waconline

Pokeball

Feb 7th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --[[SCRIPT NAME]]--
  153. --[[
  154.  
  155. Move List
  156.  
  157.  
  158. --]]
  159. local plr = game.Players.LocalPlayer
  160. local char = plr.Character
  161. local mouse = plr:GetMouse()
  162. local torso = char.Torso
  163. local rs = torso["Right Shoulder"]
  164. local ls = torso["Left Shoulder"]
  165. local rh = torso["Right Hip"]
  166. local lh = torso["Left Hip"]
  167. local rj = char.HumanoidRootPart.RootJoint
  168. local neck = torso.Neck
  169. local animpose = "Idle"
  170. local attacking = false
  171. local cananim = true
  172. local rage = false
  173. local shield = nil
  174. local deb = false
  175. local sprint = false
  176. local canrage = true
  177. local legs = false
  178. local powers = false
  179. local bc = char:WaitForChild("Body Colors")
  180. local multiplier = 1
  181. local lac = char["Body Colors"].LeftArmColor
  182. local rac = char["Body Colors"].RightArmColor
  183. local rlc = char["Body Colors"].RightArmColor
  184. local llc = char["Body Colors"].LeftLegColor
  185. local hc = char["Body Colors"].HeadColor
  186. local tc = char["Body Colors"].TorsoColor
  187. local humanoid = char:FindFirstChildOfClass("Humanoid")
  188. local huge = Vector3.new(math.huge,math.huge,math.huge)
  189. local mobs = Instance.new("Sound", char)
  190. mobs.SoundId = "rbxassetid://soundid"
  191. mobs.Looped = true
  192. mobs.Volume = 3
  193. mobs:Play()
  194. function legsonly()
  195. spawn(function()
  196. for i = 0, 10 do
  197. wait(0.001)
  198. if attacking then break end
  199. end
  200. if not attacking then
  201. legs = false
  202. end
  203. end)
  204. end
  205. function swait(t)
  206. if t == nil or t == 0 then
  207. game:service('RunService').Stepped:wait(0)
  208. return true
  209. else
  210. for i = 0, t do
  211. game:service('RunService').Stepped:wait(0)
  212. end
  213. return true
  214. end
  215. end
  216. function hurt(hit, dmg)
  217. if hit.Parent then
  218. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  219. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  220. if hum then
  221. if hum.Parent.Name ~= plr.Name then
  222. if dmg == "Kill" or hum.Health > 100000 then
  223. hit.Parent:BreakJoints()
  224. return true
  225. else
  226. if math.random(0, 100) == 50 then
  227. hum.Health = hum.Health - dmg*multiplier*2.5
  228. else
  229. hum.Health = hum.Health -dmg*multiplier
  230. end
  231. return true
  232. end
  233. end
  234. end
  235. end
  236. end
  237. function soundeffect(id, volume, speed, parent)
  238. spawn(function()
  239. local s = Instance.new("Sound")
  240. s.SoundId = id
  241. s.Volume = volume
  242. s.PlaybackSpeed = speed
  243. s.Parent = parent
  244. s:Play()
  245. repeat wait() until not s.Playing
  246. s:Destroy()
  247. end)
  248. end
  249. function gethum(obj)
  250. if obj.Parent then
  251. if obj.Parent:FindFirstChild("Humanoid") then
  252. if obj.Parent.Name ~= plr.Name then
  253. return obj.Parent:FindFirstChildOfClass("Humanoid")
  254. end
  255. end
  256. end
  257. end
  258. function smooth(obj)
  259. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  260. for i,v in pairs(sides) do
  261. obj[v.."Surface"] = "SmoothNoOutlines"
  262. end
  263. end
  264. function fade(obj, dest, grow)
  265. spawn(function()
  266. local oldcf = obj.CFrame
  267. for i = 0, 10 do
  268. if grow then
  269. obj.Size = obj.Size +Vector3.new(1,1,1)
  270. obj.CFrame = oldcf
  271. end
  272. obj.Transparency = obj.Transparency +0.1
  273. swait()
  274. end
  275. if dest then
  276. obj:Destroy()
  277. end
  278. end)
  279. end
  280. function replacejoint(name)
  281. local j = torso:FindFirstChild(name)
  282. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  283. if j then
  284. if true then
  285. local new = Instance.new("Weld")
  286. new.Part0 = j.Part0
  287. j.Part0 = nil
  288. new.Name = j.Name.." Replacement"
  289. new.Parent = j.Parent
  290. new.Part1 = j.Part1
  291. new.C0 = j.C0
  292. new.C1 = j.C1
  293. return new
  294. end
  295. end
  296. end
  297. function removejoint(name)
  298. local j = torso:FindFirstChild(name.." Replacement")
  299. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  300. if j then
  301. local p0 = j.Part0
  302. local c0 = j.C0
  303. local c1 = j.C1
  304. j:Destroy()
  305. local new = p0:FindFirstChild(name)
  306. local ac0 = new.C0
  307. local ac1 = new.C1
  308. new.Part0 = p0
  309. new.C0 = c0
  310. new.C1 = c1
  311. spawn(function()
  312. for i = 0, 1, 0.1 do
  313. new.C0 = new.C0:Lerp(ac0, 0.7)
  314. new.C1 = new.C1:lerp(ac1, 0.7)
  315. wait()
  316. end
  317. end)
  318. end
  319. end
  320. function fixalljoints()
  321. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  322. removejoint(v)
  323. end
  324. end
  325. function getnewjoints()
  326. local rs = replacejoint("Right Shoulder")
  327. local ls = replacejoint("Left Shoulder")
  328. local rh = replacejoint("Right Hip")
  329. local lh = replacejoint("Left Hip")
  330. local neck = replacejoint("Neck")
  331. local rj = replacejoint("RootJoint")
  332. return rs,ls,rh,lh,neck,rj
  333. end
  334. local keyamount = 0
  335. mouse.KeyDown:connect(function(key)
  336. if key == "w" or key == "a" or key == "s" or key == "d" then
  337. keyamount = keyamount + 1
  338. if animpose ~= "Falling" then
  339. animpose = "Walking"
  340. if keyamount > 3 then keyamount = 0 end
  341. end
  342. end
  343. end)
  344. mouse.KeyUp:connect(function(key)
  345. if key == "w" or key == "a" or key == "s" or key == "d" then
  346. keyamount = keyamount - 1
  347. if keyamount < 0 then keyamount = 0 end
  348. if keyamount == 0 then
  349. animpose = "Idle"
  350. end
  351. end
  352. end)
  353. item1 = Instance.new('Model')
  354. item1.Name = [[Great_ball]]
  355. item1.Parent = workspace
  356. item2 = Instance.new('Part')
  357. item2.Name = [[Part]]
  358. item2.BrickColor = BrickColor.new('Black')
  359. item2.Material = Enum.Material.Plastic
  360. item2.Reflectance = 0
  361. item2.Transparency = 0
  362. item2.Size = Vector3.new(187, 1, 57)
  363. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  364. item2.RotVelocity = Vector3.new(0, 0, 0)
  365. item2.Velocity = Vector3.new(0, 0, 0)
  366. item2.Anchored = true
  367. item2.CanCollide = true
  368. item2.Locked = true
  369. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  370. item2.Parent = workspace.Great_ball
  371. item3 = Instance.new('Part')
  372. item3.Name = [[Part]]
  373. item3.BrickColor = BrickColor.new('Black')
  374. item3.Material = Enum.Material.Plastic
  375. item3.Reflectance = 0
  376. item3.Transparency = 0
  377. item3.Size = Vector3.new(187, 47, 1)
  378. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  379. item3.RotVelocity = Vector3.new(0, 0, 0)
  380. item3.Velocity = Vector3.new(0, 0, 0)
  381. item3.Anchored = true
  382. item3.CanCollide = true
  383. item3.Locked = true
  384. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  385. item3.Parent = workspace.Great_ball
  386. item4 = Instance.new('Part')
  387. item4.Name = [[Part]]
  388. item4.BrickColor = BrickColor.new('Black')
  389. item4.Material = Enum.Material.Plastic
  390. item4.Reflectance = 0
  391. item4.Transparency = 0
  392. item4.Size = Vector3.new(55, 47, 1)
  393. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  394. item4.RotVelocity = Vector3.new(0, 0, 0)
  395. item4.Velocity = Vector3.new(0, 0, 0)
  396. item4.Anchored = true
  397. item4.CanCollide = true
  398. item4.Locked = true
  399. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  400. item4.Parent = workspace.Great_ball
  401. item5 = Instance.new('Part')
  402. item5.Name = [[Part]]
  403. item5.BrickColor = BrickColor.new('Black')
  404. item5.Material = Enum.Material.Plastic
  405. item5.Reflectance = 0
  406. item5.Transparency = 0
  407. item5.Size = Vector3.new(55, 47, 1)
  408. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  409. item5.RotVelocity = Vector3.new(0, 0, 0)
  410. item5.Velocity = Vector3.new(0, 0, 0)
  411. item5.Anchored = true
  412. item5.CanCollide = true
  413. item5.Locked = true
  414. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  415. item5.Parent = workspace.Great_ball
  416. item6 = Instance.new('Part')
  417. item6.Name = [[Part]]
  418. item6.BrickColor = BrickColor.new('Black')
  419. item6.Material = Enum.Material.Plastic
  420. item6.Reflectance = 0
  421. item6.Transparency = 0
  422. item6.Size = Vector3.new(187, 47, 1)
  423. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  424. item6.RotVelocity = Vector3.new(0, 0, 0)
  425. item6.Velocity = Vector3.new(0, 0, 0)
  426. item6.Anchored = true
  427. item6.CanCollide = true
  428. item6.Locked = true
  429. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  430. item6.Parent = workspace.Great_ball
  431. item7 = Instance.new('Part')
  432. item7.Name = [[Part]]
  433. item7.BrickColor = BrickColor.new('Black')
  434. item7.Material = Enum.Material.Plastic
  435. item7.Reflectance = 0
  436. item7.Transparency = 0
  437. item7.Size = Vector3.new(187, 1, 57)
  438. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  439. item7.RotVelocity = Vector3.new(0, 0, 0)
  440. item7.Velocity = Vector3.new(0, 0, 0)
  441. item7.Anchored = true
  442. item7.CanCollide = true
  443. item7.Locked = true
  444. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  445. item7.Parent = workspace.Great_ball
  446. item8 = Instance.new('Part')
  447. item8.Name = [[Part]]
  448. item8.BrickColor = BrickColor.new('Maroon')
  449. item8.Material = Enum.Material.Plastic
  450. item8.Reflectance = 0
  451. item8.Transparency = 0
  452. item8.Size = Vector3.new(1, 1, 57)
  453. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  454. item8.RotVelocity = Vector3.new(0, 0, 0)
  455. item8.Velocity = Vector3.new(0, 0, 0)
  456. item8.Anchored = true
  457. item8.CanCollide = true
  458. item8.Locked = true
  459. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  460. item8.Parent = workspace.Great_ball
  461. item9 = Instance.new('Part')
  462. item9.Name = [[Part]]
  463. item9.BrickColor = BrickColor.new('Maroon')
  464. item9.Material = Enum.Material.Plastic
  465. item9.Reflectance = 0
  466. item9.Transparency = 0
  467. item9.Size = Vector3.new(1, 1, 57)
  468. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  469. item9.RotVelocity = Vector3.new(0, 0, 0)
  470. item9.Velocity = Vector3.new(0, 0, 0)
  471. item9.Anchored = true
  472. item9.CanCollide = true
  473. item9.Locked = true
  474. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  475. item9.Parent = workspace.Great_ball
  476. item10 = Instance.new('Part')
  477. item10.Name = [[Part]]
  478. item10.BrickColor = BrickColor.new('Maroon')
  479. item10.Material = Enum.Material.Plastic
  480. item10.Reflectance = 0
  481. item10.Transparency = 0
  482. item10.Size = Vector3.new(1, 1, 57)
  483. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  484. item10.RotVelocity = Vector3.new(0, 0, 0)
  485. item10.Velocity = Vector3.new(0, 0, 0)
  486. item10.Anchored = true
  487. item10.CanCollide = true
  488. item10.Locked = true
  489. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  490. item10.Parent = workspace.Great_ball
  491. item11 = Instance.new('Part')
  492. item11.Name = [[Part]]
  493. item11.BrickColor = BrickColor.new('Maroon')
  494. item11.Material = Enum.Material.Plastic
  495. item11.Reflectance = 0
  496. item11.Transparency = 0
  497. item11.Size = Vector3.new(1, 1, 57)
  498. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  499. item11.RotVelocity = Vector3.new(0, 0, 0)
  500. item11.Velocity = Vector3.new(0, 0, 0)
  501. item11.Anchored = true
  502. item11.CanCollide = true
  503. item11.Locked = true
  504. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  505. item11.Parent = workspace.Great_ball
  506. item12 = Instance.new('Part')
  507. item12.Name = [[Part]]
  508. item12.BrickColor = BrickColor.new('Maroon')
  509. item12.Material = Enum.Material.Plastic
  510. item12.Reflectance = 0
  511. item12.Transparency = 0
  512. item12.Size = Vector3.new(1, 1, 57)
  513. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  514. item12.RotVelocity = Vector3.new(0, 0, 0)
  515. item12.Velocity = Vector3.new(0, 0, 0)
  516. item12.Anchored = true
  517. item12.CanCollide = true
  518. item12.Locked = true
  519. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  520. item12.Parent = workspace.Great_ball
  521. item13 = Instance.new('Part')
  522. item13.Name = [[Part]]
  523. item13.BrickColor = BrickColor.new('Maroon')
  524. item13.Material = Enum.Material.Plastic
  525. item13.Reflectance = 0
  526. item13.Transparency = 0
  527. item13.Size = Vector3.new(1, 1, 57)
  528. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  529. item13.RotVelocity = Vector3.new(0, 0, 0)
  530. item13.Velocity = Vector3.new(0, 0, 0)
  531. item13.Anchored = true
  532. item13.CanCollide = true
  533. item13.Locked = true
  534. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  535. item13.Parent = workspace.Great_ball
  536. item14 = Instance.new('Part')
  537. item14.Name = [[Part]]
  538. item14.BrickColor = BrickColor.new('Maroon')
  539. item14.Material = Enum.Material.Plastic
  540. item14.Reflectance = 0
  541. item14.Transparency = 0
  542. item14.Size = Vector3.new(1, 1, 57)
  543. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  544. item14.RotVelocity = Vector3.new(0, 0, 0)
  545. item14.Velocity = Vector3.new(0, 0, 0)
  546. item14.Anchored = true
  547. item14.CanCollide = true
  548. item14.Locked = true
  549. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  550. item14.Parent = workspace.Great_ball
  551. item15 = Instance.new('Part')
  552. item15.Name = [[Part]]
  553. item15.BrickColor = BrickColor.new('Maroon')
  554. item15.Material = Enum.Material.Plastic
  555. item15.Reflectance = 0
  556. item15.Transparency = 0
  557. item15.Size = Vector3.new(1, 1, 57)
  558. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  559. item15.RotVelocity = Vector3.new(0, 0, 0)
  560. item15.Velocity = Vector3.new(0, 0, 0)
  561. item15.Anchored = true
  562. item15.CanCollide = true
  563. item15.Locked = true
  564. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  565. item15.Parent = workspace.Great_ball
  566. item16 = Instance.new('Part')
  567. item16.Name = [[Part]]
  568. item16.BrickColor = BrickColor.new('Maroon')
  569. item16.Material = Enum.Material.Plastic
  570. item16.Reflectance = 0
  571. item16.Transparency = 0
  572. item16.Size = Vector3.new(1, 1, 57)
  573. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  574. item16.RotVelocity = Vector3.new(0, 0, 0)
  575. item16.Velocity = Vector3.new(0, 0, 0)
  576. item16.Anchored = true
  577. item16.CanCollide = true
  578. item16.Locked = true
  579. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  580. item16.Parent = workspace.Great_ball
  581. item17 = Instance.new('Part')
  582. item17.Name = [[Part]]
  583. item17.BrickColor = BrickColor.new('Maroon')
  584. item17.Material = Enum.Material.Plastic
  585. item17.Reflectance = 0
  586. item17.Transparency = 0
  587. item17.Size = Vector3.new(1, 1, 57)
  588. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  589. item17.RotVelocity = Vector3.new(0, 0, 0)
  590. item17.Velocity = Vector3.new(0, 0, 0)
  591. item17.Anchored = true
  592. item17.CanCollide = true
  593. item17.Locked = true
  594. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  595. item17.Parent = workspace.Great_ball
  596. item18 = Instance.new('Part')
  597. item18.Name = [[Part]]
  598. item18.BrickColor = BrickColor.new('Maroon')
  599. item18.Material = Enum.Material.Plastic
  600. item18.Reflectance = 0
  601. item18.Transparency = 0
  602. item18.Size = Vector3.new(1, 1, 57)
  603. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  604. item18.RotVelocity = Vector3.new(0, 0, 0)
  605. item18.Velocity = Vector3.new(0, 0, 0)
  606. item18.Anchored = true
  607. item18.CanCollide = true
  608. item18.Locked = true
  609. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  610. item18.Parent = workspace.Great_ball
  611. item19 = Instance.new('Part')
  612. item19.Name = [[Part]]
  613. item19.BrickColor = BrickColor.new('Maroon')
  614. item19.Material = Enum.Material.Plastic
  615. item19.Reflectance = 0
  616. item19.Transparency = 0
  617. item19.Size = Vector3.new(1, 1, 57)
  618. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  619. item19.RotVelocity = Vector3.new(0, 0, 0)
  620. item19.Velocity = Vector3.new(0, 0, 0)
  621. item19.Anchored = true
  622. item19.CanCollide = true
  623. item19.Locked = true
  624. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  625. item19.Parent = workspace.Great_ball
  626. item20 = Instance.new('Part')
  627. item20.Name = [[Part]]
  628. item20.BrickColor = BrickColor.new('Maroon')
  629. item20.Material = Enum.Material.Plastic
  630. item20.Reflectance = 0
  631. item20.Transparency = 0
  632. item20.Size = Vector3.new(1, 1, 57)
  633. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  634. item20.RotVelocity = Vector3.new(0, 0, 0)
  635. item20.Velocity = Vector3.new(0, 0, 0)
  636. item20.Anchored = true
  637. item20.CanCollide = true
  638. item20.Locked = true
  639. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  640. item20.Parent = workspace.Great_ball
  641. item21 = Instance.new('Part')
  642. item21.Name = [[Part]]
  643. item21.BrickColor = BrickColor.new('Maroon')
  644. item21.Material = Enum.Material.Plastic
  645. item21.Reflectance = 0
  646. item21.Transparency = 0
  647. item21.Size = Vector3.new(1, 1, 57)
  648. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. item21.RotVelocity = Vector3.new(0, 0, 0)
  650. item21.Velocity = Vector3.new(0, 0, 0)
  651. item21.Anchored = true
  652. item21.CanCollide = true
  653. item21.Locked = true
  654. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  655. item21.Parent = workspace.Great_ball
  656. item22 = Instance.new('Part')
  657. item22.Name = [[Part]]
  658. item22.BrickColor = BrickColor.new('Maroon')
  659. item22.Material = Enum.Material.Plastic
  660. item22.Reflectance = 0
  661. item22.Transparency = 0
  662. item22.Size = Vector3.new(1, 1, 57)
  663. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  664. item22.RotVelocity = Vector3.new(0, 0, 0)
  665. item22.Velocity = Vector3.new(0, 0, 0)
  666. item22.Anchored = true
  667. item22.CanCollide = true
  668. item22.Locked = true
  669. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  670. item22.Parent = workspace.Great_ball
  671. item23 = Instance.new('Part')
  672. item23.Name = [[Part]]
  673. item23.BrickColor = BrickColor.new('Maroon')
  674. item23.Material = Enum.Material.Plastic
  675. item23.Reflectance = 0
  676. item23.Transparency = 0
  677. item23.Size = Vector3.new(1, 1, 57)
  678. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  679. item23.RotVelocity = Vector3.new(0, 0, 0)
  680. item23.Velocity = Vector3.new(0, 0, 0)
  681. item23.Anchored = true
  682. item23.CanCollide = true
  683. item23.Locked = true
  684. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  685. item23.Parent = workspace.Great_ball
  686. item24 = Instance.new('Part')
  687. item24.Name = [[Part]]
  688. item24.BrickColor = BrickColor.new('Maroon')
  689. item24.Material = Enum.Material.Plastic
  690. item24.Reflectance = 0
  691. item24.Transparency = 0
  692. item24.Size = Vector3.new(1, 1, 57)
  693. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  694. item24.RotVelocity = Vector3.new(0, 0, 0)
  695. item24.Velocity = Vector3.new(0, 0, 0)
  696. item24.Anchored = true
  697. item24.CanCollide = true
  698. item24.Locked = true
  699. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  700. item24.Parent = workspace.Great_ball
  701. item25 = Instance.new('Part')
  702. item25.Name = [[Part]]
  703. item25.BrickColor = BrickColor.new('Maroon')
  704. item25.Material = Enum.Material.Plastic
  705. item25.Reflectance = 0
  706. item25.Transparency = 0
  707. item25.Size = Vector3.new(1, 1, 57)
  708. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709. item25.RotVelocity = Vector3.new(0, 0, 0)
  710. item25.Velocity = Vector3.new(0, 0, 0)
  711. item25.Anchored = true
  712. item25.CanCollide = true
  713. item25.Locked = true
  714. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  715. item25.Parent = workspace.Great_ball
  716. item26 = Instance.new('Part')
  717. item26.Name = [[Part]]
  718. item26.BrickColor = BrickColor.new('Deep orange')
  719. item26.Material = Enum.Material.Plastic
  720. item26.Reflectance = 0
  721. item26.Transparency = 0
  722. item26.Size = Vector3.new(29, 1, 57)
  723. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. item26.RotVelocity = Vector3.new(0, 0, 0)
  725. item26.Velocity = Vector3.new(0, 0, 0)
  726. item26.Anchored = true
  727. item26.CanCollide = true
  728. item26.Locked = true
  729. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  730. item26.Parent = workspace.Great_ball
  731. item27 = Instance.new('Part')
  732. item27.Name = [[Spawn]]
  733. item27.BrickColor = BrickColor.new('Black')
  734. item27.Material = Enum.Material.Slate
  735. item27.Reflectance = 0
  736. item27.Transparency = 0.5
  737. item27.Size = Vector3.new(1, 1, 1)
  738. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  739. item27.RotVelocity = Vector3.new(0, 0, 0)
  740. item27.Velocity = Vector3.new(0, 0, 0)
  741. item27.Anchored = true
  742. item27.CanCollide = false
  743. item27.Locked = true
  744. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  745. item27.Parent = workspace.Great_ball
  746. item28 = Instance.new('Model')
  747. item28.Name = [[Love_ball]]
  748. item28.Parent = workspace
  749. item29 = Instance.new('Part')
  750. item29.Name = [[Part]]
  751. item29.BrickColor = BrickColor.new('Pastel orange')
  752. item29.Material = Enum.Material.Plastic
  753. item29.Reflectance = 0
  754. item29.Transparency = 0
  755. item29.Size = Vector3.new(187, 1, 57)
  756. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  757. item29.RotVelocity = Vector3.new(0, 0, 0)
  758. item29.Velocity = Vector3.new(0, 0, 0)
  759. item29.Anchored = true
  760. item29.CanCollide = true
  761. item29.Locked = true
  762. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  763. item29.Parent = workspace.Love_ball
  764. item30 = Instance.new('Part')
  765. item30.Name = [[Part]]
  766. item30.BrickColor = BrickColor.new('Pastel orange')
  767. item30.Material = Enum.Material.Plastic
  768. item30.Reflectance = 0
  769. item30.Transparency = 0
  770. item30.Size = Vector3.new(55, 47, 1)
  771. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  772. item30.RotVelocity = Vector3.new(0, 0, 0)
  773. item30.Velocity = Vector3.new(0, 0, 0)
  774. item30.Anchored = true
  775. item30.CanCollide = true
  776. item30.Locked = true
  777. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  778. item30.Parent = workspace.Love_ball
  779. item31 = Instance.new('Part')
  780. item31.Name = [[Part]]
  781. item31.BrickColor = BrickColor.new('Pastel orange')
  782. item31.Material = Enum.Material.Plastic
  783. item31.Reflectance = 0
  784. item31.Transparency = 0
  785. item31.Size = Vector3.new(55, 47, 1)
  786. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  787. item31.RotVelocity = Vector3.new(0, 0, 0)
  788. item31.Velocity = Vector3.new(0, 0, 0)
  789. item31.Anchored = true
  790. item31.CanCollide = true
  791. item31.Locked = true
  792. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  793. item31.Parent = workspace.Love_ball
  794. item32 = Instance.new('Part')
  795. item32.Name = [[Part]]
  796. item32.BrickColor = BrickColor.new('Pastel orange')
  797. item32.Material = Enum.Material.Plastic
  798. item32.Reflectance = 0
  799. item32.Transparency = 0
  800. item32.Size = Vector3.new(187, 1, 57)
  801. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  802. item32.RotVelocity = Vector3.new(0, 0, 0)
  803. item32.Velocity = Vector3.new(0, 0, 0)
  804. item32.Anchored = true
  805. item32.CanCollide = true
  806. item32.Locked = true
  807. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  808. item32.Parent = workspace.Love_ball
  809. item33 = Instance.new('Part')
  810. item33.Name = [[Part]]
  811. item33.BrickColor = BrickColor.new('Pastel orange')
  812. item33.Material = Enum.Material.Plastic
  813. item33.Reflectance = 0
  814. item33.Transparency = 0
  815. item33.Size = Vector3.new(187, 47, 1)
  816. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  817. item33.RotVelocity = Vector3.new(0, 0, 0)
  818. item33.Velocity = Vector3.new(0, 0, 0)
  819. item33.Anchored = true
  820. item33.CanCollide = true
  821. item33.Locked = true
  822. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  823. item33.Parent = workspace.Love_ball
  824. item34 = Instance.new('Part')
  825. item34.Name = [[Part]]
  826. item34.BrickColor = BrickColor.new('Pastel orange')
  827. item34.Material = Enum.Material.Plastic
  828. item34.Reflectance = 0
  829. item34.Transparency = 0
  830. item34.Size = Vector3.new(187, 47, 1)
  831. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  832. item34.RotVelocity = Vector3.new(0, 0, 0)
  833. item34.Velocity = Vector3.new(0, 0, 0)
  834. item34.Anchored = true
  835. item34.CanCollide = true
  836. item34.Locked = true
  837. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  838. item34.Parent = workspace.Love_ball
  839. item35 = Instance.new('Part')
  840. item35.Name = [[Part]]
  841. item35.BrickColor = BrickColor.new('Maroon')
  842. item35.Material = Enum.Material.Plastic
  843. item35.Reflectance = 0
  844. item35.Transparency = 0
  845. item35.Size = Vector3.new(1, 1, 57)
  846. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  847. item35.RotVelocity = Vector3.new(0, 0, 0)
  848. item35.Velocity = Vector3.new(0, 0, 0)
  849. item35.Anchored = true
  850. item35.CanCollide = true
  851. item35.Locked = true
  852. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  853. item35.Parent = workspace.Love_ball
  854. item36 = Instance.new('Part')
  855. item36.Name = [[Part]]
  856. item36.BrickColor = BrickColor.new('Maroon')
  857. item36.Material = Enum.Material.Plastic
  858. item36.Reflectance = 0
  859. item36.Transparency = 0
  860. item36.Size = Vector3.new(1, 1, 57)
  861. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  862. item36.RotVelocity = Vector3.new(0, 0, 0)
  863. item36.Velocity = Vector3.new(0, 0, 0)
  864. item36.Anchored = true
  865. item36.CanCollide = true
  866. item36.Locked = true
  867. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  868. item36.Parent = workspace.Love_ball
  869. item37 = Instance.new('Part')
  870. item37.Name = [[Part]]
  871. item37.BrickColor = BrickColor.new('Maroon')
  872. item37.Material = Enum.Material.Plastic
  873. item37.Reflectance = 0
  874. item37.Transparency = 0
  875. item37.Size = Vector3.new(1, 1, 57)
  876. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  877. item37.RotVelocity = Vector3.new(0, 0, 0)
  878. item37.Velocity = Vector3.new(0, 0, 0)
  879. item37.Anchored = true
  880. item37.CanCollide = true
  881. item37.Locked = true
  882. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  883. item37.Parent = workspace.Love_ball
  884. item38 = Instance.new('Part')
  885. item38.Name = [[Part]]
  886. item38.BrickColor = BrickColor.new('Maroon')
  887. item38.Material = Enum.Material.Plastic
  888. item38.Reflectance = 0
  889. item38.Transparency = 0
  890. item38.Size = Vector3.new(1, 1, 57)
  891. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  892. item38.RotVelocity = Vector3.new(0, 0, 0)
  893. item38.Velocity = Vector3.new(0, 0, 0)
  894. item38.Anchored = true
  895. item38.CanCollide = true
  896. item38.Locked = true
  897. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  898. item38.Parent = workspace.Love_ball
  899. item39 = Instance.new('Part')
  900. item39.Name = [[Part]]
  901. item39.BrickColor = BrickColor.new('Maroon')
  902. item39.Material = Enum.Material.Plastic
  903. item39.Reflectance = 0
  904. item39.Transparency = 0
  905. item39.Size = Vector3.new(1, 1, 57)
  906. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  907. item39.RotVelocity = Vector3.new(0, 0, 0)
  908. item39.Velocity = Vector3.new(0, 0, 0)
  909. item39.Anchored = true
  910. item39.CanCollide = true
  911. item39.Locked = true
  912. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  913. item39.Parent = workspace.Love_ball
  914. item40 = Instance.new('Part')
  915. item40.Name = [[Part]]
  916. item40.BrickColor = BrickColor.new('Maroon')
  917. item40.Material = Enum.Material.Plastic
  918. item40.Reflectance = 0
  919. item40.Transparency = 0
  920. item40.Size = Vector3.new(1, 1, 57)
  921. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  922. item40.RotVelocity = Vector3.new(0, 0, 0)
  923. item40.Velocity = Vector3.new(0, 0, 0)
  924. item40.Anchored = true
  925. item40.CanCollide = true
  926. item40.Locked = true
  927. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  928. item40.Parent = workspace.Love_ball
  929. item41 = Instance.new('Part')
  930. item41.Name = [[Part]]
  931. item41.BrickColor = BrickColor.new('Maroon')
  932. item41.Material = Enum.Material.Plastic
  933. item41.Reflectance = 0
  934. item41.Transparency = 0
  935. item41.Size = Vector3.new(1, 1, 57)
  936. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  937. item41.RotVelocity = Vector3.new(0, 0, 0)
  938. item41.Velocity = Vector3.new(0, 0, 0)
  939. item41.Anchored = true
  940. item41.CanCollide = true
  941. item41.Locked = true
  942. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  943. item41.Parent = workspace.Love_ball
  944. item42 = Instance.new('Part')
  945. item42.Name = [[Part]]
  946. item42.BrickColor = BrickColor.new('Maroon')
  947. item42.Material = Enum.Material.Plastic
  948. item42.Reflectance = 0
  949. item42.Transparency = 0
  950. item42.Size = Vector3.new(1, 1, 57)
  951. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  952. item42.RotVelocity = Vector3.new(0, 0, 0)
  953. item42.Velocity = Vector3.new(0, 0, 0)
  954. item42.Anchored = true
  955. item42.CanCollide = true
  956. item42.Locked = true
  957. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  958. item42.Parent = workspace.Love_ball
  959. item43 = Instance.new('Part')
  960. item43.Name = [[Part]]
  961. item43.BrickColor = BrickColor.new('Maroon')
  962. item43.Material = Enum.Material.Plastic
  963. item43.Reflectance = 0
  964. item43.Transparency = 0
  965. item43.Size = Vector3.new(1, 1, 57)
  966. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  967. item43.RotVelocity = Vector3.new(0, 0, 0)
  968. item43.Velocity = Vector3.new(0, 0, 0)
  969. item43.Anchored = true
  970. item43.CanCollide = true
  971. item43.Locked = true
  972. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  973. item43.Parent = workspace.Love_ball
  974. item44 = Instance.new('Part')
  975. item44.Name = [[Part]]
  976. item44.BrickColor = BrickColor.new('Maroon')
  977. item44.Material = Enum.Material.Plastic
  978. item44.Reflectance = 0
  979. item44.Transparency = 0
  980. item44.Size = Vector3.new(1, 1, 57)
  981. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  982. item44.RotVelocity = Vector3.new(0, 0, 0)
  983. item44.Velocity = Vector3.new(0, 0, 0)
  984. item44.Anchored = true
  985. item44.CanCollide = true
  986. item44.Locked = true
  987. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  988. item44.Parent = workspace.Love_ball
  989. item45 = Instance.new('Part')
  990. item45.Name = [[Part]]
  991. item45.BrickColor = BrickColor.new('Maroon')
  992. item45.Material = Enum.Material.Plastic
  993. item45.Reflectance = 0
  994. item45.Transparency = 0
  995. item45.Size = Vector3.new(1, 1, 57)
  996. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  997. item45.RotVelocity = Vector3.new(0, 0, 0)
  998. item45.Velocity = Vector3.new(0, 0, 0)
  999. item45.Anchored = true
  1000. item45.CanCollide = true
  1001. item45.Locked = true
  1002. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  1003. item45.Parent = workspace.Love_ball
  1004. item46 = Instance.new('Part')
  1005. item46.Name = [[Part]]
  1006. item46.BrickColor = BrickColor.new('Maroon')
  1007. item46.Material = Enum.Material.Plastic
  1008. item46.Reflectance = 0
  1009. item46.Transparency = 0
  1010. item46.Size = Vector3.new(1, 1, 57)
  1011. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1012. item46.RotVelocity = Vector3.new(0, 0, 0)
  1013. item46.Velocity = Vector3.new(0, 0, 0)
  1014. item46.Anchored = true
  1015. item46.CanCollide = true
  1016. item46.Locked = true
  1017. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  1018. item46.Parent = workspace.Love_ball
  1019. item47 = Instance.new('Part')
  1020. item47.Name = [[Part]]
  1021. item47.BrickColor = BrickColor.new('Maroon')
  1022. item47.Material = Enum.Material.Plastic
  1023. item47.Reflectance = 0
  1024. item47.Transparency = 0
  1025. item47.Size = Vector3.new(1, 1, 57)
  1026. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1027. item47.RotVelocity = Vector3.new(0, 0, 0)
  1028. item47.Velocity = Vector3.new(0, 0, 0)
  1029. item47.Anchored = true
  1030. item47.CanCollide = true
  1031. item47.Locked = true
  1032. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  1033. item47.Parent = workspace.Love_ball
  1034. item48 = Instance.new('Part')
  1035. item48.Name = [[Part]]
  1036. item48.BrickColor = BrickColor.new('Maroon')
  1037. item48.Material = Enum.Material.Plastic
  1038. item48.Reflectance = 0
  1039. item48.Transparency = 0
  1040. item48.Size = Vector3.new(1, 1, 57)
  1041. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1042. item48.RotVelocity = Vector3.new(0, 0, 0)
  1043. item48.Velocity = Vector3.new(0, 0, 0)
  1044. item48.Anchored = true
  1045. item48.CanCollide = true
  1046. item48.Locked = true
  1047. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  1048. item48.Parent = workspace.Love_ball
  1049. item49 = Instance.new('Part')
  1050. item49.Name = [[Part]]
  1051. item49.BrickColor = BrickColor.new('Maroon')
  1052. item49.Material = Enum.Material.Plastic
  1053. item49.Reflectance = 0
  1054. item49.Transparency = 0
  1055. item49.Size = Vector3.new(1, 1, 57)
  1056. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1057. item49.RotVelocity = Vector3.new(0, 0, 0)
  1058. item49.Velocity = Vector3.new(0, 0, 0)
  1059. item49.Anchored = true
  1060. item49.CanCollide = true
  1061. item49.Locked = true
  1062. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  1063. item49.Parent = workspace.Love_ball
  1064. item50 = Instance.new('Part')
  1065. item50.Name = [[Part]]
  1066. item50.BrickColor = BrickColor.new('Maroon')
  1067. item50.Material = Enum.Material.Plastic
  1068. item50.Reflectance = 0
  1069. item50.Transparency = 0
  1070. item50.Size = Vector3.new(1, 1, 57)
  1071. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1072. item50.RotVelocity = Vector3.new(0, 0, 0)
  1073. item50.Velocity = Vector3.new(0, 0, 0)
  1074. item50.Anchored = true
  1075. item50.CanCollide = true
  1076. item50.Locked = true
  1077. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1078. item50.Parent = workspace.Love_ball
  1079. item51 = Instance.new('Part')
  1080. item51.Name = [[Part]]
  1081. item51.BrickColor = BrickColor.new('Maroon')
  1082. item51.Material = Enum.Material.Plastic
  1083. item51.Reflectance = 0
  1084. item51.Transparency = 0
  1085. item51.Size = Vector3.new(1, 1, 57)
  1086. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1087. item51.RotVelocity = Vector3.new(0, 0, 0)
  1088. item51.Velocity = Vector3.new(0, 0, 0)
  1089. item51.Anchored = true
  1090. item51.CanCollide = true
  1091. item51.Locked = true
  1092. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1093. item51.Parent = workspace.Love_ball
  1094. item52 = Instance.new('Part')
  1095. item52.Name = [[Part]]
  1096. item52.BrickColor = BrickColor.new('Maroon')
  1097. item52.Material = Enum.Material.Plastic
  1098. item52.Reflectance = 0
  1099. item52.Transparency = 0
  1100. item52.Size = Vector3.new(1, 1, 57)
  1101. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1102. item52.RotVelocity = Vector3.new(0, 0, 0)
  1103. item52.Velocity = Vector3.new(0, 0, 0)
  1104. item52.Anchored = true
  1105. item52.CanCollide = true
  1106. item52.Locked = true
  1107. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1108. item52.Parent = workspace.Love_ball
  1109. item53 = Instance.new('Part')
  1110. item53.Name = [[Part]]
  1111. item53.BrickColor = BrickColor.new('Deep orange')
  1112. item53.Material = Enum.Material.Plastic
  1113. item53.Reflectance = 0
  1114. item53.Transparency = 0
  1115. item53.Size = Vector3.new(29, 1, 57)
  1116. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1117. item53.RotVelocity = Vector3.new(0, 0, 0)
  1118. item53.Velocity = Vector3.new(0, 0, 0)
  1119. item53.Anchored = true
  1120. item53.CanCollide = true
  1121. item53.Locked = true
  1122. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1123. item53.Parent = workspace.Love_ball
  1124. item54 = Instance.new('Part')
  1125. item54.Name = [[Spawn]]
  1126. item54.BrickColor = BrickColor.new('Black')
  1127. item54.Material = Enum.Material.Slate
  1128. item54.Reflectance = 0
  1129. item54.Transparency = 0.5
  1130. item54.Size = Vector3.new(1, 1, 1)
  1131. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1132. item54.RotVelocity = Vector3.new(0, 0, 0)
  1133. item54.Velocity = Vector3.new(0, 0, 0)
  1134. item54.Anchored = true
  1135. item54.CanCollide = false
  1136. item54.Locked = true
  1137. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1138. item54.Parent = workspace.Love_ball
  1139. item55 = Instance.new('Model')
  1140. item55.Name = [[Master_ball]]
  1141. item55.Parent = workspace
  1142. item56 = Instance.new('Part')
  1143. item56.Name = [[Part]]
  1144. item56.BrickColor = BrickColor.new('Magenta')
  1145. item56.Material = Enum.Material.Slate
  1146. item56.Reflectance = 0
  1147. item56.Transparency = 0
  1148. item56.Size = Vector3.new(55, 47, 1)
  1149. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1150. item56.RotVelocity = Vector3.new(0, 0, 0)
  1151. item56.Velocity = Vector3.new(0, 0, 0)
  1152. item56.Anchored = true
  1153. item56.CanCollide = true
  1154. item56.Locked = true
  1155. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1156. item56.Parent = workspace.Master_ball
  1157. item57 = Instance.new('Part')
  1158. item57.Name = [[Part]]
  1159. item57.BrickColor = BrickColor.new('Magenta')
  1160. item57.Material = Enum.Material.Slate
  1161. item57.Reflectance = 0
  1162. item57.Transparency = 0
  1163. item57.Size = Vector3.new(60, 1, 57)
  1164. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1165. item57.RotVelocity = Vector3.new(0, 0, 0)
  1166. item57.Velocity = Vector3.new(0, 0, 0)
  1167. item57.Anchored = true
  1168. item57.CanCollide = true
  1169. item57.Locked = true
  1170. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1171. item57.Parent = workspace.Master_ball
  1172. item58 = Instance.new('Part')
  1173. item58.Name = [[Part]]
  1174. item58.BrickColor = BrickColor.new('Magenta')
  1175. item58.Material = Enum.Material.Slate
  1176. item58.Reflectance = 0
  1177. item58.Transparency = 0
  1178. item58.Size = Vector3.new(60, 47, 1)
  1179. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1180. item58.RotVelocity = Vector3.new(0, 0, 0)
  1181. item58.Velocity = Vector3.new(0, 0, 0)
  1182. item58.Anchored = true
  1183. item58.CanCollide = true
  1184. item58.Locked = true
  1185. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1186. item58.Parent = workspace.Master_ball
  1187. item59 = Instance.new('Part')
  1188. item59.Name = [[Part]]
  1189. item59.BrickColor = BrickColor.new('Magenta')
  1190. item59.Material = Enum.Material.Slate
  1191. item59.Reflectance = 0
  1192. item59.Transparency = 0
  1193. item59.Size = Vector3.new(55, 47, 1)
  1194. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1195. item59.RotVelocity = Vector3.new(0, 0, 0)
  1196. item59.Velocity = Vector3.new(0, 0, 0)
  1197. item59.Anchored = true
  1198. item59.CanCollide = true
  1199. item59.Locked = true
  1200. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1201. item59.Parent = workspace.Master_ball
  1202. item60 = Instance.new('Part')
  1203. item60.Name = [[Part]]
  1204. item60.BrickColor = BrickColor.new('Magenta')
  1205. item60.Material = Enum.Material.Slate
  1206. item60.Reflectance = 0
  1207. item60.Transparency = 0
  1208. item60.Size = Vector3.new(60, 47, 1)
  1209. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1210. item60.RotVelocity = Vector3.new(0, 0, 0)
  1211. item60.Velocity = Vector3.new(0, 0, 0)
  1212. item60.Anchored = true
  1213. item60.CanCollide = true
  1214. item60.Locked = true
  1215. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1216. item60.Parent = workspace.Master_ball
  1217. item61 = Instance.new('Part')
  1218. item61.Name = [[Part]]
  1219. item61.BrickColor = BrickColor.new('Magenta')
  1220. item61.Material = Enum.Material.Slate
  1221. item61.Reflectance = 0
  1222. item61.Transparency = 0
  1223. item61.Size = Vector3.new(60, 1, 57)
  1224. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1225. item61.RotVelocity = Vector3.new(0, 0, 0)
  1226. item61.Velocity = Vector3.new(0, 0, 0)
  1227. item61.Anchored = true
  1228. item61.CanCollide = true
  1229. item61.Locked = true
  1230. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1231. item61.Parent = workspace.Master_ball
  1232. item62 = Instance.new('Part')
  1233. item62.Name = [[Spawn]]
  1234. item62.BrickColor = BrickColor.new('Black')
  1235. item62.Material = Enum.Material.Slate
  1236. item62.Reflectance = 0
  1237. item62.Transparency = 0.5
  1238. item62.Size = Vector3.new(1, 1, 1)
  1239. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1240. item62.RotVelocity = Vector3.new(0, 0, 0)
  1241. item62.Velocity = Vector3.new(0, 0, 0)
  1242. item62.Anchored = true
  1243. item62.CanCollide = false
  1244. item62.Locked = true
  1245. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1246. item62.Parent = workspace.Master_ball
  1247. item63 = Instance.new('Model')
  1248. item63.Name = [[Timer_ball]]
  1249. item63.Parent = workspace
  1250. item64 = Instance.new('Part')
  1251. item64.Name = [[Part]]
  1252. item64.BrickColor = BrickColor.new('Ghost grey')
  1253. item64.Material = Enum.Material.Plastic
  1254. item64.Reflectance = 0
  1255. item64.Transparency = 0
  1256. item64.Size = Vector3.new(187, 47, 1)
  1257. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1258. item64.RotVelocity = Vector3.new(0, 0, 0)
  1259. item64.Velocity = Vector3.new(0, 0, 0)
  1260. item64.Anchored = true
  1261. item64.CanCollide = true
  1262. item64.Locked = true
  1263. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1264. item64.Parent = workspace.Timer_ball
  1265. item65 = Instance.new('Part')
  1266. item65.Name = [[Part]]
  1267. item65.BrickColor = BrickColor.new('Ghost grey')
  1268. item65.Material = Enum.Material.Plastic
  1269. item65.Reflectance = 0
  1270. item65.Transparency = 0
  1271. item65.Size = Vector3.new(187, 1, 57)
  1272. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1273. item65.RotVelocity = Vector3.new(0, 0, 0)
  1274. item65.Velocity = Vector3.new(0, 0, 0)
  1275. item65.Anchored = true
  1276. item65.CanCollide = true
  1277. item65.Locked = true
  1278. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1279. item65.Parent = workspace.Timer_ball
  1280. item66 = Instance.new('Part')
  1281. item66.Name = [[Part]]
  1282. item66.BrickColor = BrickColor.new('Ghost grey')
  1283. item66.Material = Enum.Material.Plastic
  1284. item66.Reflectance = 0
  1285. item66.Transparency = 0
  1286. item66.Size = Vector3.new(187, 1, 57)
  1287. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1288. item66.RotVelocity = Vector3.new(0, 0, 0)
  1289. item66.Velocity = Vector3.new(0, 0, 0)
  1290. item66.Anchored = true
  1291. item66.CanCollide = true
  1292. item66.Locked = true
  1293. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1294. item66.Parent = workspace.Timer_ball
  1295. item67 = Instance.new('Part')
  1296. item67.Name = [[Part]]
  1297. item67.BrickColor = BrickColor.new('Ghost grey')
  1298. item67.Material = Enum.Material.Plastic
  1299. item67.Reflectance = 0
  1300. item67.Transparency = 0
  1301. item67.Size = Vector3.new(187, 47, 1)
  1302. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1303. item67.RotVelocity = Vector3.new(0, 0, 0)
  1304. item67.Velocity = Vector3.new(0, 0, 0)
  1305. item67.Anchored = true
  1306. item67.CanCollide = true
  1307. item67.Locked = true
  1308. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1309. item67.Parent = workspace.Timer_ball
  1310. item68 = Instance.new('Part')
  1311. item68.Name = [[Part]]
  1312. item68.BrickColor = BrickColor.new('Ghost grey')
  1313. item68.Material = Enum.Material.Plastic
  1314. item68.Reflectance = 0
  1315. item68.Transparency = 0
  1316. item68.Size = Vector3.new(55, 47, 1)
  1317. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1318. item68.RotVelocity = Vector3.new(0, 0, 0)
  1319. item68.Velocity = Vector3.new(0, 0, 0)
  1320. item68.Anchored = true
  1321. item68.CanCollide = true
  1322. item68.Locked = true
  1323. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1324. item68.Parent = workspace.Timer_ball
  1325. item69 = Instance.new('Part')
  1326. item69.Name = [[Part]]
  1327. item69.BrickColor = BrickColor.new('Ghost grey')
  1328. item69.Material = Enum.Material.Plastic
  1329. item69.Reflectance = 0
  1330. item69.Transparency = 0
  1331. item69.Size = Vector3.new(55, 47, 1)
  1332. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1333. item69.RotVelocity = Vector3.new(0, 0, 0)
  1334. item69.Velocity = Vector3.new(0, 0, 0)
  1335. item69.Anchored = true
  1336. item69.CanCollide = true
  1337. item69.Locked = true
  1338. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1339. item69.Parent = workspace.Timer_ball
  1340. item70 = Instance.new('Part')
  1341. item70.Name = [[Part]]
  1342. item70.BrickColor = BrickColor.new('Maroon')
  1343. item70.Material = Enum.Material.Plastic
  1344. item70.Reflectance = 0
  1345. item70.Transparency = 0
  1346. item70.Size = Vector3.new(1, 1, 57)
  1347. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1348. item70.RotVelocity = Vector3.new(0, 0, 0)
  1349. item70.Velocity = Vector3.new(0, 0, 0)
  1350. item70.Anchored = true
  1351. item70.CanCollide = true
  1352. item70.Locked = true
  1353. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1354. item70.Parent = workspace.Timer_ball
  1355. item71 = Instance.new('Part')
  1356. item71.Name = [[Part]]
  1357. item71.BrickColor = BrickColor.new('Maroon')
  1358. item71.Material = Enum.Material.Plastic
  1359. item71.Reflectance = 0
  1360. item71.Transparency = 0
  1361. item71.Size = Vector3.new(1, 1, 57)
  1362. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1363. item71.RotVelocity = Vector3.new(0, 0, 0)
  1364. item71.Velocity = Vector3.new(0, 0, 0)
  1365. item71.Anchored = true
  1366. item71.CanCollide = true
  1367. item71.Locked = true
  1368. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1369. item71.Parent = workspace.Timer_ball
  1370. item72 = Instance.new('Part')
  1371. item72.Name = [[Part]]
  1372. item72.BrickColor = BrickColor.new('Maroon')
  1373. item72.Material = Enum.Material.Plastic
  1374. item72.Reflectance = 0
  1375. item72.Transparency = 0
  1376. item72.Size = Vector3.new(1, 1, 57)
  1377. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1378. item72.RotVelocity = Vector3.new(0, 0, 0)
  1379. item72.Velocity = Vector3.new(0, 0, 0)
  1380. item72.Anchored = true
  1381. item72.CanCollide = true
  1382. item72.Locked = true
  1383. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1384. item72.Parent = workspace.Timer_ball
  1385. item73 = Instance.new('Part')
  1386. item73.Name = [[Part]]
  1387. item73.BrickColor = BrickColor.new('Maroon')
  1388. item73.Material = Enum.Material.Plastic
  1389. item73.Reflectance = 0
  1390. item73.Transparency = 0
  1391. item73.Size = Vector3.new(1, 1, 57)
  1392. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1393. item73.RotVelocity = Vector3.new(0, 0, 0)
  1394. item73.Velocity = Vector3.new(0, 0, 0)
  1395. item73.Anchored = true
  1396. item73.CanCollide = true
  1397. item73.Locked = true
  1398. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1399. item73.Parent = workspace.Timer_ball
  1400. item74 = Instance.new('Part')
  1401. item74.Name = [[Part]]
  1402. item74.BrickColor = BrickColor.new('Maroon')
  1403. item74.Material = Enum.Material.Plastic
  1404. item74.Reflectance = 0
  1405. item74.Transparency = 0
  1406. item74.Size = Vector3.new(1, 1, 57)
  1407. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1408. item74.RotVelocity = Vector3.new(0, 0, 0)
  1409. item74.Velocity = Vector3.new(0, 0, 0)
  1410. item74.Anchored = true
  1411. item74.CanCollide = true
  1412. item74.Locked = true
  1413. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1414. item74.Parent = workspace.Timer_ball
  1415. item75 = Instance.new('Part')
  1416. item75.Name = [[Part]]
  1417. item75.BrickColor = BrickColor.new('Maroon')
  1418. item75.Material = Enum.Material.Plastic
  1419. item75.Reflectance = 0
  1420. item75.Transparency = 0
  1421. item75.Size = Vector3.new(1, 1, 57)
  1422. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1423. item75.RotVelocity = Vector3.new(0, 0, 0)
  1424. item75.Velocity = Vector3.new(0, 0, 0)
  1425. item75.Anchored = true
  1426. item75.CanCollide = true
  1427. item75.Locked = true
  1428. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1429. item75.Parent = workspace.Timer_ball
  1430. item76 = Instance.new('Part')
  1431. item76.Name = [[Part]]
  1432. item76.BrickColor = BrickColor.new('Maroon')
  1433. item76.Material = Enum.Material.Plastic
  1434. item76.Reflectance = 0
  1435. item76.Transparency = 0
  1436. item76.Size = Vector3.new(1, 1, 57)
  1437. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1438. item76.RotVelocity = Vector3.new(0, 0, 0)
  1439. item76.Velocity = Vector3.new(0, 0, 0)
  1440. item76.Anchored = true
  1441. item76.CanCollide = true
  1442. item76.Locked = true
  1443. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1444. item76.Parent = workspace.Timer_ball
  1445. item77 = Instance.new('Part')
  1446. item77.Name = [[Part]]
  1447. item77.BrickColor = BrickColor.new('Deep orange')
  1448. item77.Material = Enum.Material.Plastic
  1449. item77.Reflectance = 0
  1450. item77.Transparency = 0
  1451. item77.Size = Vector3.new(29, 1, 57)
  1452. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1453. item77.RotVelocity = Vector3.new(0, 0, 0)
  1454. item77.Velocity = Vector3.new(0, 0, 0)
  1455. item77.Anchored = true
  1456. item77.CanCollide = true
  1457. item77.Locked = true
  1458. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1459. item77.Parent = workspace.Timer_ball
  1460. item78 = Instance.new('Part')
  1461. item78.Name = [[Part]]
  1462. item78.BrickColor = BrickColor.new('Maroon')
  1463. item78.Material = Enum.Material.Plastic
  1464. item78.Reflectance = 0
  1465. item78.Transparency = 0
  1466. item78.Size = Vector3.new(1, 1, 57)
  1467. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1468. item78.RotVelocity = Vector3.new(0, 0, 0)
  1469. item78.Velocity = Vector3.new(0, 0, 0)
  1470. item78.Anchored = true
  1471. item78.CanCollide = true
  1472. item78.Locked = true
  1473. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1474. item78.Parent = workspace.Timer_ball
  1475. item79 = Instance.new('Part')
  1476. item79.Name = [[Part]]
  1477. item79.BrickColor = BrickColor.new('Maroon')
  1478. item79.Material = Enum.Material.Plastic
  1479. item79.Reflectance = 0
  1480. item79.Transparency = 0
  1481. item79.Size = Vector3.new(1, 1, 57)
  1482. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1483. item79.RotVelocity = Vector3.new(0, 0, 0)
  1484. item79.Velocity = Vector3.new(0, 0, 0)
  1485. item79.Anchored = true
  1486. item79.CanCollide = true
  1487. item79.Locked = true
  1488. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1489. item79.Parent = workspace.Timer_ball
  1490. item80 = Instance.new('Part')
  1491. item80.Name = [[Part]]
  1492. item80.BrickColor = BrickColor.new('Maroon')
  1493. item80.Material = Enum.Material.Plastic
  1494. item80.Reflectance = 0
  1495. item80.Transparency = 0
  1496. item80.Size = Vector3.new(1, 1, 57)
  1497. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1498. item80.RotVelocity = Vector3.new(0, 0, 0)
  1499. item80.Velocity = Vector3.new(0, 0, 0)
  1500. item80.Anchored = true
  1501. item80.CanCollide = true
  1502. item80.Locked = true
  1503. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1504. item80.Parent = workspace.Timer_ball
  1505. item81 = Instance.new('Part')
  1506. item81.Name = [[Part]]
  1507. item81.BrickColor = BrickColor.new('Maroon')
  1508. item81.Material = Enum.Material.Plastic
  1509. item81.Reflectance = 0
  1510. item81.Transparency = 0
  1511. item81.Size = Vector3.new(1, 1, 57)
  1512. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1513. item81.RotVelocity = Vector3.new(0, 0, 0)
  1514. item81.Velocity = Vector3.new(0, 0, 0)
  1515. item81.Anchored = true
  1516. item81.CanCollide = true
  1517. item81.Locked = true
  1518. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1519. item81.Parent = workspace.Timer_ball
  1520. item82 = Instance.new('Part')
  1521. item82.Name = [[Part]]
  1522. item82.BrickColor = BrickColor.new('Maroon')
  1523. item82.Material = Enum.Material.Plastic
  1524. item82.Reflectance = 0
  1525. item82.Transparency = 0
  1526. item82.Size = Vector3.new(1, 1, 57)
  1527. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1528. item82.RotVelocity = Vector3.new(0, 0, 0)
  1529. item82.Velocity = Vector3.new(0, 0, 0)
  1530. item82.Anchored = true
  1531. item82.CanCollide = true
  1532. item82.Locked = true
  1533. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1534. item82.Parent = workspace.Timer_ball
  1535. item83 = Instance.new('Part')
  1536. item83.Name = [[Part]]
  1537. item83.BrickColor = BrickColor.new('Maroon')
  1538. item83.Material = Enum.Material.Plastic
  1539. item83.Reflectance = 0
  1540. item83.Transparency = 0
  1541. item83.Size = Vector3.new(1, 1, 57)
  1542. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1543. item83.RotVelocity = Vector3.new(0, 0, 0)
  1544. item83.Velocity = Vector3.new(0, 0, 0)
  1545. item83.Anchored = true
  1546. item83.CanCollide = true
  1547. item83.Locked = true
  1548. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1549. item83.Parent = workspace.Timer_ball
  1550. item84 = Instance.new('Part')
  1551. item84.Name = [[Part]]
  1552. item84.BrickColor = BrickColor.new('Maroon')
  1553. item84.Material = Enum.Material.Plastic
  1554. item84.Reflectance = 0
  1555. item84.Transparency = 0
  1556. item84.Size = Vector3.new(1, 1, 57)
  1557. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1558. item84.RotVelocity = Vector3.new(0, 0, 0)
  1559. item84.Velocity = Vector3.new(0, 0, 0)
  1560. item84.Anchored = true
  1561. item84.CanCollide = true
  1562. item84.Locked = true
  1563. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1564. item84.Parent = workspace.Timer_ball
  1565. item85 = Instance.new('Part')
  1566. item85.Name = [[Part]]
  1567. item85.BrickColor = BrickColor.new('Maroon')
  1568. item85.Material = Enum.Material.Plastic
  1569. item85.Reflectance = 0
  1570. item85.Transparency = 0
  1571. item85.Size = Vector3.new(1, 1, 57)
  1572. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1573. item85.RotVelocity = Vector3.new(0, 0, 0)
  1574. item85.Velocity = Vector3.new(0, 0, 0)
  1575. item85.Anchored = true
  1576. item85.CanCollide = true
  1577. item85.Locked = true
  1578. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1579. item85.Parent = workspace.Timer_ball
  1580. item86 = Instance.new('Part')
  1581. item86.Name = [[Part]]
  1582. item86.BrickColor = BrickColor.new('Maroon')
  1583. item86.Material = Enum.Material.Plastic
  1584. item86.Reflectance = 0
  1585. item86.Transparency = 0
  1586. item86.Size = Vector3.new(1, 1, 57)
  1587. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1588. item86.RotVelocity = Vector3.new(0, 0, 0)
  1589. item86.Velocity = Vector3.new(0, 0, 0)
  1590. item86.Anchored = true
  1591. item86.CanCollide = true
  1592. item86.Locked = true
  1593. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1594. item86.Parent = workspace.Timer_ball
  1595. item87 = Instance.new('Part')
  1596. item87.Name = [[Part]]
  1597. item87.BrickColor = BrickColor.new('Maroon')
  1598. item87.Material = Enum.Material.Plastic
  1599. item87.Reflectance = 0
  1600. item87.Transparency = 0
  1601. item87.Size = Vector3.new(1, 1, 57)
  1602. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1603. item87.RotVelocity = Vector3.new(0, 0, 0)
  1604. item87.Velocity = Vector3.new(0, 0, 0)
  1605. item87.Anchored = true
  1606. item87.CanCollide = true
  1607. item87.Locked = true
  1608. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1609. item87.Parent = workspace.Timer_ball
  1610. item88 = Instance.new('Part')
  1611. item88.Name = [[Part]]
  1612. item88.BrickColor = BrickColor.new('Maroon')
  1613. item88.Material = Enum.Material.Plastic
  1614. item88.Reflectance = 0
  1615. item88.Transparency = 0
  1616. item88.Size = Vector3.new(1, 1, 57)
  1617. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1618. item88.RotVelocity = Vector3.new(0, 0, 0)
  1619. item88.Velocity = Vector3.new(0, 0, 0)
  1620. item88.Anchored = true
  1621. item88.CanCollide = true
  1622. item88.Locked = true
  1623. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1624. item88.Parent = workspace.Timer_ball
  1625. item89 = Instance.new('Part')
  1626. item89.Name = [[Spawn]]
  1627. item89.BrickColor = BrickColor.new('Black')
  1628. item89.Material = Enum.Material.Slate
  1629. item89.Reflectance = 0
  1630. item89.Transparency = 0.5
  1631. item89.Size = Vector3.new(1, 1, 1)
  1632. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1633. item89.RotVelocity = Vector3.new(0, 0, 0)
  1634. item89.Velocity = Vector3.new(0, 0, 0)
  1635. item89.Anchored = true
  1636. item89.CanCollide = false
  1637. item89.Locked = true
  1638. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1639. item89.Parent = workspace.Timer_ball
  1640. item90 = Instance.new('Model')
  1641. item90.Name = [[Ultra_ball]]
  1642. item90.Parent = workspace
  1643. item91 = Instance.new('Part')
  1644. item91.Name = [[Part]]
  1645. item91.BrickColor = BrickColor.new('Black')
  1646. item91.Material = Enum.Material.Plastic
  1647. item91.Reflectance = 0
  1648. item91.Transparency = 0
  1649. item91.Size = Vector3.new(187, 47, 1)
  1650. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1651. item91.RotVelocity = Vector3.new(0, 0, 0)
  1652. item91.Velocity = Vector3.new(0, 0, 0)
  1653. item91.Anchored = true
  1654. item91.CanCollide = true
  1655. item91.Locked = true
  1656. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1657. item91.Parent = workspace.Ultra_ball
  1658. item92 = Instance.new('Part')
  1659. item92.Name = [[Part]]
  1660. item92.BrickColor = BrickColor.new('Black')
  1661. item92.Material = Enum.Material.Plastic
  1662. item92.Reflectance = 0
  1663. item92.Transparency = 0
  1664. item92.Size = Vector3.new(187, 1, 57)
  1665. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1666. item92.RotVelocity = Vector3.new(0, 0, 0)
  1667. item92.Velocity = Vector3.new(0, 0, 0)
  1668. item92.Anchored = true
  1669. item92.CanCollide = true
  1670. item92.Locked = true
  1671. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1672. item92.Parent = workspace.Ultra_ball
  1673. item93 = Instance.new('Part')
  1674. item93.Name = [[Part]]
  1675. item93.BrickColor = BrickColor.new('Maroon')
  1676. item93.Material = Enum.Material.Plastic
  1677. item93.Reflectance = 0
  1678. item93.Transparency = 0
  1679. item93.Size = Vector3.new(1, 1, 57)
  1680. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1681. item93.RotVelocity = Vector3.new(0, 0, 0)
  1682. item93.Velocity = Vector3.new(0, 0, 0)
  1683. item93.Anchored = true
  1684. item93.CanCollide = true
  1685. item93.Locked = true
  1686. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1687. item93.Parent = workspace.Ultra_ball
  1688. item94 = Instance.new('Part')
  1689. item94.Name = [[Part]]
  1690. item94.BrickColor = BrickColor.new('Maroon')
  1691. item94.Material = Enum.Material.Plastic
  1692. item94.Reflectance = 0
  1693. item94.Transparency = 0
  1694. item94.Size = Vector3.new(1, 1, 57)
  1695. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1696. item94.RotVelocity = Vector3.new(0, 0, 0)
  1697. item94.Velocity = Vector3.new(0, 0, 0)
  1698. item94.Anchored = true
  1699. item94.CanCollide = true
  1700. item94.Locked = true
  1701. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1702. item94.Parent = workspace.Ultra_ball
  1703. item95 = Instance.new('Part')
  1704. item95.Name = [[Part]]
  1705. item95.BrickColor = BrickColor.new('Maroon')
  1706. item95.Material = Enum.Material.Plastic
  1707. item95.Reflectance = 0
  1708. item95.Transparency = 0
  1709. item95.Size = Vector3.new(1, 1, 57)
  1710. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1711. item95.RotVelocity = Vector3.new(0, 0, 0)
  1712. item95.Velocity = Vector3.new(0, 0, 0)
  1713. item95.Anchored = true
  1714. item95.CanCollide = true
  1715. item95.Locked = true
  1716. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1717. item95.Parent = workspace.Ultra_ball
  1718. item96 = Instance.new('Part')
  1719. item96.Name = [[Part]]
  1720. item96.BrickColor = BrickColor.new('Maroon')
  1721. item96.Material = Enum.Material.Plastic
  1722. item96.Reflectance = 0
  1723. item96.Transparency = 0
  1724. item96.Size = Vector3.new(1, 1, 57)
  1725. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1726. item96.RotVelocity = Vector3.new(0, 0, 0)
  1727. item96.Velocity = Vector3.new(0, 0, 0)
  1728. item96.Anchored = true
  1729. item96.CanCollide = true
  1730. item96.Locked = true
  1731. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1732. item96.Parent = workspace.Ultra_ball
  1733. item97 = Instance.new('Part')
  1734. item97.Name = [[Part]]
  1735. item97.BrickColor = BrickColor.new('Maroon')
  1736. item97.Material = Enum.Material.Plastic
  1737. item97.Reflectance = 0
  1738. item97.Transparency = 0
  1739. item97.Size = Vector3.new(1, 1, 57)
  1740. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1741. item97.RotVelocity = Vector3.new(0, 0, 0)
  1742. item97.Velocity = Vector3.new(0, 0, 0)
  1743. item97.Anchored = true
  1744. item97.CanCollide = true
  1745. item97.Locked = true
  1746. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1747. item97.Parent = workspace.Ultra_ball
  1748. item98 = Instance.new('Part')
  1749. item98.Name = [[Part]]
  1750. item98.BrickColor = BrickColor.new('Maroon')
  1751. item98.Material = Enum.Material.Plastic
  1752. item98.Reflectance = 0
  1753. item98.Transparency = 0
  1754. item98.Size = Vector3.new(1, 1, 57)
  1755. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1756. item98.RotVelocity = Vector3.new(0, 0, 0)
  1757. item98.Velocity = Vector3.new(0, 0, 0)
  1758. item98.Anchored = true
  1759. item98.CanCollide = true
  1760. item98.Locked = true
  1761. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1762. item98.Parent = workspace.Ultra_ball
  1763. item99 = Instance.new('Part')
  1764. item99.Name = [[Part]]
  1765. item99.BrickColor = BrickColor.new('Maroon')
  1766. item99.Material = Enum.Material.Plastic
  1767. item99.Reflectance = 0
  1768. item99.Transparency = 0
  1769. item99.Size = Vector3.new(1, 1, 57)
  1770. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1771. item99.RotVelocity = Vector3.new(0, 0, 0)
  1772. item99.Velocity = Vector3.new(0, 0, 0)
  1773. item99.Anchored = true
  1774. item99.CanCollide = true
  1775. item99.Locked = true
  1776. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1777. item99.Parent = workspace.Ultra_ball
  1778. item100 = Instance.new('Part')
  1779. item100.Name = [[Part]]
  1780. item100.BrickColor = BrickColor.new('Deep orange')
  1781. item100.Material = Enum.Material.Plastic
  1782. item100.Reflectance = 0
  1783. item100.Transparency = 0
  1784. item100.Size = Vector3.new(29, 1, 57)
  1785. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1786. item100.RotVelocity = Vector3.new(0, 0, 0)
  1787. item100.Velocity = Vector3.new(0, 0, 0)
  1788. item100.Anchored = true
  1789. item100.CanCollide = true
  1790. item100.Locked = true
  1791. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1792. item100.Parent = workspace.Ultra_ball
  1793. item101 = Instance.new('Part')
  1794. item101.Name = [[Part]]
  1795. item101.BrickColor = BrickColor.new('Maroon')
  1796. item101.Material = Enum.Material.Plastic
  1797. item101.Reflectance = 0
  1798. item101.Transparency = 0
  1799. item101.Size = Vector3.new(1, 1, 57)
  1800. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1801. item101.RotVelocity = Vector3.new(0, 0, 0)
  1802. item101.Velocity = Vector3.new(0, 0, 0)
  1803. item101.Anchored = true
  1804. item101.CanCollide = true
  1805. item101.Locked = true
  1806. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1807. item101.Parent = workspace.Ultra_ball
  1808. item102 = Instance.new('Part')
  1809. item102.Name = [[Part]]
  1810. item102.BrickColor = BrickColor.new('Maroon')
  1811. item102.Material = Enum.Material.Plastic
  1812. item102.Reflectance = 0
  1813. item102.Transparency = 0
  1814. item102.Size = Vector3.new(1, 1, 57)
  1815. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1816. item102.RotVelocity = Vector3.new(0, 0, 0)
  1817. item102.Velocity = Vector3.new(0, 0, 0)
  1818. item102.Anchored = true
  1819. item102.CanCollide = true
  1820. item102.Locked = true
  1821. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1822. item102.Parent = workspace.Ultra_ball
  1823. item103 = Instance.new('Part')
  1824. item103.Name = [[Part]]
  1825. item103.BrickColor = BrickColor.new('Black')
  1826. item103.Material = Enum.Material.Plastic
  1827. item103.Reflectance = 0
  1828. item103.Transparency = 0
  1829. item103.Size = Vector3.new(187, 47, 1)
  1830. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1831. item103.RotVelocity = Vector3.new(0, 0, 0)
  1832. item103.Velocity = Vector3.new(0, 0, 0)
  1833. item103.Anchored = true
  1834. item103.CanCollide = true
  1835. item103.Locked = true
  1836. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1837. item103.Parent = workspace.Ultra_ball
  1838. item104 = Instance.new('Part')
  1839. item104.Name = [[Part]]
  1840. item104.BrickColor = BrickColor.new('Maroon')
  1841. item104.Material = Enum.Material.Plastic
  1842. item104.Reflectance = 0
  1843. item104.Transparency = 0
  1844. item104.Size = Vector3.new(1, 1, 57)
  1845. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1846. item104.RotVelocity = Vector3.new(0, 0, 0)
  1847. item104.Velocity = Vector3.new(0, 0, 0)
  1848. item104.Anchored = true
  1849. item104.CanCollide = true
  1850. item104.Locked = true
  1851. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1852. item104.Parent = workspace.Ultra_ball
  1853. item105 = Instance.new('Part')
  1854. item105.Name = [[Part]]
  1855. item105.BrickColor = BrickColor.new('Maroon')
  1856. item105.Material = Enum.Material.Plastic
  1857. item105.Reflectance = 0
  1858. item105.Transparency = 0
  1859. item105.Size = Vector3.new(1, 1, 57)
  1860. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1861. item105.RotVelocity = Vector3.new(0, 0, 0)
  1862. item105.Velocity = Vector3.new(0, 0, 0)
  1863. item105.Anchored = true
  1864. item105.CanCollide = true
  1865. item105.Locked = true
  1866. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1867. item105.Parent = workspace.Ultra_ball
  1868. item106 = Instance.new('Part')
  1869. item106.Name = [[Part]]
  1870. item106.BrickColor = BrickColor.new('Black')
  1871. item106.Material = Enum.Material.Plastic
  1872. item106.Reflectance = 0
  1873. item106.Transparency = 0
  1874. item106.Size = Vector3.new(55, 47, 1)
  1875. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1876. item106.RotVelocity = Vector3.new(0, 0, 0)
  1877. item106.Velocity = Vector3.new(0, 0, 0)
  1878. item106.Anchored = true
  1879. item106.CanCollide = true
  1880. item106.Locked = true
  1881. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1882. item106.Parent = workspace.Ultra_ball
  1883. item107 = Instance.new('Part')
  1884. item107.Name = [[Part]]
  1885. item107.BrickColor = BrickColor.new('Black')
  1886. item107.Material = Enum.Material.Plastic
  1887. item107.Reflectance = 0
  1888. item107.Transparency = 0
  1889. item107.Size = Vector3.new(55, 47, 1)
  1890. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1891. item107.RotVelocity = Vector3.new(0, 0, 0)
  1892. item107.Velocity = Vector3.new(0, 0, 0)
  1893. item107.Anchored = true
  1894. item107.CanCollide = true
  1895. item107.Locked = true
  1896. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1897. item107.Parent = workspace.Ultra_ball
  1898. item108 = Instance.new('Part')
  1899. item108.Name = [[Part]]
  1900. item108.BrickColor = BrickColor.new('Maroon')
  1901. item108.Material = Enum.Material.Plastic
  1902. item108.Reflectance = 0
  1903. item108.Transparency = 0
  1904. item108.Size = Vector3.new(1, 1, 57)
  1905. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1906. item108.RotVelocity = Vector3.new(0, 0, 0)
  1907. item108.Velocity = Vector3.new(0, 0, 0)
  1908. item108.Anchored = true
  1909. item108.CanCollide = true
  1910. item108.Locked = true
  1911. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1912. item108.Parent = workspace.Ultra_ball
  1913. item109 = Instance.new('Part')
  1914. item109.Name = [[Part]]
  1915. item109.BrickColor = BrickColor.new('Black')
  1916. item109.Material = Enum.Material.Plastic
  1917. item109.Reflectance = 0
  1918. item109.Transparency = 0
  1919. item109.Size = Vector3.new(187, 1, 57)
  1920. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1921. item109.RotVelocity = Vector3.new(0, 0, 0)
  1922. item109.Velocity = Vector3.new(0, 0, 0)
  1923. item109.Anchored = true
  1924. item109.CanCollide = true
  1925. item109.Locked = true
  1926. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1927. item109.Parent = workspace.Ultra_ball
  1928. item110 = Instance.new('Part')
  1929. item110.Name = [[Part]]
  1930. item110.BrickColor = BrickColor.new('Maroon')
  1931. item110.Material = Enum.Material.Plastic
  1932. item110.Reflectance = 0
  1933. item110.Transparency = 0
  1934. item110.Size = Vector3.new(1, 1, 57)
  1935. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1936. item110.RotVelocity = Vector3.new(0, 0, 0)
  1937. item110.Velocity = Vector3.new(0, 0, 0)
  1938. item110.Anchored = true
  1939. item110.CanCollide = true
  1940. item110.Locked = true
  1941. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1942. item110.Parent = workspace.Ultra_ball
  1943. item111 = Instance.new('Part')
  1944. item111.Name = [[Part]]
  1945. item111.BrickColor = BrickColor.new('Maroon')
  1946. item111.Material = Enum.Material.Plastic
  1947. item111.Reflectance = 0
  1948. item111.Transparency = 0
  1949. item111.Size = Vector3.new(1, 1, 57)
  1950. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1951. item111.RotVelocity = Vector3.new(0, 0, 0)
  1952. item111.Velocity = Vector3.new(0, 0, 0)
  1953. item111.Anchored = true
  1954. item111.CanCollide = true
  1955. item111.Locked = true
  1956. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1957. item111.Parent = workspace.Ultra_ball
  1958. item112 = Instance.new('Part')
  1959. item112.Name = [[Part]]
  1960. item112.BrickColor = BrickColor.new('Maroon')
  1961. item112.Material = Enum.Material.Plastic
  1962. item112.Reflectance = 0
  1963. item112.Transparency = 0
  1964. item112.Size = Vector3.new(1, 1, 57)
  1965. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1966. item112.RotVelocity = Vector3.new(0, 0, 0)
  1967. item112.Velocity = Vector3.new(0, 0, 0)
  1968. item112.Anchored = true
  1969. item112.CanCollide = true
  1970. item112.Locked = true
  1971. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1972. item112.Parent = workspace.Ultra_ball
  1973. item113 = Instance.new('Part')
  1974. item113.Name = [[Part]]
  1975. item113.BrickColor = BrickColor.new('Maroon')
  1976. item113.Material = Enum.Material.Plastic
  1977. item113.Reflectance = 0
  1978. item113.Transparency = 0
  1979. item113.Size = Vector3.new(1, 1, 57)
  1980. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1981. item113.RotVelocity = Vector3.new(0, 0, 0)
  1982. item113.Velocity = Vector3.new(0, 0, 0)
  1983. item113.Anchored = true
  1984. item113.CanCollide = true
  1985. item113.Locked = true
  1986. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1987. item113.Parent = workspace.Ultra_ball
  1988. item114 = Instance.new('Part')
  1989. item114.Name = [[Part]]
  1990. item114.BrickColor = BrickColor.new('Maroon')
  1991. item114.Material = Enum.Material.Plastic
  1992. item114.Reflectance = 0
  1993. item114.Transparency = 0
  1994. item114.Size = Vector3.new(1, 1, 57)
  1995. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1996. item114.RotVelocity = Vector3.new(0, 0, 0)
  1997. item114.Velocity = Vector3.new(0, 0, 0)
  1998. item114.Anchored = true
  1999. item114.CanCollide = true
  2000. item114.Locked = true
  2001. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  2002. item114.Parent = workspace.Ultra_ball
  2003. item115 = Instance.new('Part')
  2004. item115.Name = [[Part]]
  2005. item115.BrickColor = BrickColor.new('Maroon')
  2006. item115.Material = Enum.Material.Plastic
  2007. item115.Reflectance = 0
  2008. item115.Transparency = 0
  2009. item115.Size = Vector3.new(1, 1, 57)
  2010. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2011. item115.RotVelocity = Vector3.new(0, 0, 0)
  2012. item115.Velocity = Vector3.new(0, 0, 0)
  2013. item115.Anchored = true
  2014. item115.CanCollide = true
  2015. item115.Locked = true
  2016. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  2017. item115.Parent = workspace.Ultra_ball
  2018. item116 = Instance.new('Part')
  2019. item116.Name = [[Part]]
  2020. item116.BrickColor = BrickColor.new('Maroon')
  2021. item116.Material = Enum.Material.Plastic
  2022. item116.Reflectance = 0
  2023. item116.Transparency = 0
  2024. item116.Size = Vector3.new(1, 1, 57)
  2025. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2026. item116.RotVelocity = Vector3.new(0, 0, 0)
  2027. item116.Velocity = Vector3.new(0, 0, 0)
  2028. item116.Anchored = true
  2029. item116.CanCollide = true
  2030. item116.Locked = true
  2031. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  2032. item116.Parent = workspace.Ultra_ball
  2033. item117 = Instance.new('Part')
  2034. item117.Name = [[Part]]
  2035. item117.BrickColor = BrickColor.new('Maroon')
  2036. item117.Material = Enum.Material.Plastic
  2037. item117.Reflectance = 0
  2038. item117.Transparency = 0
  2039. item117.Size = Vector3.new(1, 1, 57)
  2040. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2041. item117.RotVelocity = Vector3.new(0, 0, 0)
  2042. item117.Velocity = Vector3.new(0, 0, 0)
  2043. item117.Anchored = true
  2044. item117.CanCollide = true
  2045. item117.Locked = true
  2046. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  2047. item117.Parent = workspace.Ultra_ball
  2048. item118 = Instance.new('Part')
  2049. item118.Name = [[Part]]
  2050. item118.BrickColor = BrickColor.new('Maroon')
  2051. item118.Material = Enum.Material.Plastic
  2052. item118.Reflectance = 0
  2053. item118.Transparency = 0
  2054. item118.Size = Vector3.new(1, 1, 57)
  2055. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2056. item118.RotVelocity = Vector3.new(0, 0, 0)
  2057. item118.Velocity = Vector3.new(0, 0, 0)
  2058. item118.Anchored = true
  2059. item118.CanCollide = true
  2060. item118.Locked = true
  2061. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  2062. item118.Parent = workspace.Ultra_ball
  2063. item119 = Instance.new('Part')
  2064. item119.Name = [[Part]]
  2065. item119.BrickColor = BrickColor.new('Maroon')
  2066. item119.Material = Enum.Material.Plastic
  2067. item119.Reflectance = 0
  2068. item119.Transparency = 0
  2069. item119.Size = Vector3.new(1, 1, 57)
  2070. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2071. item119.RotVelocity = Vector3.new(0, 0, 0)
  2072. item119.Velocity = Vector3.new(0, 0, 0)
  2073. item119.Anchored = true
  2074. item119.CanCollide = true
  2075. item119.Locked = true
  2076. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2077. item119.Parent = workspace.Ultra_ball
  2078. item120 = Instance.new('Part')
  2079. item120.Name = [[Part]]
  2080. item120.BrickColor = BrickColor.new('Maroon')
  2081. item120.Material = Enum.Material.Plastic
  2082. item120.Reflectance = 0
  2083. item120.Transparency = 0
  2084. item120.Size = Vector3.new(1, 1, 57)
  2085. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2086. item120.RotVelocity = Vector3.new(0, 0, 0)
  2087. item120.Velocity = Vector3.new(0, 0, 0)
  2088. item120.Anchored = true
  2089. item120.CanCollide = true
  2090. item120.Locked = true
  2091. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2092. item120.Parent = workspace.Ultra_ball
  2093. item121 = Instance.new('Part')
  2094. item121.Name = [[Part]]
  2095. item121.BrickColor = BrickColor.new('Maroon')
  2096. item121.Material = Enum.Material.Plastic
  2097. item121.Reflectance = 0
  2098. item121.Transparency = 0
  2099. item121.Size = Vector3.new(1, 1, 57)
  2100. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2101. item121.RotVelocity = Vector3.new(0, 0, 0)
  2102. item121.Velocity = Vector3.new(0, 0, 0)
  2103. item121.Anchored = true
  2104. item121.CanCollide = true
  2105. item121.Locked = true
  2106. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2107. item121.Parent = workspace.Ultra_ball
  2108. item122 = Instance.new('Part')
  2109. item122.Name = [[Part]]
  2110. item122.BrickColor = BrickColor.new('Maroon')
  2111. item122.Material = Enum.Material.Plastic
  2112. item122.Reflectance = 0
  2113. item122.Transparency = 0
  2114. item122.Size = Vector3.new(1, 1, 57)
  2115. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2116. item122.RotVelocity = Vector3.new(0, 0, 0)
  2117. item122.Velocity = Vector3.new(0, 0, 0)
  2118. item122.Anchored = true
  2119. item122.CanCollide = true
  2120. item122.Locked = true
  2121. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2122. item122.Parent = workspace.Ultra_ball
  2123. item123 = Instance.new('Part')
  2124. item123.Name = [[Part]]
  2125. item123.BrickColor = BrickColor.new('Maroon')
  2126. item123.Material = Enum.Material.Plastic
  2127. item123.Reflectance = 0
  2128. item123.Transparency = 0
  2129. item123.Size = Vector3.new(1, 1, 57)
  2130. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2131. item123.RotVelocity = Vector3.new(0, 0, 0)
  2132. item123.Velocity = Vector3.new(0, 0, 0)
  2133. item123.Anchored = true
  2134. item123.CanCollide = true
  2135. item123.Locked = true
  2136. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2137. item123.Parent = workspace.Ultra_ball
  2138. item124 = Instance.new('Part')
  2139. item124.Name = [[Part]]
  2140. item124.BrickColor = BrickColor.new('Maroon')
  2141. item124.Material = Enum.Material.Plastic
  2142. item124.Reflectance = 0
  2143. item124.Transparency = 0
  2144. item124.Size = Vector3.new(1, 1, 57)
  2145. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2146. item124.RotVelocity = Vector3.new(0, 0, 0)
  2147. item124.Velocity = Vector3.new(0, 0, 0)
  2148. item124.Anchored = true
  2149. item124.CanCollide = true
  2150. item124.Locked = true
  2151. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2152. item124.Parent = workspace.Ultra_ball
  2153. item125 = Instance.new('Part')
  2154. item125.Name = [[Part]]
  2155. item125.BrickColor = BrickColor.new('Maroon')
  2156. item125.Material = Enum.Material.Plastic
  2157. item125.Reflectance = 0
  2158. item125.Transparency = 0
  2159. item125.Size = Vector3.new(1, 1, 57)
  2160. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2161. item125.RotVelocity = Vector3.new(0, 0, 0)
  2162. item125.Velocity = Vector3.new(0, 0, 0)
  2163. item125.Anchored = true
  2164. item125.CanCollide = true
  2165. item125.Locked = true
  2166. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2167. item125.Parent = workspace.Ultra_ball
  2168. item126 = Instance.new('Part')
  2169. item126.Name = [[Part]]
  2170. item126.BrickColor = BrickColor.new('Maroon')
  2171. item126.Material = Enum.Material.Plastic
  2172. item126.Reflectance = 0
  2173. item126.Transparency = 0
  2174. item126.Size = Vector3.new(1, 1, 57)
  2175. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2176. item126.RotVelocity = Vector3.new(0, 0, 0)
  2177. item126.Velocity = Vector3.new(0, 0, 0)
  2178. item126.Anchored = true
  2179. item126.CanCollide = true
  2180. item126.Locked = true
  2181. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2182. item126.Parent = workspace.Ultra_ball
  2183. item127 = Instance.new('Part')
  2184. item127.Name = [[Part]]
  2185. item127.BrickColor = BrickColor.new('Maroon')
  2186. item127.Material = Enum.Material.Plastic
  2187. item127.Reflectance = 0
  2188. item127.Transparency = 0
  2189. item127.Size = Vector3.new(1, 1, 57)
  2190. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2191. item127.RotVelocity = Vector3.new(0, 0, 0)
  2192. item127.Velocity = Vector3.new(0, 0, 0)
  2193. item127.Anchored = true
  2194. item127.CanCollide = true
  2195. item127.Locked = true
  2196. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2197. item127.Parent = workspace.Ultra_ball
  2198. item128 = Instance.new('Part')
  2199. item128.Name = [[Part]]
  2200. item128.BrickColor = BrickColor.new('Maroon')
  2201. item128.Material = Enum.Material.Plastic
  2202. item128.Reflectance = 0
  2203. item128.Transparency = 0
  2204. item128.Size = Vector3.new(1, 1, 57)
  2205. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2206. item128.RotVelocity = Vector3.new(0, 0, 0)
  2207. item128.Velocity = Vector3.new(0, 0, 0)
  2208. item128.Anchored = true
  2209. item128.CanCollide = true
  2210. item128.Locked = true
  2211. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2212. item128.Parent = workspace.Ultra_ball
  2213. item129 = Instance.new('Part')
  2214. item129.Name = [[Part]]
  2215. item129.BrickColor = BrickColor.new('Maroon')
  2216. item129.Material = Enum.Material.Plastic
  2217. item129.Reflectance = 0
  2218. item129.Transparency = 0
  2219. item129.Size = Vector3.new(1, 1, 57)
  2220. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2221. item129.RotVelocity = Vector3.new(0, 0, 0)
  2222. item129.Velocity = Vector3.new(0, 0, 0)
  2223. item129.Anchored = true
  2224. item129.CanCollide = true
  2225. item129.Locked = true
  2226. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2227. item129.Parent = workspace.Ultra_ball
  2228. item130 = Instance.new('Part')
  2229. item130.Name = [[Part]]
  2230. item130.BrickColor = BrickColor.new('Maroon')
  2231. item130.Material = Enum.Material.Plastic
  2232. item130.Reflectance = 0
  2233. item130.Transparency = 0
  2234. item130.Size = Vector3.new(1, 1, 57)
  2235. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2236. item130.RotVelocity = Vector3.new(0, 0, 0)
  2237. item130.Velocity = Vector3.new(0, 0, 0)
  2238. item130.Anchored = true
  2239. item130.CanCollide = true
  2240. item130.Locked = true
  2241. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2242. item130.Parent = workspace.Ultra_ball
  2243. item131 = Instance.new('Part')
  2244. item131.Name = [[Part]]
  2245. item131.BrickColor = BrickColor.new('Maroon')
  2246. item131.Material = Enum.Material.Plastic
  2247. item131.Reflectance = 0
  2248. item131.Transparency = 0
  2249. item131.Size = Vector3.new(1, 1, 57)
  2250. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2251. item131.RotVelocity = Vector3.new(0, 0, 0)
  2252. item131.Velocity = Vector3.new(0, 0, 0)
  2253. item131.Anchored = true
  2254. item131.CanCollide = true
  2255. item131.Locked = true
  2256. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2257. item131.Parent = workspace.Ultra_ball
  2258. item132 = Instance.new('Part')
  2259. item132.Name = [[Part]]
  2260. item132.BrickColor = BrickColor.new('Maroon')
  2261. item132.Material = Enum.Material.Plastic
  2262. item132.Reflectance = 0
  2263. item132.Transparency = 0
  2264. item132.Size = Vector3.new(1, 1, 57)
  2265. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2266. item132.RotVelocity = Vector3.new(0, 0, 0)
  2267. item132.Velocity = Vector3.new(0, 0, 0)
  2268. item132.Anchored = true
  2269. item132.CanCollide = true
  2270. item132.Locked = true
  2271. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2272. item132.Parent = workspace.Ultra_ball
  2273. item133 = Instance.new('Part')
  2274. item133.Name = [[Part]]
  2275. item133.BrickColor = BrickColor.new('Maroon')
  2276. item133.Material = Enum.Material.Plastic
  2277. item133.Reflectance = 0
  2278. item133.Transparency = 0
  2279. item133.Size = Vector3.new(1, 1, 57)
  2280. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2281. item133.RotVelocity = Vector3.new(0, 0, 0)
  2282. item133.Velocity = Vector3.new(0, 0, 0)
  2283. item133.Anchored = true
  2284. item133.CanCollide = true
  2285. item133.Locked = true
  2286. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2287. item133.Parent = workspace.Ultra_ball
  2288. item134 = Instance.new('Part')
  2289. item134.Name = [[Spawn]]
  2290. item134.BrickColor = BrickColor.new('Black')
  2291. item134.Material = Enum.Material.Slate
  2292. item134.Reflectance = 0
  2293. item134.Transparency = 0.5
  2294. item134.Size = Vector3.new(1, 1, 1)
  2295. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2296. item134.RotVelocity = Vector3.new(0, 0, 0)
  2297. item134.Velocity = Vector3.new(0, 0, 0)
  2298. item134.Anchored = true
  2299. item134.CanCollide = false
  2300. item134.Locked = true
  2301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2302. item134.Parent = workspace.Ultra_ball
  2303. item135 = Instance.new('Model')
  2304. item135.Name = [[Pokeball]]
  2305. item135.Parent = workspace
  2306. item136 = Instance.new('Part')
  2307. item136.Name = [[Part]]
  2308. item136.BrickColor = BrickColor.new('Black')
  2309. item136.Material = Enum.Material.Plastic
  2310. item136.Reflectance = 0
  2311. item136.Transparency = 0
  2312. item136.Size = Vector3.new(187, 1, 57)
  2313. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2314. item136.RotVelocity = Vector3.new(0, 0, 0)
  2315. item136.Velocity = Vector3.new(0, 0, 0)
  2316. item136.Anchored = true
  2317. item136.CanCollide = true
  2318. item136.Locked = true
  2319. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2320. item136.Parent = workspace.Pokeball
  2321. item137 = Instance.new('Part')
  2322. item137.Name = [[Part]]
  2323. item137.BrickColor = BrickColor.new('Black')
  2324. item137.Material = Enum.Material.Plastic
  2325. item137.Reflectance = 0
  2326. item137.Transparency = 0
  2327. item137.Size = Vector3.new(187, 47, 1)
  2328. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2329. item137.RotVelocity = Vector3.new(0, 0, 0)
  2330. item137.Velocity = Vector3.new(0, 0, 0)
  2331. item137.Anchored = true
  2332. item137.CanCollide = true
  2333. item137.Locked = true
  2334. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2335. item137.Parent = workspace.Pokeball
  2336. item138 = Instance.new('Part')
  2337. item138.Name = [[Part]]
  2338. item138.BrickColor = BrickColor.new('Black')
  2339. item138.Material = Enum.Material.Plastic
  2340. item138.Reflectance = 0
  2341. item138.Transparency = 0
  2342. item138.Size = Vector3.new(187, 47, 1)
  2343. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2344. item138.RotVelocity = Vector3.new(0, 0, 0)
  2345. item138.Velocity = Vector3.new(0, 0, 0)
  2346. item138.Anchored = true
  2347. item138.CanCollide = true
  2348. item138.Locked = true
  2349. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2350. item138.Parent = workspace.Pokeball
  2351. item139 = Instance.new('Part')
  2352. item139.Name = [[Part]]
  2353. item139.BrickColor = BrickColor.new('Black')
  2354. item139.Material = Enum.Material.Plastic
  2355. item139.Reflectance = 0
  2356. item139.Transparency = 0
  2357. item139.Size = Vector3.new(187, 1, 57)
  2358. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2359. item139.RotVelocity = Vector3.new(0, 0, 0)
  2360. item139.Velocity = Vector3.new(0, 0, 0)
  2361. item139.Anchored = true
  2362. item139.CanCollide = true
  2363. item139.Locked = true
  2364. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2365. item139.Parent = workspace.Pokeball
  2366. item140 = Instance.new('Part')
  2367. item140.Name = [[Part]]
  2368. item140.BrickColor = BrickColor.new('Black')
  2369. item140.Material = Enum.Material.Plastic
  2370. item140.Reflectance = 0
  2371. item140.Transparency = 0
  2372. item140.Size = Vector3.new(55, 47, 1)
  2373. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2374. item140.RotVelocity = Vector3.new(0, 0, 0)
  2375. item140.Velocity = Vector3.new(0, 0, 0)
  2376. item140.Anchored = true
  2377. item140.CanCollide = true
  2378. item140.Locked = true
  2379. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2380. item140.Parent = workspace.Pokeball
  2381. item141 = Instance.new('Part')
  2382. item141.Name = [[Part]]
  2383. item141.BrickColor = BrickColor.new('Black')
  2384. item141.Material = Enum.Material.Plastic
  2385. item141.Reflectance = 0
  2386. item141.Transparency = 0
  2387. item141.Size = Vector3.new(55, 47, 1)
  2388. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2389. item141.RotVelocity = Vector3.new(0, 0, 0)
  2390. item141.Velocity = Vector3.new(0, 0, 0)
  2391. item141.Anchored = true
  2392. item141.CanCollide = true
  2393. item141.Locked = true
  2394. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2395. item141.Parent = workspace.Pokeball
  2396. item142 = Instance.new('Part')
  2397. item142.Name = [[Part]]
  2398. item142.BrickColor = BrickColor.new('Maroon')
  2399. item142.Material = Enum.Material.Plastic
  2400. item142.Reflectance = 0
  2401. item142.Transparency = 0
  2402. item142.Size = Vector3.new(1, 1, 57)
  2403. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2404. item142.RotVelocity = Vector3.new(0, 0, 0)
  2405. item142.Velocity = Vector3.new(0, 0, 0)
  2406. item142.Anchored = true
  2407. item142.CanCollide = true
  2408. item142.Locked = true
  2409. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2410. item142.Parent = workspace.Pokeball
  2411. item143 = Instance.new('Part')
  2412. item143.Name = [[Part]]
  2413. item143.BrickColor = BrickColor.new('Maroon')
  2414. item143.Material = Enum.Material.Plastic
  2415. item143.Reflectance = 0
  2416. item143.Transparency = 0
  2417. item143.Size = Vector3.new(1, 1, 57)
  2418. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2419. item143.RotVelocity = Vector3.new(0, 0, 0)
  2420. item143.Velocity = Vector3.new(0, 0, 0)
  2421. item143.Anchored = true
  2422. item143.CanCollide = true
  2423. item143.Locked = true
  2424. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2425. item143.Parent = workspace.Pokeball
  2426. item144 = Instance.new('Part')
  2427. item144.Name = [[Part]]
  2428. item144.BrickColor = BrickColor.new('Maroon')
  2429. item144.Material = Enum.Material.Plastic
  2430. item144.Reflectance = 0
  2431. item144.Transparency = 0
  2432. item144.Size = Vector3.new(1, 1, 57)
  2433. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2434. item144.RotVelocity = Vector3.new(0, 0, 0)
  2435. item144.Velocity = Vector3.new(0, 0, 0)
  2436. item144.Anchored = true
  2437. item144.CanCollide = true
  2438. item144.Locked = true
  2439. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2440. item144.Parent = workspace.Pokeball
  2441. item145 = Instance.new('Part')
  2442. item145.Name = [[Part]]
  2443. item145.BrickColor = BrickColor.new('Maroon')
  2444. item145.Material = Enum.Material.Plastic
  2445. item145.Reflectance = 0
  2446. item145.Transparency = 0
  2447. item145.Size = Vector3.new(1, 1, 57)
  2448. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2449. item145.RotVelocity = Vector3.new(0, 0, 0)
  2450. item145.Velocity = Vector3.new(0, 0, 0)
  2451. item145.Anchored = true
  2452. item145.CanCollide = true
  2453. item145.Locked = true
  2454. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2455. item145.Parent = workspace.Pokeball
  2456. item146 = Instance.new('Part')
  2457. item146.Name = [[Part]]
  2458. item146.BrickColor = BrickColor.new('Maroon')
  2459. item146.Material = Enum.Material.Plastic
  2460. item146.Reflectance = 0
  2461. item146.Transparency = 0
  2462. item146.Size = Vector3.new(1, 1, 57)
  2463. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2464. item146.RotVelocity = Vector3.new(0, 0, 0)
  2465. item146.Velocity = Vector3.new(0, 0, 0)
  2466. item146.Anchored = true
  2467. item146.CanCollide = true
  2468. item146.Locked = true
  2469. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2470. item146.Parent = workspace.Pokeball
  2471. item147 = Instance.new('Part')
  2472. item147.Name = [[Part]]
  2473. item147.BrickColor = BrickColor.new('Maroon')
  2474. item147.Material = Enum.Material.Plastic
  2475. item147.Reflectance = 0
  2476. item147.Transparency = 0
  2477. item147.Size = Vector3.new(1, 1, 57)
  2478. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2479. item147.RotVelocity = Vector3.new(0, 0, 0)
  2480. item147.Velocity = Vector3.new(0, 0, 0)
  2481. item147.Anchored = true
  2482. item147.CanCollide = true
  2483. item147.Locked = true
  2484. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2485. item147.Parent = workspace.Pokeball
  2486. item148 = Instance.new('Part')
  2487. item148.Name = [[Part]]
  2488. item148.BrickColor = BrickColor.new('Deep orange')
  2489. item148.Material = Enum.Material.Plastic
  2490. item148.Reflectance = 0
  2491. item148.Transparency = 0
  2492. item148.Size = Vector3.new(17, 1, 57)
  2493. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2494. item148.RotVelocity = Vector3.new(0, 0, 0)
  2495. item148.Velocity = Vector3.new(0, 0, 0)
  2496. item148.Anchored = true
  2497. item148.CanCollide = true
  2498. item148.Locked = true
  2499. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2500. item148.Parent = workspace.Pokeball
  2501. item149 = Instance.new('Part')
  2502. item149.Name = [[Spawn]]
  2503. item149.BrickColor = BrickColor.new('Black')
  2504. item149.Material = Enum.Material.Slate
  2505. item149.Reflectance = 0
  2506. item149.Transparency = 0.5
  2507. item149.Size = Vector3.new(1, 1, 1)
  2508. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2509. item149.RotVelocity = Vector3.new(0, 0, 0)
  2510. item149.Velocity = Vector3.new(0, 0, 0)
  2511. item149.Anchored = true
  2512. item149.CanCollide = false
  2513. item149.Locked = true
  2514. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2515. item149.Parent = workspace.Pokeball
  2516.  
  2517. mouse.KeyDown:connect(function(key)
  2518. if key == "z" then
  2519. mobs.SoundId = "rbxassetid://143994596"
  2520. mobs:Play()
  2521. end
  2522. if key == "x" then
  2523. mobs.SoundId = "rbxassetid://197819141"
  2524. mobs:Play()
  2525. end
  2526. if key == "c" then
  2527. mobs.SoundId = "rbxassetid://315131669"
  2528. mobs:Play()
  2529. end
  2530. if key == "v" then
  2531. mobs.SoundId = "rbxassetid://161643878"
  2532. mobs:Play()
  2533. end
  2534. if key == "b" then
  2535. mobs.SoundId = "rbxassetid://304111314"
  2536. mobs:Play()
  2537. end
  2538. if key == "l" then
  2539. mobs:Stop()
  2540. end
  2541. if key == "q" and not attacking then
  2542. attacking = true
  2543. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2544. local p = Instance.new("Part")
  2545. p.Anchored = false
  2546. p.CanCollide = false
  2547. p.Name = "Pokeballsack"
  2548. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2549. local m = Instance.new("SpecialMesh")
  2550. m.MeshId = "rbxassetid://430070470"
  2551. m.TextureId = "rbxassetid://430070478"
  2552. m.Scale = Vector3.new(1,1,1)/6
  2553. m.Parent = p
  2554. p.Parent = workspace
  2555. local w = Instance.new("Weld")
  2556. w.Part0 = p
  2557. w.Part1 = char["Right Arm"]
  2558. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2559. w.Parent = p
  2560. local pe = Instance.new("ParticleEmitter")
  2561. pe.Enabled = false
  2562. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2563. pe.Size = NumberSequence.new(0.5)
  2564. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2565. pe.Lifetime = NumberRange.new(1)
  2566. pe.Rate = 500
  2567. pe.Rotation = NumberRange.new(5)
  2568. pe.RotSpeed = NumberRange.new(100)
  2569. pe.Speed = NumberRange.new(5)
  2570. pe.SpreadAngle = Vector2.new(360,360)
  2571. pe.Parent = p
  2572. for i = 0, 2, 0.1 do
  2573. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2574. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2575. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2576. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2577. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2578. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2579. swait()
  2580. end
  2581. swait(15)
  2582. for i = 0, 2, 0.1 do
  2583. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2584. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2585. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2586. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2587. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2588. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2589. if i == 0.5 then
  2590. w:Destroy()
  2591. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2592. local bv = Instance.new("BodyVelocity")
  2593. bv.MaxForce = huge
  2594. bv.Velocity = p.CFrame.lookVector*150
  2595. bv.Parent = p
  2596. p.CanCollide = true
  2597. game.Debris:AddItem(bv, 0.1)
  2598. game.Debris:AddItem(p, 60)
  2599. local con
  2600. con = p.Touched:connect(function(hit)
  2601. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2602. con:disconnect()
  2603. swait(5)
  2604. p.Anchored = true
  2605. local e = Instance.new("Part")
  2606. e.Name = "Effect"
  2607. e.BrickColor = BrickColor.new("Really red")
  2608. e.Material = "Neon"
  2609. smooth(e)
  2610. e.Anchored = true
  2611. e.CanCollide = false
  2612. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2613. hit.Parent.Head.Anchored = true
  2614. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2615. e.Size = Vector3.new(0.2,0.2,mag)
  2616. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2617. e.Parent = workspace
  2618. for i,v in pairs(hit.Parent:children()) do
  2619. if v:IsA("BasePart") then
  2620. local p = Instance.new("Part")
  2621. p.Anchored = true
  2622. p.CanCollide = false
  2623. p.Material = "Neon"
  2624. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2625. p.CFrame = v.CFrame
  2626. p.Name = "notbody"
  2627. p.BrickColor = BrickColor.new("Really red")
  2628. p.Transparency = 0.6
  2629. p.Parent = hit.Parent
  2630. end
  2631. end
  2632. swait(90)
  2633. local poke = workspace.Pokeball
  2634. hit.Parent:MoveTo(poke.Spawn.Position)
  2635. --char:MoveTo(poke.Spawn.Position)
  2636. hit.Parent.Head.Anchored = false
  2637. for i,v in pairs(hit.Parent:children()) do
  2638. if v.Name == "notbody" then
  2639. v:Destroy()
  2640. end
  2641. end
  2642. local done = false
  2643. e:Destroy()
  2644. local hurtz = {}
  2645. local cons = {}
  2646. local finish
  2647. for i,v in pairs(poke:children()) do
  2648. if tostring(v.BrickColor) == "Deep orange" then
  2649. print("found end")
  2650. finish = v
  2651. end
  2652. if tostring(v.BrickColor) == "Maroon" then
  2653. table.insert(hurtz, v)
  2654. end
  2655. end
  2656. for i,v in pairs(hurtz) do
  2657. local con = v.Touched:connect(function(hit)
  2658. if gethum(hit) then
  2659. finish = true
  2660. end
  2661. end)
  2662. table.insert(cons, con)
  2663. end
  2664. for i,v in pairs(hurtz) do
  2665. local con = finish.Touched:connect(function(hit)
  2666. if gethum(hit) then
  2667. gethum(hit).WalkSpeed = 0
  2668. hit.Parent.Head.Anchored = true
  2669. end
  2670. end)
  2671. table.insert(cons, con)
  2672. end
  2673. if finish then
  2674. local con = finish.Touched:connect(function(hit)
  2675. local ok = false
  2676. pcall(function()
  2677. if hit.Parent.Name == plr.Name then
  2678. ok = true
  2679. end
  2680. end)
  2681. if gethum(hit) or ok then
  2682. done = true
  2683. end
  2684. end)
  2685. table.insert(cons, con)
  2686. end
  2687. for i = 1, 3 do
  2688. local before = p.CFrame
  2689. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2690. print("shake "..i)
  2691. for i = 0, 1.5, 0.1 do
  2692. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2693. end
  2694. if done then break end
  2695. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2696. end
  2697. if done then
  2698. print("they escaped!")
  2699. else
  2700. print("they were caught!")
  2701. local sv = Instance.new("StringValue")
  2702. sv.Name = "Caught"
  2703. sv.Parent = hit.Parent
  2704. end
  2705. local ope = pe:Clone()
  2706. pe.Enabled = true
  2707. swait(5)
  2708. pe.Enabled = false
  2709. local t = Instance.new("Tool")
  2710. t.Name = hit.Parent.Name
  2711. t.Parent = plr.Backpack
  2712. local hand = Instance.new("Part")
  2713. hand.Transparency = 0
  2714. hand.CanCollide = false
  2715. hand.Size = Vector3.new(1,1,1)
  2716. hand.Name = "Handle"
  2717. local m = p.Mesh:Clone()
  2718. m.Parent = hand
  2719. hand.Parent = t
  2720. local out = true
  2721. local new = p:Clone()
  2722. t.Activated:connect(function()
  2723. if not deb and not attacking then
  2724. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2725. deb = true
  2726. hand.Transparency = 1
  2727. local p = new:Clone()
  2728. p.Anchored = false
  2729. p.CanCollide = false
  2730. p.Parent = workspace
  2731. local w = Instance.new("Weld")
  2732. w.Part0 = p
  2733. w.Part1 = char["Right Arm"]
  2734. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2735. w.Parent = p
  2736. local pe = ope:Clone()
  2737. pe.Enabled = false
  2738. pe.Parent = p
  2739. --[[local pe = Instance.new("ParticleEmitter")
  2740. pe.Enabled = false
  2741. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2742. pe.Size = NumberSequence.new(0.5)
  2743. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2744. pe.Lifetime = NumberRange.new(1)
  2745. pe.Rate = 500
  2746. pe.Rotation = NumberRange.new(5)
  2747. pe.RotSpeed = NumberRange.new(100)
  2748. pe.Speed = NumberRange.new(5)
  2749. pe.SpreadAngle = Vector2.new(360,360)
  2750. pe.Parent = p]]
  2751. if not out then
  2752. out = true
  2753. for i = 0, 2, 0.1 do
  2754. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2755. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2756. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2757. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2758. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2759. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2760. swait()
  2761. end
  2762. swait(7)
  2763. for i = 0,2, 0.1 do
  2764. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2765. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2766. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2767. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2768. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2769. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2770. if i == 0.5 then
  2771. w:Destroy()
  2772. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2773. local bv = Instance.new("BodyVelocity")
  2774. bv.MaxForce = huge
  2775. bv.Velocity = p.CFrame.lookVector*150
  2776. bv.Parent = p
  2777. p.CanCollide = true
  2778. game.Debris:AddItem(bv, 0.1)
  2779. swait(15)
  2780. p.Anchored = true
  2781. a = function(b, t)
  2782. for i,v in pairs(b:children()) do
  2783. if v:IsA("Decal") then
  2784. v.Transparency = t
  2785. end
  2786. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2787. v.Transparency = t
  2788. end
  2789. a(v, t)
  2790. end
  2791. end
  2792. a(hit.Parent, 0)
  2793. for i,v in pairs(hit.Parent:children()) do
  2794. if v:IsA("BasePart") then
  2795. v.Anchored = false
  2796. if v.Name ~= "HumanoidRootPart" then
  2797. v.Transparency = 0
  2798. end
  2799. end
  2800. end
  2801. hit.Parent:MoveTo(p.Position)
  2802. pe.Enabled = true
  2803. swait(5)
  2804. pe.Enabled = false
  2805. game.Debris:AddItem(p, 1)
  2806. end
  2807. swait()
  2808. end
  2809. else
  2810. out = false
  2811. humanoid.WalkSpeed = 0
  2812. for i,v in pairs(hit.Parent:children()) do
  2813. if v:IsA("BasePart") then
  2814. v.Anchored = true
  2815. v.Transparency = 1
  2816. end
  2817. end
  2818. for i = 0, 2, 0.1 do
  2819. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2820. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2821. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2822. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2823. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2824. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2825. swait()
  2826. end
  2827. local e = Instance.new("Part")
  2828. e.Name = "Effect"
  2829. e.BrickColor = BrickColor.new("Really red")
  2830. e.Material = "Neon"
  2831. smooth(e)
  2832. e.Anchored = true
  2833. e.CanCollide = false
  2834. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2835. hit.Parent.Head.Anchored = true
  2836. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2837. e.Size = Vector3.new(0.2,0.2,mag)
  2838. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2839. e.Parent = workspace
  2840. a = function(b, t)
  2841. for i,v in pairs(b:children()) do
  2842. if v:IsA("Decal") then
  2843. v.Transparency = t
  2844. end
  2845. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2846. v.Transparency = t
  2847. end
  2848. a(v, t)
  2849. end
  2850. end
  2851. a(hit.Parent, 1)
  2852. for i,v in pairs(hit.Parent:children()) do
  2853. if v:IsA("BasePart") then
  2854. local p = Instance.new("Part")
  2855. p.Anchored = true
  2856. p.CanCollide = false
  2857. p.Material = "Neon"
  2858. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2859. p.CFrame = v.CFrame
  2860. p.Name = "notbody"
  2861. p.BrickColor = BrickColor.new("Really red")
  2862. p.Transparency = 0.6
  2863. p.Parent = hit.Parent
  2864. end
  2865. end
  2866. humanoid.WalkSpeed = 16
  2867. swait(20)
  2868. for i,v in pairs(hit.Parent:children()) do
  2869. if v.Name == "notbody" then
  2870. v:Destroy()
  2871. end
  2872. end
  2873. e:Destroy()
  2874. end
  2875. p:Destroy()
  2876. hand.Transparency = 0
  2877. fixalljoints()
  2878. deb = false
  2879. end
  2880. end)
  2881. game.Debris:AddItem(p, 1)
  2882. hit.Parent:MoveTo(p.Position)
  2883. for i,v in pairs(cons) do
  2884. v:disconnect()
  2885. end
  2886. hit.Parent.Head.Anchored = false
  2887. end
  2888. end)
  2889. end
  2890. swait()
  2891. end
  2892. attacking = false
  2893. fixalljoints()
  2894.  
  2895. end
  2896. if key == "e" and not attacking then
  2897. attacking = true
  2898. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2899. local p = Instance.new("Part")
  2900. p.Anchored = false
  2901. p.CanCollide = false
  2902. p.Name = "Pokeballsack"
  2903. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2904. local m = Instance.new("SpecialMesh")
  2905. m.MeshId = "rbxassetid://433356448"
  2906. m.TextureId = "rbxassetid://433356453"
  2907. m.Scale = Vector3.new(1,1,1)/6
  2908. m.Parent = p
  2909. p.Parent = workspace
  2910. local w = Instance.new("Weld")
  2911. w.Part0 = p
  2912. w.Part1 = char["Right Arm"]
  2913. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2914. w.Parent = p
  2915. local pe = Instance.new("ParticleEmitter")
  2916. pe.Enabled = false
  2917. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2918. pe.Size = NumberSequence.new(0.5)
  2919. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2920. pe.Lifetime = NumberRange.new(1)
  2921. pe.Rate = 500
  2922. pe.Rotation = NumberRange.new(5)
  2923. pe.RotSpeed = NumberRange.new(100)
  2924. pe.Speed = NumberRange.new(5)
  2925. pe.SpreadAngle = Vector2.new(360,360)
  2926. pe.Parent = p
  2927. for i = 0, 2, 0.1 do
  2928. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2929. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2930. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2931. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2932. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2933. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2934. swait()
  2935. end
  2936. swait(15)
  2937. for i = 0, 2, 0.1 do
  2938. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2939. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2940. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2941. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2942. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2943. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2944. if i == 0.5 then
  2945. w:Destroy()
  2946. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2947. local bv = Instance.new("BodyVelocity")
  2948. bv.MaxForce = huge
  2949. bv.Velocity = p.CFrame.lookVector*150
  2950. bv.Parent = p
  2951. p.CanCollide = true
  2952. game.Debris:AddItem(bv, 0.1)
  2953. game.Debris:AddItem(p, 60)
  2954. local con
  2955. con = p.Touched:connect(function(hit)
  2956. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2957. con:disconnect()
  2958. swait(5)
  2959. p.Anchored = true
  2960. local e = Instance.new("Part")
  2961. e.Name = "Effect"
  2962. e.BrickColor = BrickColor.new("Really red")
  2963. e.Material = "Neon"
  2964. smooth(e)
  2965. e.Anchored = true
  2966. e.CanCollide = false
  2967. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2968. hit.Parent.Head.Anchored = true
  2969. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2970. e.Size = Vector3.new(0.2,0.2,mag)
  2971. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2972. e.Parent = workspace
  2973. for i,v in pairs(hit.Parent:children()) do
  2974. if v:IsA("BasePart") then
  2975. local p = Instance.new("Part")
  2976. p.Anchored = true
  2977. p.CanCollide = false
  2978. p.Material = "Neon"
  2979. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2980. p.CFrame = v.CFrame
  2981. p.Name = "notbody"
  2982. p.BrickColor = BrickColor.new("Really red")
  2983. p.Transparency = 0.6
  2984. p.Parent = hit.Parent
  2985. end
  2986. end
  2987. swait(90)
  2988. local poke = workspace.Great_ball
  2989. hit.Parent:MoveTo(poke.Spawn.Position)
  2990. --char:MoveTo(poke.Spawn.Position)
  2991. hit.Parent.Head.Anchored = false
  2992. for i,v in pairs(hit.Parent:children()) do
  2993. if v.Name == "notbody" then
  2994. v:Destroy()
  2995. end
  2996. end
  2997. local done = false
  2998. e:Destroy()
  2999. local hurtz = {}
  3000. local cons = {}
  3001. local finish
  3002. for i,v in pairs(poke:children()) do
  3003. if tostring(v.BrickColor) == "Deep orange" then
  3004. print("found end")
  3005. finish = v
  3006. end
  3007. if tostring(v.BrickColor) == "Maroon" then
  3008. table.insert(hurtz, v)
  3009. end
  3010. end
  3011. for i,v in pairs(hurtz) do
  3012. local con = v.Touched:connect(function(hit)
  3013. if gethum(hit) then
  3014. finish = true
  3015. end
  3016. end)
  3017. table.insert(cons, con)
  3018. end
  3019. for i,v in pairs(hurtz) do
  3020. local con = finish.Touched:connect(function(hit)
  3021. if gethum(hit) then
  3022. gethum(hit).WalkSpeed = 0
  3023. hit.Parent.Head.Anchored = true
  3024. end
  3025. end)
  3026. table.insert(cons, con)
  3027. end
  3028. if finish then
  3029. local con = finish.Touched:connect(function(hit)
  3030. local ok = false
  3031. pcall(function()
  3032. if hit.Parent.Name == plr.Name then
  3033. ok = true
  3034. end
  3035. end)
  3036. if gethum(hit) or ok then
  3037. done = true
  3038. end
  3039. end)
  3040. table.insert(cons, con)
  3041. end
  3042. for i = 1, 3 do
  3043. local before = p.CFrame
  3044. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3045. print("shake "..i)
  3046. for i = 0, 1.5, 0.1 do
  3047. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3048. end
  3049. if done then break end
  3050. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3051. end
  3052. if done then
  3053. print("they escaped!")
  3054. else
  3055. print("they were caught!")
  3056. local sv = Instance.new("StringValue")
  3057. sv.Name = "Caught"
  3058. sv.Parent = hit.Parent
  3059. end
  3060. local ope = pe:Clone()
  3061. pe.Enabled = true
  3062. swait(5)
  3063. pe.Enabled = false
  3064. local t = Instance.new("Tool")
  3065. t.Name = hit.Parent.Name
  3066. t.Parent = plr.Backpack
  3067. local hand = Instance.new("Part")
  3068. hand.Transparency = 0
  3069. hand.CanCollide = false
  3070. hand.Size = Vector3.new(1,1,1)
  3071. hand.Name = "Handle"
  3072. local m = p.Mesh:Clone()
  3073. m.Parent = hand
  3074. hand.Parent = t
  3075. local out = true
  3076. local new = p:Clone()
  3077. t.Activated:connect(function()
  3078. if not deb and not attacking then
  3079. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3080. deb = true
  3081. hand.Transparency = 1
  3082. local p = new:Clone()
  3083. p.Anchored = false
  3084. p.CanCollide = false
  3085. p.Parent = workspace
  3086. local w = Instance.new("Weld")
  3087. w.Part0 = p
  3088. w.Part1 = char["Right Arm"]
  3089. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3090. w.Parent = p
  3091. local pe = ope:Clone()
  3092. pe.Enabled = false
  3093. pe.Parent = p
  3094. --[[local pe = Instance.new("ParticleEmitter")
  3095. pe.Enabled = false
  3096. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3097. pe.Size = NumberSequence.new(0.5)
  3098. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3099. pe.Lifetime = NumberRange.new(1)
  3100. pe.Rate = 500
  3101. pe.Rotation = NumberRange.new(5)
  3102. pe.RotSpeed = NumberRange.new(100)
  3103. pe.Speed = NumberRange.new(5)
  3104. pe.SpreadAngle = Vector2.new(360,360)
  3105. pe.Parent = p]]
  3106. if not out then
  3107. out = true
  3108. for i = 0, 2, 0.1 do
  3109. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3110. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3111. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3112. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3113. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3114. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3115. swait()
  3116. end
  3117. swait(7)
  3118. for i = 0,2, 0.1 do
  3119. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3120. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3121. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3122. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3123. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3124. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3125. if i == 0.5 then
  3126. w:Destroy()
  3127. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3128. local bv = Instance.new("BodyVelocity")
  3129. bv.MaxForce = huge
  3130. bv.Velocity = p.CFrame.lookVector*150
  3131. bv.Parent = p
  3132. p.CanCollide = true
  3133. game.Debris:AddItem(bv, 0.1)
  3134. swait(15)
  3135. p.Anchored = true
  3136. a = function(b, t)
  3137. for i,v in pairs(b:children()) do
  3138. if v:IsA("Decal") then
  3139. v.Transparency = t
  3140. end
  3141. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3142. v.Transparency = t
  3143. end
  3144. a(v, t)
  3145. end
  3146. end
  3147. a(hit.Parent, 0)
  3148. for i,v in pairs(hit.Parent:children()) do
  3149. if v:IsA("BasePart") then
  3150. v.Anchored = false
  3151. if v.Name ~= "HumanoidRootPart" then
  3152. v.Transparency = 0
  3153. end
  3154. end
  3155. end
  3156. hit.Parent:MoveTo(p.Position)
  3157. pe.Enabled = true
  3158. swait(5)
  3159. pe.Enabled = false
  3160. game.Debris:AddItem(p, 1)
  3161. end
  3162. swait()
  3163. end
  3164. else
  3165. out = false
  3166. humanoid.WalkSpeed = 0
  3167. for i,v in pairs(hit.Parent:children()) do
  3168. if v:IsA("BasePart") then
  3169. v.Anchored = true
  3170. v.Transparency = 1
  3171. end
  3172. end
  3173. for i = 0, 2, 0.1 do
  3174. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3175. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3176. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3177. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3178. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3179. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3180. swait()
  3181. end
  3182. local e = Instance.new("Part")
  3183. e.Name = "Effect"
  3184. e.BrickColor = BrickColor.new("Really red")
  3185. e.Material = "Neon"
  3186. smooth(e)
  3187. e.Anchored = true
  3188. e.CanCollide = false
  3189. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3190. hit.Parent.Head.Anchored = true
  3191. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3192. e.Size = Vector3.new(0.2,0.2,mag)
  3193. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3194. e.Parent = workspace
  3195. a = function(b, t)
  3196. for i,v in pairs(b:children()) do
  3197. if v:IsA("Decal") then
  3198. v.Transparency = t
  3199. end
  3200. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3201. v.Transparency = t
  3202. end
  3203. a(v, t)
  3204. end
  3205. end
  3206. a(hit.Parent, 1)
  3207. for i,v in pairs(hit.Parent:children()) do
  3208. if v:IsA("BasePart") then
  3209. local p = Instance.new("Part")
  3210. p.Anchored = true
  3211. p.CanCollide = false
  3212. p.Material = "Neon"
  3213. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3214. p.CFrame = v.CFrame
  3215. p.Name = "notbody"
  3216. p.BrickColor = BrickColor.new("Really red")
  3217. p.Transparency = 0.6
  3218. p.Parent = hit.Parent
  3219. end
  3220. end
  3221. humanoid.WalkSpeed = 16
  3222. swait(20)
  3223. for i,v in pairs(hit.Parent:children()) do
  3224. if v.Name == "notbody" then
  3225. v:Destroy()
  3226. end
  3227. end
  3228. e:Destroy()
  3229. end
  3230. p:Destroy()
  3231. hand.Transparency = 0
  3232. fixalljoints()
  3233. deb = false
  3234. end
  3235. end)
  3236. game.Debris:AddItem(p, 1)
  3237. hit.Parent:MoveTo(p.Position)
  3238. for i,v in pairs(cons) do
  3239. v:disconnect()
  3240. end
  3241. hit.Parent.Head.Anchored = false
  3242. end
  3243. end)
  3244. end
  3245. swait()
  3246. end
  3247. attacking = false
  3248. fixalljoints()
  3249.  
  3250. end
  3251. if key == "r" and not attacking then
  3252. attacking = true
  3253. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3254. local p = Instance.new("Part")
  3255. p.Anchored = false
  3256. p.CanCollide = false
  3257. p.Name = "Pokeballsack"
  3258. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3259. local m = Instance.new("SpecialMesh")
  3260. m.MeshId = "rbxassetid://430075463"
  3261. m.TextureId = "rbxassetid://430075468"
  3262. m.Scale = Vector3.new(1,1,1)/6
  3263. m.Parent = p
  3264. p.Parent = workspace
  3265. local w = Instance.new("Weld")
  3266. w.Part0 = p
  3267. w.Part1 = char["Right Arm"]
  3268. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3269. w.Parent = p
  3270. local pe = Instance.new("ParticleEmitter")
  3271. pe.Enabled = false
  3272. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3273. pe.Size = NumberSequence.new(0.5)
  3274. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3275. pe.Lifetime = NumberRange.new(1)
  3276. pe.Rate = 500
  3277. pe.Rotation = NumberRange.new(5)
  3278. pe.RotSpeed = NumberRange.new(100)
  3279. pe.Speed = NumberRange.new(5)
  3280. pe.SpreadAngle = Vector2.new(360,360)
  3281. pe.Parent = p
  3282. for i = 0, 2, 0.1 do
  3283. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3284. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3285. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3286. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3287. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3288. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3289. swait()
  3290. end
  3291. swait(15)
  3292. for i = 0, 2, 0.1 do
  3293. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3294. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3295. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3296. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3297. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3298. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3299. if i == 0.5 then
  3300. w:Destroy()
  3301. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3302. local bv = Instance.new("BodyVelocity")
  3303. bv.MaxForce = huge
  3304. bv.Velocity = p.CFrame.lookVector*150
  3305. bv.Parent = p
  3306. p.CanCollide = true
  3307. game.Debris:AddItem(p, 60)
  3308. game.Debris:AddItem(bv, 0.1)
  3309. local con
  3310. con = p.Touched:connect(function(hit)
  3311. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3312. con:disconnect()
  3313. swait(5)
  3314. p.Anchored = true
  3315. local e = Instance.new("Part")
  3316. e.Name = "Effect"
  3317. e.BrickColor = BrickColor.new("Really red")
  3318. e.Material = "Neon"
  3319. smooth(e)
  3320. e.Anchored = true
  3321. e.CanCollide = false
  3322. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3323. hit.Parent.Head.Anchored = true
  3324. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3325. e.Size = Vector3.new(0.2,0.2,mag)
  3326. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3327. e.Parent = workspace
  3328. for i,v in pairs(hit.Parent:children()) do
  3329. if v:IsA("BasePart") then
  3330. local p = Instance.new("Part")
  3331. p.Anchored = true
  3332. p.CanCollide = false
  3333. p.Material = "Neon"
  3334. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3335. p.CFrame = v.CFrame
  3336. p.Name = "notbody"
  3337. p.BrickColor = BrickColor.new("Really red")
  3338. p.Transparency = 0.6
  3339. p.Parent = hit.Parent
  3340. end
  3341. end
  3342. swait(90)
  3343. local poke = workspace.Ultra_ball
  3344. hit.Parent:MoveTo(poke.Spawn.Position)
  3345. --char:MoveTo(poke.Spawn.Position)
  3346. hit.Parent.Head.Anchored = false
  3347. for i,v in pairs(hit.Parent:children()) do
  3348. if v.Name == "notbody" then
  3349. v:Destroy()
  3350. end
  3351. end
  3352. local done = false
  3353. e:Destroy()
  3354. local hurtz = {}
  3355. local cons = {}
  3356. local finish
  3357. for i,v in pairs(poke:children()) do
  3358. if tostring(v.BrickColor) == "Deep orange" then
  3359. print("found end")
  3360. finish = v
  3361. end
  3362. if tostring(v.BrickColor) == "Maroon" then
  3363. table.insert(hurtz, v)
  3364. end
  3365. end
  3366. for i,v in pairs(hurtz) do
  3367. local con = v.Touched:connect(function(hit)
  3368. if gethum(hit) then
  3369. finish = true
  3370. end
  3371. end)
  3372. table.insert(cons, con)
  3373. end
  3374. for i,v in pairs(hurtz) do
  3375. local con = finish.Touched:connect(function(hit)
  3376. if gethum(hit) then
  3377. gethum(hit).WalkSpeed = 0
  3378. hit.Parent.Head.Anchored = true
  3379. end
  3380. end)
  3381. table.insert(cons, con)
  3382. end
  3383. if finish then
  3384. local con = finish.Touched:connect(function(hit)
  3385. local ok = false
  3386. pcall(function()
  3387. if hit.Parent.Name == plr.Name then
  3388. ok = true
  3389. end
  3390. end)
  3391. if gethum(hit) or ok then
  3392. done = true
  3393. end
  3394. end)
  3395. table.insert(cons, con)
  3396. end
  3397. for i = 1, 3 do
  3398. local before = p.CFrame
  3399. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3400. print("shake "..i)
  3401. for i = 0, 1.5, 0.1 do
  3402. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3403. end
  3404. if done then break end
  3405. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3406. end
  3407. if done then
  3408. print("they escaped!")
  3409. else
  3410. print("they were caught!")
  3411. local sv = Instance.new("StringValue")
  3412. sv.Name = "Caught"
  3413. sv.Parent = hit.Parent
  3414. end
  3415. local ope = pe:Clone()
  3416. pe.Enabled = true
  3417. swait(5)
  3418. pe.Enabled = false
  3419. local t = Instance.new("Tool")
  3420. t.Name = hit.Parent.Name
  3421. t.Parent = plr.Backpack
  3422. local hand = Instance.new("Part")
  3423. hand.Transparency = 0
  3424. hand.CanCollide = false
  3425. hand.Size = Vector3.new(1,1,1)
  3426. hand.Name = "Handle"
  3427. local m = p.Mesh:Clone()
  3428. m.Parent = hand
  3429. hand.Parent = t
  3430. local out = true
  3431. local new = p:Clone()
  3432. t.Activated:connect(function()
  3433. if not deb and not attacking then
  3434. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3435. deb = true
  3436. hand.Transparency = 1
  3437. local p = new:Clone()
  3438. p.Anchored = false
  3439. p.CanCollide = false
  3440. p.Parent = workspace
  3441. local w = Instance.new("Weld")
  3442. w.Part0 = p
  3443. w.Part1 = char["Right Arm"]
  3444. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3445. w.Parent = p
  3446. local pe = ope:Clone()
  3447. pe.Enabled = false
  3448. pe.Parent = p
  3449. --[[local pe = Instance.new("ParticleEmitter")
  3450. pe.Enabled = false
  3451. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3452. pe.Size = NumberSequence.new(0.5)
  3453. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3454. pe.Lifetime = NumberRange.new(1)
  3455. pe.Rate = 500
  3456. pe.Rotation = NumberRange.new(5)
  3457. pe.RotSpeed = NumberRange.new(100)
  3458. pe.Speed = NumberRange.new(5)
  3459. pe.SpreadAngle = Vector2.new(360,360)
  3460. pe.Parent = p]]
  3461. if not out then
  3462. out = true
  3463. for i = 0, 2, 0.1 do
  3464. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3465. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3466. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3467. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3468. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3469. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3470. swait()
  3471. end
  3472. swait(7)
  3473. for i = 0,2, 0.1 do
  3474. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3475. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3476. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3477. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3478. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3479. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3480. if i == 0.5 then
  3481. w:Destroy()
  3482. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3483. local bv = Instance.new("BodyVelocity")
  3484. bv.MaxForce = huge
  3485. bv.Velocity = p.CFrame.lookVector*150
  3486. bv.Parent = p
  3487. p.CanCollide = true
  3488. game.Debris:AddItem(bv, 0.1)
  3489. swait(15)
  3490. p.Anchored = true
  3491. a = function(b, t)
  3492. for i,v in pairs(b:children()) do
  3493. if v:IsA("Decal") then
  3494. v.Transparency = t
  3495. end
  3496. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3497. v.Transparency = t
  3498. end
  3499. a(v, t)
  3500. end
  3501. end
  3502. a(hit.Parent, 0)
  3503. for i,v in pairs(hit.Parent:children()) do
  3504. if v:IsA("BasePart") then
  3505. v.Anchored = false
  3506. if v.Name ~= "HumanoidRootPart" then
  3507. v.Transparency = 0
  3508. end
  3509. end
  3510. end
  3511. hit.Parent:MoveTo(p.Position)
  3512. pe.Enabled = true
  3513. swait(5)
  3514. pe.Enabled = false
  3515. game.Debris:AddItem(p, 1)
  3516. end
  3517. swait()
  3518. end
  3519. else
  3520. out = false
  3521. humanoid.WalkSpeed = 0
  3522. for i,v in pairs(hit.Parent:children()) do
  3523. if v:IsA("BasePart") then
  3524. v.Anchored = true
  3525. v.Transparency = 1
  3526. end
  3527. end
  3528. for i = 0, 2, 0.1 do
  3529. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3530. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3531. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3532. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3533. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3534. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3535. swait()
  3536. end
  3537. local e = Instance.new("Part")
  3538. e.Name = "Effect"
  3539. e.BrickColor = BrickColor.new("Really red")
  3540. e.Material = "Neon"
  3541. smooth(e)
  3542. e.Anchored = true
  3543. e.CanCollide = false
  3544. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3545. hit.Parent.Head.Anchored = true
  3546. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3547. e.Size = Vector3.new(0.2,0.2,mag)
  3548. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3549. e.Parent = workspace
  3550. a = function(b, t)
  3551. for i,v in pairs(b:children()) do
  3552. if v:IsA("Decal") then
  3553. v.Transparency = t
  3554. end
  3555. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3556. v.Transparency = t
  3557. end
  3558. a(v, t)
  3559. end
  3560. end
  3561. a(hit.Parent, 1)
  3562. for i,v in pairs(hit.Parent:children()) do
  3563. if v:IsA("BasePart") then
  3564. local p = Instance.new("Part")
  3565. p.Anchored = true
  3566. p.CanCollide = false
  3567. p.Material = "Neon"
  3568. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3569. p.CFrame = v.CFrame
  3570. p.Name = "notbody"
  3571. p.BrickColor = BrickColor.new("Really red")
  3572. p.Transparency = 0.6
  3573. p.Parent = hit.Parent
  3574. end
  3575. end
  3576. humanoid.WalkSpeed = 16
  3577. swait(20)
  3578. for i,v in pairs(hit.Parent:children()) do
  3579. if v.Name == "notbody" then
  3580. v:Destroy()
  3581. end
  3582. end
  3583. e:Destroy()
  3584. end
  3585. p:Destroy()
  3586. hand.Transparency = 0
  3587. fixalljoints()
  3588. deb = false
  3589. end
  3590. end)
  3591. game.Debris:AddItem(p, 1)
  3592. hit.Parent:MoveTo(p.Position)
  3593. for i,v in pairs(cons) do
  3594. v:disconnect()
  3595. end
  3596. hit.Parent.Head.Anchored = false
  3597. end
  3598. end)
  3599. end
  3600. swait()
  3601. end
  3602. attacking = false
  3603. fixalljoints()
  3604.  
  3605. end
  3606. if key == "t" and not attacking then
  3607. attacking = true
  3608. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3609. local p = Instance.new("Part")
  3610. p.Anchored = false
  3611. p.CanCollide = false
  3612. p.Name = "Pokeballsack"
  3613. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3614. local m = Instance.new("SpecialMesh")
  3615. m.MeshId = "rbxassetid://442019812"
  3616. m.TextureId = "rbxassetid://442019839"
  3617. m.Scale = Vector3.new(1,1,1)/6
  3618. m.Parent = p
  3619. p.Parent = workspace
  3620. local w = Instance.new("Weld")
  3621. w.Part0 = p
  3622. w.Part1 = char["Right Arm"]
  3623. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3624. w.Parent = p
  3625. local pe = Instance.new("ParticleEmitter")
  3626. pe.Enabled = false
  3627. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3628. pe.Size = NumberSequence.new(0.5)
  3629. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3630. pe.Lifetime = NumberRange.new(1)
  3631. pe.Rate = 500
  3632. pe.Rotation = NumberRange.new(5)
  3633. pe.RotSpeed = NumberRange.new(100)
  3634. pe.Speed = NumberRange.new(5)
  3635. pe.SpreadAngle = Vector2.new(360,360)
  3636. pe.Parent = p
  3637. for i = 0, 2, 0.1 do
  3638. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3639. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3640. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3641. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3642. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3643. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3644. swait()
  3645. end
  3646. swait(15)
  3647. for i = 0, 2, 0.1 do
  3648. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3649. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3650. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3651. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3652. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3653. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3654. if i == 0.5 then
  3655. w:Destroy()
  3656. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3657. local bv = Instance.new("BodyVelocity")
  3658. bv.MaxForce = huge
  3659. bv.Velocity = p.CFrame.lookVector*150
  3660. bv.Parent = p
  3661. p.CanCollide = true
  3662. game.Debris:AddItem(bv, 0.1)
  3663. game.Debris:AddItem(p, 60)
  3664. local con
  3665. con = p.Touched:connect(function(hit)
  3666. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3667. con:disconnect()
  3668. swait(5)
  3669. p.Anchored = true
  3670. local e = Instance.new("Part")
  3671. e.Name = "Effect"
  3672. e.BrickColor = BrickColor.new("Really red")
  3673. e.Material = "Neon"
  3674. smooth(e)
  3675. e.Anchored = true
  3676. e.CanCollide = false
  3677. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3678. hit.Parent.Head.Anchored = true
  3679. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3680. e.Size = Vector3.new(0.2,0.2,mag)
  3681. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3682. e.Parent = workspace
  3683. for i,v in pairs(hit.Parent:children()) do
  3684. if v:IsA("BasePart") then
  3685. local p = Instance.new("Part")
  3686. p.Anchored = true
  3687. p.CanCollide = false
  3688. p.Material = "Neon"
  3689. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3690. p.CFrame = v.CFrame
  3691. p.Name = "notbody"
  3692. p.BrickColor = BrickColor.new("Really red")
  3693. p.Transparency = 0.6
  3694. p.Parent = hit.Parent
  3695. end
  3696. end
  3697. swait(90)
  3698. local poke = workspace.Master_ball
  3699. hit.Parent:MoveTo(poke.Spawn.Position)
  3700. --char:MoveTo(poke.Spawn.Position)
  3701. hit.Parent.Head.Anchored = false
  3702. for i,v in pairs(hit.Parent:children()) do
  3703. if v.Name == "notbody" then
  3704. v:Destroy()
  3705. end
  3706. end
  3707. local done = false
  3708. e:Destroy()
  3709. local hurtz = {}
  3710. local cons = {}
  3711. local finish
  3712. for i,v in pairs(poke:children()) do
  3713. if tostring(v.BrickColor) == "Deep orange" then
  3714. print("found end")
  3715. finish = v
  3716. end
  3717. if tostring(v.BrickColor) == "Maroon" then
  3718. table.insert(hurtz, v)
  3719. end
  3720. end
  3721. for i,v in pairs(hurtz) do
  3722. local con = v.Touched:connect(function(hit)
  3723. if gethum(hit) then
  3724. finish = true
  3725. end
  3726. end)
  3727. table.insert(cons, con)
  3728. end
  3729. for i,v in pairs(hurtz) do
  3730. local con = finish.Touched:connect(function(hit)
  3731. if gethum(hit) then
  3732. gethum(hit).WalkSpeed = 0
  3733. hit.Parent.Head.Anchored = true
  3734. end
  3735. end)
  3736. table.insert(cons, con)
  3737. end
  3738. if finish then
  3739. local con = finish.Touched:connect(function(hit)
  3740. local ok = false
  3741. pcall(function()
  3742. if hit.Parent.Name == plr.Name then
  3743. ok = true
  3744. end
  3745. end)
  3746. if gethum(hit) or ok then
  3747. done = true
  3748. end
  3749. end)
  3750. table.insert(cons, con)
  3751. end
  3752. for i = 1, 3 do
  3753. local before = p.CFrame
  3754. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3755. print("shake "..i)
  3756. for i = 0, 1.5, 0.1 do
  3757. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3758. end
  3759. if done then break end
  3760. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3761. end
  3762. if done then
  3763. print("they escaped!")
  3764. else
  3765. print("they were caught!")
  3766. local sv = Instance.new("StringValue")
  3767. sv.Name = "Caught"
  3768. sv.Parent = hit.Parent
  3769. end
  3770. local ope = pe:Clone()
  3771. pe.Enabled = true
  3772. swait(5)
  3773. pe.Enabled = false
  3774. local t = Instance.new("Tool")
  3775. t.Name = hit.Parent.Name
  3776. t.Parent = plr.Backpack
  3777. local hand = Instance.new("Part")
  3778. hand.Transparency = 0
  3779. hand.CanCollide = false
  3780. hand.Size = Vector3.new(1,1,1)
  3781. hand.Name = "Handle"
  3782. local m = p.Mesh:Clone()
  3783. m.Parent = hand
  3784. hand.Parent = t
  3785. local out = true
  3786. local new = p:Clone()
  3787. t.Activated:connect(function()
  3788. if not deb and not attacking then
  3789. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3790. deb = true
  3791. hand.Transparency = 1
  3792. local p = new:Clone()
  3793. p.Anchored = false
  3794. p.CanCollide = false
  3795. p.Parent = workspace
  3796. local w = Instance.new("Weld")
  3797. w.Part0 = p
  3798. w.Part1 = char["Right Arm"]
  3799. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3800. w.Parent = p
  3801. local pe = ope:Clone()
  3802. pe.Enabled = false
  3803. pe.Parent = p
  3804. --[[local pe = Instance.new("ParticleEmitter")
  3805. pe.Enabled = false
  3806. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3807. pe.Size = NumberSequence.new(0.5)
  3808. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3809. pe.Lifetime = NumberRange.new(1)
  3810. pe.Rate = 500
  3811. pe.Rotation = NumberRange.new(5)
  3812. pe.RotSpeed = NumberRange.new(100)
  3813. pe.Speed = NumberRange.new(5)
  3814. pe.SpreadAngle = Vector2.new(360,360)
  3815. pe.Parent = p]]
  3816. if not out then
  3817. out = true
  3818. for i = 0, 2, 0.1 do
  3819. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3820. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3821. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3822. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3823. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3824. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3825. swait()
  3826. end
  3827. swait(7)
  3828. for i = 0,2, 0.1 do
  3829. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3830. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3831. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3832. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3833. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3834. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3835. if i == 0.5 then
  3836. w:Destroy()
  3837. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3838. local bv = Instance.new("BodyVelocity")
  3839. bv.MaxForce = huge
  3840. bv.Velocity = p.CFrame.lookVector*150
  3841. bv.Parent = p
  3842. p.CanCollide = true
  3843. game.Debris:AddItem(bv, 0.1)
  3844. swait(15)
  3845. p.Anchored = true
  3846. a = function(b, t)
  3847. for i,v in pairs(b:children()) do
  3848. if v:IsA("Decal") then
  3849. v.Transparency = t
  3850. end
  3851. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3852. v.Transparency = t
  3853. end
  3854. a(v, t)
  3855. end
  3856. end
  3857. a(hit.Parent, 0)
  3858. for i,v in pairs(hit.Parent:children()) do
  3859. if v:IsA("BasePart") then
  3860. v.Anchored = false
  3861. if v.Name ~= "HumanoidRootPart" then
  3862. v.Transparency = 0
  3863. end
  3864. end
  3865. end
  3866. hit.Parent:MoveTo(p.Position)
  3867. pe.Enabled = true
  3868. swait(5)
  3869. pe.Enabled = false
  3870. game.Debris:AddItem(p, 1)
  3871. end
  3872. swait()
  3873. end
  3874. else
  3875. out = false
  3876. humanoid.WalkSpeed = 0
  3877. for i,v in pairs(hit.Parent:children()) do
  3878. if v:IsA("BasePart") then
  3879. v.Anchored = true
  3880. v.Transparency = 1
  3881. end
  3882. end
  3883. for i = 0, 2, 0.1 do
  3884. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3885. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3886. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3887. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3888. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3889. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3890. swait()
  3891. end
  3892. local e = Instance.new("Part")
  3893. e.Name = "Effect"
  3894. e.BrickColor = BrickColor.new("Really red")
  3895. e.Material = "Neon"
  3896. smooth(e)
  3897. e.Anchored = true
  3898. e.CanCollide = false
  3899. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3900. hit.Parent.Head.Anchored = true
  3901. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3902. e.Size = Vector3.new(0.2,0.2,mag)
  3903. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3904. e.Parent = workspace
  3905. a = function(b, t)
  3906. for i,v in pairs(b:children()) do
  3907. if v:IsA("Decal") then
  3908. v.Transparency = t
  3909. end
  3910. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3911. v.Transparency = t
  3912. end
  3913. a(v, t)
  3914. end
  3915. end
  3916. a(hit.Parent, 1)
  3917. for i,v in pairs(hit.Parent:children()) do
  3918. if v:IsA("BasePart") then
  3919. local p = Instance.new("Part")
  3920. p.Anchored = true
  3921. p.CanCollide = false
  3922. p.Material = "Neon"
  3923. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3924. p.CFrame = v.CFrame
  3925. p.Name = "notbody"
  3926. p.BrickColor = BrickColor.new("Really red")
  3927. p.Transparency = 0.6
  3928. p.Parent = hit.Parent
  3929. end
  3930. end
  3931. humanoid.WalkSpeed = 16
  3932. swait(20)
  3933. for i,v in pairs(hit.Parent:children()) do
  3934. if v.Name == "notbody" then
  3935. v:Destroy()
  3936. end
  3937. end
  3938. e:Destroy()
  3939. end
  3940. p:Destroy()
  3941. hand.Transparency = 0
  3942. fixalljoints()
  3943. deb = false
  3944. end
  3945. end)
  3946. game.Debris:AddItem(p, 1)
  3947. hit.Parent:MoveTo(p.Position)
  3948. for i,v in pairs(cons) do
  3949. v:disconnect()
  3950. end
  3951. hit.Parent.Head.Anchored = false
  3952. end
  3953. end)
  3954. end
  3955. swait()
  3956. end
  3957. attacking = false
  3958. fixalljoints()
  3959.  
  3960. end
  3961. if key == "y" and not attacking then
  3962. attacking = true
  3963. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3964. local p = Instance.new("Part")
  3965. p.Anchored = false
  3966. p.CanCollide = false
  3967. p.Name = "Pokeballsack"
  3968. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3969. local m = Instance.new("SpecialMesh")
  3970. m.MeshId = "rbxassetid://430977397"
  3971. m.TextureId = "rbxassetid://430977402"
  3972. m.Scale = Vector3.new(1,1,1)/6
  3973. m.Parent = p
  3974. p.Parent = workspace
  3975. local w = Instance.new("Weld")
  3976. w.Part0 = p
  3977. w.Part1 = char["Right Arm"]
  3978. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3979. w.Parent = p
  3980. local pe = Instance.new("ParticleEmitter")
  3981. pe.Enabled = false
  3982. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3983. pe.Size = NumberSequence.new(0.5)
  3984. pe.Texture = "rbxassetid://152671819"
  3985. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3986. pe.Lifetime = NumberRange.new(1)
  3987. pe.Rate = 500
  3988. pe.Rotation = NumberRange.new(5)
  3989. pe.RotSpeed = NumberRange.new(100)
  3990. pe.Speed = NumberRange.new(5)
  3991. pe.SpreadAngle = Vector2.new(360,360)
  3992. pe.Parent = p
  3993. for i = 0, 2, 0.1 do
  3994. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3995. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3996. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3997. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3998. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3999. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4000. swait()
  4001. end
  4002. swait(15)
  4003. for i = 0, 2, 0.1 do
  4004. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4005. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4006. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4007. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4008. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4009. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4010. if i == 0.5 then
  4011. w:Destroy()
  4012. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4013. local bv = Instance.new("BodyVelocity")
  4014. bv.MaxForce = huge
  4015. bv.Velocity = p.CFrame.lookVector*150
  4016. bv.Parent = p
  4017. p.CanCollide = true
  4018. game.Debris:AddItem(p, 60)
  4019. game.Debris:AddItem(bv, 0.1)
  4020. local con
  4021. con = p.Touched:connect(function(hit)
  4022. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4023. con:disconnect()
  4024. swait(5)
  4025. p.Anchored = true
  4026. local e = Instance.new("Part")
  4027. e.Name = "Effect"
  4028. e.BrickColor = BrickColor.new("Really red")
  4029. e.Material = "Neon"
  4030. smooth(e)
  4031. e.Anchored = true
  4032. e.CanCollide = false
  4033. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4034. hit.Parent.Head.Anchored = true
  4035. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4036. e.Size = Vector3.new(0.2,0.2,mag)
  4037. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4038. e.Parent = workspace
  4039. for i,v in pairs(hit.Parent:children()) do
  4040. if v:IsA("BasePart") then
  4041. local p = Instance.new("Part")
  4042. p.Anchored = true
  4043. p.CanCollide = false
  4044. p.Material = "Neon"
  4045. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4046. p.CFrame = v.CFrame
  4047. p.Name = "notbody"
  4048. p.BrickColor = BrickColor.new("Really red")
  4049. p.Transparency = 0.6
  4050. p.Parent = hit.Parent
  4051. end
  4052. end
  4053. swait(90)
  4054. local poke = workspace.Timer_ball
  4055. hit.Parent:MoveTo(poke.Spawn.Position)
  4056. --char:MoveTo(poke.Spawn.Position)
  4057. hit.Parent.Head.Anchored = false
  4058. for i,v in pairs(hit.Parent:children()) do
  4059. if v.Name == "notbody" then
  4060. v:Destroy()
  4061. end
  4062. end
  4063. local done = false
  4064. e:Destroy()
  4065. local hurtz = {}
  4066. local cons = {}
  4067. local finish
  4068. for i,v in pairs(poke:children()) do
  4069. if tostring(v.BrickColor) == "Deep orange" then
  4070. print("found end")
  4071. finish = v
  4072. end
  4073. if tostring(v.BrickColor) == "Maroon" then
  4074. table.insert(hurtz, v)
  4075. end
  4076. end
  4077. for i,v in pairs(hurtz) do
  4078. local con = v.Touched:connect(function(hit)
  4079. if gethum(hit) then
  4080. finish = true
  4081. end
  4082. end)
  4083. table.insert(cons, con)
  4084. end
  4085. for i,v in pairs(hurtz) do
  4086. local con = finish.Touched:connect(function(hit)
  4087. if gethum(hit) then
  4088. gethum(hit).WalkSpeed = 0
  4089. hit.Parent.Head.Anchored = true
  4090. end
  4091. end)
  4092. table.insert(cons, con)
  4093. end
  4094. if finish then
  4095. local con = finish.Touched:connect(function(hit)
  4096. local ok = false
  4097. pcall(function()
  4098. if hit.Parent.Name == plr.Name then
  4099. ok = true
  4100. end
  4101. end)
  4102. if gethum(hit) or ok then
  4103. done = true
  4104. end
  4105. end)
  4106. table.insert(cons, con)
  4107. end
  4108. for i = 1, 3 do
  4109. local before = p.CFrame
  4110. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4111. print("shake "..i)
  4112. for i = 0, 1.5, 0.1 do
  4113. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4114. end
  4115. if done then break end
  4116. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4117. end
  4118. if done then
  4119. print("they escaped!")
  4120. else
  4121. print("they were caught!")
  4122. local sv = Instance.new("StringValue")
  4123. sv.Name = "Caught"
  4124. sv.Parent = hit.Parent
  4125. end
  4126. local ope = pe:Clone()
  4127. pe.Enabled = true
  4128. swait(5)
  4129. pe.Enabled = false
  4130. local t = Instance.new("Tool")
  4131. t.Name = hit.Parent.Name
  4132. t.Parent = plr.Backpack
  4133. local hand = Instance.new("Part")
  4134. hand.Transparency = 0
  4135. hand.CanCollide = false
  4136. hand.Size = Vector3.new(1,1,1)
  4137. hand.Name = "Handle"
  4138. local m = p.Mesh:Clone()
  4139. m.Parent = hand
  4140. hand.Parent = t
  4141. local out = true
  4142. local new = p:Clone()
  4143. t.Activated:connect(function()
  4144. if not deb and not attacking then
  4145. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4146. deb = true
  4147. hand.Transparency = 1
  4148. local p = new:Clone()
  4149. p.Anchored = false
  4150. p.CanCollide = false
  4151. p.Parent = workspace
  4152. local w = Instance.new("Weld")
  4153. w.Part0 = p
  4154. w.Part1 = char["Right Arm"]
  4155. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4156. w.Parent = p
  4157. local pe = ope:Clone()
  4158. pe.Enabled = false
  4159. pe.Parent = p
  4160. --[[local pe = Instance.new("ParticleEmitter")
  4161. pe.Enabled = false
  4162. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4163. pe.Size = NumberSequence.new(0.5)
  4164. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4165. pe.Lifetime = NumberRange.new(1)
  4166. pe.Rate = 500
  4167. pe.Rotation = NumberRange.new(5)
  4168. pe.RotSpeed = NumberRange.new(100)
  4169. pe.Speed = NumberRange.new(5)
  4170. pe.SpreadAngle = Vector2.new(360,360)
  4171. pe.Parent = p]]
  4172. if not out then
  4173. out = true
  4174. for i = 0, 2, 0.1 do
  4175. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4176. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4177. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4178. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4179. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4180. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4181. swait()
  4182. end
  4183. swait(7)
  4184. for i = 0,2, 0.1 do
  4185. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4186. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4187. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4188. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4189. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4190. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4191. if i == 0.5 then
  4192. w:Destroy()
  4193. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4194. local bv = Instance.new("BodyVelocity")
  4195. bv.MaxForce = huge
  4196. bv.Velocity = p.CFrame.lookVector*150
  4197. bv.Parent = p
  4198. p.CanCollide = true
  4199. game.Debris:AddItem(bv, 0.1)
  4200. swait(15)
  4201. p.Anchored = true
  4202. a = function(b, t)
  4203. for i,v in pairs(b:children()) do
  4204. if v:IsA("Decal") then
  4205. v.Transparency = t
  4206. end
  4207. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4208. v.Transparency = t
  4209. end
  4210. a(v, t)
  4211. end
  4212. end
  4213. a(hit.Parent, 0)
  4214. for i,v in pairs(hit.Parent:children()) do
  4215. if v:IsA("BasePart") then
  4216. v.Anchored = false
  4217. if v.Name ~= "HumanoidRootPart" then
  4218. v.Transparency = 0
  4219. end
  4220. end
  4221. end
  4222. hit.Parent:MoveTo(p.Position)
  4223. pe.Enabled = true
  4224. swait(5)
  4225. pe.Enabled = false
  4226. game.Debris:AddItem(p, 1)
  4227. end
  4228. swait()
  4229. end
  4230. else
  4231. out = false
  4232. humanoid.WalkSpeed = 0
  4233. for i,v in pairs(hit.Parent:children()) do
  4234. if v:IsA("BasePart") then
  4235. v.Anchored = true
  4236. v.Transparency = 1
  4237. end
  4238. end
  4239. for i = 0, 2, 0.1 do
  4240. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4241. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4242. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4243. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4244. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4245. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4246. swait()
  4247. end
  4248. local e = Instance.new("Part")
  4249. e.Name = "Effect"
  4250. e.BrickColor = BrickColor.new("Really red")
  4251. e.Material = "Neon"
  4252. smooth(e)
  4253. e.Anchored = true
  4254. e.CanCollide = false
  4255. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4256. hit.Parent.Head.Anchored = true
  4257. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4258. e.Size = Vector3.new(0.2,0.2,mag)
  4259. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4260. e.Parent = workspace
  4261. a = function(b, t)
  4262. for i,v in pairs(b:children()) do
  4263. if v:IsA("Decal") then
  4264. v.Transparency = t
  4265. end
  4266. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4267. v.Transparency = t
  4268. end
  4269. a(v, t)
  4270. end
  4271. end
  4272. a(hit.Parent, 1)
  4273. for i,v in pairs(hit.Parent:children()) do
  4274. if v:IsA("BasePart") then
  4275. local p = Instance.new("Part")
  4276. p.Anchored = true
  4277. p.CanCollide = false
  4278. p.Material = "Neon"
  4279. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4280. p.CFrame = v.CFrame
  4281. p.Name = "notbody"
  4282. p.BrickColor = BrickColor.new("Really red")
  4283. p.Transparency = 0.6
  4284. p.Parent = hit.Parent
  4285. end
  4286. end
  4287. humanoid.WalkSpeed = 16
  4288. swait(20)
  4289. for i,v in pairs(hit.Parent:children()) do
  4290. if v.Name == "notbody" then
  4291. v:Destroy()
  4292. end
  4293. end
  4294. e:Destroy()
  4295. end
  4296. p:Destroy()
  4297. hand.Transparency = 0
  4298. fixalljoints()
  4299. deb = false
  4300. end
  4301. end)
  4302. game.Debris:AddItem(p, 1)
  4303. hit.Parent:MoveTo(p.Position)
  4304. for i,v in pairs(cons) do
  4305. v:disconnect()
  4306. end
  4307. hit.Parent.Head.Anchored = false
  4308. end
  4309. end)
  4310. end
  4311. swait()
  4312. end
  4313. attacking = false
  4314. fixalljoints()
  4315.  
  4316. end
  4317. if key == "u" and not attacking then
  4318. attacking = true
  4319. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4320. local p = Instance.new("Part")
  4321. p.Anchored = false
  4322. p.CanCollide = false
  4323. p.Name = "Pokeballsack"
  4324. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4325. local m = Instance.new("SpecialMesh")
  4326. m.MeshId = "rbxassetid://433356792"
  4327. m.TextureId = "rbxassetid://433356797"
  4328. m.Scale = Vector3.new(1,1,1)/6
  4329. m.Parent = p
  4330. p.Parent = workspace
  4331. local w = Instance.new("Weld")
  4332. w.Part0 = p
  4333. w.Part1 = char["Right Arm"]
  4334. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4335. w.Parent = p
  4336. local pe = Instance.new("ParticleEmitter")
  4337. pe.Enabled = false
  4338. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4339. pe.Size = NumberSequence.new(0.5)
  4340. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4341. pe.Lifetime = NumberRange.new(1)
  4342. pe.Rate = 500
  4343. pe.Texture = "rbxassetid://264486777"
  4344. pe.Rotation = NumberRange.new(5)
  4345. pe.RotSpeed = NumberRange.new(100)
  4346. pe.Speed = NumberRange.new(5)
  4347. pe.SpreadAngle = Vector2.new(360,360)
  4348. pe.Parent = p
  4349. for i = 0, 2, 0.1 do
  4350. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4351. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4352. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4353. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4354. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4355. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4356. swait()
  4357. end
  4358. swait(15)
  4359. for i = 0, 2, 0.1 do
  4360. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4361. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4362. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4363. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4364. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4365. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4366. if i == 0.5 then
  4367. w:Destroy()
  4368. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4369. local bv = Instance.new("BodyVelocity")
  4370. bv.MaxForce = huge
  4371. bv.Velocity = p.CFrame.lookVector*150
  4372. bv.Parent = p
  4373. p.CanCollide = true
  4374. game.Debris:AddItem(bv, 0.1)
  4375. game.Debris:AddItem(p, 60)
  4376. local con
  4377. con = p.Touched:connect(function(hit)
  4378. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4379. con:disconnect()
  4380. swait(5)
  4381. p.Anchored = true
  4382. local e = Instance.new("Part")
  4383. e.Name = "Effect"
  4384. e.BrickColor = BrickColor.new("Really red")
  4385. e.Material = "Neon"
  4386. smooth(e)
  4387. e.Anchored = true
  4388. e.CanCollide = false
  4389. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4390. hit.Parent.Head.Anchored = true
  4391. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4392. e.Size = Vector3.new(0.2,0.2,mag)
  4393. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4394. e.Parent = workspace
  4395. for i,v in pairs(hit.Parent:children()) do
  4396. if v:IsA("BasePart") then
  4397. local p = Instance.new("Part")
  4398. p.Anchored = true
  4399. p.CanCollide = false
  4400. p.Material = "Neon"
  4401. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4402. p.CFrame = v.CFrame
  4403. p.Name = "notbody"
  4404. p.BrickColor = BrickColor.new("Really red")
  4405. p.Transparency = 0.6
  4406. p.Parent = hit.Parent
  4407. end
  4408. end
  4409. swait(90)
  4410. local poke = workspace.Love_ball
  4411. hit.Parent:MoveTo(poke.Spawn.Position)
  4412. --char:MoveTo(poke.Spawn.Position)
  4413. hit.Parent.Head.Anchored = false
  4414. for i,v in pairs(hit.Parent:children()) do
  4415. if v.Name == "notbody" then
  4416. v:Destroy()
  4417. end
  4418. end
  4419. local done = false
  4420. e:Destroy()
  4421. local hurtz = {}
  4422. local cons = {}
  4423. local finish
  4424. for i,v in pairs(poke:children()) do
  4425. if tostring(v.BrickColor) == "Deep orange" then
  4426. print("found end")
  4427. finish = v
  4428. end
  4429. if tostring(v.BrickColor) == "Maroon" then
  4430. table.insert(hurtz, v)
  4431. end
  4432. end
  4433. for i,v in pairs(hurtz) do
  4434. local con = v.Touched:connect(function(hit)
  4435. if gethum(hit) then
  4436. finish = true
  4437. end
  4438. end)
  4439. table.insert(cons, con)
  4440. end
  4441. for i,v in pairs(hurtz) do
  4442. local con = finish.Touched:connect(function(hit)
  4443. if gethum(hit) then
  4444. gethum(hit).WalkSpeed = 0
  4445. hit.Parent.Head.Anchored = true
  4446. end
  4447. end)
  4448. table.insert(cons, con)
  4449. end
  4450. if finish then
  4451. local con = finish.Touched:connect(function(hit)
  4452. local ok = false
  4453. pcall(function()
  4454. if hit.Parent.Name == plr.Name then
  4455. ok = true
  4456. end
  4457. end)
  4458. if gethum(hit) or ok then
  4459. done = true
  4460. end
  4461. end)
  4462. table.insert(cons, con)
  4463. end
  4464. for i = 1, 3 do
  4465. local before = p.CFrame
  4466. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4467. print("shake "..i)
  4468. for i = 0, 1.5, 0.1 do
  4469. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4470. end
  4471. if done then break end
  4472. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4473. end
  4474. if done then
  4475. print("they escaped!")
  4476. else
  4477. print("they were caught!")
  4478. local sv = Instance.new("StringValue")
  4479. sv.Name = "Caught"
  4480. sv.Parent = hit.Parent
  4481. end
  4482. local ope = pe:Clone()
  4483. pe.Enabled = true
  4484. swait(5)
  4485. pe.Enabled = false
  4486. local t = Instance.new("Tool")
  4487. t.Name = hit.Parent.Name
  4488. t.Parent = plr.Backpack
  4489. local hand = Instance.new("Part")
  4490. hand.Transparency = 0
  4491. hand.CanCollide = false
  4492. hand.Size = Vector3.new(1,1,1)
  4493. hand.Name = "Handle"
  4494. local m = p.Mesh:Clone()
  4495. m.Parent = hand
  4496. hand.Parent = t
  4497. local out = true
  4498. local new = p:Clone()
  4499. t.Activated:connect(function()
  4500. if not deb and not attacking then
  4501. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4502. deb = true
  4503. hand.Transparency = 1
  4504. local p = new:Clone()
  4505. p.Anchored = false
  4506. p.CanCollide = false
  4507. p.Parent = workspace
  4508. local w = Instance.new("Weld")
  4509. w.Part0 = p
  4510. w.Part1 = char["Right Arm"]
  4511. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4512. w.Parent = p
  4513. local pe = ope:Clone()
  4514. pe.Enabled = false
  4515. pe.Parent = p
  4516. --[[local pe = Instance.new("ParticleEmitter")
  4517. pe.Enabled = false
  4518. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4519. pe.Size = NumberSequence.new(0.5)
  4520. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4521. pe.Lifetime = NumberRange.new(1)
  4522. pe.Rate = 500
  4523. pe.Rotation = NumberRange.new(5)
  4524. pe.RotSpeed = NumberRange.new(100)
  4525. pe.Speed = NumberRange.new(5)
  4526. pe.SpreadAngle = Vector2.new(360,360)
  4527. pe.Parent = p]]
  4528. if not out then
  4529. out = true
  4530. for i = 0, 2, 0.1 do
  4531. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4532. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4533. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4534. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4535. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4536. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4537. swait()
  4538. end
  4539. swait(7)
  4540. for i = 0,2, 0.1 do
  4541. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4542. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4543. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4544. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4545. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4546. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4547. if i == 0.5 then
  4548. w:Destroy()
  4549. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4550. local bv = Instance.new("BodyVelocity")
  4551. bv.MaxForce = huge
  4552. bv.Velocity = p.CFrame.lookVector*150
  4553. bv.Parent = p
  4554. p.CanCollide = true
  4555. game.Debris:AddItem(bv, 0.1)
  4556. swait(15)
  4557. p.Anchored = true
  4558. a = function(b, t)
  4559. for i,v in pairs(b:children()) do
  4560. if v:IsA("Decal") then
  4561. v.Transparency = t
  4562. end
  4563. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4564. v.Transparency = t
  4565. end
  4566. a(v, t)
  4567. end
  4568. end
  4569. a(hit.Parent, 0)
  4570. for i,v in pairs(hit.Parent:children()) do
  4571. if v:IsA("BasePart") then
  4572. v.Anchored = false
  4573. if v.Name ~= "HumanoidRootPart" then
  4574. v.Transparency = 0
  4575. end
  4576. end
  4577. end
  4578. hit.Parent:MoveTo(p.Position)
  4579. pe.Enabled = true
  4580. swait(5)
  4581. pe.Enabled = false
  4582. game.Debris:AddItem(p, 1)
  4583. end
  4584. swait()
  4585. end
  4586. else
  4587. out = false
  4588. humanoid.WalkSpeed = 0
  4589. for i,v in pairs(hit.Parent:children()) do
  4590. if v:IsA("BasePart") then
  4591. v.Anchored = true
  4592. v.Transparency = 1
  4593. end
  4594. end
  4595. for i = 0, 2, 0.1 do
  4596. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4597. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4598. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4599. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4600. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4601. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4602. swait()
  4603. end
  4604. local e = Instance.new("Part")
  4605. e.Name = "Effect"
  4606. e.BrickColor = BrickColor.new("Really red")
  4607. e.Material = "Neon"
  4608. smooth(e)
  4609. e.Anchored = true
  4610. e.CanCollide = false
  4611. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4612. hit.Parent.Head.Anchored = true
  4613. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4614. e.Size = Vector3.new(0.2,0.2,mag)
  4615. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4616. e.Parent = workspace
  4617. a = function(b, t)
  4618. for i,v in pairs(b:children()) do
  4619. if v:IsA("Decal") then
  4620. v.Transparency = t
  4621. end
  4622. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4623. v.Transparency = t
  4624. end
  4625. a(v, t)
  4626. end
  4627. end
  4628. a(hit.Parent, 1)
  4629. for i,v in pairs(hit.Parent:children()) do
  4630. if v:IsA("BasePart") then
  4631. local p = Instance.new("Part")
  4632. p.Anchored = true
  4633. p.CanCollide = false
  4634. p.Material = "Neon"
  4635. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4636. p.CFrame = v.CFrame
  4637. p.Name = "notbody"
  4638. p.BrickColor = BrickColor.new("Really red")
  4639. p.Transparency = 0.6
  4640. p.Parent = hit.Parent
  4641. end
  4642. end
  4643. humanoid.WalkSpeed = 16
  4644. swait(20)
  4645. for i,v in pairs(hit.Parent:children()) do
  4646. if v.Name == "notbody" then
  4647. v:Destroy()
  4648. end
  4649. end
  4650. e:Destroy()
  4651. end
  4652. p:Destroy()
  4653. hand.Transparency = 0
  4654. fixalljoints()
  4655. deb = false
  4656. end
  4657. end)
  4658. game.Debris:AddItem(p, 1)
  4659. hit.Parent:MoveTo(p.Position)
  4660. for i,v in pairs(cons) do
  4661. v:disconnect()
  4662. end
  4663. hit.Parent.Head.Anchored = false
  4664. end
  4665. end)
  4666. end
  4667. swait()
  4668. end
  4669. attacking = false
  4670. fixalljoints()
  4671.  
  4672. end
  4673. end)
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