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1-
-------[[ Lets start with something simple like the Variables & Settings ]]-----
1+
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aura.Size = NumberSequence.new(0)
3
aura.Lifetime = NumberRange.new(0)
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aura.LightEmission = 0
5-
local char = game.Players.LocalPlayer.Character
5+
6-
for i,v in pairs(char:children()) do
6+
7-
    if v:IsA("Accessory") then
7+
8
until Player
9
local Char=Player.Character
10
repeat wait()
11
until Char
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local CurrentEffects={}
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local CurrentDamages={}
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local Human=Char.Humanoid
15
local LArm=Char["Left Arm"]
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local RArm=Char["Right Arm"]
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local LLeg=Char["Left Leg"]
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local RLeg=Char["Right Leg"]
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local Torso=Char.Torso
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local RS=Torso["Right Shoulder"]
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local LS=Torso["Left Shoulder"]
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local RH=Torso["Right Hip"]
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local LH=Torso["Left Hip"]
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local Head=Char.Head
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local Neck=Torso.Neck
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local RootPart=Char.HumanoidRootPart
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local RootJoint=RootPart.RootJoint
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local equipped=false
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local Debounce=false
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local Anim="Idle"
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local chat = game:GetService("Chat")
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local Mouse=Player:GetMouse()
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local Lighting=game.Lighting
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local cf=CFrame.new
35
local v3=Vector3.new
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local c3=Color3.new
37
local it=Instance.new
38
local angles=CFrame.Angles
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local rad=math.rad
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local ran=math.random
41
local huge=math.huge
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local attacking=false
43
local attacktype=1
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local Portalling=false
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local p = game.Players.LocalPlayer
46
local char = p.Character
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local mouse = p:GetMouse()
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
53
local symbolimg = "rbxassetid://349165228"
54
local torso = char.Torso
55
local hum = char.Humanoid
56
local cam = game.Workspace.CurrentCamera
57
local root = char.HumanoidRootPart
58
local deb = false
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local shot = 0
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local debris=game:service"Debris"
61
local l = game:GetService("Lighting")
62
local rs = game:GetService("RunService").RenderStepped
63
local eColors = {"Royal purple", "Really black"}
64
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
65
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
69
ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
70
r=game:service'RunService'.RenderStepped
71
--------------------------------------------------------------------
72
73
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75
local Transforming = true
76
Human.WalkSpeed = 0
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Player:ClearCharacterAppearance()
80
wait(0.1)
81
Player.Character.Head.BrickColor = BrickColor.new("Really black")
82
Player.Character.Torso.BrickColor = BrickColor.new("Really black")
83
Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
84
Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
85
Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
86
Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
87
Player.Character.Head.face:Destroy()
88
89
90
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95
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
96
selectionBoxOfTorso.Adornee = Torso
97
selectionBoxOfTorso.Color = BrickColor.new("Lime green")
98
selectionBoxOfTorso.LineThickness = 0.01
99
selectionBoxOfTorso.Transparency = 0
100
	
101
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
102
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
103
selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
104
selectionBoxOfRightArm.LineThickness = 0.01
105
selectionBoxOfRightArm.Transparency = 0
106
	
107
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
108
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
109
selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
110
selectionBoxOfRightLeg.LineThickness = 0.01
111
selectionBoxOfRightLeg.Transparency = 0
112
113
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
114
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
115
selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
116
selectionBoxOfLeftArm.LineThickness = 0.01
117
selectionBoxOfLeftArm.Transparency = 0
118
119
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
120
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
121
selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
122
selectionBoxOfLeftLeg.LineThickness = 0.01
123
selectionBoxOfLeftLeg.Transparency = 0
124
125
126
LightOnBody = Instance.new("PointLight", Head)
127
LightOnBody.Brightness = 3000
128
LightOnBody.Range = 20
129
LightOnBody.Color = Color3.new(0, 225, 0)
130
131
132
133
local p = game.Players.LocalPlayer
134
local char = p.Character
135
GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
136
GodOfDestruction.Name = "GodOfDestruction"
137
humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
138
shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
139
shirt.Name = "Shirt"
140
pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
141
pants.Name = "Pants"
142
torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
143
torso.Size = Vector3.new(2,2,1)
144
torso.Rotation = Vector3.new(0,180,0)
145
torso.Position = Vector3.new(0,4,0)
146
torso.BrickColor = BrickColor.new("Really black")
147
torso.Name = "Torso"
148
head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
149
head.Size = Vector3.new(1.25,1.25,1.25)
150
head.BrickColor = BrickColor.new("Really black")
151
head.Name = "Head"
152
head.Position = Vector3.new(0,6,0)
153
headmesh = Instance.new("SpecialMesh",head)
154
headmesh.MeshType = "Head"
155
larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
156
larm.Size = Vector3.new(1,2,1)
157
larm.BrickColor = BrickColor.new("Really black")
158
larm.Name = "Left Arm"
159
larm.Position = Vector3.new(-2,4,0)
160
rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
161
rarm.Size = Vector3.new(1,2,1)
162
rarm.BrickColor = BrickColor.new("Really black")
163
rarm.Name = "Right Arm"
164
rarm.Position = Vector3.new(2,4,0)
165
lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
166
lleg.Size = Vector3.new(1,2,1)
167
lleg.Name = "Left Leg"
168
lleg.Position = Vector3.new(1,2,0)
169
lleg.BrickColor = BrickColor.new("Really black")
170
rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
171
rleg.Size = Vector3.new(1,2,1)
172
rleg.Name = "Right Leg"
173
rleg.Position = Vector3.new(-1,2,0)
174
rleg.BrickColor = BrickColor.new("Really black")
175
headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
176
headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
177
headweld.Part1 = torso
178
headweld.C0 = CFrame.new(0, -1.5, 0)
179
larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
180
larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
181
larmweld.Part1 = larm
182
larmweld.C0 = CFrame.new(1.5, 0, 0)
183
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
184
rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
185
rarmweld.Part1 = rarm
186
rarmweld.C0 = CFrame.new(-1.5, 0, 0)
187
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
188
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
189
rlegweld.Part1 = rleg
190
rlegweld.C0 = CFrame.new(-0.5, -2, 0)
191
llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
192
llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
193
llegweld.Part1 = lleg
194
llegweld.C0 = CFrame.new(0.5, -2, 0)
195
npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
196
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
197
npctoplayer.Part1 = torso
198
npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
199
200
201
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
202
selectionBoxOfTorso.Adornee = torso
203
selectionBoxOfTorso.Color = BrickColor.new("Really red")
204
selectionBoxOfTorso.LineThickness = 0.01
205
selectionBoxOfTorso.Transparency = 0
206
	
207
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
208
selectionBoxOfRightArm.Adornee =rarm
209
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
210
selectionBoxOfRightArm.LineThickness = 0.01
211
selectionBoxOfRightArm.Transparency = 0
212
	
213
local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
214
selectionBoxOfRightLeg.Adornee =rleg
215
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
216
selectionBoxOfRightLeg.LineThickness = 0.01
217
selectionBoxOfRightLeg.Transparency = 0
218
219
local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
220
selectionBoxOfLeftArm.Adornee = larm
221
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
222
selectionBoxOfLeftArm.LineThickness = 0.01
223
selectionBoxOfLeftArm.Transparency = 0
224
225
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
226
selectionBoxOfLeftLeg.Adornee = lleg
227
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
228
selectionBoxOfLeftLeg.LineThickness = 0.01
229
selectionBoxOfLeftLeg.Transparency = 0
230
231
232
LightOnBody = Instance.new("PointLight", head)
233
LightOnBody.Brightness = 3000
234
LightOnBody.Range = 20
235
LightOnBody.Color = Color3.new(225, 0, 0)
236
237
238
239
240
241
242
243
244
CV="Pastel blue"
245
	
246
local txt = Instance.new("BillboardGui", GodOfDestruction)
247
txt.Adornee = head
248
txt.Name = "_status"
249
txt.Size = UDim2.new(2, 0, 1.2, 0)
250
txt.StudsOffset = Vector3.new(-9, 8, 0)
251
local text = Instance.new("TextLabel", txt)
252
text.Size = UDim2.new(10, 0, 7, 0)
253
text.FontSize = "Size24"
254
text.TextScaled = true
255
text.TextTransparency = 0
256
text.BackgroundTransparency = 1 
257
text.TextTransparency = 0
258
text.TextStrokeTransparency = 0
259
text.Font = "Antique"
260
text.TextStrokeColor3 = Color3.new(225,0,0)
261
262
v=Instance.new("Part")
263
v.Name = "ColorBrick"
264
v.Parent=Player.Character
265
v.FormFactor="Symmetric"
266
v.Anchored=true
267
v.CanCollide=false
268
v.BottomSurface="Smooth"
269
v.TopSurface="Smooth"
270
v.Size=Vector3.new(10,5,3)
271
v.Transparency=1
272
v.CFrame=Char.Torso.CFrame
273
v.BrickColor=BrickColor.new(CV)
274
v.Transparency=1
275
text.TextColor3 = Color3.new(0,0,0)
276
v.Shape="Block"
277
text.Text = "God Of Destruction"
278
279
280
281
282
local ChatService = game:GetService("Chat")
283
284
ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
285
wait(4)
286
ChatService:Chat(Head, "No one will be able to stop us...", "Green")
287
wait(4)
288
ChatService:Chat(Head, "Lets do this...", "Green")
289
290
291
local close = -10
292
for i=1,10 do
293
	wait(0.2)
294
	close = close + 1
295
	npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
296
end
297
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
298
wait(0.1)
299
local p = game.Players.LocalPlayer
300
local char = p.Character
301
local mouse = p:GetMouse()
302
local larm = char["Left Arm"]
303
local rarm = char["Right Arm"]
304
local lleg = char["Left Leg"]
305
local rleg = char["Right Leg"]
306
local hed = char.Head
307
local torso = char.Torso
308
local hum = char.Humanoid
309
local cam = game.Workspace.CurrentCamera
310
local root = char.HumanoidRootPart
311
local deb = false
312
local shot = 0
313
local debris=game:service"Debris"
314
local l = game:GetService("Lighting")
315
local rs = game:GetService("RunService").RenderStepped
316
317
318
Debounces = {
319
CanAttack = true;
320
NoIdl = false;
321
Slashing = false;
322
Slashed = false;
323
RPunch = false;
324
Invisible = false;
325
RPunched = false;
326
LPunch = false;
327
LPunched = false;
328
}
329
local Touche = {char.Name, }
330
331
332
function genWeld(a,b)
333
    local w = Instance.new("Weld",a)
334
    w.Part0 = a
335
    w.Part1 = b
336
    return w
337
end
338
function weld(a, b)
339
    local weld = Instance.new("Weld")
340
    weld.Name = "W"
341
    weld.Part0 = a
342
    weld.Part1 = b
343
    weld.C0 = a.CFrame:inverse() * b.CFrame
344
    weld.Parent = a
345
    return weld;
346
end
347
----------------------------------------------------
348
function Lerp(c1,c2,al)
349
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
350
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
351
for i,v in pairs(com1) do
352
com1[i] = v+(com2[i]-v)*al
353
end
354
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
355
end
356
----------------------------------------------------
357
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
358
local wld = Instance.new("Weld", wp1)
359
wld.Part0 = wp0
360
wld.Part1 = wp1
361
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
362
end
363
----------------------------------------------------
364
function weld5(part0, part1, c0, c1)
365
    weeld=Instance.new("Weld", part0)
366
    weeld.Part0=part0
367
    weeld.Part1=part1
368
    weeld.C0=c0
369
    weeld.C1=c1
370
    return weeld
371
end
372
----------------------------------------------------
373
function HasntTouched(plrname)
374
local ret = true
375
for _, v in pairs(Touche) do
376
if v == plrname then
377
ret = false
378
end
379
end
380
return ret
381
end
382
----------------------------------------------------
383
384
newWeld(torso, larm, -1.5, 0.5, 0)
385
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
386
newWeld(torso, rarm, 1.5, 0.5, 0)
387
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
388
newWeld(torso, hed, 0, 1.5, 0)
389
newWeld(torso, lleg, -0.5, -1, 0)
390
lleg.Weld.C1 = CFrame.new(0, 1, 0)
391
newWeld(torso, rleg, 0.5, -1, 0)
392
rleg.Weld.C1 = CFrame.new(0, 1, 0)
393
newWeld(root, torso, 0, -1, 0)
394
torso.Weld.C1 = CFrame.new(0, -1, 0)
395
396
397
p = Instance.new("Part")
398
p.BrickColor = BrickColor.new("Dark indigo")
399
p.Transparency = 1
400
TorsoColor = p.BrickColor
401
402
403
local Transforming = true
404
hum.WalkSpeed = 0
405
406
407
408
409
local fx = Instance.new("Part",Torso)
410
wit = p.BrickColor.Color
411
wit2 = Color3.new(85,0,127)
412
local glowz = Instance.new("ParticleEmitter",fx)
413
glowz.LightEmission = 1
414
glowz.Texture = "rbxassetid://284205403"
415
glowz.Color = ColorSequence.new(wit)
416
glowz.Size = NumberSequence.new(5)
417
glowz.Speed = NumberRange.new(25,50)
418
glowz.LockedToPart = false
419
glowz.Transparency = NumberSequence.new(0.75)
420
glowz.RotSpeed = NumberRange.new(-2000,2000)
421
glowz.Lifetime = NumberRange.new(1)
422
glowz.Rate = 50000
423
glowz.VelocitySpread = 9001
424
local glowz2 = Instance.new("ParticleEmitter",fx)
425
glowz2.LightEmission = 0.5
426
glowz.Texture = "rbxassetid://284205403"
427
glowz2.Color = ColorSequence.new(wit2)
428
glowz2.Size = NumberSequence.new(5)
429
glowz2.Speed = NumberRange.new(25,50)
430
glowz2.LockedToPart = false
431
glowz2.Transparency = NumberSequence.new(0.75)
432
glowz2.RotSpeed = NumberRange.new(-2000,2000)
433
glowz2.Lifetime = NumberRange.new(1)
434
glowz2.Rate = 50000
435
glowz2.VelocitySpread = 9001
436
fx.Anchored = true
437
fx.Material = "Neon"
438
fx.CanCollide = false
439
fx.Locked = true
440
fx.Transparency = 1
441
fx.Material = "Neon"
442
fx.Size = Vector3.new(1,1,1)
443
fx.TopSurface = "SmoothNoOutlines"
444
fx.BottomSurface = "SmoothNoOutlines"
445
fx.BrickColor = BrickColor.new("Really black")
446
fxm = Instance.new("SpecialMesh",fx)
447
fxm.MeshType = "Sphere"
448
local sa2 = Instance.new("Sound",Torso)
449
sa2.SoundId = "rbxassetid://93724183"
450
sa2.Pitch = 0.5
451
sa2.Volume = 5
452
sa2.Looped = false
453
sa2:Play()
454
local value = 1
455
fxm.Scale = Vector3.new(1,1,1)
456
for i = 1, 20 do rs:wait()
457
        value = value - 0.05
458
        fx.Transparency = fx.Transparency - (1/20)
459
        fx.CFrame = Torso.CFrame
460
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
461
        rs:wait()
462
end
463
464
465
selectionBoxOfTorso:Destroy()
466
selectionBoxOfRightArm:Destroy()
467
selectionBoxOfRightLeg:Destroy()
468
selectionBoxOfLeftArm:Destroy()
469
selectionBoxOfLeftLeg:Destroy()
470
LightOnBody:Destroy()
471
472
473
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
474
selectionBoxOfTorso.Adornee = Torso
475
selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
476
selectionBoxOfTorso.LineThickness = 0.01
477
selectionBoxOfTorso.Transparency = 0
478
	
479
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
480
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
481
selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
482
selectionBoxOfRightArm.LineThickness = 0.01
483
selectionBoxOfRightArm.Transparency = 0
484
	
485
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
486
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
487
selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
488
selectionBoxOfRightLeg.LineThickness = 0.01
489
selectionBoxOfRightLeg.Transparency = 0
490
491
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
492
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
493
selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
494
selectionBoxOfLeftArm.LineThickness = 0.01
495
selectionBoxOfLeftArm.Transparency = 0
496
497
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
498
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
499
selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
500
selectionBoxOfLeftLeg.LineThickness = 0.01
501
selectionBoxOfLeftLeg.Transparency = 0
502
503
504
505
506
local Orbd = Instance.new("Part", char)
507
Orbd.Name = "Orbd"
508
Orbd.Shape = Enum.PartType.Ball
509
Orbd.CanCollide = false
510
511
	Orbd.BrickColor = BrickColor.new("Royal purple")
512
513
Orbd.Transparency = 0
514
Orbd.Material = "Neon"
515
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
516
Orbd.TopSurface = Enum.SurfaceType.Smooth
517
Orbd.BottomSurface = Enum.SurfaceType.Smooth
518
519
local Weld = Instance.new("Weld", Orbd)
520
Weld.Part0 = char.Head
521
Weld.Part1 = Orbd
522
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
523
local glov = Instance.new("PointLight", Orbd)
524
glov.Brightness = 3000
525
glov.Range = 20
526
glov.Color = Color3.new(255, 0, 255)
527
528
--------------------------------------------------------
529
local Orbvc = Instance.new("Part", char)
530
Orbvc.Name = "Orbvc"
531
Orbvc.Shape = Enum.PartType.Ball
532
Orbvc.CanCollide = false
533
534
	Orbvc.BrickColor = BrickColor.new("Royal purple")
535
536
Orbvc.Transparency = 0
537
Orbvc.Material = "Neon"
538
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
539
Orbvc.TopSurface = Enum.SurfaceType.Smooth
540
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
541
542
local Weld = Instance.new("Weld", Orbvc)
543
Weld.Part0 = char.Head
544
Weld.Part1 = Orbvc
545
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
546
local glo = Instance.new("PointLight", Orbvc)
547
glo.Brightness = 3000
548
glo.Range = 20
549
glo.Color = Color3.new(255, 0, 255)
550
----------------------------------------------------
551
552
553
554
555
556
557
558
559
560
561
function FindNearestTorso(Position,Distance,SinglePlayer)
562
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
563
        local List = {}
564
        for i,v in pairs(workspace:GetChildren())do
565
            if v:IsA("Model")then
566
                if v:findFirstChild("Torso")then
567
                    if v ~= char then
568
                        if(v.Torso.Position -Position).magnitude <= Distance then
569
                            table.insert(List,v)
570
                        end
571
                    end
572
                end
573
            end
574
        end
575
    return List
576
end
577
578
579
580
581
GroundWave1 = function()
582
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
583
	local Colors = {"Royal purple", "Really black"}
584
		local wave = Instance.new("Part", Torso)
585
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
586
		wave.Anchored = true
587
		wave.CanCollide = false
588
		wave.Locked = true
589
		wave.Size = Vector3.new(1, 1, 1)
590
		wave.TopSurface = "Smooth"
591
		wave.BottomSurface = "Smooth"
592
		wave.Transparency = 0.35
593
		wave.CFrame = HandCF
594
		wm = Instance.new("SpecialMesh", wave)
595
		wm.MeshId = "rbxassetid://3270017"
596
		coroutine.wrap(function()
597
		for i = 1, 30, 1 do
598
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
599
		wave.Size = wm.Scale
600
		wave.CFrame = HandCF
601
		wave.Transparency = i/30
602
		wait()
603
		end
604
		wait()
605
		wave:Destroy()
606
	end)()
607
end
608
----------------------------------------------------
609
610
611
GroundWave3 = function()
612
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
613
	local Colors = {"Royal purple", "Royal purple"}
614
		local wave = Instance.new("Part", torso)
615
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
616
		wave.Anchored = true
617
		wave.CanCollide = false
618
		wave.Locked = true
619
		wave.Size = Vector3.new(1, 1, 1)
620
		wave.TopSurface = "Smooth"
621
		wave.BottomSurface = "Smooth"
622
		wave.Transparency = 0.35
623
		wave.CFrame = HandCF
624
		wm = Instance.new("SpecialMesh", wave)
625
		wm.MeshId = "rbxassetid://3270017"
626
		coroutine.wrap(function()
627
		for i = 1, 14, 1 do
628
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
629
		wave.Size = wm.Scale
630
		wave.CFrame = HandCF
631
		wave.Transparency = i/14
632
		wait()
633
		end
634
		wait()
635
		wave:Destroy()
636
	end)()
637
end
638
639
640
641
642
643
local acos = math.acos
644
local sqrt = math.sqrt
645
local Vec3 = Vector3.new
646
local fromAxisAngle = CFrame.fromAxisAngle
647
648
local function toAxisAngle(CFr)
649
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
650
        local Angle = math.acos((R00+R11+R22-1)/2)
651
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
652
        A = A == 0 and 0.00001 or A
653
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
654
        B = B == 0 and 0.00001 or B
655
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
656
        C = C == 0 and 0.00001 or C
657
        local x = (R21-R12)/sqrt(A)
658
        local y = (R02-R20)/sqrt(B)
659
        local z = (R10-R01)/sqrt(C)
660
        return Vec3(x,y,z),Angle
661
end
662
663
local acos = math.acos
664
local sqrt = math.sqrt
665
local Vec3 = Vector3.new
666
local fromAxisAngle = CFrame.fromAxisAngle
667
668
local function toAxisAngle(CFr)
669
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
670
        local Angle = math.acos((R00+R11+R22-1)/2)
671
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
672
        A = A == 0 and 0.00001 or A
673
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
674
        B = B == 0 and 0.00001 or B
675
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
676
        C = C == 0 and 0.00001 or C
677
        local x = (R21-R12)/sqrt(A)
678
        local y = (R02-R20)/sqrt(B)
679
        local z = (R10-R01)/sqrt(C)
680
        return Vec3(x,y,z),Angle
681
end
682
683
function ApplyTrig(Num,Func)
684
        local Min,Max = Func(0),Func(1)
685
        local i = Func(Num)
686
        return (i-Min)/(Max-Min)
687
        --[[if Func == "sin" then
688
                return (math.sin((1-Num)*math.pi)+1)/2
689
        elseif Func == "cos" then
690
                return (math.cos((1-Num)*math.pi)+1)/2
691
        end]]
692
end
693
694
function LerpCFrame(CFrame1,CFrame2,Num)
695
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
696
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
697
end
698
699
700
701
local togglecamshake = true
702
703
function camshake(partoz, magn, intens)
704
    if togglecamshake == true then
705
      return
706
    end
707
    for _, guy in pairs(workspace:GetChildren()) do
708
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
709
        coroutine.resume(coroutine.create(function()
710
          local humz = guy:FindFirstChild("Humanoid")
711
          local torse = guy:FindFirstChild("Torso")
712
          for _ = 1, 5 * intens do
713
            wait()
714
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
715
          end
716
          humz.CameraOffset = Vector3.new(0, 0, 0)
717
        end))
718
      end
719
    end
720
  end
721
722
723
function Crater(Torso,Radius)
724
        Spawn(function()
725
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
726
        local Ignore = {}
727
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
728
                if v.Character ~= nil then
729
                        Ignore[#Ignore+1] = v.Character
730
                end
731
        end
732
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
733
        if Hit == nil then return end
734
        local Parts = {}
735
        for i = 1,360,10 do
736
                local P = Instance.new("Part",Torso.Parent)
737
                P.Anchored = true
738
                P.FormFactor = "Custom"
739
                P.BrickColor = BrickColor.new("Royal purple")
740
                P.Material = "Granite"
741
                P.TopSurface = "Smooth"
742
                P.BottomSurface = "Smooth"
743
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
744
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
745
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
746
                if math.random(0,5) == 0 then -- rubble
747
                        local P = Instance.new("Part",Torso.Parent)
748
                        P.Anchored = true
749
                        P.FormFactor = "Custom"
750
                        P.BrickColor = BrickColor.new("Royal Purple")
751
                        P.Material = Hit.Material
752
                        P.TopSurface = "Smooth"
753
                        P.BottomSurface = "Smooth"
754
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
755
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
756
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
757
                end
758
        end
759
        for i = 0,1,0.05 do
760
                for i2,v in pairs(Parts) do
761
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
762
                end
763
                wait(0.02)
764
        end
765
        for i,v in pairs(Parts) do
766
                if v[1].Size.X > 2.1 then
767
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
768
                end
769
                v[1].Anchored = false
770
        end
771
        for i = 0,1,0.05 do
772
                for i2,v in pairs(Parts) do
773
                        v[1].Transparency = i
774
                        if i == 1 then
775
                                v[1]:Destroy()
776
                        elseif i >= 0.25 then
777
                                v[1].CanCollide = false
778
                        end
779
                end
780
                wait(0.02)
781
        end
782
        Parts = nil
783
        end)
784
end
785
786
787
788
GroundWave = function()
789
        if Transforming == true then
790
                local value = 5
791
                local value2 = 10
792
                local value3 = 20
793
local sa2 = Instance.new("Sound",Torso)
794
sa2.SoundId = "rbxassetid://393621716"
795
sa2.Pitch = 1
796
sa2.Volume = 10
797
sa2.Looped = false
798
sa2:Play()
799
                local wave = Instance.new("Part", Torso)
800
local glowz = Instance.new("ParticleEmitter",wave)
801
glowz.LightEmission = 1
802
glowz.Texture = "rbxassetid://284205403"
803
glowz.Color = ColorSequence.new(wit)
804
glowz.Size = NumberSequence.new(30)
805
glowz.Speed = NumberRange.new(25,100)
806
glowz.LockedToPart = false
807
glowz.Transparency = NumberSequence.new(0.75)
808
glowz.RotSpeed = NumberRange.new(-2000,2000)
809
glowz.Lifetime = NumberRange.new(1)
810
glowz.Rate = 50000
811
glowz.VelocitySpread = 9001
812
local glowz2 = Instance.new("ParticleEmitter",wave)
813
glowz2.LightEmission = 1
814
glowz.Texture = "rbxassetid://284205403"
815
glowz2.Color = ColorSequence.new(wit)
816
glowz2.Size = NumberSequence.new(30)
817
glowz2.Speed = NumberRange.new(25,100)
818
glowz2.LockedToPart = false
819
glowz2.Transparency = NumberSequence.new(0.75)
820
glowz2.RotSpeed = NumberRange.new(-2000,2000)
821
glowz2.Lifetime = NumberRange.new(1)
822
glowz2.Rate = 50000
823
glowz2.VelocitySpread = 9001
824
                wave.BrickColor = BrickColor.new("Really black")
825
                wave.Anchored = true
826
                wave.CanCollide = false
827
                wave.Locked = true
828
                wave.Size = Vector3.new(1, 1, 1)
829
                wave.TopSurface = "Smooth"
830
                wave.BottomSurface = "Smooth"
831
                wave.Transparency = 0.35
832
                wave.CFrame = fx.CFrame
833
                wave.Material = "Neon"
834
                wm = Instance.new("SpecialMesh", wave)
835
                wm.MeshType = "Sphere"
836
                wm.Scale = Vector3.new(1,1,1)
837
                local wave2 = Instance.new("Part", Torso)
838
                wave2.BrickColor = TorsoColor
839
                wave2.Anchored = true
840
                wave2.CanCollide = false
841
                wave2.Locked = true
842
                wave2.Size = Vector3.new(1, 1, 1)
843
                wave2.TopSurface = "Smooth"
844
                wave2.BottomSurface = "Smooth"
845
                wave2.Transparency = 0.35
846
                wave2.CFrame = fx.CFrame
847
                wave2.Material = "Neon"
848
                wm2 = Instance.new("SpecialMesh", wave2)
849
                wm2.MeshType = "FileMesh"
850
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
851
                wm2.Scale = Vector3.new(1,1,1)
852
                local wave3 = Instance.new("Part", Torso)
853
                wave3.BrickColor = BrickColor.new("Really black")
854
                wave3.Anchored = true
855
                wave3.CanCollide = false
856
                wave3.Locked = true
857
                wave3.Size = Vector3.new(1, 1, 1)
858
                wave3.TopSurface = "Smooth"
859
                wave3.BottomSurface = "Smooth"
860
                wave3.Transparency = 0.35
861
                wave3.CFrame = fx.CFrame
862
                wave3.Material = "Neon"
863
                wm3 = Instance.new("SpecialMesh", wave3)
864
                wm3.MeshType = "FileMesh"
865
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
866
                wm3.Scale = Vector3.new(1,1,1)
867
                coroutine.wrap(function()
868
                for i = 1, 18, 1 do
869
                value = value - 0.5
870
                value2 = value2 - 0.75*1.5
871
                value3 = value3 - 0.475*1.5
872
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
873
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
874
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
875
                --wave.Size = wm.Scale
876
                wave.CFrame = fx.CFrame
877
                wave.Transparency = i/14
878
                --wave2.Size = wm2.Scale
879
                wave2.CFrame = fx.CFrame
880
                wave2.Rotation = Vector3.new(90, 0, 0)
881
                wave2.Transparency = i/14
882
                --wave3.Size = wm3.Scale
883
                wave3.CFrame = fx.CFrame
884
                wave3.Rotation = Vector3.new(90, 0, 0)
885
                wave3.Transparency = i/14
886
                wait()
887
                glowz.Rate = 0
888
                glowz2.Rate = 0
889
                end
890
                wait()
891
                wave:Destroy()
892
                wave2:Destroy()
893
                wave3:Destroy()
894
        end)()
895
        elseif Transforming == false then
896
        wait()
897
        end
898
end
899
900
for i = 1, 100 do rs:wait()
901
        fx.CFrame = Torso.CFrame
902
end
903
904
spawn(function()
905
	while wait(1) do
906
		GroundWave()
907
	end
908
end)
909
910
911
912
913
914
915
local RbxUtility = LoadLibrary("RbxUtility")
916
local Create = RbxUtility.Create
917
918
function RemoveOutlines(part)
919
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
920
end
921
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
922
	local Part = Create("Part"){
923
		Parent = Parent,
924
		Reflectance = Reflectance,
925
		Transparency = Transparency,
926
		CanCollide = false,
927
		Locked = true,
928
		BrickColor = BrickColor.new(tostring(BColor)),
929
		Name = Name,
930
		Size = Size,
931
		Material = Material,
932
	}
933
	RemoveOutlines(Part)
934
	return Part
935
end
936
local Effects = {}
937
938
939
940
wait(2)
941
local Muss = Instance.new("Sound",char)
942
Muss.SoundId = "rbxassetid://186942568"
943
Muss.Pitch = 1
944
Muss.Volume = 0
945
Muss.Looped = true
946
Muss:Play()
947
Transforming = false
948
949
950
local value2 = 1
951
for i = 1, 20 do rs:wait()
952
        value2 = value2 - 0.05
953
        glowz.Rate = 0
954
        glowz2.Rate = 0
955
        fx.Transparency = fx.Transparency + (1/20)
956
        fx.CFrame = torso.CFrame
957
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
958
        rs:wait()
959
end
960
961
962
local Mus = Instance.new("Sound",char)
963
Mus.SoundId = "rbxassetid://752647397"
964
Mus.Pitch = 1
965
Mus.Volume = 40
966
Mus.Looped = false
967
wait(0.3)
968
Mus:Play()
969
970
glowz:Destroy()
971
glowz2:Destroy()
972
for i = 1,20 do
973
	
974
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
975
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
976
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
977
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
978
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
979
end
980
wait(1)
981
for i = 1,20 do
982
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
983
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
984
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
985
986
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
987
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
988
989
end
990
991
992
wait(5)
993
994
wait(1.3)
995
for i = 1,20 do
996
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
997
					
998
					
999
end
1000
wait(0.4)
1001
for i = 1,20 do
1002
					
1003
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1004
end
1005
wait(0.6)
1006
for i = 1,20 do
1007
	wait()
1008
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
1009
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
1010
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
1011
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1012
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1013
end
1014
wait(0.2)
1015
for i = 1,20 do
1016
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1017
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1018
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1019
1020
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1021
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1022
1023
end
1024
wait()
1025
1026
camshake(torso, 48, 6)
1027
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
1028
			if v:FindFirstChild('Humanoid') then
1029
				v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
1030
			end
1031
end
1032
1033
1034
1035
1036
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1037
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1038
end
1039
1040
function rayCast(Position, Direction, MaxDistance, IgnoreList)
1041
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1042
end
1043
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
1044
	TBlast.BrickColor = BrickColor.new("Pink")
1045
	TBlast.Transparency = 1
1046
	TBlast.Anchored = true
1047
	TBlast.CanCollide = false
1048
	TBlast.CFrame = root.CFrame
1049
	TBlast.Size = Vector3.new(2,2,2)
1050
	TBMesh.Parent = TBlast
1051
	TBMesh.MeshType = "Sphere"
1052
	game.Lighting.Brightness = 0
1053
		game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
1054
		game.Lighting.TimeOfDay = 0.1
1055
		game.Lighting.FogEnd = 1000
1056
		game.Lighting.FogColor = TBlast.BrickColor.Color
1057
		game.Lighting.TimeOfDay = "00:00:00"
1058
		game.Lighting.Ambient = Color3.new(0,0,0)
1059
		game.Lighting.FogColor = Color3.new(0,0,0)
1060
		game.Lighting.FogEnd = 500
1061
		game.Lighting.FogStart = 0
1062
		game.Lighting.GlobalShadows = true
1063
		
1064
		
1065
1066
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1067
        local valuer = 5
1068
        local valuer2 = 10
1069
        local valuer3 = 15
1070
local sa2 = Instance.new("Sound",torso)
1071
sa2.SoundId = "rbxassetid://130972023"
1072
sa2.Pitch = 1
1073
sa2.Volume = 5
1074
sa2.Looped = false
1075
sa2:Play()
1076
local sar2 = Instance.new("Sound",torso)
1077
sar2.SoundId = "rbxassetid://153274423"
1078
sar2.Pitch = 1
1079
sar2.Volume = 5
1080
sar2.Looped = false
1081
sar2:Play()
1082
Crater(torso,67)
1083
1084
GroundWave4 = function()
1085
        
1086
                local wave = Instance.new("Part", torso)
1087
                wave.BrickColor = BrickColor.new("Royal purple")
1088
                wave.Anchored = true
1089
                wave.CanCollide = false
1090
                wave.Locked = true
1091
                wave.Size = Vector3.new(1, 1, 1)
1092
                wave.TopSurface = "Smooth"
1093
                wave.BottomSurface = "Smooth"
1094
                wave.Transparency = 0.35
1095
                wave.CFrame = fx.CFrame
1096
                wm = Instance.new("SpecialMesh", wave)
1097
                wm.MeshType = "Sphere"
1098
                wm.Scale = Vector3.new(1,1,1)
1099
                coroutine.wrap(function()
1100
                for i = 1, 18, 1 do
1101
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1102
                --wave.Size = wm.Scale
1103
                wave.CFrame = fx.CFrame
1104
                wave.Transparency = i/14
1105
                wait()
1106
                end
1107
                wait()
1108
                wave:Destroy()
1109
        end)()
1110
        
1111
end
1112
1113
1114
1115
1116
1117
		GroundWave1()
1118
		
1119
		
1120
		CV="Pastel blue"
1121
	
1122
local txt = Instance.new("BillboardGui", Char)
1123
txt.Adornee = Char .Head
1124
txt.Name = "_status"
1125
txt.Size = UDim2.new(2, 0, 1.2, 0)
1126
txt.StudsOffset = Vector3.new(-9, 8, 0)
1127
local text = Instance.new("TextLabel", txt)
1128
text.Size = UDim2.new(10, 0, 7, 0)
1129
text.FontSize = "Size24"
1130
text.TextScaled = true
1131
text.TextTransparency = 0
1132
text.BackgroundTransparency = 1 
1133
text.TextTransparency = 0
1134
text.TextStrokeTransparency = 0
1135
text.Font = "Antique"
1136
text.TextStrokeColor3 = Color3.new(170,0,255)
1137
1138
v=Instance.new("Part")
1139
v.Name = "ColorBrick"
1140
v.Parent=Player.Character
1141
v.FormFactor="Symmetric"
1142
v.Anchored=true
1143
v.CanCollide=false
1144
v.BottomSurface="Smooth"
1145
v.TopSurface="Smooth"
1146
v.Size=Vector3.new(10,5,3)
1147
v.Transparency=1
1148
v.CFrame=Char.Torso.CFrame
1149
v.BrickColor=BrickColor.new(CV)
1150
v.Transparency=1
1151
text.TextColor3 = Color3.new(0,0,0)
1152
v.Shape="Block"
1153
text.Text = "The Omni-God of Erradication"
1154
1155
1156
1157
1158
ROW = function(out, trans, s, wt, t, ang, plus)
1159
					for i = 1, 360, 360/t do
1160
						local c = Instance.new("Part", game.Workspace)
1161
						c.FormFactor = 3
1162
						c.TopSurface = 0
1163
						c.BottomSurface = 0
1164
						c.Size = s
1165
						c.Anchored = true
1166
						c.CanCollide = wt
1167
						c.Material=workspace.Base.Material
1168
						c.Transparency = trans
1169
						c.BrickColor = workspace.Base.BrickColor
1170
						c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1171
						c.Locked=true
1172
						game.Debris:AddItem(c,15)
1173
					end
1174
end
1175
1176
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1177
	
1178
	
1179
	
1180
	
1181
	
1182
	
1183
	
1184
        local wave = Instance.new("Part", torso)
1185
        wave.BrickColor = TorsoColor
1186
        wave.Anchored = true
1187
        wave.CanCollide = false
1188
        wave.Locked = true
1189
        wave.Size = Vector3.new(1, 1, 1)
1190
        wave.TopSurface = "Smooth"
1191
        wave.BottomSurface = "Smooth"
1192
        wave.Transparency = 0.35
1193
        wave.CFrame = HandCF
1194
        wm = Instance.new("SpecialMesh", wave)
1195
        wm.MeshId = "rbxassetid://3270017"
1196
        local wave2 = Instance.new("Part", torso)
1197
        wave2.BrickColor = BrickColor.new("Really black")
1198
        wave2.Anchored = true
1199
        wave2.CanCollide = false
1200
        wave2.Locked = true
1201
        wave2.Size = Vector3.new(1, 1, 1)
1202
        wave2.TopSurface = "Smooth"
1203
        wave2.BottomSurface = "Smooth"
1204
        wave2.Transparency = 0.35
1205
        wave2.CFrame = HandCF
1206
        wm2 = Instance.new("SpecialMesh", wave2)
1207
        wm2.MeshId = "rbxassetid://3270017"
1208
        local wave3 = Instance.new("Part", torso)
1209
        wave3.BrickColor = TorsoColor
1210
        wave3.Anchored = true
1211
        wave3.CanCollide = false
1212
        wave3.Locked = true
1213
        wave3.Size = Vector3.new(1, 1, 1)
1214
        wave3.TopSurface = "Smooth"
1215
        wave3.BottomSurface = "Smooth"
1216
        wave3.Transparency = 0.35
1217
        wave3.CFrame = HandCF
1218
        wm3 = Instance.new("SpecialMesh", wave3)
1219
        wm3.MeshId = "rbxassetid://3270017"
1220
        coroutine.wrap(function()
1221
        for i = 1, 14, 1 do
1222
        valuer = valuer - 0.35
1223
        valuer2 = valuer - 0.45
1224
        valuer3 = valuer3 - 0.475
1225
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1226
        wave.Size = wm.Scale
1227
        wave.CFrame = HandCF
1228
        wave.Transparency = i/14
1229
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1230
        wave2.Size = wm2.Scale
1231
        wave2.CFrame = HandCF
1232
        wave2.Transparency = i/14
1233
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1234
        wave3.Size = wm2.Scale
1235
        wave3.CFrame = HandCF
1236
        wave3.Transparency = i/14
1237
        wait()
1238
        end
1239
        wait()
1240
        wave:Destroy()
1241
        wave2:Destroy()
1242
end)()
1243
1244
local torso = game.Players.LocalPlayer.Character.Torso
1245
local block = Instance.new("Part",torso)
1246
block.Size = Vector3.new(0.1,0.1,0.1)
1247
block.Position = block.Position + Vector3.new(2,2,2)
1248
block.Transparency = 1
1249
local weld = Instance.new("Weld",torso)
1250
weld.Part0 = torso
1251
weld.Part1 = block
1252
weld.C0 = CFrame.new(0,5,0)
1253
local tables = {5,4,3,2,1}
1254
local part = Instance.new("ParticleEmitter")
1255
part.Parent = game.Players.LocalPlayer.Character.Torso
1256
part.LockedToPart = true
1257
1258
part.Texture = "rbxassetid://300899196"
1259
part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1260
part.Transparency = NumberSequence.new(0.7)
1261
part.Lifetime = NumberRange.new(2)
1262
part.Rate = 30
1263
local part2 = Instance.new("ParticleEmitter",block)
1264
part2.Lifetime = NumberRange.new(5)
1265
part2.Speed = NumberRange.new(0)
1266
part2.Size = NumberSequence.new(18)
1267
part2.LockedToPart = true
1268
part2.Transparency = NumberSequence.new(0.5)
1269
part2.Rate = 3
1270
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1271
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1272
local model = Instance.new("Model",torso)
1273
1274
local ball0 = Instance.new("Part",model)
1275
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1276
ball0.Transparency = 0.5
1277
ball0.BrickColor = BrickColor.new("Royal purple")
1278
ball0.Size = Vector3.new(1,1,1)
1279
ball0mesh = Instance.new("SpecialMesh",ball0)
1280
ball0mesh.MeshType = "Sphere"
1281
ball0mesh.Scale = Vector3.new(1,1,1)
1282
ballweld = Instance.new("Weld",model)
1283
ballweld.Part0 = torso
1284
ballweld.Part1 = ball0
1285
1286
1287
1288
1289
for i = 1,15 do
1290
	wait(0.1)
1291
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
1292
	part2.Size = NumberSequence.new(15)
1293
for i = 1 , 3 do
1294
wait()
1295
	ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1296
1297
end
1298
1299
	wait(0.1)
1300
	part2.Size = NumberSequence.new(8)
1301
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1302
	ball0mesh.Scale = Vector3.new(1,1,1)
1303
1304
end
1305
1306
hum.WalkSpeed = 16
1307
Muss.Volume = 8
1308
1309
1310
Charging = true
1311
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1312
function FDebris()
1313
	repeat
1314
    local p = Instance.new('Part',Torso)
1315
    p.formFactor = 'Custom'
1316
    p.Size = Vector3.new(1,1,1)
1317
    p.BrickColor = BrickColor.new("Dark indigo")
1318
    p.CanCollide = false
1319
    p.Transparency = 0.2
1320
    p.Anchored = true
1321
    p.Locked=true
1322
    p.Material = "Neon"
1323
    s = math.random(1,40)/10
1324
    local m = Instance.new("BlockMesh",p)
1325
    m.Scale = Vector3.new(s,s,s)
1326
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1327
	--[[coroutine.wrap(function()
1328
		wait(2)
1329
		while Charging == true do
1330
		wait(2)
1331
		GroundWave1()
1332
		wait(2)
1333
		end
1334
	end)()]]--
1335
	
1336
	spawn(function()
1337
        while rs:wait() do
1338
            if p.Transparency >= 1 then p:Destroy() break end
1339
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1340
            p.Transparency = p.Transparency+0.01
1341
        end
1342
    end)
1343
    wait(.3)
1344
until Charging == false
1345
end
1346
				
1347
1348
spawn(function()
1349
	while wait(.01)
1350
		 do
1351
		FDebris()	
1352
		end
1353
end)	
1354
1355
1356
1357
FloatPart = function()
1358
	local Part = Instance.new('Part',Torso)
1359
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1360
	Part.Anchored = true
1361
	Part.Material = 'Neon'
1362
	Part.CanCollide = false
1363
	Part.BrickColor = BrickColor.new("Royal purple")
1364
	local Mesh = Instance.new('SpecialMesh',Part)
1365
	Mesh.Scale = Vector3.new(4,4,.2)
1366
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1367
	Mesh.VertexColor = Vector3.new(0,170,255)
1368
	spawn(function()
1369
		for i = 1,30 do
1370
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1371
			Part.Transparency = Part.Transparency + .035
1372
			game["Run Service"].RenderStepped:wait()
1373
		end
1374
		Part:Destroy()
1375
	end)
1376
end;
1377
1378
DubPart = function()
1379
	local Part = Instance.new('Part',Torso)
1380
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1381
	Part.Anchored = true
1382
	Part.CanCollide = false
1383
	Part.Material = 'Neon'
1384
	Part.BrickColor = BrickColor.new(SecondaryColor)
1385
	local Mesh = Instance.new('SpecialMesh',Part)
1386
	Mesh.Scale = Vector3.new(7,7,.2)
1387
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1388
	Mesh.VertexColor = Vector3.new(0,170,255)
1389
	spawn(function()
1390
		for i = 1,30 do
1391
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1392
			Part.Transparency = Part.Transparency + .035
1393
			game["Run Service"].RenderStepped:wait()
1394
		end
1395
		Part:Destroy()
1396
	end)
1397
end;
1398
1399
Fade = function(Item,t)
1400
	spawn(function()
1401
		for i = 1,20 do
1402
			Item.Transparency = Item.Transparency + .05
1403
			if t then
1404
				wait(t)
1405
			else 
1406
				wait()
1407
			end
1408
		end
1409
		Item:Destroy()
1410
	end)
1411
end
1412
1413
Particle = function(PrimaryColor)
1414
	local Part = Instance.new('Part',Torso)
1415
	Part.BrickColor = BrickColor.new(PrimaryColor)
1416
	Part.Anchored = true
1417
	Part.Transparency = .3
1418
	Part.CanCollide = false
1419
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1420
	local Mesh = Instance.new('BlockMesh',Part)
1421
	Mesh.Scale = Vector3.new(.05,.1,.1)
1422
	spawn(function()
1423
		for i = 1,40 do
1424
			Part.Transparency = Part.Transparency + .0125
1425
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1426
			game["Run Service"].RenderStepped:wait()
1427
		end
1428
		Part:Destroy()
1429
	end)
1430
end;
1431
1432
--[[spawn(function()
1433
	while wait() do
1434
		wait(.05)
1435
		FloatPart()
1436
		wait(.08)
1437
		FloatPart()
1438
		wait(.05)
1439
		DubPart()
1440
		wait(.08)
1441
	end
1442
end)]]
1443
1444
game["Run Service"].RenderStepped:connect(function(_)
1445
	Particle("Royale purple")
1446
	Particle("Really black")
1447
        Particle("Royal purple")
1448
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1449
end)
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
function FindNearestTorso(Position,Distance,SinglePlayer)
1467
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1468
        local List = {}
1469
        for i,v in pairs(workspace:GetChildren())do
1470
            if v:IsA("Model")then
1471
                if v:findFirstChild("Torso")then
1472
                    if v ~= char then
1473
                        if(v.Torso.Position -Position).magnitude <= Distance then
1474
                            table.insert(List,v)
1475
                        end 
1476
                    end 
1477
                end 
1478
            end 
1479
        end
1480
    return List
1481
end
1482
1483
1484
1485
1486
vt = Vector3.new
1487
1488
1489
1490
local player = game.Players.LocalPlayer
1491
local pchar = player.Character
1492
local mouse = player:GetMouse()
1493
local cam = workspace.CurrentCamera
1494
1495
local rad = math.rad
1496
bodyparts = {}
1497
local keysDown = {}
1498
local flySpeed = 0
1499
local MAX_FLY_SPEED = 150
1500
1501
local canFly = false
1502
local flyToggled = false
1503
1504
local forward, side = 0, 0
1505
local lastForward, lastSide = 0, 0
1506
1507
local floatBP = Instance.new("BodyPosition")
1508
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1509
local flyBV = Instance.new("BodyVelocity")
1510
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1511
local turnBG = Instance.new("BodyGyro")
1512
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1513
1514
mouse.KeyDown:connect(function(key)
1515
        keysDown[key] = true
1516
1517
        if key == "f" then
1518
                flyToggled = not flyToggled
1519
1520
        if not flyToggled then
1521
                stanceToggle = "Normal"
1522
                floatBP.Parent = nil
1523
                flyBV.Parent = nil
1524
                turnBG.Parent = nil
1525
                root.Velocity = Vector3.new()
1526
                pchar.Humanoid.PlatformStand = false
1527
        end
1528
end
1529
1530
end)
1531
mouse.KeyUp:connect(function(key)
1532
        keysDown[key] = nil
1533
end)
1534
1535
local function updateFly()
1536
	
1537
	
1538
	
1539
1540
        if not flyToggled then return end
1541
1542
        lastForward = forward
1543
        lastSide = side
1544
1545
        forward = 0
1546
        side = 0
1547
1548
        if keysDown.w then
1549
                forward = forward + 1
1550
        end
1551
        if keysDown.s then
1552
                forward = forward - 1
1553
        end
1554
        if keysDown.a then
1555
                side = side - 1
1556
        end
1557
        if keysDown.d then
1558
                side = side + 1
1559
        end
1560
1561
        canFly = (forward ~= 0 or side ~= 0)
1562
1563
        if canFly then
1564
                stanceToggle = "Floating"
1565
                turnBG.Parent = root
1566
                floatBP.Parent = nil
1567
                flyBV.Parent = root
1568
1569
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1570
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1571
        else
1572
                floatBP.position = root.Position
1573
                floatBP.Parent = root
1574
1575
                flySpeed = flySpeed - 1
1576
                if flySpeed < 0 then flySpeed = 0 end
1577
        end
1578
1579
        local camCF = cam.CoordinateFrame
1580
        local in_forward = canFly and forward or lastForward
1581
        local in_side = canFly and side or lastSide
1582
1583
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1584
1585
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1586
end
1587
1588
game:service'RunService'.RenderStepped:connect(function()
1589
        if flyToggled then
1590
                pchar.Humanoid.PlatformStand = true
1591
        end
1592
        updateFly()
1593
end)
1594
1595
1596
1597
mouse.KeyDown:connect(function(key)
1598
  if key == "b" then
1599
    hum.WalkSpeed = 0
1600
    if Debounces.CanAttack == true then
1601
      Debounces.CanAttack = false
1602
      Debounces.NoIdl = true
1603
      Debounces.on = true
1604
      v = Instance.new("Sound")
1605
      v.SoundId = "http://www.roblox.com/asset/?id=753551986"
1606
      v.Parent = char
1607
      v.Looped = false
1608
      v.Pitch = 1
1609
      v.Volume =  3000
1610
      wait(0.01)
1611
      v:Play()
1612
wait()
1613
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1614
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1615
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1616
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1617
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1618
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1619
        if Debounces.on == false then
1620
        end
1621
        wait()
1622
      end
1623
      wait()
1624
      
1625
    
1626
      local function Shockwave7()
1627
        local ENERGY = Instance.new("Part", Char)
1628
		ENERGY.Name = "ENERGY"
1629
		ENERGY.CanCollide = false
1630
			ENERGY.BrickColor = BrickColor.new("Really black")
1631
		ENERGY.Transparency = 0.2
1632
		ENERGY.TopSurface = 0
1633
		ENERGY.BottomSurface = 0
1634
		ENERGY.Anchored = true
1635
		local cm = Instance.new("CylinderMesh", ENERGY)
1636
		cm.Scale = Vector3.new(1, 20, 1)
1637
		ENERGY.Size = Vector3.new(5, 20, 5)
1638
		ENERGY.CFrame = char.Torso.CFrame
1639
		ENERGY.Touched:connect(function(hit)
1640
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1641
                        local Occlude = true
1642
                        local NotOccludes = {
1643
                            char.Name;
1644
                            "Wings";
1645
                            "Scythe";
1646
                            "Thingy";
1647
                            "Thingy2"; -- put all of the names in a table pls
1648
                        }
1649
                        for i,v in pairs(NotOccludes) do
1650
                            if hit.Parent.Name == v then
1651
                                Occlude = false
1652
                            end
1653
                        end
1654
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1655
                        if Occlude then
1656
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1657
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1658
                        end
1659
                    end
1660
                end)
1661
		for i = 1, 50 do
1662
			ENERGY.CFrame = char.Torso.CFrame
1663
			ENERGY.Transparency = ENERGY.Transparency + 0.012
1664
			ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1665
			wait()
1666
		end
1667
		ENERGY:Destroy()
1668
      end
1669
Shockwave7()
1670
1671
1672
pt=Instance.new('Part',torso)
1673
pt.Anchored=true
1674
pt.CanCollide=false
1675
pt.Locked = true
1676
pt.FormFactor='Custom'
1677
pt.Size=Vector3.new(1,1,1)
1678
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1679
pt.Transparency=.6
1680
pt.BrickColor=BrickColor.new('Royal purple')
1681
msh=Instance.new('SpecialMesh',pt)
1682
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1683
msh.Scale=Vector3.new(8,4,8)
1684
pt2=pt:clone()
1685
pt2.Parent = torso
1686
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1687
pt2.BrickColor=BrickColor.new("Really black")
1688
msh2=msh:clone()
1689
msh2.Parent=pt2
1690
msh2.Scale=Vector3.new(10,5,10)
1691
1692
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1693
bl = Instance.new("Part", char)
1694
bl.Locked = true
1695
bl.Name = "Shell"
1696
bl.BrickColor = BrickColor.new("Royal purple")
1697
bl.Anchored = true
1698
bl.CanCollide = false
1699
bl.Transparency = 0
1700
bl.Reflectance = 0
1701
bl.BottomSurface = 0
1702
bl.TopSurface = 0
1703
bl.Shape = 0
1704
blm = Instance.new("SpecialMesh",bl)
1705
blm.MeshType = "Sphere"
1706
blm.Scale = Vector3.new(1,1,1)
1707
blm.MeshId = "rbxassetid://9982590"
1708
1709
	coroutine.resume(coroutine.create(function()
1710
        for i=1, math.huge, 4 do
1711
				rs:wait()
1712
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1713
				blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1714
				bl.Transparency = bl.Transparency + 0.005
1715
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1716
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1717
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1718
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1719
			end
1720
end))
1721
     
1722
      for i = 1, 15 do
1723
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1724
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1725
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1726
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1727
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1728
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1729
        if Debounces.on == false then
1730
          break
1731
        end
1732
        wait()
1733
      end
1734
      for i = 1, 15 do
1735
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1736
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1737
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1738
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1739
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1740
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1741
        if Debounces.on == false then
1742
          break
1743
        end
1744
        wait()
1745
      end
1746
      for i = 1, 15 do
1747
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1748
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1749
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1750
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1751
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1752
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1753
        if Debounces.on == false then
1754
          break
1755
        end
1756
        wait()
1757
      end
1758
      for i = 1, 15 do
1759
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1760
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1761
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1762
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1763
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1764
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1765
        if Debounces.on == false then
1766
          break
1767
        end
1768
        wait()
1769
      end
1770
      for i = 1, 15 do
1771
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1772
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1773
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1774
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1775
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1776
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1777
        if Debounces.on == false then
1778
          break
1779
        end
1780
        wait()
1781
      end
1782
      for i = 1, 10 do
1783
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1784
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1785
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1786
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1787
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1788
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1789
        if Debounces.on == false then
1790
          break
1791
        end
1792
        wait()
1793
      end
1794
      wait(1.4)
1795
      Debounces.NoIdl = false
1796
      hum.WalkSpeed = 5
1797
      Debounces.on = false
1798
      wait()
1799
      if Debounces.CanAttack == false then
1800
        Debounces.CanAttack = true
1801
        v:Destroy()
1802
        bl:Destroy()
1803
		blm:Destroy()
1804
		pt:Destroy()
1805
		pt2:Destroy()
1806
		msh:Destroy()
1807
	    msh2:Destroy()
1808
      end
1809
    end
1810
  end)
1811
1812
1813
1814
1815
1816
local grabbed = false
1817
local cf = CFrame.new
1818
local mr = math.rad
1819
local angles = CFrame.Angles
1820
local ud = UDim2.new
1821
local c3 = Color3.new
1822
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1823
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1824
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1825
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1826
1827
clerp = function(a, b, t)
1828
  return a:lerp(b, t)
1829
end
1830
1831
local RbxUtility = LoadLibrary("RbxUtility")
1832
local Create = RbxUtility.Create
1833
RemoveOutlines = function(part)
1834
  part.TopSurface = 10
1835
end
1836
1837
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1838
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1839
  RemoveOutlines(Part)
1840
  return Part
1841
end
1842
1843
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1844
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1845
  if Mesh == "SpecialMesh" then
1846
    Msh.MeshType = MeshType
1847
    Msh.MeshId = MeshId
1848
  end
1849
  return Msh
1850
end
1851
1852
1853
1854
1855
1856
1857
1858
ArtificialHB = Instance.new("BindableEvent", script)
1859
ArtificialHB.Name = "Heartbeat"
1860
script:WaitForChild("Heartbeat")
1861
frame = 0.033333333333333
1862
tf = 0
1863
allowframeloss = false
1864
tossremainder = false
1865
lastframe = tick()
1866
script.Heartbeat:Fire()
1867
game:GetService("RunService").Heartbeat:connect(function(s, p)
1868
  tf = tf + s
1869
  if frame <= tf then
1870
    if allowframeloss then
1871
      script.Heartbeat:Fire()
1872
      lastframe = tick()
1873
    else
1874
      for i = 1, math.floor(tf / frame) do
1875
        script.Heartbeat:Fire()
1876
      end
1877
      lastframe = tick()
1878
    end
1879
    if tossremainder then
1880
      tf = 0
1881
    else
1882
      tf = tf - frame * math.floor(tf / frame)
1883
    end
1884
  end
1885
end
1886
)
1887
swait = function(num)
1888
  if num == 0 or num == nil then
1889
    ArtificialHB.Event:wait()
1890
  else
1891
    for i = 0, num do
1892
      ArtificialHB.Event:wait()
1893
    end
1894
  end
1895
end
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
CreateWeld = function(Parent, Part0, Part1, C0, C1)
1906
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1907
  return Weld
1908
end
1909
1910
rayCast = function(Position, Direction, Range, Ignore)
1911
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1912
end
1913
1914
CreateSound = function(id, par, vol, pit)
1915
  coroutine.resume(coroutine.create(function()
1916
    local sou = Instance.new("Sound", par or workspace)
1917
    sou.Volume = vol
1918
    sou.Pitch = pit or 1
1919
    sou.SoundId = id
1920
    swait()
1921
    sou:play()
1922
    game:GetService("Debris"):AddItem(sou, 6)
1923
  end
1924
))
1925
end
1926
1927
local getclosest = function(obj, distance)
1928
  local last, lastx = distance + 1, nil
1929
  for i,v in pairs(workspace:GetChildren()) do
1930
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
1931
      local t = v.Torso
1932
      local dist = t.Position - obj.Position.magnitude
1933
      if dist <= distance and dist < last then
1934
        last = dist
1935
        lastx = v
1936
      end
1937
    end
1938
  end
1939
  return lastx
1940
end
1941
1942
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1943
  if hit.Parent == nil then
1944
    return 
1945
  end
1946
  local h = hit.Parent:FindFirstChild("Humanoid")
1947
  for _,v in pairs(hit.Parent:children()) do
1948
    if v:IsA("Humanoid") then
1949
      h = v
1950
    end
1951
  end
1952
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1953
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1954
      return 
1955
    end
1956
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1957
    game:GetService("Debris"):AddItem(c, 0.5)
1958
    if HitSound ~= nil and HitPitch ~= nil then
1959
      CreateSound(HitSound, hit, 1, HitPitch)
1960
    end
1961
    local Damage = math.random(minim, maxim)
1962
    local blocked = false
1963
    local block = hit.Parent:findFirstChild("Block")
1964
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1965
      blocked = true
1966
      block.Value = block.Value - 1
1967
      print(block.Value)
1968
    end
1969
    if blocked == false then
1970
      h.Health = h.Health - Damage
1971
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1972
    else
1973
      h.Health = h.Health - Damage / 2
1974
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1975
    end
1976
    if Type == "Knockdown" then
1977
      local hum = hit.Parent.Humanoid
1978
      hum.PlatformStand = true
1979
      coroutine.resume(coroutine.create(function(HHumanoid)
1980
    swait(1)
1981
    HHumanoid.PlatformStand = false
1982
  end
1983
), hum)
1984
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1985
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1986
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
1987
      game:GetService("Debris"):AddItem(bodvol, 0.5)
1988
      game:GetService("Debris"):AddItem(rl, 0.5)
1989
    else
1990
      do
1991
        if Type == "Debuff" then
1992
            print'hi'
1993
        else
1994
          if Type == "Up" then
1995
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1996
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1997
          else
1998
            do
1999
              if Type == "DarkUp" then
2000
                coroutine.resume(coroutine.create(function()
2001
    for i = 0, 1, 0.1 do
2002
      swait()
2003
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
2004
    end
2005
  end
2006
))
2007
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2008
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
2009
              else
2010
                do
2011
                  if Type == "Snare" then
2012
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2013
                    game:GetService("Debris"):AddItem(bp, 1)
2014
                  else
2015
                    do
2016
                      if Type == "Freeze" then
2017
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2018
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
2019
                        hit.Parent.Torso.Anchored = true
2020
                        coroutine.resume(coroutine.create(function(Part)
2021
    swait(1.5)
2022
    Part.Anchored = false
2023
  end), hit.Parent.Torso)
2024
                        game:GetService("Debris"):AddItem(BodPos, 3)
2025
                        game:GetService("Debris"):AddItem(BodGy, 3)
2026
                      end
2027
                      do
2028
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
2029
                        game:GetService("Debris"):AddItem(debounce, Delay)
2030
                        c = Instance.new("ObjectValue")
2031
                        c.Name = "creator"
2032
                        c.Value = Player
2033
                        c.Parent = h
2034
                        game:GetService("Debris"):AddItem(c, 0.5)
2035
                      end
2036
                    end
2037
                  end
2038
                end
2039
              end
2040
            end
2041
          end
2042
        end
2043
      end
2044
    end
2045
  end
2046
end
2047
2048
ShowDamage = function(Pos, Text, Time, Color)
2049
  local Rate = 0.033333333333333
2050
  if not Pos then
2051
    local Pos = Vector3.new(0, 0, 0)
2052
  end
2053
  local Text = Text or ""
2054
  local Time = Time or 2
2055
  if not Color then
2056
    local Color = Color3.new(1, 0, 1)
2057
  end
2058
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
2059
  EffectPart.Anchored = true
2060
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
2061
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
2062
  game.Debris:AddItem(EffectPart, Time + 0.1)
2063
  EffectPart.Parent = game:GetService("Workspace")
2064
  delay(0, function()
2065
    local Frames = Time / Rate
2066
    for Frame = 1, Frames do
2067
      wait(Rate)
2068
      local Percent = Frame / Frames
2069
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2070
      TextLabel.TextTransparency = Percent
2071
    end
2072
    if EffectPart and EffectPart.Parent then
2073
      EffectPart:Destroy()
2074
    end
2075
  end
2076
)
2077
end
2078
2079
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2080
  for _,c in pairs(workspace:children()) do
2081
    local hum = c:findFirstChild("Humanoid")
2082
    if hum ~= nil then
2083
      local head = c:findFirstChild("Torso")
2084
      if head ~= nil then
2085
        local targ = head.Position - Part.Position
2086
        local mag = targ.magnitude
2087
        if mag <= magni and c.Name ~= Player.Name then
2088
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2089
        end
2090
      end
2091
    end
2092
  end
2093
end
2094
2095
2096
2097
2098
2099
local effect = Instance.new("Model", Char)
2100
effect.Name = "Effects"
2101
2102
2103
2104
2105
2106
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2107
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2108
  prt.Anchored = true
2109
  prt.CFrame = cframe
2110
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2111
  game:GetService("Debris"):AddItem(prt, 10)
2112
  if Type == 1 or Type == nil then
2113
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2114
  else
2115
    if Type == 2 then
2116
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2117
    end
2118
  end
2119
end
2120
2121
2122
2123
2124
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2125
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2126
  prt.Anchored = true
2127
  prt.CFrame = cframe
2128
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2129
  game:GetService("Debris"):AddItem(prt, 10)
2130
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2131
end
2132
2133
2134
2135
local grabbing = false
2136
WindFloor = function()
2137
 
2138
end
2139
2140
2141
2142
bc = BrickColor.new
2143
function WindFloor2()
2144
		local shur = Instance.new("Part",char)
2145
		local gahd = Instance.new("Sound",shur)
2146
gahd.SoundId = "rbxassetid://402981977"
2147
gahd.Volume = 5
2148
gahd.Pitch = 0.75
2149
gahd:Play()
2150
shur.Transparency = 1
2151
shur.Material = "Neon"
2152
shur.BrickColor = bc("Royal purple")
2153
shur.Anchored = true
2154
shur.CFrame = mouse.Hit
2155
shur.Rotation = vt(0,math.random(-500,500),0)
2156
shur.Size = vt(1,0.2,1)
2157
shur.CanCollide = false
2158
local dec = Instance.new("Decal",shur)
2159
dec.Texture = symbolimg
2160
dec.Face = "Top"
2161
local dec2 = dec:Clone()
2162
dec2.Parent = shur
2163
dec2.Face = "Bottom"
2164
local Meshshur = Instance.new("CylinderMesh",shur)
2165
Meshshur.Scale = vt(0,1,0)
2166
local value1 = 1*2.25
2167
for i = 0, 50 do
2168
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2169
	value1 = value1 - 0.015*2.25
2170
	wait(0)
2171
end
2172
local spart = Instance.new("Part",char)
2173
local tick = Instance.new("Sound",spart)
2174
tick.SoundId = "rbxassetid://414516914"
2175
tick.Volume = 2.5
2176
tick.Pitch = 0.45
2177
tick:Play()
2178
spart.Size = vt(1,1,1)
2179
spart.BrickColor = BrickColor.new("Royal purple")
2180
spart.Transparency = 0.1
2181
spart.Anchored = true
2182
spart.CanCollide = false
2183
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2184
local expld = Instance.new("Explosion", spart)
2185
expld.BlastRadius = 27.5
2186
expld.Position = spart.Position
2187
local mesh = Instance.new("SpecialMesh",spart)
2188
mesh.MeshType = "FileMesh"
2189
mesh.Scale = vt(1,0.01,1)
2190
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2191
local parz = spart:Clone()
2192
local mshe = parz.Mesh
2193
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2194
parz.CFrame = spart.CFrame
2195
parz.Parent = char
2196
local par2 = spart:Clone()
2197
local msh = par2.Mesh
2198
par2.Mesh.MeshType = "Sphere"
2199
par2.Material = "Neon"
2200
par2.CFrame = spart.CFrame
2201
par2.BrickColor = BrickColor.new("Royal purple")
2202
par2.Parent = char
2203
local par3 = spart:Clone()
2204
local msh3 = par2.Mesh
2205
msh3.Scale = vt(15,0,15)
2206
par3.Mesh.MeshType = "Sphere"
2207
par3.Material = "Neon"
2208
par3.CFrame = spart.CFrame
2209
par3.BrickColor = BrickColor.new("Royal purple")
2210
par3.Parent = char
2211
for i = 0, 150 do
2212
spart.Transparency = spart.Transparency + 0.01
2213
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2214
spart.Position = spart.Position
2215
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2216
par2.Transparency = par2.Transparency + 0.01
2217
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2218
par2.Position = par2.Position
2219
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2220
par3.Transparency = par2.Transparency + 0.05
2221
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2222
par3.Position = par2.Position
2223
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2224
parz.Transparency = par2.Transparency + 0.01
2225
mshe.Scale = msh.Scale + vt(4,1,4)
2226
parz.Position = parz.Position
2227
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2228
wait(0)
2229
end
2230
for i = 0, 100 do
2231
	dec.Transparency = dec.Transparency + 0.015
2232
		dec2.Transparency = dec.Transparency
2233
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2234
	value1 = value1 - 0.015*2.25
2235
	wait(0)
2236
end
2237
shur:Destroy()
2238
par2:Destroy()
2239
spart:Destroy()
2240
end
2241
2242
2243
2244
2245
2246
2247
2248
function BlastStorm()
2249
2250
local lag = Instance.new("Sound", workspace)
2251
lag.SoundId = "rbxassetid://752783199"
2252
lag.Volume = 20000
2253
lag.Pitch = 1
2254
lag:Play()
2255
wait(0)
2256
	local ff = Instance.new("ForceField",char)
2257
		local shur = Instance.new("Part",char)
2258
		local gahd = Instance.new("Sound",char)
2259
gahd.SoundId = "rbxassetid://402981977"
2260
gahd.Volume = 2.5
2261
gahd.Pitch = 0.6
2262
gahd:Play()
2263
shur.Transparency = 1
2264
shur.Material = "Neon"
2265
shur.BrickColor = bc("Royal purple")
2266
shur.Anchored = true
2267
shur.CFrame = mouse.Hit
2268
shur.Size = vt(1,0.2,1)
2269
shur.CanCollide = false
2270
local dec = Instance.new("Decal",shur)
2271
dec.Texture = symbolimg
2272
dec.Face = "Top"
2273
local dec2 = dec:Clone()
2274
dec2.Parent = shur
2275
dec2.Face = "Bottom"
2276
local Meshshur = Instance.new("CylinderMesh",shur)
2277
Meshshur.Scale = vt(0,1,0)
2278
local value1 = 1*12.5
2279
for i = 0, 50 do
2280
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2281
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2282
	value1 = value1 - 0.015*12.5
2283
	wait(0)
2284
end
2285
2286
wait(0)
2287
local spart = Instance.new("Part",char)
2288
local tick = Instance.new("Sound",char)
2289
tick.SoundId = "rbxassetid://414516914"
2290
tick.Volume = 2.5
2291
tick.Pitch = 0.4
2292
tick:Play()
2293
local tickz = Instance.new("Sound",char)
2294
tickz.SoundId = "rbxassetid://435742675"
2295
tickz.Volume = 1
2296
tickz.Pitch = 1
2297
tickz:Play()
2298
local tickr = Instance.new("Sound",char)
2299
tickr.SoundId = "rbxassetid://435742675"
2300
tickr.Volume = 2.5
2301
tickr.Pitch = 0.5
2302
tickr:Play()
2303
local tickel = Instance.new("Sound",char)
2304
tickel.SoundId = "rbxassetid://2248511"
2305
tickel.Volume = 3
2306
tickel.Pitch = 0.2
2307
tickel:Play()
2308
spart.Size = vt(1,1,1)
2309
spart.BrickColor = BrickColor.new("Royal purple")
2310
spart.Transparency = 0.1
2311
spart.Anchored = true
2312
spart.CanCollide = false
2313
spart.CFrame = mouse.Hit
2314
local expld = Instance.new("Explosion", spart)
2315
expld.BlastRadius = 500000
2316
expld.Position = spart.Position
2317
local mesh = Instance.new("SpecialMesh",spart)
2318
mesh.MeshType = "FileMesh"
2319
mesh.Scale = vt(1,0.01,1)
2320
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2321
local parz = spart:Clone()
2322
local mshe = parz.Mesh
2323
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2324
parz.CFrame = spart.CFrame
2325
parz.Parent = char
2326
local par2 = spart:Clone()
2327
local msh = par2.Mesh
2328
par2.Mesh.MeshType = "Sphere"
2329
par2.Material = "Neon"
2330
par2.CFrame = spart.CFrame
2331
par2.BrickColor = BrickColor.new("Royal purple")
2332
par2.Parent = char
2333
for i = 0, 200 do
2334
spart.Transparency = spart.Transparency + 0.005
2335
mesh.Scale = mesh.Scale + vt(10,1,10)
2336
spart.Position = spart.Position
2337
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2338
par2.Transparency = par2.Transparency + 0.005
2339
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2340
par2.Position = par2.Position
2341
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2342
parz.Transparency = par2.Transparency + 0.005
2343
mshe.Scale = msh.Scale + vt(6,1,6)
2344
parz.Position = parz.Position
2345
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2346
wait(0)
2347
end
2348
ff:Destroy()
2349
for i = 0, 100 do
2350
	dec.Transparency = dec.Transparency + 0.015
2351
		dec2.Transparency = dec.Transparency
2352
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2353
	value1 = value1 - 0.015*12.5
2354
	wait(0)
2355
end
2356
shur:Destroy()
2357
par2:Destroy()
2358
spart:Destroy()
2359
tick:Destroy()
2360
tickr:Destroy()
2361
tickz:Destroy()
2362
tickel:Destroy()
2363
end
2364
2365
2366
2367
2368
2369
2370
2371
2372
local maincolor = Color3.new(170/255,0/255,255/255)
2373
2374
2375
2376
function noobyisscripter()
2377
local hitted = false
2378
local valuesize = 5
2379
 local lb = Instance.new("Part")
2380
  lb.Parent = char
2381
   lb.Material = "Neon"
2382
    lb.BrickColor = BrickColor.new(maincolor)
2383
     lb.CanCollide = false
2384
     lb.Shape = "Ball"
2385
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2386
     lb.Anchored = false
2387
     lb.Size = vt(1,1,1)
2388
     local thing = Instance.new("SpecialMesh",lb)
2389
     thing.MeshType = "Sphere"
2390
local trail = Instance.new("ParticleEmitter",lb)
2391
trail.Texture = "rbxassetid://296874871"
2392
trail.LightEmission = 0.95
2393
trail.Color = ColorSequence.new(maincolor)
2394
trail.Rate = 10000
2395
trail.Lifetime = NumberRange.new(1.5)
2396
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
2397
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2398
trail.Speed = NumberRange.new(0,0)
2399
trail.RotSpeed = NumberRange.new(-500,500)
2400
  local bv = Instance.new("BodyVelocity")
2401
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2402
  bv.velocity = mouse.Hit.lookVector *100
2403
  bv.Parent = lb
2404
  wait(0.1)
2405
pewdiepie=lb.Touched:connect(function(hit)
2406
if hitted == false then
2407
local sd = Instance.new("Sound",lb)
2408
sd.SoundId = "rbxassetid://138210320"
2409
sd.Volume = 2.5
2410
sd:Play()
2411
hitted = true
2412
trail.Rate = 0
2413
lb.Anchored = true
2414
local explosion = Instance.new("Explosion",lb)
2415
explosion.BlastRadius = 10
2416
explosion.Position = lb.Position
2417
local ex = Instance.new("ParticleEmitter",lb)
2418
ex.Texture = "rbxassetid://296874871"
2419
ex.LightEmission = 0.95
2420
ex.Color = ColorSequence.new(maincolor)
2421
ex.Rate = 10000
2422
ex.Lifetime = NumberRange.new(1.75)
2423
ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
2424
ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2425
ex.Speed = NumberRange.new(25,45)
2426
ex.VelocitySpread = 90000
2427
ex.RotSpeed = NumberRange.new(-500,500)
2428
for i = 0, 19 do
2429
wait()
2430
valuesize = valuesize - 0.25
2431
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2432
end
2433
ex.Rate = 0
2434
for i = 0, 9 do
2435
wait()
2436
lb.Transparency = lb.Transparency + 0.1
2437
end
2438
wait(5)
2439
lb:Destroy()
2440
end
2441
end)
2442
end
2443
2444
2445
mouse.KeyDown:connect(function(key)
2446
	if key == "g" then
2447
		if Debounces.CanAttack == true then
2448
		Debounces.CanAttack = false
2449
		Debounces.on = true
2450
		Debounces.NoIdl = true
2451
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2452
shot1 = Instance.new("Sound",Torso)
2453
shot1.SoundId = "rbxassetid://200633492"
2454
shot1.Looped = false
2455
shot1.Pitch = 3
2456
shot1.Volume = 400
2457
shot1:Play()
2458
Debounces.RPunch = true
2459
Debounces.LPunch = true
2460
Debounces.ks = true
2461
Debounces.ks2 = true
2462
for i = 1, 3 do
2463
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2464
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2465
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2466
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2467
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2468
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2469
if Debounces.on == false then break end
2470
wait()
2471
end
2472
shot1 = Instance.new("Sound",Torso)
2473
shot1.SoundId = "rbxassetid://200633492"
2474
shot1.Looped = false
2475
shot1.Pitch = 3
2476
shot1.Volume = 400
2477
shot1:Play()
2478
wait(0.5)
2479
noobyisscripter()
2480
for i = 1, 3 do
2481
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2482
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2483
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2484
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2485
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2486
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2487
if Debounces.on == false then break end
2488
wait()
2489
end
2490
shot1 = Instance.new("Sound",Torso)
2491
shot1.SoundId = "rbxassetid://200633492"
2492
shot1.Looped = false
2493
shot1.Pitch = 3
2494
shot1.Volume = 400
2495
shot1:Play()
2496
wait(0.5)
2497
noobyisscripter()
2498
for i = 1, 3 do
2499
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2500
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2501
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2502
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2503
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2504
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2505
if Debounces.on == false then break end
2506
wait()
2507
end
2508
shot1 = Instance.new("Sound",Torso)
2509
shot1.SoundId = "rbxassetid://200633492"
2510
shot1.Looped = false
2511
shot1.Pitch = 3
2512
shot1.Volume = 400
2513
shot1:Play()
2514
wait(0.5)
2515
noobyisscripter()
2516
for i = 1, 3 do
2517
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2518
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2519
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2520
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2521
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2522
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2523
if Debounces.on == false then break end
2524
wait()
2525
end
2526
shot1 = Instance.new("Sound",Torso)
2527
shot1.SoundId = "rbxassetid://200633492"
2528
shot1.Looped = false
2529
shot1.Pitch = 3
2530
shot1.Volume = 400
2531
shot1:Play()
2532
wait(0.5)
2533
noobyisscripter()
2534
for i = 1, 3 do
2535
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2536
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2537
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2538
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2539
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2540
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2541
if Debounces.on == false then break end
2542
wait()
2543
end
2544
shot1 = Instance.new("Sound",Torso)
2545
shot1.SoundId = "rbxassetid://200633492"
2546
shot1.Looped = false
2547
shot1.Pitch = 3
2548
shot1.Volume = 400
2549
shot1:Play()
2550
wait(0.5)
2551
noobyisscripter()
2552
for i = 1, 3 do
2553
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2554
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2555
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2556
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2557
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2558
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2559
if Debounces.on == false then break end
2560
wait()
2561
end
2562
shot1 = Instance.new("Sound",Torso)
2563
shot1.SoundId = "rbxassetid://200633492"
2564
shot1.Looped = false
2565
shot1.Pitch = 3
2566
shot1.Volume = 400
2567
shot1:Play()
2568
wait(0.5)
2569
noobyisscripter()
2570
for i = 1, 3 do
2571
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2572
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2573
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2574
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2575
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2576
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2577
if Debounces.on == false then break end
2578
wait()
2579
end
2580
shot1 = Instance.new("Sound",Torso)
2581
shot1.SoundId = "rbxassetid://200633492"
2582
shot1.Looped = false
2583
shot1.Pitch = 3
2584
shot1.Volume = 400
2585
shot1:Play()
2586
wait(0.5)
2587
noobyisscripter()
2588
for i = 1, 3 do
2589
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2590
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2591
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2592
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2593
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2594
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2595
if Debounces.on == false then break end
2596
wait()
2597
end
2598
shot1 = Instance.new("Sound",Torso)
2599
shot1.SoundId = "rbxassetid://200633492"
2600
shot1.Looped = false
2601
shot1.Pitch = 3
2602
shot1.Volume = 400
2603
shot1:Play()
2604
wait(0.5)
2605
noobyisscripter()
2606
for i = 1, 3 do
2607
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2608
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2609
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2610
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2611
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2612
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2613
if Debounces.on == false then break end
2614
wait()
2615
end
2616
shot1 = Instance.new("Sound",Torso)
2617
shot1.SoundId = "rbxassetid://200633492"
2618
shot1.Looped = false
2619
shot1.Pitch = 3
2620
shot1.Volume = 400
2621
shot1:Play()
2622
wait(0.5)
2623
noobyisscripter()
2624
for i = 1, 3 do
2625
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2626
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2627
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2628
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2629
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2630
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2631
if Debounces.on == false then break end
2632
wait()
2633
end
2634
shot1 = Instance.new("Sound",Torso)
2635
shot1.SoundId = "rbxassetid://200633492"
2636
shot1.Looped = false
2637
shot1.Pitch = 3
2638
shot1.Volume = 400
2639
shot1:Play()
2640
wait(0.5)
2641
noobyisscripter()
2642
for i = 1, 3 do
2643
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2644
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2645
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2646
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2647
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2648
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2649
if Debounces.on == false then break end
2650
wait()
2651
end
2652
shot1 = Instance.new("Sound",Torso)
2653
shot1.SoundId = "rbxassetid://200633492"
2654
shot1.Looped = false
2655
shot1.Pitch = 3
2656
shot1.Volume = 400
2657
shot1:Play()
2658
wait(0.5)
2659
noobyisscripter()
2660
for i = 1, 3 do
2661
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2662
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2663
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2664
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2665
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2666
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2667
if Debounces.on == false then break end
2668
wait()
2669
end
2670
shot1 = Instance.new("Sound",Torso)
2671
shot1.SoundId = "rbxassetid://200633492"
2672
shot1.Looped = false
2673
shot1.Pitch = 3
2674
shot1.Volume = 400
2675
shot1:Play()
2676
wait(0.5)
2677
noobyisscripter()
2678
for i = 1, 3 do
2679
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2680
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2681
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2682
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2683
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2684
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2685
if Debounces.on == false then break end
2686
wait()
2687
end
2688
shot1 = Instance.new("Sound",Torso)
2689
shot1.SoundId = "rbxassetid://200633492"
2690
shot1.Looped = false
2691
shot1.Pitch = 3
2692
shot1.Volume = 400
2693
shot1:Play()
2694
wait(0.5)
2695
noobyisscripter()
2696
for i = 1, 3 do
2697
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2698
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2699
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2700
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2701
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2702
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2703
if Debounces.on == false then break end
2704
wait()
2705
end
2706
shot1 = Instance.new("Sound",Torso)
2707
shot1.SoundId = "rbxassetid://200633492"
2708
shot1.Looped = false
2709
shot1.Pitch = 3
2710
shot1.Volume = 400
2711
shot1:Play()
2712
wait(0.5)
2713
noobyisscripter()
2714
for i = 1, 3 do
2715
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2716
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2717
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2718
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2719
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2720
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2721
if Debounces.on == false then break end
2722
wait()
2723
end
2724
shot1 = Instance.new("Sound",Torso)
2725
shot1.SoundId = "rbxassetid://200633492"
2726
shot1.Looped = false
2727
shot1.Pitch = 3
2728
shot1.Volume = 400
2729
shot1:Play()
2730
wait(0.5)
2731
noobyisscripter()
2732
for i = 1, 3 do
2733
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2734
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2735
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2736
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2737
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2738
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2739
if Debounces.on == false then break end
2740
wait()
2741
end
2742
shot1 = Instance.new("Sound",Torso)
2743
shot1.SoundId = "rbxassetid://200633492"
2744
shot1.Looped = false
2745
shot1.Pitch = 3
2746
shot1.Volume = 400
2747
shot1:Play()
2748
wait(0.5)
2749
noobyisscripter()
2750
for i = 1, 3 do
2751
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2752
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2753
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2754
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2755
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2756
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2757
if Debounces.on == false then break end
2758
wait()
2759
end
2760
shot1 = Instance.new("Sound",Torso)
2761
shot1.SoundId = "rbxassetid://200633492"
2762
shot1.Looped = false
2763
shot1.Pitch = 3
2764
shot1.Volume = 400
2765
shot1:Play()
2766
wait(0.5)
2767
noobyisscripter()
2768
for i = 1, 3 do
2769
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2770
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2771
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2772
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2773
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2774
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2775
if Debounces.on == false then break end
2776
wait()
2777
end
2778
shot1 = Instance.new("Sound",Torso)
2779
shot1.SoundId = "rbxassetid://200633492"
2780
shot1.Looped = false
2781
shot1.Pitch = 3
2782
shot1.Volume = 400
2783
shot1:Play()
2784
wait(0.5)
2785
noobyisscripter()
2786
for i = 1, 3 do
2787
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2788
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2789
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2790
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2791
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2792
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2793
if Debounces.on == false then break end
2794
wait()
2795
end
2796
shot1 = Instance.new("Sound",Torso)
2797
shot1.SoundId = "rbxassetid://200633492"
2798
shot1.Looped = false
2799
shot1.Pitch = 3
2800
shot1.Volume = 400
2801
shot1:Play()
2802
wait(0.5)
2803
noobyisscripter()
2804
for i = 1, 3 do
2805
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2806
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2807
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2808
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2809
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2810
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2811
if Debounces.on == false then break end
2812
wait()
2813
end
2814
2815
Debounces.LPunch = false
2816
Debounces.RPunch = false
2817
Debounces.ks = false
2818
Debounces.ks2 = false
2819
if Debounces.CanAttack == false then
2820
Debounces.CanAttack = true
2821
Debounces.on = false
2822
Debounces.NoIdl = false
2823
end
2824
end
2825
end
2826
end)
2827
2828
2829
2830
2831
mouse.KeyDown:connect(function(key)
2832
	if key == "r" then
2833
2834
		if Debounces.CanAttack == true then
2835
			Debounces.CanAttack = false
2836
			Debounces.NoIdl = true
2837
			Debounces.on = true
2838
			game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
2839
			function FindNearestTorso(Position,Distance,SinglePlayer)
2840
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2841
					local List = {}
2842
					for i,v in pairs(workspace:GetChildren())do
2843
						if v:IsA("Model")then
2844
							if v:findFirstChild("Torso")then
2845
								if v ~= char then
2846
									if(v.Torso.Position -Position).magnitude <= Distance then
2847
										table.insert(List,v)
2848
									end
2849
								end
2850
							end
2851
						end
2852
					end
2853
				return List
2854
			end
2855
	z = Instance.new("Sound",hed)
2856
	z.SoundId = "rbxassetid://232213955"
2857
	z.Pitch = 1
2858
	z.Volume = 1
2859
	wait(0.2)
2860
	z:Play()
2861
	sp = Instance.new("Part",hed)
2862
	sp.Anchored = true
2863
	sp.CanCollide = false
2864
	sp.Locked = false
2865
	sp.Transparency = 0
2866
	sp.Material = "Neon"
2867
	sp.Size = Vector3.new(1,1,1)
2868
	sp.TopSurface = "SmoothNoOutlines"
2869
	sp.BottomSurface = "SmoothNoOutlines"
2870
	sp.BrickColor = BrickColor.new("Royal purple")
2871
	spm = Instance.new("SpecialMesh",sp)
2872
	spm.MeshType = "Sphere"
2873
	spm.Scale = Vector3.new(100,100,100)
2874
	sp2 = Instance.new("Part", rarm)
2875
	sp2.Name = "Energy"
2876
	sp2.BrickColor = BrickColor.new("Royal purple")
2877
	sp2.Size = Vector3.new(1,1,1)
2878
	sp2.Shape = "Ball"
2879
	sp2.CanCollide = false
2880
	sp2.Anchored = true
2881
	sp2.Locked = true
2882
	sp2.TopSurface = 0
2883
	sp2.BottomSurface = 0
2884
	sp2.Transparency = 1
2885
	spm2 = Instance.new("SpecialMesh",sp2)
2886
	spm2.MeshId = "rbxassetid://9982590"
2887
	spm2.Scale = Vector3.new(100,100,100)
2888
	for i = 1, 20 do
2889
		spm.Scale = spm.Scale - Vector3.new(1,1,1)
2890
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2891
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2892
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2893
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
2894
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2895
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2896
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2897
		if Debounces.on == false then break end
2898
		rs:wait()
2899
	end
2900
	for i = 1, 100, 20 do rs:wait()
2901
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2902
	end
2903
	for i = 1, 20 do
2904
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2905
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2906
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2907
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2908
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2909
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2910
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2911
		if Debounces.on == false then break end
2912
		rs:wait()
2913
	end
2914
	sp.Transparency = 0
2915
	for i = 1, 20 do
2916
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2917
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2918
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2919
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2920
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2921
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2922
		if Debounces.on == false then break end
2923
		rs:wait()
2924
	end
2925
	wait(1)
2926
	sp.Transparency = 0
2927
	sp2.Transparency = 0.84
2928
	for i = 1, 20 do
2929
		--spm.Scale = spm.Scale - Vector3.new(15,15,15)
2930
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2931
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2932
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2933
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
2934
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2935
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2936
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
2937
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
2938
		if Debounces.on == false then break end
2939
		rs:wait()
2940
	end
2941
	for i = 1, 2880, 50 do
2942
		rs:wait()
2943
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2944
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
2945
		rs:wait()
2946
	end
2947
	sp:Destroy()
2948
	sp2:Destroy()
2949
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
2950
	local X = Instance.new("Part",char)
2951
	local O = Instance.new("ObjectValue",X)
2952
	O.Name = "creator"
2953
	X.Locked = true
2954
	X.Name = "Shell"
2955
	X.Anchored = false
2956
	X.CanCollide = false
2957
	X.Transparency = 0
2958
	X.Reflectance = 0
2959
	X.BottomSurface = 0
2960
	X.TopSurface = 0
2961
	X.Shape = 0
2962
	local V = Instance.new("ObjectValue",X)
2963
	V.Value = char
2964
	V.Name = "creator"
2965
	X.BrickColor = BrickColor.new("Royal purple")
2966
	X.Size = Vector3.new(1,1,1)
2967
	X.Material = "Neon"
2968
	local Z = Instance.new("SpecialMesh",X)
2969
	Z.MeshType = "Sphere"
2970
	Z.Scale = Vector3.new(100,100,100)
2971
	X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
2972
	local bv = Instance.new("BodyVelocity",X)
2973
	bv.maxForce = Vector3.new(99999,99999,99999)
2974
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2975
	bv.velocity = X.CFrame.lookVector*65
2976
2977
	Explode = X.Touched:connect(function(hit)
2978
	
2979
			local cf = X.CFrame
2980
			bv:Destroy()
2981
			X.Anchored = true
2982
			Z:Remove()
2983
			Explode:disconnect()
2984
			
2985
			local ROW2 = function(out, trans, s, wt, t, ang, plus)
2986
					for i = 1, 360, 360/t do
2987
						local c = Instance.new("Part", game.Workspace)
2988
						c.FormFactor = 3
2989
						c.TopSurface = 0
2990
						c.BottomSurface = 0
2991
						c.Size = s
2992
						c.Anchored = true
2993
						c.CanCollide = wt
2994
						c.Material=workspace.Base.Material
2995
						c.Transparency = trans
2996
						c.BrickColor = workspace.Base.BrickColor
2997
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
2998
						c.Locked=true
2999
						game.Debris:AddItem(c,25)
3000
					end
3001
end
3002
3003
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3004
	
3005
	
3006
	local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
3007
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
3008
    if part then
3009
      local cfremz = CFrame.new(positi)
3010
      debris(cfremz, part, 30)
3011
    end
3012
				
3013
			X.Size = Vector3.new(6,6,6)
3014
			X.Touched:connect(function(hit) end)
3015
			X.CanCollide = false
3016
			local part3 = Instance.new("Part", rarm)
3017
			part3.Anchored=true
3018
			part3.CanCollide=false
3019
			part3.Locked = true
3020
			part3.TopSurface = "SmoothNoOutlines"
3021
			part3.BottomSurface = "SmoothNoOutlines"
3022
			part3.FormFactor='Custom'
3023
			part3.Size=Vector3.new(2,2, 2)
3024
			part3.CFrame=X.CFrame
3025
			part3.Transparency=0
3026
			part3.BrickColor=TorsoColor
3027
			local mesh3 = Instance.new("SpecialMesh",part3)
3028
			mesh3.MeshType = "Sphere"
3029
			mesh3.Scale = Vector3.new(2,2,2)
3030
			--debris:AddItem(X,8)
3031
			local part4 = Instance.new("Part", rarm)
3032
			part4.Material = "Neon"
3033
			part4.Anchored=true
3034
			part4.CanCollide=false
3035
			part4.Locked = true
3036
			part4.TopSurface = "SmoothNoOutlines"
3037
			part4.BottomSurface = "SmoothNoOutlines"
3038
			part4.FormFactor='Custom'
3039
			part4.Size=Vector3.new(2,2, 2)
3040
			part4.CFrame=X.CFrame
3041
			part4.Transparency=0
3042
			part4.BrickColor=BrickColor.new("Black")
3043
			local mesh4 = Instance.new("SpecialMesh",part4)
3044
			mesh4.MeshType = "Sphere"
3045
			mesh4.Scale = Vector3.new(1,1,1)
3046
			local part7 = Instance.new("Part", rarm)
3047
			part7.Material = "Neon"
3048
			part7.Anchored=true
3049
			part7.CanCollide=false
3050
			part7.Locked = true
3051
			part7.TopSurface = "SmoothNoOutlines"
3052
			part7.BottomSurface = "SmoothNoOutlines"
3053
			part7.FormFactor='Custom'
3054
			part7.Size=Vector3.new(2,2, 2)
3055
			part7.CFrame=X.CFrame
3056
			part7.Transparency=0
3057
			part7.BrickColor=BrickColor.new("Really black")
3058
			local mesh7 = Instance.new("SpecialMesh",part7)
3059
			mesh7.MeshType = "Sphere"
3060
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
3061
		--[[X.Touched:connect(function(ht)
3062
				hit = ht.Parent
3063
			if ht and hit:IsA("Model") then
3064
					if hit:FindFirstChild("Humanoid") then
3065
						if hit.Name ~= p.Name then
3066
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3067
							wait(.3)
3068
						end
3069
					end
3070
			elseif ht and hit:IsA("Hat") then
3071
				if hit.Parent.Name ~= p.Name then
3072
					if hit.Parent:FindFirstChild("Humanoid") then
3073
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3074
						wait(.3)
3075
					end
3076
				end
3077
			end
3078
		end)
3079
		part3.Touched:connect(function(ht)
3080
				hit = ht.Parent
3081
			if ht and hit:IsA("Model") then
3082
					if hit:FindFirstChild("Humanoid") then
3083
						if hit.Name ~= p.Name then
3084
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3085
							wait(.3)
3086
						end
3087
					end
3088
			elseif ht and hit:IsA("Hat") then
3089
				if hit.Parent.Name ~= p.Name then
3090
					if hit.Parent:FindFirstChild("Humanoid") then
3091
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3092
						wait(.3)
3093
					end
3094
				end
3095
			end
3096
		end)]]--
3097
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3098
			if v:FindFirstChild('Humanoid') then
3099
				v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3100
				v.Humanoid.PlatformStand = true
3101
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3102
			end
3103
		end
3104
3105
		local acos = math.acos
3106
		local sqrt = math.sqrt
3107
		local Vec3 = Vector3.new
3108
		local fromAxisAngle = CFrame.fromAxisAngle
3109
3110
		local function toAxisAngle(CFr)
3111
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3112
			local Angle = math.acos((R00+R11+R22-1)/2)
3113
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3114
			A = A == 0 and 0.00001 or A
3115
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3116
			B = B == 0 and 0.00001 or B
3117
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3118
			C = C == 0 and 0.00001 or C
3119
			local x = (R21-R12)/sqrt(A)
3120
			local y = (R02-R20)/sqrt(B)
3121
			local z = (R10-R01)/sqrt(C)
3122
			return Vec3(x,y,z),Angle
3123
		end
3124
3125
		function ApplyTrig(Num,Func)
3126
			local Min,Max = Func(0),Func(1)
3127
			local i = Func(Num)
3128
			return (i-Min)/(Max-Min)
3129
		end
3130
3131
		function LerpCFrame(CFrame1,CFrame2,Num)
3132
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3133
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3134
		end
3135
3136
		function Crater(Torso,Radius)
3137
			Spawn(function()
3138
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3139
				local Ignore = {}
3140
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3141
					if v.Character ~= nil then
3142
						Ignore[#Ignore+1] = v.Character
3143
					end
3144
				end
3145
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3146
				if Hit == nil then return end
3147
					local Parts = {}
3148
					for i = 1,360,10 do
3149
						local P = Instance.new("Part",Torso.Parent)
3150
						P.Anchored = true
3151
						P.FormFactor = "Custom"
3152
						P.BrickColor = Hit.BrickColor
3153
						P.Material = Hit.Material
3154
						P.TopSurface = "Smooth"
3155
						P.BottomSurface = "Smooth"
3156
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3157
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3158
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3159
						if math.random(0,5) == 0 then -- rubble
3160
							local P = Instance.new("Part",Torso.Parent)
3161
							P.Anchored = true
3162
							P.FormFactor = "Custom"
3163
							P.BrickColor = Hit.BrickColor
3164
							P.Material = Hit.Material
3165
							P.TopSurface = "Smooth"
3166
							P.BottomSurface = "Smooth"
3167
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3168
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3169
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3170
							end
3171
						end
3172
						for i = 0,1,0.05 do
3173
							for i2,v in pairs(Parts) do
3174
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3175
							end
3176
							wait(0.02)
3177
						end
3178
						for i,v in pairs(Parts) do
3179
							if v[1].Size.X > 2.1 then
3180
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3181
							end
3182
							v[1].Anchored = false
3183
						end
3184
						for i = 0,1,0.05 do
3185
							for i2,v in pairs(Parts) do
3186
								v[1].Transparency = i
3187
								if i == 1 then
3188
									v[1]:Destroy()
3189
								elseif i >= 0.25 then
3190
									v[1].CanCollide = false
3191
								end
3192
							end
3193
						wait(0.02)
3194
						end
3195
					Parts = nil
3196
					end)
3197
				end
3198
3199
				
3200
				Part = function(x,y,z,color,tr,cc,an,parent)
3201
					local p = Instance.new('Part',parent or Weapon)
3202
					p.formFactor = 'Custom'
3203
					p.Size = Vector3.new(x,y,z)
3204
					p.BrickColor = BrickColor.new(color)
3205
					p.CanCollide = cc
3206
					p.Transparency = tr
3207
					p.Anchored = an
3208
					p.TopSurface,p.BottomSurface = 0,0
3209
					p.Locked=true
3210
					p:BreakJoints()
3211
				return p end
3212
3213
			Mesh = function(par,num,x,y,z)
3214
			local msh = _
3215
			if num == 1 then msh = Instance.new("CylinderMesh",par)
3216
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3217
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
3218
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3219
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3220
			end msh.Scale = Vector3.new(x,y,z)
3221
			return msh end
3222
3223
			function explosion(col1,col2,cfr,sz,rng,dmg)
3224
				local a= Part(1,1,1,col1,.5,false,true,workspace)
3225
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
3226
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
3227
				v1,v2,v3=sz.x,sz.y,sz.z
3228
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3229
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3230
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3231
				a.CFrame=cfr
3232
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3233
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3234
3235
				Spawn(function()
3236
					while wait() do
3237
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3238
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3239
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3240
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3241
							a.Transparency=a.Transparency+0.05
3242
							a2.Transparency=a2.Transparency+0.05
3243
							a3.Transparency=a3.Transparency+0.05
3244
						end
3245
					end)
3246
				end
3247
3248
				Crater(X,120)
3249
				Crater(X,220)
3250
				Crater(X,320)
3251
				z = Instance.new("Sound",workspace)
3252
				z.SoundId = "rbxassetid://231917744"
3253
				z.Pitch = .5
3254
				z.Volume = 5
3255
				z1 = Instance.new("Sound",workspace)
3256
				z1.SoundId = "rbxassetid://231917744"
3257
				z1.Pitch = .5
3258
				z1.Volume = 5
3259
				z2 = Instance.new("Sound",workspace)
3260
				z2.SoundId = "rbxassetid://231917744"
3261
				z2.Pitch = .5
3262
				z2.Volume = 5
3263
				z3 = Instance.new("Sound",workspace)
3264
				z3.SoundId = "rbxassetid://245537790"
3265
				z3.Pitch = .7
3266
				z3.Volume = 5
3267
				z4 = Instance.new("Sound",workspace)
3268
				z4.SoundId = "rbxassetid://245537790"
3269
				z4.Pitch = .7
3270
				z4.Volume = 5
3271
                                z4a = Instance.new("Sound",workspace)
3272
                                z4a.SoundId = "rbxassetid://419447292"
3273
                                z4a.Pitch = 1
3274
                                z4a.Volume = 5
3275
                                z3a = Instance.new("Sound",workspace)
3276
                                z3a.SoundId = "rbxassetid://421328847"
3277
                                z3a.Pitch = 1
3278
                                z3a.Volume = 5
3279
                                wait(0.1)
3280
				z:Play()
3281
				z1:Play()
3282
				z2:Play()
3283
				z3:Play()
3284
				z4:Play()
3285
				z3a:Play()
3286
				z4a:Play()
3287
3288
				local part=Instance.new('Part',rarm)
3289
				part.Anchored=true
3290
				part.CanCollide=false
3291
				part.Locked = true
3292
				part.FormFactor='Custom'
3293
				part.Size=Vector3.new(2,2,2)
3294
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
3295
				part.Transparency=0
3296
				part.BrickColor=BrickColor.new('Really black')
3297
				local mesh=Instance.new('SpecialMesh',part)
3298
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3299
				mesh.Scale=Vector3.new(4,4,4)
3300
				local part2=part:clone()
3301
				part2.Parent = rarm
3302
				part2.BrickColor=TorsoColor
3303
				local part5=part:clone()
3304
				part5.Parent = rarm
3305
				part5.BrickColor=TorsoColor
3306
				local part6=part:clone()
3307
				part6.Parent = rarm
3308
				part6.BrickColor=BrickColor.new("Black")
3309
				local mesh2=mesh:clone()
3310
				mesh2.Parent=part2
3311
				mesh2.Scale=Vector3.new(6, 6, 6)
3312
				local mesh5=mesh:clone()
3313
				mesh5.Parent=part5
3314
				mesh5.Scale=Vector3.new(6, 6, 6)
3315
				local mesh6=mesh:clone()
3316
				mesh6.Parent=part6
3317
				mesh6.Scale=Vector3.new(6, 6, 6)
3318
				local blast = Instance.new("Part", rarm)
3319
				blast.BrickColor = BrickColor.new("Really black")
3320
				blast.Anchored = true
3321
				blast.CanCollide = false
3322
				blast.Locked = true
3323
				blast.Size = Vector3.new(2, 2, 2)
3324
				blast.TopSurface = "Smooth"
3325
				blast.BottomSurface = "Smooth"
3326
				blast.Transparency = 0
3327
				blast.CFrame = HandCF
3328
				local bm = Instance.new("SpecialMesh", blast)
3329
				bm.Scale = Vector3.new(10,2,10)
3330
				bm.MeshId = "rbxassetid://3270017"
3331
				local blast2 = Instance.new("Part", rarm)
3332
				blast2.BrickColor = BrickColor.new("Really black")
3333
				blast2.Anchored = true
3334
				blast2.CanCollide = false
3335
				blast2.Locked = true
3336
				blast2.Size = Vector3.new(2, 2, 2)
3337
				blast2.TopSurface = "Smooth"
3338
				blast2.BottomSurface = "Smooth"
3339
				blast2.Transparency = 0
3340
				blast2.CFrame = HandCF
3341
				local bm2 = Instance.new("SpecialMesh", blast2)
3342
				bm2.Scale = Vector3.new(6,2,6)
3343
				bm2.MeshId = "rbxassetid://3270017"
3344
				local blast3 = Instance.new("Part", rarm)
3345
				blast3.BrickColor = BrickColor.new("Really black")
3346
				blast3.Anchored = true
3347
				blast3.CanCollide = false
3348
				blast3.Locked = true
3349
				blast3.Size = Vector3.new(1, 1, 1)
3350
				blast3.TopSurface = "Smooth"
3351
				blast3.BottomSurface = "Smooth"
3352
				blast3.Transparency = 0
3353
				blast3.CFrame = HandCF
3354
				local bm3 = Instance.new("SpecialMesh", blast3)
3355
				bm3.Scale = Vector3.new(6,2,6)
3356
				bm3.MeshId = "rbxassetid://3270017"
3357
				for i = 1,120 do rs:wait()
3358
					X.Transparency = X.Transparency + (1/120)
3359
					part.Transparency = part.Transparency + (1/120)
3360
					part2.Transparency = part2.Transparency + (1/120)
3361
					part3.Transparency = part3.Transparency + (1/120)
3362
					part4.Transparency = part4.Transparency + (1/120)
3363
					part5.Transparency = part5.Transparency + (1/120)
3364
					part6.Transparency = part6.Transparency + (1/120)
3365
					part7.Transparency = part7.Transparency + (1/120)
3366
					blast.Transparency = blast.Transparency + (1/120)
3367
					blast2.Transparency = blast2.Transparency + (1/120)
3368
					blast3.Transparency = blast3.Transparency + (1/120)
3369
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3370
					--part3.Size = part3.Size + Vector3.new(6,6,6)
3371
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3372
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3373
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3374
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3375
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3376
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3377
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3378
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3379
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3380
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3381
					X.CFrame = cf
3382
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3383
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3384
					part3.CFrame=X.CFrame
3385
					part4.CFrame=X.CFrame
3386
					part7.CFrame=X.CFrame
3387
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3388
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3389
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3390
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3391
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3392
					rs:wait()
3393
					end
3394
					X:Destroy()
3395
					part:Destroy()
3396
					part2:Destroy()
3397
					part3:Destroy()
3398
					part4:Destroy()
3399
					part5:Destroy()
3400
					part6:Destroy()
3401
					blast:Destroy()
3402
					blast2:Destroy()
3403
					blast3:Destroy()
3404
					z:Destroy()
3405
					z1:Destroy()
3406
					z2:Destroy()
3407
					z3:Destroy()
3408
					z4:Destroy()
3409
			for i = 1, 20 do
3410
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3411
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3412
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3413
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3414
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3415
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3416
				if Debounces.on == false then break end
3417
				rs:wait()
3418
			end
3419
			if Debounces.CanAttack == false then
3420
				Debounces.CanAttack = true
3421
				Debounces.NoIdl = false
3422
				Debounces.on = false
3423
			end
3424
	end)
3425
		end
3426
	end
3427
	end)
3428
	
3429
	
3430
	
3431
	
3432
	
3433
	
3434
	
3435
	WindFloor = function()
3436
  local useRageVer = false
3437
  local locor = 0
3438
  if TrackFunction ~= nil then
3439
    TrackFunction:disconnect()
3440
    TrackFunction = nil
3441
  end
3442
  Ult = true
3443
  Ragemode = false
3444
  CanInterrupt(false)
3445
  PlayerIsAttacking = true
3446
  local cl = 0
3447
  local clastframe = lastframe
3448
  BodyVel.velocity = Vector3.new()
3449
  local CPlane = MousePlane()
3450
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3451
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3452
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3453
  local cl = 0
3454
  DesiredWalkspeed = 0
3455
  p = Instance.new("Sound", vPlayer.Character.Torso)
3456
  p.Volume = 0.8
3457
  p.Pitch = 1
3458
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3459
  p:Play()
3460
  game:GetService("Debris"):AddItem(p, 3)
3461
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3462
  pb.Volume = 1
3463
  pb.Pitch = 0.85
3464
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3465
  pb:Play()
3466
  game:GetService("Debris"):AddItem(pb, 10)
3467
  do
3468
    for i = 1, 8 do
3469
      swait()
3470
      cl = cl + i * 0.02
3471
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3472
      if i == 4 then
3473
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
3474
        pc.Mesh.MeshType = "FileMesh"
3475
        pc.Anchored = true
3476
        pc.CanCollide = false
3477
        pc.Parent = workspace
3478
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3479
        pc.Name = "Shockwave"
3480
        game:GetService("Debris"):AddItem(pc, 5)
3481
        coroutine.resume(coroutine.create(function(p)
3482
    for ii = 1, 10 do
3483
      p.Transparency = ii / 10
3484
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3485
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3486
      swait()
3487
    end
3488
    p:Remove()
3489
  end), pc)
3490
      end
3491
    end
3492
  end
3493
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3494
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3495
  cl = 0
3496
  clastframe = lastframe
3497
  for i = 1, 6 do
3498
    swait()
3499
    cl = cl + i * 0.05
3500
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3501
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3502
    eff.Parent = workspace
3503
    eff.Name = "BloodEffect"
3504
    eff.Anchored = true
3505
    eff.CanCollide = false
3506
    game:GetService("Debris"):AddItem(eff, 5)
3507
    coroutine.resume(coroutine.create(function(p, V, x)
3508
    A = vPlayer.Character.Torso.Velocity / 60
3509
    for i = 1, 12 do
3510
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3511
      p.Transparency = 0.75 + i / 48
3512
      p.CFrame = p.CFrame * V + A
3513
      swait()
3514
    end
3515
    p:Remove()
3516
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3517
    if i ~= 1 and (i ~= 4 or i == 6) then
3518
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
3519
      pc.Mesh.MeshType = "FileMesh"
3520
      pc.Anchored = true
3521
      pc.CanCollide = false
3522
      pc.Parent = workspace
3523
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3524
      pc.Name = "Shockwave"
3525
      game:GetService("Debris"):AddItem(pc, 5)
3526
      coroutine.resume(coroutine.create(function(p)
3527
    for ii = 1, 7 do
3528
      p.Transparency = ii / 7
3529
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3530
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3531
      swait()
3532
    end
3533
    p:Remove()
3534
  end), pc)
3535
    end
3536
  end
3537
  swait()
3538
  for i = 1, 20 do
3539
    do
3540
      CPlane = MousePlane()
3541
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3542
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3543
      if i == 5 or i == 10 then
3544
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3545
        pc.Mesh.MeshType = "FileMesh"
3546
        pc.Anchored = true
3547
        pc.CanCollide = false
3548
        pc.Parent = workspace
3549
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3550
        pc.Name = "Shockwave"
3551
        game:GetService("Debris"):AddItem(pc, 5)
3552
        coroutine.resume(coroutine.create(function(p)
3553
    for ii = 1, 13 do
3554
      p.Transparency = ii / 13
3555
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3556
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3557
      swait()
3558
    end
3559
    p:Remove()
3560
  end), pc)
3561
      else
3562
        do
3563
          do
3564
            if i == 2 or i == 10 then
3565
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3566
              pc.Mesh.MeshType = "FileMesh"
3567
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3568
              pc.Parent = workspace
3569
              pc.Anchored = true
3570
              pc.CanCollide = false
3571
              pc.Transparency = 0.5
3572
              game:GetService("Debris"):AddItem(pc, 5)
3573
              coroutine.resume(coroutine.create(function(p)
3574
    for ii = 1, 20 do
3575
      p.Transparency = ii / 20
3576
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3577
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3578
      swait()
3579
    end
3580
    p:Remove()
3581
  end), pc)
3582
            end
3583
            if i % 4 == 0 then
3584
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3585
                applyCameraShake(v, 80 + i * 10, 4)
3586
              end
3587
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
3588
              pc.Mesh.MeshType = "FileMesh"
3589
              pc.Anchored = true
3590
              pc.CanCollide = false
3591
              pc.Parent = workspace
3592
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3593
              pc.Name = "Shockwave"
3594
              game:GetService("Debris"):AddItem(pc, 5)
3595
              coroutine.resume(coroutine.create(function(p)
3596
    for ii = 1, 10 do
3597
      p.Transparency = ii / 10
3598
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3599
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3600
      swait()
3601
    end
3602
    p:Remove()
3603
  end), pc)
3604
            else
3605
              do
3606
                do
3607
                  if i % 1 == 0 then
3608
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3609
                    eff.Parent = workspace
3610
                    eff.Name = "BloodEffect"
3611
                    eff.Anchored = true
3612
                    eff.CanCollide = false
3613
                    game:GetService("Debris"):AddItem(eff, 5)
3614
                    coroutine.resume(coroutine.create(function(p, V, x)
3615
    A = vPlayer.Character.Torso.Velocity / 60
3616
    for i = 1, 8 do
3617
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3618
      p.Transparency = 0.2
3619
      p.CFrame = p.CFrame * V + A
3620
      swait()
3621
    end
3622
    p:Remove()
3623
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3624
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3625
                    eff.Parent = workspace
3626
                    eff.Name = "BloodEffect"
3627
                    eff.Anchored = true
3628
                    eff.CanCollide = false
3629
                    game:GetService("Debris"):AddItem(eff, 5)
3630
                    coroutine.resume(coroutine.create(function(p, V, x)
3631
    A = vPlayer.Character.Torso.Velocity / 60
3632
    for i = 1, 12 do
3633
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3634
      p.Transparency = 0.75 + i / 48
3635
      p.CFrame = p.CFrame * V + A
3636
      swait()
3637
    end
3638
    p:Remove()
3639
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3640
                  end
3641
                  do
3642
                    fwait()
3643
                  end
3644
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3645
3646
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3647
3648
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3649
3650
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3651
3652
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3653
3654
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3655
3656
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3657
3658
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3659
3660
                end
3661
              end
3662
            end
3663
          end
3664
        end
3665
      end
3666
    end
3667
  end
3668
  cl = 0
3669
  clastframe = lastframe
3670
  for i = 1, 6 do
3671
    swait()
3672
    cl = cl + i * 0.05
3673
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3674
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3675
    pc.CanCollide = false
3676
    pc.Anchored = true
3677
    pc.Parent = workspace
3678
    game:GetService("Debris"):AddItem(pc, 5)
3679
    coroutine.resume(coroutine.create(function(p)
3680
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3681
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3682
    for i = 1, 30 do
3683
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3684
      p.Transparency = i / 30
3685
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3686
      swait()
3687
    end
3688
    p:Remove()
3689
  end), pc)
3690
  end
3691
  cl = 0
3692
  clastframe = lastframe
3693
  local Grabbee = nil
3694
  for i = 1, 15 do
3695
    fwait()
3696
    do
3697
      if i == 3 then
3698
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3699
        pc.Mesh.MeshType = "FileMesh"
3700
        pc.Anchored = true
3701
        pc.CanCollide = false
3702
        pc.Parent = workspace
3703
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3704
        pc.Name = "Shockwave"
3705
        game:GetService("Debris"):AddItem(pc, 5)
3706
        coroutine.resume(coroutine.create(function(p)
3707
    for ii = 1, 10 do
3708
      p.Transparency = ii / 10
3709
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3710
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3711
      swait()
3712
    end
3713
    p:Remove()
3714
  end), pc)
3715
      end
3716
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3717
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3718
        Grabbee = v
3719
        do break end
3720
      end
3721
      do
3722
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3723
        pc.CanCollide = false
3724
        pc.Anchored = true
3725
        pc.Parent = workspace
3726
        game:GetService("Debris"):AddItem(pc, 5)
3727
        coroutine.resume(coroutine.create(function(p)
3728
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3729
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3730
    for i = 1, 20 do
3731
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3732
      p.Transparency = i / 20
3733
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3734
      swait()
3735
    end
3736
    p:Remove()
3737
  end), pc)
3738
        do
3739
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3740
          pc.CanCollide = false
3741
          pc.Anchored = true
3742
          pc.Parent = workspace
3743
          game:GetService("Debris"):AddItem(pc, 5)
3744
          coroutine.resume(coroutine.create(function(p)
3745
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3746
    for i = 1, 20 do
3747
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3748
      p.Transparency = 0.5 + i / 40
3749
      p.CFrame = p.CFrame * R
3750
      swait()
3751
    end
3752
    p:Remove()
3753
  end), pc)
3754
          if i <= 6 then
3755
            cl = cl + i * 0.05
3756
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3757
          end
3758
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3759
3760
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3761
3762
        end
3763
      end
3764
    end
3765
  end
3766
  if Grabbee ~= nil then
3767
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3768
      Grabbee.Stats.Stun.Value = 999
3769
    end
3770
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3771
    cbuff.Name = "DecreaseDef"
3772
    cbuff.Value = -2
3773
    Mana.Value = Mana.Value - 10
3774
    if useRageVer == true then
3775
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3776
    else
3777
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3778
    end
3779
    local Grabdone = false
3780
    gpos = Instance.new("BodyPosition")
3781
    gpos.Name = ":<"
3782
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3783
    gpos.P = 5000
3784
    gpos.D = 600
3785
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3786
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3787
    coroutine.resume(coroutine.create(function(NNoob)
3788
    nubgyro = nil
3789
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3790
      if NNoob.Parent == nil then
3791
        break
3792
      else
3793
        if NNoob.Humanoid.Health < 0 then
3794
          break
3795
        end
3796
      end
3797
      NNoob.Humanoid.PlatformStand = true
3798
      if nubgyro == nil or nubpos == nil then
3799
        if NNoob.Torso:FindFirstChild(":>") then
3800
          NNoob.Torso[":>"]:Remove()
3801
        end
3802
        if NNoob.Torso:FindFirstChild(":<") then
3803
          NNoob.Torso[":<"]:Remove()
3804
        end
3805
        nubgyro = Instance.new("BodyGyro")
3806
        nubgyro.Name = ":>"
3807
        nubgyro.Parent = NNoob.Torso
3808
        nubgyro.P = 5000
3809
        nubgyro.D = 200
3810
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3811
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3812
        nubpos = Instance.new("BodyPosition")
3813
        nubpos.Name = ":<"
3814
        nubpos.Parent = NNoob.Torso
3815
        nubpos.P = 8000
3816
        nubpos.D = 200
3817
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3818
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3819
      else
3820
        if nubgyro.Parent == nil then
3821
          nubgyro = nil
3822
          nubpos = nil
3823
        else
3824
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3825
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3826
        end
3827
      end
3828
      swait()
3829
    end
3830
    if nubpos and nubgyro then
3831
      nubpos:Remove()
3832
      nubgyro:Remove()
3833
      if NNoob:FindFirstChild("Humanoid") then
3834
        NNoob.Humanoid.PlatformStand = false
3835
      end
3836
    end
3837
  end), Grabbee)
3838
    p = Instance.new("Sound", vPlayer.Character.Torso)
3839
    p.Volume = 1
3840
    p.Pitch = 0.9
3841
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
3842
    p:Play()
3843
    game:GetService("Debris"):AddItem(p, 3)
3844
    BodyVel.velocity = Vector3.new()
3845
    cl = 0
3846
    clastframe = lastframe
3847
    for i = 1, 7 do
3848
      swait()
3849
      cl = cl + i * 0.036
3850
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
3851
    end
3852
    cl = 0
3853
    clastframe = lastframe
3854
    for i = 1, 8 do
3855
      swait()
3856
      cl = cl + i * 0.028
3857
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
3858
    end
3859
    p = Instance.new("Sound", vPlayer.Character.Torso)
3860
    p.Volume = 1
3861
    p.Pitch = 0.55
3862
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
3863
    p:Play()
3864
    game:GetService("Debris"):AddItem(p, 3)
3865
    p = Instance.new("Sound", vPlayer.Character.Torso)
3866
    p.Volume = 1
3867
    p.Pitch = 1
3868
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
3869
    p:Play()
3870
    game:GetService("Debris"):AddItem(p, 3)
3871
    p = Instance.new("Sound", vPlayer.Character.Torso)
3872
    p.Volume = 1
3873
    p.Pitch = 0.4
3874
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
3875
    p:Play()
3876
    game:GetService("Debris"):AddItem(p, 3)
3877
    p = Instance.new("Sound", Grabbee.Torso)
3878
    p.Volume = 1
3879
    p.Pitch = 1
3880
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
3881
    p:Play()
3882
    game:GetService("Debris"):AddItem(p, 3)
3883
    local sees = math.ceil(Mana.Value / borb)
3884
    local sees2 = (math.ceil(Corruption / borb))
3885
    local partic1, partic2 = nil, nil
3886
    partic1 = Instance.new("ParticleEmitter")
3887
    partic1.Name = "AttackParticleEmitter3"
3888
    partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
3889
    partic1.LightEmission = 0
3890
    partic1.ZOffset = 2
3891
    partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
3892
    partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
3893
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
3894
    partic1.Rate = 80
3895
    partic1.VelocitySpread = 180
3896
    partic1.Speed = NumberRange.new(6, 10)
3897
    partic1.Lifetime = NumberRange.new(1, 1.2)
3898
    partic1.Rotation = NumberRange.new(-180, 180)
3899
    partic1.RotSpeed = NumberRange.new(-100, 100)
3900
    partic1.Parent = Grabbee.Torso
3901
    if useRageVer then
3902
      partic2 = Instance.new("ParticleEmitter", p)
3903
      partic2.Name = "AttackParticleEmitter3"
3904
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
3905
      partic2.LightEmission = 0
3906
      partic2.ZOffset = 1
3907
      partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
3908
      partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
3909
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
3910
      partic2.Rate = 60
3911
      partic2.VelocitySpread = 180
3912
      partic2.Speed = NumberRange.new(1, 2)
3913
      partic2.Lifetime = NumberRange.new(1, 1.2)
3914
      partic2.Rotation = NumberRange.new(-180, 180)
3915
      partic2.RotSpeed = NumberRange.new(-100, 100)
3916
      partic2.Acceleration = Vector3.new(0, 10, 0)
3917
      partic2.Parent = Grabbee.Torso
3918
    end
3919
    for i = 1, borb + borb % 2 do
3920
      swait()
3921
      if i % 2 == 0 then
3922
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
3923
        local st = Grabbee:FindFirstChild("Stats")
3924
        if st and st:FindFirstChild("Mana") then
3925
          if st.Mana.Value >= 3 then
3926
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
3927
			st.Mana.Value = st.Mana.Value - 3
3928
          else
3929
            st.Mana.Value = 0
3930
          end
3931
        end
3932
      end
3933
      do
3934
        if sees <= Mana.Value then
3935
          Mana.Value = Mana.Value - sees
3936
        else
3937
          Mana.Value = 0
3938
        end
3939
        if useRageVer then
3940
          if sees2 <= Corruption then
3941
            Corruption = Corruption - sees2
3942
          else
3943
            Corruption = 0
3944
          end
3945
        end
3946
        if useRageVer == true and i % 2 == 0 then
3947
          if vPlayer.Character.Humanoid.Health >= 6.5 then
3948
            vPlayer.Character.Humanoid:TakeDamage(1.5)
3949
          end
3950
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
3951
          eb.Parent = workspace
3952
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
3953
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
3954
          game:GetService("Debris"):AddItem(eb, 3)
3955
          coroutine.resume(coroutine.create(function(p)
3956
    local r = math.random(-3, 3) * 9
3957
    if r > -12 and r < 1 then
3958
      r = -12
3959
    else
3960
      if r < 12 and r > -1 then
3961
        r = 12
3962
      end
3963
    end
3964
    for i = 1, 12 do
3965
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
3966
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
3967
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
3968
      swait()
3969
    end
3970
    p:Remove()
3971
  end), eb)
3972
        end
3973
        do
3974
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3975
          eff.Parent = workspace
3976
          eff.Name = "BloodEffect"
3977
          eff.Anchored = true
3978
          eff.CanCollide = false
3979
          game:GetService("Debris"):AddItem(eff, 5)
3980
          coroutine.resume(coroutine.create(function(p, V, x)
3981
    A = vPlayer.Character.Torso.Velocity / 60
3982
    for i = 1, 8 do
3983
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
3984
      p.Transparency = 0.75 + i / 32
3985
      p.CFrame = p.CFrame * V + A
3986
      swait()
3987
    end
3988
    p:Remove()
3989
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3990
          if i % 5 == 0 then
3991
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3992
              applyCameraShake(v, 120, 5)
3993
            end
3994
            applyCameraShake(vPlayer.Character, 120, 5)
3995
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
3996
            pc.Mesh.MeshType = "FileMesh"
3997
            pc.Anchored = true
3998
            pc.CanCollide = false
3999
            pc.Parent = workspace
4000
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
4001
            pc.Name = "Shockwave"
4002
            game:GetService("Debris"):AddItem(pc, 5)
4003
            coroutine.resume(coroutine.create(function(p)
4004
    for ii = 1, 13 do
4005
      p.Transparency = ii / 13
4006
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
4007
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
4008
      swait()
4009
    end
4010
    p:Remove()
4011
  end), pc)
4012
          end
4013
          do
4014
            if Grabbee.Parent == nil then
4015
              break
4016
            else
4017
              if Grabbee:FindFirstChild("Humanoid") == nil then
4018
                break
4019
              end
4020
            end
4021
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
4022
            eff.Parent = workspace
4023
            eff.Name = "BloodEffect"
4024
            eff.Anchored = true
4025
            eff.CanCollide = false
4026
            game:GetService("Debris"):AddItem(eff, 5)
4027
            coroutine.resume(coroutine.create(function(p, V, x)
4028
    A = vPlayer.Character.Torso.Velocity / 60
4029
    for i = 1, 12 do
4030
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
4031
      p.Transparency = 0.25 + i / 48
4032
      p.CFrame = p.CFrame * V + A
4033
      swait()
4034
    end
4035
    p:Remove()
4036
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4037
            do
4038
              if i % 3 == 0 then
4039
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
4040
                pc.CanCollide = false
4041
                pc.Anchored = true
4042
                pc.Parent = workspace
4043
                game:GetService("Debris"):AddItem(pc, 5)
4044
                coroutine.resume(coroutine.create(function(p)
4045
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
4046
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
4047
    for i = 1, 20 do
4048
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
4049
      p.Transparency = i / 20
4050
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
4051
      swait()
4052
    end
4053
    p:Remove()
4054
  end), pc)
4055
              end
4056
            end
4057
          end
4058
        end
4059
      end
4060
    end
4061
    cl = 0
4062
    clastframe = lastframe
4063
    for i = 1, 5 do
4064
      wait()
4065
      cl = cl + i * 0.07
4066
      if i == 3 then
4067
        Grabdone = true
4068
        partic1.Enabled = false
4069
        game:GetService("Debris"):AddItem(partic1, 5)
4070
        if partic2 then
4071
          partic2.Enabled = false
4072
          game:GetService("Debris"):AddItem(partic2, 5)
4073
        end
4074
        p = Instance.new("Sound", vPlayer.Character.Torso)
4075
        p.Volume = 1
4076
        p.Pitch = 0.95
4077
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4078
        p:Play()
4079
        game:GetService("Debris"):AddItem(p, 3)
4080
        if Grabbee:FindFirstChild("Stats") then
4081
          if Grabbee.Stats.Mana.Value >= 10 then
4082
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4083
          else
4084
            Grabbee.Stats.Mana.Value = 0
4085
          end
4086
          if Grabbee.Stats.Stunned.Value == false then
4087
            Grabbee.Stats.Stun.Value = 999
4088
          end
4089
        end
4090
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4091
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4092
        pc.Mesh.MeshType = "FileMesh"
4093
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4094
        pc.Parent = workspace
4095
        pc.Anchored = true
4096
        pc.CanCollide = false
4097
        pc.Transparency = 0.5
4098
        game:GetService("Debris"):AddItem(pc, 5)
4099
        coroutine.resume(coroutine.create(function(p)
4100
    for ii = 1, 28 do
4101
      p.Transparency = ii / 28
4102
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4103
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4104
      swait()
4105
    end
4106
    p:Remove()
4107
  end), pc)
4108
        for loel = 1, 8 do
4109
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4110
          eff.Parent = workspace
4111
          eff.Name = "BloodEffect"
4112
          eff.Anchored = true
4113
          eff.CanCollide = false
4114
          game:GetService("Debris"):AddItem(eff, 5)
4115
          coroutine.resume(coroutine.create(function(p, V, x)
4116
    for i = 1, 25 do
4117
      p.Transparency = 0.5 + i / 50
4118
      p.CFrame = p.CFrame + x / 2
4119
      swait()
4120
    end
4121
    p:Remove()
4122
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4123
        end
4124
        for loel = 1, 3 do
4125
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4126
          eff.Parent = workspace
4127
          eff.Name = "BloodEffect"
4128
          eff.Anchored = true
4129
          eff.CanCollide = false
4130
          game:GetService("Debris"):AddItem(eff, 5)
4131
          coroutine.resume(coroutine.create(function(p, V, x)
4132
    for i = 1, 25 do
4133
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4134
      p.Transparency = 0.25 + i / 18.75
4135
      p.CFrame = p.CFrame * V
4136
      swait()
4137
    end
4138
    p:Remove()
4139
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4140
        end
4141
      end
4142
      do
4143
        do
4144
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4145
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4146
4147
        end
4148
      end
4149
    end
4150
    cbuff:Remove()
4151
    gpos:Remove()
4152
  else
4153
    do
4154
      for i = 1, 4 do
4155
        fwait()
4156
        BodyVel.velocity = BodyVel.velocity / 1.25
4157
      end
4158
      do
4159
        cl = 0
4160
        coroutine.resume(coroutine.create(function(p)
4161
    for i = 1, 30 do
4162
      p.Volume = 1 - i / 30
4163
      swait()
4164
    end
4165
    p:Stop()
4166
  end), pb)
4167
        clastframe = lastframe
4168
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4169
        for i = 1, 15 do
4170
          fwait()
4171
          BodyVel.velocity = BodyVel.velocity / 1.2
4172
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4173
        end
4174
        if Grabbee == nil then
4175
          Cooldowns["4"] = CooldownsB["4"] / 3
4176
        else
4177
          Cooldowns["4"] = CooldownsB["4"]
4178
        end
4179
      end
4180
    end
4181
  end
4182
        CanInterrupt(true)
4183
        PlayerIsAttacking = false
4184
        BodyVel.Parent = nil
4185
        BodyGyro.Parent = nil
4186
        Ult = false
4187
end
4188
4189
4190
4191
mouse.KeyDown:connect(function(k)
4192
  
4193
k = k:lower()
4194
if k == "q" then
4195
  BlastStorm()
4196
end
4197
if k == "e" then
4198
  WindFloor2()
4199
end
4200
if k == "t" then
4201
  WindFloor()
4202
end
4203
end)
4204
4205
4206
4207
4208
4209
4210
4211
4212
local BC = BrickColor.new
4213
local Col3 = Color3.new
4214
local Inst = Instance.new
4215
local Ud2 = UDim2.new
4216
local FONT = "SourceSansLight"
4217
4218
4219
4220
4221
4222
4223
4224
 Colour1 = BC("Pastel Blue")
4225
 Colour2 = BC("Black")
4226
 Colour3 = BC("Ghost grey")
4227
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4228
Chaos_UI.Name = "Chaos UI"
4229
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4230
4231
4232
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4233
Moves.BackgroundTransparency = .8
4234
Moves.BorderSizePixel = 0
4235
Moves.Name = "Moves"
4236
Moves.Position = Ud2(-.2, 0, .4, 0)
4237
Moves.Size = Ud2(.2, 0, .5, 0)
4238
Moves.ScrollBarThickness = 8
4239
OM.Name = "VML"
4240
OM.Position = Ud2(.002, 0, .83, 0)
4241
OM.Size = Ud2(.05, 0, .08, 0)
4242
OM.Visible = false
4243
OM.Style = "RobloxRoundButton"
4244
OM.Font = FONT
4245
OM.Text = "View Move List"
4246
OM.TextColor3 = Col3(1,1,1)
4247
OM.TextScaled = true
4248
local Title = Inst("TextLabel", Moves)
4249
Title.BackgroundTransparency = 1
4250
Title.Name = "Title"
4251
Title.Size = Ud2(1, 0, .014, 0)
4252
Title.Font = FONT
4253
Title.Text = "Move List"
4254
Title.TextColor3 = Col3(1,1,1)
4255
Title.TextScaled = true
4256
Title.TextStrokeTransparency = 0
4257
4258
		OM.Visible = true
4259
4260
function Create_Moves_In_List()
4261
	local ah = .012
4262
	local am = .012
4263
	local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4264
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4265
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4266
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4267
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4268
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4269
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4270
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4271
end
4272
Create_Moves_In_List()
4273
4274
4275
local mopen = false
4276
OM.MouseButton1Click:connect(function()
4277
	if not Debounces.UIAction and not mopen then
4278
		Debounces.UIAction = true
4279
		OM.Text = "Hide Move List"
4280
		mopen = true
4281
		Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4282
		OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4283
		wait(.3)
4284
		Debounces.UIAction = false
4285
	elseif not Debounces.UIAction and mopen then
4286
		Debounces.UIAction = true
4287
		OM.Text = "View Move List"
4288
		mopen = false
4289
		Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4290
		OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4291
		wait(.3)
4292
		Debounces.UIAction = false
4293
	end
4294
end)
4295
4296
4297
4298
4299
4300
local animpose = "Idle"
4301
local lastanimpose = "Idle"
4302
local sine = 0
4303
local change = 1
4304
local val = 0
4305
local ffing = false
4306
-------------------------------
4307
game:GetService("RunService").RenderStepped:connect(function()
4308
--[[if char.Humanoid.Jump == true then
4309
jump = true
4310
else
4311
jump = false
4312
end]]
4313
char.Humanoid.FreeFalling:connect(function(f)
4314
if f then
4315
ffing = true
4316
else
4317
ffing = false
4318
end
4319
end)
4320
sine = sine + change
4321
if jumpn == true then
4322
animpose = "Jumping"
4323
elseif ffing == true then
4324
animpose = "Freefalling"
4325
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4326
animpose = "Idle"
4327
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4328
animpose = "Walking"
4329
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4330
animpose = "Running"
4331
end
4332
if animpose ~= lastanimpose then
4333
sine = 0
4334
if Debounces.NoIdl == false then
4335
if animpose == "Idle" then
4336
for i = 1, 2 do
4337
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4338
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4339
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4340
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4341
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4342
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4343
end
4344
elseif animpose == "Walking" then
4345
for i = 1, 2 do
4346
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4347
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4348
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4349
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4350
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4351
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4352
end
4353
elseif animpose == "Running" then
4354
for i = 1, 2 do
4355
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4356
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4357
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4358
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4359
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4360
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4361
wait()
4362
end
4363
end
4364
else
4365
end
4366
end
4367
lastanimpose = animpose
4368
if Debounces.NoIdl == false then
4369
if animpose == "Idle" then
4370
change = 0.5
4371
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4372
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4373
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4374
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4375
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4376
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4377
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4378
elseif animpose == "Walking" then
4379
change = 1
4380
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4381
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4382
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4383
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4384
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4385
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4386
elseif animpose == "Running" then
4387
change = 1
4388
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4389
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4390
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4391
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4392
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4393
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4394
end
4395
end
4396
end)
4397
4398
hum.MaxHealth = math.huge
4399
wait(3)
4400
hum.Health = math.huge
4401
4402
4403
spawn(function()
4404
	while wait(2)
4405
		 do
4406
		GroundWave3()	
4407
	end
4408
end)
4409
4410
4411
while true do --Loop
4412
	wait(0.04)
4413
part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture 
4414
part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
4415
wait(0.04) --wait 1 second, you can change this and make it different for every one
4416
part2.Texture = "http://www.roblox.com/asset/?id=358965632" 
4417
wait(0.04)
4418
part2.Texture = "http://www.roblox.com/asset/?id=358965664" 
4419
wait(0.04)
4420
end