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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
	--[[SCRIPT NAME]]--
153
--[[
154
	
155
	Move List
156
	
157
	
158
--]]
159
local plr = game.Players.LocalPlayer
160
local char = plr.Character
161
local mouse = plr:GetMouse()
162
local torso = char.Torso
163
local rs = torso["Right Shoulder"]
164
local ls = torso["Left Shoulder"]
165
local rh = torso["Right Hip"]
166
local lh = torso["Left Hip"]
167
local rj = char.HumanoidRootPart.RootJoint
168
local neck = torso.Neck
169
local animpose = "Idle"
170
local attacking = false
171
local cananim = true
172
local rage = false
173
local shield = nil
174
local deb = false
175
local sprint = false
176
local canrage = true
177
local legs = false
178
local powers = false
179
local bc = char:WaitForChild("Body Colors")
180
local multiplier = 1
181
local lac = char["Body Colors"].LeftArmColor
182
local rac = char["Body Colors"].RightArmColor
183
local rlc = char["Body Colors"].RightArmColor
184
local llc = char["Body Colors"].LeftLegColor
185
local hc = char["Body Colors"].HeadColor
186
local tc = char["Body Colors"].TorsoColor
187
local humanoid = char:FindFirstChildOfClass("Humanoid")
188
local huge = Vector3.new(math.huge,math.huge,math.huge)
189
local mobs = Instance.new("Sound", char)
190
mobs.SoundId = "rbxassetid://soundid"
191
mobs.Looped = true
192
mobs.Volume = 3
193
mobs:Play()
194
function legsonly()
195
	spawn(function()
196
		for i = 0, 10 do
197
			wait(0.001)
198
			if attacking then break end
199
		end
200
		if not attacking then
201
			legs = false
202
		end
203
	end)
204
end
205
function swait(t)
206
	if t == nil or t == 0 then
207
		game:service('RunService').Stepped:wait(0)
208
		return true
209
	else
210
		for i = 0, t do
211
			game:service('RunService').Stepped:wait(0)
212
		end
213
		return true
214
	end
215
end
216
function hurt(hit, dmg)
217
	if hit.Parent then
218
		if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
219
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
220
		if hum then
221
			if hum.Parent.Name ~= plr.Name then
222
				if dmg == "Kill" or hum.Health > 100000 then
223
					hit.Parent:BreakJoints()
224
					return true
225
				else
226
					if math.random(0, 100) == 50 then
227
						hum.Health = hum.Health - dmg*multiplier*2.5
228
					else
229
						hum.Health = hum.Health -dmg*multiplier
230
					end
231
					return true
232
				end
233
			end
234
		end
235
	end
236
end
237
function soundeffect(id, volume, speed, parent)
238
	spawn(function()
239
	local s = Instance.new("Sound")
240
	s.SoundId = id
241
	s.Volume = volume
242
	s.PlaybackSpeed = speed
243
	s.Parent = parent
244
	s:Play()
245
	repeat wait() until not s.Playing
246
	s:Destroy()
247
	end)
248
end
249
function gethum(obj)
250
	if obj.Parent then
251
		if obj.Parent:FindFirstChild("Humanoid") then
252
			if obj.Parent.Name ~= plr.Name then
253
				return obj.Parent:FindFirstChildOfClass("Humanoid")
254
			end
255
		end
256
	end
257
end
258
function smooth(obj)
259
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
260
	for i,v in pairs(sides) do
261
		obj[v.."Surface"] = "SmoothNoOutlines"
262
	end
263
end
264
function fade(obj, dest, grow)
265
	spawn(function()
266
		local oldcf = obj.CFrame
267
		for i = 0, 10 do
268
			if grow then
269
				obj.Size = obj.Size +Vector3.new(1,1,1)
270
				obj.CFrame = oldcf
271
			end
272
			obj.Transparency = obj.Transparency +0.1
273
			swait()
274
		end
275
		if dest then
276
		obj:Destroy()
277
		end
278
	end)
279
end
280
function replacejoint(name)
281
	local j = torso:FindFirstChild(name)
282
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
283
	if j then
284
		if true then
285
			local new = Instance.new("Weld")
286
			new.Part0 = j.Part0
287
			j.Part0 = nil
288
			new.Name = j.Name.." Replacement"
289
			new.Parent = j.Parent
290
			new.Part1 = j.Part1
291
			new.C0 = j.C0
292
			new.C1 = j.C1
293
			return new
294
		end
295
	end
296
end
297
function removejoint(name)
298
	local j = torso:FindFirstChild(name.." Replacement")
299
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
300
	if j then
301
		local p0 = j.Part0
302
		local c0 = j.C0
303
		local c1 = j.C1
304
		j:Destroy()
305
		local new = p0:FindFirstChild(name)
306
		local ac0 = new.C0
307
		local ac1 = new.C1
308
		new.Part0 = p0
309
		new.C0 = c0
310
		new.C1 = c1
311
		spawn(function()
312
			for i = 0, 1, 0.1 do
313
				new.C0 = new.C0:Lerp(ac0, 0.7)
314
				new.C1 = new.C1:lerp(ac1, 0.7)
315
				wait()
316
			end
317
		end)
318
	end
319
end
320
function fixalljoints()
321
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
322
		removejoint(v)
323
	end
324
end
325
function getnewjoints()
326
	local rs = replacejoint("Right Shoulder")
327
	local ls = replacejoint("Left Shoulder")
328
	local rh = replacejoint("Right Hip")
329
	local lh = replacejoint("Left Hip")
330
	local neck = replacejoint("Neck")
331
	local rj = replacejoint("RootJoint")
332
	return rs,ls,rh,lh,neck,rj
333
end
334
local keyamount = 0
335
mouse.KeyDown:connect(function(key)
336
	if key == "w" or key == "a" or key == "s" or key == "d" then
337
		keyamount = keyamount + 1
338
		if animpose ~= "Falling" then
339
			animpose = "Walking"
340
			if keyamount > 3 then keyamount = 0 end
341
		end
342
	end
343
end)
344
mouse.KeyUp:connect(function(key)
345
	if key == "w" or key == "a" or key == "s" or key == "d" then
346
		keyamount = keyamount - 1
347
		if keyamount < 0 then keyamount = 0 end
348
		if keyamount == 0 then
349
			animpose = "Idle"
350
		end
351
	end
352
end)
353
item1 = Instance.new('Model')
354
item1.Name = [[Great_ball]]
355
item1.Parent = workspace
356
item2 = Instance.new('Part')
357
item2.Name = [[Part]]
358
item2.BrickColor = BrickColor.new('Black')
359
item2.Material = Enum.Material.Plastic
360
item2.Reflectance = 0
361
item2.Transparency = 0
362
item2.Size = Vector3.new(187, 1, 57)
363
item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
364
item2.RotVelocity = Vector3.new(0, 0, 0)
365
item2.Velocity = Vector3.new(0, 0, 0)
366
item2.Anchored = true
367
item2.CanCollide = true
368
item2.Locked = true
369
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
370
item2.Parent = workspace.Great_ball
371
item3 = Instance.new('Part')
372
item3.Name = [[Part]]
373
item3.BrickColor = BrickColor.new('Black')
374
item3.Material = Enum.Material.Plastic
375
item3.Reflectance = 0
376
item3.Transparency = 0
377
item3.Size = Vector3.new(187, 47, 1)
378
item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
379
item3.RotVelocity = Vector3.new(0, 0, 0)
380
item3.Velocity = Vector3.new(0, 0, 0)
381
item3.Anchored = true
382
item3.CanCollide = true
383
item3.Locked = true
384
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
385
item3.Parent = workspace.Great_ball
386
item4 = Instance.new('Part')
387
item4.Name = [[Part]]
388
item4.BrickColor = BrickColor.new('Black')
389
item4.Material = Enum.Material.Plastic
390
item4.Reflectance = 0
391
item4.Transparency = 0
392
item4.Size = Vector3.new(55, 47, 1)
393
item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
394
item4.RotVelocity = Vector3.new(0, 0, 0)
395
item4.Velocity = Vector3.new(0, 0, 0)
396
item4.Anchored = true
397
item4.CanCollide = true
398
item4.Locked = true
399
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
400
item4.Parent = workspace.Great_ball
401
item5 = Instance.new('Part')
402
item5.Name = [[Part]]
403
item5.BrickColor = BrickColor.new('Black')
404
item5.Material = Enum.Material.Plastic
405
item5.Reflectance = 0
406
item5.Transparency = 0
407
item5.Size = Vector3.new(55, 47, 1)
408
item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
409
item5.RotVelocity = Vector3.new(0, 0, 0)
410
item5.Velocity = Vector3.new(0, 0, 0)
411
item5.Anchored = true
412
item5.CanCollide = true
413
item5.Locked = true
414
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
415
item5.Parent = workspace.Great_ball
416
item6 = Instance.new('Part')
417
item6.Name = [[Part]]
418
item6.BrickColor = BrickColor.new('Black')
419
item6.Material = Enum.Material.Plastic
420
item6.Reflectance = 0
421
item6.Transparency = 0
422
item6.Size = Vector3.new(187, 47, 1)
423
item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
424
item6.RotVelocity = Vector3.new(0, 0, 0)
425
item6.Velocity = Vector3.new(0, 0, 0)
426
item6.Anchored = true
427
item6.CanCollide = true
428
item6.Locked = true
429
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
430
item6.Parent = workspace.Great_ball
431
item7 = Instance.new('Part')
432
item7.Name = [[Part]]
433
item7.BrickColor = BrickColor.new('Black')
434
item7.Material = Enum.Material.Plastic
435
item7.Reflectance = 0
436
item7.Transparency = 0
437
item7.Size = Vector3.new(187, 1, 57)
438
item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
439
item7.RotVelocity = Vector3.new(0, 0, 0)
440
item7.Velocity = Vector3.new(0, 0, 0)
441
item7.Anchored = true
442
item7.CanCollide = true
443
item7.Locked = true
444
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
445
item7.Parent = workspace.Great_ball
446
item8 = Instance.new('Part')
447
item8.Name = [[Part]]
448
item8.BrickColor = BrickColor.new('Maroon')
449
item8.Material = Enum.Material.Plastic
450
item8.Reflectance = 0
451
item8.Transparency = 0
452
item8.Size = Vector3.new(1, 1, 57)
453
item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
454
item8.RotVelocity = Vector3.new(0, 0, 0)
455
item8.Velocity = Vector3.new(0, 0, 0)
456
item8.Anchored = true
457
item8.CanCollide = true
458
item8.Locked = true
459
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
460
item8.Parent = workspace.Great_ball
461
item9 = Instance.new('Part')
462
item9.Name = [[Part]]
463
item9.BrickColor = BrickColor.new('Maroon')
464
item9.Material = Enum.Material.Plastic
465
item9.Reflectance = 0
466
item9.Transparency = 0
467
item9.Size = Vector3.new(1, 1, 57)
468
item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
469
item9.RotVelocity = Vector3.new(0, 0, 0)
470
item9.Velocity = Vector3.new(0, 0, 0)
471
item9.Anchored = true
472
item9.CanCollide = true
473
item9.Locked = true
474
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
475
item9.Parent = workspace.Great_ball
476
item10 = Instance.new('Part')
477
item10.Name = [[Part]]
478
item10.BrickColor = BrickColor.new('Maroon')
479
item10.Material = Enum.Material.Plastic
480
item10.Reflectance = 0
481
item10.Transparency = 0
482
item10.Size = Vector3.new(1, 1, 57)
483
item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
484
item10.RotVelocity = Vector3.new(0, 0, 0)
485
item10.Velocity = Vector3.new(0, 0, 0)
486
item10.Anchored = true
487
item10.CanCollide = true
488
item10.Locked = true
489
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
490
item10.Parent = workspace.Great_ball
491
item11 = Instance.new('Part')
492
item11.Name = [[Part]]
493
item11.BrickColor = BrickColor.new('Maroon')
494
item11.Material = Enum.Material.Plastic
495
item11.Reflectance = 0
496
item11.Transparency = 0
497
item11.Size = Vector3.new(1, 1, 57)
498
item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
499
item11.RotVelocity = Vector3.new(0, 0, 0)
500
item11.Velocity = Vector3.new(0, 0, 0)
501
item11.Anchored = true
502
item11.CanCollide = true
503
item11.Locked = true
504
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
505
item11.Parent = workspace.Great_ball
506
item12 = Instance.new('Part')
507
item12.Name = [[Part]]
508
item12.BrickColor = BrickColor.new('Maroon')
509
item12.Material = Enum.Material.Plastic
510
item12.Reflectance = 0
511
item12.Transparency = 0
512
item12.Size = Vector3.new(1, 1, 57)
513
item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
514
item12.RotVelocity = Vector3.new(0, 0, 0)
515
item12.Velocity = Vector3.new(0, 0, 0)
516
item12.Anchored = true
517
item12.CanCollide = true
518
item12.Locked = true
519
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
520
item12.Parent = workspace.Great_ball
521
item13 = Instance.new('Part')
522
item13.Name = [[Part]]
523
item13.BrickColor = BrickColor.new('Maroon')
524
item13.Material = Enum.Material.Plastic
525
item13.Reflectance = 0
526
item13.Transparency = 0
527
item13.Size = Vector3.new(1, 1, 57)
528
item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
529
item13.RotVelocity = Vector3.new(0, 0, 0)
530
item13.Velocity = Vector3.new(0, 0, 0)
531
item13.Anchored = true
532
item13.CanCollide = true
533
item13.Locked = true
534
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
535
item13.Parent = workspace.Great_ball
536
item14 = Instance.new('Part')
537
item14.Name = [[Part]]
538
item14.BrickColor = BrickColor.new('Maroon')
539
item14.Material = Enum.Material.Plastic
540
item14.Reflectance = 0
541
item14.Transparency = 0
542
item14.Size = Vector3.new(1, 1, 57)
543
item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
544
item14.RotVelocity = Vector3.new(0, 0, 0)
545
item14.Velocity = Vector3.new(0, 0, 0)
546
item14.Anchored = true
547
item14.CanCollide = true
548
item14.Locked = true
549
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
550
item14.Parent = workspace.Great_ball
551
item15 = Instance.new('Part')
552
item15.Name = [[Part]]
553
item15.BrickColor = BrickColor.new('Maroon')
554
item15.Material = Enum.Material.Plastic
555
item15.Reflectance = 0
556
item15.Transparency = 0
557
item15.Size = Vector3.new(1, 1, 57)
558
item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
559
item15.RotVelocity = Vector3.new(0, 0, 0)
560
item15.Velocity = Vector3.new(0, 0, 0)
561
item15.Anchored = true
562
item15.CanCollide = true
563
item15.Locked = true
564
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
565
item15.Parent = workspace.Great_ball
566
item16 = Instance.new('Part')
567
item16.Name = [[Part]]
568
item16.BrickColor = BrickColor.new('Maroon')
569
item16.Material = Enum.Material.Plastic
570
item16.Reflectance = 0
571
item16.Transparency = 0
572
item16.Size = Vector3.new(1, 1, 57)
573
item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
574
item16.RotVelocity = Vector3.new(0, 0, 0)
575
item16.Velocity = Vector3.new(0, 0, 0)
576
item16.Anchored = true
577
item16.CanCollide = true
578
item16.Locked = true
579
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
580
item16.Parent = workspace.Great_ball
581
item17 = Instance.new('Part')
582
item17.Name = [[Part]]
583
item17.BrickColor = BrickColor.new('Maroon')
584
item17.Material = Enum.Material.Plastic
585
item17.Reflectance = 0
586
item17.Transparency = 0
587
item17.Size = Vector3.new(1, 1, 57)
588
item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
589
item17.RotVelocity = Vector3.new(0, 0, 0)
590
item17.Velocity = Vector3.new(0, 0, 0)
591
item17.Anchored = true
592
item17.CanCollide = true
593
item17.Locked = true
594
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
595
item17.Parent = workspace.Great_ball
596
item18 = Instance.new('Part')
597
item18.Name = [[Part]]
598
item18.BrickColor = BrickColor.new('Maroon')
599
item18.Material = Enum.Material.Plastic
600
item18.Reflectance = 0
601
item18.Transparency = 0
602
item18.Size = Vector3.new(1, 1, 57)
603
item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
604
item18.RotVelocity = Vector3.new(0, 0, 0)
605
item18.Velocity = Vector3.new(0, 0, 0)
606
item18.Anchored = true
607
item18.CanCollide = true
608
item18.Locked = true
609
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
610
item18.Parent = workspace.Great_ball
611
item19 = Instance.new('Part')
612
item19.Name = [[Part]]
613
item19.BrickColor = BrickColor.new('Maroon')
614
item19.Material = Enum.Material.Plastic
615
item19.Reflectance = 0
616
item19.Transparency = 0
617
item19.Size = Vector3.new(1, 1, 57)
618
item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
619
item19.RotVelocity = Vector3.new(0, 0, 0)
620
item19.Velocity = Vector3.new(0, 0, 0)
621
item19.Anchored = true
622
item19.CanCollide = true
623
item19.Locked = true
624
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
625
item19.Parent = workspace.Great_ball
626
item20 = Instance.new('Part')
627
item20.Name = [[Part]]
628
item20.BrickColor = BrickColor.new('Maroon')
629
item20.Material = Enum.Material.Plastic
630
item20.Reflectance = 0
631
item20.Transparency = 0
632
item20.Size = Vector3.new(1, 1, 57)
633
item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
634
item20.RotVelocity = Vector3.new(0, 0, 0)
635
item20.Velocity = Vector3.new(0, 0, 0)
636
item20.Anchored = true
637
item20.CanCollide = true
638
item20.Locked = true
639
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
640
item20.Parent = workspace.Great_ball
641
item21 = Instance.new('Part')
642
item21.Name = [[Part]]
643
item21.BrickColor = BrickColor.new('Maroon')
644
item21.Material = Enum.Material.Plastic
645
item21.Reflectance = 0
646
item21.Transparency = 0
647
item21.Size = Vector3.new(1, 1, 57)
648
item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
649
item21.RotVelocity = Vector3.new(0, 0, 0)
650
item21.Velocity = Vector3.new(0, 0, 0)
651
item21.Anchored = true
652
item21.CanCollide = true
653
item21.Locked = true
654
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
655
item21.Parent = workspace.Great_ball
656
item22 = Instance.new('Part')
657
item22.Name = [[Part]]
658
item22.BrickColor = BrickColor.new('Maroon')
659
item22.Material = Enum.Material.Plastic
660
item22.Reflectance = 0
661
item22.Transparency = 0
662
item22.Size = Vector3.new(1, 1, 57)
663
item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
664
item22.RotVelocity = Vector3.new(0, 0, 0)
665
item22.Velocity = Vector3.new(0, 0, 0)
666
item22.Anchored = true
667
item22.CanCollide = true
668
item22.Locked = true
669
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
670
item22.Parent = workspace.Great_ball
671
item23 = Instance.new('Part')
672
item23.Name = [[Part]]
673
item23.BrickColor = BrickColor.new('Maroon')
674
item23.Material = Enum.Material.Plastic
675
item23.Reflectance = 0
676
item23.Transparency = 0
677
item23.Size = Vector3.new(1, 1, 57)
678
item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
679
item23.RotVelocity = Vector3.new(0, 0, 0)
680
item23.Velocity = Vector3.new(0, 0, 0)
681
item23.Anchored = true
682
item23.CanCollide = true
683
item23.Locked = true
684
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
685
item23.Parent = workspace.Great_ball
686
item24 = Instance.new('Part')
687
item24.Name = [[Part]]
688
item24.BrickColor = BrickColor.new('Maroon')
689
item24.Material = Enum.Material.Plastic
690
item24.Reflectance = 0
691
item24.Transparency = 0
692
item24.Size = Vector3.new(1, 1, 57)
693
item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
694
item24.RotVelocity = Vector3.new(0, 0, 0)
695
item24.Velocity = Vector3.new(0, 0, 0)
696
item24.Anchored = true
697
item24.CanCollide = true
698
item24.Locked = true
699
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
700
item24.Parent = workspace.Great_ball
701
item25 = Instance.new('Part')
702
item25.Name = [[Part]]
703
item25.BrickColor = BrickColor.new('Maroon')
704
item25.Material = Enum.Material.Plastic
705
item25.Reflectance = 0
706
item25.Transparency = 0
707
item25.Size = Vector3.new(1, 1, 57)
708
item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
709
item25.RotVelocity = Vector3.new(0, 0, 0)
710
item25.Velocity = Vector3.new(0, 0, 0)
711
item25.Anchored = true
712
item25.CanCollide = true
713
item25.Locked = true
714
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
715
item25.Parent = workspace.Great_ball
716
item26 = Instance.new('Part')
717
item26.Name = [[Part]]
718
item26.BrickColor = BrickColor.new('Deep orange')
719
item26.Material = Enum.Material.Plastic
720
item26.Reflectance = 0
721
item26.Transparency = 0
722
item26.Size = Vector3.new(29, 1, 57)
723
item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
724
item26.RotVelocity = Vector3.new(0, 0, 0)
725
item26.Velocity = Vector3.new(0, 0, 0)
726
item26.Anchored = true
727
item26.CanCollide = true
728
item26.Locked = true
729
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
730
item26.Parent = workspace.Great_ball
731
item27 = Instance.new('Part')
732
item27.Name = [[Spawn]]
733
item27.BrickColor = BrickColor.new('Black')
734
item27.Material = Enum.Material.Slate
735
item27.Reflectance = 0
736
item27.Transparency = 0.5
737
item27.Size = Vector3.new(1, 1, 1)
738
item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
739
item27.RotVelocity = Vector3.new(0, 0, 0)
740
item27.Velocity = Vector3.new(0, 0, 0)
741
item27.Anchored = true
742
item27.CanCollide = false
743
item27.Locked = true
744
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
745
item27.Parent = workspace.Great_ball
746
item28 = Instance.new('Model')
747
item28.Name = [[Love_ball]]
748
item28.Parent = workspace
749
item29 = Instance.new('Part')
750
item29.Name = [[Part]]
751
item29.BrickColor = BrickColor.new('Pastel orange')
752
item29.Material = Enum.Material.Plastic
753
item29.Reflectance = 0
754
item29.Transparency = 0
755
item29.Size = Vector3.new(187, 1, 57)
756
item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
757
item29.RotVelocity = Vector3.new(0, 0, 0)
758
item29.Velocity = Vector3.new(0, 0, 0)
759
item29.Anchored = true
760
item29.CanCollide = true
761
item29.Locked = true
762
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
763
item29.Parent = workspace.Love_ball
764
item30 = Instance.new('Part')
765
item30.Name = [[Part]]
766
item30.BrickColor = BrickColor.new('Pastel orange')
767
item30.Material = Enum.Material.Plastic
768
item30.Reflectance = 0
769
item30.Transparency = 0
770
item30.Size = Vector3.new(55, 47, 1)
771
item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
772
item30.RotVelocity = Vector3.new(0, 0, 0)
773
item30.Velocity = Vector3.new(0, 0, 0)
774
item30.Anchored = true
775
item30.CanCollide = true
776
item30.Locked = true
777
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
778
item30.Parent = workspace.Love_ball
779
item31 = Instance.new('Part')
780
item31.Name = [[Part]]
781
item31.BrickColor = BrickColor.new('Pastel orange')
782
item31.Material = Enum.Material.Plastic
783
item31.Reflectance = 0
784
item31.Transparency = 0
785
item31.Size = Vector3.new(55, 47, 1)
786
item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
787
item31.RotVelocity = Vector3.new(0, 0, 0)
788
item31.Velocity = Vector3.new(0, 0, 0)
789
item31.Anchored = true
790
item31.CanCollide = true
791
item31.Locked = true
792
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
793
item31.Parent = workspace.Love_ball
794
item32 = Instance.new('Part')
795
item32.Name = [[Part]]
796
item32.BrickColor = BrickColor.new('Pastel orange')
797
item32.Material = Enum.Material.Plastic
798
item32.Reflectance = 0
799
item32.Transparency = 0
800
item32.Size = Vector3.new(187, 1, 57)
801
item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
802
item32.RotVelocity = Vector3.new(0, 0, 0)
803
item32.Velocity = Vector3.new(0, 0, 0)
804
item32.Anchored = true
805
item32.CanCollide = true
806
item32.Locked = true
807
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
808
item32.Parent = workspace.Love_ball
809
item33 = Instance.new('Part')
810
item33.Name = [[Part]]
811
item33.BrickColor = BrickColor.new('Pastel orange')
812
item33.Material = Enum.Material.Plastic
813
item33.Reflectance = 0
814
item33.Transparency = 0
815
item33.Size = Vector3.new(187, 47, 1)
816
item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
817
item33.RotVelocity = Vector3.new(0, 0, 0)
818
item33.Velocity = Vector3.new(0, 0, 0)
819
item33.Anchored = true
820
item33.CanCollide = true
821
item33.Locked = true
822
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
823
item33.Parent = workspace.Love_ball
824
item34 = Instance.new('Part')
825
item34.Name = [[Part]]
826
item34.BrickColor = BrickColor.new('Pastel orange')
827
item34.Material = Enum.Material.Plastic
828
item34.Reflectance = 0
829
item34.Transparency = 0
830
item34.Size = Vector3.new(187, 47, 1)
831
item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
832
item34.RotVelocity = Vector3.new(0, 0, 0)
833
item34.Velocity = Vector3.new(0, 0, 0)
834
item34.Anchored = true
835
item34.CanCollide = true
836
item34.Locked = true
837
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
838
item34.Parent = workspace.Love_ball
839
item35 = Instance.new('Part')
840
item35.Name = [[Part]]
841
item35.BrickColor = BrickColor.new('Maroon')
842
item35.Material = Enum.Material.Plastic
843
item35.Reflectance = 0
844
item35.Transparency = 0
845
item35.Size = Vector3.new(1, 1, 57)
846
item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
847
item35.RotVelocity = Vector3.new(0, 0, 0)
848
item35.Velocity = Vector3.new(0, 0, 0)
849
item35.Anchored = true
850
item35.CanCollide = true
851
item35.Locked = true
852
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
853
item35.Parent = workspace.Love_ball
854
item36 = Instance.new('Part')
855
item36.Name = [[Part]]
856
item36.BrickColor = BrickColor.new('Maroon')
857
item36.Material = Enum.Material.Plastic
858
item36.Reflectance = 0
859
item36.Transparency = 0
860
item36.Size = Vector3.new(1, 1, 57)
861
item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
862
item36.RotVelocity = Vector3.new(0, 0, 0)
863
item36.Velocity = Vector3.new(0, 0, 0)
864
item36.Anchored = true
865
item36.CanCollide = true
866
item36.Locked = true
867
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
868
item36.Parent = workspace.Love_ball
869
item37 = Instance.new('Part')
870
item37.Name = [[Part]]
871
item37.BrickColor = BrickColor.new('Maroon')
872
item37.Material = Enum.Material.Plastic
873
item37.Reflectance = 0
874
item37.Transparency = 0
875
item37.Size = Vector3.new(1, 1, 57)
876
item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
877
item37.RotVelocity = Vector3.new(0, 0, 0)
878
item37.Velocity = Vector3.new(0, 0, 0)
879
item37.Anchored = true
880
item37.CanCollide = true
881
item37.Locked = true
882
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
883
item37.Parent = workspace.Love_ball
884
item38 = Instance.new('Part')
885
item38.Name = [[Part]]
886
item38.BrickColor = BrickColor.new('Maroon')
887
item38.Material = Enum.Material.Plastic
888
item38.Reflectance = 0
889
item38.Transparency = 0
890
item38.Size = Vector3.new(1, 1, 57)
891
item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
892
item38.RotVelocity = Vector3.new(0, 0, 0)
893
item38.Velocity = Vector3.new(0, 0, 0)
894
item38.Anchored = true
895
item38.CanCollide = true
896
item38.Locked = true
897
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
898
item38.Parent = workspace.Love_ball
899
item39 = Instance.new('Part')
900
item39.Name = [[Part]]
901
item39.BrickColor = BrickColor.new('Maroon')
902
item39.Material = Enum.Material.Plastic
903
item39.Reflectance = 0
904
item39.Transparency = 0
905
item39.Size = Vector3.new(1, 1, 57)
906
item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
907
item39.RotVelocity = Vector3.new(0, 0, 0)
908
item39.Velocity = Vector3.new(0, 0, 0)
909
item39.Anchored = true
910
item39.CanCollide = true
911
item39.Locked = true
912
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
913
item39.Parent = workspace.Love_ball
914
item40 = Instance.new('Part')
915
item40.Name = [[Part]]
916
item40.BrickColor = BrickColor.new('Maroon')
917
item40.Material = Enum.Material.Plastic
918
item40.Reflectance = 0
919
item40.Transparency = 0
920
item40.Size = Vector3.new(1, 1, 57)
921
item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
922
item40.RotVelocity = Vector3.new(0, 0, 0)
923
item40.Velocity = Vector3.new(0, 0, 0)
924
item40.Anchored = true
925
item40.CanCollide = true
926
item40.Locked = true
927
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
928
item40.Parent = workspace.Love_ball
929
item41 = Instance.new('Part')
930
item41.Name = [[Part]]
931
item41.BrickColor = BrickColor.new('Maroon')
932
item41.Material = Enum.Material.Plastic
933
item41.Reflectance = 0
934
item41.Transparency = 0
935
item41.Size = Vector3.new(1, 1, 57)
936
item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
937
item41.RotVelocity = Vector3.new(0, 0, 0)
938
item41.Velocity = Vector3.new(0, 0, 0)
939
item41.Anchored = true
940
item41.CanCollide = true
941
item41.Locked = true
942
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
943
item41.Parent = workspace.Love_ball
944
item42 = Instance.new('Part')
945
item42.Name = [[Part]]
946
item42.BrickColor = BrickColor.new('Maroon')
947
item42.Material = Enum.Material.Plastic
948
item42.Reflectance = 0
949
item42.Transparency = 0
950
item42.Size = Vector3.new(1, 1, 57)
951
item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
952
item42.RotVelocity = Vector3.new(0, 0, 0)
953
item42.Velocity = Vector3.new(0, 0, 0)
954
item42.Anchored = true
955
item42.CanCollide = true
956
item42.Locked = true
957
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
958
item42.Parent = workspace.Love_ball
959
item43 = Instance.new('Part')
960
item43.Name = [[Part]]
961
item43.BrickColor = BrickColor.new('Maroon')
962
item43.Material = Enum.Material.Plastic
963
item43.Reflectance = 0
964
item43.Transparency = 0
965
item43.Size = Vector3.new(1, 1, 57)
966
item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
967
item43.RotVelocity = Vector3.new(0, 0, 0)
968
item43.Velocity = Vector3.new(0, 0, 0)
969
item43.Anchored = true
970
item43.CanCollide = true
971
item43.Locked = true
972
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
973
item43.Parent = workspace.Love_ball
974
item44 = Instance.new('Part')
975
item44.Name = [[Part]]
976
item44.BrickColor = BrickColor.new('Maroon')
977
item44.Material = Enum.Material.Plastic
978
item44.Reflectance = 0
979
item44.Transparency = 0
980
item44.Size = Vector3.new(1, 1, 57)
981
item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
982
item44.RotVelocity = Vector3.new(0, 0, 0)
983
item44.Velocity = Vector3.new(0, 0, 0)
984
item44.Anchored = true
985
item44.CanCollide = true
986
item44.Locked = true
987
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
988
item44.Parent = workspace.Love_ball
989
item45 = Instance.new('Part')
990
item45.Name = [[Part]]
991
item45.BrickColor = BrickColor.new('Maroon')
992
item45.Material = Enum.Material.Plastic
993
item45.Reflectance = 0
994
item45.Transparency = 0
995
item45.Size = Vector3.new(1, 1, 57)
996
item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
997
item45.RotVelocity = Vector3.new(0, 0, 0)
998
item45.Velocity = Vector3.new(0, 0, 0)
999
item45.Anchored = true
1000
item45.CanCollide = true
1001
item45.Locked = true
1002
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
1003
item45.Parent = workspace.Love_ball
1004
item46 = Instance.new('Part')
1005
item46.Name = [[Part]]
1006
item46.BrickColor = BrickColor.new('Maroon')
1007
item46.Material = Enum.Material.Plastic
1008
item46.Reflectance = 0
1009
item46.Transparency = 0
1010
item46.Size = Vector3.new(1, 1, 57)
1011
item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1012
item46.RotVelocity = Vector3.new(0, 0, 0)
1013
item46.Velocity = Vector3.new(0, 0, 0)
1014
item46.Anchored = true
1015
item46.CanCollide = true
1016
item46.Locked = true
1017
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
1018
item46.Parent = workspace.Love_ball
1019
item47 = Instance.new('Part')
1020
item47.Name = [[Part]]
1021
item47.BrickColor = BrickColor.new('Maroon')
1022
item47.Material = Enum.Material.Plastic
1023
item47.Reflectance = 0
1024
item47.Transparency = 0
1025
item47.Size = Vector3.new(1, 1, 57)
1026
item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1027
item47.RotVelocity = Vector3.new(0, 0, 0)
1028
item47.Velocity = Vector3.new(0, 0, 0)
1029
item47.Anchored = true
1030
item47.CanCollide = true
1031
item47.Locked = true
1032
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
1033
item47.Parent = workspace.Love_ball
1034
item48 = Instance.new('Part')
1035
item48.Name = [[Part]]
1036
item48.BrickColor = BrickColor.new('Maroon')
1037
item48.Material = Enum.Material.Plastic
1038
item48.Reflectance = 0
1039
item48.Transparency = 0
1040
item48.Size = Vector3.new(1, 1, 57)
1041
item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1042
item48.RotVelocity = Vector3.new(0, 0, 0)
1043
item48.Velocity = Vector3.new(0, 0, 0)
1044
item48.Anchored = true
1045
item48.CanCollide = true
1046
item48.Locked = true
1047
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
1048
item48.Parent = workspace.Love_ball
1049
item49 = Instance.new('Part')
1050
item49.Name = [[Part]]
1051
item49.BrickColor = BrickColor.new('Maroon')
1052
item49.Material = Enum.Material.Plastic
1053
item49.Reflectance = 0
1054
item49.Transparency = 0
1055
item49.Size = Vector3.new(1, 1, 57)
1056
item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1057
item49.RotVelocity = Vector3.new(0, 0, 0)
1058
item49.Velocity = Vector3.new(0, 0, 0)
1059
item49.Anchored = true
1060
item49.CanCollide = true
1061
item49.Locked = true
1062
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
1063
item49.Parent = workspace.Love_ball
1064
item50 = Instance.new('Part')
1065
item50.Name = [[Part]]
1066
item50.BrickColor = BrickColor.new('Maroon')
1067
item50.Material = Enum.Material.Plastic
1068
item50.Reflectance = 0
1069
item50.Transparency = 0
1070
item50.Size = Vector3.new(1, 1, 57)
1071
item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1072
item50.RotVelocity = Vector3.new(0, 0, 0)
1073
item50.Velocity = Vector3.new(0, 0, 0)
1074
item50.Anchored = true
1075
item50.CanCollide = true
1076
item50.Locked = true
1077
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
1078
item50.Parent = workspace.Love_ball
1079
item51 = Instance.new('Part')
1080
item51.Name = [[Part]]
1081
item51.BrickColor = BrickColor.new('Maroon')
1082
item51.Material = Enum.Material.Plastic
1083
item51.Reflectance = 0
1084
item51.Transparency = 0
1085
item51.Size = Vector3.new(1, 1, 57)
1086
item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1087
item51.RotVelocity = Vector3.new(0, 0, 0)
1088
item51.Velocity = Vector3.new(0, 0, 0)
1089
item51.Anchored = true
1090
item51.CanCollide = true
1091
item51.Locked = true
1092
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
1093
item51.Parent = workspace.Love_ball
1094
item52 = Instance.new('Part')
1095
item52.Name = [[Part]]
1096
item52.BrickColor = BrickColor.new('Maroon')
1097
item52.Material = Enum.Material.Plastic
1098
item52.Reflectance = 0
1099
item52.Transparency = 0
1100
item52.Size = Vector3.new(1, 1, 57)
1101
item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1102
item52.RotVelocity = Vector3.new(0, 0, 0)
1103
item52.Velocity = Vector3.new(0, 0, 0)
1104
item52.Anchored = true
1105
item52.CanCollide = true
1106
item52.Locked = true
1107
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
1108
item52.Parent = workspace.Love_ball
1109
item53 = Instance.new('Part')
1110
item53.Name = [[Part]]
1111
item53.BrickColor = BrickColor.new('Deep orange')
1112
item53.Material = Enum.Material.Plastic
1113
item53.Reflectance = 0
1114
item53.Transparency = 0
1115
item53.Size = Vector3.new(29, 1, 57)
1116
item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1117
item53.RotVelocity = Vector3.new(0, 0, 0)
1118
item53.Velocity = Vector3.new(0, 0, 0)
1119
item53.Anchored = true
1120
item53.CanCollide = true
1121
item53.Locked = true
1122
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
1123
item53.Parent = workspace.Love_ball
1124
item54 = Instance.new('Part')
1125
item54.Name = [[Spawn]]
1126
item54.BrickColor = BrickColor.new('Black')
1127
item54.Material = Enum.Material.Slate
1128
item54.Reflectance = 0
1129
item54.Transparency = 0.5
1130
item54.Size = Vector3.new(1, 1, 1)
1131
item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1132
item54.RotVelocity = Vector3.new(0, 0, 0)
1133
item54.Velocity = Vector3.new(0, 0, 0)
1134
item54.Anchored = true
1135
item54.CanCollide = false
1136
item54.Locked = true
1137
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
1138
item54.Parent = workspace.Love_ball
1139
item55 = Instance.new('Model')
1140
item55.Name = [[Master_ball]]
1141
item55.Parent = workspace
1142
item56 = Instance.new('Part')
1143
item56.Name = [[Part]]
1144
item56.BrickColor = BrickColor.new('Magenta')
1145
item56.Material = Enum.Material.Slate
1146
item56.Reflectance = 0
1147
item56.Transparency = 0
1148
item56.Size = Vector3.new(55, 47, 1)
1149
item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1150
item56.RotVelocity = Vector3.new(0, 0, 0)
1151
item56.Velocity = Vector3.new(0, 0, 0)
1152
item56.Anchored = true
1153
item56.CanCollide = true
1154
item56.Locked = true
1155
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
1156
item56.Parent = workspace.Master_ball
1157
item57 = Instance.new('Part')
1158
item57.Name = [[Part]]
1159
item57.BrickColor = BrickColor.new('Magenta')
1160
item57.Material = Enum.Material.Slate
1161
item57.Reflectance = 0
1162
item57.Transparency = 0
1163
item57.Size = Vector3.new(60, 1, 57)
1164
item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1165
item57.RotVelocity = Vector3.new(0, 0, 0)
1166
item57.Velocity = Vector3.new(0, 0, 0)
1167
item57.Anchored = true
1168
item57.CanCollide = true
1169
item57.Locked = true
1170
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
1171
item57.Parent = workspace.Master_ball
1172
item58 = Instance.new('Part')
1173
item58.Name = [[Part]]
1174
item58.BrickColor = BrickColor.new('Magenta')
1175
item58.Material = Enum.Material.Slate
1176
item58.Reflectance = 0
1177
item58.Transparency = 0
1178
item58.Size = Vector3.new(60, 47, 1)
1179
item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1180
item58.RotVelocity = Vector3.new(0, 0, 0)
1181
item58.Velocity = Vector3.new(0, 0, 0)
1182
item58.Anchored = true
1183
item58.CanCollide = true
1184
item58.Locked = true
1185
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
1186
item58.Parent = workspace.Master_ball
1187
item59 = Instance.new('Part')
1188
item59.Name = [[Part]]
1189
item59.BrickColor = BrickColor.new('Magenta')
1190
item59.Material = Enum.Material.Slate
1191
item59.Reflectance = 0
1192
item59.Transparency = 0
1193
item59.Size = Vector3.new(55, 47, 1)
1194
item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1195
item59.RotVelocity = Vector3.new(0, 0, 0)
1196
item59.Velocity = Vector3.new(0, 0, 0)
1197
item59.Anchored = true
1198
item59.CanCollide = true
1199
item59.Locked = true
1200
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
1201
item59.Parent = workspace.Master_ball
1202
item60 = Instance.new('Part')
1203
item60.Name = [[Part]]
1204
item60.BrickColor = BrickColor.new('Magenta')
1205
item60.Material = Enum.Material.Slate
1206
item60.Reflectance = 0
1207
item60.Transparency = 0
1208
item60.Size = Vector3.new(60, 47, 1)
1209
item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1210
item60.RotVelocity = Vector3.new(0, 0, 0)
1211
item60.Velocity = Vector3.new(0, 0, 0)
1212
item60.Anchored = true
1213
item60.CanCollide = true
1214
item60.Locked = true
1215
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
1216
item60.Parent = workspace.Master_ball
1217
item61 = Instance.new('Part')
1218
item61.Name = [[Part]]
1219
item61.BrickColor = BrickColor.new('Magenta')
1220
item61.Material = Enum.Material.Slate
1221
item61.Reflectance = 0
1222
item61.Transparency = 0
1223
item61.Size = Vector3.new(60, 1, 57)
1224
item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1225
item61.RotVelocity = Vector3.new(0, 0, 0)
1226
item61.Velocity = Vector3.new(0, 0, 0)
1227
item61.Anchored = true
1228
item61.CanCollide = true
1229
item61.Locked = true
1230
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
1231
item61.Parent = workspace.Master_ball
1232
item62 = Instance.new('Part')
1233
item62.Name = [[Spawn]]
1234
item62.BrickColor = BrickColor.new('Black')
1235
item62.Material = Enum.Material.Slate
1236
item62.Reflectance = 0
1237
item62.Transparency = 0.5
1238
item62.Size = Vector3.new(1, 1, 1)
1239
item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1240
item62.RotVelocity = Vector3.new(0, 0, 0)
1241
item62.Velocity = Vector3.new(0, 0, 0)
1242
item62.Anchored = true
1243
item62.CanCollide = false
1244
item62.Locked = true
1245
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
1246
item62.Parent = workspace.Master_ball
1247
item63 = Instance.new('Model')
1248
item63.Name = [[Timer_ball]]
1249
item63.Parent = workspace
1250
item64 = Instance.new('Part')
1251
item64.Name = [[Part]]
1252
item64.BrickColor = BrickColor.new('Ghost grey')
1253
item64.Material = Enum.Material.Plastic
1254
item64.Reflectance = 0
1255
item64.Transparency = 0
1256
item64.Size = Vector3.new(187, 47, 1)
1257
item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1258
item64.RotVelocity = Vector3.new(0, 0, 0)
1259
item64.Velocity = Vector3.new(0, 0, 0)
1260
item64.Anchored = true
1261
item64.CanCollide = true
1262
item64.Locked = true
1263
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
1264
item64.Parent = workspace.Timer_ball
1265
item65 = Instance.new('Part')
1266
item65.Name = [[Part]]
1267
item65.BrickColor = BrickColor.new('Ghost grey')
1268
item65.Material = Enum.Material.Plastic
1269
item65.Reflectance = 0
1270
item65.Transparency = 0
1271
item65.Size = Vector3.new(187, 1, 57)
1272
item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1273
item65.RotVelocity = Vector3.new(0, 0, 0)
1274
item65.Velocity = Vector3.new(0, 0, 0)
1275
item65.Anchored = true
1276
item65.CanCollide = true
1277
item65.Locked = true
1278
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
1279
item65.Parent = workspace.Timer_ball
1280
item66 = Instance.new('Part')
1281
item66.Name = [[Part]]
1282
item66.BrickColor = BrickColor.new('Ghost grey')
1283
item66.Material = Enum.Material.Plastic
1284
item66.Reflectance = 0
1285
item66.Transparency = 0
1286
item66.Size = Vector3.new(187, 1, 57)
1287
item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1288
item66.RotVelocity = Vector3.new(0, 0, 0)
1289
item66.Velocity = Vector3.new(0, 0, 0)
1290
item66.Anchored = true
1291
item66.CanCollide = true
1292
item66.Locked = true
1293
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
1294
item66.Parent = workspace.Timer_ball
1295
item67 = Instance.new('Part')
1296
item67.Name = [[Part]]
1297
item67.BrickColor = BrickColor.new('Ghost grey')
1298
item67.Material = Enum.Material.Plastic
1299
item67.Reflectance = 0
1300
item67.Transparency = 0
1301
item67.Size = Vector3.new(187, 47, 1)
1302
item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1303
item67.RotVelocity = Vector3.new(0, 0, 0)
1304
item67.Velocity = Vector3.new(0, 0, 0)
1305
item67.Anchored = true
1306
item67.CanCollide = true
1307
item67.Locked = true
1308
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
1309
item67.Parent = workspace.Timer_ball
1310
item68 = Instance.new('Part')
1311
item68.Name = [[Part]]
1312
item68.BrickColor = BrickColor.new('Ghost grey')
1313
item68.Material = Enum.Material.Plastic
1314
item68.Reflectance = 0
1315
item68.Transparency = 0
1316
item68.Size = Vector3.new(55, 47, 1)
1317
item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1318
item68.RotVelocity = Vector3.new(0, 0, 0)
1319
item68.Velocity = Vector3.new(0, 0, 0)
1320
item68.Anchored = true
1321
item68.CanCollide = true
1322
item68.Locked = true
1323
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
1324
item68.Parent = workspace.Timer_ball
1325
item69 = Instance.new('Part')
1326
item69.Name = [[Part]]
1327
item69.BrickColor = BrickColor.new('Ghost grey')
1328
item69.Material = Enum.Material.Plastic
1329
item69.Reflectance = 0
1330
item69.Transparency = 0
1331
item69.Size = Vector3.new(55, 47, 1)
1332
item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1333
item69.RotVelocity = Vector3.new(0, 0, 0)
1334
item69.Velocity = Vector3.new(0, 0, 0)
1335
item69.Anchored = true
1336
item69.CanCollide = true
1337
item69.Locked = true
1338
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
1339
item69.Parent = workspace.Timer_ball
1340
item70 = Instance.new('Part')
1341
item70.Name = [[Part]]
1342
item70.BrickColor = BrickColor.new('Maroon')
1343
item70.Material = Enum.Material.Plastic
1344
item70.Reflectance = 0
1345
item70.Transparency = 0
1346
item70.Size = Vector3.new(1, 1, 57)
1347
item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1348
item70.RotVelocity = Vector3.new(0, 0, 0)
1349
item70.Velocity = Vector3.new(0, 0, 0)
1350
item70.Anchored = true
1351
item70.CanCollide = true
1352
item70.Locked = true
1353
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
1354
item70.Parent = workspace.Timer_ball
1355
item71 = Instance.new('Part')
1356
item71.Name = [[Part]]
1357
item71.BrickColor = BrickColor.new('Maroon')
1358
item71.Material = Enum.Material.Plastic
1359
item71.Reflectance = 0
1360
item71.Transparency = 0
1361
item71.Size = Vector3.new(1, 1, 57)
1362
item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1363
item71.RotVelocity = Vector3.new(0, 0, 0)
1364
item71.Velocity = Vector3.new(0, 0, 0)
1365
item71.Anchored = true
1366
item71.CanCollide = true
1367
item71.Locked = true
1368
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
1369
item71.Parent = workspace.Timer_ball
1370
item72 = Instance.new('Part')
1371
item72.Name = [[Part]]
1372
item72.BrickColor = BrickColor.new('Maroon')
1373
item72.Material = Enum.Material.Plastic
1374
item72.Reflectance = 0
1375
item72.Transparency = 0
1376
item72.Size = Vector3.new(1, 1, 57)
1377
item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1378
item72.RotVelocity = Vector3.new(0, 0, 0)
1379
item72.Velocity = Vector3.new(0, 0, 0)
1380
item72.Anchored = true
1381
item72.CanCollide = true
1382
item72.Locked = true
1383
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
1384
item72.Parent = workspace.Timer_ball
1385
item73 = Instance.new('Part')
1386
item73.Name = [[Part]]
1387
item73.BrickColor = BrickColor.new('Maroon')
1388
item73.Material = Enum.Material.Plastic
1389
item73.Reflectance = 0
1390
item73.Transparency = 0
1391
item73.Size = Vector3.new(1, 1, 57)
1392
item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1393
item73.RotVelocity = Vector3.new(0, 0, 0)
1394
item73.Velocity = Vector3.new(0, 0, 0)
1395
item73.Anchored = true
1396
item73.CanCollide = true
1397
item73.Locked = true
1398
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
1399
item73.Parent = workspace.Timer_ball
1400
item74 = Instance.new('Part')
1401
item74.Name = [[Part]]
1402
item74.BrickColor = BrickColor.new('Maroon')
1403
item74.Material = Enum.Material.Plastic
1404
item74.Reflectance = 0
1405
item74.Transparency = 0
1406
item74.Size = Vector3.new(1, 1, 57)
1407
item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1408
item74.RotVelocity = Vector3.new(0, 0, 0)
1409
item74.Velocity = Vector3.new(0, 0, 0)
1410
item74.Anchored = true
1411
item74.CanCollide = true
1412
item74.Locked = true
1413
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
1414
item74.Parent = workspace.Timer_ball
1415
item75 = Instance.new('Part')
1416
item75.Name = [[Part]]
1417
item75.BrickColor = BrickColor.new('Maroon')
1418
item75.Material = Enum.Material.Plastic
1419
item75.Reflectance = 0
1420
item75.Transparency = 0
1421
item75.Size = Vector3.new(1, 1, 57)
1422
item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1423
item75.RotVelocity = Vector3.new(0, 0, 0)
1424
item75.Velocity = Vector3.new(0, 0, 0)
1425
item75.Anchored = true
1426
item75.CanCollide = true
1427
item75.Locked = true
1428
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
1429
item75.Parent = workspace.Timer_ball
1430
item76 = Instance.new('Part')
1431
item76.Name = [[Part]]
1432
item76.BrickColor = BrickColor.new('Maroon')
1433
item76.Material = Enum.Material.Plastic
1434
item76.Reflectance = 0
1435
item76.Transparency = 0
1436
item76.Size = Vector3.new(1, 1, 57)
1437
item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1438
item76.RotVelocity = Vector3.new(0, 0, 0)
1439
item76.Velocity = Vector3.new(0, 0, 0)
1440
item76.Anchored = true
1441
item76.CanCollide = true
1442
item76.Locked = true
1443
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
1444
item76.Parent = workspace.Timer_ball
1445
item77 = Instance.new('Part')
1446
item77.Name = [[Part]]
1447
item77.BrickColor = BrickColor.new('Deep orange')
1448
item77.Material = Enum.Material.Plastic
1449
item77.Reflectance = 0
1450
item77.Transparency = 0
1451
item77.Size = Vector3.new(29, 1, 57)
1452
item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1453
item77.RotVelocity = Vector3.new(0, 0, 0)
1454
item77.Velocity = Vector3.new(0, 0, 0)
1455
item77.Anchored = true
1456
item77.CanCollide = true
1457
item77.Locked = true
1458
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
1459
item77.Parent = workspace.Timer_ball
1460
item78 = Instance.new('Part')
1461
item78.Name = [[Part]]
1462
item78.BrickColor = BrickColor.new('Maroon')
1463
item78.Material = Enum.Material.Plastic
1464
item78.Reflectance = 0
1465
item78.Transparency = 0
1466
item78.Size = Vector3.new(1, 1, 57)
1467
item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1468
item78.RotVelocity = Vector3.new(0, 0, 0)
1469
item78.Velocity = Vector3.new(0, 0, 0)
1470
item78.Anchored = true
1471
item78.CanCollide = true
1472
item78.Locked = true
1473
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
1474
item78.Parent = workspace.Timer_ball
1475
item79 = Instance.new('Part')
1476
item79.Name = [[Part]]
1477
item79.BrickColor = BrickColor.new('Maroon')
1478
item79.Material = Enum.Material.Plastic
1479
item79.Reflectance = 0
1480
item79.Transparency = 0
1481
item79.Size = Vector3.new(1, 1, 57)
1482
item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1483
item79.RotVelocity = Vector3.new(0, 0, 0)
1484
item79.Velocity = Vector3.new(0, 0, 0)
1485
item79.Anchored = true
1486
item79.CanCollide = true
1487
item79.Locked = true
1488
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
1489
item79.Parent = workspace.Timer_ball
1490
item80 = Instance.new('Part')
1491
item80.Name = [[Part]]
1492
item80.BrickColor = BrickColor.new('Maroon')
1493
item80.Material = Enum.Material.Plastic
1494
item80.Reflectance = 0
1495
item80.Transparency = 0
1496
item80.Size = Vector3.new(1, 1, 57)
1497
item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1498
item80.RotVelocity = Vector3.new(0, 0, 0)
1499
item80.Velocity = Vector3.new(0, 0, 0)
1500
item80.Anchored = true
1501
item80.CanCollide = true
1502
item80.Locked = true
1503
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
1504
item80.Parent = workspace.Timer_ball
1505
item81 = Instance.new('Part')
1506
item81.Name = [[Part]]
1507
item81.BrickColor = BrickColor.new('Maroon')
1508
item81.Material = Enum.Material.Plastic
1509
item81.Reflectance = 0
1510
item81.Transparency = 0
1511
item81.Size = Vector3.new(1, 1, 57)
1512
item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1513
item81.RotVelocity = Vector3.new(0, 0, 0)
1514
item81.Velocity = Vector3.new(0, 0, 0)
1515
item81.Anchored = true
1516
item81.CanCollide = true
1517
item81.Locked = true
1518
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
1519
item81.Parent = workspace.Timer_ball
1520
item82 = Instance.new('Part')
1521
item82.Name = [[Part]]
1522
item82.BrickColor = BrickColor.new('Maroon')
1523
item82.Material = Enum.Material.Plastic
1524
item82.Reflectance = 0
1525
item82.Transparency = 0
1526
item82.Size = Vector3.new(1, 1, 57)
1527
item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1528
item82.RotVelocity = Vector3.new(0, 0, 0)
1529
item82.Velocity = Vector3.new(0, 0, 0)
1530
item82.Anchored = true
1531
item82.CanCollide = true
1532
item82.Locked = true
1533
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
1534
item82.Parent = workspace.Timer_ball
1535
item83 = Instance.new('Part')
1536
item83.Name = [[Part]]
1537
item83.BrickColor = BrickColor.new('Maroon')
1538
item83.Material = Enum.Material.Plastic
1539
item83.Reflectance = 0
1540
item83.Transparency = 0
1541
item83.Size = Vector3.new(1, 1, 57)
1542
item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1543
item83.RotVelocity = Vector3.new(0, 0, 0)
1544
item83.Velocity = Vector3.new(0, 0, 0)
1545
item83.Anchored = true
1546
item83.CanCollide = true
1547
item83.Locked = true
1548
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
1549
item83.Parent = workspace.Timer_ball
1550
item84 = Instance.new('Part')
1551
item84.Name = [[Part]]
1552
item84.BrickColor = BrickColor.new('Maroon')
1553
item84.Material = Enum.Material.Plastic
1554
item84.Reflectance = 0
1555
item84.Transparency = 0
1556
item84.Size = Vector3.new(1, 1, 57)
1557
item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1558
item84.RotVelocity = Vector3.new(0, 0, 0)
1559
item84.Velocity = Vector3.new(0, 0, 0)
1560
item84.Anchored = true
1561
item84.CanCollide = true
1562
item84.Locked = true
1563
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
1564
item84.Parent = workspace.Timer_ball
1565
item85 = Instance.new('Part')
1566
item85.Name = [[Part]]
1567
item85.BrickColor = BrickColor.new('Maroon')
1568
item85.Material = Enum.Material.Plastic
1569
item85.Reflectance = 0
1570
item85.Transparency = 0
1571
item85.Size = Vector3.new(1, 1, 57)
1572
item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1573
item85.RotVelocity = Vector3.new(0, 0, 0)
1574
item85.Velocity = Vector3.new(0, 0, 0)
1575
item85.Anchored = true
1576
item85.CanCollide = true
1577
item85.Locked = true
1578
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
1579
item85.Parent = workspace.Timer_ball
1580
item86 = Instance.new('Part')
1581
item86.Name = [[Part]]
1582
item86.BrickColor = BrickColor.new('Maroon')
1583
item86.Material = Enum.Material.Plastic
1584
item86.Reflectance = 0
1585
item86.Transparency = 0
1586
item86.Size = Vector3.new(1, 1, 57)
1587
item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1588
item86.RotVelocity = Vector3.new(0, 0, 0)
1589
item86.Velocity = Vector3.new(0, 0, 0)
1590
item86.Anchored = true
1591
item86.CanCollide = true
1592
item86.Locked = true
1593
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
1594
item86.Parent = workspace.Timer_ball
1595
item87 = Instance.new('Part')
1596
item87.Name = [[Part]]
1597
item87.BrickColor = BrickColor.new('Maroon')
1598
item87.Material = Enum.Material.Plastic
1599
item87.Reflectance = 0
1600
item87.Transparency = 0
1601
item87.Size = Vector3.new(1, 1, 57)
1602
item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1603
item87.RotVelocity = Vector3.new(0, 0, 0)
1604
item87.Velocity = Vector3.new(0, 0, 0)
1605
item87.Anchored = true
1606
item87.CanCollide = true
1607
item87.Locked = true
1608
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
1609
item87.Parent = workspace.Timer_ball
1610
item88 = Instance.new('Part')
1611
item88.Name = [[Part]]
1612
item88.BrickColor = BrickColor.new('Maroon')
1613
item88.Material = Enum.Material.Plastic
1614
item88.Reflectance = 0
1615
item88.Transparency = 0
1616
item88.Size = Vector3.new(1, 1, 57)
1617
item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1618
item88.RotVelocity = Vector3.new(0, 0, 0)
1619
item88.Velocity = Vector3.new(0, 0, 0)
1620
item88.Anchored = true
1621
item88.CanCollide = true
1622
item88.Locked = true
1623
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
1624
item88.Parent = workspace.Timer_ball
1625
item89 = Instance.new('Part')
1626
item89.Name = [[Spawn]]
1627
item89.BrickColor = BrickColor.new('Black')
1628
item89.Material = Enum.Material.Slate
1629
item89.Reflectance = 0
1630
item89.Transparency = 0.5
1631
item89.Size = Vector3.new(1, 1, 1)
1632
item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1633
item89.RotVelocity = Vector3.new(0, 0, 0)
1634
item89.Velocity = Vector3.new(0, 0, 0)
1635
item89.Anchored = true
1636
item89.CanCollide = false
1637
item89.Locked = true
1638
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
1639
item89.Parent = workspace.Timer_ball
1640
item90 = Instance.new('Model')
1641
item90.Name = [[Ultra_ball]]
1642
item90.Parent = workspace
1643
item91 = Instance.new('Part')
1644
item91.Name = [[Part]]
1645
item91.BrickColor = BrickColor.new('Black')
1646
item91.Material = Enum.Material.Plastic
1647
item91.Reflectance = 0
1648
item91.Transparency = 0
1649
item91.Size = Vector3.new(187, 47, 1)
1650
item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1651
item91.RotVelocity = Vector3.new(0, 0, 0)
1652
item91.Velocity = Vector3.new(0, 0, 0)
1653
item91.Anchored = true
1654
item91.CanCollide = true
1655
item91.Locked = true
1656
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
1657
item91.Parent = workspace.Ultra_ball
1658
item92 = Instance.new('Part')
1659
item92.Name = [[Part]]
1660
item92.BrickColor = BrickColor.new('Black')
1661
item92.Material = Enum.Material.Plastic
1662
item92.Reflectance = 0
1663
item92.Transparency = 0
1664
item92.Size = Vector3.new(187, 1, 57)
1665
item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1666
item92.RotVelocity = Vector3.new(0, 0, 0)
1667
item92.Velocity = Vector3.new(0, 0, 0)
1668
item92.Anchored = true
1669
item92.CanCollide = true
1670
item92.Locked = true
1671
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
1672
item92.Parent = workspace.Ultra_ball
1673
item93 = Instance.new('Part')
1674
item93.Name = [[Part]]
1675
item93.BrickColor = BrickColor.new('Maroon')
1676
item93.Material = Enum.Material.Plastic
1677
item93.Reflectance = 0
1678
item93.Transparency = 0
1679
item93.Size = Vector3.new(1, 1, 57)
1680
item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1681
item93.RotVelocity = Vector3.new(0, 0, 0)
1682
item93.Velocity = Vector3.new(0, 0, 0)
1683
item93.Anchored = true
1684
item93.CanCollide = true
1685
item93.Locked = true
1686
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
1687
item93.Parent = workspace.Ultra_ball
1688
item94 = Instance.new('Part')
1689
item94.Name = [[Part]]
1690
item94.BrickColor = BrickColor.new('Maroon')
1691
item94.Material = Enum.Material.Plastic
1692
item94.Reflectance = 0
1693
item94.Transparency = 0
1694
item94.Size = Vector3.new(1, 1, 57)
1695
item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1696
item94.RotVelocity = Vector3.new(0, 0, 0)
1697
item94.Velocity = Vector3.new(0, 0, 0)
1698
item94.Anchored = true
1699
item94.CanCollide = true
1700
item94.Locked = true
1701
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
1702
item94.Parent = workspace.Ultra_ball
1703
item95 = Instance.new('Part')
1704
item95.Name = [[Part]]
1705
item95.BrickColor = BrickColor.new('Maroon')
1706
item95.Material = Enum.Material.Plastic
1707
item95.Reflectance = 0
1708
item95.Transparency = 0
1709
item95.Size = Vector3.new(1, 1, 57)
1710
item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1711
item95.RotVelocity = Vector3.new(0, 0, 0)
1712
item95.Velocity = Vector3.new(0, 0, 0)
1713
item95.Anchored = true
1714
item95.CanCollide = true
1715
item95.Locked = true
1716
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
1717
item95.Parent = workspace.Ultra_ball
1718
item96 = Instance.new('Part')
1719
item96.Name = [[Part]]
1720
item96.BrickColor = BrickColor.new('Maroon')
1721
item96.Material = Enum.Material.Plastic
1722
item96.Reflectance = 0
1723
item96.Transparency = 0
1724
item96.Size = Vector3.new(1, 1, 57)
1725
item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1726
item96.RotVelocity = Vector3.new(0, 0, 0)
1727
item96.Velocity = Vector3.new(0, 0, 0)
1728
item96.Anchored = true
1729
item96.CanCollide = true
1730
item96.Locked = true
1731
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
1732
item96.Parent = workspace.Ultra_ball
1733
item97 = Instance.new('Part')
1734
item97.Name = [[Part]]
1735
item97.BrickColor = BrickColor.new('Maroon')
1736
item97.Material = Enum.Material.Plastic
1737
item97.Reflectance = 0
1738
item97.Transparency = 0
1739
item97.Size = Vector3.new(1, 1, 57)
1740
item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1741
item97.RotVelocity = Vector3.new(0, 0, 0)
1742
item97.Velocity = Vector3.new(0, 0, 0)
1743
item97.Anchored = true
1744
item97.CanCollide = true
1745
item97.Locked = true
1746
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
1747
item97.Parent = workspace.Ultra_ball
1748
item98 = Instance.new('Part')
1749
item98.Name = [[Part]]
1750
item98.BrickColor = BrickColor.new('Maroon')
1751
item98.Material = Enum.Material.Plastic
1752
item98.Reflectance = 0
1753
item98.Transparency = 0
1754
item98.Size = Vector3.new(1, 1, 57)
1755
item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1756
item98.RotVelocity = Vector3.new(0, 0, 0)
1757
item98.Velocity = Vector3.new(0, 0, 0)
1758
item98.Anchored = true
1759
item98.CanCollide = true
1760
item98.Locked = true
1761
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
1762
item98.Parent = workspace.Ultra_ball
1763
item99 = Instance.new('Part')
1764
item99.Name = [[Part]]
1765
item99.BrickColor = BrickColor.new('Maroon')
1766
item99.Material = Enum.Material.Plastic
1767
item99.Reflectance = 0
1768
item99.Transparency = 0
1769
item99.Size = Vector3.new(1, 1, 57)
1770
item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1771
item99.RotVelocity = Vector3.new(0, 0, 0)
1772
item99.Velocity = Vector3.new(0, 0, 0)
1773
item99.Anchored = true
1774
item99.CanCollide = true
1775
item99.Locked = true
1776
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
1777
item99.Parent = workspace.Ultra_ball
1778
item100 = Instance.new('Part')
1779
item100.Name = [[Part]]
1780
item100.BrickColor = BrickColor.new('Deep orange')
1781
item100.Material = Enum.Material.Plastic
1782
item100.Reflectance = 0
1783
item100.Transparency = 0
1784
item100.Size = Vector3.new(29, 1, 57)
1785
item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1786
item100.RotVelocity = Vector3.new(0, 0, 0)
1787
item100.Velocity = Vector3.new(0, 0, 0)
1788
item100.Anchored = true
1789
item100.CanCollide = true
1790
item100.Locked = true
1791
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
1792
item100.Parent = workspace.Ultra_ball
1793
item101 = Instance.new('Part')
1794
item101.Name = [[Part]]
1795
item101.BrickColor = BrickColor.new('Maroon')
1796
item101.Material = Enum.Material.Plastic
1797
item101.Reflectance = 0
1798
item101.Transparency = 0
1799
item101.Size = Vector3.new(1, 1, 57)
1800
item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1801
item101.RotVelocity = Vector3.new(0, 0, 0)
1802
item101.Velocity = Vector3.new(0, 0, 0)
1803
item101.Anchored = true
1804
item101.CanCollide = true
1805
item101.Locked = true
1806
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
1807
item101.Parent = workspace.Ultra_ball
1808
item102 = Instance.new('Part')
1809
item102.Name = [[Part]]
1810
item102.BrickColor = BrickColor.new('Maroon')
1811
item102.Material = Enum.Material.Plastic
1812
item102.Reflectance = 0
1813
item102.Transparency = 0
1814
item102.Size = Vector3.new(1, 1, 57)
1815
item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1816
item102.RotVelocity = Vector3.new(0, 0, 0)
1817
item102.Velocity = Vector3.new(0, 0, 0)
1818
item102.Anchored = true
1819
item102.CanCollide = true
1820
item102.Locked = true
1821
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
1822
item102.Parent = workspace.Ultra_ball
1823
item103 = Instance.new('Part')
1824
item103.Name = [[Part]]
1825
item103.BrickColor = BrickColor.new('Black')
1826
item103.Material = Enum.Material.Plastic
1827
item103.Reflectance = 0
1828
item103.Transparency = 0
1829
item103.Size = Vector3.new(187, 47, 1)
1830
item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1831
item103.RotVelocity = Vector3.new(0, 0, 0)
1832
item103.Velocity = Vector3.new(0, 0, 0)
1833
item103.Anchored = true
1834
item103.CanCollide = true
1835
item103.Locked = true
1836
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
1837
item103.Parent = workspace.Ultra_ball
1838
item104 = Instance.new('Part')
1839
item104.Name = [[Part]]
1840
item104.BrickColor = BrickColor.new('Maroon')
1841
item104.Material = Enum.Material.Plastic
1842
item104.Reflectance = 0
1843
item104.Transparency = 0
1844
item104.Size = Vector3.new(1, 1, 57)
1845
item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1846
item104.RotVelocity = Vector3.new(0, 0, 0)
1847
item104.Velocity = Vector3.new(0, 0, 0)
1848
item104.Anchored = true
1849
item104.CanCollide = true
1850
item104.Locked = true
1851
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
1852
item104.Parent = workspace.Ultra_ball
1853
item105 = Instance.new('Part')
1854
item105.Name = [[Part]]
1855
item105.BrickColor = BrickColor.new('Maroon')
1856
item105.Material = Enum.Material.Plastic
1857
item105.Reflectance = 0
1858
item105.Transparency = 0
1859
item105.Size = Vector3.new(1, 1, 57)
1860
item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1861
item105.RotVelocity = Vector3.new(0, 0, 0)
1862
item105.Velocity = Vector3.new(0, 0, 0)
1863
item105.Anchored = true
1864
item105.CanCollide = true
1865
item105.Locked = true
1866
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
1867
item105.Parent = workspace.Ultra_ball
1868
item106 = Instance.new('Part')
1869
item106.Name = [[Part]]
1870
item106.BrickColor = BrickColor.new('Black')
1871
item106.Material = Enum.Material.Plastic
1872
item106.Reflectance = 0
1873
item106.Transparency = 0
1874
item106.Size = Vector3.new(55, 47, 1)
1875
item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1876
item106.RotVelocity = Vector3.new(0, 0, 0)
1877
item106.Velocity = Vector3.new(0, 0, 0)
1878
item106.Anchored = true
1879
item106.CanCollide = true
1880
item106.Locked = true
1881
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
1882
item106.Parent = workspace.Ultra_ball
1883
item107 = Instance.new('Part')
1884
item107.Name = [[Part]]
1885
item107.BrickColor = BrickColor.new('Black')
1886
item107.Material = Enum.Material.Plastic
1887
item107.Reflectance = 0
1888
item107.Transparency = 0
1889
item107.Size = Vector3.new(55, 47, 1)
1890
item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1891
item107.RotVelocity = Vector3.new(0, 0, 0)
1892
item107.Velocity = Vector3.new(0, 0, 0)
1893
item107.Anchored = true
1894
item107.CanCollide = true
1895
item107.Locked = true
1896
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
1897
item107.Parent = workspace.Ultra_ball
1898
item108 = Instance.new('Part')
1899
item108.Name = [[Part]]
1900
item108.BrickColor = BrickColor.new('Maroon')
1901
item108.Material = Enum.Material.Plastic
1902
item108.Reflectance = 0
1903
item108.Transparency = 0
1904
item108.Size = Vector3.new(1, 1, 57)
1905
item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1906
item108.RotVelocity = Vector3.new(0, 0, 0)
1907
item108.Velocity = Vector3.new(0, 0, 0)
1908
item108.Anchored = true
1909
item108.CanCollide = true
1910
item108.Locked = true
1911
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
1912
item108.Parent = workspace.Ultra_ball
1913
item109 = Instance.new('Part')
1914
item109.Name = [[Part]]
1915
item109.BrickColor = BrickColor.new('Black')
1916
item109.Material = Enum.Material.Plastic
1917
item109.Reflectance = 0
1918
item109.Transparency = 0
1919
item109.Size = Vector3.new(187, 1, 57)
1920
item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1921
item109.RotVelocity = Vector3.new(0, 0, 0)
1922
item109.Velocity = Vector3.new(0, 0, 0)
1923
item109.Anchored = true
1924
item109.CanCollide = true
1925
item109.Locked = true
1926
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
1927
item109.Parent = workspace.Ultra_ball
1928
item110 = Instance.new('Part')
1929
item110.Name = [[Part]]
1930
item110.BrickColor = BrickColor.new('Maroon')
1931
item110.Material = Enum.Material.Plastic
1932
item110.Reflectance = 0
1933
item110.Transparency = 0
1934
item110.Size = Vector3.new(1, 1, 57)
1935
item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1936
item110.RotVelocity = Vector3.new(0, 0, 0)
1937
item110.Velocity = Vector3.new(0, 0, 0)
1938
item110.Anchored = true
1939
item110.CanCollide = true
1940
item110.Locked = true
1941
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
1942
item110.Parent = workspace.Ultra_ball
1943
item111 = Instance.new('Part')
1944
item111.Name = [[Part]]
1945
item111.BrickColor = BrickColor.new('Maroon')
1946
item111.Material = Enum.Material.Plastic
1947
item111.Reflectance = 0
1948
item111.Transparency = 0
1949
item111.Size = Vector3.new(1, 1, 57)
1950
item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1951
item111.RotVelocity = Vector3.new(0, 0, 0)
1952
item111.Velocity = Vector3.new(0, 0, 0)
1953
item111.Anchored = true
1954
item111.CanCollide = true
1955
item111.Locked = true
1956
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
1957
item111.Parent = workspace.Ultra_ball
1958
item112 = Instance.new('Part')
1959
item112.Name = [[Part]]
1960
item112.BrickColor = BrickColor.new('Maroon')
1961
item112.Material = Enum.Material.Plastic
1962
item112.Reflectance = 0
1963
item112.Transparency = 0
1964
item112.Size = Vector3.new(1, 1, 57)
1965
item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1966
item112.RotVelocity = Vector3.new(0, 0, 0)
1967
item112.Velocity = Vector3.new(0, 0, 0)
1968
item112.Anchored = true
1969
item112.CanCollide = true
1970
item112.Locked = true
1971
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
1972
item112.Parent = workspace.Ultra_ball
1973
item113 = Instance.new('Part')
1974
item113.Name = [[Part]]
1975
item113.BrickColor = BrickColor.new('Maroon')
1976
item113.Material = Enum.Material.Plastic
1977
item113.Reflectance = 0
1978
item113.Transparency = 0
1979
item113.Size = Vector3.new(1, 1, 57)
1980
item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1981
item113.RotVelocity = Vector3.new(0, 0, 0)
1982
item113.Velocity = Vector3.new(0, 0, 0)
1983
item113.Anchored = true
1984
item113.CanCollide = true
1985
item113.Locked = true
1986
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
1987
item113.Parent = workspace.Ultra_ball
1988
item114 = Instance.new('Part')
1989
item114.Name = [[Part]]
1990
item114.BrickColor = BrickColor.new('Maroon')
1991
item114.Material = Enum.Material.Plastic
1992
item114.Reflectance = 0
1993
item114.Transparency = 0
1994
item114.Size = Vector3.new(1, 1, 57)
1995
item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1996
item114.RotVelocity = Vector3.new(0, 0, 0)
1997
item114.Velocity = Vector3.new(0, 0, 0)
1998
item114.Anchored = true
1999
item114.CanCollide = true
2000
item114.Locked = true
2001
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
2002
item114.Parent = workspace.Ultra_ball
2003
item115 = Instance.new('Part')
2004
item115.Name = [[Part]]
2005
item115.BrickColor = BrickColor.new('Maroon')
2006
item115.Material = Enum.Material.Plastic
2007
item115.Reflectance = 0
2008
item115.Transparency = 0
2009
item115.Size = Vector3.new(1, 1, 57)
2010
item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2011
item115.RotVelocity = Vector3.new(0, 0, 0)
2012
item115.Velocity = Vector3.new(0, 0, 0)
2013
item115.Anchored = true
2014
item115.CanCollide = true
2015
item115.Locked = true
2016
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
2017
item115.Parent = workspace.Ultra_ball
2018
item116 = Instance.new('Part')
2019
item116.Name = [[Part]]
2020
item116.BrickColor = BrickColor.new('Maroon')
2021
item116.Material = Enum.Material.Plastic
2022
item116.Reflectance = 0
2023
item116.Transparency = 0
2024
item116.Size = Vector3.new(1, 1, 57)
2025
item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2026
item116.RotVelocity = Vector3.new(0, 0, 0)
2027
item116.Velocity = Vector3.new(0, 0, 0)
2028
item116.Anchored = true
2029
item116.CanCollide = true
2030
item116.Locked = true
2031
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
2032
item116.Parent = workspace.Ultra_ball
2033
item117 = Instance.new('Part')
2034
item117.Name = [[Part]]
2035
item117.BrickColor = BrickColor.new('Maroon')
2036
item117.Material = Enum.Material.Plastic
2037
item117.Reflectance = 0
2038
item117.Transparency = 0
2039
item117.Size = Vector3.new(1, 1, 57)
2040
item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2041
item117.RotVelocity = Vector3.new(0, 0, 0)
2042
item117.Velocity = Vector3.new(0, 0, 0)
2043
item117.Anchored = true
2044
item117.CanCollide = true
2045
item117.Locked = true
2046
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
2047
item117.Parent = workspace.Ultra_ball
2048
item118 = Instance.new('Part')
2049
item118.Name = [[Part]]
2050
item118.BrickColor = BrickColor.new('Maroon')
2051
item118.Material = Enum.Material.Plastic
2052
item118.Reflectance = 0
2053
item118.Transparency = 0
2054
item118.Size = Vector3.new(1, 1, 57)
2055
item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2056
item118.RotVelocity = Vector3.new(0, 0, 0)
2057
item118.Velocity = Vector3.new(0, 0, 0)
2058
item118.Anchored = true
2059
item118.CanCollide = true
2060
item118.Locked = true
2061
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
2062
item118.Parent = workspace.Ultra_ball
2063
item119 = Instance.new('Part')
2064
item119.Name = [[Part]]
2065
item119.BrickColor = BrickColor.new('Maroon')
2066
item119.Material = Enum.Material.Plastic
2067
item119.Reflectance = 0
2068
item119.Transparency = 0
2069
item119.Size = Vector3.new(1, 1, 57)
2070
item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2071
item119.RotVelocity = Vector3.new(0, 0, 0)
2072
item119.Velocity = Vector3.new(0, 0, 0)
2073
item119.Anchored = true
2074
item119.CanCollide = true
2075
item119.Locked = true
2076
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
2077
item119.Parent = workspace.Ultra_ball
2078
item120 = Instance.new('Part')
2079
item120.Name = [[Part]]
2080
item120.BrickColor = BrickColor.new('Maroon')
2081
item120.Material = Enum.Material.Plastic
2082
item120.Reflectance = 0
2083
item120.Transparency = 0
2084
item120.Size = Vector3.new(1, 1, 57)
2085
item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2086
item120.RotVelocity = Vector3.new(0, 0, 0)
2087
item120.Velocity = Vector3.new(0, 0, 0)
2088
item120.Anchored = true
2089
item120.CanCollide = true
2090
item120.Locked = true
2091
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
2092
item120.Parent = workspace.Ultra_ball
2093
item121 = Instance.new('Part')
2094
item121.Name = [[Part]]
2095
item121.BrickColor = BrickColor.new('Maroon')
2096
item121.Material = Enum.Material.Plastic
2097
item121.Reflectance = 0
2098
item121.Transparency = 0
2099
item121.Size = Vector3.new(1, 1, 57)
2100
item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2101
item121.RotVelocity = Vector3.new(0, 0, 0)
2102
item121.Velocity = Vector3.new(0, 0, 0)
2103
item121.Anchored = true
2104
item121.CanCollide = true
2105
item121.Locked = true
2106
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
2107
item121.Parent = workspace.Ultra_ball
2108
item122 = Instance.new('Part')
2109
item122.Name = [[Part]]
2110
item122.BrickColor = BrickColor.new('Maroon')
2111
item122.Material = Enum.Material.Plastic
2112
item122.Reflectance = 0
2113
item122.Transparency = 0
2114
item122.Size = Vector3.new(1, 1, 57)
2115
item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2116
item122.RotVelocity = Vector3.new(0, 0, 0)
2117
item122.Velocity = Vector3.new(0, 0, 0)
2118
item122.Anchored = true
2119
item122.CanCollide = true
2120
item122.Locked = true
2121
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
2122
item122.Parent = workspace.Ultra_ball
2123
item123 = Instance.new('Part')
2124
item123.Name = [[Part]]
2125
item123.BrickColor = BrickColor.new('Maroon')
2126
item123.Material = Enum.Material.Plastic
2127
item123.Reflectance = 0
2128
item123.Transparency = 0
2129
item123.Size = Vector3.new(1, 1, 57)
2130
item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2131
item123.RotVelocity = Vector3.new(0, 0, 0)
2132
item123.Velocity = Vector3.new(0, 0, 0)
2133
item123.Anchored = true
2134
item123.CanCollide = true
2135
item123.Locked = true
2136
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
2137
item123.Parent = workspace.Ultra_ball
2138
item124 = Instance.new('Part')
2139
item124.Name = [[Part]]
2140
item124.BrickColor = BrickColor.new('Maroon')
2141
item124.Material = Enum.Material.Plastic
2142
item124.Reflectance = 0
2143
item124.Transparency = 0
2144
item124.Size = Vector3.new(1, 1, 57)
2145
item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2146
item124.RotVelocity = Vector3.new(0, 0, 0)
2147
item124.Velocity = Vector3.new(0, 0, 0)
2148
item124.Anchored = true
2149
item124.CanCollide = true
2150
item124.Locked = true
2151
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
2152
item124.Parent = workspace.Ultra_ball
2153
item125 = Instance.new('Part')
2154
item125.Name = [[Part]]
2155
item125.BrickColor = BrickColor.new('Maroon')
2156
item125.Material = Enum.Material.Plastic
2157
item125.Reflectance = 0
2158
item125.Transparency = 0
2159
item125.Size = Vector3.new(1, 1, 57)
2160
item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2161
item125.RotVelocity = Vector3.new(0, 0, 0)
2162
item125.Velocity = Vector3.new(0, 0, 0)
2163
item125.Anchored = true
2164
item125.CanCollide = true
2165
item125.Locked = true
2166
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
2167
item125.Parent = workspace.Ultra_ball
2168
item126 = Instance.new('Part')
2169
item126.Name = [[Part]]
2170
item126.BrickColor = BrickColor.new('Maroon')
2171
item126.Material = Enum.Material.Plastic
2172
item126.Reflectance = 0
2173
item126.Transparency = 0
2174
item126.Size = Vector3.new(1, 1, 57)
2175
item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2176
item126.RotVelocity = Vector3.new(0, 0, 0)
2177
item126.Velocity = Vector3.new(0, 0, 0)
2178
item126.Anchored = true
2179
item126.CanCollide = true
2180
item126.Locked = true
2181
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
2182
item126.Parent = workspace.Ultra_ball
2183
item127 = Instance.new('Part')
2184
item127.Name = [[Part]]
2185
item127.BrickColor = BrickColor.new('Maroon')
2186
item127.Material = Enum.Material.Plastic
2187
item127.Reflectance = 0
2188
item127.Transparency = 0
2189
item127.Size = Vector3.new(1, 1, 57)
2190
item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2191
item127.RotVelocity = Vector3.new(0, 0, 0)
2192
item127.Velocity = Vector3.new(0, 0, 0)
2193
item127.Anchored = true
2194
item127.CanCollide = true
2195
item127.Locked = true
2196
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
2197
item127.Parent = workspace.Ultra_ball
2198
item128 = Instance.new('Part')
2199
item128.Name = [[Part]]
2200
item128.BrickColor = BrickColor.new('Maroon')
2201
item128.Material = Enum.Material.Plastic
2202
item128.Reflectance = 0
2203
item128.Transparency = 0
2204
item128.Size = Vector3.new(1, 1, 57)
2205
item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2206
item128.RotVelocity = Vector3.new(0, 0, 0)
2207
item128.Velocity = Vector3.new(0, 0, 0)
2208
item128.Anchored = true
2209
item128.CanCollide = true
2210
item128.Locked = true
2211
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
2212
item128.Parent = workspace.Ultra_ball
2213
item129 = Instance.new('Part')
2214
item129.Name = [[Part]]
2215
item129.BrickColor = BrickColor.new('Maroon')
2216
item129.Material = Enum.Material.Plastic
2217
item129.Reflectance = 0
2218
item129.Transparency = 0
2219
item129.Size = Vector3.new(1, 1, 57)
2220
item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2221
item129.RotVelocity = Vector3.new(0, 0, 0)
2222
item129.Velocity = Vector3.new(0, 0, 0)
2223
item129.Anchored = true
2224
item129.CanCollide = true
2225
item129.Locked = true
2226
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
2227
item129.Parent = workspace.Ultra_ball
2228
item130 = Instance.new('Part')
2229
item130.Name = [[Part]]
2230
item130.BrickColor = BrickColor.new('Maroon')
2231
item130.Material = Enum.Material.Plastic
2232
item130.Reflectance = 0
2233
item130.Transparency = 0
2234
item130.Size = Vector3.new(1, 1, 57)
2235
item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2236
item130.RotVelocity = Vector3.new(0, 0, 0)
2237
item130.Velocity = Vector3.new(0, 0, 0)
2238
item130.Anchored = true
2239
item130.CanCollide = true
2240
item130.Locked = true
2241
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
2242
item130.Parent = workspace.Ultra_ball
2243
item131 = Instance.new('Part')
2244
item131.Name = [[Part]]
2245
item131.BrickColor = BrickColor.new('Maroon')
2246
item131.Material = Enum.Material.Plastic
2247
item131.Reflectance = 0
2248
item131.Transparency = 0
2249
item131.Size = Vector3.new(1, 1, 57)
2250
item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2251
item131.RotVelocity = Vector3.new(0, 0, 0)
2252
item131.Velocity = Vector3.new(0, 0, 0)
2253
item131.Anchored = true
2254
item131.CanCollide = true
2255
item131.Locked = true
2256
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
2257
item131.Parent = workspace.Ultra_ball
2258
item132 = Instance.new('Part')
2259
item132.Name = [[Part]]
2260
item132.BrickColor = BrickColor.new('Maroon')
2261
item132.Material = Enum.Material.Plastic
2262
item132.Reflectance = 0
2263
item132.Transparency = 0
2264
item132.Size = Vector3.new(1, 1, 57)
2265
item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2266
item132.RotVelocity = Vector3.new(0, 0, 0)
2267
item132.Velocity = Vector3.new(0, 0, 0)
2268
item132.Anchored = true
2269
item132.CanCollide = true
2270
item132.Locked = true
2271
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
2272
item132.Parent = workspace.Ultra_ball
2273
item133 = Instance.new('Part')
2274
item133.Name = [[Part]]
2275
item133.BrickColor = BrickColor.new('Maroon')
2276
item133.Material = Enum.Material.Plastic
2277
item133.Reflectance = 0
2278
item133.Transparency = 0
2279
item133.Size = Vector3.new(1, 1, 57)
2280
item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2281
item133.RotVelocity = Vector3.new(0, 0, 0)
2282
item133.Velocity = Vector3.new(0, 0, 0)
2283
item133.Anchored = true
2284
item133.CanCollide = true
2285
item133.Locked = true
2286
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
2287
item133.Parent = workspace.Ultra_ball
2288
item134 = Instance.new('Part')
2289
item134.Name = [[Spawn]]
2290
item134.BrickColor = BrickColor.new('Black')
2291
item134.Material = Enum.Material.Slate
2292
item134.Reflectance = 0
2293
item134.Transparency = 0.5
2294
item134.Size = Vector3.new(1, 1, 1)
2295
item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2296
item134.RotVelocity = Vector3.new(0, 0, 0)
2297
item134.Velocity = Vector3.new(0, 0, 0)
2298
item134.Anchored = true
2299
item134.CanCollide = false
2300
item134.Locked = true
2301
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
2302
item134.Parent = workspace.Ultra_ball
2303
item135 = Instance.new('Model')
2304
item135.Name = [[Pokeball]]
2305
item135.Parent = workspace
2306
item136 = Instance.new('Part')
2307
item136.Name = [[Part]]
2308
item136.BrickColor = BrickColor.new('Black')
2309
item136.Material = Enum.Material.Plastic
2310
item136.Reflectance = 0
2311
item136.Transparency = 0
2312
item136.Size = Vector3.new(187, 1, 57)
2313
item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2314
item136.RotVelocity = Vector3.new(0, 0, 0)
2315
item136.Velocity = Vector3.new(0, 0, 0)
2316
item136.Anchored = true
2317
item136.CanCollide = true
2318
item136.Locked = true
2319
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
2320
item136.Parent = workspace.Pokeball
2321
item137 = Instance.new('Part')
2322
item137.Name = [[Part]]
2323
item137.BrickColor = BrickColor.new('Black')
2324
item137.Material = Enum.Material.Plastic
2325
item137.Reflectance = 0
2326
item137.Transparency = 0
2327
item137.Size = Vector3.new(187, 47, 1)
2328
item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2329
item137.RotVelocity = Vector3.new(0, 0, 0)
2330
item137.Velocity = Vector3.new(0, 0, 0)
2331
item137.Anchored = true
2332
item137.CanCollide = true
2333
item137.Locked = true
2334
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
2335
item137.Parent = workspace.Pokeball
2336
item138 = Instance.new('Part')
2337
item138.Name = [[Part]]
2338
item138.BrickColor = BrickColor.new('Black')
2339
item138.Material = Enum.Material.Plastic
2340
item138.Reflectance = 0
2341
item138.Transparency = 0
2342
item138.Size = Vector3.new(187, 47, 1)
2343
item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2344
item138.RotVelocity = Vector3.new(0, 0, 0)
2345
item138.Velocity = Vector3.new(0, 0, 0)
2346
item138.Anchored = true
2347
item138.CanCollide = true
2348
item138.Locked = true
2349
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
2350
item138.Parent = workspace.Pokeball
2351
item139 = Instance.new('Part')
2352
item139.Name = [[Part]]
2353
item139.BrickColor = BrickColor.new('Black')
2354
item139.Material = Enum.Material.Plastic
2355
item139.Reflectance = 0
2356
item139.Transparency = 0
2357
item139.Size = Vector3.new(187, 1, 57)
2358
item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2359
item139.RotVelocity = Vector3.new(0, 0, 0)
2360
item139.Velocity = Vector3.new(0, 0, 0)
2361
item139.Anchored = true
2362
item139.CanCollide = true
2363
item139.Locked = true
2364
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
2365
item139.Parent = workspace.Pokeball
2366
item140 = Instance.new('Part')
2367
item140.Name = [[Part]]
2368
item140.BrickColor = BrickColor.new('Black')
2369
item140.Material = Enum.Material.Plastic
2370
item140.Reflectance = 0
2371
item140.Transparency = 0
2372
item140.Size = Vector3.new(55, 47, 1)
2373
item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2374
item140.RotVelocity = Vector3.new(0, 0, 0)
2375
item140.Velocity = Vector3.new(0, 0, 0)
2376
item140.Anchored = true
2377
item140.CanCollide = true
2378
item140.Locked = true
2379
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
2380
item140.Parent = workspace.Pokeball
2381
item141 = Instance.new('Part')
2382
item141.Name = [[Part]]
2383
item141.BrickColor = BrickColor.new('Black')
2384
item141.Material = Enum.Material.Plastic
2385
item141.Reflectance = 0
2386
item141.Transparency = 0
2387
item141.Size = Vector3.new(55, 47, 1)
2388
item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2389
item141.RotVelocity = Vector3.new(0, 0, 0)
2390
item141.Velocity = Vector3.new(0, 0, 0)
2391
item141.Anchored = true
2392
item141.CanCollide = true
2393
item141.Locked = true
2394
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
2395
item141.Parent = workspace.Pokeball
2396
item142 = Instance.new('Part')
2397
item142.Name = [[Part]]
2398
item142.BrickColor = BrickColor.new('Maroon')
2399
item142.Material = Enum.Material.Plastic
2400
item142.Reflectance = 0
2401
item142.Transparency = 0
2402
item142.Size = Vector3.new(1, 1, 57)
2403
item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2404
item142.RotVelocity = Vector3.new(0, 0, 0)
2405
item142.Velocity = Vector3.new(0, 0, 0)
2406
item142.Anchored = true
2407
item142.CanCollide = true
2408
item142.Locked = true
2409
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
2410
item142.Parent = workspace.Pokeball
2411
item143 = Instance.new('Part')
2412
item143.Name = [[Part]]
2413
item143.BrickColor = BrickColor.new('Maroon')
2414
item143.Material = Enum.Material.Plastic
2415
item143.Reflectance = 0
2416
item143.Transparency = 0
2417
item143.Size = Vector3.new(1, 1, 57)
2418
item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2419
item143.RotVelocity = Vector3.new(0, 0, 0)
2420
item143.Velocity = Vector3.new(0, 0, 0)
2421
item143.Anchored = true
2422
item143.CanCollide = true
2423
item143.Locked = true
2424
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
2425
item143.Parent = workspace.Pokeball
2426
item144 = Instance.new('Part')
2427
item144.Name = [[Part]]
2428
item144.BrickColor = BrickColor.new('Maroon')
2429
item144.Material = Enum.Material.Plastic
2430
item144.Reflectance = 0
2431
item144.Transparency = 0
2432
item144.Size = Vector3.new(1, 1, 57)
2433
item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2434
item144.RotVelocity = Vector3.new(0, 0, 0)
2435
item144.Velocity = Vector3.new(0, 0, 0)
2436
item144.Anchored = true
2437
item144.CanCollide = true
2438
item144.Locked = true
2439
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
2440
item144.Parent = workspace.Pokeball
2441
item145 = Instance.new('Part')
2442
item145.Name = [[Part]]
2443
item145.BrickColor = BrickColor.new('Maroon')
2444
item145.Material = Enum.Material.Plastic
2445
item145.Reflectance = 0
2446
item145.Transparency = 0
2447
item145.Size = Vector3.new(1, 1, 57)
2448
item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2449
item145.RotVelocity = Vector3.new(0, 0, 0)
2450
item145.Velocity = Vector3.new(0, 0, 0)
2451
item145.Anchored = true
2452
item145.CanCollide = true
2453
item145.Locked = true
2454
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
2455
item145.Parent = workspace.Pokeball
2456
item146 = Instance.new('Part')
2457
item146.Name = [[Part]]
2458
item146.BrickColor = BrickColor.new('Maroon')
2459
item146.Material = Enum.Material.Plastic
2460
item146.Reflectance = 0
2461
item146.Transparency = 0
2462
item146.Size = Vector3.new(1, 1, 57)
2463
item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2464
item146.RotVelocity = Vector3.new(0, 0, 0)
2465
item146.Velocity = Vector3.new(0, 0, 0)
2466
item146.Anchored = true
2467
item146.CanCollide = true
2468
item146.Locked = true
2469
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
2470
item146.Parent = workspace.Pokeball
2471
item147 = Instance.new('Part')
2472
item147.Name = [[Part]]
2473
item147.BrickColor = BrickColor.new('Maroon')
2474
item147.Material = Enum.Material.Plastic
2475
item147.Reflectance = 0
2476
item147.Transparency = 0
2477
item147.Size = Vector3.new(1, 1, 57)
2478
item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2479
item147.RotVelocity = Vector3.new(0, 0, 0)
2480
item147.Velocity = Vector3.new(0, 0, 0)
2481
item147.Anchored = true
2482
item147.CanCollide = true
2483
item147.Locked = true
2484
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
2485
item147.Parent = workspace.Pokeball
2486
item148 = Instance.new('Part')
2487
item148.Name = [[Part]]
2488
item148.BrickColor = BrickColor.new('Deep orange')
2489
item148.Material = Enum.Material.Plastic
2490
item148.Reflectance = 0
2491
item148.Transparency = 0
2492
item148.Size = Vector3.new(17, 1, 57)
2493
item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2494
item148.RotVelocity = Vector3.new(0, 0, 0)
2495
item148.Velocity = Vector3.new(0, 0, 0)
2496
item148.Anchored = true
2497
item148.CanCollide = true
2498
item148.Locked = true
2499
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
2500
item148.Parent = workspace.Pokeball
2501
item149 = Instance.new('Part')
2502
item149.Name = [[Spawn]]
2503
item149.BrickColor = BrickColor.new('Black')
2504
item149.Material = Enum.Material.Slate
2505
item149.Reflectance = 0
2506
item149.Transparency = 0.5
2507
item149.Size = Vector3.new(1, 1, 1)
2508
item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2509
item149.RotVelocity = Vector3.new(0, 0, 0)
2510
item149.Velocity = Vector3.new(0, 0, 0)
2511
item149.Anchored = true
2512
item149.CanCollide = false
2513
item149.Locked = true
2514
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
2515
item149.Parent = workspace.Pokeball
2516
2517
mouse.KeyDown:connect(function(key)
2518
	if key == "z" then
2519
		mobs.SoundId = "rbxassetid://143994596"
2520
		mobs:Play()
2521
	end
2522
	if key == "x" then
2523
		mobs.SoundId = "rbxassetid://197819141"
2524
		mobs:Play()
2525
	end
2526
	if key == "c" then
2527
		mobs.SoundId = "rbxassetid://315131669"
2528
		mobs:Play()
2529
	end
2530
	if key == "v" then
2531
		mobs.SoundId = "rbxassetid://161643878"
2532
		mobs:Play()
2533
	end
2534
	if key == "b" then
2535
		mobs.SoundId = "rbxassetid://304111314"
2536
		mobs:Play()
2537
	end
2538
	if key == "l" then
2539
		mobs:Stop()
2540
	end
2541
	if key == "q" and not attacking then
2542
		attacking = true
2543
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2544
		local p = Instance.new("Part")
2545
		p.Anchored = false
2546
		p.CanCollide = false
2547
		p.Name = "Pokeballsack"
2548
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2549
		local m = Instance.new("SpecialMesh")
2550
		m.MeshId = "rbxassetid://430070470"
2551
		m.TextureId = "rbxassetid://430070478"
2552
		m.Scale = Vector3.new(1,1,1)/6
2553
		m.Parent = p
2554
		p.Parent = workspace
2555
		local w = Instance.new("Weld")
2556
		w.Part0 = p
2557
		w.Part1 = char["Right Arm"]
2558
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2559
		w.Parent = p
2560
		local pe = Instance.new("ParticleEmitter")
2561
		pe.Enabled = false
2562
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2563
		pe.Size = NumberSequence.new(0.5)
2564
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2565
		pe.Lifetime = NumberRange.new(1)
2566
		pe.Rate = 500
2567
		pe.Rotation = NumberRange.new(5)
2568
		pe.RotSpeed = NumberRange.new(100)
2569
		pe.Speed = NumberRange.new(5)
2570
		pe.SpreadAngle = Vector2.new(360,360)
2571
		pe.Parent = p
2572
		for i = 0, 2, 0.1 do
2573
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2574
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2575
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2576
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2577
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2578
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2579
			swait()
2580
		end
2581
		swait(15)
2582
		for i = 0, 2, 0.1 do
2583
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2584
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2585
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2586
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2587
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2588
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2589
			if i == 0.5 then
2590
				w:Destroy()
2591
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2592
				local bv = Instance.new("BodyVelocity")
2593
				bv.MaxForce = huge
2594
				bv.Velocity = p.CFrame.lookVector*150
2595
				bv.Parent = p
2596
				p.CanCollide = true
2597
				game.Debris:AddItem(bv, 0.1)
2598
				game.Debris:AddItem(p, 60)
2599
				local con
2600
				con = p.Touched:connect(function(hit)
2601
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2602
						con:disconnect()
2603
						swait(5)
2604
						p.Anchored = true
2605
						local e = Instance.new("Part")
2606
						e.Name = "Effect"
2607
						e.BrickColor = BrickColor.new("Really red")
2608
						e.Material = "Neon"
2609
						smooth(e)
2610
						e.Anchored = true
2611
						e.CanCollide = false
2612
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2613
						hit.Parent.Head.Anchored = true
2614
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2615
						e.Size = Vector3.new(0.2,0.2,mag)
2616
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2617
						e.Parent = workspace
2618
						for i,v in pairs(hit.Parent:children()) do
2619
							if v:IsA("BasePart") then
2620
								local p = Instance.new("Part")
2621
								p.Anchored = true
2622
								p.CanCollide = false
2623
								p.Material = "Neon"
2624
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2625
								p.CFrame = v.CFrame
2626
								p.Name = "notbody"
2627
								p.BrickColor = BrickColor.new("Really red")
2628
								p.Transparency = 0.6
2629
								p.Parent = hit.Parent
2630
							end
2631
						end
2632
						swait(90)
2633
						local poke = workspace.Pokeball
2634
						hit.Parent:MoveTo(poke.Spawn.Position)
2635
						--char:MoveTo(poke.Spawn.Position)
2636
						hit.Parent.Head.Anchored = false
2637
						for i,v in pairs(hit.Parent:children()) do
2638
							if v.Name == "notbody" then
2639
								v:Destroy()
2640
							end
2641
						end
2642
						local done = false
2643
						e:Destroy()
2644
						local hurtz = {}
2645
						local cons = {}
2646
						local finish
2647
						for i,v in pairs(poke:children()) do
2648
							if tostring(v.BrickColor) == "Deep orange" then
2649
								print("found end")
2650
								finish = v
2651
							end
2652
							if tostring(v.BrickColor) == "Maroon" then
2653
								table.insert(hurtz, v)
2654
							end
2655
						end
2656
						for i,v in pairs(hurtz) do
2657
							local con = v.Touched:connect(function(hit)
2658
								if gethum(hit) then
2659
									finish = true
2660
								end
2661
							end)
2662
							table.insert(cons, con)
2663
						end
2664
						for i,v in pairs(hurtz) do
2665
							local con = finish.Touched:connect(function(hit)
2666
								if gethum(hit) then
2667
									gethum(hit).WalkSpeed = 0
2668
									hit.Parent.Head.Anchored = true
2669
								end
2670
							end)
2671
							table.insert(cons, con)
2672
						end
2673
						if finish then
2674
							local con = finish.Touched:connect(function(hit)
2675
								local ok = false
2676
								pcall(function()
2677
									if hit.Parent.Name == plr.Name then
2678
										ok = true
2679
									end
2680
								end)
2681
								if gethum(hit) or ok then
2682
									done = true
2683
								end
2684
							end)
2685
							table.insert(cons, con)
2686
						end
2687
						for i = 1, 3 do
2688
							local before = p.CFrame
2689
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2690
							print("shake "..i)
2691
							for i = 0, 1.5, 0.1 do
2692
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2693
							end
2694
							if done then break end
2695
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2696
						end
2697
						if done then
2698
							print("they escaped!")
2699
						else
2700
							print("they were caught!")
2701
							local sv = Instance.new("StringValue")
2702
							sv.Name = "Caught"
2703
							sv.Parent = hit.Parent
2704
						end
2705
						local ope = pe:Clone()
2706
						pe.Enabled = true
2707
						swait(5)
2708
						pe.Enabled = false
2709
						local t = Instance.new("Tool")
2710
						t.Name = hit.Parent.Name
2711
						t.Parent = plr.Backpack
2712
						local hand = Instance.new("Part")
2713
						hand.Transparency = 0
2714
						hand.CanCollide = false
2715
						hand.Size = Vector3.new(1,1,1)
2716
						hand.Name = "Handle"
2717
						local m = p.Mesh:Clone()
2718
						m.Parent = hand
2719
						hand.Parent = t
2720
						local out = true
2721
						local new = p:Clone()
2722
						t.Activated:connect(function()
2723
							if not deb and not attacking then
2724
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2725
								deb = true
2726
								hand.Transparency = 1
2727
								local p = new:Clone()
2728
								p.Anchored = false
2729
								p.CanCollide = false
2730
								p.Parent = workspace
2731
								local w = Instance.new("Weld")
2732
								w.Part0 = p
2733
								w.Part1 = char["Right Arm"]
2734
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2735
								w.Parent = p
2736
								local pe = ope:Clone()
2737
								pe.Enabled = false
2738
								pe.Parent = p
2739
								--[[local pe = Instance.new("ParticleEmitter")
2740
								pe.Enabled = false
2741
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2742
								pe.Size = NumberSequence.new(0.5)
2743
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2744
								pe.Lifetime = NumberRange.new(1)
2745
								pe.Rate = 500
2746
								pe.Rotation = NumberRange.new(5)
2747
								pe.RotSpeed = NumberRange.new(100)
2748
								pe.Speed = NumberRange.new(5)
2749
								pe.SpreadAngle = Vector2.new(360,360)
2750
								pe.Parent = p]]
2751
								if not out then
2752
									out = true
2753
									for i = 0, 2, 0.1 do
2754
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2755
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2756
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2757
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2758
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2759
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2760
										swait()
2761
									end
2762
									swait(7)
2763
									for i = 0,2, 0.1 do
2764
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2765
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2766
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2767
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2768
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2769
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2770
										if i == 0.5 then
2771
											w:Destroy()
2772
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2773
											local bv = Instance.new("BodyVelocity")
2774
											bv.MaxForce = huge
2775
											bv.Velocity = p.CFrame.lookVector*150
2776
											bv.Parent = p
2777
											p.CanCollide = true
2778
											game.Debris:AddItem(bv, 0.1)
2779
											swait(15)
2780
											p.Anchored = true
2781
											a = function(b, t)
2782
												for i,v in pairs(b:children()) do
2783
													if v:IsA("Decal") then
2784
														v.Transparency = t
2785
													end
2786
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2787
														v.Transparency = t
2788
													end
2789
													a(v, t)
2790
												end
2791
											end
2792
											a(hit.Parent, 0)
2793
											for i,v in pairs(hit.Parent:children()) do
2794
												if v:IsA("BasePart") then
2795
													v.Anchored = false
2796
													if v.Name ~= "HumanoidRootPart" then
2797
														v.Transparency = 0
2798
													end
2799
												end
2800
											end
2801
											hit.Parent:MoveTo(p.Position)
2802
											pe.Enabled = true
2803
											swait(5)
2804
											pe.Enabled = false
2805
											game.Debris:AddItem(p, 1)
2806
										end
2807
										swait()
2808
									end
2809
								else
2810
									out = false
2811
									humanoid.WalkSpeed = 0
2812
									for i,v in pairs(hit.Parent:children()) do
2813
										if v:IsA("BasePart") then
2814
											v.Anchored = true
2815
											v.Transparency = 1
2816
										end
2817
									end
2818
									for i = 0, 2, 0.1 do
2819
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
2820
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
2821
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
2822
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
2823
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
2824
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
2825
										swait()
2826
									end
2827
									local e = Instance.new("Part")
2828
									e.Name = "Effect"
2829
									e.BrickColor = BrickColor.new("Really red")
2830
									e.Material = "Neon"
2831
									smooth(e)
2832
									e.Anchored = true
2833
									e.CanCollide = false
2834
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2835
									hit.Parent.Head.Anchored = true
2836
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2837
									e.Size = Vector3.new(0.2,0.2,mag)
2838
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2839
									e.Parent = workspace
2840
									a = function(b, t)
2841
										for i,v in pairs(b:children()) do
2842
											if v:IsA("Decal") then
2843
												v.Transparency = t
2844
											end
2845
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2846
														v.Transparency = t
2847
													end
2848
											a(v, t)
2849
										end
2850
									end
2851
									a(hit.Parent, 1)
2852
									for i,v in pairs(hit.Parent:children()) do
2853
										if v:IsA("BasePart") then
2854
											local p = Instance.new("Part")
2855
											p.Anchored = true
2856
											p.CanCollide = false
2857
											p.Material = "Neon"
2858
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2859
											p.CFrame = v.CFrame
2860
											p.Name = "notbody"
2861
											p.BrickColor = BrickColor.new("Really red")
2862
											p.Transparency = 0.6
2863
											p.Parent = hit.Parent
2864
										end
2865
									end
2866
									humanoid.WalkSpeed = 16
2867
									swait(20)
2868
									for i,v in pairs(hit.Parent:children()) do
2869
										if v.Name == "notbody" then
2870
											v:Destroy()
2871
										end
2872
									end
2873
									e:Destroy()
2874
								end
2875
								p:Destroy()
2876
								hand.Transparency = 0
2877
								fixalljoints()
2878
								deb = false
2879
							end
2880
						end)
2881
						game.Debris:AddItem(p, 1)
2882
						hit.Parent:MoveTo(p.Position)
2883
						for i,v in pairs(cons) do
2884
							v:disconnect()
2885
						end
2886
						hit.Parent.Head.Anchored = false
2887
					end
2888
				end)
2889
			end
2890
			swait()
2891
		end
2892
		attacking = false
2893
		fixalljoints()
2894
		
2895
	end
2896
	if key == "e" and not attacking then
2897
		attacking = true
2898
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2899
		local p = Instance.new("Part")
2900
		p.Anchored = false
2901
		p.CanCollide = false
2902
		p.Name = "Pokeballsack"
2903
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2904
		local m = Instance.new("SpecialMesh")
2905
		m.MeshId = "rbxassetid://433356448"
2906
		m.TextureId = "rbxassetid://433356453"
2907
		m.Scale = Vector3.new(1,1,1)/6
2908
		m.Parent = p
2909
		p.Parent = workspace
2910
		local w = Instance.new("Weld")
2911
		w.Part0 = p
2912
		w.Part1 = char["Right Arm"]
2913
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2914
		w.Parent = p
2915
		local pe = Instance.new("ParticleEmitter")
2916
		pe.Enabled = false
2917
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2918
		pe.Size = NumberSequence.new(0.5)
2919
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2920
		pe.Lifetime = NumberRange.new(1)
2921
		pe.Rate = 500
2922
		pe.Rotation = NumberRange.new(5)
2923
		pe.RotSpeed = NumberRange.new(100)
2924
		pe.Speed = NumberRange.new(5)
2925
		pe.SpreadAngle = Vector2.new(360,360)
2926
		pe.Parent = p
2927
		for i = 0, 2, 0.1 do
2928
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2929
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2930
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2931
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2932
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2933
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2934
			swait()
2935
		end
2936
		swait(15)
2937
		for i = 0, 2, 0.1 do
2938
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2939
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2940
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2941
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2942
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2943
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2944
			if i == 0.5 then
2945
				w:Destroy()
2946
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2947
				local bv = Instance.new("BodyVelocity")
2948
				bv.MaxForce = huge
2949
				bv.Velocity = p.CFrame.lookVector*150
2950
				bv.Parent = p
2951
				p.CanCollide = true
2952
				game.Debris:AddItem(bv, 0.1)
2953
				game.Debris:AddItem(p, 60)
2954
				local con
2955
				con = p.Touched:connect(function(hit)
2956
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2957
						con:disconnect()
2958
						swait(5)
2959
						p.Anchored = true
2960
						local e = Instance.new("Part")
2961
						e.Name = "Effect"
2962
						e.BrickColor = BrickColor.new("Really red")
2963
						e.Material = "Neon"
2964
						smooth(e)
2965
						e.Anchored = true
2966
						e.CanCollide = false
2967
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2968
						hit.Parent.Head.Anchored = true
2969
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2970
						e.Size = Vector3.new(0.2,0.2,mag)
2971
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2972
						e.Parent = workspace
2973
						for i,v in pairs(hit.Parent:children()) do
2974
							if v:IsA("BasePart") then
2975
								local p = Instance.new("Part")
2976
								p.Anchored = true
2977
								p.CanCollide = false
2978
								p.Material = "Neon"
2979
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2980
								p.CFrame = v.CFrame
2981
								p.Name = "notbody"
2982
								p.BrickColor = BrickColor.new("Really red")
2983
								p.Transparency = 0.6
2984
								p.Parent = hit.Parent
2985
							end
2986
						end
2987
						swait(90)
2988
						local poke = workspace.Great_ball
2989
						hit.Parent:MoveTo(poke.Spawn.Position)
2990
						--char:MoveTo(poke.Spawn.Position)
2991
						hit.Parent.Head.Anchored = false
2992
						for i,v in pairs(hit.Parent:children()) do
2993
							if v.Name == "notbody" then
2994
								v:Destroy()
2995
							end
2996
						end
2997
						local done = false
2998
						e:Destroy()
2999
						local hurtz = {}
3000
						local cons = {}
3001
						local finish
3002
						for i,v in pairs(poke:children()) do
3003
							if tostring(v.BrickColor) == "Deep orange" then
3004
								print("found end")
3005
								finish = v
3006
							end
3007
							if tostring(v.BrickColor) == "Maroon" then
3008
								table.insert(hurtz, v)
3009
							end
3010
						end
3011
						for i,v in pairs(hurtz) do
3012
							local con = v.Touched:connect(function(hit)
3013
								if gethum(hit) then
3014
									finish = true
3015
								end
3016
							end)
3017
							table.insert(cons, con)
3018
						end
3019
						for i,v in pairs(hurtz) do
3020
							local con = finish.Touched:connect(function(hit)
3021
								if gethum(hit) then
3022
									gethum(hit).WalkSpeed = 0
3023
									hit.Parent.Head.Anchored = true
3024
								end
3025
							end)
3026
							table.insert(cons, con)
3027
						end
3028
						if finish then
3029
							local con = finish.Touched:connect(function(hit)
3030
								local ok = false
3031
								pcall(function()
3032
									if hit.Parent.Name == plr.Name then
3033
										ok = true
3034
									end
3035
								end)
3036
								if gethum(hit) or ok then
3037
									done = true
3038
								end
3039
							end)
3040
							table.insert(cons, con)
3041
						end
3042
						for i = 1, 3 do
3043
							local before = p.CFrame
3044
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3045
							print("shake "..i)
3046
							for i = 0, 1.5, 0.1 do
3047
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3048
							end
3049
							if done then break end
3050
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3051
						end
3052
						if done then
3053
							print("they escaped!")
3054
						else
3055
							print("they were caught!")
3056
							local sv = Instance.new("StringValue")
3057
							sv.Name = "Caught"
3058
							sv.Parent = hit.Parent
3059
						end
3060
						local ope = pe:Clone()
3061
						pe.Enabled = true
3062
						swait(5)
3063
						pe.Enabled = false
3064
						local t = Instance.new("Tool")
3065
						t.Name = hit.Parent.Name
3066
						t.Parent = plr.Backpack
3067
						local hand = Instance.new("Part")
3068
						hand.Transparency = 0
3069
						hand.CanCollide = false
3070
						hand.Size = Vector3.new(1,1,1)
3071
						hand.Name = "Handle"
3072
						local m = p.Mesh:Clone()
3073
						m.Parent = hand
3074
						hand.Parent = t
3075
						local out = true
3076
						local new = p:Clone()
3077
						t.Activated:connect(function()
3078
							if not deb and not attacking then
3079
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3080
								deb = true
3081
								hand.Transparency = 1
3082
								local p = new:Clone()
3083
								p.Anchored = false
3084
								p.CanCollide = false
3085
								p.Parent = workspace
3086
								local w = Instance.new("Weld")
3087
								w.Part0 = p
3088
								w.Part1 = char["Right Arm"]
3089
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3090
								w.Parent = p
3091
								local pe = ope:Clone()
3092
								pe.Enabled = false
3093
								pe.Parent = p
3094
								--[[local pe = Instance.new("ParticleEmitter")
3095
								pe.Enabled = false
3096
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3097
								pe.Size = NumberSequence.new(0.5)
3098
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3099
								pe.Lifetime = NumberRange.new(1)
3100
								pe.Rate = 500
3101
								pe.Rotation = NumberRange.new(5)
3102
								pe.RotSpeed = NumberRange.new(100)
3103
								pe.Speed = NumberRange.new(5)
3104
								pe.SpreadAngle = Vector2.new(360,360)
3105
								pe.Parent = p]]
3106
								if not out then
3107
									out = true
3108
									for i = 0, 2, 0.1 do
3109
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3110
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3111
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3112
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3113
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3114
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3115
										swait()
3116
									end
3117
									swait(7)
3118
									for i = 0,2, 0.1 do
3119
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3120
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3121
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3122
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3123
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3124
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3125
										if i == 0.5 then
3126
											w:Destroy()
3127
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3128
											local bv = Instance.new("BodyVelocity")
3129
											bv.MaxForce = huge
3130
											bv.Velocity = p.CFrame.lookVector*150
3131
											bv.Parent = p
3132
											p.CanCollide = true
3133
											game.Debris:AddItem(bv, 0.1)
3134
											swait(15)
3135
											p.Anchored = true
3136
											a = function(b, t)
3137
												for i,v in pairs(b:children()) do
3138
													if v:IsA("Decal") then
3139
														v.Transparency = t
3140
													end
3141
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3142
														v.Transparency = t
3143
													end
3144
													a(v, t)
3145
												end
3146
											end
3147
											a(hit.Parent, 0)
3148
											for i,v in pairs(hit.Parent:children()) do
3149
												if v:IsA("BasePart") then
3150
													v.Anchored = false
3151
													if v.Name ~= "HumanoidRootPart" then
3152
														v.Transparency = 0
3153
													end
3154
												end
3155
											end
3156
											hit.Parent:MoveTo(p.Position)
3157
											pe.Enabled = true
3158
											swait(5)
3159
											pe.Enabled = false
3160
											game.Debris:AddItem(p, 1)
3161
										end
3162
										swait()
3163
									end
3164
								else
3165
									out = false
3166
									humanoid.WalkSpeed = 0
3167
									for i,v in pairs(hit.Parent:children()) do
3168
										if v:IsA("BasePart") then
3169
											v.Anchored = true
3170
											v.Transparency = 1
3171
										end
3172
									end
3173
									for i = 0, 2, 0.1 do
3174
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3175
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3176
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3177
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3178
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3179
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3180
										swait()
3181
									end
3182
									local e = Instance.new("Part")
3183
									e.Name = "Effect"
3184
									e.BrickColor = BrickColor.new("Really red")
3185
									e.Material = "Neon"
3186
									smooth(e)
3187
									e.Anchored = true
3188
									e.CanCollide = false
3189
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3190
									hit.Parent.Head.Anchored = true
3191
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3192
									e.Size = Vector3.new(0.2,0.2,mag)
3193
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3194
									e.Parent = workspace
3195
									a = function(b, t)
3196
										for i,v in pairs(b:children()) do
3197
											if v:IsA("Decal") then
3198
												v.Transparency = t
3199
											end
3200
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3201
														v.Transparency = t
3202
													end
3203
											a(v, t)
3204
										end
3205
									end
3206
									a(hit.Parent, 1)
3207
									for i,v in pairs(hit.Parent:children()) do
3208
										if v:IsA("BasePart") then
3209
											local p = Instance.new("Part")
3210
											p.Anchored = true
3211
											p.CanCollide = false
3212
											p.Material = "Neon"
3213
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3214
											p.CFrame = v.CFrame
3215
											p.Name = "notbody"
3216
											p.BrickColor = BrickColor.new("Really red")
3217
											p.Transparency = 0.6
3218
											p.Parent = hit.Parent
3219
										end
3220
									end
3221
									humanoid.WalkSpeed = 16
3222
									swait(20)
3223
									for i,v in pairs(hit.Parent:children()) do
3224
										if v.Name == "notbody" then
3225
											v:Destroy()
3226
										end
3227
									end
3228
									e:Destroy()
3229
								end
3230
								p:Destroy()
3231
								hand.Transparency = 0
3232
								fixalljoints()
3233
								deb = false
3234
							end
3235
						end)
3236
						game.Debris:AddItem(p, 1)
3237
						hit.Parent:MoveTo(p.Position)
3238
						for i,v in pairs(cons) do
3239
							v:disconnect()
3240
						end
3241
						hit.Parent.Head.Anchored = false
3242
					end
3243
				end)
3244
			end
3245
			swait()
3246
		end
3247
		attacking = false
3248
		fixalljoints()
3249
		
3250
	end
3251
	if key == "r" and not attacking then
3252
		attacking = true
3253
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3254
		local p = Instance.new("Part")
3255
		p.Anchored = false
3256
		p.CanCollide = false
3257
		p.Name = "Pokeballsack"
3258
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3259
		local m = Instance.new("SpecialMesh")
3260
		m.MeshId = "rbxassetid://430075463"
3261
		m.TextureId = "rbxassetid://430075468"
3262
		m.Scale = Vector3.new(1,1,1)/6
3263
		m.Parent = p
3264
		p.Parent = workspace
3265
		local w = Instance.new("Weld")
3266
		w.Part0 = p
3267
		w.Part1 = char["Right Arm"]
3268
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3269
		w.Parent = p
3270
		local pe = Instance.new("ParticleEmitter")
3271
		pe.Enabled = false
3272
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3273
		pe.Size = NumberSequence.new(0.5)
3274
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3275
		pe.Lifetime = NumberRange.new(1)
3276
		pe.Rate = 500
3277
		pe.Rotation = NumberRange.new(5)
3278
		pe.RotSpeed = NumberRange.new(100)
3279
		pe.Speed = NumberRange.new(5)
3280
		pe.SpreadAngle = Vector2.new(360,360)
3281
		pe.Parent = p
3282
		for i = 0, 2, 0.1 do
3283
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3284
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3285
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3286
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3287
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3288
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3289
			swait()
3290
		end
3291
		swait(15)
3292
		for i = 0, 2, 0.1 do
3293
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3294
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3295
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3296
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3297
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3298
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3299
			if i == 0.5 then
3300
				w:Destroy()
3301
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3302
				local bv = Instance.new("BodyVelocity")
3303
				bv.MaxForce = huge
3304
				bv.Velocity = p.CFrame.lookVector*150
3305
				bv.Parent = p
3306
				p.CanCollide = true
3307
				game.Debris:AddItem(p, 60)
3308
				game.Debris:AddItem(bv, 0.1)
3309
				local con
3310
				con = p.Touched:connect(function(hit)
3311
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3312
						con:disconnect()
3313
						swait(5)
3314
						p.Anchored = true
3315
						local e = Instance.new("Part")
3316
						e.Name = "Effect"
3317
						e.BrickColor = BrickColor.new("Really red")
3318
						e.Material = "Neon"
3319
						smooth(e)
3320
						e.Anchored = true
3321
						e.CanCollide = false
3322
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3323
						hit.Parent.Head.Anchored = true
3324
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3325
						e.Size = Vector3.new(0.2,0.2,mag)
3326
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3327
						e.Parent = workspace
3328
						for i,v in pairs(hit.Parent:children()) do
3329
							if v:IsA("BasePart") then
3330
								local p = Instance.new("Part")
3331
								p.Anchored = true
3332
								p.CanCollide = false
3333
								p.Material = "Neon"
3334
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3335
								p.CFrame = v.CFrame
3336
								p.Name = "notbody"
3337
								p.BrickColor = BrickColor.new("Really red")
3338
								p.Transparency = 0.6
3339
								p.Parent = hit.Parent
3340
							end
3341
						end
3342
						swait(90)
3343
						local poke = workspace.Ultra_ball
3344
						hit.Parent:MoveTo(poke.Spawn.Position)
3345
						--char:MoveTo(poke.Spawn.Position)
3346
						hit.Parent.Head.Anchored = false
3347
						for i,v in pairs(hit.Parent:children()) do
3348
							if v.Name == "notbody" then
3349
								v:Destroy()
3350
							end
3351
						end
3352
						local done = false
3353
						e:Destroy()
3354
						local hurtz = {}
3355
						local cons = {}
3356
						local finish
3357
						for i,v in pairs(poke:children()) do
3358
							if tostring(v.BrickColor) == "Deep orange" then
3359
								print("found end")
3360
								finish = v
3361
							end
3362
							if tostring(v.BrickColor) == "Maroon" then
3363
								table.insert(hurtz, v)
3364
							end
3365
						end
3366
						for i,v in pairs(hurtz) do
3367
							local con = v.Touched:connect(function(hit)
3368
								if gethum(hit) then
3369
									finish = true
3370
								end
3371
							end)
3372
							table.insert(cons, con)
3373
						end
3374
						for i,v in pairs(hurtz) do
3375
							local con = finish.Touched:connect(function(hit)
3376
								if gethum(hit) then
3377
									gethum(hit).WalkSpeed = 0
3378
									hit.Parent.Head.Anchored = true
3379
								end
3380
							end)
3381
							table.insert(cons, con)
3382
						end
3383
						if finish then
3384
							local con = finish.Touched:connect(function(hit)
3385
								local ok = false
3386
								pcall(function()
3387
									if hit.Parent.Name == plr.Name then
3388
										ok = true
3389
									end
3390
								end)
3391
								if gethum(hit) or ok then
3392
									done = true
3393
								end
3394
							end)
3395
							table.insert(cons, con)
3396
						end
3397
						for i = 1, 3 do
3398
							local before = p.CFrame
3399
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3400
							print("shake "..i)
3401
							for i = 0, 1.5, 0.1 do
3402
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3403
							end
3404
							if done then break end
3405
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3406
						end
3407
						if done then
3408
							print("they escaped!")
3409
						else
3410
							print("they were caught!")
3411
							local sv = Instance.new("StringValue")
3412
							sv.Name = "Caught"
3413
							sv.Parent = hit.Parent
3414
						end
3415
						local ope = pe:Clone()
3416
						pe.Enabled = true
3417
						swait(5)
3418
						pe.Enabled = false
3419
						local t = Instance.new("Tool")
3420
						t.Name = hit.Parent.Name
3421
						t.Parent = plr.Backpack
3422
						local hand = Instance.new("Part")
3423
						hand.Transparency = 0
3424
						hand.CanCollide = false
3425
						hand.Size = Vector3.new(1,1,1)
3426
						hand.Name = "Handle"
3427
						local m = p.Mesh:Clone()
3428
						m.Parent = hand
3429
						hand.Parent = t
3430
						local out = true
3431
						local new = p:Clone()
3432
						t.Activated:connect(function()
3433
							if not deb and not attacking then
3434
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3435
								deb = true
3436
								hand.Transparency = 1
3437
								local p = new:Clone()
3438
								p.Anchored = false
3439
								p.CanCollide = false
3440
								p.Parent = workspace
3441
								local w = Instance.new("Weld")
3442
								w.Part0 = p
3443
								w.Part1 = char["Right Arm"]
3444
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3445
								w.Parent = p
3446
								local pe = ope:Clone()
3447
								pe.Enabled = false
3448
								pe.Parent = p
3449
								--[[local pe = Instance.new("ParticleEmitter")
3450
								pe.Enabled = false
3451
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3452
								pe.Size = NumberSequence.new(0.5)
3453
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3454
								pe.Lifetime = NumberRange.new(1)
3455
								pe.Rate = 500
3456
								pe.Rotation = NumberRange.new(5)
3457
								pe.RotSpeed = NumberRange.new(100)
3458
								pe.Speed = NumberRange.new(5)
3459
								pe.SpreadAngle = Vector2.new(360,360)
3460
								pe.Parent = p]]
3461
								if not out then
3462
									out = true
3463
									for i = 0, 2, 0.1 do
3464
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3465
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3466
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3467
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3468
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3469
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3470
										swait()
3471
									end
3472
									swait(7)
3473
									for i = 0,2, 0.1 do
3474
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3475
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3476
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3477
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3478
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3479
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3480
										if i == 0.5 then
3481
											w:Destroy()
3482
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3483
											local bv = Instance.new("BodyVelocity")
3484
											bv.MaxForce = huge
3485
											bv.Velocity = p.CFrame.lookVector*150
3486
											bv.Parent = p
3487
											p.CanCollide = true
3488
											game.Debris:AddItem(bv, 0.1)
3489
											swait(15)
3490
											p.Anchored = true
3491
											a = function(b, t)
3492
												for i,v in pairs(b:children()) do
3493
													if v:IsA("Decal") then
3494
														v.Transparency = t
3495
													end
3496
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3497
														v.Transparency = t
3498
													end
3499
													a(v, t)
3500
												end
3501
											end
3502
											a(hit.Parent, 0)
3503
											for i,v in pairs(hit.Parent:children()) do
3504
												if v:IsA("BasePart") then
3505
													v.Anchored = false
3506
													if v.Name ~= "HumanoidRootPart" then
3507
														v.Transparency = 0
3508
													end
3509
												end
3510
											end
3511
											hit.Parent:MoveTo(p.Position)
3512
											pe.Enabled = true
3513
											swait(5)
3514
											pe.Enabled = false
3515
											game.Debris:AddItem(p, 1)
3516
										end
3517
										swait()
3518
									end
3519
								else
3520
									out = false
3521
									humanoid.WalkSpeed = 0
3522
									for i,v in pairs(hit.Parent:children()) do
3523
										if v:IsA("BasePart") then
3524
											v.Anchored = true
3525
											v.Transparency = 1
3526
										end
3527
									end
3528
									for i = 0, 2, 0.1 do
3529
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3530
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3531
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3532
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3533
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3534
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3535
										swait()
3536
									end
3537
									local e = Instance.new("Part")
3538
									e.Name = "Effect"
3539
									e.BrickColor = BrickColor.new("Really red")
3540
									e.Material = "Neon"
3541
									smooth(e)
3542
									e.Anchored = true
3543
									e.CanCollide = false
3544
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3545
									hit.Parent.Head.Anchored = true
3546
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3547
									e.Size = Vector3.new(0.2,0.2,mag)
3548
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3549
									e.Parent = workspace
3550
									a = function(b, t)
3551
										for i,v in pairs(b:children()) do
3552
											if v:IsA("Decal") then
3553
												v.Transparency = t
3554
											end
3555
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3556
														v.Transparency = t
3557
													end
3558
											a(v, t)
3559
										end
3560
									end
3561
									a(hit.Parent, 1)
3562
									for i,v in pairs(hit.Parent:children()) do
3563
										if v:IsA("BasePart") then
3564
											local p = Instance.new("Part")
3565
											p.Anchored = true
3566
											p.CanCollide = false
3567
											p.Material = "Neon"
3568
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3569
											p.CFrame = v.CFrame
3570
											p.Name = "notbody"
3571
											p.BrickColor = BrickColor.new("Really red")
3572
											p.Transparency = 0.6
3573
											p.Parent = hit.Parent
3574
										end
3575
									end
3576
									humanoid.WalkSpeed = 16
3577
									swait(20)
3578
									for i,v in pairs(hit.Parent:children()) do
3579
										if v.Name == "notbody" then
3580
											v:Destroy()
3581
										end
3582
									end
3583
									e:Destroy()
3584
								end
3585
								p:Destroy()
3586
								hand.Transparency = 0
3587
								fixalljoints()
3588
								deb = false
3589
							end
3590
						end)
3591
						game.Debris:AddItem(p, 1)
3592
						hit.Parent:MoveTo(p.Position)
3593
						for i,v in pairs(cons) do
3594
							v:disconnect()
3595
						end
3596
						hit.Parent.Head.Anchored = false
3597
					end
3598
				end)
3599
			end
3600
			swait()
3601
		end
3602
		attacking = false
3603
		fixalljoints()
3604
		
3605
	end
3606
	if key == "t" and not attacking then
3607
		attacking = true
3608
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3609
		local p = Instance.new("Part")
3610
		p.Anchored = false
3611
		p.CanCollide = false
3612
		p.Name = "Pokeballsack"
3613
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3614
		local m = Instance.new("SpecialMesh")
3615
		m.MeshId = "rbxassetid://442019812"
3616
		m.TextureId = "rbxassetid://442019839"
3617
		m.Scale = Vector3.new(1,1,1)/6
3618
		m.Parent = p
3619
		p.Parent = workspace
3620
		local w = Instance.new("Weld")
3621
		w.Part0 = p
3622
		w.Part1 = char["Right Arm"]
3623
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3624
		w.Parent = p
3625
		local pe = Instance.new("ParticleEmitter")
3626
		pe.Enabled = false
3627
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3628
		pe.Size = NumberSequence.new(0.5)
3629
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3630
		pe.Lifetime = NumberRange.new(1)
3631
		pe.Rate = 500
3632
		pe.Rotation = NumberRange.new(5)
3633
		pe.RotSpeed = NumberRange.new(100)
3634
		pe.Speed = NumberRange.new(5)
3635
		pe.SpreadAngle = Vector2.new(360,360)
3636
		pe.Parent = p
3637
		for i = 0, 2, 0.1 do
3638
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3639
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3640
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3641
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3642
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3643
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3644
			swait()
3645
		end
3646
		swait(15)
3647
		for i = 0, 2, 0.1 do
3648
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3649
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3650
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3651
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3652
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3653
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3654
			if i == 0.5 then
3655
				w:Destroy()
3656
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3657
				local bv = Instance.new("BodyVelocity")
3658
				bv.MaxForce = huge
3659
				bv.Velocity = p.CFrame.lookVector*150
3660
				bv.Parent = p
3661
				p.CanCollide = true
3662
				game.Debris:AddItem(bv, 0.1)
3663
				game.Debris:AddItem(p, 60)
3664
				local con
3665
				con = p.Touched:connect(function(hit)
3666
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3667
						con:disconnect()
3668
						swait(5)
3669
						p.Anchored = true
3670
						local e = Instance.new("Part")
3671
						e.Name = "Effect"
3672
						e.BrickColor = BrickColor.new("Really red")
3673
						e.Material = "Neon"
3674
						smooth(e)
3675
						e.Anchored = true
3676
						e.CanCollide = false
3677
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3678
						hit.Parent.Head.Anchored = true
3679
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3680
						e.Size = Vector3.new(0.2,0.2,mag)
3681
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3682
						e.Parent = workspace
3683
						for i,v in pairs(hit.Parent:children()) do
3684
							if v:IsA("BasePart") then
3685
								local p = Instance.new("Part")
3686
								p.Anchored = true
3687
								p.CanCollide = false
3688
								p.Material = "Neon"
3689
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3690
								p.CFrame = v.CFrame
3691
								p.Name = "notbody"
3692
								p.BrickColor = BrickColor.new("Really red")
3693
								p.Transparency = 0.6
3694
								p.Parent = hit.Parent
3695
							end
3696
						end
3697
						swait(90)
3698
						local poke = workspace.Master_ball
3699
						hit.Parent:MoveTo(poke.Spawn.Position)
3700
						--char:MoveTo(poke.Spawn.Position)
3701
						hit.Parent.Head.Anchored = false
3702
						for i,v in pairs(hit.Parent:children()) do
3703
							if v.Name == "notbody" then
3704
								v:Destroy()
3705
							end
3706
						end
3707
						local done = false
3708
						e:Destroy()
3709
						local hurtz = {}
3710
						local cons = {}
3711
						local finish
3712
						for i,v in pairs(poke:children()) do
3713
							if tostring(v.BrickColor) == "Deep orange" then
3714
								print("found end")
3715
								finish = v
3716
							end
3717
							if tostring(v.BrickColor) == "Maroon" then
3718
								table.insert(hurtz, v)
3719
							end
3720
						end
3721
						for i,v in pairs(hurtz) do
3722
							local con = v.Touched:connect(function(hit)
3723
								if gethum(hit) then
3724
									finish = true
3725
								end
3726
							end)
3727
							table.insert(cons, con)
3728
						end
3729
						for i,v in pairs(hurtz) do
3730
							local con = finish.Touched:connect(function(hit)
3731
								if gethum(hit) then
3732
									gethum(hit).WalkSpeed = 0
3733
									hit.Parent.Head.Anchored = true
3734
								end
3735
							end)
3736
							table.insert(cons, con)
3737
						end
3738
						if finish then
3739
							local con = finish.Touched:connect(function(hit)
3740
								local ok = false
3741
								pcall(function()
3742
									if hit.Parent.Name == plr.Name then
3743
										ok = true
3744
									end
3745
								end)
3746
								if gethum(hit) or ok then
3747
									done = true
3748
								end
3749
							end)
3750
							table.insert(cons, con)
3751
						end
3752
						for i = 1, 3 do
3753
							local before = p.CFrame
3754
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3755
							print("shake "..i)
3756
							for i = 0, 1.5, 0.1 do
3757
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3758
							end
3759
							if done then break end
3760
							for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3761
						end
3762
						if done then
3763
							print("they escaped!")
3764
						else
3765
							print("they were caught!")
3766
							local sv = Instance.new("StringValue")
3767
							sv.Name = "Caught"
3768
							sv.Parent = hit.Parent
3769
						end
3770
						local ope = pe:Clone()
3771
						pe.Enabled = true
3772
						swait(5)
3773
						pe.Enabled = false
3774
						local t = Instance.new("Tool")
3775
						t.Name = hit.Parent.Name
3776
						t.Parent = plr.Backpack
3777
						local hand = Instance.new("Part")
3778
						hand.Transparency = 0
3779
						hand.CanCollide = false
3780
						hand.Size = Vector3.new(1,1,1)
3781
						hand.Name = "Handle"
3782
						local m = p.Mesh:Clone()
3783
						m.Parent = hand
3784
						hand.Parent = t
3785
						local out = true
3786
						local new = p:Clone()
3787
						t.Activated:connect(function()
3788
							if not deb and not attacking then
3789
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3790
								deb = true
3791
								hand.Transparency = 1
3792
								local p = new:Clone()
3793
								p.Anchored = false
3794
								p.CanCollide = false
3795
								p.Parent = workspace
3796
								local w = Instance.new("Weld")
3797
								w.Part0 = p
3798
								w.Part1 = char["Right Arm"]
3799
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3800
								w.Parent = p
3801
								local pe = ope:Clone()
3802
								pe.Enabled = false
3803
								pe.Parent = p
3804
								--[[local pe = Instance.new("ParticleEmitter")
3805
								pe.Enabled = false
3806
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3807
								pe.Size = NumberSequence.new(0.5)
3808
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3809
								pe.Lifetime = NumberRange.new(1)
3810
								pe.Rate = 500
3811
								pe.Rotation = NumberRange.new(5)
3812
								pe.RotSpeed = NumberRange.new(100)
3813
								pe.Speed = NumberRange.new(5)
3814
								pe.SpreadAngle = Vector2.new(360,360)
3815
								pe.Parent = p]]
3816
								if not out then
3817
									out = true
3818
									for i = 0, 2, 0.1 do
3819
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3820
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3821
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3822
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3823
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3824
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3825
										swait()
3826
									end
3827
									swait(7)
3828
									for i = 0,2, 0.1 do
3829
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3830
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3831
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3832
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3833
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3834
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3835
										if i == 0.5 then
3836
											w:Destroy()
3837
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3838
											local bv = Instance.new("BodyVelocity")
3839
											bv.MaxForce = huge
3840
											bv.Velocity = p.CFrame.lookVector*150
3841
											bv.Parent = p
3842
											p.CanCollide = true
3843
											game.Debris:AddItem(bv, 0.1)
3844
											swait(15)
3845
											p.Anchored = true
3846
											a = function(b, t)
3847
												for i,v in pairs(b:children()) do
3848
													if v:IsA("Decal") then
3849
														v.Transparency = t
3850
													end
3851
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3852
														v.Transparency = t
3853
													end
3854
													a(v, t)
3855
												end
3856
											end
3857
											a(hit.Parent, 0)
3858
											for i,v in pairs(hit.Parent:children()) do
3859
												if v:IsA("BasePart") then
3860
													v.Anchored = false
3861
													if v.Name ~= "HumanoidRootPart" then
3862
														v.Transparency = 0
3863
													end
3864
												end
3865
											end
3866
											hit.Parent:MoveTo(p.Position)
3867
											pe.Enabled = true
3868
											swait(5)
3869
											pe.Enabled = false
3870
											game.Debris:AddItem(p, 1)
3871
										end
3872
										swait()
3873
									end
3874
								else
3875
									out = false
3876
									humanoid.WalkSpeed = 0
3877
									for i,v in pairs(hit.Parent:children()) do
3878
										if v:IsA("BasePart") then
3879
											v.Anchored = true
3880
											v.Transparency = 1
3881
										end
3882
									end
3883
									for i = 0, 2, 0.1 do
3884
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3885
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3886
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3887
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3888
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3889
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3890
										swait()
3891
									end
3892
									local e = Instance.new("Part")
3893
									e.Name = "Effect"
3894
									e.BrickColor = BrickColor.new("Really red")
3895
									e.Material = "Neon"
3896
									smooth(e)
3897
									e.Anchored = true
3898
									e.CanCollide = false
3899
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3900
									hit.Parent.Head.Anchored = true
3901
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3902
									e.Size = Vector3.new(0.2,0.2,mag)
3903
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3904
									e.Parent = workspace
3905
									a = function(b, t)
3906
										for i,v in pairs(b:children()) do
3907
											if v:IsA("Decal") then
3908
												v.Transparency = t
3909
											end
3910
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3911
														v.Transparency = t
3912
													end
3913
											a(v, t)
3914
										end
3915
									end
3916
									a(hit.Parent, 1)
3917
									for i,v in pairs(hit.Parent:children()) do
3918
										if v:IsA("BasePart") then
3919
											local p = Instance.new("Part")
3920
											p.Anchored = true
3921
											p.CanCollide = false
3922
											p.Material = "Neon"
3923
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3924
											p.CFrame = v.CFrame
3925
											p.Name = "notbody"
3926
											p.BrickColor = BrickColor.new("Really red")
3927
											p.Transparency = 0.6
3928
											p.Parent = hit.Parent
3929
										end
3930
									end
3931
									humanoid.WalkSpeed = 16
3932
									swait(20)
3933
									for i,v in pairs(hit.Parent:children()) do
3934
										if v.Name == "notbody" then
3935
											v:Destroy()
3936
										end
3937
									end
3938
									e:Destroy()
3939
								end
3940
								p:Destroy()
3941
								hand.Transparency = 0
3942
								fixalljoints()
3943
								deb = false
3944
							end
3945
						end)
3946
						game.Debris:AddItem(p, 1)
3947
						hit.Parent:MoveTo(p.Position)
3948
						for i,v in pairs(cons) do
3949
							v:disconnect()
3950
						end
3951
						hit.Parent.Head.Anchored = false
3952
					end
3953
				end)
3954
			end
3955
			swait()
3956
		end
3957
		attacking = false
3958
		fixalljoints()
3959
		
3960
	end
3961
	if key == "y" and not attacking then
3962
		attacking = true
3963
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3964
		local p = Instance.new("Part")
3965
		p.Anchored = false
3966
		p.CanCollide = false
3967
		p.Name = "Pokeballsack"
3968
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3969
		local m = Instance.new("SpecialMesh")
3970
		m.MeshId = "rbxassetid://430977397"
3971
		m.TextureId = "rbxassetid://430977402"
3972
		m.Scale = Vector3.new(1,1,1)/6
3973
		m.Parent = p
3974
		p.Parent = workspace
3975
		local w = Instance.new("Weld")
3976
		w.Part0 = p
3977
		w.Part1 = char["Right Arm"]
3978
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3979
		w.Parent = p
3980
		local pe = Instance.new("ParticleEmitter")
3981
		pe.Enabled = false
3982
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3983
		pe.Size = NumberSequence.new(0.5)
3984
		pe.Texture = "rbxassetid://152671819"
3985
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3986
		pe.Lifetime = NumberRange.new(1)
3987
		pe.Rate = 500
3988
		pe.Rotation = NumberRange.new(5)
3989
		pe.RotSpeed = NumberRange.new(100)
3990
		pe.Speed = NumberRange.new(5)
3991
		pe.SpreadAngle = Vector2.new(360,360)
3992
		pe.Parent = p
3993
		for i = 0, 2, 0.1 do
3994
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3995
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3996
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3997
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3998
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3999
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4000
			swait()
4001
		end
4002
		swait(15)
4003
		for i = 0, 2, 0.1 do
4004
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4005
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4006
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4007
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4008
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4009
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4010
			if i == 0.5 then
4011
				w:Destroy()
4012
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4013
				local bv = Instance.new("BodyVelocity")
4014
				bv.MaxForce = huge
4015
				bv.Velocity = p.CFrame.lookVector*150
4016
				bv.Parent = p
4017
				p.CanCollide = true
4018
				game.Debris:AddItem(p, 60)
4019
				game.Debris:AddItem(bv, 0.1)
4020
				local con
4021
				con = p.Touched:connect(function(hit)
4022
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4023
						con:disconnect()
4024
						swait(5)
4025
						p.Anchored = true
4026
						local e = Instance.new("Part")
4027
						e.Name = "Effect"
4028
						e.BrickColor = BrickColor.new("Really red")
4029
						e.Material = "Neon"
4030
						smooth(e)
4031
						e.Anchored = true
4032
						e.CanCollide = false
4033
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4034
						hit.Parent.Head.Anchored = true
4035
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4036
						e.Size = Vector3.new(0.2,0.2,mag)
4037
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4038
						e.Parent = workspace
4039
						for i,v in pairs(hit.Parent:children()) do
4040
							if v:IsA("BasePart") then
4041
								local p = Instance.new("Part")
4042
								p.Anchored = true
4043
								p.CanCollide = false
4044
								p.Material = "Neon"
4045
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4046
								p.CFrame = v.CFrame
4047
								p.Name = "notbody"
4048
								p.BrickColor = BrickColor.new("Really red")
4049
								p.Transparency = 0.6
4050
								p.Parent = hit.Parent
4051
							end
4052
						end
4053
						swait(90)
4054
						local poke = workspace.Timer_ball
4055
						hit.Parent:MoveTo(poke.Spawn.Position)
4056
						--char:MoveTo(poke.Spawn.Position)
4057
						hit.Parent.Head.Anchored = false
4058
						for i,v in pairs(hit.Parent:children()) do
4059
							if v.Name == "notbody" then
4060
								v:Destroy()
4061
							end
4062
						end
4063
						local done = false
4064
						e:Destroy()
4065
						local hurtz = {}
4066
						local cons = {}
4067
						local finish
4068
						for i,v in pairs(poke:children()) do
4069
							if tostring(v.BrickColor) == "Deep orange" then
4070
								print("found end")
4071
								finish = v
4072
							end
4073
							if tostring(v.BrickColor) == "Maroon" then
4074
								table.insert(hurtz, v)
4075
							end
4076
						end
4077
						for i,v in pairs(hurtz) do
4078
							local con = v.Touched:connect(function(hit)
4079
								if gethum(hit) then
4080
									finish = true
4081
								end
4082
							end)
4083
							table.insert(cons, con)
4084
						end
4085
						for i,v in pairs(hurtz) do
4086
							local con = finish.Touched:connect(function(hit)
4087
								if gethum(hit) then
4088
									gethum(hit).WalkSpeed = 0
4089
									hit.Parent.Head.Anchored = true
4090
								end
4091
							end)
4092
							table.insert(cons, con)
4093
						end
4094
						if finish then
4095
							local con = finish.Touched:connect(function(hit)
4096
								local ok = false
4097
								pcall(function()
4098
									if hit.Parent.Name == plr.Name then
4099
										ok = true
4100
									end
4101
								end)
4102
								if gethum(hit) or ok then
4103
									done = true
4104
								end
4105
							end)
4106
							table.insert(cons, con)
4107
						end
4108
						for i = 1, 3 do
4109
							local before = p.CFrame
4110
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4111
							print("shake "..i)
4112
							for i = 0, 1.5, 0.1 do
4113
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4114
							end
4115
							if done then break end
4116
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4117
						end
4118
						if done then
4119
							print("they escaped!")
4120
						else
4121
							print("they were caught!")
4122
							local sv = Instance.new("StringValue")
4123
							sv.Name = "Caught"
4124
							sv.Parent = hit.Parent
4125
						end
4126
						local ope = pe:Clone()
4127
						pe.Enabled = true
4128
						swait(5)
4129
						pe.Enabled = false
4130
						local t = Instance.new("Tool")
4131
						t.Name = hit.Parent.Name
4132
						t.Parent = plr.Backpack
4133
						local hand = Instance.new("Part")
4134
						hand.Transparency = 0
4135
						hand.CanCollide = false
4136
						hand.Size = Vector3.new(1,1,1)
4137
						hand.Name = "Handle"
4138
						local m = p.Mesh:Clone()
4139
						m.Parent = hand
4140
						hand.Parent = t
4141
						local out = true
4142
						local new = p:Clone()
4143
						t.Activated:connect(function()
4144
							if not deb and not attacking then
4145
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4146
								deb = true
4147
								hand.Transparency = 1
4148
								local p = new:Clone()
4149
								p.Anchored = false
4150
								p.CanCollide = false
4151
								p.Parent = workspace
4152
								local w = Instance.new("Weld")
4153
								w.Part0 = p
4154
								w.Part1 = char["Right Arm"]
4155
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4156
								w.Parent = p
4157
								local pe = ope:Clone()
4158
								pe.Enabled = false
4159
								pe.Parent = p
4160
								--[[local pe = Instance.new("ParticleEmitter")
4161
								pe.Enabled = false
4162
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4163
								pe.Size = NumberSequence.new(0.5)
4164
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4165
								pe.Lifetime = NumberRange.new(1)
4166
								pe.Rate = 500
4167
								pe.Rotation = NumberRange.new(5)
4168
								pe.RotSpeed = NumberRange.new(100)
4169
								pe.Speed = NumberRange.new(5)
4170
								pe.SpreadAngle = Vector2.new(360,360)
4171
								pe.Parent = p]]
4172
								if not out then
4173
									out = true
4174
									for i = 0, 2, 0.1 do
4175
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4176
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4177
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4178
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4179
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4180
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4181
										swait()
4182
									end
4183
									swait(7)
4184
									for i = 0,2, 0.1 do
4185
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4186
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4187
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4188
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4189
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4190
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4191
										if i == 0.5 then
4192
											w:Destroy()
4193
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4194
											local bv = Instance.new("BodyVelocity")
4195
											bv.MaxForce = huge
4196
											bv.Velocity = p.CFrame.lookVector*150
4197
											bv.Parent = p
4198
											p.CanCollide = true
4199
											game.Debris:AddItem(bv, 0.1)
4200
											swait(15)
4201
											p.Anchored = true
4202
											a = function(b, t)
4203
												for i,v in pairs(b:children()) do
4204
													if v:IsA("Decal") then
4205
														v.Transparency = t
4206
													end
4207
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4208
														v.Transparency = t
4209
													end
4210
													a(v, t)
4211
												end
4212
											end
4213
											a(hit.Parent, 0)
4214
											for i,v in pairs(hit.Parent:children()) do
4215
												if v:IsA("BasePart") then
4216
													v.Anchored = false
4217
													if v.Name ~= "HumanoidRootPart" then
4218
														v.Transparency = 0
4219
													end
4220
												end
4221
											end
4222
											hit.Parent:MoveTo(p.Position)
4223
											pe.Enabled = true
4224
											swait(5)
4225
											pe.Enabled = false
4226
											game.Debris:AddItem(p, 1)
4227
										end
4228
										swait()
4229
									end
4230
								else
4231
									out = false
4232
									humanoid.WalkSpeed = 0
4233
									for i,v in pairs(hit.Parent:children()) do
4234
										if v:IsA("BasePart") then
4235
											v.Anchored = true
4236
											v.Transparency = 1
4237
										end
4238
									end
4239
									for i = 0, 2, 0.1 do
4240
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4241
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4242
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4243
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4244
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4245
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4246
										swait()
4247
									end
4248
									local e = Instance.new("Part")
4249
									e.Name = "Effect"
4250
									e.BrickColor = BrickColor.new("Really red")
4251
									e.Material = "Neon"
4252
									smooth(e)
4253
									e.Anchored = true
4254
									e.CanCollide = false
4255
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4256
									hit.Parent.Head.Anchored = true
4257
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4258
									e.Size = Vector3.new(0.2,0.2,mag)
4259
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4260
									e.Parent = workspace
4261
									a = function(b, t)
4262
										for i,v in pairs(b:children()) do
4263
											if v:IsA("Decal") then
4264
												v.Transparency = t
4265
											end
4266
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4267
														v.Transparency = t
4268
													end
4269
											a(v, t)
4270
										end
4271
									end
4272
									a(hit.Parent, 1)
4273
									for i,v in pairs(hit.Parent:children()) do
4274
										if v:IsA("BasePart") then
4275
											local p = Instance.new("Part")
4276
											p.Anchored = true
4277
											p.CanCollide = false
4278
											p.Material = "Neon"
4279
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4280
											p.CFrame = v.CFrame
4281
											p.Name = "notbody"
4282
											p.BrickColor = BrickColor.new("Really red")
4283
											p.Transparency = 0.6
4284
											p.Parent = hit.Parent
4285
										end
4286
									end
4287
									humanoid.WalkSpeed = 16
4288
									swait(20)
4289
									for i,v in pairs(hit.Parent:children()) do
4290
										if v.Name == "notbody" then
4291
											v:Destroy()
4292
										end
4293
									end
4294
									e:Destroy()
4295
								end
4296
								p:Destroy()
4297
								hand.Transparency = 0
4298
								fixalljoints()
4299
								deb = false
4300
							end
4301
						end)
4302
						game.Debris:AddItem(p, 1)
4303
						hit.Parent:MoveTo(p.Position)
4304
						for i,v in pairs(cons) do
4305
							v:disconnect()
4306
						end
4307
						hit.Parent.Head.Anchored = false
4308
					end
4309
				end)
4310
			end
4311
			swait()
4312
		end
4313
		attacking = false
4314
		fixalljoints()
4315
		
4316
	end
4317
	if key == "u" and not attacking then
4318
		attacking = true
4319
		local rs,ls,rh,lh,neck,rj = getnewjoints()
4320
		local p = Instance.new("Part")
4321
		p.Anchored = false
4322
		p.CanCollide = false
4323
		p.Name = "Pokeballsack"
4324
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
4325
		local m = Instance.new("SpecialMesh")
4326
		m.MeshId = "rbxassetid://433356792"
4327
		m.TextureId = "rbxassetid://433356797"
4328
		m.Scale = Vector3.new(1,1,1)/6
4329
		m.Parent = p
4330
		p.Parent = workspace
4331
		local w = Instance.new("Weld")
4332
		w.Part0 = p
4333
		w.Part1 = char["Right Arm"]
4334
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4335
		w.Parent = p
4336
		local pe = Instance.new("ParticleEmitter")
4337
		pe.Enabled = false
4338
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
4339
		pe.Size = NumberSequence.new(0.5)
4340
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4341
		pe.Lifetime = NumberRange.new(1)
4342
		pe.Rate = 500
4343
		pe.Texture = "rbxassetid://264486777"
4344
		pe.Rotation = NumberRange.new(5)
4345
		pe.RotSpeed = NumberRange.new(100)
4346
		pe.Speed = NumberRange.new(5)
4347
		pe.SpreadAngle = Vector2.new(360,360)
4348
		pe.Parent = p
4349
		for i = 0, 2, 0.1 do
4350
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4351
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4352
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4353
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4354
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4355
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4356
			swait()
4357
		end
4358
		swait(15)
4359
		for i = 0, 2, 0.1 do
4360
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4361
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4362
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4363
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4364
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4365
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4366
			if i == 0.5 then
4367
				w:Destroy()
4368
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4369
				local bv = Instance.new("BodyVelocity")
4370
				bv.MaxForce = huge
4371
				bv.Velocity = p.CFrame.lookVector*150
4372
				bv.Parent = p
4373
				p.CanCollide = true
4374
				game.Debris:AddItem(bv, 0.1)
4375
				game.Debris:AddItem(p, 60)
4376
				local con
4377
				con = p.Touched:connect(function(hit)
4378
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4379
						con:disconnect()
4380
						swait(5)
4381
						p.Anchored = true
4382
						local e = Instance.new("Part")
4383
						e.Name = "Effect"
4384
						e.BrickColor = BrickColor.new("Really red")
4385
						e.Material = "Neon"
4386
						smooth(e)
4387
						e.Anchored = true
4388
						e.CanCollide = false
4389
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4390
						hit.Parent.Head.Anchored = true
4391
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4392
						e.Size = Vector3.new(0.2,0.2,mag)
4393
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4394
						e.Parent = workspace
4395
						for i,v in pairs(hit.Parent:children()) do
4396
							if v:IsA("BasePart") then
4397
								local p = Instance.new("Part")
4398
								p.Anchored = true
4399
								p.CanCollide = false
4400
								p.Material = "Neon"
4401
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4402
								p.CFrame = v.CFrame
4403
								p.Name = "notbody"
4404
								p.BrickColor = BrickColor.new("Really red")
4405
								p.Transparency = 0.6
4406
								p.Parent = hit.Parent
4407
							end
4408
						end
4409
						swait(90)
4410
						local poke = workspace.Love_ball
4411
						hit.Parent:MoveTo(poke.Spawn.Position)
4412
						--char:MoveTo(poke.Spawn.Position)
4413
						hit.Parent.Head.Anchored = false
4414
						for i,v in pairs(hit.Parent:children()) do
4415
							if v.Name == "notbody" then
4416
								v:Destroy()
4417
							end
4418
						end
4419
						local done = false
4420
						e:Destroy()
4421
						local hurtz = {}
4422
						local cons = {}
4423
						local finish
4424
						for i,v in pairs(poke:children()) do
4425
							if tostring(v.BrickColor) == "Deep orange" then
4426
								print("found end")
4427
								finish = v
4428
							end
4429
							if tostring(v.BrickColor) == "Maroon" then
4430
								table.insert(hurtz, v)
4431
							end
4432
						end
4433
						for i,v in pairs(hurtz) do
4434
							local con = v.Touched:connect(function(hit)
4435
								if gethum(hit) then
4436
									finish = true
4437
								end
4438
							end)
4439
							table.insert(cons, con)
4440
						end
4441
						for i,v in pairs(hurtz) do
4442
							local con = finish.Touched:connect(function(hit)
4443
								if gethum(hit) then
4444
									gethum(hit).WalkSpeed = 0
4445
									hit.Parent.Head.Anchored = true
4446
								end
4447
							end)
4448
							table.insert(cons, con)
4449
						end
4450
						if finish then
4451
							local con = finish.Touched:connect(function(hit)
4452
								local ok = false
4453
								pcall(function()
4454
									if hit.Parent.Name == plr.Name then
4455
										ok = true
4456
									end
4457
								end)
4458
								if gethum(hit) or ok then
4459
									done = true
4460
								end
4461
							end)
4462
							table.insert(cons, con)
4463
						end
4464
						for i = 1, 3 do
4465
							local before = p.CFrame
4466
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4467
							print("shake "..i)
4468
							for i = 0, 1.5, 0.1 do
4469
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4470
							end
4471
							if done then break end
4472
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4473
						end
4474
						if done then
4475
							print("they escaped!")
4476
						else
4477
							print("they were caught!")
4478
							local sv = Instance.new("StringValue")
4479
							sv.Name = "Caught"
4480
							sv.Parent = hit.Parent
4481
						end
4482
						local ope = pe:Clone()
4483
						pe.Enabled = true
4484
						swait(5)
4485
						pe.Enabled = false
4486
						local t = Instance.new("Tool")
4487
						t.Name = hit.Parent.Name
4488
						t.Parent = plr.Backpack
4489
						local hand = Instance.new("Part")
4490
						hand.Transparency = 0
4491
						hand.CanCollide = false
4492
						hand.Size = Vector3.new(1,1,1)
4493
						hand.Name = "Handle"
4494
						local m = p.Mesh:Clone()
4495
						m.Parent = hand
4496
						hand.Parent = t
4497
						local out = true
4498
						local new = p:Clone()
4499
						t.Activated:connect(function()
4500
							if not deb and not attacking then
4501
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4502
								deb = true
4503
								hand.Transparency = 1
4504
								local p = new:Clone()
4505
								p.Anchored = false
4506
								p.CanCollide = false
4507
								p.Parent = workspace
4508
								local w = Instance.new("Weld")
4509
								w.Part0 = p
4510
								w.Part1 = char["Right Arm"]
4511
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4512
								w.Parent = p
4513
								local pe = ope:Clone()
4514
								pe.Enabled = false
4515
								pe.Parent = p
4516
								--[[local pe = Instance.new("ParticleEmitter")
4517
								pe.Enabled = false
4518
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4519
								pe.Size = NumberSequence.new(0.5)
4520
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4521
								pe.Lifetime = NumberRange.new(1)
4522
								pe.Rate = 500
4523
								pe.Rotation = NumberRange.new(5)
4524
								pe.RotSpeed = NumberRange.new(100)
4525
								pe.Speed = NumberRange.new(5)
4526
								pe.SpreadAngle = Vector2.new(360,360)
4527
								pe.Parent = p]]
4528
								if not out then
4529
									out = true
4530
									for i = 0, 2, 0.1 do
4531
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4532
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4533
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4534
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4535
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4536
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4537
										swait()
4538
									end
4539
									swait(7)
4540
									for i = 0,2, 0.1 do
4541
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4542
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4543
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4544
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4545
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4546
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4547
										if i == 0.5 then
4548
											w:Destroy()
4549
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4550
											local bv = Instance.new("BodyVelocity")
4551
											bv.MaxForce = huge
4552
											bv.Velocity = p.CFrame.lookVector*150
4553
											bv.Parent = p
4554
											p.CanCollide = true
4555
											game.Debris:AddItem(bv, 0.1)
4556
											swait(15)
4557
											p.Anchored = true
4558
											a = function(b, t)
4559
												for i,v in pairs(b:children()) do
4560
													if v:IsA("Decal") then
4561
														v.Transparency = t
4562
													end
4563
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4564
														v.Transparency = t
4565
													end
4566
													a(v, t)
4567
												end
4568
											end
4569
											a(hit.Parent, 0)
4570
											for i,v in pairs(hit.Parent:children()) do
4571
												if v:IsA("BasePart") then
4572
													v.Anchored = false
4573
													if v.Name ~= "HumanoidRootPart" then
4574
														v.Transparency = 0
4575
													end
4576
												end
4577
											end
4578
											hit.Parent:MoveTo(p.Position)
4579
											pe.Enabled = true
4580
											swait(5)
4581
											pe.Enabled = false
4582
											game.Debris:AddItem(p, 1)
4583
										end
4584
										swait()
4585
									end
4586
								else
4587
									out = false
4588
									humanoid.WalkSpeed = 0
4589
									for i,v in pairs(hit.Parent:children()) do
4590
										if v:IsA("BasePart") then
4591
											v.Anchored = true
4592
											v.Transparency = 1
4593
										end
4594
									end
4595
									for i = 0, 2, 0.1 do
4596
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4597
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4598
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4599
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4600
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4601
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4602
										swait()
4603
									end
4604
									local e = Instance.new("Part")
4605
									e.Name = "Effect"
4606
									e.BrickColor = BrickColor.new("Really red")
4607
									e.Material = "Neon"
4608
									smooth(e)
4609
									e.Anchored = true
4610
									e.CanCollide = false
4611
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4612
									hit.Parent.Head.Anchored = true
4613
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4614
									e.Size = Vector3.new(0.2,0.2,mag)
4615
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4616
									e.Parent = workspace
4617
									a = function(b, t)
4618
										for i,v in pairs(b:children()) do
4619
											if v:IsA("Decal") then
4620
												v.Transparency = t
4621
											end
4622
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4623
														v.Transparency = t
4624
													end
4625
											a(v, t)
4626
										end
4627
									end
4628
									a(hit.Parent, 1)
4629
									for i,v in pairs(hit.Parent:children()) do
4630
										if v:IsA("BasePart") then
4631
											local p = Instance.new("Part")
4632
											p.Anchored = true
4633
											p.CanCollide = false
4634
											p.Material = "Neon"
4635
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4636
											p.CFrame = v.CFrame
4637
											p.Name = "notbody"
4638
											p.BrickColor = BrickColor.new("Really red")
4639
											p.Transparency = 0.6
4640
											p.Parent = hit.Parent
4641
										end
4642
									end
4643
									humanoid.WalkSpeed = 16
4644
									swait(20)
4645
									for i,v in pairs(hit.Parent:children()) do
4646
										if v.Name == "notbody" then
4647
											v:Destroy()
4648
										end
4649
									end
4650
									e:Destroy()
4651
								end
4652
								p:Destroy()
4653
								hand.Transparency = 0
4654
								fixalljoints()
4655
								deb = false
4656
							end
4657
						end)
4658
						game.Debris:AddItem(p, 1)
4659
						hit.Parent:MoveTo(p.Position)
4660
						for i,v in pairs(cons) do
4661
							v:disconnect()
4662
						end
4663
						hit.Parent.Head.Anchored = false
4664
					end
4665
				end)
4666
			end
4667
			swait()
4668
		end
4669
		attacking = false
4670
		fixalljoints()
4671
		
4672
	end
4673
end)