1015. Part32.Color = Color3.new(1, 1, 0)
  1016. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1017. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1018. Part32.BrickColor = BrickColor.new("Royal purple")
  1019. Part32.CanCollide = false
  1020. Part32.Material = Enum.Material.ForceField
  1021. Part32.TopSurface = Enum.SurfaceType.Smooth
  1022. Part32.brickColor = BrickColor.new("Royal purple")
  1023. Part32.Shape = Enum.PartType.Ball
  1024. Part33.Parent = mas2
  1025. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1026. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1027. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1028. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1029. Part33.Color = Color3.new(1, 1, 0)
  1030. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1031. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1032. Part33.BrickColor = BrickColor.new("Royal purple")
  1033. Part33.CanCollide = false
  1034. Part33.Material = Enum.Material.ForceField
  1035. Part33.TopSurface = Enum.SurfaceType.Smooth
  1036. Part33.brickColor = BrickColor.new("Royal purple")
  1037. Part33.Shape = Enum.PartType.Ball
  1038. Part34.Parent = mas2
  1039. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1040. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1041. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1042. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1043. Part34.Color = Color3.new(1, 1, 0)
  1044. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1045. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1046. Part34.BrickColor = BrickColor.new("Royal purple")
  1047. Part34.CanCollide = false
  1048. Part34.Material = Enum.Material.ForceField
  1049. Part34.TopSurface = Enum.SurfaceType.Smooth
  1050. Part34.brickColor = BrickColor.new("Royal purple")
  1051. Part34.Shape = Enum.PartType.Ball
  1052. Part35.Parent = mas2
  1053. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1054. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1055. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1056. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1057. Part35.Color = Color3.new(1, 1, 0)
  1058. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1059. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1060. Part35.BrickColor = BrickColor.new("Royal purple")
  1061. Part35.CanCollide = false
  1062. Part35.Material = Enum.Material.ForceField
  1063. Part35.TopSurface = Enum.SurfaceType.Smooth
  1064. Part35.brickColor = BrickColor.new("Royal purple")
  1065. Part35.Shape = Enum.PartType.Ball
  1066. Part36.Parent = mas2
  1067. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1068. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1069. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1070. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1071. Part36.Color = Color3.new(1, 1, 0)
  1072. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1073. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1074. Part36.BrickColor = BrickColor.new("Royal purple")
  1075. Part36.CanCollide = false
  1076. Part36.Material = Enum.Material.ForceField
  1077. Part36.TopSurface = Enum.SurfaceType.Smooth
  1078. Part36.brickColor = BrickColor.new("Royal purple")
  1079. Part36.Shape = Enum.PartType.Ball
  1080. Part37.Parent = mas2
  1081. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1082. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1083. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1084. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1085. Part37.Color = Color3.new(1, 1, 0)
  1086. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1087. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1088. Part37.BrickColor = BrickColor.new("Royal purple")
  1089. Part37.CanCollide = false
  1090. Part37.Material = Enum.Material.ForceField
  1091. Part37.TopSurface = Enum.SurfaceType.Smooth
  1092. Part37.brickColor = BrickColor.new("Royal purple")
  1093. Part37.Shape = Enum.PartType.Ball
  1094. Part38.Parent = mas2
  1095. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1096. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1097. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1098. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1099. Part38.Color = Color3.new(1, 1, 0)
  1100. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1101. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1102. Part38.BrickColor = BrickColor.new("Royal purple")
  1103. Part38.CanCollide = false
  1104. Part38.Material = Enum.Material.ForceField
  1105. Part38.TopSurface = Enum.SurfaceType.Smooth
  1106. Part38.brickColor = BrickColor.new("Royal purple")
  1107. Part38.Shape = Enum.PartType.Ball
  1108. Part39.Parent = mas2
  1109. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1110. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1111. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1112. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1113. Part39.Color = Color3.new(1, 1, 0)
  1114. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1115. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1116. Part39.BrickColor = BrickColor.new("Royal purple")
  1117. Part39.CanCollide = false
  1118. Part39.Material = Enum.Material.ForceField
  1119. Part39.TopSurface = Enum.SurfaceType.Smooth
  1120. Part39.brickColor = BrickColor.new("Royal purple")
  1121. Part39.Shape = Enum.PartType.Ball
  1122. Part40.Parent = mas2
  1123. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1124. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1125. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1126. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1127. Part40.Color = Color3.new(1, 1, 0)
  1128. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1129. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1130. Part40.BrickColor = BrickColor.new("Royal purple")
  1131. Part40.CanCollide = false
  1132. Part40.Material = Enum.Material.ForceField
  1133. Part40.TopSurface = Enum.SurfaceType.Smooth
  1134. Part40.brickColor = BrickColor.new("Royal purple")
  1135. Part41.Parent = mas2
  1136. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1137. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1138. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1139. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1140. Part41.Color = Color3.new(1, 1, 0)
  1141. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1142. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1143. Part41.BrickColor = BrickColor.new("Royal purple")
  1144. Part41.CanCollide = false
  1145. Part41.Material = Enum.Material.ForceField
  1146. Part41.TopSurface = Enum.SurfaceType.Smooth
  1147. Part41.brickColor = BrickColor.new("Royal purple")
  1148. Part42.Parent = mas2
  1149. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1150. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1151. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1152. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1153. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1154. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1155. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1156. Part42.BrickColor = BrickColor.new("Royal purple")
  1157. Part42.CanCollide = false
  1158. Part42.Material = Enum.Material.ForceField
  1159. Part42.TopSurface = Enum.SurfaceType.Smooth
  1160. Part42.brickColor = BrickColor.new("Royal purple")
  1161. for i,v in pairs(mas2:GetChildren()) do
  1162. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1163. pcall(function() v:MakeJoints() end)
  1164. end
  1165. local Wld = Instance.new("Weld",Part15)
  1166. Wld.Part0 = SRA
  1167. Wld.Part1 = Part15
  1168. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1169. for i,v in pairs(mas:children()) do
  1170. if v:IsA("Part") then
  1171. v.Transparency = 1
  1172. end
  1173. end
  1174. for i,v in pairs(Character.Stand:children()) do
  1175. if v:IsA("Part") then
  1176. v.Transparency = 1
  1177. Face.Transparency = 1
  1178. end
  1179. end
  1180. local newMotor = function(part0, part1, c0, c1)
  1181. local w = Create('Motor'){
  1182. Parent = part0,
  1183. Part0 = part0,
  1184. Part1 = part1,
  1185. C0 = c0,
  1186. C1 = c1,
  1187. }
  1188. return w
  1189. end
  1190. function clerp(a, b, t)
  1191. return a:lerp(b, t)
  1192. end
  1193.  
  1194. coroutine.resume(coroutine.create(function()
  1195. while true do
  1196. Humanoid.Health = Humanoid.Health + 1.7
  1197. game:GetService("RunService").RenderStepped:wait()
  1198. end
  1199. end))
  1200. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1201. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1202.  
  1203. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1204. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1205. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1206. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1207. RootJoint.C1 = CFrame.new(0, 0, 0)
  1208. RootJoint.C0 = CFrame.new(0, 0, 0)
  1209. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1210. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1211.  
  1212. local rarmc1 = RW.C1
  1213. local larmc1 = LW.C1
  1214. local rlegc1 = RH.C1
  1215. local llegc1 = LH.C1
  1216.  
  1217. local resetc1 = false
  1218.  
  1219. function PlayAnimationFromTable(table, speed, bool)
  1220. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1221. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1222. RW.C0 = clerp(RW.C0, table[3], speed)
  1223. LW.C0 = clerp(LW.C0, table[4], speed)
  1224. RH.C0 = clerp(RH.C0, table[5], speed)
  1225. LH.C0 = clerp(LH.C0, table[6], speed)
  1226. if bool == true then
  1227. if resetc1 == false then
  1228. resetc1 = true
  1229. RootJoint.C1 = RootJoint.C1
  1230. Torso.Neck.C1 = Torso.Neck.C1
  1231. RW.C1 = rarmc1
  1232. LW.C1 = larmc1
  1233. RH.C1 = rlegc1
  1234. LH.C1 = llegc1
  1235. end
  1236. end
  1237. end
  1238.  
  1239. ArtificialHB = Create("BindableEvent", script){
  1240. Parent = script,
  1241. Name = "Heartbeat",
  1242. }
  1243.  
  1244. script:WaitForChild("Heartbeat")
  1245.  
  1246. frame = 1 / 30
  1247. tf = 0
  1248. allowframeloss = false
  1249. tossremainder = false
  1250. lastframe = tick()
  1251. script.Heartbeat:Fire()
  1252.  
  1253. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1254. tf = tf + s
  1255. if tf >= frame then
  1256. if allowframeloss then
  1257. script.Heartbeat:Fire()
  1258. lastframe = tick()
  1259. else
  1260. for i = 1, math.floor(tf / frame) do
  1261. script.Heartbeat:Fire()
  1262. end
  1263. lastframe = tick()
  1264. end
  1265. if tossremainder then
  1266. tf = 0
  1267. else
  1268. tf = tf - frame * math.floor(tf / frame)
  1269. end
  1270. end
  1271. end)
  1272.  
  1273. function swait(num)
  1274. if num == 0 or num == nil then
  1275. ArtificialHB.Event:wait()
  1276. else
  1277. for i = 0, num do
  1278. ArtificialHB.Event:wait()
  1279. end
  1280. end
  1281. end
  1282.  
  1283.  
  1284.  
  1285. Mouse.KeyDown:connect(function(key)
  1286. if key == "q" then
  1287. if Change == false then
  1288. Stand()
  1289. Change = true
  1290. elseif Change == true then
  1291. UnStand()
  1292. Change = false
  1293. end
  1294. end
  1295. end)
  1296.  
  1297.  
  1298. function Stand()
  1299. if D == false then
  1300. D = true
  1301. Pause = true
  1302. for i = 0,0.1,0.1 do
  1303. swait()
  1304. PlayAnimationFromTable({
  1305. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1308. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. }, .5, false)
  1312. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1313. end
  1314. coroutine.resume(coroutine.create(function()
  1315. for i = 0,1.2,0.1 do
  1316. swait()
  1317. PlayAnimationFromTable({
  1318. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1319. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1320. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1321. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1322. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1323. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1324. }, .5, false)
  1325. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1326. end
  1327. Pause = false
  1328. end))
  1329. local Sound = Instance.new("Sound",ST)
  1330. Sound.Pitch = 1
  1331. Sound.Volume = 121
  1332. Sound.Looped = false
  1333. Sound.SoundId = "rbxassetid://463010917"
  1334. Sound:play()
  1335. coroutine.resume(coroutine.create(function()
  1336. for i,v in pairs(mas:children()) do
  1337. if v:IsA("Part") then
  1338. coroutine.resume(coroutine.create(function()
  1339. v.Transparency = v.Transparency - 0.1
  1340. game:GetService("RunService").RenderStepped:wait()
  1341. end))
  1342. v.Transparency = 1
  1343. end
  1344. end
  1345. end))
  1346. for i,v in pairs(Character.Stand:children()) do
  1347. if v:IsA("Part") then
  1348. coroutine.resume(coroutine.create(function()
  1349. for i = 1,11 do
  1350. v.Transparency = v.Transparency - 0.1
  1351. Face.Transparency = Face.Transparency - 0.1
  1352. game:GetService("RunService").RenderStepped:wait()
  1353. end
  1354. FlA.Enabled = true
  1355. FlA1.Enabled = true
  1356. FlA2.Enabled = true
  1357. FlA3.Enabled = true
  1358. FlA4.Enabled = true
  1359. FlA5.Enabled = true
  1360. ZZA.Enabled = true
  1361. ZZA1.Enabled = true
  1362. ZZA2.Enabled = true
  1363. ZZA3.Enabled = true
  1364. ZZA4.Enabled = true
  1365. ZZA5.Enabled = true
  1366. end))
  1367. end
  1368. end
  1369. ZZZ = Mouse.KeyDown:connect(function(key)
  1370. if key == "t" then
  1371. Blast()
  1372. end
  1373. if key == "r" then
  1374. StrongOra()
  1375. end
  1376. if key == "e" then
  1377. OHOra()
  1378. end
  1379. if key == "f" then
  1380. TimeStop()
  1381. end
  1382. if key == "z" then
  1383. Jump()
  1384. end
  1385. end)
  1386. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1387. if key == "e" then
  1388. Stop()
  1389. end
  1390. end)
  1391. wait(0.5)
  1392. D = false
  1393. end
  1394. end
  1395.  
  1396. function Blast()
  1397. if D == false then
  1398. D = true
  1399. Pause = true
  1400. for i = 0,1.2,0.1 do
  1401. swait()
  1402. PlayAnimationFromTable({
  1403. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1406. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. }, .5, false)
  1410. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1411. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1412. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1413. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1414. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1415. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1416. end
  1417. coroutine.resume(coroutine.create(function()
  1418. wait(0.7)
  1419. Pause = false
  1420. end))
  1421. local Bl = Instance.new("Part",workspace)
  1422. Bl.CanCollide = false
  1423. Bl.Material = "ForceField"
  1424. Bl.Shape = "Ball"
  1425. Bl.Size = Vector3.new(20,20,20)
  1426. Bl.BrickColor = BrickColor.new("Royal purple")
  1427. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1428. local Fl = Instance.new("BodyVelocity",Bl)
  1429. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1430. Fl.Velocity = RootPart.CFrame.lookVector*160
  1431. local Ring = Instance.new("Part",RootPart)
  1432. Ring.Size = Vector3.new(1,1,1)
  1433. Ring.CanCollide = false
  1434. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1435. Ring.Anchored = true
  1436. Ring.BrickColor = BrickColor.new("Royal purple")
  1437. Ring.Transparency = 0
  1438. local Ring2 = Instance.new("SpecialMesh",Ring)
  1439. Ring2.MeshId = "rbxassetid://3270017"
  1440. Ring2.Scale = Vector3.new(1,1,0.1)
  1441. coroutine.resume(coroutine.create(function()
  1442. for i = 1,50 do
  1443. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1444. Ring.Transparency = Ring.Transparency + 0.07
  1445. game:GetService("RunService").RenderStepped:wait()
  1446. end
  1447. Ring:remove()
  1448. end))
  1449. Bl.Touched:connect(function(hit)
  1450. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1451. Bl:remove()
  1452. local S = Instance.new("Sound",hit.Parent.Head)
  1453. S.SoundId = "rbxassetid://539294959"
  1454. S.Volume = 1
  1455. S.Looped = false
  1456. S:play()
  1457. hit.Parent.Humanoid:TakeDamage(60)
  1458. hit.Parent.Humanoid.WalkSpeed = 2
  1459. local Ef = Instance.new("Part",workspace)
  1460. Ef.Size = Vector3.new(1,1,1)
  1461. Ef.CanCollide = false
  1462. Ef.Shape = "Ball"
  1463. Ef.Material = "ForceField"
  1464. Ef.BrickColor = BrickColor.new("Royal purple")
  1465. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1466. Ef.Anchored = true
  1467. local Ef2 = Instance.new("SpecialMesh",Ef)
  1468. Ef2.MeshType = "Sphere"
  1469. Ef2.Scale = Vector3.new(1,1,1)
  1470. coroutine.resume(coroutine.create(function()
  1471. for i = 1,6 do
  1472. local random = math.random(-4,4)
  1473. local random2 = math.random(-4,4)
  1474. local random3 = math.random(-4,4)
  1475. local Ring = Instance.new("Part",Ef)
  1476. Ring.Size = Vector3.new(1,1,1)
  1477. Ring.CanCollide = false
  1478. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1479. Ring.Anchored = true
  1480. Ring.BrickColor = BrickColor.new("Royal purple")
  1481. Ring.Transparency = 0
  1482. local Ring2 = Instance.new("SpecialMesh",Ring)
  1483. Ring2.MeshId = "rbxassetid://3270017"
  1484. Ring2.Scale = Vector3.new(1,1,0.1)
  1485. coroutine.resume(coroutine.create(function()
  1486. for i = 1,170 do
  1487. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1488. Ring.Transparency = Ring.Transparency + 0.01
  1489. game:GetService("RunService").RenderStepped:wait()
  1490. end
  1491. Ring:remove()
  1492. end))
  1493. end
  1494. end))
  1495. for i = 1,170 do
  1496. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1497. Ef.Transparency = Ef.Transparency + 0.01
  1498. game:GetService("RunService").RenderStepped:wait()
  1499. end
  1500. Ef:remove()
  1501. end
  1502. end)
  1503. wait(1.5)
  1504. D = false
  1505. end
  1506. end
  1507.  
  1508. function Jump()
  1509. if DD == false then
  1510. DD = true
  1511. print("ASD")
  1512. local Bod = Instance.new("BodyPosition",RootPart)
  1513. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1514. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1515. local Ef = Instance.new("Part",workspace)
  1516. Ef.Size = Vector3.new(1,1,1)
  1517. Ef.CanCollide = false
  1518. Ef.Anchored = true
  1519. Ef.BrickColor = BrickColor.new("Royal purple")
  1520. Ef.Material = "ForceField"
  1521. Ef.Shape = "Ball"
  1522. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1,30 do
  1525. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1526. Ef.Transparency = Ef.Transparency + 0.07
  1527. game:GetService("RunService").RenderStepped:wait()
  1528. end
  1529. Ef:remove()
  1530. end))
  1531. wait(0.1)
  1532. Bod:remove()
  1533. wait(1)
  1534. DD = false
  1535. end
  1536. end
  1537.  
  1538. function TimeStop()
  1539. if DDZ == false then
  1540. DDZ = true
  1541. local S = Instance.new("Sound",ST)
  1542. S.SoundId = "rbxassetid://1571597070"
  1543. S.Pitch = 1
  1544. S.Volume = 12312
  1545. S.Looped = false
  1546. S:play()
  1547. wait(1)
  1548. local Ef = Instance.new("Part",workspace)
  1549. Ef.Size = Vector3.new(1,1,1)
  1550. Ef.Material = "ForceField"
  1551. Ef.BrickColor = BrickColor.new("Royal purple")
  1552. Ef.Transparency = 0.4
  1553. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1554. Ef.Anchored = true
  1555. Ef.CanCollide = false
  1556. Ef.Shape = "Ball"
  1557. local Ef2 = Instance.new("SpecialMesh",Ef)
  1558. Ef2.MeshType = "Sphere"
  1559. Ef2.Scale = Vector3.new(1,1,1)
  1560. coroutine.resume(coroutine.create(function()
  1561. for i = 1,70 do
  1562. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1563. game:GetService("RunService").RenderStepped:wait()
  1564. end
  1565. for i = 1,70 do
  1566. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1567. game:GetService("RunService").RenderStepped:wait()
  1568. end
  1569. Ef:remove()
  1570. end))
  1571. local HB = Instance.new("Part",workspace)
  1572. HB.CanCollide = false
  1573. HB.Anchored = true
  1574. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1575. HB.Size = Vector3.new(300,300,300)
  1576. HB.Transparency = 1
  1577. HB.Touched:connect(function(hit)
  1578. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1579. hit.Parent.Torso.Anchored = true
  1580. hit.Parent.Head.Anchored = true
  1581. hit.Parent["Right Arm"].Anchored = true
  1582. hit.Parent["Left Arm"].Anchored = true
  1583. hit.Parent["Right Leg"].Anchored = true
  1584. hit.Parent["Left Leg"].Anchored = true
  1585. wait(Time)
  1586. hit.Parent.Torso.Anchored = false
  1587. hit.Parent.Head.Anchored = false
  1588. hit.Parent["Right Arm"].Anchored = false
  1589. hit.Parent["Left Arm"].Anchored = false
  1590. hit.Parent["Right Leg"].Anchored = false
  1591. hit.Parent["Left Leg"].Anchored = false
  1592. end
  1593. end)
  1594. wait(32)
  1595. HB:remove()
  1596. DDZ = false
  1597. end
  1598. end
  1599.  
  1600. function StrongOra()
  1601. if D == false then
  1602. D = true
  1603. Pause = true
  1604. local HB = Instance.new("Part",SRA)
  1605. HB.CanCollide = false
  1606. HB.Transparency = 1
  1607. HB.Size = Vector3.new(1,1,1)
  1608. local HB2 = Instance.new("Weld",HB)
  1609. HB2.Part0 = SRA
  1610. HB2.Part1 = HB
  1611. HB2.C0 = CFrame.new(0,0,0)
  1612. HB.Touched:connect(function(hit)
  1613. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1614. HB:remove()
  1615. hit.Parent.Humanoid:TakeDamage(30)
  1616. hit.Parent.Humanoid.PlatformStand = true
  1617. local Ef = Instance.new("Part",workspace)
  1618. Ef.Size = Vector3.new(1,1,1)
  1619. Ef.CanCollide = false
  1620. Ef.Anchored = true
  1621. Ef.Shape = "Ball"
  1622. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1623. Ef.Material = "ForceField"
  1624. Ef.BrickColor = BrickColor.new("Royal purple")
  1625. local Ef2 = Instance.new("SpecialMesh",Ef)
  1626. Ef2.MeshType = "Sphere"
  1627. Ef2.Scale = Vector3.new(1,1,1)
  1628. coroutine.resume(coroutine.create(function()
  1629. for i = 1,5 do
  1630. local random = math.random(-3,3)
  1631. local random2 = math.random(-3,3)
  1632. local random3 = math.random(-3,3)
  1633. local ZC = Instance.new("Part",workspace)
  1634. ZC.Size = Vector3.new(1,1,1)
  1635. ZC.CanCollide = false
  1636. ZC.Anchored = true
  1637. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1638. ZC.Shape = "Ball"
  1639. ZC.Material = "ForceField"
  1640. ZC.BrickColor = BrickColor.new("Royal purple")
  1641. local ZC2 = Instance.new("SpecialMesh",ZC)
  1642. ZC2.MeshType = "Sphere"
  1643. ZC2.Scale = Vector3.new(1,1,1)
  1644. coroutine.resume(coroutine.create(function()
  1645. for i = 1,100 do
  1646. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1647. ZC.Transparency = ZC.Transparency + 0.03
  1648. game:GetService("RunService").RenderStepped:wait()
  1649. end
  1650. ZC:remove()
  1651. end))
  1652. end
  1653. end))
  1654. coroutine.resume(coroutine.create(function()
  1655. for i = 1,100 do
  1656. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1657. Ef.Transparency = Ef.Transparency + 0.03
  1658. game:GetService("RunService").RenderStepped:wait()
  1659. end
  1660. Ef:remove()
  1661. end))
  1662. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1663. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1664. Fl.velocity = RootPart.CFrame.lookVector*190
  1665. wait(0.3)
  1666. Fl:remove()
  1667. wait(0.5)
  1668. hit.Parent.Humanoid.PlatformStand = false
  1669. end
  1670. end)
  1671. for i = 0,0.5,0.1 do
  1672. swait()
  1673. PlayAnimationFromTable({
  1674. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1675. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1676. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1677. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1678. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1679. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1680. }, .5, false)
  1681. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1682. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1683. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1684. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1685. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1686. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1687. end
  1688. local Ora = Instance.new("Sound",ST)
  1689. Ora.SoundId = "rbxassetid://1277342512"
  1690. Ora.Pitch = 1.05
  1691. Ora.Looped = false
  1692. Ora.Volume = 12312
  1693. Ora:play()
  1694. for i = 0,0.6,0.1 do
  1695. swait()
  1696. PlayAnimationFromTable({
  1697. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1698. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1699. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1700. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1701. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1702. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1703. }, .5, false)
  1704. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1705. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1706. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1707. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1708. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1709. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1710. end
  1711. coroutine.resume(coroutine.create(function()
  1712. wait(0.4)
  1713. HB:remove()
  1714. end))
  1715. Pause = false
  1716. wait(0.5)
  1717. D = false
  1718. end
  1719. end
  1720. function OHOra()
  1721. if D == false then
  1722. D = true
  1723. Pause = true
  1724. Loop = true
  1725. SoundZ = Instance.new("Sound",ST)
  1726. SoundZ.SoundId = "rbxassetid://3392300106"
  1727. SoundZ.Volume = 2
  1728. SoundZ.Looped = true
  1729. SoundZ.Pitch = 1
  1730. SoundZ:play()
  1731. while Loop do
  1732. local HB = Instance.new("Part",SRA)
  1733. HB.CanCollide = false
  1734. HB.Transparency = 1
  1735. local HB2 = Instance.new("Weld",HB)
  1736. HB2.Part0 = SRA
  1737. HB2.Part1 = HB
  1738. HB2.C0 = CFrame.new(0,-1.1,0)
  1739. HB.Touched:connect(function(hit)
  1740. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1741. HB:remove()
  1742. hit.Parent.Humanoid:TakeDamage(1.5)
  1743. hit.Parent.Humanoid.WalkSpeed = 2
  1744. local random = math.random(-3,3)
  1745. local random2 = math.random(-3,3)
  1746. local random3 = math.random(-3,3)
  1747. local Ef = Instance.new("Part",workspace)
  1748. Ef.Size = Vector3.new(1,1,1)
  1749. Ef.CanCollide = false
  1750. Ef.Material = "ForceField"
  1751. Ef.BrickColor = BrickColor.new("Royal purple")
  1752. Ef.Anchored = true
  1753. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1754. local Ef2 = Instance.new("SpecialMesh",Ef)
  1755. Ef2.MeshType = "Sphere"
  1756. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1757. local Part = Instance.new("Part",workspace)
  1758. Part.Size = Vector3.new(1,1,1)
  1759. Part.CanCollide = false
  1760. Part.BrickColor = BrickColor.new("Royal purple")
  1761. Part.Material = "ForceField"
  1762. Part.Anchored = true
  1763. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1764. local Part2 = Instance.new("SpecialMesh",Part)
  1765. Part2.MeshType = "Sphere"
  1766. Part2.Scale = Vector3.new(1,1,1)
  1767. for i = 1,50 do
  1768. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1769. Part.Transparency = Part.Transparency + 0.07
  1770. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1771. Ef.Transparency = Ef.Transparency + 0.07
  1772. game:GetService("RunService").RenderStepped:wait()
  1773. end
  1774. Part:remove()
  1775. Ef:remove()
  1776. end
  1777. end)
  1778. for i = 0,0.15,0.1 do
  1779. swait()
  1780. PlayAnimationFromTable({
  1781. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1782. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1783. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1784. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1785. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1786. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1787. }, .5, false)
  1788. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1789. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1790. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1791. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1792. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1793. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1794. end
  1795. coroutine.resume(coroutine.create(function()
  1796. wait(1)
  1797. HB:remove()
  1798. end))
  1799. local CCB = Instance.new("Part",SRA)
  1800. CCB.CanCollide = false
  1801. CCB.Transparency = 1
  1802. local CCB2 = Instance.new("Weld",CCB)
  1803. CCB2.Part0 = SRA
  1804. CCB2.Part1 = CCB
  1805. CCB2.C0 = CFrame.new(0,-1.1,0)
  1806. CCB.Touched:connect(function(hit)
  1807. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1808. CCB:remove()
  1809. hit.Parent.Humanoid:TakeDamage(1.5)
  1810. hit.Parent.Humanoid.WalkSpeed = 2
  1811. local random = math.random(-3,3)
  1812. local random2 = math.random(-3,3)
  1813. local random3 = math.random(-3,3)
  1814. local Ef = Instance.new("Part",workspace)
  1815. Ef.Size = Vector3.new(1,1,1)
  1816. Ef.CanCollide = false
  1817. Ef.Material = "ForceField"
  1818. Ef.BrickColor = BrickColor.new("Royal purple")
  1819. Ef.Anchored = true
  1820. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1821. local Ef2 = Instance.new("SpecialMesh",Ef)
  1822. Ef2.MeshType = "Sphere"
  1823. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1824. local Part = Instance.new("Part",workspace)
  1825. Part.Size = Vector3.new(1,1,1)
  1826. Part.CanCollide = false
  1827. Part.BrickColor = BrickColor.new("Royal purple")
  1828. Part.Material = "ForceField"
  1829. Part.Anchored = true
  1830. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1831. local Part2 = Instance.new("SpecialMesh",Part)
  1832. Part2.MeshType = "Sphere"
  1833. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1834. for i = 1,50 do
  1835. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1836. Part.Transparency = Part.Transparency + 0.07
  1837. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1838. Ef.Transparency = Ef.Transparency + 0.07
  1839. game:GetService("RunService").RenderStepped:wait()
  1840. end
  1841. Part:remove()
  1842. Ef:remove()
  1843. end
  1844. end)
  1845. for i = 0,0.15,0.1 do
  1846. swait()
  1847. PlayAnimationFromTable({
  1848. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1849. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1850. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1851. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1852. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1853. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1854. }, .5, false)
  1855. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1856. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1857. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1858. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1859. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1860. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1861. end
  1862. coroutine.resume(coroutine.create(function()
  1863. wait(1)
  1864. CCB:remove()
  1865. end))
  1866. game:GetService("RunService").RenderStepped:wait()
  1867. end
  1868. wait(0.2)
  1869. D = false
  1870. end
  1871. end
  1872.  
  1873. function Stop()
  1874. Pause = false
  1875. SoundZ:remove()
  1876. Loop = false
  1877. end
  1878.  
  1879. function UnStand()
  1880. if D == false then
  1881. D = true
  1882. FlA.Enabled = false
  1883. FlA1.Enabled = false
  1884. FlA2.Enabled = false
  1885. FlA3.Enabled = false
  1886. FlA4.Enabled = false
  1887. FlA5.Enabled = false
  1888. ZZA.Enabled= false
  1889. ZZA1.Enabled = false
  1890. ZZA2.Enabled = false
  1891. ZZA3.Enabled = false
  1892. ZZA4.Enabled = false
  1893. ZZA5.Enabled = false
  1894. Pause = true
  1895. coroutine.resume(coroutine.create(function()
  1896. for i = 0,1.2,0.1 do
  1897. swait()
  1898. PlayAnimationFromTable({
  1899. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1902. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. }, .5, false)
  1906. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1907. end
  1908. Pause = false
  1909. ZZZ:disconnect()
  1910. ZZZ1:disconnect()
  1911. end))
  1912. for i,v in pairs(Character.Stand:children()) do
  1913. if v:IsA("Part") then
  1914. coroutine.resume(coroutine.create(function()
  1915. for i = 1,11 do
  1916. v.Transparency = v.Transparency + 0.1
  1917. Face.Transparency = Face.Transparency + 0.1
  1918. game:GetService("RunService").RenderStepped:wait()
  1919. end
  1920. end))
  1921. end
  1922. end
  1923. wait(0.5)
  1924. D = false
  1925.  
  1926. end
  1927. end
  1928.  
  1929.  
  1930. New = function(Object, Parent, Name, Data)
  1931. local Object = Instance.new(Object)
  1932. for Index, Value in pairs(Data or {}) do
  1933. Object[Index] = Value
  1934. end
  1935. Object.Parent = Parent
  1936. Object.Name = Name
  1937. return Object
  1938. end
  1939. function rayCast(Position, Direction, Range, Ignore)
  1940. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1941. end
  1942.  
  1943.  
  1944.  
  1945.  
  1946. coroutine.wrap(function()
  1947. while 1 do
  1948. swait()
  1949. if doe <= 360 then
  1950. doe = doe + 2
  1951. else
  1952. doe = 0
  1953. end
  1954. end
  1955. end)()
  1956. while true do
  1957. swait()
  1958. for i, v in pairs(Character:GetChildren()) do
  1959. if v:IsA("Part") then
  1960. v.Material = "SmoothPlastic"
  1961. elseif v:IsA("Accessory") then
  1962. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1963. end
  1964. end
  1965.  
  1966. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1967. velocity = RootPart.Velocity.y
  1968. sine = sine + change
  1969. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1970. if RootPart.Velocity.y > 1 and hit == nil then
  1971. Anim = "Jump"
  1972. if Pause == false then
  1973. PlayAnimationFromTable({
  1974. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1975. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1976. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1977. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1978. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1979. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1980. }, .3, false)
  1981. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1982. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1983. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1984. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1985. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1986. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1987. end
  1988. elseif RootPart.Velocity.y < -1 and hit == nil then
  1989. Anim = "Fall"
  1990. if Pause == false then
  1991. PlayAnimationFromTable({
  1992. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1993. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1994. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1995. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1996. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1997. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1998. }, .3, false)
  1999. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2000. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2001. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2002. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2003. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2004. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2005. end
  2006. elseif Torsovelocity < 1 and hit ~= nil then
  2007. Anim = "Idle"
  2008. if Pause == false then
  2009. change = 1
  2010. PlayAnimationFromTable({
  2011. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2012. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2013. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2014. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2015. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2016. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2017. }, .3, false)
  2018. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2019. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2020. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2021. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2022. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2023. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2024. end
  2025. elseif Torsovelocity > 2 and hit ~= nil then
  2026. Anim = "Walk"
  2027. if Pause == false then
  2028. PlayAnimationFromTable({
  2029. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2030. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2031. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2032. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2033. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2034. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2035. }, .3, false)
  2036. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2037. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2038. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2039. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2040. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2041. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2042. end
  2043. end
  2044. end
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